33 lines
3.3 KiB
Markdown
33 lines
3.3 KiB
Markdown
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# Reflection Template For Caw-Gates
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For each loss, name one primary cause and one secondary cause.
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For each win, name the card, package, or tactical policy that most contributed to the win.
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Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
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Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.
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- Deciding factor: Record whether the game was decided by early survival, `Basilisk Gate` pressure, `Counterspell` timing, `Prismatic Strands`, unanswered flyers, mana constraints, or failure to close after stabilizing.
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- Mulligans: Note whether the opener had enough lands, at least one functional color path, and a realistic first three turns; flag keeps that relied on `Brainstorm`, `The Modern Age`, or `Lorien Revealed` to repair missing mana while under pressure.
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- Mana: Track whether `Basilisk Gate`, `Sea Gate`, `Citadel Gate`, `Heap Gate`, `Azorius Guildgate`, `Idyllic Beachfront`, and `Island` sequencing enabled both white interaction and double-blue `Counterspell` when needed.
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- Velocity: Ask whether `Brainstorm`, `The Modern Age`, and `Lorien Revealed` improved the next decision window or merely spent mana while the opponent advanced a clock.
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- Engine development: Check whether `Squadron Hawk` found enough bodies, whether `Sacred Cat` bought time or carried `Basilisk Gate` effectively, and whether `The Modern Age` transformed or filtered at a meaningful point.
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- Removal use: Review each `Journey to Nowhere`, `Thraben Charm`, `Counterspell`, `Red Elemental Blast`, and `Blue Elemental Blast` for target quality; mark any answer spent on a low-impact card before a stronger public threat appeared.
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- Graveyard and prevention: Confirm whether `Thraben Charm` was saved for graveyard pressure when relevant, and whether `Prismatic Strands` prevented a decisive attack rather than a replaceable damage packet.
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- Sideboard performance: Record whether `Red Elemental Blast`, `Blue Elemental Blast`, `Dust to Dust`, `Standard Bearer`, `Breath Weapon`, and sideboard `Outlaw Medic` had visible legal targets and changed the game state enough to justify their slots.
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- Closing: Identify the first turn where a `Basilisk Gate` activation, `Guardian of the Guildpact`, `Squadron Hawk`, `Sacred Cat`, or transformed `The Modern Age` could have shortened the clock without exposing survival.
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- Role assignment: Mark whether the pilot correctly became control against aggro, pressure against big mana or combo, and hybrid midrange against tempo.
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- Mistakes: Flag passes with relevant legal interaction available, attacks that exposed needed blockers, missed Gate-pump lethal lines, overconcentrated pressure into removal, and selection spells cast before required board answers.
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- Stranded cards: List any `Counterspell`, `Journey to Nowhere`, `Prismatic Strands`, `Lorien Revealed`, `Guardian of the Guildpact`, blasts, `Dust to Dust`, `Standard Bearer`, or `Breath Weapon` that stayed unusable because of mana, matchup texture, timing, or missing targets.
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- Overperformers and underperformers: Separate cards that won decisions from cards that only looked good in hand; prioritize observed action quality over card reputation.
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