138 KiB
Strategy Specifications
Deck Name And Archetype
4c Kona is a Standard-claimed four-color ramp-midrange strategy built around accelerating or stabilizing into high-impact permanents and spell engines headed by Kona, Rescue Beastie, Uthros, Titanic Godcore, Kavaron, Memorial World, Omniscience, and large follow-up threats. Treat the deck as rogue or hybrid rather than stock: the registered shell combines ramp, midrange, and expensive payoff cards, and Veles should not assume a known metagame script unless matchup guides or logged games prove one.
- Count validation: the registered main deck contains 60 cards and the registered sideboard contains 15 cards.
- Format validation: the intended format is Standard, but exact format legality requires card-database verification before sanctioned-style conclusions because several names may be recent, set-specific, or unfamiliar to the local rules/card-text cache.
- Tag validation: the useful runtime tags are
rampandmidrange; duplicate tag entries should be normalized to oneramptag and onemidrangetag. - Stock status: classify this as
rogue-hybriduntil playtest logs establish common matchup roles, because the strategy uses a custom-looking mix ofKona, Rescue Beastie,Ashling, Rekindled,Uthros, Titanic Godcore,Kavaron, Memorial World,North Wind Avatar, andOmnisciencerather than a clearly established public archetype label. - Card-text status: Card text check required for
Starting Town,Winternight Stories,Lost in the Maze,Multiversal Passage,Kona, Rescue Beastie,Ashling, Rekindled,Uthros, Titanic Godcore,Marang River Regent,Kavaron, Memorial World,Formidable Speaker,North Wind Avatar,Origin of Metalbending,Omni-Changeling,Spider-Sense,Dracogenesis,Terror of the Peaks,Voice of Victory, andFire Magicbefore asserting exact triggers, modes, costs, combat keywords, replacement effects, or legality outcomes. - Known-text caution: even familiar card names such as
Opt,Prismari Charm,Omniscience,Cavern of Souls,Steam Vents,Breeding Pool,Stomping Ground,Stormcarved Coast, andDreamroot Cascadeshould still be trusted only through the rules engine at runtime for legality, current oracle text, and available actions. - Mana identity concern: the land base is visibly four-color with blue-red-green foundations and likely splash pressure, so Veles should prioritize hands and lines that produce early blue for
OptandStock Up, red-blue access forPrismari Charm, and enough multicolor development to castKona, Rescue Beastie,Ashling, Rekindled,Uthros, Titanic Godcore,Kavaron, Memorial World, andOmnisciencewhen legal. - Role concern: the deck should begin most unknown games as a stabilizing ramp-midrange deck, not as pure combo, because the list contains substantial expensive payoff density but limited confirmed cheap interaction and only seven clearly cheap spell slots in
Opt,Stock Up, andPrismari Charmbefore card-text verification. - Engine concern:
Omniscienceis a major payoff, but Veles must not assume the deck can cheat it into play or cast it on schedule unless legal actions and visible mana support that line. - Opponent info status: no opponent archetype, decklist, matchup label, or metagame target was supplied, so all matchup assumptions begin from public battlefield, revealed cards, known companion or sideboard information, game log history, and the runtime legal-action list.
Thesis
4c Kona assembles a four-color ramp-midrange board where early blue velocity, multicolor land development, and survivable interaction buy time for Kona, Rescue Beastie, Uthros, Titanic Godcore, Kavaron, Memorial World, Marang River Regent, North Wind Avatar, and Omniscience to take over legal decision space. Prioritize hands and lines that make land drops, keep access to blue and red-blue interaction, and preserve enough life or board presence to convert expensive payoffs into repeated actions rather than stranded cards.
- Primary plan: build mana and card flow first, then deploy a must-answer permanent or spell engine when the rules engine exposes a legal, protected, or tempo-positive window.
- Win pattern: win by resolving large threats, chaining free or discounted spells through
Omnisciencewhen actually legal, and forcing the opponent to answer multiple high-impact permanents across consecutive turns. - Stabilization pattern: use
Opt,Stock Up,Prismari Charm,Lost in the Maze, and any legal text onAshling, RekindledorFormidable Speakerto bridge into the expensive top end; Card text check required before assuming removal, lifegain, blockers, or sweep effects from unfamiliar cards. - What not to do: do not treat the deck as a pure all-in combo deck, because the registered list has many expensive payoffs but no verified deterministic combo line from the supplied text.
- What not to do: do not spend early turns on speculative off-color or tapped-land sequencing if it prevents casting visible legal velocity or interaction in the next turn cycle.
- Commitment rule: commit
Omniscience,Uthros, Titanic Godcore,Kavaron, Memorial World, orNorth Wind Avataronly when visible mana, opponent pressure, known interaction, and follow-up cards make waiting worse or when the legal action list offers no safer stabilizing line. - Runtime discipline: choose only from legal actions, let visible board state and public information override these heuristics, and mark any unfamiliar card ability as conditional until the rules engine exposes exact choices.
Role Package
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Threats:
Kona, Rescue Beastie,Ashling, Rekindled,Uthros, Titanic Godcore,Marang River Regent,Formidable Speaker, andNorth Wind Avatarare the maindeck bodies or board-impact permanents that should pressure life totals, planeswalker-like resources, or combat states when legal. Card text check required for each unfamiliar threat before assuming size, keywords, haste, ward, enter triggers, recursion, or combat dominance. -
Payoffs:
Omniscienceis the ceiling payoff and should be valued highest when the hand contains expensive follow-up spells that become immediately usable after it resolves;Uthros, Titanic Godcore,Kavaron, Memorial World,North Wind Avatar, and sideboardTerror of the PeaksorDracogenesisare payoff cards only to the extent their rules text and legal actions create board conversion or damage pressure. Do not keep a slow hand solely because it contains payoffs unless the mana and early plays support reaching them. -
Engines:
Kona, Rescue Beastie,Winternight Stories,Lost in the Maze,Kavaron, Memorial World, andOmniscienceare possible repeated-advantage pieces, but Card text check required for all except the broadOmnisciencerole before assuming draw, ramp, protection, maze progress, or triggered loops. Favor engine deployment after the deck has enough mana colors to use the next legal follow-up, not merely because an engine card is castable. -
Velocity:
Opt,Stock Up, andPrismari Charmare the clearest smoothing package, withWinternight Storiesalso treated as velocity only if the rules engine exposes card selection or draw. Use velocity to find missing colors, land drops, stabilizers, or a specific payoff; avoid spending selection on luxury threats while under a short visible clock. -
Interaction:
Prismari Charm,Lost in the Maze, sideboardFire Magic, sideboardSpider-Sense, sideboardOrigin of Metalbending, and sideboardDracogenesisare interaction candidates, but Card text check required for unfamiliar names before assigning removal, counterplay, prevention, or combat-trick functions. Spend interaction first to prevent lethal, protect a payoff turn, or break an opposing engine that will outscale the deck beforeOmniscienceor the large threats matter. -
Protection:
Cavern of Soulsmay protect creature casting through counterspells when creature type choices and legal actions support it; sideboardVoice of VictoryandSpider-Sensemay be protection or anti-interaction tools only if their exposed card text supports that role. Preserve protective resources forKona, Rescue Beastie,Uthros, Titanic Godcore,Marang River Regent,North Wind Avatar, or a decisive payoff turn rather than minor tempo exchanges. -
Recursion:
Ashling, RekindledandKavaron, Memorial Worldshould be treated as recursion-adjacent only if the rules engine exposes graveyard, return, replay, or renewal actions. Do not assume the deck can recover a spent payoff from the graveyard unless that action is visible and legal. -
Mana:
Starting Town,Stormcarved Coast,Stomping Ground,Dreamroot Cascade,Breeding Pool,Island,Multiversal Passage,Cavern of Souls, andSteam Ventsform a demanding four-color base. Sequence mana to preserve early blue forOptandStock Up, red-blue forPrismari Charm, green or creature-color access forKona, Rescue Beastieif required, and enough late multicolor coverage forKavaron, Memorial World,Uthros, Titanic Godcore, andOmniscience. -
Sideboard modules:
Origin of Metalbending,Omni-Changeling, the extraMarang River Regent, the extraStock Up,Spider-Sense,Dracogenesis,Terror of the Peaks,Voice of Victory, andFire Magiclet the deck pivot after Game 1, but exact roles require card text verification. Use sideboard cards as targeted modules: more interaction against fast boards, more protection against disruption, more threat density against attrition, and more velocity when games are decided by assembling mana plus payoff rather than answering early pressure.
Primary Win Conditions
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Omniscienceconversion is the highest-ceiling win path when the hand or battlefield contains expensive follow-up cards and enough life to survive the setup turn. Set up by making land drops withOpt,Stock Up, and legalPrismari Charmselection, then execute by resolvingOmniscienceand using the legal action list to castUthros, Titanic Godcore,Kavaron, Memorial World,North Wind Avatar,Marang River Regent,Ashling, Rekindled, orKona, Rescue Beastiewithout assuming hidden discounts or extra triggers. Protect this line by waiting through obvious opposing pressure or open interaction when waiting improves the payoff turn; prioritize it when the opponent cannot present lethal next turn, when multiple payoff cards are available, or when ordinary combat will not catch up. -
Large-threat overload is the default win path when
Omniscienceis absent, too slow, or unsafe. Set up by sequencingCavern of Soulsand multicolor lands so the first major creature is actually castable, then execute by presentingUthros, Titanic Godcore,Kavaron, Memorial World,Marang River Regent,North Wind Avatar,Kona, Rescue Beastie, andAshling, Rekindledacross consecutive turns until removal or blockers are exhausted. Card text check required before assuming evasion, haste, ward, recursion, or combat superiority; use only visible power/toughness, keywords, and engine prompts from Forge. Prioritize this line against slower decks, counterspell-heavy decks whereCavern of Soulscan matter for creature spells, and games where the opponent has spent interaction on earlier threats. -
Engine-board snowball is the preferred win path when the legal actions from
Kona, Rescue Beastie,Winternight Stories,Lost in the Maze,Kavaron, Memorial World,Ashling, Rekindled, orFormidable Speakercreate repeatable advantage. Set up by stabilizing mana and board first, then execute by choosing legal draw, ramp, token, combat, recursion, or pressure actions only when the rules engine exposes them. Card text check required for every unfamiliar engine text; do not assume a permanent is an engine until its prompted actions or visible effects prove it. Prioritize this path when the opponent is trading one-for-one, when life total is stable, or when a single large payoff would be vulnerable to known removal.
Secondary Win Conditions
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Combat pressure is the main fallback when payoff cards are delayed. Use
Kona, Rescue Beastie,Ashling, Rekindled,Formidable Speaker,Marang River Regent,Uthros, Titanic Godcore,Kavaron, Memorial World, andNorth Wind Avatarto attack only when visible blocks, races, and removal windows make the attack legal and strategically favorable. Do not attack a needed stabilizing creature into a larger visible blocker unless the legal action text or known spell line converts the trade. -
Incremental spell value can win games where neither player resolves a decisive permanent. Use
Opt,Stock Up, and legalPrismari Charmmodes to hit land drops, find interaction, and keep threat density flowing; Card text check required before usingWinternight StoriesorLost in the Mazeas card advantage, removal, lock, or maze-progress tools. Prioritize card flow when the battlefield is stable and the hand lacks either a payoff or the mana to cast one. -
Burn or direct-damage finishes are conditional on exposed legal actions.
Prismari Charm, sideboard-like effects not currently in the main deck, or unknown text onAshling, Rekindled,Kavaron, Memorial World,Uthros, Titanic Godcore, orNorth Wind Avatarmust not be treated as reach unless Forge shows target-player, damage, or loss-of-life actions. When such a legal action is visible, count only public life totals, visible prevention, stack interaction, and required targets before choosing it. -
Recursion or replacement threat loops are conditional backup plans.
Ashling, RekindledandKavaron, Memorial Worldmay imply recovery by name, but Card text check required before assuming graveyard return, replay permissions, or renewal triggers. If Forge exposes legal recursion, prioritize returning the threat or engine that stabilizes the current board rather than the most expensive card by default.
Emergency Lines
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Behind on life: choose survival over ceiling. Spend
Prismari Charm,Lost in the Maze, legal creature blocks, and any exposed defensive text fromAshling, Rekindled,Formidable Speaker,Marang River Regent, orNorth Wind Avatarto prevent lethal or reduce the next attack before selecting draw or setup actions. Do not tap out forOmniscienceif visible attackers or burn-like stack actions can end the game first. -
Behind on board: convert the next legal high-impact permanent into stabilization. Prefer a blocker, removal-like action, bounce-like action, sweep-like action, or large creature over speculative selection when the opponent has a short visible clock; Card text check required for
Lost in the Maze,Winternight Stories,Uthros, Titanic Godcore,Kavaron, Memorial World, andNorth Wind Avatarbefore assuming they answer creatures. -
Behind on cards: use
Stock Up,Opt, and legalPrismari Charmselection to rebuild toward lands plus threats. Keep interaction if the opponent has a visible engine or lethal threat; do not spend the last card on a low-impact action when a futureOmniscienceor large creature is the only realistic comeback. -
Behind on mana: prioritize land-finding and color repair over expensive threats. Use
Opt,Stock Up, and legal rummage or selection modes fromPrismari Charmto find lands, and sequenceCavern of Souls, shock lands, check lands,Starting Town, andMultiversal Passageaccording to currently castable spells rather than distant perfect colors. -
Removed win conditions: pivot immediately from the missing plan. If
Omniscienceis gone or uncastable, win through creature overload; if large creatures are answered, lean on engines and card flow; if engines are answered, preserve every threat and avoid unnecessary trades. Treat graveyard recursion as unavailable unless Forge exposes it as a legal action. -
Facing faster combo or lock pressure: stop developing only when interaction or a faster kill is legal. Use visible stack, battlefield, graveyard, exile, hand-reveal, and action prompts to decide whether
Prismari Charm,Lost in the Maze, or a fastOmniscienceturn is the correct emergency line; never assume the opponent lacks the missing piece from hidden zones.
Resource Model
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Life is a stabilizing resource, not a combo resource. Spend life from
Stomping Ground,Breeding Pool, andSteam Ventsonly when the untapped color changes the current turn: castingOpt,Prismari Charm,Stock Up,Lost in the Maze, or enabling a large permanent before the opponent's next attack. Against visible pressure, prefer tapped shock-land entries unless the legal action prevents more damage than the life paid. -
Hand size is the deck's bridge from setup to payoff. Use
Opt,Stock Up, and legalPrismari Charmselection modes to convert excess expensive cards into lands, missing colors,Omniscience, or a castable threat. Do not discard or bottom the only payoff unless the hand cannot reach its mana requirements or the board demands immediate interaction. -
Mana is the primary bottleneck and the main resource to protect. The deck wants early blue for
Opt,Stock Up, and likelyPrismari Charm, then enough mixed colors forKona, Rescue Beastie,Ashling, Rekindled,Formidable Speaker,Marang River Regent,Uthros, Titanic Godcore,Kavaron, Memorial World,North Wind Avatar, andOmniscience. Card text check required for exact colored costs; follow Forge legality over name-based assumptions. -
Board presence buys the time that selection spells need. Treat
Kona, Rescue Beastie,Ashling, Rekindled,Formidable Speaker,Marang River Regent,Uthros, Titanic Godcore,Kavaron, Memorial World, andNorth Wind Avataras stabilizers only when visible stats, keywords, or legal actions support that role. Preserve blockers when the opponent's next visible attack threatens lethal or forces bad future blocks. -
Graveyard value is conditional until proven by rules-engine actions. Do not treat
Ashling, Rekindled,Kavaron, Memorial World,Winternight Stories,Lost in the Maze, or sideboardOrigin of Metalbendingas recursion unless Forge exposes graveyard, cast-from-graveyard, return, collect-evidence, or related choices. If legal recursion appears, prioritize the card that changes the immediate board or enablesOmniscienceexecution. -
Exile is mostly a tracking zone unless a legal play-from-exile action appears. Do not assume
Multiversal Passage,Winternight Stories,Lost in the Maze, orNorth Wind Avatarcan access exile without an explicit prompt. If an exiled card is playable, compare its current impact against holding mana for interaction. -
Lands are both color access and tempo.
