The orb watermark was showing the character art as a low-opacity square box (visible edges) — the earlier screen-blend pass washed it into a glow that lost the artwork. Reprocess the source into a feathered circle so the orb crops it (no box) while keeping the character's facial features, paint it with a normal blend at 0.5 opacity, and size it to fill the orb (inset 7%). Verified by compositing over a simulated orb before shipping. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01BvMSXH8VH2tMWXanb8SJdf