3.7 KiB
Reflection Template For Boros Mice
For each loss, name one primary cause and one secondary cause. For each win, name the card, package, or tactical policy that most contributed to the win. Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem. Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.
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Deciding factor: Identify the exact turn or exchange that decided the game, then record whether Boros Mice won by early pressure, protected pressure, Boros Charm reach, Sheltered by Ghosts tempo, Restless Bivouac pressure, or opponent stabilization.
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Mulligans: Record whether the opening hand had a castable early creature from Flowerfoot Swordmaster, A-Heartfire Hero, Emberheart Challenger, Manifold Mouse, Recruit Instructor, or Valiant Emberkin, and note if keeping a creature-light hand stranded Might of the Meek, Boros Charm, or Sheltered by Ghosts.
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Mana: Track every missed curve point caused by Plains, Mountain, Inspiring Vantage, Captivating Crossroads, Cavern of Souls, Rockface Village, or Restless Bivouac sequencing, especially hands that could not cast both red and white spells on time.
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Velocity: Measure whether the deck spent turns one through three adding battlefield pressure or holding reactive cards, and flag games where Shardmage's Rescue, Shove Aside, Get Lost, Rest in Peace, Crystal Barricade, or Soul Shredder slowed the clock without changing the race.
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Engine pressure: Check whether Manifold Mouse, Recruit Instructor, Brave Meadowguard, and Valiant Emberkin created enough board texture to make Might of the Meek and Boros Charm lethal or force bad blocks. Card text check required for exact creature-specific synergies.
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Removal timing: Record whether Sheltered by Ghosts, Get Lost, or Soul Shredder removed the blocker, engine permanent, or racing threat that mattered most from visible board state, and flag any use on a low-impact target while damage was being missed.
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Protection timing: Record every Shardmage's Rescue, Shove Aside, and Boros Charm defensive use, then judge from public information whether it protected lethal pressure, saved multiple creatures, or merely traded for time. Card text check required for exact legal coverage.
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Sideboard impact: For each post-board game, list which sideboard cards were drawn, cast, stranded, or irrelevant, and note whether adding role cards improved the matchup or diluted the core creature count.
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Closing: Track missed lethal or near-lethal spots involving Boros Charm, Might of the Meek, Rockface Village, Restless Bivouac, and Sheltered by Ghosts, including passes where Veles showed legal attacks or reach but the pilot chose a slower line.
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Role accuracy: Record whether Boros Mice correctly stayed aggressive, shifted into defense, or preserved resources against removal, and note the visible cues that should have changed the role earlier.
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Mistakes: Log any attack, block, target, priority pass, or sideboard decision that contradicted visible life totals, legal actions, stack text, or public graveyard/battlefield information.
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Stranded cards: Count games where Might of the Meek lacked a good creature, Boros Charm lacked a meaningful damage or protection window, Sheltered by Ghosts lacked a legal or worthwhile target, or sideboard cards sat in hand while the opponent advanced.
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Overperformers and underperformers: Name the exact cards that most often converted wins or failed in losses, separating main-deck pressure cards from sideboard role cards.
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