Cavern of Soulscan be crucial for creature casts if Forge prompts creature-type naming or uncounterable text, but it may fail to castOpt,Stock Up,Prismari Charm,Lost in the Maze, orOmniscience.Starting TownandMultiversal Passageare utility lands until text is checked; use them according to exposed mana and search actions, not assumptions. -
Sacrifice fodder is not a planned resource in Game 1. Do not sacrifice real threats or blockers unless a visible legal action from
Prismari Charm,Lost in the Maze,Kavaron, Memorial World, or another card clearly pays off and survival remains covered. SideboardDracogenesisandTerror of the Peaksmay change creature-value incentives; Card text check required. -
Information is gained through public zones, visible actions, revealed cards, and opponent timing. Use known removal, counters, blockers, graveyard cards, and exposed sideboard cards to decide whether to commit
Omniscienceor overload with creatures; never infer exact hidden cards beyond archetype guidance. -
Sideboard bullets convert matchup pressure into specific answers.
Spider-Sense,Fire Magic,Voice of Victory,Origin of Metalbending,Omni-Changeling,Dracogenesis,Terror of the Peaks, extraMarang River Regent, and extraStock Upshould be valued only by their visible legal text and matchup role; Card text check required for unfamiliar effects.
Mana Guide
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Build hands around early blue plus a path to four or more mana. Keep two- or three-land hands with
Island,Breeding Pool,Steam Vents,Stormcarved Coast,Dreamroot Cascade, orCavern of SoulsplusOptorStock Upwhen they can progress toward threats. Mulligan one-land hands withoutOptand a credible second-land path, and mulligan hands that cast only expensive creatures with no early selection. -
Sequence tapped and untapped lands by the next two turns, not by ideal final colors. Lead with tapped
Stomping Ground,Breeding Pool, orSteam Ventswhen no one-mana action is needed; shock untapped when the current legal spell fixes the hand, prevents damage, or keeps pace. PreferIslandwhen blue is already the missing stable color and life total matters. -
Use
Cavern of Soulsdeliberately because it may not cast noncreature setup spells. If choosing a creature type is prompted, select the type that covers the highest-impact visible creature spell in hand, usually the next castableKona, Rescue Beastie,Ashling, Rekindled,Uthros, Titanic Godcore,Kavaron, Memorial World,Marang River Regent,Formidable Speaker, orNorth Wind Avatar; Card text check required for actual types. Do not rely onCavern of SoulsforOmniscience. -
Hold land drops before draw or selection when no current action depends on that land. Cast
Opt,Stock Up, or a legalPrismari Charmselection mode first if the land choice could change after seeing a card and the unused land drop remains available. Play the land first when it is required to pay for the selection spell, to keep interaction legal, to represent a needed color, or to make a post-draw spell castable. -
Prioritize colors by current hand and legal actions. Blue enables
Opt,Stock Up, and likelyPrismari Charm; red likely supportsPrismari CharmandAshling, Rekindled; green likely supportsKona, Rescue Beastieand large ramp creatures; other colors are conditional on exact costs forKavaron, Memorial World,Uthros, Titanic Godcore,Lost in the Maze, andNorth Wind Avatar. Card text check required for every unfamiliar colored cost. -
Preserve mana flexibility before priority passes. When holding
Prismari Charm,Opt,Lost in the Maze, or any visible instant-speed action, avoid spending colored mana on low-impact selection or optional payments if the opponent has a threatening stack spell, attack step, or known engine. If no interaction is legal, spend mana proactively to improve the next payoff turn.
Mulligan Guide
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Strong keep: Keep two or three lands with early blue plus
OptorStock Upand at least one castable bridge threat such asKona, Rescue Beastie,Ashling, Rekindled,Formidable Speaker, orMarang River Regent. This hand advances mana, finds missing colors, and does not depend on resolvingOmnisciencebefore playing Magic. -
Strong keep: Keep three or four lands with
Cavern of Souls, a blue source,Prismari Charm, and a creature-heavy curve when Forge shows the lands can cast the visible spells. UseCavern of Soulsfor the next important creature if prompted; Card text check required for creature types. -
Medium keep: Keep two lands plus
Opt,Stock Up, and one expensive payoff such asOmniscience,Uthros, Titanic Godcore,Kavaron, Memorial World, orNorth Wind Avatarwhen at least one land produces blue. This hand needs selection to hit lands, so bottom redundant expensive cards before bottoming the first functional payoff. -
Medium keep: Keep three lands with
Winternight StoriesorLost in the Mazeonly if the hand also has early selection, interaction, or a castable creature. Card text check required; do not treat these as removal, ramp, recursion, or fog effects unless legal actions prove it. -
Risky keep: Keep one land plus
Optonly on the draw when the land castsOpt, the hand contains at least two more cheap looks such as anotherOpt,Stock Up, or legalPrismari Charmselection, and the matchup is not punishing missed land drops. Ship this on the play against fast starts unless no better six is likely. -
Risky keep: Keep four or five lands plus
Omniscienceand one payoff only when the remaining cards includeStock Up,Prismari Charm,Kona, Rescue Beastie, or another action that prevents flooding. Ship land-heavy hands that merely wait for seven-plus mana while the opponent develops pressure. -
Automatic ship: Mulligan zero-land hands, one-land hands without
Opt, and hands with onlyCavern of Soulsor utility lands that cannot cast the visible noncreature setup spells. Also ship hands containing multipleOmniscience,Uthros, Titanic Godcore,Kavaron, Memorial World, orNorth Wind Avatarwith no early blue and no first-three-turn play. -
Matchup-dependent keep: Against aggressive visible or known archetypes, keep hands with early board presence from
Kona, Rescue Beastie,Ashling, Rekindled,Formidable Speaker, orMarang River Regentover slowerOmnisciencehands. Against slower decks, keep selection-heavy hands withStock Up,Prismari Charm, and a protected payoff, but still require mana progress. -
Play/draw adjustment: On the play, require a turn-one or turn-two plan that uses mana productively or fixes the next draw. On the draw, tolerate one extra expensive card or one shakier color source if
OptorStock Upcan correct the hand before the first key decision. -
Trap hand: Do not keep
Omniscience,Uthros, Titanic Godcore,Kavaron, Memorial World,North Wind Avatar, and three lands just because the top end is powerful. WithoutOpt,Stock Up,Prismari Charm, or a castable stabilizer, the hand may lose before the payoff matters. -
Trap hand: Do not keep
Cavern of Soulsplus creature threats if the rest of the hand needs blue noncreature spells.Cavern of Soulsis powerful for creatures but can strandOpt,Stock Up,Prismari Charm,Lost in the Maze, andOmniscience.
Turn Arc
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Turn 1: Prioritize a blue source for
Optwhen it is legal and meaningful. CastOptbefore committing to a narrow land plan if the land drop is already made or irrelevant; otherwise play the land that enables turn-twoStock Up,Prismari Charm,Kona, Rescue Beastie, orAshling, Rekindledaccording to legal costs. -
Turn 1 deviation: Use tapped lands or life-preserving lands when no one-mana action is available. Shock or use painful mana only when it enables immediate selection, prevents a missed curve, or keeps a visible interaction spell legal against a threatening start.
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Turn 2: Prefer
Stock Up, a legalPrismari Charmfiltering mode, or a castable early permanent over passing with no exposed instant-speed purpose. IfStarting TownorMultiversal Passageoffers a legal mana, search, or setup action, use it only when it improves the next two turns more than casting selection now; Card text check required. -
Turn 2 deviation: Hold
Prismari Charm,Lost in the Maze, or another instant-speed action when the opponent presents a stack spell, attacker, or engine piece that the visible legal action can answer. If no such action is legal, spend mana to dig toward land four and the first stabilizer. -
Turn 3: Deploy the first real board piece when legal, especially
Kona, Rescue Beastie,Ashling, Rekindled,Formidable Speaker, orMarang River Regent, if it blocks, pressures, ramps, or protects life according to visible stats and rules text. If the board is stable, useStock UporPrismari Charmto find missing colors, land drops, or theOmniscienceturn. -
Turn 3 deviation: Do not tap out for a fragile creature when the opponent's visible attack or stack threat demands interaction and a legal answer is available. Do not cast
Winternight StoriesorLost in the Mazefor assumed value; use them only for the legal effect Forge exposes. -
Turns 4-5: Build toward the decisive payoff while staying alive. Sequence
Kona, Rescue Beastie,Ashling, Rekindled,Marang River Regent,Uthros, Titanic Godcore,Kavaron, Memorial World, orNorth Wind Avataras the board and mana allow, but choose blockers and interaction over greed when visible combat math threatens lethal or a severe tempo loss. -
Turns 4-5 deviation: Commit to
Omniscienceonly when it is legal, the mana supports it, and the hand or follow-up actions can immediately convert it into pressure, cards, or stabilization. If the opponent has open known interaction, a fast clock, or a visible punish, use selection or creature deployment unless waiting is worse. -
Late game: Prioritize action density over raw mana once enough lands are in play. Use
Opt,Stock Up, and legalPrismari Charmmodes to findOmniscience,Uthros, Titanic Godcore,Kavaron, Memorial World,North Wind Avatar, or the interaction needed to survive the next turn. -
Late-game deviation: When
Omniscienceis active or a similar legal engine appears, cast the highest-impact legal spell first only if it does not close off required colors, targets, or stack protection. When behind, stabilize before maximizing value; when ahead, force the opponent to answer visible threats rather than spending turns on low-impact filtering.
Card Roles
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Opt: UseOptas the cheapest land-drop and color-fixing tool, not as a default end-step ritual. Cast it main phase when the next land or color decision depends on the card seen; hold it when mana is already efficient and the opponent may force a priority decision before your next turn. Bottom redundant expensive cards before bottoming the first functional land, blue source,Omniscience, or castable stabilizer. Against aggro, bias toward lands, blockers, or legal interaction; against slower decks, bias towardOmniscienceplus a payoff or a protected threat chain. -
Stock Up: Card text check required; treatStock Upas a selection or card-advantage role only when Forge exposes that legal effect. Cast it when the deck needs land four, a missing color,Omniscience, or a stabilizer more than it needs to hold instant-speed interaction. Do not spend a whole turn onStock Upunder lethal pressure if a legal blocker, removal mode, or stabilizing permanent is available. If it offers card choices, prioritize mana development first, thenOmniscience, then the payoff that is actually castable or cheat-able from visible actions. -
Prismari Charm: UsePrismari Charmas the flexible early bridge between survival, ramp, and filtering. The damage mode is for legal high-tempo targets, small attackers, planeswalkers, or lethal math; do not fire it at a low-impact target when missing land drops. The Treasure mode is strongest when it acceleratesOmniscience, fixes a missing color, or keeps a follow-up action legal after spending mana. The draw-discard mode should target self unless the legal action text and game state make another target explicitly correct; discard duplicate top-end, dead interaction, or excess lands after the next land drop is secured. -
Winternight Stories: Card text check required; useWinternight Storiesonly according to the legal action Forge exposes. If it is a selection or draw spell, cast it in stable windows to find land,Omniscience, or a payoff; if it is interaction, hold it for the visible target class it can answer. Do not keep or sequence around assumed card advantage, removal, recursion, or fog text. Against pressure, require the legal effect to affect the next combat, next land drop, or next stabilizing turn before spending mana on it. -
Lost in the Maze: Card text check required; treatLost in the Mazeas conditional interaction or tempo only when the runtime legal action confirms target, timing, and effect. Hold it when the opponent has a threatening attacker, stack spell, or permanent type it can legally affect. Cast it proactively only if the visible legal outcome advances mana, cards, or survival more than passing. The common mistake is assuming it prevents combat or removes a threat without the engine offering that action. -
Kona, Rescue Beastie: Card text check required for exact timing and stats; treatKona, Rescue Beastieas a central engine creature only when visible actions show it can enable a permanent or payoff line. Deploy it beforeOmniscienceor top-end when it survives combat, blocks profitably, or creates a legal route to put a high-impact permanent onto the battlefield. Do not attack or tapKona, Rescue Beastieinto bad combat merely to enable a trigger unless the resulting legal action immediately stabilizes or wins. Against removal-heavy decks, prefer sequencing that gets value the turn it matters instead of exposing it with no follow-up. -
Ashling, Rekindled: Card text check required; useAshling, Rekindledas an early-to-midgame stabilizer, pressure source, or engine card only according to legal actions shown. Cast it when it contests the board before the opponent can snowball or when it creates a credible threat that buys time forOmniscience. Hold it if the visible board demands interaction this turn or if its legal text depends on resources that are not available. Against aggro, value its blocking or removal-related legal actions highly; against control, value its ability to pressure without committing all top-end. -
Formidable Speaker: Card text check required; treatFormidable Speakeras the low-curve body or support permanent that makes expensive hands less passive. Play it early when it blocks, attacks, fixes development, or enables a later high-power payoff according to visible text. Do not treat it as ramp, anthem, card draw, or protection unless Forge exposes those decisions. In creature matchups, its role is to convert early mana into board presence; in slow matchups, it is acceptable only if it contributes to pressure or a known synergy rather than diluting theOmniscienceplan. -
Marang River Regent: Card text check required; useMarang River Regentas a midgame stabilizer or threat after checking the legal card text and visible stats. Cast it when it blocks flyers, pressures planeswalkers, generates cards, or protects the next turn by its exposed abilities. Do not run it into open mana or bad combat if holdingPrismari Charm,Stock Up, or another spell would better preserve the path toOmniscience. The sideboard copy implies the card is important in some matchups, so main-deck copies should be valued when games hinge on durable board presence. -
Uthros, Titanic Godcore: Card text check required; treatUthros, Titanic Godcoreas a primary top-end payoff, not an early hand requirement. Keep one copy when the hand can reach or cheat it, but bottom or discard redundant copies when mana or survival is missing. Cast it after stabilizing unless its visible legal effect is the stabilization. WithOmniscience, deploy it before lower-impact spells when it creates the largest immediate board or damage swing; withoutOmniscience, avoid tapping out into lethal attacks unless the visible outcome prevents them. -
Kavaron, Memorial World: Card text check required; treatKavaron, Memorial Worldas a high-impact payoff or engine piece unless Forge identifies it as a land or other resource. Sequence it after the deck has enough mana, protection, or board time to exploit its legal text. Do not keep multiple copies in slow hands without selection, and do not cast it into a board where a cheaper stabilizer is required first. IfKona, Rescue BeastieorOmnisciencelegally accelerates it, prefer lines whereKavaron, Memorial Worldimmediately changes the battlefield, cards, or lethal clock. -
North Wind Avatar: Card text check required; useNorth Wind Avataras a finishing or stabilizing top-end card only once its legal effect is visible. Cast it when it answers the opponent's current axis, ends the game quickly, or protects life total better than another payoff. Do not choose it overUthros, Titanic GodcoreorKavaron, Memorial Worldby name alone; choose based on visible legal impact, mana, and board texture. Against removal-light decks, it can be the threat that closes; against fast decks, it must stabilize immediately or it is too slow. -
Omniscience: MakeOmnisciencethe defining engine, but commit only when the follow-up hand can convert free spells into survival, board dominance, or lethal pressure. Cast it without immediate follow-up only when waiting is visibly worse or the opponent cannot punish the tempo loss. After it resolves, cast spells from hand in impact order: survival answer first if behind, decisive payoff first if stable, selection before payoff only when the missing target or color matters. Do not overextend all threats into known sweepers if one payoff already forces an answer. -
Cavern of Souls: UseCavern of Soulsto make creature-heavy hands function, but remember it does not castOpt,Stock Up,Prismari Charm,Lost in the Maze,Winternight Stories, orOmnisciencewith its restricted mana. Choose the creature type from visible hand and likely next casts, not from a generic plan; Card text check required for creature types on newer cards. Keep hands relying onCavern of Soulsonly when the noncreature spells are still castable or unnecessary. -
Shock and dual lands: Use
Breeding Pool,Steam Vents,Stomping Ground,Stormcarved Coast,Dreamroot Cascade, andIslandto preserve blue early while building the colors forPrismari Charm,Kona, Rescue Beastie,Ashling, Rekindled, and the top end. Pay life for untapped shock lands only when it enables an immediate spell, prevents a missed curve, or keeps interaction legal. Against fast decks, life total is a resource with a short shelf life; against slow decks, tempo and color density usually matter more. -
Utility lands: Card text check required for
Starting TownandMultiversal Passage; use their legal actions for fixing, setup, or ramp only when those actions improve the next two turns more than casting a spell. Do not keep utility-land hands that cannot cast early blue selection or red interaction. If a utility land offers a search or transformation choice, prioritize the missing color or land count that unlocksOmniscienceand the visible payoff chain. -
Top-end clustering: Treat hands containing multiple
Omniscience,Uthros, Titanic Godcore,Kavaron, Memorial World, orNorth Wind Avataras selection-dependent. The deck wins by reaching one decisive engine or payoff with support, not by accumulating uncastable legends and avatars. UseOpt,Stock Up, andPrismari Charmto turn extra expensive cards into lands, interaction, or the specific payoff the current board rewards.
