145 KiB
Raw Permalink Blame History

Strategy Specifications

Deck Name And Archetype

Samwise Cat is a Historic Abzan food-sacrifice combo deck registered as 60 main-deck cards and 15 postboard cards. The supplied active validation contract says the list passes Historic deck-count and sideboard-size checks, so this guide should treat the registration as legal unless the runtime deck validator or rules engine reports a contrary result.

The registered strategic tags are combo, artifact, sacrifice, midrange, and food. The duplicated tag bundle resolves to a single practical identity: a creature-dense food engine deck that can win through a deterministic or semi-deterministic sacrifice loop, but can also play a compact midrange game with recursive threats, tutor effects, and post-board hate creatures.

The deck should be classified as a hybrid rogue build rather than a fully stock archetype. The core pairing of A-Cauldron Familiar and Samwise Gamgee signals a familiar food-loop kill pattern, but the exact configuration uses Historic-specific and digital-card choices such as Starting Town, A-Cauldron Familiar, Umbral Collar Zealot, Marionette Apprentice, Birthing Ritual, Naktamun Shines Again, and Juggernaut Peddler. A Veles pilot should therefore rely on this registered list and visible legal actions rather than importing assumptions from adjacent food, sacrifice, or collected-company shells.

The primary role is proactive combo-midrange, not pure control. The pilot should usually develop mana creatures and food infrastructure early, assemble Samwise Gamgee plus A-Cauldron Familiar plus a payoff or sacrifice outlet when legal, and pivot to grindy creature selection through Chord of Calling, Collected Company, Birthing Ritual, and Naktamun Shines Again when the board state or visible interaction makes immediate combo commitment unsafe.

The mana base is three-color Abzan with green early access as the operational bottleneck. Birds of Paradise, Gilded Goose, Chord of Calling, Birthing Ritual, Collected Company, and several creature setup lines reward early green; Samwise Gamgee and sideboard hate pressure white; A-Cauldron Familiar, Marionette Apprentice, Bartolomé del Presidio, and removal or graveyard postboard cards pressure black. The pilot should treat hands without stable early green or without a credible one-mana setup as suspect unless the visible matchup context demands a specific hate-card keep.

The registered main deck contains 4 A-Cauldron Familiar, 4 Birds of Paradise, 4 Gilded Goose, 4 Marionette Apprentice, 4 Samwise Gamgee, 4 Umbral Collar Zealot, 2 Badgermole Cub, 1 A-Haywire Mite, 1 Bartolomé del Presidio, 1 Juggernaut Peddler, 4 Chord of Calling, 1 Collected Company, 4 Birthing Ritual, 2 Naktamun Shines Again, and 20 lands. Every nonland main-deck card with two or more copies must receive explicit operational coverage later in this guide, especially the four-card clusters that define opening hands and tutor priorities.

The registered sideboard is 3 Deafening Silence, 3 Path to Exile, 2 Naktamun Shines Again, 1 Abrupt Decay, 1 Archon of Emeria, 1 Darkstar Banisher, 1 Dauthi Voidwalker, 1 Endurance, 1 Juggernaut Peddler, and 1 Phyrexian Revoker. Sideboard guidance must name only those cards as legal Side in: options and must cut only registered main-deck cards, with exact copy limits respected.

Opponent information is not supplied for this imported guide. Matchup sections should therefore use broad archetype labels and runtime-visible cues, prefix any metagame-only card names as opponent: when they appear in policy card fields, and avoid assuming hidden interaction, sideboard contents, commander-style protection, or format staples that are not visible through Veles state or public game history.

Thesis

Samwise Cat assembles a food-recursion sacrifice engine built around A-Cauldron Familiar, Samwise Gamgee, Marionette Apprentice, and a sacrifice outlet or repeatable food source. The cleanest plan is to develop early green mana, put Samwise Gamgee and A-Cauldron Familiar into the same game, turn food and creature movement into repeated life-drain pressure, and use Marionette Apprentice or a visible sacrifice outlet to convert small artifact and creature exchanges into a kill.

The deck wins by making ordinary game objects overlap: creatures enter, food is created, food is sacrificed, A-Cauldron Familiar returns, permanents leave the battlefield, and Marionette Apprentice punishes those movements. Chord of Calling, Birthing Ritual, Collected Company, and Naktamun Shines Again give the pilot multiple ways to find or rebuild those pieces, so the agent should prioritize engine continuity over isolated card-for-card trades unless survival, lethal, or a decisive opposing engine requires interaction.

The deck is not trying to be a generic Abzan good-stuff pile. Birds of Paradise, Gilded Goose, Starting Town, and the green shock/check-style lands should be used to accelerate toward specific engines, not to cast disconnected threats on curve. Badgermole Cub, Umbral Collar Zealot, Juggernaut Peddler, A-Haywire Mite, and Bartolomé del Presidio are support pieces whose exact tactical value depends on visible legal actions and card text; Card text check required for any unfamiliar digital or modified text before treating one as a deterministic combo piece.

The pilot should prioritize green setup first, engine density second, and payoff conversion third. Keep hands that can cast Birds of Paradise or Gilded Goose early and then deploy Samwise Gamgee, Birthing Ritual, Chord of Calling, or a payoff; be skeptical of hands that contain only payoffs and lands without a creature or food path. When under pressure, stabilize with bodies and life movement before committing a fragile combo line; when the opponent is slow or shields are visibly down, use tutor and selection effects to assemble the loop before they can force a fair game.

Role Package

  • Threats: A-Cauldron Familiar is the recursive pressure piece and should be preserved or rebought when food access is available. Marionette Apprentice is the drain payoff that makes artifact and creature attrition lethal instead of merely incremental. Umbral Collar Zealot and Badgermole Cub are creature-pressure and engine-support cards, but Card text check required before assigning exact combat or combo obligations. Bartolomé del Presidio can become a board threat if its visible sacrifice ability is available and the sacrificed permanent advances the engine or protects a key line.

  • Payoffs: Marionette Apprentice is the main payoff for sacrificing or losing artifacts and creatures. A-Cauldron Familiar is both payoff and engine because repeated entries can change life totals while enabling Samwise Gamgee food production. Samwise Gamgee is a payoff when creature entries create food or recursion value, but should be treated as an engine piece first unless the visible rules text shows a direct winning action.

  • Engines: Samwise Gamgee plus A-Cauldron Familiar is the central food loop foundation. Gilded Goose supplies food and mana conversion, while Birthing Ritual turns creature density into continuing selection if the board supports it. Bartolomé del Presidio is the registered sacrifice outlet most likely to convert spare food-adjacent permanents or recursive creatures into repeated triggers, subject to visible legality.

  • Velocity: Chord of Calling is the most important precision tool because it can turn a board of smeach creature into the missing creature at instant speed when legal. Collected Company is a burst-selection effect for finding multiple creatures, but the agent must respect the actual legal reveal and choice set. Birthing Ritual is slower velocity that rewards keeping disposable creatures on the battlefield through the end step. Naktamun Shines Again is recursion or rebuild texture; Card text check required for exact target and timing policy.

  • Interaction: A-Haywire Mite is the main-deck utility interaction slot for opposing artifacts or enchantments when its action is legal. Sideboard interaction expands into Path to Exile, Abrupt Decay, Darkstar Banisher, Phyrexian Revoker, Dauthi Voidwalker, Endurance, Deafening Silence, and Archon of Emeria. Do not fire interaction merely because it is available; spend it on visible cards that stop the food loop, race the drain engine, invalidate graveyard recursion, or prevent Chord of Calling and Birthing Ritual from taking over.

  • Protection: Protection is mostly structural, not spell-based. Redundancy from four A-Cauldron Familiar, four Samwise Gamgee, four Marionette Apprentice, four Gilded Goose, four Birds of Paradise, four Chord of Calling, and four Birthing Ritual lets the deck rebuild after removal. Sequence so that a single removal spell does not strand food without A-Cauldron Familiar, a payoff without sacrifice fodder, or Chord of Calling without creatures to convoke.

  • Recursion: Naktamun Shines Again and the recursive text on A-Cauldron Familiar are the main registered recursion cues. Samwise Gamgee may also provide recursion or historic-card value if visible text confirms the condition and costs. Use recursion to restore engine pieces before buying back low-impact creatures unless the current board requires blockers or mana.

  • Mana: Birds of Paradise and Gilded Goose are the preferred early accelerants, with Gilded Goose also supporting food counts. Starting Town, Razorverge Thicket, Temple Garden, Blooming Marsh, Godless Shrine, Nurturing Peatland, Overgrown Tomb, Forest, and Mana Confluence must support early green first, then white for Samwise Gamgee and sideboard hate, then black for A-Cauldron Familiar, Marionette Apprentice, Bartolomé del Presidio, and graveyard or removal cards.

  • Sideboard modules: Deafening Silence and Archon of Emeria are anti-spell-chain pressure pieces. Path to Exile, Abrupt Decay, and Darkstar Banisher are removal or answer modules. Dauthi Voidwalker and Endurance are graveyard modules. Phyrexian Revoker is activated-ability disruption. Extra Naktamun Shines Again and Juggernaut Peddler support grindy matchups where rebuilding and resource density matter more than speed.

Primary Win Conditions

  • Samwise food recursion drain is the default kill path: assemble Samwise Gamgee, A-Cauldron Familiar, repeatable food access, and Marionette Apprentice so creature entries, food sacrifice, and permanent movement convert into life-drain pressure. Prioritize this line when the hand or board already contains two engine pieces, when Chord of Calling can find the missing creature, or when Birthing Ritual can keep finding replacement bodies. Execute only through legal actions shown by the rules engine; if exact A-Cauldron Familiar or Samwise Gamgee digital text differs, Card text check required before treating the loop as deterministic.

  • Marionette Apprentice turns attrition into lethal: protect or tutor for Marionette Apprentice when food, A-Cauldron Familiar, Gilded Goose, expendable creatures, or Bartolomé del Presidio can create repeated artifact-or-creature death triggers. Prioritize this path against board stalls, creature mirrors, and opponents using spot removal on individual creatures, because each exchange can shorten the game. Disruption matters most when the opponent can remove Marionette Apprentice before the sacrifice sequence, exile A-Cauldron Familiar from the graveyard, or stop food production; in those spots, rebuild redundancy before spending all food.

  • Chord of Calling is the main conversion spell: use existing creatures, Birds of Paradise, Gilded Goose, Marionette Apprentice tokens if present, and spare bodies to convoke for the missing payoff or engine piece at the last tactically useful moment. Prioritize Chord of Calling when the visible board can pay for it without sacrificing survival, when the opponent is tapped low, or when a specific creature immediately changes the board. Do not Chord for a generic body if a legal line can instead complete Samwise Gamgee plus A-Cauldron Familiar, find Marionette Apprentice for a kill, or find A-Haywire Mite to unlock a blocked engine.

  • Birthing Ritual wins long games by selection density: keep creatures on board into the relevant trigger window and use Birthing Ritual to find missing creatures instead of overtrading early. Prioritize this path when removal has broken the first combo attempt, when the opponent is slow, or when the hand has many smeach creature but no payoff. Card text check required for exact reveal, sacrifice, and timing details; follow the visible legal selection set rather than assuming access to any creature in the library.

Secondary Win Conditions

  • Small-creature pressure is the backup plan: attack with A-Cauldron Familiar, Birds of Paradise, Gilded Goose, Marionette Apprentice, Samwise Gamgee, Badgermole Cub, Umbral Collar Zealot, Juggernaut Peddler, and Bartolomé del Presidio only when combat does not expose a necessary engine piece to a bad trade. Prioritize chip damage when the opponent spends turns answering Birthing Ritual or Samwise Gamgee and the board can still rebuild. Card text check required for Badgermole Cub, Umbral Collar Zealot, and Juggernaut Peddler before assigning them special combat, growth, or engine duties.

  • Naktamun Shines Again is the rebuild-to-win line: use it to recover key creatures after removal or sweepers when the visible target set includes engine pieces or pressure that matters this turn cycle. Prioritize returning Samwise Gamgee, Marionette Apprentice, A-Cauldron Familiar, or mana creatures according to the current bottleneck: engine, payoff, recursion, or mana. Card text check required for exact target limits and timing; never assume it can return a card type or mana value not shown as legal.

  • Collected Company is the burst-pressure line: cast it when finding two creatures can stabilize, threaten a near-term combo, or rebuild after interaction. Prioritize Collected Company over slower development when the opponent is presenting lethal pressure, when holding mana open also represents Chord of Calling, or when the hand lacks enough bodies for Birthing Ritual. Select creatures from the actual revealed legal options; do not assume the library contains or reveals a missing payoff.

  • Bartolomé del Presidio can become a sacrifice-threat bridge: use visible sacrifice actions when sacrificing a permanent advances Marionette Apprentice drain, protects value from removal, grows a lethal attacker, or cashes in a creature that would die anyway. Do not sacrifice core engine pieces just to make a larger attacker unless lethal, survival, or a replacement copy makes the exchange favorable.

Emergency Lines

  • When behind on life, stabilize before assembling elegance: use food life gain if legal, preserve blockers, and prefer Gilded Goose, A-Cauldron Familiar recursion, and creature deployment over speculative Birthing Ritual setup. If the opponent has visible lethal next turn, choose legal blocks, life-gain actions, or removal-tutor lines before value selection.

  • When behind on board, trade only disposable pieces: protect Samwise Gamgee, Marionette Apprentice, and the only food source unless the trade prevents lethal. Use Chord of Calling for a blocker or A-Haywire Mite only when that concrete legal creature solves the visible board better than waiting for a combo piece.

  • When behind on cards, lean on Birthing Ritual, Collected Company, Naktamun Shines Again, and Nurturing Peatland only when the mana and life costs are acceptable. Avoid spending Chord of Calling as a low-impact tutor if the game is likely to require it as the only way to find Marionette Apprentice or Samwise Gamgee later.

  • When behind on mana, prioritize Birds of Paradise, Gilded Goose, green sources, and land drops over colored luxury lines. Do not sacrifice Gilded Goose food for value if that food is needed for mana or A-Cauldron Familiar recursion on the next legal sequence.

  • When graveyard recursion is disrupted, pivot to board presence and selection: treat A-Cauldron Familiar as a normal creature until food recursion is legal again, and use Birthing Ritual or Chord of Calling to find fresh copies rather than fighting over inaccessible graveyard lines.

  • When win conditions are removed, rebuild by role rather than by name: replace missing engine with Samwise Gamgee or Gilded Goose, replace missing payoff with Marionette Apprentice or combat pressure, and replace missing velocity with Chord of Calling, Collected Company, or Birthing Ritual. If no engine remains, attack, trade carefully, and preserve Naktamun Shines Again for the first legal high-impact recovery target.

Resource Model

  • Life is a spendable buffer, not the primary engine: use Mana Confluence, shock-land sequencing with Temple Garden, Godless Shrine, and Overgrown Tomb, Nurturing Peatland activation, and combat damage only when the exchange advances mana stability, combo assembly, or survival. Treat food life gain from Gilded Goose, Samwise Gamgee, A-Cauldron Familiar lines, or other visible food actions as a way to buy one more turn cycle, but do not cash food in for life if that same food is required for mana, recursion, or Marionette Apprentice pressure.

  • Hand cards convert into board density: this deck wants multiple low-cost creatures in play because Birds of Paradise, Gilded Goose, A-Cauldron Familiar, Marionette Apprentice, Samwise Gamgee, and Umbral Collar Zealot are bodies, convoke material, Birthing Ritual material, and sacrifice texture. Keep hands that deploy mana plus an engine or selection piece; be skeptical of hands that have Chord of Calling, Collected Company, or Naktamun Shines Again but cannot put early creatures onto the battlefield.

  • Mana is both casting resource and creature resource: Birds of Paradise and Gilded Goose accelerate, but they also affect Chord of Calling math, combat blocks, sacrifice decisions, and recovery after removal. Preserve at least one green source and one creature-mana source when the hand depends on Chord of Calling, Collected Company, Birthing Ritual, or post-board Abrupt Decay and Endurance timing.

  • Board presence is the main currency: do not trade away Samwise Gamgee, Marionette Apprentice, the only food maker, or the only sacrifice outlet unless the legal exchange prevents lethal, produces an immediate drain kill, or protects against a worse visible loss. Spare A-Cauldron Familiar copies, mana creatures no longer needed for colors, and tokens or expendable bodies can become convoke, blockers, Birthing Ritual fodder, or sacrifice fuel.

  • Graveyard access is conditional value: A-Cauldron Familiar, Naktamun Shines Again, and Endurance-adjacent games care about graveyards, but the agent must follow visible legal targets rather than assuming recursion. If A-Cauldron Familiar is exiled, graveyard-locked, or not legally actionable, pivot to Marionette Apprentice triggers, Birthing Ritual selection, Collected Company rebuilds, and small-creature pressure.

  • Exile is mostly a denial zone: track opponent exile effects, Dauthi Voidwalker interactions, Path to Exile outcomes, and any cards exiled by rules-engine actions as public information when visible. Do not plan to recover exiled combo pieces unless the rules engine exposes an exact legal action.

