Struct event_loop::Events [−][src]
pub struct Events { /* fields omitted */ }An event loop iterator
Warning: Because the iterator polls events from the window back-end, it must be used on the same thread as the window back-end (usually main thread), unless the window back-end supports multi-thread event polling.
Methods
impl Events[src]
impl Eventspub fn new(settings: EventSettings) -> Events[src]
pub fn new(settings: EventSettings) -> EventsCreates a new event iterator with default UPS and FPS settings.
pub fn next<W>(&mut self, window: &mut W) -> Option<Event> where
W: Window, [src]
pub fn next<W>(&mut self, window: &mut W) -> Option<Event> where
W: Window, Returns the next event.
Trait Implementations
impl Copy for Events[src]
impl Copy for Eventsimpl Clone for Events[src]
impl Clone for Eventsfn clone(&self) -> Events[src]
fn clone(&self) -> EventsReturns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
fn clone_from(&mut self, source: &Self)Performs copy-assignment from source. Read more
impl EventLoop for Events[src]
impl EventLoop for Eventsfn get_event_settings(&self) -> EventSettings[src]
fn get_event_settings(&self) -> EventSettingsReturns event loop settings.
fn set_event_settings(&mut self, settings: EventSettings)[src]
fn set_event_settings(&mut self, settings: EventSettings)Sets event loop settings.
fn set_ups(&mut self, frames: u64)[src]
fn set_ups(&mut self, frames: u64)The number of updates per second Read more
fn ups(self, frames: u64) -> Self[src]
fn ups(self, frames: u64) -> SelfThe number of updates per second Read more
fn set_ups_reset(&mut self, frames: u64)[src]
fn set_ups_reset(&mut self, frames: u64)The number of delayed updates before skipping them to catch up. When set to 0, it will always try to catch up. Read more
fn ups_reset(self, frames: u64) -> Self[src]
fn ups_reset(self, frames: u64) -> SelfThe number of delayed updates before skipping them to catch up. When set to 0, it will always try to catch up. Read more
fn set_max_fps(&mut self, frames: u64)[src]
fn set_max_fps(&mut self, frames: u64)The maximum number of frames per second Read more
fn max_fps(self, frames: u64) -> Self[src]
fn max_fps(self, frames: u64) -> SelfThe maximum number of frames per second Read more
fn set_swap_buffers(&mut self, enable: bool)[src]
fn set_swap_buffers(&mut self, enable: bool)Enable or disable automatic swapping of buffers.
fn swap_buffers(self, enable: bool) -> Self[src]
fn swap_buffers(self, enable: bool) -> SelfEnable or disable automatic swapping of buffers.
fn set_bench_mode(&mut self, enable: bool)[src]
fn set_bench_mode(&mut self, enable: bool)Enable or disable benchmark mode. When enabled, it will render and update without sleep and ignore input. Used to test performance by playing through as fast as possible. Requires lazy to be set to false. Read more
fn bench_mode(self, enable: bool) -> Self[src]
fn bench_mode(self, enable: bool) -> SelfEnable or disable benchmark mode. When enabled, it will render and update without sleep and ignore input. Used to test performance by playing through as fast as possible. Requires lazy to be set to false. Read more
fn set_lazy(&mut self, enable: bool)[src]
fn set_lazy(&mut self, enable: bool)Enable or disable rendering only when receiving input. When enabled, update events are disabled. Idle events are emitted while receiving input. Read more
fn lazy(self, enable: bool) -> Self[src]
fn lazy(self, enable: bool) -> SelfEnable or disable rendering only when receiving input. When enabled, update events are disabled. Idle events are emitted while receiving input. Read more