2026-06-19 18:54:22 -03:00

3.8 KiB

Reflection Template For Azorius Stoneblade

For each loss, name one primary cause and one secondary cause. For each win, name the card, package, or tactical policy that most contributed to the win. Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem. Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

  • Deciding factor: Record whether the game was decided by Stoneforge Mystic equipment pressure, Tamiyo, Inquisitive Student development, Murktide Regent closing, Wasteland mana denial, pitch-counter exchange, or failure to stabilize. Tie the answer to visible turns and legal actions, not assumed hidden cards.

  • Mulligans: Ask whether each kept hand had functional mana, a blue card for Force of Will when needed, a proactive engine such as Ponder, Brainstorm, Stoneforge Mystic, Tamiyo, Inquisitive Student, or a matchup-specific interaction plan. Flag keeps that relied on cantrips without enough lands or interaction.

  • Mana: Check whether fetches found the right mix of Island, Plains, Tundra, and Meticulous Archive, and whether Wasteland or Karakas delayed casting white removal, blue cantrips, or double-spell turns. Record any game where a sideboard Harbinger of the Seas plan would have punished the deck's own nonbasic reliance.

  • Velocity: Evaluate whether Brainstorm and Ponder converted weak cards into action or simply spent mana while the opponent advanced. Note whether shuffle effects from Flooded Strand, Misty Rainforest, Arid Mesa, or Scalding Tarn were available when Brainstorm put back poor cards.

  • Engines: Track which engine actually mattered: Stoneforge Mystic finding Batterskull, Meteor Sword, or Pre-War Formalwear; Tamiyo, Inquisitive Student creating advantage; Phelia, Exuberant Shepherd generating tactical value; or Quantum Riddler affecting selection or pressure. Card text check required for exact Phelia, Exuberant Shepherd, Quantum Riddler, Meteor Sword, Pre-War Formalwear, and Tamiyo, Inquisitive Student outcome assumptions.

  • Removal and permission: Review whether Swords to Plowshares, Daze, Force of Will, Force of Negation, Consign to Memory, Hydroblast, and Erode answered the decisive visible object or were spent on low-impact exchanges. Mark passes where legal interaction existed and the next opponent action changed the game.

  • Sideboard: Ask whether Containment Priest, Surgical Extraction, Wrath of the Skies, Harbinger of the Seas, Erode, Hydroblast, Consign to Memory, and Force of Negation lined up with revealed opposing cards. Record stranded sideboard cards separately from cards that were legal but intentionally held.

  • Closing: Check whether the deck identified the moment to turn the corner with Murktide Regent, equipped creatures, Batterskull, Phelia, Exuberant Shepherd, or Quantum Riddler. Record games where excessive caution let the opponent recover after Azorius had interaction superiority.

  • Role and mistakes: Note whether the pilot played control, tempo, or midrange at the correct time. Flag overprotecting life when ahead on board, overusing Force of Will when card economy mattered, firing Wasteland before colors were stable, or delaying Stoneforge Mystic without a visible reason.

  • Overperformers and underperformers: List cards that won games, stabilized losing positions, sat stranded, conflicted with mana, or arrived too late. Separate matchup-specific weakness from general deck construction weakness.

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