Card Hover Notes
Opt
- Deck role: Main deck, 3 copies; core cheap card-selection bridge.
- Role type: card selection; role glue.
- Deck-specific job: Finds the next land, missing blue/red/green source,
Kona, Rescue Beastie,Omniscience, or immediate interaction while keeping the deck from drawing too many stranded expensive cards. - Timing: Cast main phase when the scry changes this turn's land or spell choice; hold for opponent end step only when mana is otherwise unused and no combat or stack decision needs the card first.
- Inputs / outputs: Consumes {U}; outputs scry 1, then one drawn card. Bottom cards that are uncastable before the current clock matters.
- Partners / packages: Works with
Stock Up,Winternight Stories,Prismari Charm,Omniscience,Kona, Rescue Beastie, and the color sourcesIsland,Breeding Pool,Steam Vents,Starting Town,Multiversal Passage,Dreamroot Cascade, andStormcarved Coast. - Role peers: Closest role overlap is
Stock Up,Winternight Stories,Prismari Charm, andMarang River RegentviaCoil and Catch. - Failure modes: Do not spend it as a reflexive end-step cantrip if the draw could affect a land drop, shock-land payment, or whether to hold
Lost in the Maze. - Matchup / visibility hooks: Against visible pressure, bias the scry toward
Lost in the Maze,Prismari Charm,Formidable Speaker, or sideboardFire Magic; against slow decks, bias towardOmniscienceplus a follow-up threat.
Starting Town
- Deck role: Main deck, 2 copies; mana resource and early fixing slot.
- Role type: mana/fixing/ramp; role glue.
- Deck-specific job: Supplies painless {C} or painful any-color mana, and is at its best in turns 1-3 because it enters untapped during those turns.
- Timing: Play early when it casts
Opt,Prismari Charm,Kona, Rescue Beastie,Ashling, Rekindled, orFormidable Speaker; later it enters tapped, so avoid making it the land that must unlock immediate interaction. - Inputs / outputs: Outputs {C}, or one mana of any color for 1 life. Life payment is correct when the spell prevents more damage, fixes a key payoff turn, or keeps stack interaction live.
- Mode map:
{T}: Add {C}for colorless generic costs;{T}, Pay 1 life: Add one mana of any colorfor colored costs fromOpt,Prismari Charm,Kona, Rescue Beastie,Ashling, Rekindled,Omniscience,Origin of Metalbending,Voice of Victory, orFire Magic. - Partners / packages: Casts early
Opt,Prismari Charm,Stock Up,Kona, Rescue Beastie,Ashling, Rekindled,Formidable Speaker, and sideboardVoice of Victory. - Role peers: Closest fixing peers are
Multiversal Passage,Cavern of Souls,Breeding Pool,Steam Vents,Stomping Ground,Stormcarved Coast, andDreamroot Cascade. - Failure modes: Do not call it a basic land or rely on it entering untapped after turn 3. Do not pay life for color when the same turn can use {C} or another source safely.
- Matchup / visibility hooks: Against burn or fast attackers, treat the 1 life payment like a real cost; against control, the flexible color often matters more than the small life loss.
Stormcarved Coast
- Deck role: Main deck, 2 copies; blue-red mana resource.
- Role type: mana/fixing/ramp.
- Deck-specific job: Provides the {U}{R} pair for
Prismari Charm, supportsOpt,Stock Up,Winternight Stories,Lost in the Maze,Ashling, Rekindled,North Wind Avatar, and sideboardFire Magic. - Timing: Best as the third land or later because it enters tapped unless you control two or more other lands; do not count it as a turn-one
Optsource. - Inputs / outputs: Outputs {U} or {R}; produces no green for
Kona, Rescue Beastie,Formidable Speaker, orOrigin of Metalbending. - Partners / packages: Pairs with
Breeding Pool,Dreamroot Cascade,Stomping Ground,Steam Vents,Starting Town, andMultiversal Passageto cover blue-red-green costs. - Role peers: Closest role overlap is
Steam Ventsfor {U}/{R}; partial overlap withStarting Town,Multiversal Passage,Cavern of Souls, andKavaron, Memorial World. - Failure modes: Early hands that rely on this as the only first-turn blue source may lose tempo. It also cannot cast
Voice of Victoryunless another source provides white. - Matchup / visibility hooks: Against tempo and aggro, entering tapped before the third land can cost the window for
Opt,Prismari Charm, orLost in the Maze.
Stomping Ground
- Deck role: Main deck, 1 copy; red-green shock-land mana resource.
- Role type: mana/fixing/ramp.
- Deck-specific job: Bridges
Kona, Rescue BeastieandFormidable Speakerwith red requirements fromPrismari Charm,Ashling, Rekindled,North Wind Avatar,Kavaron, Memorial World,Dracogenesis,Terror of the Peaks, andFire Magic. - Timing: Pay 2 life only when untapped {R} or {G} casts a current spell, fixes the next turn, or prevents more damage than the life paid.
- Inputs / outputs: As a Mountain Forest, taps for {R} or {G}; the life payment changes tempo, not color access.
- Partners / packages: Combines with
Breeding Pool,Steam Vents,Dreamroot Cascade,Starting Town, andMultiversal Passageto coverKona, Rescue Beastie,Prismari Charm, andNorth Wind Avatar. - Role peers: Closest role overlap is
Breeding Poolfor green,Steam Ventsfor red,Starting Townfor flexible color, andMultiversal Passagewhen it chooses Mountain or Forest. - Failure modes: It does not provide blue for
Opt,Stock Up,Winternight Stories,Lost in the Maze,Omniscience, orMarang River Regent. - Matchup / visibility hooks: Against burn-like pressure, prefer it tapped unless the untapped spell changes the next combat or unlocks an essential setup turn.
Dreamroot Cascade
- Deck role: Main deck, 1 copy; blue-green mana resource.
- Role type: mana/fixing/ramp.
- Deck-specific job: Covers early blue selection and green setup for
Kona, Rescue Beastie,Formidable Speaker, andOrigin of Metalbending. - Timing: Best from the third land onward because it enters tapped unless you control two or more other lands; weak as the only early blue source for
Opt. - Inputs / outputs: Outputs {G} or {U}; does not produce red for
Prismari Charm,Ashling, Rekindled,Kavaron, Memorial World,North Wind Avatar,Fire Magic,Dracogenesis, orTerror of the Peaks. - Partners / packages: Pairs with
Steam Vents,Stormcarved Coast,Stomping Ground,Starting Town, andMultiversal Passageto build blue-red-green access. - Role peers: Closest role overlap is
Breeding Pool; partial overlap withStarting Town,Multiversal Passage,Island, andCavern of Soulsfor creature casts. - Failure modes: Do not keep a hand assuming it casts turn-one
Optunless two other lands are already somehow controlled, which normal opening turns will not satisfy. - Matchup / visibility hooks: Against fast starts, its tapped early sequencing can make
Prismari CharmorLost in the Mazearrive one turn late.
Winternight Stories
- Deck role: Main deck, 3 copies; core draw spell and graveyard-cast selection slot.
- Role type: card selection; discard outlet; mechanic enabler; engine fuel/material.
- Deck-specific job: Draws into lands,
Omniscience, or a stabilizer, while discarding redundant expensive cards or a creature card to reduce the discard burden. - Timing: Cast from hand when spending three mana on cards is safer than holding
Lost in the MazeorPrismari Charm; cast with harmonize from graveyard when tapping a creature, especiallyKona, Rescue Beastie, creates a payoff second main phase. - Inputs / outputs: Normal cast consumes {2}{U}, draws three, then discards two cards unless you discard a creature card. Harmonize consumes {4}{U} from graveyard, may tap a creature you control to reduce by that creature's power, then exiles the spell.
- Mode map: Hand cast is raw draw and discard smoothing; harmonize is a graveyard recast that can use
Kona, Rescue Beastie,Ashling, Rekindled,Formidable Speaker,Marang River Regent,North Wind Avatar,Terror of the Peaks,Voice of Victory, orOmni-Changelingas cost reduction and a tap outlet. - Partners / packages: Discard candidates include redundant
Omniscience, extraKavaron, Memorial World, extraUthros, Titanic Godcore, or graveyard-readyWinternight Stories; creature-card discard can useKona, Rescue Beastie,Ashling, Rekindled,Formidable Speaker,Marang River Regent,North Wind Avatar,Terror of the Peaks,Voice of Victory, orOmni-Changeling. - Role peers: Closest role overlap is
Stock Up,Opt,Prismari Charm, andMarang River RegentviaCoil and Catch. - Failure modes: Do not cast it under a lethal board if the draw cannot produce an immediate legal answer. Harmonize exiles it after resolution, so do not spend the graveyard copy for low-value cards when survival is already covered.
- Matchup / visibility hooks: Strong in attrition and control games; trim or delay against fast creature pressure unless it finds
Lost in the Maze,Prismari Charm,Fire Magic, or the next land immediately.
Lost in the Maze
- Deck role: Main deck, 3 copies; flash tempo interaction and tapped-creature protection piece.
- Role type: interaction-removal; protection/evasion; role glue.
- Deck-specific job: Taps X target creatures, places stun counters on the ones you do not control, and gives your tapped creatures hexproof while it remains on the battlefield.
- Timing: Hold for combat, alpha-strike setup, or protection windows. X=0 can still matter if you need a flash enchantment that grants hexproof to already tapped
Kona, Rescue Beastie,Ashling, Rekindled,Formidable Speaker,Marang River Regent,North Wind Avatar,Terror of the Peaks,Voice of Victory, orOmni-Changeling. - Inputs / outputs: Consumes {X}{U}{U}; outputs tapped creatures, stun counters only on tapped creatures you do not control, and hexproof only for tapped creatures you control.
- Partners / packages: Protects tapped
Kona, Rescue Beastieafter attacking, stationingUthros, Titanic Godcore, stationingKavaron, Memorial World, convokingOmni-Changeling, or paying web-slinging forSpider-Sense. - Role peers: Closest interaction peers are
Prismari Charmfor one nonland permanent bounce,Marang River Regentfor up to two other nonland permanents,Fire Magicfor creature-wide damage, andOrigin of Metalbendingfor indestructible on one target creature you control. - Failure modes: It does not protect untapped creatures, does not counter spells, and does not put stun counters on your own creatures. Do not tap your own
Kona, Rescue Beastieafter the second-main Survival trigger window has already passed unless hexproof is the real objective. - Matchup / visibility hooks: Excellent against creature combat, haste attackers, and tap-out races; weaker against noncreature combo or sweepers that do not target.
Breeding Pool
- Deck role: Main deck, 2 copies; blue-green shock-land mana resource.
- Role type: mana/fixing/ramp.
- Deck-specific job: Provides untapped or tapped access to {U} for selection and {G} for
Kona, Rescue Beastie,Formidable Speaker, andOrigin of Metalbending. - Timing: Pay 2 life when the untapped source casts
Opt,Stock Up,Lost in the Maze,Kona, Rescue Beastie, orFormidable Speakeron schedule; otherwise preserve life by entering tapped. - Inputs / outputs: As a Forest Island, taps for {G} or {U}. The life payment buys tempo, not extra mana.
- Partners / packages: Works with
Steam Vents,Stormcarved Coast,Stomping Ground,Starting Town,Multiversal Passage, andKavaron, Memorial Worldto complete red-blue-green sequencing. - Role peers: Closest role overlap is
Dreamroot Cascade; partial overlap withIsland,Starting Town,Multiversal Passage, andCavern of Soulsfor creature spells. - Failure modes: It cannot produce red for
Prismari Charm,Ashling, Rekindled,Fire Magic,Dracogenesis, orTerror of the Peaks. - Matchup / visibility hooks: Against fast decks, taking 2 damage is correct only when the spell cast this turn prevents at least that much pressure or unlocks a stabilizer.
Island
- Deck role: Main deck, 1 copy; basic mana resource and painless blue anchor.
- Role type: mana/fixing/ramp.
- Deck-specific job: Provides reliable untapped {U} without life loss for
Opt,Stock Up,Winternight Stories,Lost in the Maze,Prismari Charm,Omniscience,Marang River Regent,North Wind Avatar, andUthros, Titanic Godcore. - Timing: Prioritize when life total matters or when the hand already has red and green covered by
Steam Vents,Stomping Ground,Breeding Pool,Starting Town, orMultiversal Passage. - Inputs / outputs: Outputs {U}; contributes no red, green, or white.
- Partners / packages: Pairs with
Stomping Ground,Kavaron, Memorial World,Cavern of Souls,Starting Town, andMultiversal Passageto keep blue spells castable while other sources cover creature and red costs. - Role peers: Closest blue peers are
Breeding Pool,Steam Vents,Stormcarved Coast,Dreamroot Cascade,Uthros, Titanic Godcore, andMultiversal Passagewhen it chooses Island. - Failure modes: Do not keep Island-only hands that cannot reach red for
Prismari Charmor green forKona, Rescue Beastiein time. - Matchup / visibility hooks: Especially important against burn and aggro because it avoids shock-land and
Starting Townlife payments.
Multiversal Passage
- Deck role: Main deck, 2 copies; flexible typed mana resource.
- Role type: mana/fixing/ramp; role glue.
- Deck-specific job: Chooses a basic land type as it enters, then supports the color most needed by the current hand and sideboard configuration.
- Timing: Choose Island for blue-heavy hands, Mountain for red-heavy hands, Forest for
Kona, Rescue BeastieorFormidable Speaker, Plains for sideboardVoice of Victory, and avoid Swamp unless a visible external effect creates a black requirement. - Inputs / outputs: May cost 2 life to enter untapped; once it has the chosen basic land type, use only the mana ability exposed by rules-engine legality for that type.