  • Lands are role commitments: green lands enable starts, black-white lands enable A-Cauldron Familiar, Marionette Apprentice, Bartolomé del Presidio, Naktamun Shines Again, and sideboard removal, and Nurturing Peatland converts excess lands plus life into cards. Starting Town text must be checked at runtime; sequence it according to visible color, tapped, and utility rules rather than assumed behavior.

  • Sacrifice fodder has a hierarchy: sacrifice food before creatures when the legal action only needs an artifact and food is not needed for A-Cauldron Familiar or Gilded Goose mana; sacrifice expendable creatures before Samwise Gamgee or Marionette Apprentice; sacrifice engine pieces only for lethal, survival, or a replacement line already visible.

  • Tempo is gained by forcing inefficient answers: deploy cheap bodies early, make the opponent answer Samwise Gamgee or Birthing Ritual, then use Chord of Calling, Collected Company, or Naktamun Shines Again after they spend mana. Against fast pressure, tempo means blocking, gaining life, and using Path to Exile or Abrupt Decay after sideboarding instead of waiting for perfect combo texture.

  • Information is a resource for commitment gates: commit Chord of Calling, Collected Company, Bartolomé del Presidio sacrifices, and Naktamun Shines Again targets after checking visible mana, stack objects, known removal, graveyard hate, and lethal clocks. Do not infer hidden cards beyond archetype guidance.

  • Sideboard bullets convert narrow text into time: Deafening Silence and Archon of Emeria slow spell-chain opponents; Path to Exile, Abrupt Decay, Darkstar Banisher, and Phyrexian Revoker answer specific permanents or creatures; Dauthi Voidwalker and Endurance pressure graveyard plans; extra Naktamun Shines Again and Juggernaut Peddler increase recovery or grind when legal text supports that role.

Mana Guide

  • Green mana is the opening priority: keep most hands only if they can cast Birds of Paradise, Gilded Goose, Birthing Ritual, Chord of Calling setup creatures, or Collected Company on curve. A hand with no green source needs a strong reason from visible rules-engine output, because the decks acceleration, selection, and convoke plan all bottleneck on green.

  • White and black mana are secondary but required: Samwise Gamgee and sideboard Path to Exile pressure white availability, while A-Cauldron Familiar, Marionette Apprentice, Bartolomé del Presidio, Naktamun Shines Again, Abrupt Decay, Dauthi Voidwalker, and some sacrifice lines pressure black. Prefer land sequences that produce green first, then unlock white-black by the turn the hand can deploy payoff or interaction.

  • Shock lands should be paid for only with a purpose: take damage from Temple Garden, Godless Shrine, or Overgrown Tomb when the untapped mana casts a current-turn creature, protects Chord of Calling math, enables a sideboard answer, or prevents a missed curve. Let them enter tapped when the hand already has an untapped play and the life total is under pressure.

  • Fast lands are best early: lead Razorverge Thicket or Blooming Marsh when they cast Birds of Paradise, Gilded Goose, Samwise Gamgee, Birthing Ritual, or A-Cauldron Familiar before they risk entering awkwardly later. Preserve flexible shock lands when the future color requirement is not yet known.

  • Utility lands require caution: use Nurturing Peatland for colored mana until the hand has enough lands and life to cash it in without delaying Chord of Calling, Collected Company, Naktamun Shines Again, or postboard interaction. Use Mana Confluence to fix decisive turns, but count repeated pain as a real cost against aggressive boards.

  • Starting Town sequencing is text-dependent: Card text check required for exact color, tapped, or utility behavior. If the rules engine shows it as the only untapped green source, use it to cast Birds of Paradise, Gilded Goose, or Birthing Ritual; if it is tapped or conditional, plan land order around the visible legal mana it actually provides.

  • Play land before draw when mana affects the action set: make the land drop before casting Chord of Calling, Collected Company, Birthing Ritual, Naktamun Shines Again, or any sideboard answer if the extra mana changes legal actions this turn. Hold the land until after a draw or selection action when Nurturing Peatland, Birthing Ritual, Collected Company, or another legal reveal could change which color source should be played.

  • Keep mana hands by function, not count alone: two lands plus Birds of Paradise or Gilded Goose is strong if at least one land casts the mana creature; three lands plus Birthing Ritual or Samwise Gamgee is keepable when colors line up; one-land hands need a castable mana creature and a low-risk plan. Mulligan hands that cannot cast early green spells, cannot deploy creatures for Chord of Calling, or require multiple painful lands against visible fast pressure.

  • Spend creature mana after checking convoke: tapping Birds of Paradise or Gilded Goose for mana can reduce Chord of Callings creature count, remove a blocker, or shrink sacrifice texture. When Chord of Calling is a live plan, compare tapping lands first against preserving creatures for convoke.

  • Food mana is not free: Gilded Goose may turn food into mana if legal, but that food may also represent A-Cauldron Familiar recursion, life buffer, or Marionette Apprentice damage. Spend food for mana when it casts a decisive engine, tutor, interaction spell, or survival play; conserve it when the same turn can progress with lands or creature mana.

Mulligan Guide

  • Strong keeps start with green mana plus engine texture: keep two lands with Birds of Paradise or Gilded Goose plus Samwise Gamgee, Birthing Ritual, Chord of Calling, Marionette Apprentice, or A-Cauldron Familiar. Keep three-land hands with Birthing Ritual and two low-cost creatures, because they turn every redundant body into selection pressure.

  • Medium keeps need one clear bridge: keep two or three lands with Samwise Gamgee plus A-Cauldron Familiar or Gilded Goose even without Birthing Ritual, and keep creature-heavy hands with Chord of Calling when they can convoke by turn three. Keep Collected Company hands when the mana can reach four and the early creatures are not all fragile payoffs.

  • Risky keeps are allowed only with a visible payoff: one land plus Birds of Paradise or Gilded Goose is keepable on the play when the land casts the mana creature and the hand has another cheap play; on the draw it is better if the second-turn action is already legal after any land. A hand relying on Mana Confluence or multiple shock lands is risky against fast pressure unless it produces immediate stabilization.

  • Automatic ships lack functional green or early board: mulligan hands with no green source, no castable one-drop, and no turn-two engine. Mulligan hands full of Chord of Calling, Collected Company, Naktamun Shines Again, and lands if they cannot put creatures onto the battlefield early. Mulligan hands with only A-Cauldron Familiar and no food, sacrifice, or engine support unless matchup pressure makes blocking and life drain relevant.

  • Matchup-dependent keeps change by speed: against spell-chain or graveyard opponents after sideboarding, hands with Deafening Silence, Archon of Emeria, Dauthi Voidwalker, or Endurance can keep slower engine texture if colors work. Against creature pressure, prioritize Gilded Goose, Samwise Gamgee, A-Cauldron Familiar, Marionette Apprentice, and Path to Exile over speculative Birthing Ritual hands.

  • Play/draw adjustment is tempo-based: on the play, keep hands that curve Birds of Paradise or Gilded Goose into Samwise Gamgee or Birthing Ritual because initiative matters. On the draw, demand either more interaction, more redundant mana, or a cleaner recovery card such as Naktamun Shines Again, because the opponent gets the first pressure point.

  • Trap hands look powerful but do nothing early: ship hands with Chord of Calling and Collected Company but only one creature, hands with Samwise Gamgee but no food maker or companion piece, and hands with Naktamun Shines Again before any graveyard or battlefield has meaningful targets. Treat Badgermole Cub, Umbral Collar Zealot, Juggernaut Peddler, and Starting Town as Card text check required when evaluating text-dependent keeps.

Turn Arc

  • Turn 1 prioritizes mana and food setup: cast Birds of Paradise when color fixing and acceleration matter most, or cast Gilded Goose when food enables A-Cauldron Familiar, future mana, or life buffering. Cast A-Cauldron Familiar only when the hand already has food or sacrifice texture; otherwise prefer the mana creature that unlocks turn-two Samwise Gamgee or Birthing Ritual.

  • Turn 2 establishes the engine: cast Samwise Gamgee when food or creature entries can matter immediately, cast Birthing Ritual when a creature is already present and future selection is planned, or deploy Marionette Apprentice when sacrifice, artifact, or token traffic is likely. Deviate for postboard interaction when the opponent presents a must-answer permanent or spell pattern.

  • Turn 3 is the first commitment check: use Chord of Calling only when the visible board, mana, and convoke creatures produce a specific needed card or protect against falling behind. Add Birthing Ritual plus another creature when grinding is better than committing, or cast Collected Company if the action is legal and the opponent is tapped low or the board requires immediate bodies.

  • Turns 4-5 convert texture into a win path: assemble Samwise Gamgee, A-Cauldron Familiar, Marionette Apprentice, food, and sacrifice outlets when legal actions show the loop pieces; otherwise grind through Birthing Ritual, Collected Company, and Naktamun Shines Again. Use Bartolomé del Presidio or A-Haywire Mite only according to visible legal sacrifice, removal, or disruption text; do not assume hidden value.

  • Late game favors recursive pressure and exact lethal math: preserve food if A-Cauldron Familiar recursion or Marionette Apprentice triggers can close the game, and cash in Nurturing Peatland only when the mana is no longer needed for Chord of Calling, Collected Company, Naktamun Shines Again, or interaction. Use Naktamun Shines Again to rebuild only after checking visible graveyard targets and opposing graveyard hate.

  • Deviation rule is survival first, combo second: block early when life total or board state makes racing unsafe, spend Path to Exile, Abrupt Decay, Darkstar Banisher, or Phyrexian Revoker after sideboarding when the target is visible and urgent, and delay fragile combo commitment when open interaction or known disruption makes waiting better. Respect every legal-action list from Veles; never force a planned turn arc through an action the engine does not expose.

Card Roles

  • A-Cauldron Familiar is a recurring pressure, sacrifice, and life-total stabilizer piece, but its exact loop timing must follow the visible legal actions Veles exposes. Cast it early when Gilded Goose, Samwise Gamgee, food, Marionette Apprentice, or Bartolomé del Presidio makes the body matter; hold it only when another one-drop creates more mana or a more important engine. Do not spend food casually if A-Cauldron Familiar can return, drain, block, or create lethal Marionette Apprentice pressure. Against removal-heavy decks, repeated A-Cauldron Familiar actions are a way to keep material flowing without overcommitting premium creatures.

  • Birds of Paradise is the cleanest acceleration and color smoothing card, so prioritize it when the hand contains Birthing Ritual, Chord of Calling, Collected Company, Samwise Gamgee, or postboard interaction that needs exact colors. Protect its mana role by sequencing lands so losing Birds of Paradise does not strand black or white cards. In Chord of Calling turns, compare using Birds of Paradise as mana against keeping it untapped as convoke material; the legal action list may offer different Chord sizes depending on that choice. Do not attack with Birds of Paradise unless the engine output says it can and the damage is materially relevant.

  • Gilded Goose is both acceleration and food infrastructure, so cast it over Birds of Paradise when food matters immediately for A-Cauldron Familiar, Samwise Gamgee, Marionette Apprentice, or life buffering. Treat the first food as a contested resource: it can become mana, life, sacrifice fuel, or recursion fuel. Spend Gilded Goose food for mana when it enables Birthing Ritual, Chord of Calling, Collected Company, a decisive postboard card, or a same-turn combo setup; conserve it when the board already develops through lands and creatures. Against fast decks, the life-gain mode can be relevant only when Veles exposes it and the tempo loss is survivable.

  • Marionette Apprentice is the main drain payoff and the card that turns food, creatures, tokens, and sacrifice actions into a kill. Cast it before sacrificing expendable artifacts or creatures when legal sequencing allows, because delayed deployment can miss damage triggers. Preserve Marionette Apprentice against open interaction if the hand has no redundancy and the board is not forcing action; deploy it into removal when pressure, lethal math, or Birthing Ritual grinding makes waiting worse. In combat, its body is less important than its trigger role unless blocking prevents lethal or preserves enough life to execute the engine.

  • Samwise Gamgee is the food engine and historic recursion bridge, so it is a priority turn-two play when another nontoken creature can follow or when food enables A-Cauldron Familiar. Sequence Samwise Gamgee before low-cost creatures when possible, because later creatures may create food that changes legal recursion, mana, or drain lines. Card text check required for any runtime-specific digital wording, but treat visible food generation and graveyard-return actions as high-value only when Veles exposes them. Against removal, do not assume Samwise Gamgee survives; if the hand has Gilded Goose or Birthing Ritual, build a backup resource path before committing all food math to Samwise Gamgee.

  • Umbral Collar Zealot is a four-copy engine or support creature whose exact tactical role is text-dependent; Card text check required before relying on any specific ability. Cast it when Veles legal actions and visible text indicate it advances the sacrifice, food, artifact, or combat plan more than holding mana for Chord of Calling. Do not treat it as automatic combo material unless the rules engine exposes a concrete action connecting it to A-Cauldron Familiar, Marionette Apprentice, Samwise Gamgee, food, or sacrifice choices. In mulligans and Birthing Ritual chains, value it as a redundant creature body unless revealed card text shows a higher-priority role.

  • Badgermole Cub is a two-copy support creature whose exact tactical ceiling is text-dependent; Card text check required for its abilities. Use it as early board texture when the hand needs a creature for Birthing Ritual, Chord of Calling convoke, pressure, or blocking. Do not keep a weak hand solely because it contains Badgermole Cub unless its visible text and legal actions already solve the matchup problem. If it rewards food, creatures, counters, or graveyard activity at runtime, prefer sequencing it before the action it rewards rather than after the trigger window has passed.

  • A-Haywire Mite is a one-copy tutor target and utility answer, but Card text check required for the exact Arena wording and legal targets. Do not main-phase it blindly when Chord of Calling can find it at a more precise window. Use it when Veles exposes a legal action against a visible artifact, enchantment, or other valid permanent that materially blocks the combo, wins the race, or threatens immediate loss. If no valid target is visible, it can still be a low-cost body for Birthing Ritual or Chord of Calling, but avoid trading away the only answer if the opponents public deck context suggests a more dangerous permanent is likely.

  • Bartolomé del Presidio is a one-copy sacrifice outlet and Chord of Calling target if its visible legal actions support sacrificing creatures or artifacts. Deploy it when A-Cauldron Familiar, food, Marionette Apprentice, or recursive bodies turn sacrifices into damage, life swings, selection, or board growth. Do not sacrifice important engine creatures just because the action is legal; require lethal math, survival, protection from removal, or a clear resource conversion. Against creature decks, Bartolomé del Presidio can make blocks awkward, but the agent should still check whether keeping material for Chord of Calling or Birthing Ritual is better.

  • Juggernaut Peddler is a one-copy main-deck flexible piece whose exact text is important; Card text check required before treating it as interaction, engine, or payoff. Because another Juggernaut Peddler exists in the sideboard, track whether the main copy is functioning as a tutor target, value creature, or matchup-specific tool from visible actions. Cast it when it creates immediate legal value or stabilizes the board; hold it when Chord of Calling or Birthing Ritual can access it at a better timing. Do not assume a hidden mode or digital conjure/selection result unless Veles displays it.

  • Chord of Calling is the primary instant-speed selector and the most important reason to preserve creatures, so cast it only for a named purpose visible from the board and legal action text. Use Chord of Calling to assemble missing combo pieces, find A-Haywire Mite, find Bartolomé del Presidio, find Marionette Apprentice, find Samwise Gamgee, or add a needed blocker when the current game state demands it. Avoid firing Chord of Calling merely because enough mana exists; the deck gains leverage by waiting until opponent end step, combat, or a known target window when the rules engine permits. Count convoke carefully because tapping a creature can remove a blocker, mana source, or sacrifice object.

  • Collected Company is a one-copy burst card that converts four mana into board presence, but its value depends on legal timing, deck contents, and visible pressure. Cast it when finding two creatures materially improves combo assembly, combat survival, or post-removal recovery. Prefer end-step casting when available and when passing does not waste a crucial priority window; cast main phase when the hit creatures must attack, block, feed Birthing Ritual, or create food before another action. Do not rely on Collected Company to find a specific singleton if Chord of Calling can directly find the needed card.

  • Birthing Ritual is the grinding engine and selection filter, so deploy it early when the board already has expendable creatures or when the hand can keep feeding it. Use it to turn redundant A-Cauldron Familiar, Birds of Paradise, Gilded Goose, food-linked bodies, or stalled creatures into more relevant threats. Do not sacrifice the only Samwise Gamgee, Marionette Apprentice, or mana creature without checking whether the resulting legal selections actually advance the plan. Against disruption, Birthing Ritual is often safer than committing all combo pieces at once, but it is slower against decks that punish noncombat setup.

  • Naktamun Shines Again is the main-deck rebuild and recursion spell, but Card text check required for exact target limits, timing, and copied/returned characteristics. Hold it until the graveyard contains meaningful creatures or engine pieces unless casting it stabilizes immediately. Use it after removal, sweepers, sacrifice chains, or trades to rebuild Samwise Gamgee, Marionette Apprentice, A-Cauldron Familiar, mana creatures, or support creatures according to visible legal targets. Do not cast it into graveyard hate or with empty/low-impact targets simply to spend mana.

