106 lines
8.4 KiB
Markdown
106 lines
8.4 KiB
Markdown
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# Strategy Specifications
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## Deck Name And Archetype
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Ral Zarek No Hands. Format: Oathbreaker. Main deck count: 60. Sideboard count: 0. Tags: midrange. Commander: Ral Zarek, Guest Lecturer // Pox. This is a deterministic Veles scaffold created from the sourced decklist; replace it with a human-approved deep guide when available.
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## Thesis
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Ral Zarek No Hands oathbreaker command-zone strategy; exact Strategy Specification pending runtime support. Pilot this list as a midrange strategy and validate all tactical assumptions against legal actions and revealed game state.
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## Role Package
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- Core role: Ral Zarek No Hands oathbreaker command-zone strategy; exact Strategy Specification pending runtime support.
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- Primary tags: midrange.
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- Mechanical tags: decklist-driven mechanics.
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- Main cards to classify during guide refinement: Waste Not, Ral Zarek, Guest Lecturer, Pox, Doomsday Confluence, Jecht, Reluctant Guardian // Braska's Final Aeon, Vicious Rumors, Burglar Rat, Elderfang Disciple, The Raven Man, Tinybones, Trinket Thief, Words of Waste, Tinybones, Bauble Burglar, Liliana's Specter, Entropic Battlecruiser, Aclazotz, Deepest Betrayal // Temple of the Dead, Arbiter of Woe, Liliana, Dreadhorde General, Liliana of the Veil.
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- Sideboard cards to map during guide refinement: none listed.
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## Primary Win Conditions
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- Use the cards most aligned with midrange to execute the sourced archetype plan.
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- Treat these repeated nonland cards as likely primary plan anchors until the deep guide replaces this scaffold: Waste Not, Ral Zarek, Guest Lecturer, Pox, Doomsday Confluence, Jecht, Reluctant Guardian // Braska's Final Aeon, Vicious Rumors, Burglar Rat, Elderfang Disciple, The Raven Man, Tinybones, Trinket Thief, Words of Waste, Tinybones, Bauble Burglar, Liliana's Specter, Entropic Battlecruiser, Aclazotz, Deepest Betrayal // Temple of the Dead, Arbiter of Woe, Liliana, Dreadhorde General, Liliana of the Veil.
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## Secondary Win Conditions
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- Convert leftover material, chip damage, resilient permanents, graveyard resources, or command-zone access into a backup plan when the primary line is disrupted.
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- Prefer lines that preserve the deck's stated concept rather than generic value plays.
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## Emergency Lines
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- When behind on board, spend interaction or blockers to preserve life before pursuing slow engines.
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- When low on cards, prioritize legal actions that convert board material or graveyard resources into velocity.
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- When mana constrained, sequence lands and cheap plays before committing to multi-spell plans.
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## Resource Model
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- Track life, cards, mana, board material, graveyard, exile, tempo, and information each turn.
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- Spend life only when it preserves a higher-value plan, protects a key engine, or enables a decisive tempo swing.
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- Do not cash in material without checking whether the deck needs it for sacrifice, convoke, commander tax, recursion, or combat pressure.
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## Mana Guide
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- Validate color requirements from the decklist before keeping hands.
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- Strategically relevant lands to review: 1 Castle Locthwain.
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- Account for the land drop before evaluating every turn.
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- Draw or scry before land only when the card selection can materially change the land choice.
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## Mulligan Guide
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- Keep hands with functional mana, early plays, and at least one card that advances the deck's stated role.
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- Treat hands with only payoffs, only reactive cards, or unsupported colors as risky.
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- Ship hands that cannot act before turn 3 unless the matchup is slow and the hand has a proven engine.
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- For commander-like profiles, account for command-zone access separately from hand quality.
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## Turn Arc
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- Turn 1: establish mana, protection, or the cheapest role-advancing play.
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- Turn 2: add pressure, selection, ramp, or interaction according to matchup role.
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- Turn 3: commit the first meaningful engine/payoff or hold interaction if the opponent threatens a faster axis.
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- Turns 4-5: convert early setup into pressure, stabilization, or combo assembly.
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- Late game: preserve inevitability pieces and avoid low-impact actions that do not close or stabilize.
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## Card Roles
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- Repeated nonland cards that must receive exact roles in the final guide: singleton profile; classify every nonland by function.
