3.6 KiB
Reflection Template For Woodlands Omniscience
For each loss, name one primary cause and one secondary cause. For each win, name the card, package, or tactical policy that most contributed to the win. Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem. Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.
-
Deciding factor: Record whether the game was decided by early graveyard velocity, mana development, a resolved engine, opposing pressure, graveyard disruption, or a stranded payoff. Name the actual cards involved, especially Faithless Looting, Cache Grab, Malevolent Rumble, Traverse the Ulvenwald, Shifting Woodland, God-Pharaoh's Gift, Omniscience, Smuggler's Surprise, Atraxa, Grand Unifier, Ulamog, the Defiler, and Emrakul, the World Anew.
-
Mulligans: Ask whether the kept hand had a castable early green or red spell, a route to four or more lands, and at least one engine or selection chain. Flag keeps with multiple Atraxa, Grand Unifier, Ulamog, the Defiler, Emrakul, the World Anew, Omniscience, or God-Pharaoh's Gift but no Faithless Looting, Cache Grab, Malevolent Rumble, Satyr Wayfinder, Seed of Hope, or Traverse the Ulvenwald.
-
Mana: Check whether Prismatic Vista, Stomping Ground, Cragcrown Pathway, Forest, Mountain, and Boseiju, Who Endures sequencing enabled green setup without cutting off red discard/removal. Note games where Boseiju, Who Endures was held as interaction but the missing land drop mattered more.
-
Velocity: Count whether the deck saw enough cards before the critical turn. Identify whether Faithless Looting discarded the right clunky cards, Cache Grab and Malevolent Rumble filled the graveyard usefully, Satyr Wayfinder found land or bought time, and Traverse the Ulvenwald was fired before or after delirium mattered.
-
Engine execution: Record which lane actually mattered: Shifting Woodland, God-Pharaoh's Gift, Omniscience, Smuggler's Surprise, Monster Manual, Fable of the Mirror-Breaker, or hard-cast pressure. Mark any game where the pilot prepared one lane while the visible board demanded another.
-
Removal and survival: Ask whether Cathartic Pyre, Fiery Impulse, Cinderclasm, A-Haywire Mite, Boseiju, Who Endures, Shove Aside, Ghost Vacuum, or Bojuka Bog affected the deciding turn. Note whether removal was spent on pressure, held for hate, or stranded without legal targets.
-
Closing: Check whether Atraxa, Grand Unifier reloaded, Ulamog, the Defiler or Emrakul, the World Anew ended the game, Elesh Norn, Grand Cenobite stabilized creature pressure, or God-Pharaoh's Gift produced enough recurring threats. Flag games where the deck stabilized but did not present a fast enough clock.
-
Role and mistakes: Record whether the pilot correctly played as combo, ramp-control, anti-aggro stabilizer, or graveyard-resilient midrange. Identify visible mistakes: unnecessary attacks with blockers, low-impact selection under lethal pressure, missed sideboard role-card deployment, premature payoff commitment, or passing with relevant legal action text available.
-
Stranded and standout cards: List overperformers and underperformers by exact card name after each match. Separate stranded top-end from weak tactical choices; a stranded Omniscience or Atraxa, Grand Unifier may indicate mana/velocity problems, not that the payoff is wrong.
Existing User Requests
No additional user reflection requests were supplied.