  • Starting Town is a four-copy land and likely important fixing or setup land, but Card text check required for exact digital text. Sequence it early when it provides the colors needed for Birds of Paradise, Gilded Goose, Samwise Gamgee, Birthing Ritual, and Chord of Calling. Do not assume it enters untapped, fixes all colors, or carries a creature type unless Veles visible state confirms. When multiple lands are available, choose the land that preserves future black, white, and green action density while minimizing life loss.

  • Razorverge Thicket, Temple Garden, Blooming Marsh, Godless Shrine, Overgrown Tomb, Forest, Mana Confluence, and Nurturing Peatland define the pain-versus-speed choices. Use untapped green early for Birds of Paradise and Gilded Goose; preserve black and white for A-Cauldron Familiar, Marionette Apprentice, Samwise Gamgee, Naktamun Shines Again, and postboard cards. Take shock or Mana Confluence damage when it enables a decisive engine or interaction spell; choose tapped or lower-pain lines when the same legal curve remains available. Cash in Nurturing Peatland only when extra cards matter more than land drops, Chord of Calling size, Collected Company, Naktamun Shines Again, or postboard interaction.

Card Hover Notes

A-Cauldron Familiar

  • Deck role: Main deck, 4 copies, core recursive drain piece.
  • Role type: mechanic enabler; engine fuel/material; lifegain/stabilization; threat/clock.
  • Deck-specific job: Enters to make each opponent lose 1 life while you gain 1 life, then returns from graveyard by sacrificing a Food made by Gilded Goose or Samwise Gamgee.
  • Timing: Cast early when Food access is already present or Samwise Gamgee can turn later nontoken creatures into replacement Food; return it when the entry drain, body, or Marionette Apprentice trigger matters more than preserving that Food.
  • Inputs / outputs: Consumes one Food from A-Cauldron Familiars graveyard ability; produces a 1/1 body, a life swing, Chord of Calling convoke material, Birthing Ritual material, and sacrifice material for Umbral Collar Zealot or Bartolomé del Presidio.
  • Partners / packages: Samwise Gamgee creates Food from later nontoken creatures; Gilded Goose creates or spends Food; Marionette Apprentice drains when A-Cauldron Familiar or a Food leaves the battlefield; Umbral Collar Zealot and Bartolomé del Presidio sacrifice it.
  • Role peers: No direct peer; closest role overlap is Naktamun Shines Again as a rebuild card and Gilded Goose as Food infrastructure.
  • Failure modes: It cannot block, so do not count it as defensive material; sacrificing the last Food can break Gilded Goose mana or Samwise Gamgee historic recursion.
  • Matchup / visibility hooks: Strong into removal-heavy and racing games where repeated life swings matter; weak into graveyard exile from cards answered by Dauthi Voidwalker, Endurance, Abrupt Decay, A-Haywire Mite, or Phyrexian Revoker only when those exact cards match the visible hate.

Birds of Paradise

  • Deck role: Main deck, 4 copies, core mana resource.
  • Role type: mana/fixing/ramp; role glue; protection/evasion.
  • Deck-specific job: Turns a green source into any-color access for Samwise Gamgee, Marionette Apprentice, Bartolomé del Presidio, Chord of Calling, Collected Company, Naktamun Shines Again, and postboard interaction.
  • Timing: Prefer turn one when the hand has Birthing Ritual, Samwise Gamgee, Chord of Calling, Collected Company, or off-color spells; later, decide whether tapping it for mana is better than leaving it as convoke material or a blocker for small flying pressure.
  • Inputs / outputs: Consumes one green mana to cast; produces one mana of any color and a creature body for Chord of Calling, Birthing Ritual, Collected Company hit density, Umbral Collar Zealot, or Bartolomé del Presidio.
  • Partners / packages: Enables early Samwise Gamgee, Birthing Ritual, Chord of Calling, Collected Company, Path to Exile, Abrupt Decay, Endurance, Archon of Emeria, and Darkstar Banisher.
  • Role peers: Gilded Goose is the closest peer; Birds of Paradise fixes without Food costs, while Gilded Goose adds Food and later spends Food for any color.
  • Failure modes: Removal can strand black-white costs if lands do not already cover them; tapping it for Chord of Calling can remove a needed mana source or blocker.
  • Matchup / visibility hooks: Prioritize against combo and midrange to accelerate engines; block with it against aggro only when life total or lethal math is more important than future colors.

Gilded Goose

  • Deck role: Main deck, 4 copies, core Food mana engine.
  • Role type: mana/fixing/ramp; mechanic enabler; lifegain/stabilization; engine fuel/material.
  • Deck-specific job: Creates the first Food, converts Food into any-color mana, and gives A-Cauldron Familiar, Samwise Gamgee, and Marionette Apprentice a shared resource to fight over.
  • Timing: Cast early when A-Cauldron Familiar, Samwise Gamgee, Marionette Apprentice, or color fixing matters; activate {1}{G}, {T} to create Food when the game is about Cat recursion, life buffer, or future mana rather than immediate tempo.
  • Inputs / outputs: Enters with a Food token; taps and sacrifices a Food for one mana of any color; can spend {1}{G} and tap to create a Food; Food can also be sacrificed for 3 life through the tokens own ability.
  • Partners / packages: A-Cauldron Familiar uses Food to return; Samwise Gamgee adds more Food from nontoken creatures and can sacrifice three Foods for a historic card; Marionette Apprentice drains when Food goes to graveyard from battlefield; Chord of Calling uses Gilded Goose as convoke material.
  • Role peers: Birds of Paradise fixes more cleanly; Starting Town and Mana Confluence also make any color but cost land slots and sometimes life.
  • Failure modes: Spending the only Food for mana can shut off A-Cauldron Familiar recursion or Samwise Gamgees three-Food return; creating Food at {1}{G} can be too slow under lethal pressure.
  • Matchup / visibility hooks: Excellent against burn and aggro when Food life gain buys a turn; protect it against mana-denial or removal when it is the only black or white source.

Marionette Apprentice

  • Deck role: Main deck, 4 copies, core drain payoff.
  • Role type: engine payoff; reach/finisher; engine fuel/material.
  • Deck-specific job: Converts every other creature or artifact you control going from battlefield to graveyard into each opponent losing 1 life, making Food sacrifice, A-Cauldron Familiar loops, Servo tokens, and sacrificed creatures into a kill plan.
  • Timing: Deploy before sacrificing Food, A-Cauldron Familiar, Servo tokens, Gilded Goose, Birds of Paradise, or expendable creatures when possible; hold only when removal is obvious and there is no immediate drain sequence.
  • Inputs / outputs: Costs {1}{B}; fabricate 1 chooses either a +1/+1 counter on Marionette Apprentice or a 1/1 colorless Servo artifact creature token; outputs repeated life loss from your other creatures and artifacts dying.
  • Mode map: Fabricate 1 is the entry choice: choose the Servo when you need artifact material for Marionette Apprentice triggers, Chord of Calling convoke, Birthing Ritual, Umbral Collar Zealot, or Bartolomé del Presidio; choose the +1/+1 counter when a 2/3 body survives combat or damage better and extra material is less important.
  • Partners / packages: A-Cauldron Familiar, Gilded Goose Food tokens, Samwise Gamgee Food tokens, Umbral Collar Zealot, Bartolomé del Presidio, and Birthing Ritual all increase death traffic.
  • Role peers: No direct peer; A-Cauldron Familiar provides life drain on entry, while Marionette Apprentice turns battlefield-to-graveyard movement into reach.
  • Failure modes: Its trigger requires another creature or artifact you control to be put into a graveyard from the battlefield; exile, bounce, or sacrificing Marionette Apprentice itself will not trigger its own ability.
  • Matchup / visibility hooks: Tutor or protect it in board stalls, removal mirrors, and creature matchups; prioritize alternatives if the opponent shows graveyard-independent exile or sweepers that remove it before sacrifices happen.

Samwise Gamgee

  • Deck role: Main deck, 4 copies, core Food engine and historic recursion bridge.
  • Role type: engine piece; recursion; mechanic enabler; role glue.
  • Deck-specific job: Turns every other nontoken creature entering under your control into Food, then sacrifices three Foods to return a historic card from your graveyard to your hand.
  • Timing: Cast before A-Cauldron Familiar, Birds of Paradise, Gilded Goose, Marionette Apprentice, Umbral Collar Zealot, Badgermole Cub, A-Haywire Mite, Bartolomé del Presidio, or Juggernaut Peddler when you can make the next creature entry produce Food.
  • Inputs / outputs: Costs {G}{W}; outputs Food from other nontoken creature entries; consumes three Foods to return target historic card from your graveyard to hand.
  • Partners / packages: A-Cauldron Familiar uses the Food Samwise Gamgee makes; Marionette Apprentice punishes Food and creature deaths; Gilded Goose adds Food and mana; historic return targets in this list include artifact cards A-Haywire Mite and Phyrexian Revoker, legendary Bartolomé del Presidio, and Saga Naktamun Shines Again.
  • Role peers: Gilded Goose is the closest Food producer; Naktamun Shines Again is the closest rebuild card but does not create Food.
  • Failure modes: The trigger needs another nontoken creature, so Servo tokens from Marionette Apprentice do not make Food; sacrificing three Foods can cut off A-Cauldron Familiar recursion and Gilded Goose mana.
  • Matchup / visibility hooks: Highest priority against attrition and creature decks where Food snowballs; be cautious into open removal if the hand has no second Food source or Chord of Calling backup.

Umbral Collar Zealot

  • Deck role: Main deck, 4 copies, core sacrifice-surveil outlet.
  • Role type: engine piece; sacrifice outlet; card selection; engine fuel/material.
  • Deck-specific job: Sacrifices another creature or artifact to surveil 1, letting the deck cash in A-Cauldron Familiar, Food, Servo tokens, expendable mana creatures, or threatened bodies while setting up future draws or graveyard recursion.
  • Timing: Cast when you already have expendable material or need a repeatable sacrifice outlet; activate before a creature would be exiled or when surveil 1 plus Marionette Apprentice drain improves the current turn.
  • Inputs / outputs: Costs {1}{B}; consumes another creature or artifact; outputs surveil 1, Marionette Apprentice triggers if the sacrificed object is another creature or artifact you control, and graveyard placement for A-Cauldron Familiar or Naktamun Shines Again lines.
  • Partners / packages: A-Cauldron Familiar is the best repeatable creature to sacrifice when Food can return it; Marionette Apprentice turns each sacrifice into life loss; Samwise Gamgee and Gilded Goose provide Food artifacts; Naktamun Shines Again rewards graveyard stocked with mana value 2 or less creatures.
  • Role peers: Bartolomé del Presidio is the other sacrifice outlet; Umbral Collar Zealot filters draws while Bartolomé del Presidio grows itself.
  • Failure modes: Sacrificing the only Samwise Gamgee, Marionette Apprentice, Gilded Goose, or Birds of Paradise can collapse mana or payoff structure; surveil is selection, not card draw.
  • Matchup / visibility hooks: Strong against removal and stalled boards; lower priority against fast evasion if a 3/2 body cannot block profitably and sacrificing material fails to affect lethal.

Badgermole Cub

  • Deck role: Main deck, 2 copies, support ramp/body slot.
  • Role type: mana/fixing/ramp; role glue; threat/clock.
  • Deck-specific job: Earthbend 1 turns a target land you control into a 1/1 hasty land creature, and its static ability makes tapped mana creatures produce an additional {G}.
  • Timing: Cast before tapping Birds of Paradise or Gilded Goose for mana when the additional {G} changes Chord of Calling, Collected Company, Birthing Ritual, Endurance, or multi-spell math; avoid earthbending a land into obvious removal or bad combat.
  • Inputs / outputs: Costs {1}{G}; targets a land you control for earthbend 1; the land becomes a 0/0 creature with haste that is still a land, gets a +1/+1 counter, and returns tapped if it dies or is exiled; outputs extra {G} whenever you tap a creature for mana.
  • Partners / packages: Birds of Paradise and Gilded Goose are the direct mana partners; Chord of Calling benefits from extra green and more creatures; Birthing Ritual can use Badgermole Cub as a two-mana creature but should not casually sacrifice it if mana creatures are active.
  • Role peers: Birds of Paradise and Gilded Goose are primary accelerants; Badgermole Cub amplifies them instead of replacing them.
  • Failure modes: Earthbent lands are creatures and can be exposed to creature removal or combat; extra {G} does not fix black or white costs.
  • Matchup / visibility hooks: Better in games where extra green unlocks Chord of Calling or Collected Company; side out more often against removal-heavy or fast decks where a two-mana 2/2 plus vulnerable land animation is too slow.

A-Haywire Mite

  • Deck role: Main deck, 1 copy, tutorable utility answer and sacrifice material.
  • Role type: interaction-removal; sideboard bullet; lifegain/stabilization; engine fuel/material.
  • Deck-specific job: Gives Chord of Calling and Birthing Ritual access to a creature that exiles target noncreature artifact or noncreature enchantment while also gaining 3 life when it dies.
  • Timing: Hold or tutor it when a visible noncreature artifact or noncreature enchantment stops A-Cauldron Familiar, Samwise Gamgee, Marionette Apprentice, Chord of Calling, or combat survival; do not spend it on low-impact targets if a stronger hate permanent is likely.
  • Inputs / outputs: Costs {1}; activated ability costs {G} and sacrificing A-Haywire Mite; outputs exile of target noncreature artifact or noncreature enchantment and 3 life when A-Haywire Mite dies.
  • Partners / packages: Chord of Calling finds it at instant speed; Birthing Ritual can reveal it from a sacrificed one- or two-mana creature line; Marionette Apprentice triggers when it goes to graveyard; Samwise Gamgee can return it later because it is a historic artifact card.
  • Role peers: Abrupt Decay hits nonland permanents with mana value 3 or less; Darkstar Banisher hits opponent nonland permanents with mana value 4 or less; A-Haywire Mite is narrower but tutorable as a creature.
  • Failure modes: It cannot exile creatures, artifact creatures, enchantment creatures, lands, or nonartifact/nonenchantment permanents; sacrificing it without a meaningful target wastes the unique main-deck answer.
  • Matchup / visibility hooks: Prioritize against visible graveyard hate artifacts, Food-hate enchantments, sacrifice stoppers, and artifact/enchantment engines; trim when the opponent shows no legal noncreature artifact or noncreature enchantment targets.

Bartolomé del Presidio

  • Deck role: Main deck, 1 copy, singleton sacrifice outlet and scalable threat.
  • Role type: engine piece; threat/clock; engine fuel/material.
  • Deck-specific job: Sacrifices another creature or artifact to grow, turning A-Cauldron Familiar, Food, Servo tokens, and threatened creatures into +1/+1 counters while Marionette Apprentice converts those deaths into life loss.
  • Timing: Deploy when there is expendable material or when Chord of Calling can find it to respond to removal, win combat, or complete a sacrifice sequence; avoid early exposure if the board has no material to cash in.
  • Inputs / outputs: Costs {W}{B}; consumes another creature or artifact; outputs a +1/+1 counter on Bartolomé del Presidio and death triggers from sacrificed creatures or artifacts.
  • Partners / packages: A-Cauldron Familiar is the best recursive creature to sacrifice; Marionette Apprentice turns sacrifices into drain; Samwise Gamgee and Gilded Goose create Food artifacts; Naktamun Shines Again can seek or benefit from low-mana creature density but does not directly return Bartolomé del Presidio from the battlefield.
  • Role peers: Umbral Collar Zealot is the closest sacrifice outlet; Bartolomé del Presidio creates combat pressure, while Umbral Collar Zealot surveils 1.
  • Failure modes: Sacrificing the only engine or mana creature for a counter can lose more value than the larger attacker gains; it cannot sacrifice itself.
  • Matchup / visibility hooks: Strong against spot removal and board stalls; weaker against exile removal, bounce, or chump blockers that make a single large body less decisive.

Juggernaut Peddler

  • Deck role: Main deck, 1 copy, plus sideboard, 1 copy, hand-disruption creature and grind flex slot.
  • Role type: interaction-discard; threat/clock; sideboard bullet; role glue.
  • Deck-specific job: Enters to target a player, reveal all nonland cards in their hand, optionally exile one, and replace it by conjuring a card named Juggernaut into that players hand.
  • Timing: Cast or tutor when information and removing a specific nonland card is worth giving that player a Juggernaut; best before the opponent can cast a sweeper, combo piece, graveyard payoff, or hate card that stops the Food engine.
  • Inputs / outputs: Costs {W}{B}; outputs a 2/2 vigilance body, revealed hand information, optional exile of one revealed nonland card, and a conjured Juggernaut for that player if a card is chosen.
  • Partners / packages: Chord of Calling and Birthing Ritual can access it as a creature; Samwise Gamgee makes Food when Juggernaut Peddler enters; Marionette Apprentice can later use its body as sacrifice material through Umbral Collar Zealot or Bartolomé del Presidio.
  • Role peers: Deafening Silence and Archon of Emeria disrupt spell sequencing; Juggernaut Peddler attacks one card and gives hand information instead.
  • Failure modes: Targeting yourself is legal but usually wrong unless a very specific self-exile/conjure line is exposed; giving the opponent Juggernaut can matter if the exiled card was not more dangerous.
  • Matchup / visibility hooks: Bring in the sideboard copy against removal-heavy midrange and control-combo where a single revealed nonland card matters; trim against fast creature decks where a 2/2 plus hand reveal is too slow.

