4.0 KiB
Reflection Template For Aluren
For each loss, name one primary cause and one secondary cause. For each win, name the card, package, or tactical policy that most contributed to the win. Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem. Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.
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Deciding factor: record whether the game turned on mana development, a protected
Alurencommitment, aShow and Tellpayoff, interaction timing, sideboard hate, or the opponent's clock. Name the exact visible turn or stack exchange that made waiting worse than committing. -
Mulligans: ask whether the opener had castable mana, selection, and a bridge to either
AlurenplusAcererak the ArchlichorShow and TellplusAtraxa, Grand Unifier/Omniscience. Flag keeps that had powerful cards but no green source, no blue selection, no payoff, or onlyAncient Tombacceleration into no action. -
Mana: check whether
Ancient Tomb,City of Traitors,Lotus Petal, fetchlands,Tropical Island,Hedge Maze, and basics were sequenced around the actual line chosen. Track games whereAncient Tombdamage mattered,City of Traitorsforced awkward land timing, orLotus Petalwas spent before its color or protection role was clear. -
Velocity: evaluate whether
Brainstorm,Ponder, andStock Upwere used to answer a specific question: missing land, missing engine, missing payoff, protection, or sideboard card. Note any cantrip that locked bad cards on top without a shuffle, or anyStock Upthat was too slow under visible pressure. -
Engine commitment: review each
Aluren,Show and Tell, andOmniscienceturn for necessity and protection. Mark whetherAlurenwas paired withAcererak the Archlichimmediately, whetherShow and Tellput in the correct payoff, and whether the opponent's visible permanent fromShow and Tellchanged the race. -
Interaction: audit
Force of Will,Veil of Summer, post-boardForce of Negation,Blue Elemental Blast,Consign to Memory,Force of Vigor,Boseiju, Who Endures, andPithing Needlefor target quality. The key question is whether interaction stopped the spell or permanent that beat the chosen plan, not whether it traded for a card. -
Sideboard: verify that every post-board inclusion had a visible job.
Carpet of Flowersshould produce a relevant mana advantage,EnduranceandSilent Gravestoneshould answer distinct graveyard patterns,Harbinger of the Seasshould punish nonbasic mana, and extraVeil of Summershould line up against blue or black interaction. -
Closing: ask whether
Atraxa, Grand Unifierstabilized, drew into protection, or merely delayed losing. Ask whether theAcererak the Archlichloop was available from legal action text and whether any pass or cantrip delayed a deterministic kill. -
Role and mistakes: identify whether the pilot acted as combo, midrange, or control in the game, and whether that role matched visible pressure and known interaction. Flag passes with engine mana available, unnecessary fights over low-impact spells, and attacks or blocks that changed a winning combo clock into a race.
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Stranded cards: list every game where
Atraxa, Grand Unifier,Omniscience,Acererak the Archlich,Aluren,Show and Tell, or protection was stranded. Separate deck-construction strain from pilot sequencing, because the fix differs. -
Overperformers and underperformers: record whether wins were enabled by
Aluren,Show and Tell,Atraxa, Grand Unifier,Omniscience,Acererak the Archlich, selection, protection, or sideboard cards. Record whether losses involved excess copies, wrong halves, slow cards, mana pain, or narrow answers.
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