3.2 KiB
3.2 KiB
Reflection Template For Titania, Voice of Gaea
For each loss, name one primary cause and one secondary cause. For each win, name the card, package, or tactical policy that most contributed to the win. Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem. Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.
- Deciding factor: Record whether the game was decided by land quantity, land quality, commander access to Titania, Voice of Gaea, landfall snowballing, Dark Depths pressure, Nykthos, Shrine to Nyx mana, or a Craterhoof Behemoth finish.
- Mulligans: Note whether the opener had a green source, an early land-drop accelerator such as Exploration, Explore, Arboreal Grazer, Birds of Paradise, Azusa, Lost but Seeking, Spelunking, or Oracle of Mul Daya, and a payoff that justified keeping.
- Mana: Track every game where Mox Amber, Mox Opal, Arcane Signet, Emerald Medallion, Lotus Field, Nykthos, Shrine to Nyx, or utility lands failed to cast the visible hand on time.
- Velocity: Identify whether Tireless Tracker, Tireless Provisioner, Once Upon a Time, Growing Rites of Itlimoc, Loot, Exuberant Explorer, or Wrenn and Seven supplied enough cards or selection before expensive threats clogged the hand.
- Engines: Record which recursive package actually mattered: Crucible of Worlds, Ramunap Excavator, Ancient Greenwarden, Splendid Reclamation, Lumra, Bellow of the Woods, Multani, Yavimaya's Avatar, Zuran Orb, or fetch/sacrifice lands.
- Interaction: Ask whether Boseiju, Who Endures, Insidious Fungus, Noxious Revival, Crop Rotation, Loaming Shaman, or Zuran Orb was held for a high-impact window or spent too early.
- Sideboard: Confirm that no sideboard action was attempted, because the registered sideboard has zero cards. If a matchup felt unwinnable after Game 1, record the missing role rather than inventing illegal decklist changes.
- Closing: Check whether Scute Swarm, Zendikar's Roil, Rampaging Baloths, Scapeshift, Primeval Titan, Dark Depths plus Thespian's Stage, Mossborn Hydra, Ironscale Hydra, Railway Brawler, Gigantosaurus, or Craterhoof Behemoth closed before the opponent stabilized.
- Role: Note whether the pilot correctly shifted between ramp, defense, recursive value, token overrun, and single-threat pressure based on visible clock and legal actions.
- Mistakes: Flag misordered fetch lands, missed extra land drops, premature Zuran Orb sacrifices, unsupported Craterhoof Behemoth casts, careless Loaming Shaman use, and attacks that exposed needed blockers.
- Stranded cards: Record any cards stuck in hand because of mana, timing, missing bodies, missing graveyard, or lack of legal targets, especially Craterhoof Behemoth, Famished Worldsire, Vorinclex, Monstrous Raider, Scapeshift, Splendid Reclamation, and Eusocial Engineering.
- Overperformers and underperformers: For each match, name the cards that won material turns and the cards that were repeatedly low-impact from the actual board state.
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