Chord of Calling

  • Deck role: Main deck, 4 copies, core instant-speed creature tutor.
  • Role type: tutor/search; combo tutor; interaction-removal through creature targets; role glue.
  • Deck-specific job: Uses creatures and mana to put the missing creature directly onto the battlefield, turning board clutter into Samwise Gamgee, A-Cauldron Familiar, Marionette Apprentice, Umbral Collar Zealot, Bartolomé del Presidio, A-Haywire Mite, or sideboard creature hate.
  • Timing: Prefer the last useful instant window, often opponent end step; cast earlier only for a blocker, A-Haywire Mite answer, Endurance graveyard reset, Darkstar Banisher exile, or lethal engine piece.
  • Inputs / outputs: Costs {X}{G}{G}{G}; convoke lets each creature tapped while casting pay {1} or one mana of that creatures color; outputs a creature card with mana value X or less from library directly to battlefield.
  • Partners / packages: Main targets include A-Cauldron Familiar at X=1; Birds of Paradise, Gilded Goose, Marionette Apprentice, Samwise Gamgee, Umbral Collar Zealot, Badgermole Cub, A-Haywire Mite, Bartolomé del Presidio, and Juggernaut Peddler at X=2; Darkstar Banisher, Archon of Emeria, Dauthi Voidwalker, Endurance, and Phyrexian Revoker are post-board targets by mana value.
  • Role peers: Collected Company gives burst selection but not precision; Birthing Ritual gives repeatable end-step selection but requires a creature and sacrifice decision.
  • Failure modes: Tapping creatures for convoke can remove blockers, mana from Birds of Paradise or Gilded Goose, or sacrifice material; X must match mana value or less, so do not assume any creature is reachable.
  • Matchup / visibility hooks: Preserve against combo and midrange for exact missing pieces; spend defensively against aggro only when the target changes the next combat or life total.

Collected Company

  • Deck role: Main deck, 1 copy, burst creature-selection flex slot.
  • Role type: card selection; role glue; threat/clock.
  • Deck-specific job: Looks at the top six cards and puts up to two creature cards with mana value 3 or less from among them onto the battlefield, rebuilding or assembling multiple low-cost engine pieces at instant speed.
  • Timing: Prefer opponent end step when safe; cast main phase if hits must create Food with Samwise Gamgee, feed Birthing Ritual, block immediately, or produce lethal Marionette Apprentice pressure this turn.
  • Inputs / outputs: Costs {3}{G}; consumes one card and four mana; outputs up to two legal creature hits from the top six and bottoms the rest in any order.
  • Partners / packages: Can hit every creature in the registered main deck: A-Cauldron Familiar, Birds of Paradise, Gilded Goose, Marionette Apprentice, Samwise Gamgee, Umbral Collar Zealot, Badgermole Cub, A-Haywire Mite, Bartolomé del Presidio, and Juggernaut Peddler.
  • Role peers: Chord of Calling is precise and instant-speed; Birthing Ritual is repeatable but delayed and sacrifice-based.
  • Failure modes: It can miss or reveal only low-impact creatures; it cannot put Birthing Ritual, Chord of Calling, Naktamun Shines Again, lands, Deafening Silence, Path to Exile, or Abrupt Decay onto the battlefield.
  • Matchup / visibility hooks: Good against removal and tempo when instant-speed rebuild matters; often cut against fast aggro or spell-combo when four mana selection is slower than Path to Exile, Deafening Silence, Archon of Emeria, or graveyard hate.

Birthing Ritual

  • Deck role: Main deck, 4 copies, core end-step selection engine.
  • Role type: engine piece; card selection; tutor/search.
  • Deck-specific job: At your end step, if you control a creature, looks at the top seven cards, then lets you sacrifice a creature to put a creature card with mana value X or less from those cards onto the battlefield, where X is 1 plus the sacrificed creatures mana value.
  • Timing: Cast early when you can keep a creature through end step; at the trigger, sacrifice expendable creatures only when the visible top-seven options upgrade your engine, survival, or lethal math.
  • Inputs / outputs: Costs {1}{G}; consumes board presence and optionally one creature at end step; outputs a creature from the top seven within the mana-value cap and bottoms the rest in random order.
  • Partners / packages: Sacrificing A-Cauldron Familiar, Birds of Paradise, Gilded Goose, Servo tokens from Marionette Apprentice, or redundant Umbral Collar Zealot can find Samwise Gamgee, Marionette Apprentice, Bartolomé del Presidio, A-Haywire Mite, Badgermole Cub, or Juggernaut Peddler if revealed and legal.
  • Role peers: Chord of Calling tutors from library immediately; Collected Company finds up to two creatures without sacrificing but only from six cards.
  • Failure modes: Sacrificing the only Samwise Gamgee, Marionette Apprentice, mana source, or blocker for speculative options can lose the game; the card does nothing at end step if you control no creature.
  • Matchup / visibility hooks: Excellent against midrange and removal when it survives; board out against fast creature pressure when end-step value is too slow compared with Path to Exile, Abrupt Decay, or Darkstar Banisher.

Naktamun Shines Again

  • Deck role: Main deck, 2 copies, plus sideboard, 2 copies, Saga rebuild and evasion finisher.
  • Role type: recursion; mechanic payoff; threat/clock; sideboard bullet.
  • Deck-specific job: Permanently buffs all creature cards you own with mana value 2 or less, seeks a mana value 2 or less creature onto the battlefield, then gives your mana value 2 or less creatures flying for a finishing attack.
  • Timing: Cast when the game will last through chapters or when the chapter II seek can rebuild after removal; avoid spending turn three on it when immediate Path to Exile, Chord of Calling, or blocking is required.
  • Inputs / outputs: Costs {2}{W}; chapter I outputs perpetual +1/+0 to owned creature cards with mana value 2 or less; chapter II seeks a creature card with mana value 2 or less onto battlefield; chapter III grants flying until end of turn to creatures you control with mana value 2 or less.
  • Mode map: Saga chapters are scheduled aspects, not choices: I improves future A-Cauldron Familiar, Birds of Paradise, Gilded Goose, Marionette Apprentice, Samwise Gamgee, Umbral Collar Zealot, Badgermole Cub, A-Haywire Mite, Bartolomé del Presidio, Juggernaut Peddler, and Phyrexian Revoker cards you own if they qualify by mana value; II seeks one qualifying creature; III creates an evasive attack window.
  • Partners / packages: Strong with recursive A-Cauldron Familiar, wide Food-engine boards from Samwise Gamgee and Gilded Goose, and Marionette Apprentice pressure that forces opponents to respect both combat and drain.
  • Role peers: Collected Company and Birthing Ritual rebuild board presence; Naktamun Shines Again adds lasting power and flying but is slower.
  • Failure modes: It is not targeted graveyard recursion; if you need a specific named creature immediately, Chord of Calling is more reliable.
  • Matchup / visibility hooks: Bring in extra copies against removal-heavy midrange and sweepers; avoid against fast combo or graveyard hate games where three-mana delayed board development is not enough.

Starting Town

  • Deck role: Main deck, 4 copies, any-color pain/fixing land and early untapped resource.
  • Role type: mana/fixing/ramp; role glue.
  • Deck-specific job: Fixes all three colors for early green setup, black payoff cards, white Samwise Gamgee and postboard cards, while also providing colorless mana without life loss.
  • Timing: Strong on turns one through three because it enters tapped unless it is your first, second, or third turn; later, plan around it entering tapped if it is not an early-turn land.
  • Inputs / outputs: Taps for {C}, or taps and pays 1 life to add one mana of any color.
  • Partners / packages: Casts Birds of Paradise, Gilded Goose, Samwise Gamgee, A-Cauldron Familiar, Marionette Apprentice, Chord of Calling, Birthing Ritual, Naktamun Shines Again, Path to Exile, Abrupt Decay, and sideboard hate when life allows.
  • Role peers: Mana Confluence also makes any color for 1 life; Starting Town can make {C} without life but has the early-turn tapped condition.
  • Failure modes: Late copies enter tapped and can miss interaction windows; repeated pay-1-life activations are dangerous against burn and fast creature pressure.
  • Matchup / visibility hooks: Preserve life against aggro by using {C} when colored mana is not needed; prioritize any-color access against combo when Deafening Silence, Archon of Emeria, or Chord of Calling must be cast on schedule.

Razorverge Thicket

  • Deck role: Main deck, 3 copies, green-white fast land.
  • Role type: mana/fixing/ramp.
  • Deck-specific job: Provides untapped early green for Birds of Paradise, Gilded Goose, Birthing Ritual, and Chord of Calling while also casting Samwise Gamgee, Naktamun Shines Again, Path to Exile, Deafening Silence, and Archon of Emeria.
  • Timing: Lead with it in the first three land drops when it casts a one-drop or turn-two Samwise Gamgee; after you control two or fewer other lands is the key window before it starts entering tapped.
  • Inputs / outputs: Taps for {G} or {W}; enters tapped unless you control two or fewer other lands.
  • Partners / packages: Supports Birds of Paradise, Gilded Goose, Samwise Gamgee, Chord of Calling, Birthing Ritual, Collected Company, Path to Exile, Deafening Silence, Archon of Emeria, and Endurance.
  • Role peers: Temple Garden supplies the same colors and land types but may cost 2 life; Starting Town and Mana Confluence cover black too at a life cost.
  • Failure modes: Does not cast A-Cauldron Familiar, Marionette Apprentice, Umbral Collar Zealot, Bartolomé del Presidio, Abrupt Decay, Dauthi Voidwalker, or Darkstar Banisher without another black source.
  • Matchup / visibility hooks: High priority in keeps that need green plus white hate; pair with Blooming Marsh, Godless Shrine, Overgrown Tomb, Starting Town, Mana Confluence, or Birds of Paradise to unlock black.

Temple Garden

  • Deck role: Main deck, 3 copies, green-white shock land and typed Forest Plains.
  • Role type: mana/fixing/ramp.
  • Deck-specific job: Reliable source for green setup and white engine or postboard spells, with the option to enter untapped for 2 life when the curve demands it.
  • Timing: Pay 2 life when untapped green or white casts Birds of Paradise, Gilded Goose, Samwise Gamgee, Birthing Ritual, Chord of Calling setup, Path to Exile, or Deafening Silence on time; let it enter tapped when the turn still functions.
  • Inputs / outputs: As a Forest Plains, taps for {G} or {W}; entering untapped can cost 2 life.
  • Partners / packages: Casts Birds of Paradise, Gilded Goose, Samwise Gamgee, Chord of Calling, Birthing Ritual, Collected Company, Naktamun Shines Again, Path to Exile, Deafening Silence, Archon of Emeria, and Endurance.
  • Role peers: Razorverge Thicket is painless early; Temple Garden stays flexible later at a life cost.
  • Failure modes: Does not provide black for A-Cauldron Familiar, Marionette Apprentice, Umbral Collar Zealot, Bartolomé del Presidio, Abrupt Decay, Dauthi Voidwalker, or Darkstar Banisher.
  • Matchup / visibility hooks: Against burn and aggro, avoid unnecessary shock damage unless the untapped mana prevents more damage or enables lifegain; against combo, pay life to land early hate when needed.

Blooming Marsh

  • Deck role: Main deck, 2 copies, black-green fast land.
  • Role type: mana/fixing/ramp.
  • Deck-specific job: Covers early green setup and black payoff creatures without life loss, especially A-Cauldron Familiar into Birthing Ritual or Marionette Apprentice into sacrifice lines.
  • Timing: Best as one of the first three lands; sequence before slower lands if it casts Birds of Paradise, Gilded Goose, A-Cauldron Familiar, Marionette Apprentice, Umbral Collar Zealot, or Abrupt Decay.
  • Inputs / outputs: Taps for {B} or {G}; enters tapped unless you control two or fewer other lands.
  • Partners / packages: Casts A-Cauldron Familiar, Birds of Paradise, Gilded Goose, Marionette Apprentice, Umbral Collar Zealot, Badgermole Cub, Chord of Calling, Birthing Ritual, Collected Company, Abrupt Decay, Dauthi Voidwalker with another black source, and Endurance.
  • Role peers: Overgrown Tomb provides the same colors with land types and an untapped life payment; Nurturing Peatland also provides {B} or {G} but always costs 1 life for mana.
  • Failure modes: Does not cast Samwise Gamgee, Naktamun Shines Again, Path to Exile, Deafening Silence, Archon of Emeria, or Darkstar Banisher without white help.
  • Matchup / visibility hooks: Valuable against aggressive decks because it avoids pain early; pair with Razorverge Thicket, Temple Garden, Godless Shrine, Starting Town, Mana Confluence, or Birds of Paradise for white.

Godless Shrine

  • Deck role: Main deck, 2 copies, white-black shock land and typed Plains Swamp.
  • Role type: mana/fixing/ramp.
  • Deck-specific job: Supplies the white-black costs that green sources do not cover, especially Samwise Gamgee plus black payoff creatures, Bartolomé del Presidio, Juggernaut Peddler, Path to Exile, and Darkstar Banisher.
  • Timing: Pay 2 life when untapped white or black casts a key engine or postboard spell this turn; enter tapped when green development already happened and life is under pressure.
  • Inputs / outputs: As a Plains Swamp, taps for {W} or {B}; entering untapped can cost 2 life.
  • Partners / packages: Casts A-Cauldron Familiar, Marionette Apprentice, Umbral Collar Zealot, Samwise Gamgee with green, Bartolomé del Presidio, Juggernaut Peddler, Naktamun Shines Again, Path to Exile, Deafening Silence, Dauthi Voidwalker with another black, and Darkstar Banisher.
  • Role peers: Mana Confluence and Starting Town also bridge white-black while adding green; Godless Shrine does not cost life after entry.
  • Failure modes: Does not cast Birds of Paradise, Gilded Goose, Chord of Calling, Birthing Ritual, Collected Company, Abrupt Decay, or Endurance without green.
  • Matchup / visibility hooks: Important after sideboarding into Path to Exile, Deafening Silence, Juggernaut Peddler, and Darkstar Banisher; avoid unnecessary shock damage versus burn unless it stabilizes immediately.

Nurturing Peatland

  • Deck role: Main deck, 2 copies, black-green pain land and card-conversion land.
  • Role type: mana/fixing/ramp; card selection; engine fuel/material.
  • Deck-specific job: Provides black or green early, then turns excess land plus life into a card when mana count is no longer the bottleneck.
  • Timing: Use for mana until Chord of Calling, Collected Company, Birthing Ritual, Naktamun Shines Again, or postboard interaction is secure; sacrifice to draw when flooding, after land drops are sufficient, or when a fresh engine piece matters more than one land.
  • Inputs / outputs: Taps and pays 1 life for {B} or {G}; {1}, tap, sacrifice Nurturing Peatland to draw a card.
  • Partners / packages: Casts A-Cauldron Familiar, Birds of Paradise, Gilded Goose, Marionette Apprentice, Umbral Collar Zealot, Chord of Calling, Birthing Ritual, Collected Company, Abrupt Decay, and Endurance.
  • Role peers: Blooming Marsh is painless early; Overgrown Tomb can enter untapped for 2 life; Nurturing Peatland is the only listed land that cashes itself in for a card.
  • Failure modes: Repeated mana activations cost life, and sacrificing it can reduce Chord of Calling X or leave Naktamun Shines Again, Path to Exile, or Darkstar Banisher uncastable.
  • Matchup / visibility hooks: Draw earlier against attrition or discard when mana is stable; preserve life and land count against aggro unless drawing finds a known stabilizer.

Overgrown Tomb

  • Deck role: Main deck, 2 copies, black-green shock land and typed Swamp Forest.
  • Role type: mana/fixing/ramp.
  • Deck-specific job: Anchors early green and black engine costs, letting the deck cast mana creatures, A-Cauldron Familiar, Marionette Apprentice, Umbral Collar Zealot, Birthing Ritual, Chord of Calling, and Abrupt Decay.
  • Timing: Pay 2 life when untapped green or black unlocks a current-turn engine; enter tapped when another source already casts the play and life total is pressured.
  • Inputs / outputs: As a Swamp Forest, taps for {B} or {G}; entering untapped can cost 2 life.
  • Partners / packages: Casts A-Cauldron Familiar, Birds of Paradise, Gilded Goose, Marionette Apprentice, Umbral Collar Zealot, Badgermole Cub, Chord of Calling, Birthing Ritual, Collected Company, Abrupt Decay, Dauthi Voidwalker with another black, and Endurance.
  • Role peers: Blooming Marsh is painless early; Nurturing Peatland costs life per mana and can draw later.
  • Failure modes: Does not provide white for Samwise Gamgee, Path to Exile, Naktamun Shines Again, Deafening Silence, Archon of Emeria, or Darkstar Banisher.
  • Matchup / visibility hooks: Strong keep enabler with any white source or Birds of Paradise; against burn, avoid shocking unless the untapped play creates Food, removal, or a faster win.

