2026-06-19 18:54:22 -03:00

3.5 KiB

Reflection Template For Simic Merfolk

For each loss, name one primary cause and one secondary cause. For each win, name the card, package, or tactical policy that most contributed to the win. Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem. Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

  • Deciding factor: Record whether the game was decided by early pressure, a protected engine, a tempo interruption, a mana stumble, a sideboard card, or failure to close after gaining board advantage.

  • Mulligans: Note whether opening hands had an early Merfolk, functional blue-green mana, and a realistic plan for Deeproot Pilgrimage, Kumena, Tyrant of Orazca, or Harmonized Trio before keeping.

  • Mana: Track every game where Mutavault, Boseiju, Who Endures, Otawara, Soaring City, or Cavern of Souls delayed casting Vodalian Hexcatcher, Tishana's Tidebinder, Deeproot Pilgrimage, Floodpits Drowner, or Kumena, Tyrant of Orazca.

  • Velocity: Count games where Cenote Scout, Formidable Speaker, Floodpits Drowner, and Harmonized Trio created enough early battlefield presence before the opponent stabilized.

  • Engine performance: Check whether Deeproot Pilgrimage and Kumena, Tyrant of Orazca produced material cards, taps, tokens, or damage before removal, sweepers, or tempo loss made them too slow.

  • Counter pressure: Review each Vodalian Hexcatcher, Tishana's Tidebinder, Mystical Dispute, Change the Equation, Spell Pierce, and Spell Snare decision for whether it stopped a decisive action rather than a low-impact spell.

  • Removal and disruption: Record whether Floodpits Drowner, Fading Hope, Haywire Mite, Boseiju, Who Endures, and Otawara, Soaring City answered the visible permanent or attacker that mattered most.

  • Agatha's Soul Cauldron: Mark whether Agatha's Soul Cauldron was cast with relevant graveyard or ability context, or whether it consumed mana that should have advanced pressure. Card text check required for exact ability-transfer implications.

  • Sideboard fit: After sideboarded games, identify whether Mystical Dispute, Change the Equation, Damping Sphere, Spell Pierce, March of Swirling Mist, Stock Up, Spell Snare, Mistcaller, Haywire Mite, or Fading Hope had legal, timely targets.

  • Closing: Note any turn where attacking with Mutavault, pumping a wide Merfolk board, or committing another threat would have shortened the clock without losing to visible crack-back or interaction.

  • Role choice: Ask whether the pilot correctly played beatdown, tempo, board-scaling, or attrition after the opponent's first revealed spells and permanents.

  • Mistakes: Flag missed Cavern of Souls naming pressure, over-committing premium creatures into visible removal, passing with unused tempo interaction, or holding a reactive spell while the opponent's battlefield became unbeatable.

  • Stranded cards: List cards stuck in hand for more than two turns and identify whether the cause was mana, lack of targets, wrong role, sideboard mismatch, or waiting for a perfect use.

  • Overperformers and underperformers: Compare repeated game logs for cards that won on board, protected a clock, or sat low-impact; pay special attention to Champions of the Shoal, Mindspring Merfolk, Disruptor of Currents, Agatha's Soul Cauldron, and Stock Up.

Existing User Requests

No additional user reflection requests were supplied.