- Mode map: Island choice supports
Opt,Stock Up,Winternight Stories,Lost in the Maze,Omniscience,Marang River Regent, andNorth Wind Avatar; Mountain choice supportsPrismari Charm,Ashling, Rekindled,Kavaron, Memorial World,Fire Magic,Dracogenesis, andTerror of the Peaks; Forest choice supportsKona, Rescue Beastie,Formidable Speaker, andOrigin of Metalbending; Plains choice supportsVoice of Victory. - Partners / packages: Fixes alongside
Starting Town,Cavern of Souls,Breeding Pool,Steam Vents,Stomping Ground,Stormcarved Coast, andDreamroot Cascade. - Role peers: Closest flexible peer is
Starting Town; typed-color peers depend on the chosen type. - Failure modes: It does not search the library. The type choice is sticky, so do not choose a distant color while the visible hand needs immediate
Opt,Prismari Charm, orKona, Rescue Beastie. - Matchup / visibility hooks: Against aggressive starts, paying 2 life must unlock a current stabilizer; against control, choosing the color that supports
Omniscienceplus protection is usually higher value.
Kona, Rescue Beastie
- Deck role: Main deck, 4 copies; core engine creature.
- Role type: engine piece; mechanic enabler; threat/clock.
- Deck-specific job: Turns being tapped before the second main phase into a Survival trigger that may put a permanent card from hand onto the battlefield, including
Omniscience,Lost in the Maze,Ashling, Rekindled,Marang River Regent,North Wind Avatar,Uthros, Titanic Godcore,Kavaron, Memorial World,Dracogenesis,Terror of the Peaks,Voice of Victory, orOmni-Changeling. - Timing: Deploy when it can survive to second main or get immediate value through attacking, stationing
Uthros, Titanic Godcore, stationingKavaron, Memorial World, convokingOmni-Changeling, or harmonizingWinternight Stories. - Inputs / outputs: Consumes {3}{G}; outputs a 4/3 body and potential free permanent deployment. The Survival trigger requires Kona to be tapped at the beginning of your second main phase.
- Partners / packages: Best tapped by attacking,
Uthros, Titanic GodcoreStation,Kavaron, Memorial WorldStation,Winternight Storiesharmonize, andOmni-Changelingconvoke; best payoffs areOmniscience,Marang River Regent,North Wind Avatar,Lost in the Maze, and sideboardDracogenesis. - Role peers: No direct peer; closest role overlap is
Ashling, Rekindledfor ramp setup,Formidable Speakerfor finding creatures, andOmnisciencefor cheating spell costs. - Failure modes: Do not tap Kona into a bad attack when the permanent put onto the battlefield will not matter. Returning Kona with
Spider-Sensebefore second main removes the battlefield object needed for Survival. - Matchup / visibility hooks: Strongest against midrange and control when it cheats
Omniscienceor a large threat; against aggro, use it as a blocker unless the Survival payoff stabilizes immediately.
Ashling, Rekindled
- Deck role: Main deck, 4 copies; core early creature, discard outlet, and transform-ramp engine.
- Role type: discard outlet; card selection; mana/fixing/ramp; engine piece.
- Deck-specific job: Filters a card on entry or transform into
Ashling, Rekindled, then can transform intoAshling, Rimeboundto generate two mana of one color for spells with mana value 4 or greater. - Timing: Cast early to block and smooth expensive hands; transform with {U} when the two restricted mana will cast
Kona, Rescue Beastie,Marang River Regent,North Wind Avatar,Omniscience,Dracogenesis,Terror of the Peaks,Omni-Changeling, orLost in the Mazewith X high enough for mana value 4 or greater. - Inputs / outputs: Front face consumes {1}{R}; ETB or transform into front may discard one card to draw one.
Ashling, Rimeboundadds two mana of any one color on transform into that face and at the beginning of your first main phase, restricted to spells with mana value 4 or greater. - Mode map:
Ashling, Rekindledis the filtering 1/3 front face and can pay {U} at the beginning of your first main phase to transform;Ashling, Rimeboundis the restricted-ramp 1/3 back face and can pay {R} at the beginning of your first main phase to transform back. - Partners / packages: Discard-friendly cards include extra
Winternight Stories, redundantOmniscience, extraUthros, Titanic Godcore, extraKavaron, Memorial World, and expensive creatures thatFormidable Speakercan later replace. - Role peers: Closest role overlap is
Winternight Storiesfor discard smoothing,Formidable Speakerfor discard into a search, andStarting TownorMultiversal Passagefor color fixing. - Failure modes: Top-level Oracle metadata is missing, so rely on the supplied face text and engine prompts for corner cases. Do not use
Ashling, Rimeboundmana on spells with mana value 3 or less. - Matchup / visibility hooks: Against aggro, value the 1/3 body and filtering; against control or ramp, the Rimebound mana is a bridge to protected high-impact turns.
Uthros, Titanic Godcore
- Deck role: Main deck, 4 copies; core blue Planet land and station engine slot.
- Role type: mana/fixing/ramp; engine piece; role glue.
- Deck-specific job: Enters tapped, supplies {U}, can station by tapping another creature as a sorcery, and at 12+ charge counters can turn artifact count into blue burst mana.
- Timing: Play when a tapped blue land is acceptable or when Station can tap
Kona, Rescue Beastiebefore second main. Build to 12+ counters only when creature taps are not needed for blocking or attacking. - Inputs / outputs: Outputs {U}; Station consumes a tap from another creature and produces charge counters equal to that creature's power. The 12+ ability consumes {U}, tapping Uthros, and artifact count to add {U} for each artifact you control.
- Mode map: Normal land mode is tapped blue mana; Station mode taps
Kona, Rescue Beastie,Ashling, Rekindled,Formidable Speaker,Marang River Regent,North Wind Avatar,Terror of the Peaks,Voice of Victory, orOmni-Changelingfor counters; 12+ mode scales mainly with Robot artifact creature tokens fromKavaron, Memorial World. - Partners / packages: Pairs with
Kona, Rescue Beastieas a safe tap outlet,Formidable Speakerto untap Uthros after a mana or 12+ activation, andKavaron, Memorial Worldto create artifact tokens. - Role peers: Closest role overlap is
Kavaron, Memorial World; blue mana peers areIsland,Breeding Pool,Steam Vents,Stormcarved Coast,Dreamroot Cascade,Starting Town, andMultiversal Passage. - Failure modes: It is a land, not a creature or expensive spell;
OmniscienceandCavern of Soulsdo not cast it. Without artifacts, the 12+ ability may produce little or no burst beyond normal blue mana. - Matchup / visibility hooks: Strong in slower games where station counters accumulate; risky against aggro if tapping blockers exposes lethal.
Cavern of Souls
- Deck role: Main deck, 4 copies; core creature-fixing and anti-counter mana resource.
- Role type: mana/fixing/ramp; protection/evasion.
- Deck-specific job: Names a creature type, casts creature spells of that chosen type with uncounterable colored mana, and still provides {C} for generic costs.
- Timing: Choose the type from visible hand and near-term casts: Dragon for
Marang River Regent,North Wind Avatar, orTerror of the Peaks; Elemental forAshling, Rekindled; Beast or Survivor forKona, Rescue Beastie; Elf or Druid forFormidable Speaker; Human or Bard forVoice of Victory. - Inputs / outputs: Outputs {C}, or one mana of any color only for a creature spell of the chosen type; that spell cannot be countered if this restricted mana is spent on it.
- Mode map: Colorless mode pays generic costs on spells and abilities; chosen-type mode fixes colored creature costs and protects that creature spell from counterspells.
- Partners / packages: Creature casts include
Kona, Rescue Beastie,Ashling, Rekindled,Formidable Speaker,Marang River Regent,North Wind Avatar,Terror of the Peaks,Voice of Victory, andOmni-Changeling. - Role peers: Closest fixing peers are
Starting TownandMultiversal Passage; protection overlap isVoice of Victoryfor spells on your turn andSpider-Sensefor stack interaction. - Failure modes: It does not cast
Opt,Stock Up,Winternight Stories,Lost in the Maze,Prismari Charm,Omniscience,Origin of Metalbending,Dracogenesis, orFire Magicwith restricted colored mana. - Matchup / visibility hooks: High value against permission decks; lower value in hands where the important spells are noncreature blue setup cards.
Marang River Regent
- Deck role: Main deck, 3 copies, and sideboard, 1 copy; large flyer, bounce stabilizer, and post-board threat-density slot.
- Role type: threat/clock; interaction-removal; card selection.
- Deck-specific job: Either becomes a 6/7 flying Dragon that returns up to two other target nonland permanents to their owners' hands, or uses
Coil and Catchas an instant Omen to draw three and discard one before shuffling itself into its owner's library. - Timing: Cast the creature when bounce changes the board, stabilizes flyers, or pressures planeswalkers and life totals; cast
Coil and Catchwhen cards are more important than a body or when six mana is unrealistic. - Inputs / outputs: Creature face consumes {4}{U}{U}; Omen face consumes {3}{U}, draws three, discards one, then shuffles this card into its owner's library.
- Mode map:
Marang River Regentis the threat and bounce aspect;Coil and Catchis instant-speed card flow that delays access to the creature because the card shuffles away. - Partners / packages: Creature face is a Dragon for
Cavern of Souls,Dracogenesis, andTerror of the Peaks; bounce pairs withPrismari CharmandLost in the Mazeto buy time;Omnisciencecasts the creature for free from hand. - Role peers: Closest threat peers are
North Wind Avatar,Terror of the Peaks, andOmni-Changeling; closest interaction peers arePrismari CharmandLost in the Maze; closest card-flow peers areStock UpandWinternight Stories. - Failure modes: Top-level Oracle metadata is missing, so rely on supplied face text and engine prompts for exact Omen handling. The creature can target up to two other nonland permanents, not lands and not itself.
- Matchup / visibility hooks: Bring or value the extra copy against control, midrange, flyers, and single-threat boards where bounce plus a large flyer changes the race.
Stock Up
- Deck role: Main deck, 3 copies, and sideboard, 1 copy; core sorcery-speed selection and post-board reload slot.
- Role type: card selection.
- Deck-specific job: Looks five cards deep and puts the best two into hand, usually to combine a missing land or color with
Omniscience,Kona, Rescue Beastie,Lost in the Maze,Prismari Charm, or a large Dragon. - Timing: Cast when the board allows a sorcery-speed turn; avoid tapping out for it when
Lost in the Maze,Prismari Charm,Spider-Sense, orFire Magicmust answer a visible threat first. - Inputs / outputs: Consumes {2}{U}; privately looks at the top five cards, puts two into hand, and bottoms the rest in any order.
- Partners / packages: Finds exact needs among
Opt,Winternight Stories,Prismari Charm,Kona, Rescue Beastie,Ashling, Rekindled,Marang River Regent,North Wind Avatar,Omniscience,Lost in the Maze, and mana sources such asBreeding Pool,Steam Vents,Starting Town, andMultiversal Passage. - Role peers: Closest role overlap is
Winternight Stories,Opt,Prismari Charm, andMarang River RegentviaCoil and Catch. - Failure modes: Do not take two expensive cards when the missing resource is the fourth land, a second blue, or a survival answer. It is not instant-speed.
- Matchup / visibility hooks: Strong post-board against control and midrange; against aggro, take the stabilizer plus mana over the highest-ceiling payoff.
Prismari Charm
- Deck role: Main deck, 3 copies; flexible instant bridge and interaction slot.
- Role type: modal utility; card selection; interaction-removal; engine fuel/material.
- Deck-specific job: Chooses between surveil-draw smoothing, 1 damage to one or two targets, and bouncing a target nonland permanent.
- Timing: Hold when a 1-damage or bounce target can prevent lethal, break tempo, or protect a payoff turn; use surveil-draw when the deck needs lands,
Omniscience, or a stabilizer more than interaction. - Inputs / outputs: Consumes {U}{R}; can put cards into the graveyard through surveil, draw one card, mark 1 damage on selected legal targets, or return one target nonland permanent.
- Mode map: Surveil 2 then draw finds lands/payoffs and can place
Winternight Storiesinto the graveyard for harmonize; damage mode deals 1 damage to each of one or two targets; bounce mode returns target nonland permanent to its owner's hand. - Partners / packages: Works with
Winternight Storiesgraveyard access,Lost in the Mazetempo,Marang River Regentbounce,Omnisciencepayoff setup, and post-boardFire Magicfor x/1, x/2, and x/3 creature damage plans. - Role peers: Closest card-flow peers are
Opt,Stock Up, andWinternight Stories; closest tempo peers areLost in the MazeandMarang River Regent. - Failure modes: Do not use older Treasure or draw-discard assumptions; this reference gives surveil-draw, 1-damage, and nonland-permanent bounce only. One damage is not shrinking and will not kill larger creatures without existing damage.
- Matchup / visibility hooks: Strong against 1-toughness creatures, temporary problematic permanents, and hands needing selection; weaker against high-toughness threats when 1 damage and bounce do not change the clock.
Omniscience
- Deck role: Main deck, 4 copies; core ceiling engine payoff.
- Role type: engine payoff.
- Deck-specific job: Lets you cast spells from hand without paying their mana costs, turning expensive hands into immediate pressure, card flow, or stabilization.
- Timing: Commit when you can follow with
Marang River Regent,North Wind Avatar,Kona, Rescue Beastie,Ashling, Rekindled,Formidable Speaker,Winternight Stories,Stock Up,Prismari Charm, or sideboardTerror of the Peaks; avoid naked tap-out lines under lethal pressure. - Inputs / outputs: Consumes {7}{U}{U}{U} unless put onto the battlefield by
Kona, Rescue Beastie; outputs free spell casting from hand. It does not play lands such asUthros, Titanic GodcoreorKavaron, Memorial World. - Partners / packages: Best follow-ups are
Marang River Regent,North Wind Avatar,Winternight Stories,Stock Up,Prismari Charm,Terror of the Peaks,Dracogenesis, andOmni-Changeling. - Role peers: Closest cheat effect is
Kona, Rescue Beastie; closest Dragon-specific cost engine isDracogenesis. - Failure modes: Free spells still need legal targets and required additional costs. Do not empty the hand into a known sweeper if one threat already forces an answer.
- Matchup / visibility hooks: Highest value against midrange and control; against aggro, only commit when the same turn stabilizes with
Lost in the Maze,Marang River Regent,Fire Magic, or a large blocker.
Steam Vents
- Deck role: Main deck, 2 copies; blue-red shock-land mana resource.
- Role type: mana/fixing/ramp.
- Deck-specific job: Provides both colors for
Prismari Charm, supports blue selection, and covers red forAshling, Rekindled,North Wind Avatar,Kavaron, Memorial World, and post-board red cardsDracogenesis,Terror of the Peaks, andFire Magic. - Timing: Pay 2 life when untapped {U} or {R} casts a current spell or keeps
Prismari Charm,Opt,Lost in the Maze,Spider-Sense, orFire Magiclive. - Inputs / outputs: As an Island Mountain, taps for {U} or {R}; entering tapped preserves life but may delay interaction.
- Partners / packages: Pairs with
Breeding Pool,Stomping Ground,Dreamroot Cascade,Starting Town,Multiversal Passage, andCavern of Soulsto cover the deck's red-blue-green costs. - Role peers: Closest role overlap is
Stormcarved Coast; partial overlap withStarting Town,Multiversal Passage,Island, andKavaron, Memorial World. - Failure modes: It cannot produce green for
Kona, Rescue Beastie,Formidable Speaker, orOrigin of Metalbending, and it cannot produce white forVoice of Victory. - Matchup / visibility hooks: Against fast decks, avoid unnecessary shock damage; against tempo, untapped access may be required to keep stack or bounce interaction available.
Kavaron, Memorial World
- Deck role: Main deck, 4 copies; core red Planet land, station engine, and late token/haste payoff.
- Role type: mana/fixing/ramp; engine piece; engine payoff; reach/finisher.
- Deck-specific job: Enters tapped, supplies {R}, stations with another creature, and at 12+ charge counters can sacrifice a land to make a 2/2 colorless Robot artifact creature token and give creatures you control +1/+0 and haste until end of turn.