Mana Confluence

  • Deck role: Main deck, 1 copy, singleton any-color pain land.
  • Role type: mana/fixing/ramp; role glue.
  • Deck-specific job: Solves awkward Abzan color requirements for Samwise Gamgee, A-Cauldron Familiar, Marionette Apprentice, Chord of Calling, Naktamun Shines Again, and sideboard answers from one land slot.
  • Timing: Use when exact colors matter more than life total; prefer painless sources once colors are established or when repeated activations would put you in range of opposing attacks or burn.
  • Inputs / outputs: Taps, pays 1 life, and adds one mana of any color.
  • Partners / packages: Casts every colored spell in the registered list, including Birds of Paradise, Gilded Goose, Samwise Gamgee, Marionette Apprentice, Chord of Calling, Path to Exile, Abrupt Decay, Dauthi Voidwalker, Endurance, and Darkstar Banisher.
  • Role peers: Starting Town also makes any color for 1 life and can make {C}; Mana Confluence always enters untapped but always costs life for mana.
  • Failure modes: Cannot produce mana without life payment; repeated use can undo A-Cauldron Familiar and Food lifegain.
  • Matchup / visibility hooks: Excellent against combo and control when speed matters; dangerous against fast aggro and burn unless it enables a stabilizing Food, Path to Exile, or faster lethal line.

Forest

  • Deck role: Main deck, 1 copy, basic green mana resource.
  • Role type: mana/fixing/ramp.
  • Deck-specific job: Provides painless, untapped green for Birds of Paradise, Gilded Goose, Badgermole Cub, Birthing Ritual, Chord of Calling, Collected Company, and Endurance without exposing life total.
  • Timing: Prioritize when the hand already has black-white covered or when preserving life is more important than immediate multicolor access.
  • Inputs / outputs: Taps for {G}; basic land status avoids the pain costs and tapped choices of Temple Garden, Overgrown Tomb, Starting Town after turn three, and Mana Confluence.
  • Partners / packages: Works with Birds of Paradise and Gilded Goose to bridge into white and black; casts green-heavy Chord of Calling and Endurance more cleanly.
  • Role peers: Razorverge Thicket, Blooming Marsh, Temple Garden, Overgrown Tomb, Nurturing Peatland, Starting Town, and Mana Confluence also provide green with additional color or cost tradeoffs.
  • Failure modes: Does not cast A-Cauldron Familiar, Marionette Apprentice, Samwise Gamgee, Bartolomé del Presidio, Naktamun Shines Again, Path to Exile, Abrupt Decay, or Dauthi Voidwalker by itself.
  • Matchup / visibility hooks: Best against aggressive decks where shock and pain-land damage matter; weaker in hands needing immediate black-white without Birds of Paradise or Gilded Goose.

Deafening Silence

  • Deck role: Sideboard, 3 copies, anti-spell-chain enchantment.
  • Role type: hate piece; sideboard bullet.
  • Deck-specific job: Limits each player to no more than one noncreature spell each turn, buying time for creature-based Food, sacrifice, and Chord of Calling plans against decks that chain noncreature spells.
  • Timing: Deploy before the opponents combo or control turn when this deck can still progress with creatures; delay if your current turn must use Chord of Calling, Birthing Ritual, Collected Company, Naktamun Shines Again, Abrupt Decay, or Path to Exile as the decisive noncreature spell.
  • Inputs / outputs: Costs {W}; outputs a symmetrical noncreature-spell limit but does not restrict creature spells or activated abilities.
  • Partners / packages: Pairs with creature development from A-Cauldron Familiar, Birds of Paradise, Gilded Goose, Marionette Apprentice, Samwise Gamgee, Umbral Collar Zealot, and Chord of Calling targets already on board; overlaps with Archon of Emeria.
  • Role peers: Archon of Emeria limits all spells to one per turn and slows opposing nonbasic lands; Deafening Silence is cheaper and only restricts noncreature spells.
  • Failure modes: It constrains your own Chord of Calling, Collected Company, Birthing Ritual, Naktamun Shines Again, Abrupt Decay, and Path to Exile turns; poor against creature-heavy boards.
  • Matchup / visibility hooks: Bring in against spell-chain combo, low-creature control, and decks that need multiple noncreature spells; avoid when opponent pressure is mainly creatures.

Path to Exile

  • Deck role: Sideboard, 3 copies, efficient creature removal.
  • Role type: interaction-removal; sideboard bullet.
  • Deck-specific job: Exiles target creature that races the Food loop, shuts off blocking, or enables creature-combo, while accepting that its controller may ramp with a basic land.
  • Timing: Use on the creature that changes lethal math or engine viability; save it over medium attackers when A-Cauldron Familiar, Food, and blockers can buy time.
  • Inputs / outputs: Costs {W}; exiles target creature; that creatures controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
  • Partners / packages: White sources Razorverge Thicket, Temple Garden, Godless Shrine, Starting Town, Mana Confluence, Birds of Paradise, and Gilded Goose cast it; Food lifegain from A-Cauldron Familiar and Gilded Goose can let you delay Path to Exile for a better target.
  • Role peers: Abrupt Decay destroys nonland permanents with mana value 3 or less; Darkstar Banisher exiles opponent nonland permanents with mana value 4 or less but is slower and temporary-linked to its body.
  • Failure modes: Giving the controller a tapped basic can accelerate their next turn; it cannot target planeswalkers, artifacts without being creatures, enchantments without being creatures, or spells on the stack.
  • Matchup / visibility hooks: Bring in against fast creature aggro, large single threats, reanimated creatures, and creature-combo bodies; trim against low-creature control or spell combo.

Abrupt Decay

  • Deck role: Sideboard, 1 copy, broad low-cost permanent answer.
  • Role type: interaction-removal; sideboard bullet.
  • Deck-specific job: Uncounterably destroys a target nonland permanent with mana value 3 or less that blocks Food recursion, sacrifice, graveyard access, creature combat, or opposing engine development.
  • Timing: Hold for the permanent already on battlefield that matters; spend earlier only when the target prevents Samwise Gamgee, A-Cauldron Familiar, Marionette Apprentice, Birthing Ritual, or Chord of Calling from functioning.
  • Inputs / outputs: Costs {B}{G}; cannot be countered; destroys target nonland permanent with mana value 3 or less.
  • Partners / packages: Blooming Marsh, Overgrown Tomb, Nurturing Peatland, Starting Town, Mana Confluence, Birds of Paradise, and Gilded Goose support the colors; A-Haywire Mite and Darkstar Banisher cover overlapping permanent-answer jobs with different target restrictions.
  • Role peers: A-Haywire Mite exiles target noncreature artifact or noncreature enchantment; Darkstar Banisher exiles opponent nonland permanents with mana value 4 or less while it remains relevant.
  • Failure modes: Cannot hit lands, mana value 4 or greater permanents, or spells on the stack; destroying a creature may be worse than Path to Exile if exile is required.
  • Matchup / visibility hooks: Bring in against cheap hate, artifact/enchantment engines, low-cost creature-combo pieces, and permanent-based interaction; weak against expensive threats and spell-only combo.

Archon of Emeria

  • Deck role: Sideboard, 1 copy, creature hate piece and evasive clock.
  • Role type: hate piece; threat/clock; sideboard bullet.
  • Deck-specific job: Limits each player to one spell each turn while making opponents nonbasic lands enter tapped, slowing spell-chain and greedy-mana decks through a creature slot.
  • Timing: Cast before the opponents multi-spell turn when your board can progress through activated abilities, attacks, Food, and one key spell per turn; avoid when you must cast multiple setup spells immediately.
  • Inputs / outputs: Costs {2}{W}; outputs a 2/3 flying body, one-spell-per-turn restriction for each player, and tapped entry for opponents nonbasic lands.
  • Partners / packages: Chord of Calling can find it post-board; Deafening Silence overlaps on spell-count pressure; Birds of Paradise, Gilded Goose, Starting Town, Razorverge Thicket, Temple Garden, Godless Shrine, and Mana Confluence help cast it.
  • Role peers: Deafening Silence is cheaper and only limits noncreature spells; Archon of Emeria costs more but attacks and slows nonbasic lands.
  • Failure modes: It restricts your own Chord of Calling, Collected Company, Birthing Ritual, Naktamun Shines Again, Path to Exile, and Abrupt Decay sequencing; poor when the opponent wins through already-developed creatures.
  • Matchup / visibility hooks: Bring in against spell-combo, low-curve control, cascade-style sequencing, and greedy mana; side out or avoid if board defense is the matchup axis.

Darkstar Banisher

  • Deck role: Sideboard, 1 copy, tutorable creature-based removal.
  • Role type: interaction-removal; sideboard bullet; threat/clock.
  • Deck-specific job: Provides a Chord of Calling-accessible flying creature that exiles target nonland permanent with mana value 4 or less an opponent controls while it remains on battlefield.
  • Timing: Use when a visible opponent nonland permanent with mana value 4 or less is more important than tutoring for Samwise Gamgee, Marionette Apprentice, A-Cauldron Familiar, or a sacrifice outlet.
  • Inputs / outputs: Costs {1}{W}{B}; outputs a 2/2 flying body and exile of target opponent nonland permanent with mana value 4 or less; when Darkstar Banisher leaves the battlefield, the exiled cards owner seeks a card that shares a card type with it.
  • Partners / packages: Chord of Calling can find it at X=3 post-board; Samwise Gamgee makes Food when it enters; Marionette Apprentice can use the body later only if losing the temporary exile is acceptable.
  • Role peers: Abrupt Decay answers mana value 3 or less nonland permanents permanently and uncounterably; A-Haywire Mite answers noncreature artifacts/enchantments; Path to Exile answers creatures cleanly.
  • Failure modes: If Darkstar Banisher dies or leaves, the opponent gets a seek replacement sharing a card type with the exiled card; it cannot target your permanents, lands, or opponent permanents with mana value 5 or greater.
  • Matchup / visibility hooks: Bring in for permanent-based engines and creature decks with a key nonland permanent; avoid against removal-heavy decks where giving the opponent the leave-battlefield seek is too costly.

Dauthi Voidwalker

  • Deck role: Sideboard, 1 copy, graveyard hate creature and evasive pressure.
  • Role type: hate piece; threat/clock; sideboard bullet.
  • Deck-specific job: Replaces opposing cards going to graveyard from anywhere by exiling them with void counters, then can sacrifice itself to play one of those exiled cards this turn without paying its mana cost.
  • Timing: Deploy before the opponents graveyard turn when black mana is available; activate only when an exiled void-counter card is worth losing the ongoing graveyard replacement effect.
  • Inputs / outputs: Costs {B}{B}; outputs a 3/2 shadow attacker and opponent graveyard replacement; activated ability taps and sacrifices Dauthi Voidwalker to choose an exiled card an opponent owns with a void counter and may play it this turn without paying its mana cost.
  • Partners / packages: Chord of Calling can find it post-board if black-heavy mana is awkward to cast; Marionette Apprentice triggers if Dauthi Voidwalker is sacrificed from battlefield; Samwise Gamgee does not create Food from Dauthi Voidwalker unless it enters while Samwise Gamgee is already on battlefield.
  • Role peers: Endurance resets a graveyard once at flash speed; Dauthi Voidwalker prevents future opponent graveyard accumulation.
  • Failure modes: Double black is demanding; sacrificing it too early reopens the opponents graveyard plan; it does not stop cards already in graveyard before it entered.
  • Matchup / visibility hooks: Bring in against reanimation, self-mill, flashback, escape, delve, and graveyard recursion; weak against creature aggro without graveyard reliance.

Endurance

  • Deck role: Sideboard, 1 copy, instant-speed graveyard reset and reach blocker.
  • Role type: hate piece; interaction-removal against graveyard resources; lifegain/stabilization through body; sideboard bullet.
  • Deck-specific job: Flashes in to put up to one target players graveyard on the bottom of their library in a random order, while also providing a 3/4 reach body against attackers.
  • Timing: Hold for the graveyard window that matters: before reanimation resolves if legal, before escape or delve costs are paid when possible, or after the opponent commits enough graveyard resources that resetting them changes the turn.
  • Inputs / outputs: Costs {1}{G}{G}, or can be evoked by exiling a green card from your hand; outputs flash graveyard reset and a 3/4 reach creature unless evoked and sacrificed by evoke rules.
  • Mode map: Normal cast preserves Endurance as a reach body for combat and Chord of Calling/Birthing Ritual material; evoke consumes a green card from hand to access the graveyard reset without paying mana, usually when survival or stopping the opponent matters more than card economy.
  • Partners / packages: Green cards available to exile for evoke include Birds of Paradise, Gilded Goose, Samwise Gamgee, Badgermole Cub, Chord of Calling, Collected Company, Birthing Ritual, A-Haywire Mite only as a colorless artifact creature is not green, and Endurance itself if another copy existed but this list has one.
  • Role peers: Dauthi Voidwalker prevents future opposing graveyard use; Endurance answers an existing graveyard at instant speed.
  • Failure modes: Resetting after flashback, delve, or escape costs are already paid may not stop the spell already cast; evoking away a key green card can strand your own engine.
  • Matchup / visibility hooks: Bring in against graveyard combo, reanimation, self-mill, and decks relying on graveyard count; also useful as a flash reach blocker against evasive pressure.

Phyrexian Revoker

  • Deck role: Sideboard, 1 copy, named activated-ability hate creature.
  • Role type: hate piece; sideboard bullet; engine fuel/material.
  • Deck-specific job: As it enters, chooses a nonland card name and shuts off activated abilities of sources with that name, giving the creature toolbox a precise answer to visible activated engines.
  • Timing: Cast or Chord of Calling when the opponent has revealed a nonland card whose activated ability matters; wait if the correct name is not known and no immediate ability must be stopped.
  • Inputs / outputs: Costs {2}; outputs a 2/1 artifact creature and a chosen nonland card name; disables activated abilities of sources with that chosen name.
  • Partners / packages: Chord of Calling can find it post-board at X=2; Samwise Gamgee can return it from graveyard because it is a historic artifact card; Marionette Apprentice triggers if it later goes to graveyard from battlefield.
  • Role peers: Pithing-style effect has no main-deck peer; Abrupt Decay, A-Haywire Mite, Darkstar Banisher, and Path to Exile remove objects instead of naming activated abilities.
  • Failure modes: Does not stop triggered abilities, static abilities, mana abilities unless the rules engine applies the chosen-name restriction to that activated source, lands because the chosen name must be nonland, or cards not actually named.
  • Matchup / visibility hooks: Bring in against activated-ability combo, planeswalkers, artifact engines, sacrifice outlets, and Food mirrors with a visible named card; poor against spell-heavy decks without important activated abilities.

Interaction Priorities

  • Remove or neutralize hate that stops the engine before spending interaction on ordinary damage sources. Prioritize visible graveyard hate, artifact/enchantment hate, sacrifice prevention, one-spell-per-turn lock pieces, and permanents that stop A-Cauldron Familiar, food, Samwise Gamgee, Marionette Apprentice, Birthing Ritual, or Chord of Calling from functioning. A-Haywire Mite, Abrupt Decay, Path to Exile, Phyrexian Revoker, Darkstar Banisher, Dauthi Voidwalker, Endurance, Deafening Silence, and Archon of Emeria all require visible legal actions and exact text checks before assuming what they answer.

  • Use Chord of Calling as interaction only when the target solves the current public problem. Chord for A-Haywire Mite when Veles shows a legal target that blocks the combo or threatens immediate loss; Chord for Bartolomé del Presidio when a sacrifice outlet converts removal, combat, or food into a favorable exchange; Chord for Marionette Apprentice or Samwise Gamgee when assembling the loop is better than answering the opponents board directly. Do not tap blockers or mana creatures for convoke unless the resulting creature changes the turn.

  • Spend Path to Exile on creatures that end the game, shut off the combo, or invalidate combat math. Do not exile a medium attacker when life is stable and A-Cauldron Familiar plus food can absorb pressure. Against creature combo, Path to Exile should hit the visible creature that makes the combo legal, not the largest creature by default. Against midrange, save Path to Exile for threats that Birthing Ritual recursion cannot race or block.

  • Spend Abrupt Decay on low-cost permanents that stop the deck from operating. Prioritize hate permanents, sacrifice blockers, graveyard blockers, cheap engines, and must-answer tempo pieces over replaceable creatures. If Abrupt Decay and A-Haywire Mite can answer the same visible target, prefer the line that preserves Chord of Calling flexibility and leaves the body/resource pattern best aligned with the next turn.

  • Treat counter, discard, bounce, and exile effects as opposing pressure unless Veles exposes one as your legal action. Bait counterspells with Birds of Paradise, Gilded Goose, Badgermole Cub, Birthing Ritual, or redundant A-Cauldron Familiar before committing Samwise Gamgee, Marionette Apprentice, Chord of Calling, or Naktamun Shines Again. Bait removal with mana creatures or expendable recursive bodies when the hand contains replacement engines. Do not expose the only Samwise Gamgee plus only Marionette Apprentice into open interaction unless waiting loses the game or Chord of Calling can rebuild.

