# Strategy Specifications ## Deck Name And Archetype Ral Zarek No Hands. Format: Oathbreaker. Main deck count: 60. Sideboard count: 0. Tags: midrange. Commander: Ral Zarek, Guest Lecturer // Pox. This is a deterministic Veles scaffold created from the sourced decklist; replace it with a human-approved deep guide when available. ## Thesis Ral Zarek No Hands oathbreaker command-zone strategy; exact Strategy Specification pending runtime support. Pilot this list as a midrange strategy and validate all tactical assumptions against legal actions and revealed game state. ## Role Package - Core role: Ral Zarek No Hands oathbreaker command-zone strategy; exact Strategy Specification pending runtime support. - Primary tags: midrange. - Mechanical tags: decklist-driven mechanics. - Main cards to classify during guide refinement: Waste Not, Ral Zarek, Guest Lecturer, Pox, Doomsday Confluence, Jecht, Reluctant Guardian // Braska's Final Aeon, Vicious Rumors, Burglar Rat, Elderfang Disciple, The Raven Man, Tinybones, Trinket Thief, Words of Waste, Tinybones, Bauble Burglar, Liliana's Specter, Entropic Battlecruiser, Aclazotz, Deepest Betrayal // Temple of the Dead, Arbiter of Woe, Liliana, Dreadhorde General, Liliana of the Veil. - Sideboard cards to map during guide refinement: none listed. ## Primary Win Conditions - Use the cards most aligned with midrange to execute the sourced archetype plan. - Treat these repeated nonland cards as likely primary plan anchors until the deep guide replaces this scaffold: Waste Not, Ral Zarek, Guest Lecturer, Pox, Doomsday Confluence, Jecht, Reluctant Guardian // Braska's Final Aeon, Vicious Rumors, Burglar Rat, Elderfang Disciple, The Raven Man, Tinybones, Trinket Thief, Words of Waste, Tinybones, Bauble Burglar, Liliana's Specter, Entropic Battlecruiser, Aclazotz, Deepest Betrayal // Temple of the Dead, Arbiter of Woe, Liliana, Dreadhorde General, Liliana of the Veil. ## Secondary Win Conditions - Convert leftover material, chip damage, resilient permanents, graveyard resources, or command-zone access into a backup plan when the primary line is disrupted. - Prefer lines that preserve the deck's stated concept rather than generic value plays. ## Emergency Lines - When behind on board, spend interaction or blockers to preserve life before pursuing slow engines. - When low on cards, prioritize legal actions that convert board material or graveyard resources into velocity. - When mana constrained, sequence lands and cheap plays before committing to multi-spell plans. ## Resource Model - Track life, cards, mana, board material, graveyard, exile, tempo, and information each turn. - Spend life only when it preserves a higher-value plan, protects a key engine, or enables a decisive tempo swing. - Do not cash in material without checking whether the deck needs it for sacrifice, convoke, commander tax, recursion, or combat pressure. ## Mana Guide - Validate color requirements from the decklist before keeping hands. - Strategically relevant lands to review: 1 Castle Locthwain. - Account for the land drop before evaluating every turn. - Draw or scry before land only when the card selection can materially change the land choice. ## Mulligan Guide - Keep hands with functional mana, early plays, and at least one card that advances the deck's stated role. - Treat hands with only payoffs, only reactive cards, or unsupported colors as risky. - Ship hands that cannot act before turn 3 unless the matchup is slow and the hand has a proven engine. - For commander-like profiles, account for command-zone access separately from hand quality. ## Turn Arc - Turn 1: establish mana, protection, or the cheapest role-advancing play. - Turn 2: add pressure, selection, ramp, or interaction according to matchup role. - Turn 3: commit the first meaningful engine/payoff or hold interaction if the opponent threatens a faster axis. - Turns 4-5: convert early setup into pressure, stabilization, or combo assembly. - Late game: preserve inevitability pieces and avoid low-impact actions that do not close or stabilize. ## Card Roles - Repeated nonland cards that must receive exact roles in the final guide: singleton profile; classify every nonland by function. - Current main-deck review set: Waste Not, Ral Zarek, Guest Lecturer, Pox, Doomsday