- Timing: Play when a tapped red land is acceptable; station in sorcery windows when tapping a creature will not lose a needed blocker. Use the 12+ ability when the Robot, haste, and pump change combat or feed
Uthros, Titanic Godcore. - Inputs / outputs: Outputs {R}; Station consumes another creature's tap for charge counters. The 12+ ability consumes {1}{R}, tapping Kavaron, and sacrificing a land to produce a Robot artifact creature token plus a team pump/haste effect.
- Mode map: Normal land mode is red mana; Station mode taps
Kona, Rescue Beastie,Ashling, Rekindled,Formidable Speaker,Marang River Regent,North Wind Avatar,Terror of the Peaks,Voice of Victory, orOmni-Changeling; 12+ mode creates a Robot artifact creature token and a combat burst. - Partners / packages: Taps
Kona, Rescue Beastiefor Survival, creates artifacts forUthros, Titanic Godcore, triggersTerror of the Peakswith the Robot, and can be untapped byFormidable Speaker. - Role peers: Closest role overlap is
Uthros, Titanic Godcore; red mana peers areSteam Vents,Stormcarved Coast,Stomping Ground,Starting Town, andMultiversal Passage. - Failure modes: It is a land, not a castable top-end spell. Do not sacrifice the only blue, green, red, or white source if the next turn needs
Omniscience,Kona, Rescue Beastie,Fire Magic, orVoice of Victory. - Matchup / visibility hooks: Strong in board stalls and creature mirrors; slow against pressure if the tapped entry or station taps compromise defense.
Formidable Speaker
- Deck role: Main deck, 3 copies; creature tutor, discard outlet, and untap support slot.
- Role type: tutor/search; discard outlet; role glue; mana/fixing/ramp.
- Deck-specific job: On entry, may discard a card to search the library for a creature card, reveal it, put it into hand, and shuffle; later can untap another target permanent.
- Timing: Cast when the hand needs a specific creature or a body, and activate the untap ability when it reuses
Uthros, Titanic Godcore,Kavaron, Memorial World,Starting Town,Cavern of Souls, or a key attacker/blocker without losing more defense than it gains. - Inputs / outputs: Consumes {2}{G}; optional discard turns into a revealed creature from library. Activated ability consumes {1} and tapping Formidable Speaker to untap another target permanent.
- Mode map: ETB search mode finds creatures; activated untap mode reuses mana, Planet activations, or combat bodies. Declining the ETB discard means no search.
- Partners / packages: Creature search targets include
Kona, Rescue Beastie,Ashling, Rekindled,Formidable Speaker,Marang River Regent,North Wind Avatar, and post-boardOmni-Changeling,Terror of the Peaks, andVoice of Victory. - Role peers: Closest search overlap is
North Wind Avatarfor outside-game cards; closest discard overlap isAshling, RekindledandWinternight Stories; closest mana support overlap isUthros, Titanic GodcoreandKavaron, Memorial World. - Failure modes: It cannot search for
Omniscience,Lost in the Maze,Prismari Charm, lands, or any card that was not boarded into the library. Do not untapKona, Rescue Beastiebefore second main if Survival is the reason Kona is tapped. - Matchup / visibility hooks: Strong when a specific creature changes the game; slower against decks where the immediate problem is a noncreature permanent or stack spell.
North Wind Avatar
- Deck role: Main deck, 2 copies; large flying threat and outside-game access payoff.
- Role type: threat/clock; tutor/search; sideboard bullet.
- Deck-specific job: A 5/5 flying Dragon Spirit Avatar that, if cast, may put a card you own from outside the game into your hand.
- Timing: Cast when the 5/5 flyer stabilizes or when the outside-game card changes the next turn. Putting it onto the battlefield with
Kona, Rescue Beastiegives the body but not the "if you cast it" trigger. - Inputs / outputs: Consumes {2}{U}{U}{R}; outputs flying pressure and, if cast, one outside-game card to hand.
- Partners / packages: Outside-game targets include
Origin of Metalbendingfor artifact/enchantment removal or indestructible,Spider-Sensefor stack protection,Fire Magicfor creature sweep damage,Voice of Victoryfor anti-instant turns,Terror of the Peaksfor damage conversion,Dracogenesisfor Dragon free-casting,Marang River Regentfor a flyer/bounce threat,Stock Upfor selection, andOmni-Changelingfor copy flexibility. - Role peers: Closest threat peers are
Marang River Regent,Terror of the Peaks, andOmni-Changeling; closest search peer isFormidable Speaker. - Failure modes: The outside-game trigger requires casting North Wind Avatar, including casting through
OmniscienceorDracogenesis; it does not trigger fromKona, Rescue Beastieputting it onto the battlefield. - Matchup / visibility hooks: Against control, fetch
Voice of Victory,Spider-Sense, orStock Up; against creature pressure, fetchFire Magic,Origin of Metalbending, orMarang River Regent; against midrange, fetchTerror of the PeaksorDracogenesiswhen time allows.
Origin of Metalbending
- Deck role: Sideboard, 2 copies; artifact/enchantment answer and creature-protection bullet.
- Role type: modal utility; interaction-removal; protection/evasion; sideboard bullet.
- Deck-specific job: Either destroys target artifact or enchantment, or puts a +1/+1 counter on target creature you control and gives it indestructible until end of turn.
- Timing: Bring in when public cards show artifact or enchantment engines, or when a key creature must survive destroy effects or damage this turn.
- Inputs / outputs: Consumes {1}{G}; outputs either one destroyed artifact/enchantment or one larger indestructible creature you control until end of turn.
- Mode map: Destroy mode targets an artifact or enchantment; protect mode targets a creature you control, adds a +1/+1 counter, and grants indestructible against damage and destroy effects.
- Partners / packages: Protects
Kona, Rescue Beastie,Ashling, Rekindled,Formidable Speaker,Marang River Regent,North Wind Avatar,Terror of the Peaks,Voice of Victory, orOmni-Changeling; removes opposing artifacts or enchantments that stopOmniscienceor creature pressure. - Role peers: Closest protection peers are
Lost in the Maze,Spider-Sense, andVoice of Victory; closest removal peers arePrismari Charm,Marang River Regent, andFire Magic, with different target classes. - Failure modes: It does not counter spells, does not stop exile, sacrifice, bounce, or -N/-N effects, and does not destroy creatures unless they are artifacts or enchantments.
- Matchup / visibility hooks: High value against artifact/enchantment engines and destroy-based removal; low value against creature-only decks without a key protection window.
Omni-Changeling
- Deck role: Sideboard, 1 copy; flexible copy threat and creature-type bridge.
- Role type: sideboard bullet; role glue; threat/clock; mechanic enabler.
- Deck-specific job: Uses convoke and changeling to fit awkward creature-type mana, then enters as a copy of any creature on the battlefield while keeping changeling.
- Timing: Cast when there is a high-value creature to copy or when convoke taps
Kona, Rescue Beastiebefore second main without losing survival. Avoid casting into an empty or low-impact battlefield. - Inputs / outputs: Consumes {3}{U}{U}, reduced by convoke taps from your creatures; outputs a creature copy. Without a useful copy choice, a 0/0 body will usually die.
- Mode map: Copy mode enters as
Marang River Regent,North Wind Avatar,Terror of the Peaks,Kona, Rescue Beastie,Voice of Victory, or an opposing creature when that is best; no-copy mode is usually a mistake because the printed body is 0/0. - Partners / packages: Works with
Cavern of Soulsbecause changeling makes it every creature type, withDracogenesisbecause it is a Dragon spell through changeling, and withTerror of the Peaksbecause it can enter as a high-power creature. - Role peers: Closest role overlap is the extra
Marang River Regent,North Wind Avatar, andTerror of the Peaks; no other card copies opposing creatures. - Failure modes: Copying a legendary creature you already control, such as
Kona, Rescue BeastieorAshling, Rekindled, can create legend-rule problems. Convoke taps creatures, so do not tap a needed blocker unless the copy stabilizes. - Matchup / visibility hooks: Strong against midrange and control boards with excellent creatures; weak against removal-heavy decks if it copies a low-impact body.
Spider-Sense
- Deck role: Sideboard, 3 copies; stack-interaction and tempo-protection bullet.
- Role type: interaction-stack; protection/evasion; sideboard bullet.
- Deck-specific job: Counters target instant spell, sorcery spell, or triggered ability, with a cheaper web-slinging cost if you return a tapped creature you control to its owner's hand.
- Timing: Hold for removal, sweepers that are instant or sorcery spells, or triggered abilities that would undo a payoff turn. Use web-slinging only when the returned tapped creature is worth the tempo loss or can be replayed profitably.
- Inputs / outputs: Normal cost consumes {1}{U}; web-slinging consumes {U} and returns a tapped creature you control. Output is countering one legal instant spell, sorcery spell, or triggered ability on the stack.
- Mode map: Full-cost mode preserves board presence; web-slinging mode saves mana by returning tapped
Kona, Rescue Beastie,Ashling, Rekindled,Formidable Speaker,Marang River Regent,North Wind Avatar,Voice of Victory,Terror of the Peaks, orOmni-Changeling. - Partners / packages: Protects
Omniscienceturns,Kona, Rescue BeastieSurvival setups,Terror of the Peakstriggers, and large Dragon deployments from matching stack interaction. - Role peers: Closest stack-protection peers are
Voice of VictoryandCavern of Souls, butSpider-Sensehas the narrow target classes of instant spell, sorcery spell, or triggered ability. - Failure modes: It cannot counter creature, artifact, enchantment, planeswalker, or battle spells, and it cannot counter activated abilities. Returning
Kona, Rescue Beastiebefore second main loses the pending Survival payoff. - Matchup / visibility hooks: Best against control, tempo, spell combo, and triggered-ability engines; weaker against battlefield permanents already resolved.
Dracogenesis
- Deck role: Sideboard, 1 copy; Dragon cost-engine payoff.
- Role type: engine payoff; sideboard bullet.
- Deck-specific job: Lets you cast Dragon spells without paying their mana costs, turning
Marang River Regent,North Wind Avatar,Terror of the Peaks, andOmni-Changelinginto free threats when they are legally castable. - Timing: Bring in for slower matchups where resolving an eight-mana enchantment or cheating it with
Kona, Rescue Beastiewill actually convert into Dragon casts. - Inputs / outputs: Consumes {6}{R}{R} unless put onto the battlefield by
Kona, Rescue Beastie; outputs free casting for Dragon spells, not non-Dragon spells. - Partners / packages: Dragon spells from the registered list are
Marang River Regent,North Wind Avatar,Terror of the Peaks, andOmni-Changelingthrough changeling;Terror of the Peaksturns later Dragon entries into damage. - Role peers: Closest role overlap is
Omniscience, butDracogenesisis narrower and only covers Dragon spells. - Failure modes: It does not create Dragons, deal damage, sweep creatures, or cast
Omniscience,Kona, Rescue Beastie,Ashling, Rekindled,Formidable Speaker,Stock Up,Winternight Stories,Prismari Charm,Fire Magic, orOrigin of Metalbending. - Matchup / visibility hooks: Strong against midrange and big mana when time is available; risky against permission and aggro unless protected by
Voice of Victory,Spider-Sense, orKona, Rescue Beastie.
Terror of the Peaks
- Deck role: Sideboard, 1 copy; Dragon threat and creature-entry damage payoff.
- Role type: threat/clock; engine payoff; reach/finisher; sideboard bullet.
- Deck-specific job: A 5/4 flying Dragon that taxes opponents' spells targeting it by 3 life and turns later creature entries into damage equal to that creature's power to any target.
- Timing: Deploy before chaining creatures with
Omniscience,Dracogenesis,Kona, Rescue Beastie, or normal casting; wait if it would die before another creature can enter and matter. - Inputs / outputs: Consumes {3}{R}{R}; outputs flying pressure, targeting tax against opponents' spells, and damage triggers from another creature entering under your control.
- Partners / packages: High-impact triggers come from
Marang River Regentfor 6 damage,North Wind Avatarfor 5 damage,Kona, Rescue Beastiefor 4 damage,Formidable Speakerfor 2 damage,Kavaron, Memorial WorldRobot tokens for 2 damage, andVoice of VictoryWarrior tokens for 1 damage each. - Role peers: Closest finishers are
North Wind Avatar,Marang River Regent,Kavaron, Memorial World, andOmniscience. - Failure modes: The 3-life tax applies to spells opponents cast that target Terror, not activated abilities or untargeted sweepers. Do not count damage triggers from creatures that are cast before Terror is on the battlefield.
- Matchup / visibility hooks: Best against midrange, ramp, and control after removal is taxed or depleted; poor when survival requires immediate cheap interaction.
Voice of Victory
- Deck role: Sideboard, 2 copies; anti-interaction creature and token-pressure bullet.
- Role type: protection/evasion; threat/clock; sideboard bullet.
- Deck-specific job: Stops opponents from casting spells during your turn and attacks with Mobilize 2, creating two tapped and attacking 1/1 red Warrior creature tokens sacrificed at the beginning of the next end step.
- Timing: Cast before a turn where
Omniscience,Kona, Rescue Beastie,Dracogenesis,Terror of the Peaks, or a large Dragon needs protection from opposing spells during your turn. - Inputs / outputs: Consumes {1}{W}; outputs a 1/3 body, turn-based spell denial on your turn, and temporary attacking Warrior tokens when it attacks.
- Partners / packages: Protects your-turn casts of
Omniscience,Marang River Regent,North Wind Avatar,Terror of the Peaks, andDracogenesis; Warrior token entries triggerTerror of the Peaksif Terror is already on the battlefield. - Role peers: Closest protection peers are
Cavern of Soulsfor creature spells andSpider-Sensefor instant, sorcery, or triggered-ability stack interaction. - Failure modes: It does not stop activated abilities, triggered abilities, or spells opponents cast on their own turns. The Mobilize tokens are temporary and tapped attacking, so they are not reliable blockers.
- Matchup / visibility hooks: Best against control, tempo, and instant-speed removal decks; low value against creature swarms where a 1/3 does not stabilize by itself.
Fire Magic
- Deck role: Sideboard, 3 copies; scalable creature-sweeper bullet.
- Role type: modal utility; interaction-sweeper; sideboard bullet.
- Deck-specific job: Uses tiered additional costs to deal 1, 2, or 3 damage to each creature at instant speed, buying time for
Omniscience,Kona, Rescue Beastie, or a Dragon payoff. - Timing: Cast before combat damage or after opponents commit enough x/1, x/2, or x/3 creatures. Choose the lowest tier that kills or marks the needed creatures while preserving your own board.
- Inputs / outputs: Base cost is {R}; tiered additional cost chooses Fire {0}, Fira {2}, or Firaga {5}. Damage is dealt to each creature, including your creatures.
- Mode map: Fire costs {R} total and deals 1 damage to each creature; Fira costs three mana including one red and deals 2 damage to each creature; Firaga costs six mana including one red and deals 3 damage to each creature.
- Partners / packages: Your creatures that survive 3 damage from full toughness include
Formidable Speaker,Marang River Regent,North Wind Avatar, andTerror of the Peaks;Ashling, Rekindled,Kona, Rescue Beastie,Voice of Victory, and many small copied forms ofOmni-Changelingcan die to higher tiers. - Role peers: Closest interaction peers are
Lost in the Mazefor tapping and stun counters,Prismari Charmfor 1 damage to one or two targets, andOrigin of Metalbendingfor one artifact/enchantment or indestructible protection. - Failure modes: Damage is not shrinking. It does not hit players, planeswalkers, artifacts, or enchantments, and it can kill your own non-Dragon creatures if their toughness or existing damage makes the chosen tier lethal.
- Matchup / visibility hooks: Strong against go-wide and small-creature aggro; weak against large-creature ramp, creature-light control, and combo boards where damaging creatures does not disrupt the key action.