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- Current main-deck review set: Waste Not, Ral Zarek, Guest Lecturer, Pox, Doomsday Confluence, Jecht, Reluctant Guardian // Braska's Final Aeon, Vicious Rumors, Burglar Rat, Elderfang Disciple, The Raven Man, Tinybones, Trinket Thief, Words of Waste, Tinybones, Bauble Burglar, Liliana's Specter, Entropic Battlecruiser, Aclazotz, Deepest Betrayal // Temple of the Dead, Arbiter of Woe, Liliana, Dreadhorde General, Liliana of the Veil.
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- Discuss when to cast, hold, protect, trade, or sideboard around each of these cards in the final guide.
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## Interaction Priorities
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- Answer opposing cards that invalidate the deck's primary axis first.
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- Ignore threats that are slower than the deck's own clock unless life total or combo timing makes them decisive.
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- Save stack interaction for payoffs, sweepers, hate pieces, or combo cards that change the game immediately.
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## Combat And Trading Rules
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- Trade when it improves the next-turn board or protects a more important engine.
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- Avoid equal trades that leave a smaller opposing creature to keep dealing damage unless life total, pump, recursion, or removal timing makes the trade correct.
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- Preserve creatures needed for sacrifice, convoke, commander damage, tribal scaling, or engine loops.
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## Selection And Tutor Rules
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- Early selection should find mana and the deck's first role-advancing card.
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- Midgame selection should find interaction, engine pieces, or finishers according to matchup role.
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- Tutors should get the card that changes the current game state, not the abstract strongest card.
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## Priority And Stack Rules
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- Use instant-speed windows to protect key cards, remove must-answer threats, or force through a decisive action.
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- Let low-impact spells resolve when interaction must be preserved for a higher-value target.
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- Do not use optional payments or abilities before checking whether that mana is needed for a pending tax, response, or follow-up.
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## Sideboard Map
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- Sideboard cards requiring exact matchup mapping: no sideboard listed.
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- Side in cards only when they answer the opponent's primary axis or improve the deck's role.
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- Side out cards that are too slow, low impact, redundant, or poorly aligned with the post-board role.
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## Matchup Guidance
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- Vs aggro: stabilize first, then turn the corner with the deck's highest-impact pressure or lifegain/removal package.
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- Vs control: protect engines, diversify threats, and avoid overextending into sweepers.
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- Vs combo: identify the decisive window and hold disruption for the payoff or enabler that matters.
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- Vs midrange: trade resources only when the deck has a stronger reload or inevitability plan.
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- Vs graveyard/artifact/enchantment decks: deploy hate only when it disrupts their active axis without derailing yours.
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## Specific Matchup Notes
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- No exact opponent list is embedded in this scaffold. Override these notes with revealed cards, known archetype identity, and sideboarded game evidence.
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## Risk Summary
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- Main risks to validate: mana consistency, role confusion, over-sideboarding, insufficient closing power, weak interaction windows, and card-specific sequencing mistakes.
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- For singleton and Arena-only profiles, also verify Forge card/rules coverage before using the deck as a default playtest target.
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## Test Feedback Checklist
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- Record what decided the game, mulligan quality, mana performance, card velocity, engine assembly, removal quality, sideboard impact, closing power, matchup role, pilot mistakes, stranded cards, and overperforming or underperforming packages.
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- For each loss, name one primary cause and one secondary cause.
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- For each win, name the card or package that most contributed.
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## First Tuning Questions
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- Which cards from this main-deck review set are actual plan anchors: Waste Not, Ral Zarek, Guest Lecturer, Pox, Doomsday Confluence, Jecht, Reluctant Guardian // Braska's Final Aeon, Vicious Rumors, Burglar Rat, Elderfang Disciple, The Raven Man, Tinybones, Trinket Thief, Words of Waste, Tinybones, Bauble Burglar, Liliana's Specter, Entropic Battlecruiser, Aclazotz, Deepest Betrayal // Temple of the Dead, Arbiter of Woe, Liliana, Dreadhorde General, Liliana of the Veil?
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- Which sideboard cards are narrow, broad, or currently unneeded: none listed?
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- Does the mana support the deck's most important early and double-pip plays?
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- Does the deck stabilize but fail to close, or close quickly but fail under interaction?
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