# Reflection Template For Goblins Combo For each loss, name one primary cause and one secondary cause. For each win, name the card, package, or tactical policy that most contributed to the win. Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem. Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed. - Deciding factor: What visible game event decided the game: successful Skirk Prospector plus Putrid Goblin setup, protected First Day of Class commitment, Goblin Matron finding the missing piece, opponent pressure, mana stumble, graveyard disruption, or failure to find a payoff such as Makeshift Munitions or Stormshriek Feral? - Mulligan review: Did the opening hand have functional black and red mana, a two-turn plan, and either combo density or interaction? Record whether hands with Duress, Unearth, Ichor Wellspring, or Fanatical Offering were kept as real plans or as hope-based keeps. - Mana review: Did Mountain, Swamp, Bojuka Bog, Vault of Whispers, and Rakdos Carnarium sequencing preserve the color needed for the next known legal action? Flag any game where Rakdos Carnarium gained resources but lost the tempo turn that mattered. - Velocity review: Did Ichor Wellspring, Fanatical Offering, Eviscerator's Insight, Dark-Dweller Oracle, or Unearth produce meaningful action before the opponent’s next decisive turn? Mark sacrifice-draw lines bad when they consumed Skirk Prospector, Putrid Goblin, or a needed blocker without improving the next turn cycle. - Engine review: Did the deck assemble Skirk Prospector, Putrid Goblin, First Day of Class, and a legal payoff route, or did one missing axis strand the rest? Track which piece was missing most often and whether Goblin Matron could have found it earlier. - Interaction review: Did Duress, Mesmeric Fiend, Red Elemental Blast, Suplex, Cast into the Fire, Accursed Marauder, Krark-Clan Shaman, or Toxin Analysis answer the card that changed the next turn cycle? Treat Toxin Analysis outcomes as conditional until Card text check required is resolved. - Sideboard review: Did added role cards answer the opponent’s visible axis while preserving the combo core? Note any post-board game where Introduction to Prophecy, Origin of Metalbending, Red Elemental Blast, Cast into the Fire, Suplex, Mesmeric Fiend, or the second Krark-Clan Shaman was drawn without a relevant target or timing window. - Closing review: Did the deck convert a winning position into lethal or a locked engine, or did it continue drawing and tutoring after commitment was already available? Record whether Makeshift Munitions, Stormshriek Feral, Boiling Rock Prison, or combat damage actually closed games; use Card text check required for uncertain payoff assumptions. - Role review: Did the pilot correctly choose between racing, stabilizing, rebuilding, and protecting the combo? Flag games where Duress was too slow against an empty-handed aggro opponent or Krark-Clan Shaman was held too long against a wide board. - Mistake review: Did any pass, attack, block, sacrifice, tutor, or mana payment ignore a visible legal action that would have improved survival or combo progress? Separate rules-engine legality limits from pilot choice errors. - Stranded-card review: Which cards remained unusable because of color, timing, board state, target absence, graveyard exile, or role mismatch? Track stranded First Day of Class, Unearth, Goblin Matron, Fanatical Offering, Red Elemental Blast, Suplex, and Cast into the Fire separately. - Performance review: Which exact cards overperformed or underperformed by matchup and stage? Record Skirk Prospector, Putrid Goblin, First Day of Class, Goblin Matron, Ichor Wellspring, Duress, Unearth, Fanatical Offering, Bojuka Bog, and every sideboard card by action taken, not by impression alone.