Interaction Priorities
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Priority: Use visible legal actions before card assumptions;
Prismari Charm,Lost in the Maze,Winternight Stories,Ashling, Rekindled,Marang River Regent, and sideboardFire MagicorSpider-Sensemust be treated as interaction only when Forge exposes an interactive action. Card text check required for each newer card before relying on removal, counter, bounce, exile, protection, or damage modes. -
Remove first: Answer threats that shorten the clock below the turn needed to cast
Omniscienceor a stabilizing payoff. Prioritize haste creatures, evasive attackers, snowballing engines, mana creatures that enable a faster kill, and permanents that stopKona, Rescue Beastie,Uthros, Titanic Godcore,Kavaron, Memorial World, orNorth Wind Avatarfrom resolving or mattering. -
Counter or disrupt first: If a legal action counters, taxes, bounces, exiles, or otherwise stops a spell, spend it on effects that remove
Omniscience, sweep your committed board, win immediately, or generate multiple cards before you can rebuild. Do not spend rare interaction on a medium creature whenFormidable Speaker,Ashling, Rekindled, orMarang River Regentcan contain it in combat. -
Bounce or temporary answers: Use temporary interaction to buy the exact turn needed for
Omniscience,Kona, Rescue Beastie, or a large payoff, not as a generic tempo play. Bounce the largest blocker only when it creates lethal or forces through enough damage to make the opponent answer your board instead of developing theirs. -
Discard or selection-denial cues: If
Prismari Charmor another legal action can force discard or shape the opponent's resources, target hands or cards only when they are revealed by the engine. Take the card that beats the current plan: countermagic beforeOmniscience, removal before a single payoff, sweeper before multiple creatures, and haste burn before low-life stabilization. -
Bait cards: Lead with
Formidable Speaker,Ashling, Rekindled,Marang River Regent, extraKona, Rescue Beastie, or redundant top-end when the opponent represents permission or premium removal andOmniscienceis not yet protected by timing or mana. Do not bait with the only stabilizer against aggro; survival outranks extracting an answer. -
Ignore first: Decline to answer low-power ground creatures, nonlethal value permanents, or blockers that do not stop a payoff chain when your hand can reach
Omniscience. Ignore incidental graveyard, artifact, or enchantment value unless it is visibly enabling lethal, locking mana, or invalidating your next payoff. -
Archetype changes: Against aggro, interaction is for life total and board stabilization; against control, interaction is for forcing through
Omniscienceand punishing tapped-out windows; against combo, interaction is for the named engine or payoff revealed by public information; against midrange, interaction is conserved for threats that outscaleUthros, Titanic Godcore,Kavaron, Memorial World, or repeated card selection. -
Sideboard interaction posture:
Fire MagicandSpider-Senseshould be valued when their visible legal text answers the opponent's main axis.Voice of Victory,Origin of Metalbending,Dracogenesis,Terror of the Peaks,Omni-Changeling, the extraMarang River Regent, and the extraStock Upchange threat density or resilience only according to confirmed card text and legal actions.
Combat And Trading Rules
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Attack discipline: Attack when the combat step advances lethal pressure, planeswalker pressure, or a race you are already winning; hold back when the creature is needed to keep life above the opponent's next visible attack. The deck is allowed to win with creatures, but it should not trade away the only bridge to
Omnisciencemana or payoff time. -
Block discipline: Block aggressively against fast decks when falling below roughly 8 life exposes you to burn, haste, or forced bad shock-land choices. Preserve life over small value when the hand contains
Omniscienceplus payoffs and only needs one or two more turns. -
Trade rules: Trade
Formidable Speakeror a redundantAshling, Rekindledfor a creature that meaningfully reduces pressure, protects future attacks, or stops a snowballing ability. Avoid tradingKona, Rescue Beastie,Marang River Regent,Uthros, Titanic Godcore,Kavaron, Memorial World, orNorth Wind Avatarunless the exchange prevents lethal, unlocks lethal, or the card is redundant afterOmniscience. -
Engine preservation: Preserve
Kona, Rescue Beastiewhen its visible legal text accelerates, cheats, or enables top-end deployment. If the opponent can remove it after blocks, prefer lines that either get immediate value before exposing it or keep mana open for a relevantPrismari Charm,Lost in the Maze,Winternight Stories,Spider-Sense, orFire Magicaction. -
Payoff combat: Use
Uthros, Titanic Godcore,Kavaron, Memorial World, andNorth Wind Avataras stabilizers first when behind and finishers first when stable. If one large attacker already forces lethal or an answer, do not expose additional expensive creatures into open sweepers or unfavorable double blocks without a visible reason. -
Protection timing: Use
Spider-Sense,Voice of Victory,Origin of Metalbending, or any protection-like action only when the engine confirms the action and the protected card matters this turn cycle. ProtectOmnisciencefollow-up threats, a lethal attacker, or the blocker preventing lethal before protecting routine chip damage. -
Life thresholds: Above 14 life, favor development and selective trades; from 9 to 13, reassess every attack against the opponent's visible crack-back; at 8 or less, prioritize blockers, untapped mana, and removal over optional damage unless you can present lethal first. Against known burn or haste, raise these thresholds.
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Archetype differences: Against aggro, block earlier and trade down to protect the turn-seven engine plan. Against control, attack with medium threats to tax answers while holding back redundant top-end. Against midrange, seek trades that leave one high-impact permanent alive. Against combo, pressure life total unless holding visible interaction for the combo turn is more important.
Selection And Tutor Rules
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Selection priority: Use
Opt,Stock Up,Winternight Stories,Lost in the Maze,Prismari Charm, and any card-looking mode to assemble mana plus one high-impact payoff, then to protect or reload after the first payoff. Card text check required for each selection spell before treating it as draw, scry, surveil, impulse, tutor, removal, counter, or bounce. -
Early filtering: In opening turns, keep lands and color-fixing above almost everything until the hand can cast
Kona, Rescue Beastie,Ashling, Rekindled, or a bridge spell on time. Bottom or decline redundant top-end when the hand already containsOmniscienceplusUthros, Titanic Godcore,Kavaron, Memorial World,North Wind Avatar, or multiple expensive legends but lacks lands. -
Setup selection: Use cheap selection before committing the turn's land drop when it can reveal whether the correct land is
Cavern of Souls,Breeding Pool,Steam Vents,Stormcarved Coast,Dreamroot Cascade,Stomping Ground,Starting Town,Multiversal Passage, orIsland. Make the land drop first only when the spell cannot affect land choice or when untapped mana is required to cast it legally. -
Payoff search: Once mana is stable, prioritize
Omnisciencewhen the hand has expensive follow-ups and enough time to deploy it. PrioritizeKona, Rescue BeastieorAshling, Rekindledwhen a creature bridge is needed beforeOmniscience. PrioritizeUthros, Titanic Godcore,Kavaron, Memorial World,Marang River Regent, orNorth Wind AvatarwhenOmniscienceis already present or legal soon. -
Stabilization selection: Against visible pressure, select interaction, blockers, or lifegain-like legal actions over extra top-end.
Lost in the Maze,Prismari Charm,Winternight Stories,Marang River Regent,Ashling, Rekindled,Formidable Speaker,Spider-Sense, andFire Magicare tactical candidates only to the extent the rules engine exposes relevant legal text. -
Redundancy handling: Keep the first
Omniscience; evaluate the second as insurance against discard, counters, or removal only when the matchup or public information supports it. Keep redundant legends only when the current one is likely to die, the legend rule is not implicated by the action, orOmnisciencemakes chaining them decisive. -
No true tutor assumption: Treat this list as pseudo-selection unless the runtime card text explicitly offers a search or tutor action. If a legal action searches a library, choose the card that satisfies the current bottleneck: land/fixing first,
Omnisciencesecond, stabilizer third, payoff fourth, unless lethal or survival changes that order. -
Bottoming rule: Bottom cards that cannot be cast before the expected loss turn, redundant expensive cards without
Omniscience, and off-color lands after colors are already solved. Do not bottom the only cheap play, only blue source for selection, only green source forKona, Rescue Beastie, or only payoff for an already assembled engine.
Priority And Stack Rules
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Priority baseline: Pass priority when no legal action improves the current turn cycle, preserves survival, protects a key spell, or advances the
Omniscienceplan. Do not cast spells merely because mana is open; this deck wins by converting selected windows into oversized permanents. -
Main-phase commitment gate: Commit to
Omniscience,Kona, Rescue Beastie,Uthros, Titanic Godcore,Kavaron, Memorial World,Marang River Regent, orNorth Wind Avataronly after checking visible mana, opponent open interaction, known cards, current clock, and backup threats. If waiting gives the opponent a lethal attack or a stronger counter window, act now. -
Stack response rule: Respond to opposing spells when the spell would kill the current engine permanent, counter or exile
Omniscience, create lethal, or generate an irreversible board advantage. Let low-impact creatures, cantrips, and nonlethal value spells resolve when answering them delays your own engine turn. -
Protection timing: Hold
Prismari Charm,Lost in the Maze,Winternight Stories,Spider-Sense,Voice of Victory,Origin of Metalbending, andFire Magicfor stack or combat windows only when their legal modes are confirmed by the engine. Protect the active engine piece, a lethal threat, or a necessary blocker before protecting routine damage. -
Instant-speed selection: Cast
Optor any instant-speed selection at the opponent's end step when you are not digging for an immediate land, answer, or precombat play. Cast selection earlier only when the current decision depends on the result, such as hitting a land drop, finding interaction before combat, or deciding whether to commitOmniscience. -
Combat windows: Before attackers, use interaction only to remove haste or must-block pressure that changes attacks. After blockers, use interaction or protection when it saves a key creature, creates lethal, or prevents lethal. Before damage, prioritize survival and decisive trades over speculative value.
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Optional costs and triggers: Pay optional costs only when the engine exposes the legal action and the payment does not block a higher-priority spell, protection action, or tax payment. Decline optional value when preserving mana enables
Omniscience,Prismari Charm,Lost in the Maze,Spider-Sense, orFire Magicin the same turn cycle. -
Graveyard and exile timing: Treat graveyard, exile, or play-permission actions as conditional on visible legal text. Use them immediately if the resource expires, if the card is needed this turn, or if waiting exposes it to public hate; otherwise preserve priority and mana for higher-impact actions.
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Cavern and counterplay: Use
Cavern of Soulsnaming decisions and uncounterable lines according to visible legal choices and current hand composition. If a key creature can be protected from permission through a legalCavern of Soulsaction, prefer that setup before forcingKona, Rescue Beastie,Ashling, Rekindled,Uthros, Titanic Godcore, orMarang River Regentinto open mana.
Sideboard Map
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Sideboard rule: Treat every sideboard action as a role correction, not as permission to dilute the ramp shell. Keep enough early selection, color fixing, and bridge threats to reach
Omniscience,Kona, Rescue Beastie,Ashling, Rekindled,Uthros, Titanic Godcore,Kavaron, Memorial World,Marang River Regent, orNorth Wind Avataron time. -
Validation rule: Follow exact plans only when the match label and visible opposing cards match the plan closely. If public information contradicts the label, prefer the archetype rules below and submit only legal registered changes.
Balanced anti-aggro plan Side in: 3 Fire Magic, 3 Spider-Sense, 1 Dracogenesis Cut: 1 North Wind Avatar, 1 Omniscience, 1 Stock Up, 1 Opt, 1 Formidable Speaker, 1 Winternight Stories, 1 Uthros, Titanic Godcore
Balanced anti-control plan Side in: 2 Voice of Victory, 1 Stock Up, 1 Marang River Regent, 1 Omni-Changeling Cut: 2 Lost in the Maze, 1 Formidable Speaker, 1 Prismari Charm, 1 North Wind Avatar
Balanced midrange mirror plan Side in: 1 Marang River Regent, 1 Stock Up, 1 Terror of the Peaks, 1 Omni-Changeling Cut: 1 Opt, 1 Lost in the Maze, 1 Formidable Speaker, 1 North Wind Avatar
Balanced artifact-engine plan Side in: 2 Origin of Metalbending, 3 Fire Magic, 1 Terror of the Peaks Cut: 1 North Wind Avatar, 1 Stock Up, 1 Opt, 1 Formidable Speaker, 1 Winternight Stories, 1 Lost in the Maze
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Origin of Metalbending: Add role cards against artifact-heavy boards, engines that depend on artifact permanents, or matchups where public information shows artifact synergies that must be interrupted before the top-end turn. Card text check required before treating it as removal, protection, token generation, mana, or artifact hate. When bad: reduce emphasis when the opponent shows few artifact-relevant permanents, when spending the turn on it delays a necessaryOmniscience, or when the legal modes do not affect the visible threat. -
Omni-Changeling: Add role cards against control, midrange, or creature-type-sensitive games where an extra flexible creature can bridge Cavern naming, pressure planes of interaction, or carry payoff text exposed by the engine. Card text check required before assuming changeling, cost reduction, evasion, or synergy withCavern of Souls. When bad: reduce emphasis against very fast aggro if it does not block efficiently or against combo if it is only a body. -
Marang River Regent: Add role cards when the games revolve around resilient threats, flying or large-body pressure, card advantage, or a post-board threat count that survives removal density. Card text check required before assuming evasion, ward, draw, bounce, or combat dominance. When bad: reduce emphasis when early survival is the only bottleneck or when the opponent's public plan punishes expensive creatures. -
Stock Up: Add role cards against control, attrition, discard, or midrange stalls where card quantity and selection matter more than immediate board impact. Card text check required before treating it as draw, impulse selection, graveyard setup, or reload. When bad: reduce emphasis against fast creature decks when tapping mana for selection exposes lethal or when the hand already contains uncastable top-end. -
Spider-Sense: Add role cards against creature decks, combat tricks, flyers, haste pressure, or removal-heavy opponents when the visible legal text protects a key permanent or changes combat math. Card text check required before treating it as protection, reach, untap, pump, prevention, or removal resistance. When bad: reduce emphasis when the opponent wins through noncombat engines, sweepers that ignore its legal text, or stack interaction whereVoice of Victoryis the better protection role. -
Dracogenesis: Add role cards against creature boards where a single high-impact stabilizer, sweeper-like action, token maker, or threat generator is needed. Card text check required before assuming damage, Dragon creation, scaling with mana, or board control. When bad: reduce emphasis against permission-heavy control if it is expensive and vulnerable, or when the game requires cheap interaction before the turn it becomes legal. -
Terror of the Peaks: Add role cards against midrange, ramp, and slower decks where chaining creatures afterOmnisciencecan convert threat deployment into damage or board control. Card text check required before assuming triggered damage, target rules, or lethal math. When bad: reduce emphasis against decks that force survival before five mana, decks with exile-heavy removal, or games where the hand lacks creature density. -
Voice of Victory: Add role cards against counterspells, instant-speed removal, flash threats, or opponents whose visible pattern rewards acting on your turn under protection. Card text check required before assuming silence, tax, token, or anti-permission text. When bad: reduce emphasis against low-interaction creature decks where it neither blocks well nor answers the board. -
Fire Magic: Add role cards against small creatures, planeswalker-like threats if legal, go-wide pressure, and decks where cheap interaction buys the turn needed forOmniscienceor a large creature. Card text check required before assuming damage amount, target class, exile clause, or instant speed. When bad: reduce emphasis against creature-light control, large-creature ramp where damage does not line up, or combo decks where removal does not disrupt the engine. -
Against fast aggro: Add role cards:
Fire Magic,Spider-Sense,Dracogenesis. Reduce main-deck emphasis: extra expensive top-end, slow selection, and redundantOmnisciencewhen visible pressure makes survival the limiting resource. Keep enough top-end to win after stabilizing; do not become a low-impact removal deck. -
Against control and permission: Add role cards:
Voice of Victory,Stock Up,Marang River Regent,Omni-Changeling. Reduce main-deck emphasis: narrow creature interaction and the least necessary expensive creature. Prioritize threat diversity, card flow, and protected commitment turns over racing. -
Against midrange: Add role cards:
Marang River Regent,Stock Up,Terror of the Peaks,Omni-Changeling. Reduce main-deck emphasis: the weakest early card in the visible matchup and narrow removal if targets are poor. Preserve inevitability throughOmnisciencewhile improving threat density. -
Against artifact engines: Add role cards:
Origin of Metalbending,Fire Magic, and sometimesTerror of the Peaksif the match slows after disruption. Reduce main-deck emphasis: slow selection and redundant top-end that does not interact. UseOrigin of Metalbendingonly when legal text and public board state confirm relevance. -
Against combo or ramp: Add role cards:
Voice of Victory,Stock Up,Marang River Regent, andTerror of the Peakswhen speed or protection matters more than removal. Reduce main-deck emphasis: creature-only interaction with no visible targets. Race with protected engine commitment; do not spend selection on sideboard cards that fail to change the opponent's critical turn. -
Post-board play pattern: Mulligan and sequence as though opponents will attack
Omniscienceand the first bridge creature more directly. Favor hands with lands, early selection, one stabilizing sideboard role card, and one credible engine path over hands containing several sideboard cards but no acceleration or payoff.