  • Ignore low-impact creatures when the opponent is not presenting lethal pressure. A single small attacker is often less important than preserving food, mana, and creatures for Chord of Calling or Birthing Ritual. Ignore graveyard cards that do not interact with the current board unless Dauthi Voidwalker, Endurance, or another legal action has a clear payoff. Against control, ignore chip damage when the priority is resolving engines. Against aggro, downgrade slow selection and answer the clock first.

Combat And Trading Rules

  • Preserve engine creatures unless combat changes survival or lethal math. Samwise Gamgee, Marionette Apprentice, Bartolomé del Presidio, Gilded Goose, and Birds of Paradise are often worth more as mana, combo, food, or convoke infrastructure than as attackers. Trade them only to prevent lethal, protect a higher-value permanent, enable a decisive Naktamun Shines Again, or trigger a visible sacrifice/death payoff.

  • Attack with A-Cauldron Familiar when recursion, food, or sacrifice access makes the exchange favorable. Do not attack it into exile, first-strike style combat, or visible blockers that prevent useful death/return loops unless the damage matters or it frees a Birthing Ritual line. Multiple A-Cauldron Familiar copies can pressure life totals, but keep at least one available for sacrifice loops when food and Samwise Gamgee are active.

  • Block aggressively against fast creature decks once life falls near burn or alpha-strike range. Use A-Cauldron Familiar, food-created life swings, Badgermole Cub, expendable mana creatures, and recursive bodies to absorb damage while preserving Samwise Gamgee and Marionette Apprentice if possible. At high life, take small damage to keep Chord of Calling convoke and Birthing Ritual material. At low life, choose blocks that leave a functional engine rather than a prettier battlefield.

  • Trade mana creatures only after their mana is no longer the bottleneck. Birds of Paradise and Gilded Goose should usually survive through the turn where they enable Chord of Calling, Collected Company, Birthing Ritual, Naktamun Shines Again, or postboard interaction. If lands already cover all colors and the opponents clock is urgent, blocking with a mana creature is acceptable, especially when Naktamun Shines Again can later recover bodies.

  • Use Bartolomé del Presidio combat sacrifice lines only with a concrete payoff. Sacrifice a creature that is already dying, being exiled, being bounced, or no longer needed if the visible action grows Bartolomé del Presidio, triggers Marionette Apprentice, protects life total, or enables A-Cauldron Familiar recursion. Do not sacrifice Samwise Gamgee or Marionette Apprentice merely to win a small combat exchange unless that exchange prevents lethal.

  • Change posture by archetype. Against aggro, block earlier, preserve life, and treat food as time. Against control, attack with expendable creatures when it pressures planeswalkers or life totals without losing combo density, and avoid overcommitting into sweepers. Against combo, race with Marionette Apprentice and A-Cauldron Familiar while holding Chord of Calling for the missing piece or hate creature. Against graveyard decks, combat is secondary to finding Dauthi Voidwalker, Endurance, or a faster kill.

Selection And Tutor Rules

  • Treat Chord of Calling as the deck's precision tutor, not a generic value spell. When the battlefield already has Samwise Gamgee, search for A-Cauldron Familiar if the Cat is missing, Marionette Apprentice if sacrifice or artifact death triggers convert the loop into lethal pressure, or Bartolomé del Presidio if a visible sacrifice outlet is the missing piece. When the engine is absent, search first for Samwise Gamgee unless a visible hate permanent or lethal attack requires A-Haywire Mite or a defensive creature instead.

  • Cast Chord of Calling at the last useful instant-speed window when waiting does not lose mana or blockers. Opponent end step is the default setup window; combat or stack response windows are for A-Haywire Mite, Bartolomé del Presidio, Endurance, Dauthi Voidwalker, Phyrexian Revoker, Archon of Emeria, Darkstar Banisher, or a missing combo creature only when Veles shows those lines as legal and the visible board makes them relevant.

  • Use Collected Company as a board-development selection spell when two hits materially improve the turn. Prefer opponent end step against control and midrange, main phase only when the creatures found can immediately enable Chord of Calling, Birthing Ritual, sacrifice loops, blocking, or lethal drain. Do not fire Collected Company into a one-spell restriction from Deafening Silence or Archon of Emeria unless it is the one spell that matters most that turn.

  • Use Birthing Ritual to convert expendable creatures into missing engine bodies. Sacrifice A-Cauldron Familiar, Birds of Paradise, Gilded Goose, or a redundant small body only when the revealed options can upgrade into Samwise Gamgee, Marionette Apprentice, Umbral Collar Zealot, Bartolomé del Presidio, Badgermole Cub, A-Haywire Mite, or Juggernaut Peddler in a way that improves the current engine or survival plan. Card text check required for exact Birthing Ritual selection limits; follow Veles legal candidates exactly.

  • Preserve unique engine pieces during selection unless the replacement is visible and immediate. Do not sacrifice the only Samwise Gamgee, only Marionette Apprentice, or only sacrifice outlet to Birthing Ritual for speculative material. Redundant copies can be spent when legend rules, removal risk, graveyard recursion, or a better revealed creature makes the exchange concrete.

  • Aim Naktamun Shines Again at the missing creature that restores the strongest visible pattern. Rebuild Samwise Gamgee plus A-Cauldron Familiar first for food-loop access, Marionette Apprentice first when repeated artifact or creature deaths are already available, and Bartolomé del Presidio first when sacrifice control is the bottleneck. Card text check required for exact target count, timing, and restrictions.

  • Use Nurturing Peatland draw only after confirming the land is no longer needed for Chord of Calling, Collected Company, Naktamun Shines Again, postboard interaction, or multi-action turns. Against discard or sweepers, draw earlier if holding the land gains no mana and finding a threat matters more than life.

  • Make land drops before selection when the extra mana changes X for Chord of Calling, enables Collected Company, unlocks black/white for Naktamun Shines Again, or leaves activation mana for Gilded Goose and A-Haywire Mite. Delay the land drop only when Veles exposes a draw/filter decision first and the current mana already covers every planned legal action.

  • Bottom or decline redundant setup when selection asks for ordering or filtering. Keep first copies of Samwise Gamgee, Marionette Apprentice, A-Cauldron Familiar, Chord of Calling, and Birthing Ritual; keep lands until three functional mana and green are secure; reduce extra lands, redundant legends, and slow recursion when the visible opponent clock requires immediate blockers or interaction.

Priority And Stack Rules

  • Pass priority by default when no legal action changes the next combat, stack exchange, or combo turn. This deck wins by assembling a compact engine, so do not spend food, sacrifice bodies, or tap creatures merely because an action exists.

  • Take priority with Chord of Calling when the stack or combat creates a specific need. Chord for A-Haywire Mite if a visible artifact or enchantment must be removed before it resolves or before the next loop; Chord for Bartolomé del Presidio if sacrificing a threatened creature prevents exile, gains a death trigger, or enables lethal; Chord for Marionette Apprentice or Samwise Gamgee if the opponent has tapped low and the missing piece creates a decisive next main phase.

  • Let opposing spells resolve when responding cannot improve the visible result. Do not Chord into open removal just to add power. Do respond to targeted removal if Chord can find a redundant engine creature, if Bartolomé del Presidio can convert the target into value, or if sacrificing A-Cauldron Familiar preserves a loop line.

  • Resolve beneficial engine triggers unless Veles shows a real downside. Samwise Gamgee food production, Marionette Apprentice drain-style triggers, A-Cauldron Familiar life-drain entries, and Birthing Ritual selection should normally be accepted when legal. Decline optional effects only when decking, one-spell limits, target requirements, replacement effects, or public hate make the trigger harmful.

  • Use A-Cauldron Familiar recursion only in a legal window that advances the loop or survival plan. If the Alchemy version restricts timing, obey Veles legal actions and do not assume instant speed. When recursion is legal, prefer returning A-Cauldron Familiar with Samwise Gamgee active because the entry can replace the sacrificed food and may trigger Marionette Apprentice-related pressure.

  • Time Gilded Goose activations around mana and food scarcity. Make mana before passing if the mana will empty harmlessly only when it enables the current legal action; create or preserve food when A-Cauldron Familiar, Samwise Gamgee, life total, or Marionette Apprentice pressure depends on it. Do not consume the last food for a marginal spell if it breaks an active Cat loop.

  • Activate A-Haywire Mite only against a visible legal target that matters now. Hold it through priority when the opponent may commit a stronger artifact or enchantment, but spend it immediately if the target stops Chord of Calling, Birthing Ritual, graveyard recursion, food sacrifice, or a lethal attack.

  • Sequence postboard lock pieces before or after engine spells based on the stack. Deafening Silence and Archon of Emeria can buy time against spell chains, but they can also constrain Collected Company, Chord of Calling, and multi-spell rebuilds. If a lock piece is already active, choose the one spell or activated line that most directly establishes Samwise Gamgee, A-Cauldron Familiar, Marionette Apprentice, or necessary interaction for that turn.

Sideboard Map

  • Sideboard by role first, then by card count. Samwise Cat is still a creature-engine deck after sideboarding, so preserve enough A-Cauldron Familiar, Gilded Goose, Samwise Gamgee, Marionette Apprentice, Chord of Calling, and Birthing Ritual to assemble pressure while adding the narrow card that changes the matchup. Avoid overloading on one-answer packages when the visible opponent plan is mixed.

  • Use Deafening Silence against spell-chain combo, low-creature control, and decks that need multiple noncreature spells in one turn. Its job is to buy turns for Samwise Gamgee plus A-Cauldron Familiar or Marionette Apprentice while making opposing cantrip, ritual, and removal chains awkward. Poor when the opponent wins mostly through creatures, when this deck must cast Collected Company plus another spell in one turn, or when the visible board already demands multiple noncreature engine actions.

  • Use Path to Exile against large creatures, fast attackers, single must-answer threats, and creature-combo bodies. It is clean interaction for threats that race the food loop or ignore small blockers. Poor when the opponent has few creatures, when giving a land helps them cast several high-impact spells, or when sacrifice-drain pressure can contain the creature without spending a card.

  • Use sideboard Naktamun Shines Again against attrition, removal-heavy midrange, sweepers, and graveyard-friendly games where rebuilding specific bodies matters. It shifts the deck toward recursive engine density and makes one-for-one removal less effective. Poor against fast combo, graveyard hate, or pressure so quick that a recovery spell without immediate board impact is too slow. Card text check required for exact target limits and timing.

  • Use Abrupt Decay against cheap artifacts, enchantments, hate permanents, creature-combo pieces, and low-cost lock cards. It is the broad answer when A-Haywire Mite is too narrow or too exposed. Poor when opposing threats are mostly expensive, when mana is strained for Chord of Calling and Naktamun Shines Again, or when Path to Exile answers the relevant creature more directly.

  • Use Archon of Emeria against spell-combo, cascade-style turns, very low-curve control, and decks relying on multiple spells plus greedy mana. It pressures while constraining the opponent, but it also taxes Samwise Cat's multi-spell rebuild turns. Poor when the opponent attacks on board, when this deck must deploy several low-cost creatures after a mulligan, or when Deafening Silence already supplies enough one-spell pressure.

  • Use Darkstar Banisher when a visible permanent class must be answered through a creature slot and Chord of Calling can find the effect. Treat it as a toolbox interaction creature, not a generic body. Poor when its legal target text is uncertain, when the opponent has no relevant permanents, or when spending a Chord target on Samwise Gamgee, Marionette Apprentice, or Bartolomé del Presidio wins faster. Card text check required.

  • Use Dauthi Voidwalker against graveyard recursion, graveyard combo, escape-style value, and attrition decks where exiling opposing cards matters. It also gives a disruptive body that can pressure planeswalkers or life totals while the food engine develops. Poor against creature aggro without graveyard reliance, against removal-heavy decks where it trades down without affecting board pressure, or when black mana is unreliable.

  • Use Endurance against graveyard combo, self-mill, reanimation, and decks where instant-speed graveyard reset changes a decisive turn. It can also stabilize combat as a flash body when legal. Poor against decks with little graveyard dependency or when green cards in hand are too valuable for any alternate cost Veles exposes. Card text check required for exact Alchemy/Historic implementation if Veles shows modified text.

  • Use sideboard Juggernaut Peddler against grindy games where an additional artifact/food-related engine body improves staying power or selection. It increases creature density for Chord of Calling, Collected Company, and Birthing Ritual while keeping the artifact-sacrifice plan intact. Poor against fast combo and removal-light aggro where immediate interaction, blocking, or lock pressure matters more. Card text check required for exact mode choices.

  • Use Phyrexian Revoker against activated-ability combo, mana artifacts, planeswalkers, food engines, sacrifice outlets, and named permanents visible from public information. Name only a card Veles or public game history supports; do not infer hidden cards from archetype alone. Poor against spell-heavy decks without key activated abilities, against creature boards where Path to Exile is required, or when the relevant opposing permanent is not yet known.

Spell-chain combo / low-creature noncreature combo Side in: 3 Deafening Silence; 1 Archon of Emeria; 1 Phyrexian Revoker; 1 Dauthi Voidwalker Cut: 2 Badgermole Cub; 1 Collected Company; 1 Juggernaut Peddler; 1 Bartolomé del Presidio; 1 A-Haywire Mite

  • Plan role: Become a disruptive combo deck. Deafening Silence and Archon of Emeria slow the opponent while Chord of Calling finds the missing engine body. Phyrexian Revoker is best when a public permanent or known archetype action exposes a legal activated-ability target; Dauthi Voidwalker is strongest if the opponent uses the graveyard as a resource. Reduce main-deck emphasis: slow creature value, narrow artifact/enchantment removal, and sacrifice outlets that do not stop the combo.

Fast creature aggro / large-threat creature decks Side in: 3 Path to Exile; 1 Darkstar Banisher; 1 Abrupt Decay Cut: 4 Birthing Ritual; 1 Collected Company

  • Plan role: Survive first, then loop. Path to Exile answers the creature that invalidates blocking or shortens the clock. Abrupt Decay covers cheap pressure and hate permanents. Darkstar Banisher is for matchups where its legal text answers an attacker or permanent better than another slow engine card. Reduce main-deck emphasis: sorcery-speed selection and expensive board-development spells when life total and blockers are the bottleneck.

Removal-heavy midrange / sweepers / attrition Side in: 2 Naktamun Shines Again; 1 Juggernaut Peddler; 1 Abrupt Decay Cut: 2 Badgermole Cub; 1 Collected Company; 1 A-Haywire Mite

  • Plan role: Make removal inefficient. Extra Naktamun Shines Again rebuilds Samwise Gamgee, Marionette Apprentice, Bartolomé del Presidio, or A-Cauldron Familiar after trades. Juggernaut Peddler adds another creature engine slot for Chord of Calling and Birthing Ritual. Abrupt Decay answers cheap hate that stops graveyard, artifacts, or sacrifice lines. Reduce main-deck emphasis: creature-only pressure that dies without immediate value and narrow artifact/enchantment interaction when no target is visible.

Graveyard combo / self-mill / reanimation pressure Side in: 1 Endurance; 1 Dauthi Voidwalker; 3 Path to Exile; 1 Phyrexian Revoker Cut: 2 Badgermole Cub; 1 Collected Company; 1 Juggernaut Peddler; 1 Bartolomé del Presidio; 1 A-Haywire Mite

  • Plan role: Interrupt the graveyard while keeping a fast engine clock. Endurance and Dauthi Voidwalker attack the resource zone; Path to Exile handles the creature that slips through; Phyrexian Revoker is reserved for a visible activated engine. Add role cards: graveyard reset, graveyard exile, clean creature answer, named activated-ability stop. Reduce main-deck emphasis: slow value bodies and narrow removal when graveyard pressure is the matchup axis.

Artifact/enchantment hate or permanent-based engine opponents Side in: 1 Abrupt Decay; 1 Darkstar Banisher; 1 Phyrexian Revoker; 1 Juggernaut Peddler Cut: 2 Badgermole Cub; 1 Collected Company; 1 Naktamun Shines Again

  • Plan role: Stay toolbox-oriented. Abrupt Decay and Darkstar Banisher answer permanents that block the food loop, sacrifice outlet, graveyard, or Chord of Calling lines. Phyrexian Revoker is best when the public target is an activated ability. Juggernaut Peddler helps maintain artifact/creature density in slower exchanges. Reduce main-deck emphasis: generic value and recursion when the opponent's permanent must be removed before the engine functions.

  • Archetype rule: Bring the minimum disruptive package that changes the opponent's best turn. Against combo, add lock pieces before generic value. Against aggro, add creature removal before recursion. Against attrition, add Naktamun Shines Again before narrow hate. Against graveyard decks, add Endurance and Dauthi Voidwalker before slower engine padding. Against artifact or enchantment boards, add Abrupt Decay, Darkstar Banisher, and keep A-Haywire Mite if targets are visible or strongly public.

  • Role-change rule: With Deafening Silence or Archon of Emeria active, treat each noncreature spell as the turn's main commitment. Chord of Calling, Collected Company, Birthing Ritual, Naktamun Shines Again, Abrupt Decay, and Path to Exile compete for that slot, so choose the one legal action that most directly prevents death, stops combo, or completes Samwise Gamgee plus A-Cauldron Familiar plus Marionette Apprentice pressure.

