3.8 KiB
Reflection Template For Azorius Stoneblade
For each loss, name one primary cause and one secondary cause. For each win, name the card, package, or tactical policy that most contributed to the win. Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem. Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.
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Deciding factor: Record whether the game was decided by
Stoneforge Mysticequipment pressure,Tamiyo, Inquisitive Studentdevelopment,Murktide Regentclosing,Wastelandmana denial, pitch-counter exchange, or failure to stabilize. Tie the answer to visible turns and legal actions, not assumed hidden cards. -
Mulligans: Ask whether each kept hand had functional mana, a blue card for
Force of Willwhen needed, a proactive engine such asPonder,Brainstorm,Stoneforge Mystic,Tamiyo, Inquisitive Student, or a matchup-specific interaction plan. Flag keeps that relied on cantrips without enough lands or interaction. -
Mana: Check whether fetches found the right mix of
Island,Plains,Tundra, andMeticulous Archive, and whetherWastelandorKarakasdelayed casting white removal, blue cantrips, or double-spell turns. Record any game where a sideboardHarbinger of the Seasplan would have punished the deck's own nonbasic reliance. -
Velocity: Evaluate whether
BrainstormandPonderconverted weak cards into action or simply spent mana while the opponent advanced. Note whether shuffle effects fromFlooded Strand,Misty Rainforest,Arid Mesa, orScalding Tarnwere available whenBrainstormput back poor cards. -
Engines: Track which engine actually mattered:
Stoneforge MysticfindingBatterskull,Meteor Sword, orPre-War Formalwear;Tamiyo, Inquisitive Studentcreating advantage;Phelia, Exuberant Shepherdgenerating tactical value; orQuantum Riddleraffecting selection or pressure. Card text check required for exactPhelia, Exuberant Shepherd,Quantum Riddler,Meteor Sword,Pre-War Formalwear, andTamiyo, Inquisitive Studentoutcome assumptions. -
Removal and permission: Review whether
Swords to Plowshares,Daze,Force of Will,Force of Negation,Consign to Memory,Hydroblast, andErodeanswered the decisive visible object or were spent on low-impact exchanges. Mark passes where legal interaction existed and the next opponent action changed the game. -
Sideboard: Ask whether
Containment Priest,Surgical Extraction,Wrath of the Skies,Harbinger of the Seas,Erode,Hydroblast,Consign to Memory, andForce of Negationlined up with revealed opposing cards. Record stranded sideboard cards separately from cards that were legal but intentionally held. -
Closing: Check whether the deck identified the moment to turn the corner with
Murktide Regent, equipped creatures,Batterskull,Phelia, Exuberant Shepherd, orQuantum Riddler. Record games where excessive caution let the opponent recover after Azorius had interaction superiority. -
Role and mistakes: Note whether the pilot played control, tempo, or midrange at the correct time. Flag overprotecting life when ahead on board, overusing
Force of Willwhen card economy mattered, firingWastelandbefore colors were stable, or delayingStoneforge Mysticwithout a visible reason. -
Overperformers and underperformers: List cards that won games, stabilized losing positions, sat stranded, conflicted with mana, or arrived too late. Separate matchup-specific weakness from general deck construction weakness.
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