Matchup Guidance
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Aggro: Mulligan toward early land stability,
Opt,Formidable Speaker,Ashling, Rekindled, and any visible legal stabilizer before keeping hands built only aroundOmniscience. UseStock UpandWinternight Storiesonly when life total, blockers, and public combat math show enough time to spend mana on selection. Add role cards:Fire Magic,Spider-Sense,Dracogenesis. Reduce main-deck emphasis: excess slow selection, redundantOmniscience, and top-end beyond the first credible payoff when survival is the visible bottleneck. Card text check required forStarting Town,Lost in the Maze,Kavaron, Memorial World, andNorth Wind Avatarbefore treating any of them as stabilization. -
Control: Prioritize land drops, threat spacing, and protected commitment turns over rushing every expensive spell into open mana. Use
Cavern of Soulscarefully when a creature type is visible from the chosen legal spell or the rules engine exposes a type choice; do not guess hidden counterspell contents. Add role cards:Voice of Victory,Stock Up,Marang River Regent,Omni-Changeling. Reduce main-deck emphasis: interaction that has no visible targets and expensive duplicates that lose to the same public answer. CommitOmniscience,Kona, Rescue Beastie, orUthros, Titanic Godcoreonly after checking available mana, known revealed cards, stack state, and whether waiting improves the same turn cycle. -
Combo: Race with the fastest reliable engine path, but do not spend interaction on irrelevant permanents just because mana is available. Use
Prismari Charm,Lost in the Maze,Fire Magic, orOrigin of Metalbendingonly when legal action text and public board state show they interrupt the opponent's actual engine. Add role cards:Voice of Victory,Stock Up,Marang River Regent,Terror of the Peaks, andOrigin of Metalbendingonly for artifact-based engines. Reduce main-deck emphasis: creature combat tools with no combo relevance. Card text check required before assuming any sideboard card stops a combo line. -
Tempo: Value mana efficiency and stack discipline because the opponent is trying to convert small pressure plus disruption into a short clock. Keep hands with early lands,
Opt,Prismari Charm, and at least one castable threat or bridge card; avoid hands that need several uninterrupted expensive turns. Add role cards:Voice of Victory,Spider-Sense,Fire Magic,Stock Up. Reduce main-deck emphasis: the slowest top-end cluster when the opponent's public pressure makes a single resolved threat enough. Cast selection before tapping into vulnerable lines unless the visible action list offers a protected threat window. -
Midrange: Preserve inevitability while trading resources only when the trade protects a future
Omniscienceor a large creature turn. UseAshling, Rekindled,Marang River Regent,Kona, Rescue Beastie, andUthros, Titanic Godcoreas staged threats rather than exposing all premium cards to one removal sequence. Add role cards:Marang River Regent,Stock Up,Terror of the Peaks,Omni-Changeling. Reduce main-deck emphasis: the weakest early card shown by runtime performance and narrow interaction without targets. Card text check required before treatingTerror of the Peaksas damage-based inevitability. -
Big mana: Pressure the opponent's setup without abandoning your own top-end plan. Keep hands that reach
Omniscienceor large threats on schedule, especially withMultiversal Passage,Cavern of Souls, and the correct colored sources. Add role cards:Stock Up,Marang River Regent,Terror of the Peaks,Voice of Victorywhen interaction is expected. Reduce main-deck emphasis: small creature answers and combat tricks that do not affect the visible ramp payoff. Commit top-end when waiting gives the opponent a clearly larger public mana turn. -
Graveyard decks: Treat graveyard interaction as conditional because this list has no guaranteed graveyard hate text from names alone. Use
Lost in the Maze,Prismari Charm,Fire Magic, orOrigin of Metalbendingonly if legal text confirms disruption of graveyard, artifact, or creature-based engines. Add role cards:Fire Magic,Stock Up,Voice of Victory, andOrigin of Metalbendingonly when public permanent types make it relevant. Reduce main-deck emphasis: slow cards that do not race or interact. Do not assume hidden graveyard contents beyond public zones shown by Veles. -
Artifact/enchantment decks: Identify whether the public engine is artifact, enchantment, creature, or mixed before selecting sideboard role cards. Add role cards:
Origin of Metalbending,Fire Magic,Voice of Victory,Terror of the Peaksif the matchup slows after disruption. Reduce main-deck emphasis: top-end duplicates and selection that cannot find relevant legal actions in time. Card text check required before treatingOrigin of Metalbendingas artifact removal, artifact synergy, or enchantment interaction; only choose it when the visible action text matches the board. -
Go-wide decks: Stabilize board width before spending mana on pure card quantity. Prioritize legal actions from
Fire Magic,Dracogenesis,Spider-Sense,Ashling, Rekindled,Formidable Speaker, or any visibleLost in the Mazemode that changes combat math. Add role cards:Fire Magic,Spider-Sense,Dracogenesis. Reduce main-deck emphasis: expensive single-threat plans without immediate board impact. Block to preserve life total when the engine can win later; race only when visible damage math shows the opponent cannot punish the attack. -
Single-threat decks: Answer or outsize the key permanent instead of scattering resources across minor support cards. Use
Prismari Charm,Lost in the Maze,Fire Magic, or combat actions only when legal targets and timing are exposed by the engine. Add role cards:Spider-Sense,Fire Magic,Marang River Regent,Terror of the Peaks. Reduce main-deck emphasis: broad anti-wide cards and slow selection if the one threat is already lethal soon. Card text check required before assumingSpider-Senseprotects through removal or changes combat favorably. -
Burn: Preserve life total as the primary resource and avoid unnecessary shock-land style payments unless the rules engine makes the payment unavoidable or the payoff immediately stabilizes. Use
Steam Vents,Breeding Pool, andStomping Grounddecisions conservatively when alternate lands can cast the same legal spell. Add role cards:Spider-Sense,Fire Magic,Voice of Victory,Dracogenesisif its legal text stabilizes. Reduce main-deck emphasis: slow draw and excess top-end. Do not rely on lifegain unless exact visible card text confirms it. -
Removal-heavy decks: Force them to answer varied threats while keeping enough cards to rebuild. Sequence
Kona, Rescue Beastie,Ashling, Rekindled,Marang River Regent,Uthros, Titanic Godcore, andNorth Wind Avatarso one removal spell does not break the entire plan. Add role cards:Voice of Victory,Stock Up,Marang River Regent,Omni-Changeling,Terror of the Peaks. Reduce main-deck emphasis: fragile setup pieces that require surviving a full turn without generating value. CommitOmniscienceonly when the follow-up action is visible or the opponent's public shields are low enough that waiting is worse.
Specific Matchup Notes
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Scope: Treat these notes as general/archetype-only because no exact opponent decklists are supplied; revealed cards, visible permanents, legal action text, and Veles rules-engine output override every assumption here.
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Aggro: Preserve life total and board presence before spending mana on slow selection or naked top-end. Likely priority targets are early creatures that shorten the clock, pump engines, and haste threats if legal actions from
Prismari Charm,Lost in the Maze,Fire Magic,Ashling, Rekindled, or combat can answer them. Add role cards:Fire Magic,Spider-Sense,Dracogenesis. Reduce main-deck emphasis: extra slow copies ofOmniscience,North Wind Avatar, or expensive threat density when the opening turns require survival. -
Control: Force interaction on varied threats and avoid committing every payoff into one sweeper window. Likely priority targets are counter engines, planeswalker-like value permanents if present, and cards that prevent
Omniscienceor large creature turns from resolving. Add role cards:Voice of Victory,Stock Up,Marang River Regent,Omni-Changeling,Terror of the Peaks. Reduce main-deck emphasis: narrow removal or combat-only cards with no visible targets. Card text check required before treatingVoice of VictoryorOmni-Changelingas protection. -
Midrange: Trade only when the exchange protects a stronger follow-up from
Kona, Rescue Beastie,Uthros, Titanic Godcore,Marang River Regent,North Wind Avatar, orOmniscience. Likely priority targets are snowball threats, repeatable card advantage, and removal magnets that make later threats safer. Add role cards:Marang River Regent,Stock Up,Terror of the Peaks,Omni-Changeling. Reduce main-deck emphasis: the least effective early cantrip or narrow interaction shown by runtime action quality. -
Combo or engine: Race with a reliable mana-and-payoff curve while holding interaction only for public engine pieces. Likely priority targets are named combo permanents, stack actions that start the engine, and artifacts or creatures whose legal action text confirms combo relevance. Add role cards:
Voice of Victory,Stock Up,Marang River Regent,Terror of the Peaks,Origin of Metalbendingonly when visible artifact or metal-related text makes it relevant. Reduce main-deck emphasis: combat-only cards and slow closers that do not affect the engine turn. -
Big mana: Commit pressure early enough that the opponent cannot simply cast a larger payoff first. Likely priority targets are mana engines, land-search permanents, and stabilizing blockers if legal interaction can slow the ramp curve. Add role cards:
Stock Up,Marang River Regent,Terror of the Peaks,Voice of Victory. Reduce main-deck emphasis: small-board interaction without ramp targets. UseCavern of Souls,Multiversal Passage,Kavaron, Memorial World, and shock-land choices to preserve access to castable threats rather than speculative colors. -
Graveyard: Do not assume this list has graveyard hate unless sideboard or main-deck legal text explicitly shows it. Likely priority targets are public graveyard payoffs, self-mill engines, and recursion spells on the stack when
Prismari Charm,Lost in the Maze,Fire Magic, orOrigin of Metalbendingexposes matching text. Add role cards:Fire Magic,Stock Up,Voice of Victory, andOrigin of Metalbendingonly with relevant visible text. Reduce main-deck emphasis: slow cards that neither race nor interact. -
Flyers or evasive pressure: Stabilize with threats that block, remove, or race evasive damage before tapping out for pure card volume. Likely priority targets are evasive attackers, anthem effects, and protection pieces. Add role cards:
Spider-Sense,Fire Magic,Marang River Regent,Dracogenesis. Reduce main-deck emphasis: ground-only combat cards if visible blockers cannot interact.
Risk Summary
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Mana risk: The deck needs several colors and expensive spells, so hands with
Starting Town,Stormcarved Coast,Dreamroot Cascade,Breeding Pool,Steam Vents,Stomping Ground,Cavern of Souls,Multiversal Passage, andKavaron, Memorial Worldmust be judged by castable actions, not color optimism. Avoid keeping hands whereOptorStock Upis the only path to required colors unless mulligan rules and matchup speed make that risk acceptable. -
Matchup risk: Fast decks can punish hands built around
Omniscience,Uthros, Titanic Godcore, orNorth Wind Avatarwithout early interaction. Control decks can punish a single all-in payoff turn ifVoice of VictoryorCavern of Soulsdoes not actually protect the relevant spell by legal text. -
Draw risk:
Opt,Winternight Stories,Stock Up, andPrismari Charmmay improve selection, but they cannot be treated as guaranteed lands, answers, or payoff access. Card text check required forWinternight Stories,Stock Up, andPrismari Charmmodes before relying on a specific draw, discard, damage, or filtering function. -
Over-sideboarding risk: Adding too many role cards can dilute the core ramp-midrange plan and leave
Omniscience,Kona, Rescue Beastie, or top-end threats unsupported. Keep sideboard changes tied to visible opponent pressure, interaction, artifact/enchantment reliance, graveyard use, or removal density. -
Graveyard risk: The guide cannot assume graveyard hate exists from card names alone. Treat graveyard matchups as race-plus-disruption unless legal action text from
Fire Magic,Origin of Metalbending,Lost in the Maze, or another visible card proves a graveyard-specific answer. -
Sweeper/removal risk: Creature-heavy draws with
Kona, Rescue Beastie,Ashling, Rekindled,Formidable Speaker,Marang River Regent, andUthros, Titanic Godcorecan overcommit into public sweeper mana. Stagger threats unless the current board, life totals, and legal actions show waiting is worse. -
Closer risk:
Omniscienceand large creatures are powerful only when they convert into immediate pressure, value, or a protected turn. Do not tap out for a closer when the visible board requires survival interaction first. -
Interaction risk:
Lost in the Maze,Prismari Charm,Fire Magic,Spider-Sense, andOrigin of Metalbendingrequire exact legal text checks before assigning removal, protection, or disruption roles. Choose them by current legal targets and public board state, not assumed card function. -
Sequencing risk: Selection before mana development, shock-land payments without need, or playing
Cavern of Soulswithout naming a relevant creature type can break later turns. Sequence lands and cheap spells to keep the next known legal payoff castable.
Test Feedback Checklist
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Deciding factor: Record whether each game was decided by mana access, early pressure, protected payoff resolution, interaction timing, sideboard cards, or failure to close after stabilizing. Tie the note to visible events such as resolving
Omniscience, castingKona, Rescue Beastie, landingUthros, Titanic Godcore, or spendingLost in the Maze/Prismari Charm. -
Mulligans: Flag every keep where the opening hand lacked a clear first-three-turn plan with castable
Opt,Formidable Speaker,Stock Up,Winternight Stories,Kona, Rescue Beastie, or interaction. Note whether mulligans improved real mana and velocity or only kept more expensive cards. -
Mana: Track every game where
Starting Town,Stormcarved Coast,Dreamroot Cascade,Breeding Pool,Steam Vents,Stomping Ground,Cavern of Souls,Multiversal Passage, orKavaron, Memorial Worldfailed to cast the visible hand on time. Record whetherCavern of Soulsnaming, tapped-land sequencing, or shock-land life payments changed the result. -
Velocity: Ask whether
Opt,Stock Up,Winternight Stories, andPrismari Charmfound lands, interaction, or payoff at the needed speed. Card text check required for exact modes, but record whether legal actions functioned as card selection, draw, filtering, removal, or dead text. -
Engine and payoff: Check whether
Omnisciencewas cast with follow-up threats or stranded without immediate impact. Track whetherKona, Rescue Beastie,Ashling, Rekindled,Uthros, Titanic Godcore,Marang River Regent,North Wind Avatar, andTerror of the Peaksproduced board advantage before removal or combat made them irrelevant. -
Removal and protection: Note every spot where
Lost in the Maze,Prismari Charm,Fire Magic,Spider-Sense,Origin of Metalbending, orDracogenesishad a legal target but was held, fired early, or unable to answer the actual threat. Separate card-text uncertainty from pilot timing errors. -
Sideboard: After each post-board game, record whether exact sideboard cards drawn or cast mattered. Check if
Voice of Victory,Omni-Changeling, the extraMarang River Regent, the extraStock Up,Spider-Sense,Dracogenesis,Terror of the Peaks,Fire Magic, orOrigin of Metalbendingmatched the opponent's visible plan. -
Closing: Identify games where the deck stabilized but did not end the game quickly enough. Record whether the missing closer was pressure, mana, protection,
Omniscience, or a threat density issue involvingUthros, Titanic Godcore,Marang River Regent,North Wind Avatar,Kona, Rescue Beastie, orAshling, Rekindled. -
Role and mistakes: Ask whether the pilot correctly became aggressor, stabilizer, or tap-out ramp deck based on life totals, board, and visible legal actions. Mark mistakes such as passing with useful legal actions, attacking needed blockers, holding interaction through lethal pressure, or committing extra threats into public sweepers.
