33 lines
3.3 KiB
Markdown
33 lines
3.3 KiB
Markdown
|
|
# Reflection Template For Jund Gardens
|
||
|
|
|
||
|
|
For each loss, name one primary cause and one secondary cause.
|
||
|
|
For each win, name the card, package, or tactical policy that most contributed to the win.
|
||
|
|
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
|
||
|
|
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.
|
||
|
|
|
||
|
|
- **Deciding factor:** Record whether the game was decided by life pressure, mana access, card velocity, graveyard timing, artifact-sacrifice engine volume, removal timing, sideboard card impact, or inability to close after stabilizing.
|
||
|
|
|
||
|
|
- **Mulligans:** Note whether keep decisions had functional black, red, and green access for the visible hand, and whether hands without **Cleansing Wildfire**, **Ichor Wellspring**, **Lembas**, **Fanatical Offering**, **Cast Down**, or early blockers actually developed on time.
|
||
|
|
|
||
|
|
- **Mana:** Track which cards were stranded by color or tapped-land sequencing, especially **Writhing Chrysalis**, **Krark-Clan Shaman**, **Cast Down**, **Fanatical Offering**, **Eviscerator's Insight**, **Cleansing Wildfire**, **Weather the Storm**, **Ancient Grudge**, and **Terminate**.
|
||
|
|
|
||
|
|
- **Velocity:** Check whether **Ichor Wellspring**, **Lembas**, **Fanatical Offering**, and **Eviscerator's Insight** converted expendable material into useful action, or whether draw actions delayed removal, blockers, or pressure.
|
||
|
|
|
||
|
|
- **Engine:** Log whether **Refurbished Familiar**, **Gixian Infiltrator**, **Makeshift Munitions**, **Krark-Clan Shaman**, and sacrifice fodder worked together, or whether the deck spent its artifacts and creatures before payoff cards mattered.
|
||
|
|
|
||
|
|
- **Removal:** Review every **Cast Down** and **Terminate** target for urgency, asking whether the removed creature was the actual clock, combo piece, blocker, or engine threat visible at the time.
|
||
|
|
|
||
|
|
- **Graveyard hate:** Review each **Nihil Spellbomb** and **Faerie Macabre** use for timing, checking whether the opponent had already committed graveyard resources or whether waiting risked losing the legal interaction window.
|
||
|
|
|
||
|
|
- **Sideboard impact:** Record which sideboard cards were drawn, cast, held, or stranded: **Troublemaker Ouphe**, **Breath Weapon**, **Faerie Macabre**, **Terminate**, **Duress**, **Weather the Storm**, and **Ancient Grudge**.
|
||
|
|
|
||
|
|
- **Closing:** Identify whether wins came from **Writhing Chrysalis**, **Gixian Infiltrator**, **Refurbished Familiar**, **Makeshift Munitions**, incremental attacks, or opponent resource collapse.
|
||
|
|
|
||
|
|
- **Role accuracy:** Mark each game where the pilot should have shifted earlier between stabilize, pressure, grind, preserve interaction, or race.
|
||
|
|
|
||
|
|
- **Mistakes:** Capture any pass, attack, block, sacrifice, target, or priority decision where the chosen legal action failed to match the visible board state or public information.
|
||
|
|
|
||
|
|
- **Stranded cards:** List cards stuck in hand for mana, missing targets, poor timing, or role conflict, especially expensive threats, reactive cards, and sideboard cards.
|
||
|
|
|
||
|
|
- **Overperformers and underperformers:** Count which exact cards repeatedly converted into wins or sat low-impact in losses, separating main-deck cards from sideboard cards.
|