Matchup Guidance

  • Aggro: Preserve life total and board presence before assembling the full loop. Keep hands that produce early creatures from Birds of Paradise, Gilded Goose, A-Cauldron Familiar, Marionette Apprentice, Samwise Gamgee, or Umbral Collar Zealot; avoid slow hands that rely only on Birthing Ritual or Chord of Calling without a first blocker or mana creature. Add role cards: Path to Exile, Abrupt Decay, Darkstar Banisher when the opposing pressure is creature-based and must be answered on board. Reduce main-deck emphasis: slow selection and low-impact value bodies when the legal actions show a lethal or near-lethal attack next turn.

  • Go-wide aggro: Trade resources early when trades preserve enough material for Samwise Gamgee plus A-Cauldron Familiar or Marionette Apprentice triggers later. Prioritize A-Cauldron Familiar loops, food creation from Gilded Goose and Samwise Gamgee, and sacrifice-drain pressure from Marionette Apprentice over speculative Birthing Ritual upgrades. Use Chord of Calling defensively if it can find a body that changes combat or completes a visible food loop. Add role cards: Path to Exile for the most damaging attacker, Abrupt Decay for cheap engines or anthems, and Darkstar Banisher if Veles exposes a legal answer to the board state. Do not attack with needed blockers under a short clock unless the legal attack creates lethal pressure or unlocks a decisive sacrifice line.

  • Burn: Treat life total as the primary resource until the opponent is forced to answer the board. Gilded Goose, Samwise Gamgee, and A-Cauldron Familiar become stabilization pieces as much as combo pieces because food and lifegain can buy the turn needed for Marionette Apprentice or Umbral Collar Zealot to matter. Keep hands with fast mana, food access, and low-cost creatures; be skeptical of hands that shock themselves repeatedly with Temple Garden, Godless Shrine, Overgrown Tomb, or Mana Confluence without an immediate stabilizing payoff. Add role cards: Path to Exile only for creatures that represent repeated damage, Abrupt Decay for cheap damage engines or hate permanents, and Naktamun Shines Again when the opponent is answering creatures one-for-one. Reduce main-deck emphasis: painful mana lines and slow Chord of Calling setups that do not affect life total or board this turn.

  • Single-threat decks: Answer the one creature that invalidates the loop, then resume engine assembly. Path to Exile is the cleanest role card when one large attacker, evasive creature, or protected threat is the visible clock. Abrupt Decay and Darkstar Banisher matter if their legal text matches the permanent creating the threat; Card text check required for Darkstar Banisher if the exact Historic implementation is not visible in the action label. Chord of Calling can be held when finding A-Haywire Mite, Bartolomé del Presidio, Samwise Gamgee, Marionette Apprentice, or another engine creature is better than adding a random body. Reduce main-deck emphasis: racing with small attacks when blocking plus food buys more turns.

  • Tempo: Force the opponent to spend interaction on redundant creatures instead of one large spell. Sequence Birds of Paradise, Gilded Goose, A-Cauldron Familiar, Marionette Apprentice, and Samwise Gamgee so removal or bounce does not collapse the whole plan. Prefer legal plays that leave another castable creature or Chord of Calling line available next turn. Do not walk Collected Company, Chord of Calling, Birthing Ritual, or Naktamun Shines Again into open interaction if a low-commitment creature improves the same battlefield. Add role cards: Abrupt Decay for cheap hate or tempo threats, Path to Exile for the threat that turns their soft interaction into a clock, and Naktamun Shines Again for rebuilding after repeated one-for-one exchanges.

  • Control: Make every answer awkward by spreading pressure across food, graveyard recursion, sacrifice triggers, and creature tutoring. Keep hands with a sticky engine piece plus enough mana to recast or tutor; hands with only one expensive payoff and no early pressure are weak. Birthing Ritual is valuable when it survives and turns spare creatures into recurring selection, but do not sacrifice a critical combo creature unless the visible board has redundancy. Naktamun Shines Again is a premium rebuild card after sweepers or removal chains. Add role cards: Deafening Silence only when the control deck depends on chaining noncreature spells in one turn, Archon of Emeria against spell-density turns, Dauthi Voidwalker if graveyard use is public, and extra Naktamun Shines Again for attrition. Reduce main-deck emphasis: creature-only pressure that folds to a single sweeper without graveyard, food, or recursion follow-up.

  • Removal-heavy midrange: Win by redundancy and recursive value rather than speed alone. Force removal onto A-Cauldron Familiar, Marionette Apprentice, Samwise Gamgee, and Umbral Collar Zealot in sequences where Naktamun Shines Again, Chord of Calling, Birthing Ritual, or Collected Company can restore pressure. Bartolomé del Presidio matters when a visible sacrifice outlet converts threatened creatures into value, but do not expose it before there is something useful to sacrifice. Add role cards: Naktamun Shines Again, Juggernaut Peddler, and Abrupt Decay for cheap hate or must-answer permanents. Reduce main-deck emphasis: Badgermole Cub and narrow A-Haywire Mite lines when the opponent is not presenting artifacts or enchantments. Card text check required for Juggernaut Peddler and Badgermole Cub if the visible action labels do not confirm their exact functions.

  • Generic midrange: Identify whether the game is about battlefield size, removal attrition, or a single high-impact permanent. Against creature-heavy midrange, block conservatively and use food to extend the game until Marionette Apprentice drain or the Samwise Gamgee plus A-Cauldron Familiar loop takes over. Against value-heavy midrange, prioritize Birthing Ritual and Chord of Calling because repeated selection beats equal trades. Add role cards: Abrupt Decay for low-cost permanents, Path to Exile for large creatures, Naktamun Shines Again for attrition, and Phyrexian Revoker only when a public activated ability target exists. Reduce main-deck emphasis: all-in combo commitment into open removal unless waiting risks losing the engine window.

  • Combo: Become the disruptive deck without abandoning the fastest kill. Keep hands that either assemble Samwise Gamgee plus A-Cauldron Familiar plus Marionette Apprentice pressure quickly or deploy a lock/disruption card early. Deafening Silence and Archon of Emeria are priority role cards against spell-chain turns; Phyrexian Revoker is only for a visible or publicly established activated-ability axis; Dauthi Voidwalker and Endurance are for graveyard-dependent combo. Chord of Calling should find the missing combo piece or the relevant disruptive creature according to visible legal actions and public information. Reduce main-deck emphasis: Badgermole Cub, slow Collected Company lines, and sacrifice-value play that does not change the opponent's decisive turn.

  • Graveyard decks: Interrupt the graveyard at the turn that matters, not merely the first turn it is legal. Endurance is strongest when the opponent has committed public graveyard resources or when a graveyard action is on the stack and Veles exposes a legal response. Dauthi Voidwalker is best when future opposing graveyard movement is likely and a body also pressures life total. Path to Exile handles reanimated or graveyard-enabled creatures that are already on board. Add role cards: Endurance, Dauthi Voidwalker, Path to Exile, and Phyrexian Revoker for visible activated engines. Reduce main-deck emphasis: A-Haywire Mite and slower value bodies unless the opponent also presents artifact or enchantment hate.

  • Artifact/enchantment decks: Keep A-Haywire Mite relevant when the opponent's public permanents interfere with food, sacrifice, graveyard, or tutoring lines. Abrupt Decay and Darkstar Banisher are role cards for low-cost permanents or larger problem pieces when Veles exposes legal actions. Phyrexian Revoker should name only a public card with an activated ability or a card confirmed by open information; do not guess from archetype alone. Chord of Calling can function as a toolbox spell when it finds A-Haywire Mite, Phyrexian Revoker after sideboarding, or an engine creature that makes artifact removal less important. Reduce main-deck emphasis: generic recursion when a specific permanent must be answered before the engine works.

  • Big mana: Pressure early while disrupting the payoff that actually wins the game. Hands with Birds of Paradise, Gilded Goose, Samwise Gamgee, Marionette Apprentice, and Chord of Calling are stronger than slow attrition hands because big mana usually goes over fair creature exchanges. Phyrexian Revoker matters only if a visible mana permanent, planeswalker, or activated engine is a legal named target. Deafening Silence and Archon of Emeria help only when the opponent's big turn requires multiple noncreature spells; otherwise prioritize speed and the cleanest answer to the first payoff. Add role cards: Path to Exile for large creatures, Abrupt Decay for cheap enablers, Phyrexian Revoker for public activated abilities, and Darkstar Banisher if its legal text answers the payoff. Reduce main-deck emphasis: long Birthing Ritual chains that do not threaten a combo finish.

  • Mirror or food-sacrifice engines: Break parity by protecting the engine piece that converts food and sacrifice into damage or material. Marionette Apprentice and Umbral Collar Zealot matter more when both players have smeach creature and food; Samwise Gamgee plus A-Cauldron Familiar is the key recursion axis. A-Haywire Mite, Abrupt Decay, Phyrexian Revoker, and Path to Exile all become matchup-dependent role cards according to visible permanents, not assumptions. Reduce main-deck emphasis: blind creature combat when sacrifice triggers, food totals, and recursion will decide the race.

Specific Matchup Notes

  • General note: Treat these notes as archetype-only because no exact opponents were supplied. Revealed cards, public permanents, stack objects, and Veles legal actions override all matchup assumptions, including sideboard role-card priorities and target selection.

  • Fast creature decks: Stabilize with bodies before committing a fragile combo turn. Birds of Paradise and Gilded Goose are acceptable early blockers only when mana is already sufficient or life total pressure requires it; otherwise preserve them to cast Chord of Calling, Collected Company, and Naktamun Shines Again. Priority targets are public haste creatures, sacrifice-proof attackers, and creatures that make blocking impossible. Add role cards: Path to Exile, Abrupt Decay, and Darkstar Banisher when their legal actions answer visible threats. Reduce main-deck emphasis: slow Birthing Ritual chains and Badgermole Cub lines that do not affect the next combat. Card text check required for Darkstar Banisher and Badgermole Cub if action labels do not show the relevant combat or removal function.

  • Removal-heavy decks: Sequence redundancy before exposure. Lead with expendable engine pieces when possible, then use Chord of Calling, Collected Company, Birthing Ritual, or Naktamun Shines Again to punish one-for-one removal. Priority targets are public graveyard hate, sacrifice shutdown effects, and creatures or permanents that stop A-Cauldron Familiar recursion. Add role cards: Naktamun Shines Again, Juggernaut Peddler, Abrupt Decay, and Path to Exile when the opponent shows must-answer creatures. Reduce main-deck emphasis: A-Haywire Mite unless a visible artifact or enchantment matters. Card text check required for Juggernaut Peddler.

  • Spell combo and control-combo decks: Present a clock while constraining multi-spell turns. Deafening Silence and Archon of Emeria are likely role cards when the opponent must cast several noncreature spells in one turn; Phyrexian Revoker is only for a public activated ability or confirmed card name through legal choice text. Priority targets are mana engines, graveyard engines, and stack-based payoff permanents that Veles exposes as legal interaction targets. Reduce main-deck emphasis: Collected Company and slow food-value play when those lines do not change the opponent's decisive turn.

  • Graveyard decks: Hold graveyard interaction until the graveyard action matters unless waiting risks losing the only legal response window. Endurance is strongest in response to a public graveyard spell, trigger, or activated ability; Dauthi Voidwalker is stronger when future graveyard movement is expected and the body can pressure. Priority targets are public reanimation targets, escape or flashback-style resources, and graveyard payoffs already on the stack or battlefield. Add role cards: Endurance, Dauthi Voidwalker, Path to Exile, and Phyrexian Revoker for visible activated engines. Reduce main-deck emphasis: A-Haywire Mite unless artifact or enchantment hate is also public.

  • Artifact or enchantment engines: Answer the permanent that blocks the combo, not the first removable object. A-Haywire Mite, Abrupt Decay, Darkstar Banisher, and Phyrexian Revoker are likely role cards according to visible legal actions. Priority targets are public graveyard hate, sacrifice hate, food hate, activated engines, and permanents preventing Samwise Gamgee, A-Cauldron Familiar, Marionette Apprentice, or Umbral Collar Zealot from converting resources into damage. Reduce main-deck emphasis: pure creature pressure if a single public permanent invalidates the engine.

Risk Summary

  • Mana risk: The deck needs early green for Birds of Paradise, Gilded Goose, Chord of Calling, Birthing Ritual, and Collected Company while also casting black and white engine cards. Do not keep hands that rely on one fragile mana creature plus no functional land plan unless the hand already has a clear turn-two engine path.

  • Matchup risk: The deck can mis-role as slow midrange when it should race combo or over-race when it should preserve resources against removal. Reassess role after each revealed card and after each public answer to Samwise Gamgee, A-Cauldron Familiar, Marionette Apprentice, or Umbral Collar Zealot.

  • Draw risk: Hands with food pieces but no payoff can spin without ending the game. Prioritize Chord of Calling, Birthing Ritual, Collected Company, Naktamun Shines Again, or a visible drain/sacrifice payoff before spending turns on low-impact food accumulation.

  • Over-sideboarding risk: Too many role cards can dilute the creature density needed for Chord of Calling, Collected Company, Birthing Ritual, and the combo body count. Add narrow cards only when public information or matchup identity makes their legal targets likely.

  • Graveyard risk: A-Cauldron Familiar and Naktamun Shines Again become weaker into public graveyard pressure. Treat Endurance, Dauthi Voidwalker, A-Haywire Mite, Abrupt Decay, or Phyrexian Revoker as protection or disruption only when Veles exposes legal, relevant action text.

  • Sweeper and removal risk: Committing every copy of Samwise Gamgee, Marionette Apprentice, and Umbral Collar Zealot before the opponent is forced to answer can lose to one sweeper or removal chain. Preserve rebuilds through Naktamun Shines Again, Chord of Calling, Collected Company, and Birthing Ritual when the current board already demands an answer.

  • Closer risk: Creature chip damage may not finish games quickly enough without Marionette Apprentice, Umbral Collar Zealot, or the Samwise Gamgee plus A-Cauldron Familiar engine. When the opponent is stabilizing, tutor or select toward a real closing piece instead of adding interchangeable smeach creature.

  • Interaction risk: Path to Exile, Abrupt Decay, A-Haywire Mite, Darkstar Banisher, and Phyrexian Revoker are easy to spend on low-impact objects. Save interaction for public cards that stop the engine, win the race, or create an immediate lost-board state.

  • Sequencing risk: Sacrificing or tapping the wrong creature can break Chord of Calling math, Birthing Ritual material, combat defense, or a combo turn. Before using Bartolomé del Presidio or any sacrifice action, verify the visible payoff, replacement resource, and next required engine body.

Test Feedback Checklist

  • Deciding factor: After each game, identify whether the result came from the Samwise Gamgee plus A-Cauldron Familiar engine, Marionette Apprentice or Umbral Collar Zealot drain pressure, creature combat, opponent disruption, or failure to find a payoff.

  • Mulligans: Record whether the opening hand had green mana, an accelerant such as Birds of Paradise or Gilded Goose, an engine card, and a payoff or selection spell; flag keeps that had food without a closing plan.

  • Mana: Track missed colors for Samwise Gamgee, A-Cauldron Familiar, Marionette Apprentice, Umbral Collar Zealot, Chord of Calling, Birthing Ritual, Collected Company, and Naktamun Shines Again. Note when Starting Town, Mana Confluence, Nurturing Peatland, or shock lands caused life-total pressure to matter.

  • Velocity: Ask whether Chord of Calling, Birthing Ritual, Collected Company, and Naktamun Shines Again found relevant material quickly enough, or whether the deck spent too many turns adding smeach creature without advancing a kill.

  • Engine assembly: Log which missing piece delayed the deck most often: Samwise Gamgee, A-Cauldron Familiar, Marionette Apprentice, Umbral Collar Zealot, a food source, or sacrifice access through Bartolomé del Presidio or another visible legal action.

  • Removal and disruption: Check whether A-Haywire Mite, Path to Exile, Abrupt Decay, Darkstar Banisher, Phyrexian Revoker, Dauthi Voidwalker, Endurance, Deafening Silence, and Archon of Emeria answered public cards that actually changed the game.

  • Sideboard impact: For each post-board game, ask whether added role cards improved the matchup or diluted the creature density needed for Chord of Calling, Collected Company, Birthing Ritual, and convoke math.

  • Closing: Review games where the deck stabilized but lost later. Determine whether the agent should have tutored for Marionette Apprentice, Umbral Collar Zealot, Samwise Gamgee, A-Cauldron Familiar, or Naktamun Shines Again sooner.

  • Role accuracy: Mark turns where the agent should have switched roles between combo, sacrifice midrange, hate-piece pressure, and defensive stabilization based on visible board state.

  • Mistakes: Flag sacrifice, convoke, attack, block, or priority decisions that removed a needed combo body, exposed a payoff to obvious interaction, missed lethal drain, or passed with a meaningful legal action available.

  • Stranded cards: Track cards stuck in hand because of mana, timing, missing targets, or low impact. Separate true stranded cards from cards correctly held for a later legal window.

  • Overperformers and underperformers: Count game-winning or game-saving appearances for Samwise Gamgee, A-Cauldron Familiar, Marionette Apprentice, Umbral Collar Zealot, Chord of Calling, Birthing Ritual, Collected Company, Naktamun Shines Again, Badgermole Cub, Juggernaut Peddler, and each postboard card.