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Stranded and standout cards: List every card stuck in hand for color, mana value, missing target, or low impact. Separately list overperformers and underperformers among
Opt,Stock Up,Winternight Stories,Formidable Speaker,Kona, Rescue Beastie,Ashling, Rekindled,Uthros, Titanic Godcore,Marang River Regent,Omniscience,Lost in the Maze,Prismari Charm, andNorth Wind Avatar.
First Tuning Questions
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Card quantities: If
Omniscienceis often stranded, should the deck reduce copies, add more acceleration, or increase cheap selection aroundOpt,Stock Up, andWinternight Stories? IfOmnisciencewins immediately when resolved, should the deck keep four and tune the shell to survive until it matters? -
Mana base: If losses come from color failure, should the counts of
Starting Town,Stormcarved Coast,Dreamroot Cascade,Breeding Pool,Steam Vents,Stomping Ground,Multiversal Passage,Cavern of Souls,Island, orKavaron, Memorial Worldchange? If losses come from life loss, should shock-land usage or color ambition be reduced? -
Early game: If aggro wins before top-end matters, should the main deck add more early stabilizers or move sideboard cards such as
Spider-Sense,Fire Magic, orDracogenesisinto a larger anti-aggro plan? IfFormidable Speakerunderperforms, should it become more interaction, more lands, or more selection? -
Control plan: If control defeats single payoff turns, should
Voice of Victory,Omni-Changeling, the fourthMarang River Regent, the fourthStock Up, orTerror of the Peaksget more sideboard emphasis? Card text check required before treating any of these as protection, resilience, or anti-control pressure. -
Closer mix: If games stall after stabilization, should the list adjust the split among
Uthros, Titanic Godcore,Marang River Regent,North Wind Avatar,Ashling, Rekindled,Kona, Rescue Beastie,Terror of the Peaks, andOmniscience? Ask whether the problem is threat count, threat speed, evasion, or protection. -
Interaction mix: If
Lost in the MazeandPrismari Charmmiss key targets, should the deck change removal quantities or sideboardFire Magic,Origin of Metalbending,Spider-Sense, andDracogenesisdifferently? Keep changes tied to observed legal targets, not assumed card roles. -
Sideboard slots: If
Origin of Metalbending,Omni-Changeling,Voice of Victory, orDracogenesisrarely has matching legal text or matchups, should those slots become broader interaction, extra card selection, or more anti-aggro cards? IfFire Magicis consistently live, should the sideboard contain more copies or a main-deck equivalent? -
Role conflict: If hands split between ramping to
Omniscienceand playing midrange interaction, should the deck become more dedicated ramp or more resilient midrange? Use game logs to decide whether failures came from drawing the wrong half, sequencing the right half poorly, or keeping hands without a coherent role.
Veles Tactical Policy
Policy: Keep Coherent Mana And Velocity
Priority: High Decision families: mulligan Cards: Opt; Stock Up; Winternight Stories; Formidable Speaker; Kona, Rescue Beastie; Lost in the Maze; Prismari Charm Phase windows: pregame Runtime cues: opening hand; mulligan prompt Use when: the hand has visible lands that can cast at least one early spell and a path toward four or more mana. Avoid when: the hand has only top-end cards, no castable early spell, or colors that do not line up with visible costs. Instructions: Keep hands with early selection plus real mana; mulligan hands that rely on drawing multiple exact lands before acting. Card text check required for exact nonland functions. Pilot skill floor: medium No-API allowed: no Light-model allowed: yes
Policy: First Land And Color Setup
Priority: Medium Decision families: mana Cards: Starting Town; Stormcarved Coast; Stomping Ground; Dreamroot Cascade; Breeding Pool; Island; Multiversal Passage; Steam Vents; Cavern of Souls; Kavaron, Memorial World Phase windows: main phase; precombat main phase Runtime cues: land play legal actions; visible hand colors Use when: choosing the first land or typed source for a hand with early blue selection, red interaction, green setup, or creature-heavy threats. Avoid when: the rules engine shows only one legal land play. Instructions: Sequence lands to cast the next visible spell first, then preserve access to Kona, Rescue Beastie, Ashling, Rekindled, Uthros, Titanic Godcore, and Omniscience. Treat Cavern of Souls naming as a strategic mana choice tied to visible creature costs. Pilot skill floor: medium No-API allowed: no Light-model allowed: yes
Policy: Cast Early Selection Before Passing With Idle Mana
Priority: Medium Decision families: priority; selection Cards: Opt; Stock Up; Winternight Stories; Prismari Charm Phase windows: main phase; end step; opponent end step Runtime cues: legal actions include card-selection or draw spell text Use when: mana is available, no higher-priority interaction is required by visible board state, and hand needs lands, payoff, or stabilizer. Avoid when: holding mana is necessary for a visible interaction action against lethal or a stack threat. Instructions: Use cheap velocity to hit land drops and find payoffs; if Prismari Charm has modes, card text check required before selecting a mode. Pilot skill floor: low No-API allowed: no Light-model allowed: yes
Policy: Early Permanent Setup Gate
Priority: Medium Decision families: priority; mana Cards: Formidable Speaker; Kona, Rescue Beastie; Ashling, Rekindled; Kavaron, Memorial World Phase windows: main phase; precombat main phase Runtime cues: legal cast or play actions for setup permanent Use when: the visible board is not demanding immediate removal and the permanent advances mana, pressure, or future payoff deployment. Avoid when: tapping out exposes lethal damage or prevents required Lost in the Maze or Prismari Charm interaction. Instructions: Prefer the first enabling permanent over speculative top-end when it increases future legal actions. Card text check required for exact abilities. Pilot skill floor: medium No-API allowed: no Light-model allowed: yes
Policy: Omniscience Commitment Gate
Priority: High Decision families: priority; mana Cards: Omniscience; Uthros, Titanic Godcore; Marang River Regent; North Wind Avatar; Kona, Rescue Beastie; Ashling, Rekindled Phase windows: main phase; precombat main phase Runtime cues: legal action to cast Omniscience Use when: visible mana can cast Omniscience and the hand or board contains follow-up pressure, protection, or card flow. Avoid when: passing with interaction prevents immediate loss, or Omniscience resolves without visible follow-up and the opponent has strong public pressure. Instructions: Treat Omniscience as the defining tap-out gate; reason about life total, visible attackers, known disruption, and whether waiting is worse. Pilot skill floor: high No-API allowed: no Light-model allowed: yes
Policy: Execute Free Follow-Up After Omniscience
Priority: Medium Decision families: priority Cards: Omniscience; Uthros, Titanic Godcore; Marang River Regent; North Wind Avatar; Ashling, Rekindled; Kona, Rescue Beastie Phase windows: main phase Runtime cues: action:cast Uthros, Titanic Godcore; action:cast Marang River Regent; action:cast North Wind Avatar; action:cast Ashling, Rekindled; action:cast Kona, Rescue Beastie Use when: Omniscience is visible under your control and the legal action text offers one of the named casts. Avoid when: a legal interaction action must answer an opposing lethal stack object first. Instructions: After the commitment is already made, convert Omniscience into board presence before passing priority. Pilot skill floor: low No-API allowed: yes Light-model allowed: yes
Policy: Titanic Threat Commitment
Priority: Medium Decision families: priority; mana Cards: Uthros, Titanic Godcore; Marang River Regent; North Wind Avatar; Terror of the Peaks Phase windows: main phase; precombat main phase Runtime cues: legal cast action for large threat Use when: casting the threat stabilizes visible pressure, closes the game, or uses otherwise stranded mana. Avoid when: cheaper interaction prevents lethal or the threat cannot affect the current visible crisis. Instructions: Commit one large threat at a time against unknown removal unless the rules engine gives a clear immediate payoff. Card text check required for exact threat abilities. Pilot skill floor: medium No-API allowed: no Light-model allowed: yes
Policy: Spend Interaction On Survival Or Engine Protection
Priority: High Decision families: interaction; priority Cards: Lost in the Maze; Prismari Charm; Fire Magic; Spider-Sense; Origin of Metalbending; Dracogenesis Phase windows: combat; main phase; stack; end step Runtime cues: legal interaction action; visible opposing threat; stack object Use when: a legal action can reduce lethal pressure, answer a must-answer permanent, protect a committed engine, or stop a spell that invalidates Omniscience or a payoff. Avoid when: the target is low impact and holding interaction preserves survival against known visible pressure. Instructions: Card text check required for exact targets and modes; choose interaction based only on legal targets and public board state. Pilot skill floor: high No-API allowed: no Light-model allowed: yes
Policy: Prismari Charm Mode And Target Selection
Priority: Medium Decision families: interaction; selection Cards: Prismari Charm Phase windows: main phase; combat; stack; end step Runtime cues: legal Prismari Charm mode or target prompt Use when: the engine exposes finite legal modes or targets for Prismari Charm. Avoid when: card text is unavailable and the legal text does not identify what each mode does. Instructions: Card text check required; select the mode that addresses the current visible need: mana, cards, removal, or stack interaction only when the legal action text confirms that role. Pilot skill floor: medium No-API allowed: no Light-model allowed: yes
Policy: Combat Attack Gate
Priority: Medium Decision families: combat Cards: Kona, Rescue Beastie; Ashling, Rekindled; Uthros, Titanic Godcore; Marang River Regent; Formidable Speaker; North Wind Avatar; Terror of the Peaks; Omni-Changeling Phase windows: declare attackers Runtime cues: declare attacker prompt; legal attack actions Use when: attackers are legal and visible blockers, life totals, and crack-back pressure can be evaluated. Avoid when: attacking removes a needed blocker against lethal or exposes an engine creature without meaningful damage. Instructions: Attack when the board state supports pressure; keep stabilizing creatures back when the opponent's visible attack would punish tapping them. Pilot skill floor: medium No-API allowed: no Light-model allowed: yes
Policy: Combat Block And Survival Gate
Priority: High Decision families: combat Cards: Kona, Rescue Beastie; Ashling, Rekindled; Uthros, Titanic Godcore; Marang River Regent; Formidable Speaker; North Wind Avatar; Omni-Changeling Phase windows: declare blockers; combat damage Runtime cues: declare blocker prompt; visible incoming attackers Use when: opponent attacks and blocks can preserve life total, trade for key threats, or protect a future payoff turn. Avoid when: a no-block line is the only legal action or blocking sacrifices the only route to a visible lethal return attack. Instructions: Prioritize survival over preserving replaceable bodies; route multi-block and damage-assignment judgment through the model. Pilot skill floor: high No-API allowed: no Light-model allowed: yes
Policy: Deterministic No-Block Execution
Priority: Low Decision families: combat Cards: none Phase windows: declare blockers Runtime cues: action:no blocks Use when: the legal action list contains no block actions and contains action text for no blocks. Avoid when: any legal block action is visible. Instructions: Submit the no-block action only when the engine exposes no blocker alternatives. Pilot skill floor: low No-API allowed: yes Light-model allowed: yes
Policy: Cavern Creature Naming
Priority: Medium Decision families: mana; selection Cards: Cavern of Souls; Kona, Rescue Beastie; Ashling, Rekindled; Uthros, Titanic Godcore; Marang River Regent; Formidable Speaker; North Wind Avatar; Terror of the Peaks; Omni-Changeling Phase windows: land entry; mana choice prompt Runtime cues: Cavern of Souls name or type choice prompt Use when: Cavern of Souls requires a creature type/name decision and visible hand contains creature spells. Avoid when: the prompt lacks visible candidates or the hand has no creature spells to support. Instructions: Card text check required for exact naming mechanics; choose the option that casts the highest-density visible creature group or the immediate required creature. Pilot skill floor: medium No-API allowed: no Light-model allowed: yes
Policy: Target Opponent With Deterministic Lethal Payoff
Priority: High Decision families: interaction; priority Cards: Terror of the Peaks; Dracogenesis; Fire Magic Phase windows: main phase; combat; stack Runtime cues: action:target opponent Terror of the Peaks; action:target opponent Dracogenesis; action:target opponent Fire Magic Use when: legal action text identifies targeting the opponent and visible life total shows that resolving the action deals lethal damage. Avoid when: damage amount, target legality, or prevention is not visible in legal action text. Instructions: Use this only for exact lethal target execution after the engine exposes target-opponent text and lethal is visible. Pilot skill floor: low No-API allowed: yes Light-model allowed: yes
Policy: Selection From Library Or Cards Seen
Priority: Medium Decision families: selection Cards: Opt; Stock Up; Winternight Stories; Multiversal Passage Phase windows: main phase; end step; search or selection prompt Runtime cues: scry; surveil; search; reveal; choose card prompt Use when: the engine reveals finite candidates and the deck needs land, interaction, Omniscience, or a payoff. Avoid when: the prompt involves hidden information not exposed to the acting player. Instructions: Choose lands when missing mana, interaction when under pressure, Omniscience or threats when stable; card text check required for exact zone movement. Pilot skill floor: medium No-API allowed: no Light-model allowed: yes
Policy: Sideboard Plan Selection Gate
Priority: High Decision families: sideboard Cards: Origin of Metalbending; Omni-Changeling; Marang River Regent; Stock Up; Spider-Sense; Dracogenesis; Terror of the Peaks; Voice of Victory; Fire Magic Phase windows: sideboarding Runtime cues: sideboard prompt; matchup label; previous game public log Use when: choosing a legal post-board plan after Game 1 or Game 2. Avoid when: proposed changes violate registered 75, exceed sideboard copies, or cut unavailable main-deck cards. Instructions: Against fast creature pressure, prioritize Spider-Sense, Fire Magic, and Dracogenesis if legal; against control or grind, consider Voice of Victory, Stock Up, Marang River Regent, Omni-Changeling, and Terror of the Peaks. Card text check required for exact roles. Pilot skill floor: high No-API allowed: no Light-model allowed: yes
Policy: Optional Payment And Mana Preservation
Priority: Medium Decision families: mana; priority Cards: Prismari Charm; Omniscience; Kona, Rescue Beastie; Kavaron, Memorial World Phase windows: casting; payment prompt; priority Runtime cues: optional payment prompt; choose mana source prompt Use when: the engine asks for payment choices and visible mana could affect later interaction or payoff casting. Avoid when: the payment is mandatory and only one legal source exists. Instructions: Preserve colors for visible interaction and the next spell; pay optional costs only when the benefit is visible in legal text or already known from card text. Pilot skill floor: medium No-API allowed: no Light-model allowed: yes
Policy: Pass Priority With No Productive Legal Action
Priority: Low Decision families: priority Cards: none Phase windows: any priority window Runtime cues: action:pass Use when: legal actions contain pass, the stack is empty, no visible lethal or survival action is present, and all other legal actions are landless, targetless, or uncastable by engine output. Avoid when: any legal action casts Opt, Stock Up, Winternight Stories, interaction, Omniscience, or a payoff relevant to the visible board. Instructions: Pass only after checking visible legal actions, board pressure, stack, and mana; never pass because of assumed hidden information. Pilot skill floor: low No-API allowed: yes Light-model allowed: yes