Enum shader_version::glsl::GLSL [−][src]
pub enum GLSL {
V1_10,
V1_20,
V1_30,
V1_40,
V1_50,
V3_30,
V4_00,
V4_10,
V4_20,
V4_30,
V4_40,
V4_50,
}For OpenGL version 3.3 and above, the GLSL version is the same as the OpenGL version.
Source: http://www.opengl.org/wiki/Core_Language_%28GLSL%29
Variants
V1_10V1_20V1_30V1_40V1_50V3_30V4_00V4_10V4_20V4_30V4_40V4_50Methods
impl GLSL[src]
impl GLSLTrait Implementations
impl Copy for GLSL[src]
impl Copy for GLSLimpl Clone for GLSL[src]
impl Clone for GLSLfn clone(&self) -> GLSL[src]
fn clone(&self) -> GLSLReturns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
fn clone_from(&mut self, source: &Self)Performs copy-assignment from source. Read more
impl Debug for GLSL[src]
impl Debug for GLSLfn fmt(&self, f: &mut Formatter) -> Result[src]
fn fmt(&self, f: &mut Formatter) -> ResultFormats the value using the given formatter. Read more
impl PartialEq for GLSL[src]
impl PartialEq for GLSLfn eq(&self, other: &GLSL) -> bool[src]
fn eq(&self, other: &GLSL) -> boolThis method tests for self and other values to be equal, and is used by ==. Read more
#[must_use]
fn ne(&self, other: &Rhs) -> bool1.0.0[src]
#[must_use]
fn ne(&self, other: &Rhs) -> boolThis method tests for !=.
impl PartialOrd for GLSL[src]
impl PartialOrd for GLSLfn partial_cmp(&self, other: &GLSL) -> Option<Ordering>[src]
fn partial_cmp(&self, other: &GLSL) -> Option<Ordering>This method returns an ordering between self and other values if one exists. Read more
#[must_use]
fn lt(&self, other: &Rhs) -> bool1.0.0[src]
#[must_use]
fn lt(&self, other: &Rhs) -> boolThis method tests less than (for self and other) and is used by the < operator. Read more
#[must_use]
fn le(&self, other: &Rhs) -> bool1.0.0[src]
#[must_use]
fn le(&self, other: &Rhs) -> boolThis method tests less than or equal to (for self and other) and is used by the <= operator. Read more
#[must_use]
fn gt(&self, other: &Rhs) -> bool1.0.0[src]
#[must_use]
fn gt(&self, other: &Rhs) -> boolThis method tests greater than (for self and other) and is used by the > operator. Read more
#[must_use]
fn ge(&self, other: &Rhs) -> bool1.0.0[src]
#[must_use]
fn ge(&self, other: &Rhs) -> boolThis method tests greater than or equal to (for self and other) and is used by the >= operator. Read more
impl Eq for GLSL[src]
impl Eq for GLSLimpl Ord for GLSL[src]
impl Ord for GLSLfn cmp(&self, other: &GLSL) -> Ordering[src]
fn cmp(&self, other: &GLSL) -> OrderingThis method returns an Ordering between self and other. Read more
fn max(self, other: Self) -> Self1.21.0[src]
fn max(self, other: Self) -> SelfCompares and returns the maximum of two values. Read more
fn min(self, other: Self) -> Self1.21.0[src]
fn min(self, other: Self) -> SelfCompares and returns the minimum of two values. Read more
impl PickShader for GLSL[src]
impl PickShader for GLSLfn pick_shader<'a, S: ?Sized>(
self,
shaders: &Shaders<'a, Self, S>
) -> Option<&'a S>[src]
fn pick_shader<'a, S: ?Sized>(
self,
shaders: &Shaders<'a, Self, S>
) -> Option<&'a S>Pick shader.
impl FromStr for GLSL[src]
impl FromStr for GLSL