4.0 KiB
Reflection Template For Cradle Control
For each loss, name one primary cause and one secondary cause. For each win, name the card, package, or tactical policy that most contributed to the win. Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem. Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.
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Deciding factor: Identify the visible action or resource swing that most changed each game, such as Natural Order resolving, Gaea's Cradle generating decisive mana, Wasteland denying a key land, or a sideboard card stopping the opponent's central plan.
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Mulligans: Record whether each keep had a realistic first-two-turn mana path from land plus Birds of Paradise, Ignoble Hierarch, Dryad Arbor, Once Upon a Time, or Green Sun's Zenith. Flag hands that kept Craterhoof Behemoth, Atraxa, Grand Unifier, or multiple expensive cards without a credible route to cast, sacrifice, or tutor around them.
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Mana stability: Check whether Bayou, Forest, Underground Mortuary, Verdant Catacombs, Windswept Heath, Dryad Arbor, and Gaea's Cradle produced the colors and counts actually needed. Note games where Wasteland use delayed Cradle Control's own development more than it constrained the opponent.
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Velocity: Measure whether early actions built pressure, mana, or selection fast enough, especially through Badgermole Cub, Springheart Nantuko, Wight of the Reliquary, Green Sun's Zenith, and Once Upon a Time. Flag turns spent on low-impact setup while the opponent's visible clock or engine advanced.
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Engine performance: Record whether Gaea's Cradle, Wight of the Reliquary, Fiend Artisan, Quirion Ranger, and Springheart Nantuko created meaningful mana, selection, board size, or tutor pressure. Mark any engine piece that was repeatedly stranded, removed before value, or selected without a clear follow-up.
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Interaction quality: Track whether Collector Ouphe, Endurance, Bojuka Bog, Keen-Eyed Curator, Grist, the Hunger Tide, Abrupt Decay, Force of Vigor, Thoughtseize, Mindbreak Trap, and Gaddock Teeg answered concrete visible threats. Card text check required for Keen-Eyed Curator, Talon Gates of Madara, Ba Sing Se, Icetill Explorer, Badgermole Cub, and Springheart Nantuko before attributing exact tactical value.
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Sideboard execution: Compare the submitted sideboard plan with the matchup's actual pressure points. Note whether Thoughtseize protected a decisive commitment, Mindbreak Trap had a real stack window, Force of Vigor or Abrupt Decay answered visible permanents, Endurance or Bojuka Bog mattered, and Gaddock Teeg constrained the opponent more than Cradle Control.
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Closing: Record whether Natural Order for Craterhoof Behemoth created lethal or a survival swing, and whether Natural Order for Atraxa, Grand Unifier stabilized a losing game or merely consumed a creature. Flag games where the deck assembled mana and bodies but failed to convert them into a win.
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Role discipline: Ask whether the pilot correctly became control, midrange pressure, toolbox prison, or combo-finisher based on public information. Flag games where the pilot chased bullets while behind on board, attacked when preserving creatures for Gaea's Cradle was better, or waited too long to commit Natural Order.
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Mistakes and stranded cards: Log every point where a legal action was available but sequencing made a later action worse, including fetch timing, Dryad Arbor exposure, Wasteland use, Wight of the Reliquary activation, and sacrifice material for Natural Order. List cards stranded in hand or board and why.
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Overperformers and underperformers: Name the cards that repeatedly won decisions or failed to matter. Separate matchup-specific failures from structural failures so a narrow card is not penalized for appearing in the wrong pairing.
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