4.2 KiB
Reflection Template For Selesnya Rabbits
For each loss, name one primary cause and one secondary cause. For each win, name the card, package, or tactical policy that most contributed to the win. Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem. Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.
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Deciding factor: Record whether the game was won by early creature pressure, Rabbit-token scaling, Case of the Gateway Express interaction, Buxton, Decorated Host closing power, or sideboard disruption. If the loss came from stalled combat, identify the first turn attacks stopped being favorable.
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Mulligans: Note whether each opener had castable one- or two-mana pressure from Seasoned Warrenguard, Pawpatch Recruit, Valley Mightcaller, Cottontail Caretaker, Valley Questcaller, or Burrowguard Mentor. Flag keeps that had lands but no early creature, payoff but no bodies, or only one color for multiple turns.
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Mana: Track whether Plains, Forest, Oakhollow Village, Captivating Crossroads, and Cavern of Souls produced the colors needed on the turns they mattered. Record every game where Cavern of Souls naming or Captivating Crossroads sequencing prevented or enabled an on-curve play.
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Velocity: Count whether Hop to It and Emmara, Voice of the Conclave increased pressure fast enough before the opponent stabilized. If the deck spent a turn adding bodies but still could not attack, mark whether the missing piece was anthem pressure, removal, or a closer.
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Engine pressure: Record whether Valley Mightcaller, Valley Questcaller, Burrowguard Mentor, and Cottontail Caretaker rewarded Rabbit density or sat behind an already-losing board. Card text check required for exact trigger and scaling evaluations when the log does not expose the complete rules text.
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Removal and disruption: Identify every Case of the Gateway Express, Get Lost, Hard-Hitting Question, and Requisition Raid decision by target, timing, and result. Mark whether the action removed a blocker, stopped a sweeper or stabilizer, answered a visible artifact/enchantment, or delayed the main pressure plan.
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Sideboard impact: After sideboarded games, record whether Hard-Hitting Question found relevant revealed cards, whether Requisition Raid had legal high-impact targets, and whether Get Lost answered the permanent that mattered most. Flag any sideboard card that remained stranded in hand or reduced creature density without changing the matchup.
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Closing: Note whether Buxton, Decorated Host, Case of the Gateway Express, and wide attacks converted a board advantage into lethal damage. If the opponent survived at low life, identify whether the deck lacked evasion, removal, enough bodies, or correct attack timing.
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Role accuracy: Record whether the pilot played as the beatdown, the stabilizer, or the attrition deck at the right time. Against faster starts, mark missed blocks or races; against slower decks, mark turns where the pilot passed or interacted instead of adding pressure.
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Mistakes: Capture illegal-action rejections, stale-action choices, missed lethal, attacks into clearly bad blocks, unnecessary trades involving key synergy creatures, and passes with a useful legal action available. Separate pilot mistakes from lines where Veles did not expose enough tactical context.
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Stranded cards: List every game where Buxton, Decorated Host, Case of the Gateway Express, Hard-Hitting Question, Requisition Raid, or Get Lost stayed in hand because no legal or useful target appeared. Also record hands where too many lands or too many noncreature spells slowed the opening curve.
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Overperformers and underperformers: Tag the cards that most often caused wins, stabilized losses, or failed in context. Compare Seasoned Warrenguard, Pawpatch Recruit, Valley Mightcaller, Cottontail Caretaker, Valley Questcaller, Burrowguard Mentor, Emmara, Voice of the Conclave, Hop to It, Case of the Gateway Express, and Buxton, Decorated Host separately instead of grouping all Rabbit cards together.
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