32 lines
4.3 KiB
Markdown
Raw Normal View History

2026-06-19 18:54:22 -03:00
# Reflection Template For Izzet Phoenix
2026-06-14 15:24:54 -03:00
2026-06-19 18:54:22 -03:00
For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.
- Deciding factor: Identify whether the game was decided by early tempo, graveyard access, removal efficiency, threat density, mana, or a protected engine. Record whether Arclight Phoenix, Treasure Cruise, Ledger Shredder, Artist's Talent, Proft's Eidetic Memory, or plain combat damage actually carried the game.
- Mulligans: Check whether opening hands had a functional blue source, a cheap selection spell, and a path to either pressure or interaction. Flag keeps that had Consider, Opt, Sleight of Hand, or Picklock Prankster but no payoff, no removal against visible aggression, or no realistic second color from Riverglide Pathway, Steam Vents, Spirebluff Canal, Stormcarved Coast, Island, or Otawara, Soaring City.
- Mana: Record every game where color sequencing prevented a legal spell from being cast on curve. Note whether red was missing for Fiery Impulse, Lightning Axe, Prismari Charm, Prismari Command, Abrade, Flowstone Infusion, Redcap Melee, or Rending Volley, and whether blue was missing for Consider, Opt, Sleight of Hand, Picklock Prankster, Into the Flood Maw, Treasure Cruise, Mystical Dispute, Ledger Shredder, Brazen Borrower, Artist's Talent, or Proft's Eidetic Memory.
- Velocity: Check whether cantrips converted into meaningful actions rather than cycling in place. Count games where Consider, Opt, Sleight of Hand, and Picklock Prankster found Arclight Phoenix, Treasure Cruise, removal, lands, or sideboard interaction, and mark failures where selection spent mana without changing the board, graveyard, or clock.
- Engine timing: Record whether Artist's Talent or Proft's Eidetic Memory was cast while the board was safe enough to exploit it. Flag games where engine setup delayed Fiery Impulse, Lightning Axe, Into the Flood Maw, or a Phoenix recursion turn against lethal or near-lethal pressure.
- Removal quality: Track which threats Fiery Impulse, Lightning Axe, Prismari Charm, Prismari Command, Into the Flood Maw, Otawara, Soaring City, Abrade, Flowstone Infusion, Redcap Melee, Rending Volley, and Brazen Borrower answered. Mark removal as poor only when legal targets existed and the selected answer failed the visible race, engine, or survival problem.
- Graveyard use: Review whether Treasure Cruise and Arclight Phoenix competed for the same graveyard at the wrong time. Flag choices where delving reduced near-term Phoenix recursion, and flag Phoenix-chase turns that ignored a stronger Treasure Cruise or interaction line.
- Sideboard impact: Record whether each sideboard card drawn changed a decision or outcome. Evaluate Abrade, Brazen Borrower, Flowstone Infusion, Into the Flood Maw, Ledger Shredder, Mystical Dispute, Redcap Melee, and Rending Volley by visible legal targets, matchup role, and whether bringing them changed spell density or threat balance.
- Closing: Check whether stabilized games became wins quickly enough. Mark games where Arclight Phoenix attacked too late, Ledger Shredder stayed defensive too long, Treasure Cruise refilled without pressure, or removal was held after the opponent had already lost the race.
- Role and mistakes: Ask whether the pilot correctly became control against aggression, tempo against combo or big mana, and diversified threats against graveyard hate or removal. Log missed three-spell Phoenix turns, premature Treasure Cruise, unnecessary shock damage from Steam Vents, and passes with relevant interaction available.
- Stranded and standout cards: List every card stranded in hand and why it stayed unusable. Separately list overperformers and underperformers among Arclight Phoenix, Artist's Talent, Consider, Fiery Impulse, Flashback, Into the Flood Maw, Lightning Axe, Picklock Prankster, Prismari Charm, Prismari Command, Proft's Eidetic Memory, Treasure Cruise, Opt, and Sleight of Hand.
## Existing User Requests
No additional user reflection requests were supplied.