4.2 KiB
Reflection Template For Golgari Midrange
For each loss, name one primary cause and one secondary cause. For each win, name the card, package, or tactical policy that most contributed to the win. Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem. Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.
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Deciding factor: Identify whether the game turned on mana development, early life loss, threat density, removal timing, graveyard pressure, sideboard cards, or a single protected finisher such as Sheoldred, the Apocalypse or Invoke Despair.
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Mulligans: Record whether each kept hand had early black mana, green access, a playable first two turns, and either pressure or disruption. Flag keeps that relied on drawing a missing color, a third land, or a specific threat.
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Mana: Track every game where Blooming Marsh, Overgrown Tomb, Llanowar Wastes, Mutavault, Boseiju, Who Endures, Takenuma, Abandoned Mire, Restless Cottage, Wastewood Verge, Urborg, Tomb of Yawgmoth, Forest, or Swamp changed the turn sequence. Note whether pain or shock damage made Thoughtseize or Sheoldred, the Apocalypse worse.
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Velocity: Ask whether the deck spent turns advancing a clock or only answering threats. If Badgermole Cub, Professor Dellian Fel, Sentinel of the Nameless City, Graveyard Trespasser, Unholy Annex // Ritual Chamber, or Mutavault was available but not used to pressure, explain the visible board reason.
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Engines: Record whether Unholy Annex // Ritual Chamber generated meaningful advantage or demanded too much life, mana, or setup. For Badgermole Cub, Professor Dellian Fel, Emeritus of Abundance, Withering Curse, and Wastewood Verge, write "Card text check required" whenever the log did not expose enough legal-action text to evaluate their role.
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Removal: Check whether Fatal Push, Abrupt Decay, Tear Asunder, Culling Ritual, Boseiju, Who Endures, Ray of Enfeeblement, and Sheoldred's Edict answered the permanent that mattered most to the current combat or engine state. Flag any removal spell held until its target stopped mattering.
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Discard: Evaluate whether Thoughtseize, Duress, and Go Blank took the card that changed the next turn cycle, not merely the highest-known power card. Record life-loss mistakes from Thoughtseize when the opponent was pressuring life total.
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Graveyard plan: Record whether Graveyard Trespasser, Takenuma, Abandoned Mire, Unlicensed Hearse, and Go Blank were used early enough to matter against graveyard opponents. Flag games where graveyard tools were drawn against opponents with no visible graveyard dependency.
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Sideboard: Ask whether each sideboard card had a visible job after sideboarding. Invoke Despair should be judged by whether it broke parity or punished low-resource opponents; Unlicensed Hearse and Go Blank by whether they disrupted actual graveyard or hand resources; Ray of Enfeeblement, Withering Curse, Culling Ritual, and Sheoldred's Edict by whether legal targets existed.
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Closing: Record whether the deck converted advantage into lethal pressure through Sheoldred, the Apocalypse, Invoke Despair, Mutavault, Restless Cottage, Graveyard Trespasser, Sentinel of the Nameless City, or Unholy Annex // Ritual Chamber. Flag games where the deck stabilized but let the opponent rebuild.
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Role: After each match, decide whether Golgari Midrange was supposed to be the beatdown, stabilizer, attrition deck, or disruption deck. Mark mistakes where actions followed the wrong role for the visible board.
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Stranded cards: List cards stranded in hand and why: mana cost, color, no legal targets, timing, life-total pressure, opponent card type, or card-text uncertainty.
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Overperformers and underperformers: Name cards that repeatedly changed outcomes, then separate true performance from matchup luck. Do not upgrade or downgrade Badgermole Cub, Professor Dellian Fel, Emeritus of Abundance, Withering Curse, or Wastewood Verge without confirmed card text and multiple relevant decisions.
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