Confluence, Jecht, Reluctant Guardian // Braska's Final Aeon, Vicious Rumors, Burglar Rat, Elderfang Disciple, The Raven Man, Tinybones, Trinket Thief, Words of Waste, Tinybones, Bauble Burglar, Liliana's Specter, Entropic Battlecruiser, Aclazotz, Deepest Betrayal // Temple of the Dead, Arbiter of Woe, Liliana, Dreadhorde General, Liliana of the Veil. - Discuss when to cast, hold, protect, trade, or sideboard around each of these cards in the final guide. ## Interaction Priorities - Answer opposing cards that invalidate the deck's primary axis first. - Ignore threats that are slower than the deck's own clock unless life total or combo timing makes them decisive. - Save stack interaction for payoffs, sweepers, hate pieces, or combo cards that change the game immediately. ## Combat And Trading Rules - Trade when it improves the next-turn board or protects a more important engine. - Avoid equal trades that leave a smaller opposing creature to keep dealing damage unless life total, pump, recursion, or removal timing makes the trade correct. - Preserve creatures needed for sacrifice, convoke, commander damage, tribal scaling, or engine loops. ## Selection And Tutor Rules - Early selection should find mana and the deck's first role-advancing card. - Midgame selection should find interaction, engine pieces, or finishers according to matchup role. - Tutors should get the card that changes the current game state, not the abstract strongest card. ## Priority And Stack Rules - Use instant-speed windows to protect key cards, remove must-answer threats, or force through a decisive action. - Let low-impact spells resolve when interaction must be preserved for a higher-value target. - Do not use optional payments or abilities before checking whether that mana is needed for a pending tax, response, or follow-up. ## Sideboard Map - Sideboard cards requiring exact matchup mapping: no sideboard listed. - Side in cards only when they answer the opponent's primary axis or improve the deck's role. - Side out cards that are too slow, low impact, redundant, or poorly aligned with the post-board role. ## Matchup Guidance - Vs aggro: stabilize first, then turn the corner with the deck's highest-impact pressure or lifegain/removal package. - Vs control: protect engines, diversify threats, and avoid overextending into sweepers. - Vs combo: identify the decisive window and hold disruption for the payoff or enabler that matters. - Vs midrange: trade resources only when the deck has a stronger reload or inevitability plan. - Vs graveyard/artifact/enchantment decks: deploy hate only when it disrupts their active axis without derailing yours. ## Specific Matchup Notes - No exact opponent list is embedded in this scaffold. Override these notes with revealed cards, known archetype identity, and sideboarded game evidence. ## Risk Summary - Main risks to validate: mana consistency, role confusion, over-sideboarding, insufficient closing power, weak interaction windows, and card-specific sequencing mistakes. - For singleton and Arena-only profiles, also verify Forge card/rules coverage before using the deck as a default playtest target. ## Test Feedback Checklist - Record what decided the game, mulligan quality, mana performance, card velocity, engine assembly, removal quality, sideboard impact, closing power, matchup role, pilot mistakes, stranded cards, and overperforming or underperforming packages. - For each loss, name one primary cause and one secondary cause. - For each win, name the card or package that most contributed. ## First Tuning Questions - Which cards from this main-deck review set are actual plan anchors: Waste Not, Ral Zarek, Guest Lecturer, Pox, Doomsday Confluence, Jecht, Reluctant Guardian // Braska's Final Aeon, Vicious Rumors, Burglar Rat, Elderfang Disciple, The Raven Man, Tinybones, Trinket Thief, Words of Waste, Tinybones, Bauble Burglar, Liliana's Specter, Entropic Battlecruiser, Aclazotz, Deepest Betrayal // Temple of the Dead, Arbiter of Woe, Liliana, Dreadhorde General, Liliana of the Veil? - Which sideboard cards are narrow, broad, or currently unneeded: none listed? - Does the mana support the deck's most important early and double-pip plays? - Does the deck stabilize but fail to close, or close quickly but fail under interaction?