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Delete table.py
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from table.trash import Trash
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from table.pile import Pile
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class Table:
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def __init__(self):
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self.__player = list()
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self.__pile = list()
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self.__trash = Trash()
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self.__winner = None
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self.__winning_score = 0
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def add_player(self, p):
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self.__player.append(p)
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def get_player(self, n):
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return self.__player[n]
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def get_players(self):
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return self.__player
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def get_trash(self):
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return self.__trash
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def add_pile(self, card):
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p = Pile()
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p.add_card(card)
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card.setup()
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self.__pile.append(p)
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def get_piles(self):
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return self.__pile
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def get_pile(self, n):
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return self.__pile[n]
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def get_pile_count(self):
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return len(self.__pile)
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def get_pile_index_of_card(self, card_name):
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result = 0
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for p in self.__pile:
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if p.get_card_group().get_name() == card_name:
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result = self.__pile.index(p)
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return result
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def are_there_any_empty_piles(self):
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result = False
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for p in self.__pile:
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result = result or p.get_remaining() == 0
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return result
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def play(self):
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turn = 0
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# turn < 10 is for testing, otherwise endless as buying card is not yet done
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while not self.are_there_any_empty_piles() and turn < 10:
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self.print()
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self.__player[turn % len(self.__player)].take_turn()
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turn += 1
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else:
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self.print()
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for p in self.__player:
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if p.get_score() > self.__winning_score:
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self.__winning_score = p.get_score
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self.__winner = p
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print("\n\nPlayer " + str(self.__winner) + " won with " + str(self.__winning_score) + " points.\n\n")
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def print(self):
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print("\nPiles: ")
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index = 0
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for s in self.__pile:
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print(str(index) + ": " + s.get_card_group().identify() + ": " + str(s.get_remaining()))
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index += 1
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print("\nTrash: ")
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index = 0
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for s in self.__trash.get_supply():
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print(str(index) + ": " + s.identify())
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index += 1
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