First Tuning Questions

  • Quantity: Is one Collected Company enough, or do games show that the deck needs more instant-speed creature velocity alongside Chord of Calling and Birthing Ritual?

  • Quantity: Are two Naktamun Shines Again in the main deck correct, or do removal-heavy games justify more copies from the registered sideboard plan space?

  • Quantity: Does Badgermole Cub produce enough tactical pressure or resource conversion to merit two main-deck slots? Card text check required before changing its role evaluation.

  • Quantity: Does Juggernaut Peddler belong mostly as a sideboard grind card, or do logs show the main-deck copy consistently matters? Card text check required before treating it as a reliable engine piece.

  • Mana: Does the land mix cast early green and still support black-white engine cards without too much pain from Mana Confluence, Temple Garden, Godless Shrine, and Overgrown Tomb?

  • Aggro plan: Does the deck need more early removal access through Path to Exile, Abrupt Decay, or Darkstar Banisher, or are losses to creature decks mainly from poor blocking and sequencing?

  • Control plan: Does the deck beat removal by rebuilding with Naktamun Shines Again and Birthing Ritual, or does it need more resilient threat density and fewer low-impact one-of creatures?

  • Combo plan: Does Deafening Silence plus Archon of Emeria slow opposing spell decks without preventing this deck from assembling Samwise Gamgee, A-Cauldron Familiar, and payoff turns?

  • Graveyard plan: Are Dauthi Voidwalker and Endurance enough against graveyard opponents, or do logs show that A-Cauldron Familiar and Naktamun Shines Again become too vulnerable in those matchups?

  • Closer plan: Are Marionette Apprentice and Umbral Collar Zealot enough payoff density, or do stabilized games require a clearer tutor priority for one specific drain piece?

  • Sideboard slots: Which narrow cards lacked legal targets across matches: A-Haywire Mite, Abrupt Decay, Darkstar Banisher, Phyrexian Revoker, Endurance, Dauthi Voidwalker, Deafening Silence, Archon of Emeria, or Path to Exile?

  • Role conflict: Does the deck lose more often by pursuing slow food value when it should combo, or by forcing combo when visible pressure requires defensive creatures and removal?

Veles Tactical Policy

Policy: Opening Keep Gate

  • Priority: High.
  • Decision families: mulligan.
  • Cards: Birds of Paradise; Gilded Goose; Samwise Gamgee; A-Cauldron Familiar; Marionette Apprentice; Umbral Collar Zealot; Chord of Calling; Birthing Ritual.
  • Phase windows: Opening hand and mulligan decisions.
  • Runtime cues: prompt:mulligan; visible hand; land count; color access.
  • Use when: Decide whether the hand can produce early green mana, deploy a creature, and reach either engine assembly or selection by turn three.
  • Avoid when: The hand lacks lands, lacks green access, or contains only payoff cards without castable setup.
  • Instructions: Keep hands with green source plus Birds of Paradise or Gilded Goose plus either Samwise Gamgee, A-Cauldron Familiar, Birthing Ritual, Chord of Calling, or a payoff. Mulligan slow hands that cannot cast early creatures or cannot convert food and bodies into a plan.
  • Pilot skill floor: Medium.
  • No-API allowed: no.
  • Light-model allowed: yes.

Policy: First Green Creature Setup

  • Priority: Medium.
  • Decision families: mana; priority.
  • Cards: Birds of Paradise; Gilded Goose; Razorverge Thicket; Temple Garden; Blooming Marsh; Overgrown Tomb; Forest; Starting Town; Mana Confluence.
  • Phase windows: Turns one and two main phases.
  • Runtime cues: action:cast Birds of Paradise; action:cast Gilded Goose; visible untapped green source.
  • Use when: A legal action casts Birds of Paradise or Gilded Goose from hand on an early main phase.
  • Avoid when: Casting the creature prevents a required same-turn engine spell already selected by light-model reasoning.
  • Instructions: Prioritize the first mana creature because it enables Chord of Calling, accelerates Birthing Ritual turns, and supplies bodies for sacrifice or convoke decisions later.
  • Pilot skill floor: Low.
  • No-API allowed: yes.
  • Light-model allowed: yes.

Policy: Samwise Cat Commitment Gate

  • Priority: High.
  • Decision families: priority; interaction; selection.
  • Cards: Samwise Gamgee; A-Cauldron Familiar; Gilded Goose; Marionette Apprentice; Umbral Collar Zealot; Bartolomé del Presidio.
  • Phase windows: Main phases and priority windows before committing resources.
  • Runtime cues: visible Samwise Gamgee; visible A-Cauldron Familiar; visible food; legal sacrifice or recursion actions.
  • Use when: Decide whether to start looping, expose Samwise Gamgee, or spend food and sacrifice material toward the engine.
  • Avoid when: The opponent has public interaction on stack, lethal pressure requiring defense, or the line consumes the only blocker without closing or stabilizing.
  • Instructions: Start the engine when visible resources support repeated food or creature movement and at least one payoff, drain piece, or survival need justifies spending material now.
  • Pilot skill floor: High.
  • No-API allowed: no.
  • Light-model allowed: yes.

Policy: Deterministic Familiar Return

  • Priority: Medium.
  • Decision families: priority.
  • Cards: A-Cauldron Familiar; Samwise Gamgee; Gilded Goose.
  • Phase windows: Any legal activated ability window.
  • Runtime cues: action:return A-Cauldron Familiar; action:sacrifice a Food.
  • Use when: A-Cauldron Familiar is in the graveyard, a legal action returns A-Cauldron Familiar, and a Food is visibly available.
  • Avoid when: The same visible prompt includes a selected lethal or survival action that spends the same Food this turn.
  • Instructions: Execute the return when the selected line requires A-Cauldron Familiar entering, draining, blocking, sacrificing, or enabling Marionette Apprentice and Umbral Collar Zealot triggers.
  • Pilot skill floor: Low.
  • No-API allowed: yes.
  • Light-model allowed: yes.

Policy: Payoff Before Fodder

  • Priority: Medium.
  • Decision families: priority; selection.
  • Cards: Marionette Apprentice; Umbral Collar Zealot; A-Cauldron Familiar; Samwise Gamgee; Bartolomé del Presidio.
  • Phase windows: Main phases before sacrifice loops and tutor resolutions.
  • Runtime cues: legal cast or selection actions for Marionette Apprentice; legal cast or selection actions for Umbral Collar Zealot.
  • Use when: The board has fodder, food, or recursion but no visible drain payoff.
  • Avoid when: The opponent threatens immediate lethal and a defensive creature, removal spell, or hate card is required first.
  • Instructions: Prefer establishing Marionette Apprentice or Umbral Collar Zealot before spending repeatable sacrifice material so later food and creature movement converts into damage or board leverage.
  • Pilot skill floor: Medium.
  • No-API allowed: no.
  • Light-model allowed: yes.

Policy: Chord Of Calling Commitment

  • Priority: High.
  • Decision families: mana; selection; priority.
  • Cards: Chord of Calling; Samwise Gamgee; A-Cauldron Familiar; Marionette Apprentice; Umbral Collar Zealot; Bartolomé del Presidio; A-Haywire Mite; Juggernaut Peddler.
  • Phase windows: Opponent end step, combat trick windows, and main phases.
  • Runtime cues: action:cast Chord of Calling; visible creatures for convoke; visible X choices or tutor candidates.
  • Use when: Choose whether Chord of Calling should find a missing combo piece, payoff, sacrifice outlet, answer, or stabilizer.
  • Avoid when: Tapping creatures for convoke removes required blockers against visible lethal pressure unless the Chord line prevents that pressure.
  • Instructions: Use Chord of Calling as the highest-precision selection card; tutor for the missing engine role instead of another redundant small creature unless board survival demands it.
  • Pilot skill floor: High.
  • No-API allowed: no.
  • Light-model allowed: yes.

Policy: Birthing Ritual Material Gate

  • Priority: Medium.
  • Decision families: selection; priority.
  • Cards: Birthing Ritual; A-Cauldron Familiar; Birds of Paradise; Gilded Goose; Marionette Apprentice; Samwise Gamgee; Umbral Collar Zealot; Badgermole Cub.
  • Phase windows: Main phases and Birthing Ritual trigger or selection windows.
  • Runtime cues: action:Birthing Ritual; prompt:select creature; visible sacrifice or reveal candidates.
  • Use when: Birthing Ritual asks for a creature choice, material commitment, or revealed-card selection.
  • Avoid when: The choice sacrifices the only engine piece, only payoff, or only blocker without a visible replacement role.
  • Instructions: Treat Birthing Ritual as engine velocity; feed expendable mana creatures or recursive bodies, and select cards that complete Samwise Gamgee plus A-Cauldron Familiar plus payoff structure.
  • Pilot skill floor: Medium.
  • No-API allowed: no.
  • Light-model allowed: yes.

Policy: Company Timing Gate

  • Priority: Medium.
  • Decision families: priority; selection.
  • Cards: Collected Company; Samwise Gamgee; A-Cauldron Familiar; Marionette Apprentice; Umbral Collar Zealot; Bartolomé del Presidio; A-Haywire Mite; Badgermole Cub.
  • Phase windows: Opponent end step, combat, and response windows.
  • Runtime cues: action:cast Collected Company; prompt:choose creatures.
  • Use when: Decide whether to spend Collected Company now or hold for an end-step, combat, or response window.
  • Avoid when: Casting into visible stack pressure gives up a required current answer or consumes mana needed for a confirmed survival action.
  • Instructions: Prefer Collected Company at the latest safe window before your turn unless combat, lethal prevention, or a needed blocker makes immediate casting correct.
  • Pilot skill floor: Medium.
  • No-API allowed: no.
  • Light-model allowed: yes.

Policy: Naktamun Rebuild Gate

  • Priority: Medium.
  • Decision families: priority; selection.
  • Cards: Naktamun Shines Again; Marionette Apprentice; Umbral Collar Zealot; Samwise Gamgee; A-Cauldron Familiar; Birds of Paradise; Gilded Goose.
  • Phase windows: Main phases after removal, trades, or sweepers.
  • Runtime cues: action:cast Naktamun Shines Again; visible graveyard creatures.
  • Use when: Choose whether Naktamun Shines Again rebuilds engine density, payoff pressure, or defense from the visible graveyard.
  • Avoid when: Graveyard targets are absent, public graveyard hate changes legality or expected result, or the turn requires interaction first.
  • Instructions: Use Naktamun Shines Again to recover meaningful engine bodies, not merely to increase creature count when a tutor or payoff line is available.
  • Pilot skill floor: Medium.
  • No-API allowed: no.
  • Light-model allowed: yes.

Policy: Sacrifice Outlet Discipline

  • Priority: High.
  • Decision families: priority; combat; interaction.
  • Cards: Bartolomé del Presidio; A-Cauldron Familiar; Marionette Apprentice; Umbral Collar Zealot; Gilded Goose.
  • Phase windows: Combat damage windows, removal responses, main phases, and sacrifice prompts.
  • Runtime cues: action:sacrifice; visible creature to sacrifice; visible payoff triggers.
  • Use when: A legal sacrifice action can convert a creature into damage, protection from exile, combat value, or engine progress.
  • Avoid when: Sacrificing removes the only Samwise Gamgee, only payoff, only blocker, or only convoke body without a visible replacement or immediate result.
  • Instructions: Sacrifice recursive or expendable bodies first; preserve unique engine pieces unless the visible line wins, prevents lethal, or protects a card from worse public interaction.
  • Pilot skill floor: High.
  • No-API allowed: no.
  • Light-model allowed: yes.

Policy: Removal And Hate Target Gate

  • Priority: Medium.
  • Decision families: interaction; priority.
  • Cards: A-Haywire Mite; Abrupt Decay; Path to Exile; Darkstar Banisher; Phyrexian Revoker; Dauthi Voidwalker; Endurance.
  • Phase windows: Main phases, combat, stack responses, and opponent engine turns.
  • Runtime cues: legal target prompts for A-Haywire Mite, Abrupt Decay, Path to Exile, Darkstar Banisher, Phyrexian Revoker, Dauthi Voidwalker, or Endurance.
  • Use when: A public permanent, spell, graveyard, or activated ability materially blocks the combo, threatens lethal, or dominates the visible board.
  • Avoid when: The target is low-impact and the same card is likely needed for a known public engine or attacker.
  • Instructions: Spend narrow answers on public cards that change the game state now; do not fire them merely because a legal target exists.
  • Pilot skill floor: Medium.
  • No-API allowed: no.
  • Light-model allowed: yes.

Policy: Deafening Silence And Archon Timing

  • Priority: Medium.
  • Decision families: priority; sideboard; interaction.
  • Cards: Deafening Silence; Archon of Emeria.
  • Phase windows: Early main phases and post-sideboard games.
  • Runtime cues: action:cast Deafening Silence; action:cast Archon of Emeria; opponent spell-chain deck context.
  • Use when: The opponent relies on multiple spells per turn and this deck can still advance with creatures, food, and single-spell turns.
  • Avoid when: The selected turn requires casting multiple noncreature spells, or the hate piece does not affect visible opponent development.
  • Instructions: Deploy spell-count hate before the opponent chains spells, but sequence essential creature setup first when the hate piece would slow your own engine more than theirs.
  • Pilot skill floor: Medium.
  • No-API allowed: no.
  • Light-model allowed: yes.

Policy: Combat Defense Before Chip Damage

  • Priority: Medium.
  • Decision families: combat.
  • Cards: A-Cauldron Familiar; Birds of Paradise; Gilded Goose; Marionette Apprentice; Samwise Gamgee; Umbral Collar Zealot; Badgermole Cub.
  • Phase windows: Declare attackers, declare blockers, and combat trick windows.
  • Runtime cues: prompt:attackers; prompt:blockers; visible life totals; visible attackers and blockers.
  • Use when: Choose attacks or blocks with smeach creature while assembling the engine.
  • Avoid when: An attack exposes a required mana creature, payoff, or combo body to a visible block without advancing lethal pressure.
  • Instructions: Block to preserve life against short clocks, attack only when the body is not needed for mana, convoke, sacrifice, or combo assembly, and respect follow-up sacrifice or food actions.
  • Pilot skill floor: Medium.
  • No-API allowed: no.
  • Light-model allowed: yes.

Policy: Exact Lethal Drain Execution

  • Priority: High.
  • Decision families: priority; interaction.
  • Cards: Marionette Apprentice; Umbral Collar Zealot; A-Cauldron Familiar; Samwise Gamgee; Bartolomé del Presidio.
  • Phase windows: Any legal priority window with visible lethal action text.
  • Runtime cues: action:sacrifice; action:return A-Cauldron Familiar; action:trigger Marionette Apprentice; action:trigger Umbral Collar Zealot.
  • Use when: Visible legal action text and public life totals show the selected action sequence produces lethal damage or life loss without requiring unknown hidden information.
  • Avoid when: Lethal depends on unconfirmed card text, hidden triggers, or a target not present in legal actions.
  • Instructions: Execute the legal drain or sacrifice action sequence already exposed by Forge; do not invent triggers or assume damage beyond visible legal outcomes.
  • Pilot skill floor: Medium.
  • No-API allowed: yes.
  • Light-model allowed: yes.

Policy: Sideboard Plan Selection

  • Priority: High.
  • Decision families: sideboard; pregame.
  • Cards: Deafening Silence; Path to Exile; Naktamun Shines Again; Abrupt Decay; Archon of Emeria; Darkstar Banisher; Dauthi Voidwalker; Endurance; Juggernaut Peddler; Phyrexian Revoker; Badgermole Cub; Collected Company; A-Haywire Mite; Birthing Ritual.
  • Phase windows: Between games after opponent archetype and public Game 1 information are known.
  • Runtime cues: prompt:sideboard; matchup label; previous game public log.
  • Use when: Choose a validated sideboard plan from legal registered swaps.
  • Avoid when: The plan cuts too many creatures for Chord of Calling, Collected Company, Birthing Ritual, or convoke density.
  • Instructions: Add hate or removal that matches the opponent public plan, keep the creature engine coherent, and preserve enough payoffs to win rather than only disrupt.
  • Pilot skill floor: High.
  • No-API allowed: no.
  • Light-model allowed: yes.

Policy: Card Text Uncertainty Guard

  • Priority: Low.
  • Decision families: priority; selection; interaction.
  • Cards: Badgermole Cub; Juggernaut Peddler; Darkstar Banisher; Umbral Collar Zealot; Starting Town.
  • Phase windows: Any prompt involving a card with uncertain digital or alchemy text.
  • Runtime cues: legal action text includes Badgermole Cub, Juggernaut Peddler, Darkstar Banisher, Umbral Collar Zealot, or Starting Town.
  • Use when: Forge exposes legal choices but the strategic consequence is not clear from visible action labels.
  • Avoid when: The action label itself deterministically states the target, cost, and immediate result already selected by another policy.
  • Instructions: Card text check required; rely on Forge legality and visible action labels, and route unclear tactical choices through light-model reasoning instead of assuming printed text.
  • Pilot skill floor: Medium.
  • No-API allowed: no.
  • Light-model allowed: yes.