Struct glutin::ContextBuilder [−][src]
pub struct ContextBuilder<'a> {
pub gl_attr: GlAttributes<&'a Context>,
// some fields omitted
}Object that allows you to build Contexts.
Fields
gl_attr: GlAttributes<&'a Context>
The attributes to use to create the context.
Methods
impl<'a> ContextBuilder<'a>[src]
impl<'a> ContextBuilder<'a>pub fn new() -> Self[src]
pub fn new() -> SelfInitializes a new ContextBuilder with default values.
pub fn with_gl(self, request: GlRequest) -> Self[src]
pub fn with_gl(self, request: GlRequest) -> SelfSets how the backend should choose the OpenGL API and version.
pub fn with_gl_profile(self, profile: GlProfile) -> Self[src]
pub fn with_gl_profile(self, profile: GlProfile) -> SelfSets the desired OpenGL context profile.
pub fn with_gl_debug_flag(self, flag: bool) -> Self[src]
pub fn with_gl_debug_flag(self, flag: bool) -> SelfSets the debug flag for the OpenGL context.
The default value for this flag is cfg!(debug_assertions), which means that it's enabled
when you run cargo build and disabled when you run cargo build --release.
pub fn with_gl_robustness(self, robustness: Robustness) -> Self[src]
pub fn with_gl_robustness(self, robustness: Robustness) -> SelfSets the robustness of the OpenGL context. See the docs of Robustness.
pub fn with_vsync(self, vsync: bool) -> Self[src]
pub fn with_vsync(self, vsync: bool) -> SelfRequests that the window has vsync enabled.
By default, vsync is not enabled.
Share the display lists with the given Context.
pub fn with_multisampling(self, samples: u16) -> Self[src]
pub fn with_multisampling(self, samples: u16) -> SelfSets the multisampling level to request. A value of 0 indicates that multisampling must
not be enabled.
Panic
Will panic if samples is not a power of two.
pub fn with_depth_buffer(self, bits: u8) -> Self[src]
pub fn with_depth_buffer(self, bits: u8) -> SelfSets the number of bits in the depth buffer.
pub fn with_stencil_buffer(self, bits: u8) -> Self[src]
pub fn with_stencil_buffer(self, bits: u8) -> SelfSets the number of bits in the stencil buffer.
pub fn with_pixel_format(self, color_bits: u8, alpha_bits: u8) -> Self[src]
pub fn with_pixel_format(self, color_bits: u8, alpha_bits: u8) -> SelfSets the number of bits in the color buffer.
pub fn with_stereoscopy(self) -> Self[src]
pub fn with_stereoscopy(self) -> SelfRequest the backend to be stereoscopic.
pub fn with_srgb(self, srgb_enabled: bool) -> Self[src]
pub fn with_srgb(self, srgb_enabled: bool) -> SelfSets whether sRGB should be enabled on the window.
The default value is false.
pub fn with_double_buffer(self, double_buffer: Option<bool>) -> Self[src]
pub fn with_double_buffer(self, double_buffer: Option<bool>) -> SelfSets whether double buffering should be enabled.
The default value is None.
Platform-specific
This option will be taken into account on the following platforms:
- MacOS
- Linux using GLX with X
- Windows using WGL
pub fn with_hardware_acceleration(self, acceleration: Option<bool>) -> Self[src]
pub fn with_hardware_acceleration(self, acceleration: Option<bool>) -> SelfSets whether hardware acceleration is required.
The default value is Some(true)
Platform-specific
This option will be taken into account on the following platforms:
- MacOS
- Linux using EGL with either X or Wayland
- Windows using EGL or WGL
- Android using EGL
Auto Trait Implementations
impl<'a> Send for ContextBuilder<'a>
impl<'a> Send for ContextBuilder<'a>impl<'a> Sync for ContextBuilder<'a>
impl<'a> Sync for ContextBuilder<'a>