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# Reflection Template For Belcher
2026-06-14 15:24:54 -03:00
For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.
- Deciding factor: Did the game hinge on resolving Goblin Charbelcher, activating Goblin Charbelcher, protecting the combo turn with Orim's Chant or Silence, or surviving long enough to assemble mana?
- Mulligans: Did kept hands contain a real path to Goblin Charbelcher plus mana, or did the pilot keep hands that only had rituals, Talisman of Conviction, March of Reckless Joy, or protection without a closer?
- Mana: Did Desperate Ritual, Pyretic Ritual, Manamorphose, Strike It Rich, Irencrag Feat, Talisman of Conviction, Shatterskull Smashing, Sundering Eruption, Pinnacle Monk, Witch Enchanter, Legion Leadership, Razorgrass Ambush, or Mountain create the exact colors and totals required by legal actions?
- Velocity: Did March of Reckless Joy convert spare mana into a missing combo piece, or did it exile cards that could not be used before the turn ended?
- Engine assembly: Did the pilot sequence durable mana before temporary mana when the kill was not available, and temporary mana before Goblin Charbelcher only when the rules engine showed a complete line?
- Protection: Did Orim's Chant or Silence get used before the decisive spell or activation when the opponent represented interaction, or were they stranded while Goblin Charbelcher was countered, removed, or raced?
- Removal and answers: Did Static Prison, Redirect Lightning, Shattering Spree, and Wear // Tear answer a visible blocker, hate permanent, artifact cluster, or enchantment problem that actually changed the Belcher turn?
- Sideboard: Did Blood Moon, Mountain, Silence, Static Prison, Redirect Lightning, Shattering Spree, and Wear // Tear improve the matchup plan, or did the sideboard dilute the deck's ability to produce fast Goblin Charbelcher wins?
- Closing: Did the pilot fire Goblin Charbelcher at the first legal lethal window, or wait for protection when waiting gave the opponent more draw steps, damage, or mana?
- Role: Did the pilot correctly identify whether it was the faster combo deck, the protected combo deck, the Blood Moon deck, or the temporary control deck after public information appeared?
- Mistakes: Did any decision spend Irencrag Feat, Desperate Ritual, Pyretic Ritual, Manamorphose, or Strike It Rich before the legal follow-up was confirmed by Veles actions?
- Stranded cards: Which cards sat in hand for multiple turns: Goblin Charbelcher without mana, Orim's Chant without a threat, March of Reckless Joy without spare mana, Blood Moon without a safe red source, or answers without targets?
- Overperformers: Which cards directly produced wins, bought decisive turns, fixed colors, or recovered failed starts: Goblin Charbelcher, Talisman of Conviction, Manamorphose, Irencrag Feat, March of Reckless Joy, Orim's Chant, or Silence?
- Underperformers: Which cards failed because of timing, legality, matchup texture, or mana strain: Stormscale Scion, Legion Leadership, Witch Enchanter, Pinnacle Monk, Sundering Eruption, Razorgrass Ambush, Redirect Lightning, Static Prison, or Blood Moon?
## Existing User Requests
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