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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `window` crate."><meta name="keywords" content="rust, rustlang, rust-lang, window"><title>window - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../dark.css"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><script src="../storage.js"></script></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><p class='location'>Crate window</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#traits">Traits</a></li><li><a href="#types">Type Definitions</a></li></ul></div><p class='location'></p><script>window.sidebarCurrent = {name: 'window', ty: 'mod', relpath: '../'};</script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form js-only"><div class="search-container"><input class="search-input" name="search" autocomplete="off" placeholder="Click or press S to search, ? for more options…" type="search"><a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='in-band'>Crate <a class="mod" href=''>window</a></span><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../src/window/lib.rs.html#1-713' title='goto source code'>[src]</a></span></h1><div class='docblock'><p>Window storage and interfacing traits.</p>
<p>The <a href="./trait.Window.html"><code>Window</code></a> trait is the minimum interface required for event loop.
All backends usually support this trait.</p>
<p>The <a href="./trait.AdvancedWindow.html"><code>AdvancedWindow</code></a> trait
is the maximum interface that can be provided,
while still staying consistent between backends. Not all backends implement
<code>AdvancedWindow</code>; check your backend's documentation to see whether it implements
this trait.</p>
<p>The <a href="./struct.WindowSettings.html"><code>WindowSettings</code></a> structure is the preferred way of building
new windows in Piston. It uses the <code>BuildFromWindowSettings</code> trait,
which backends implement to handle window creation and setup.</p>
<p>The <a href="./trait.OpenGLWindow.html"><code>OpenGLWindow</code></a> trait is used to provide low-level
access to OpenGL through the abstract Piston API.</p>
<p>The <a href="./struct.Size.html"><code>Size</code></a> structure is used throughout Piston to store window sizes.
It implements some conversion traits for convenience.</p>
</div><h2 id='structs' class='section-header'><a href="#structs">Structs</a></h2>
<table>
<tr class=' module-item'>
<td><a class="struct" href="struct.NoWindow.html"
title='struct window::NoWindow'>NoWindow</a></td>
<td class='docblock-short'>
<p>A window without user interface, often used in server event loops.</p>
</td>
</tr>
<tr class=' module-item'>
<td><a class="struct" href="struct.Position.html"
title='struct window::Position'>Position</a></td>
<td class='docblock-short'>
<p>Structure to store the window position.</p>
</td>
</tr>
<tr class=' module-item'>
<td><a class="struct" href="struct.Size.html"
title='struct window::Size'>Size</a></td>
<td class='docblock-short'>
<p>Structure to store the window size.</p>
</td>
</tr>
<tr class=' module-item'>
<td><a class="struct" href="struct.WindowSettings.html"
title='struct window::WindowSettings'>WindowSettings</a></td>
<td class='docblock-short'>
<p>Settings structure for window behavior.</p>
</td>
</tr></table><h2 id='traits' class='section-header'><a href="#traits">Traits</a></h2>
<table>
<tr class=' module-item'>
<td><a class="trait" href="trait.AdvancedWindow.html"
title='trait window::AdvancedWindow'>AdvancedWindow</a></td>
<td class='docblock-short'>
<p>Trait representing a window with the most features that are still generic.</p>
</td>
</tr>
<tr class=' module-item'>
<td><a class="trait" href="trait.BuildFromWindowSettings.html"
title='trait window::BuildFromWindowSettings'>BuildFromWindowSettings</a></td>
<td class='docblock-short'>
<p>Constructs a window from a <a href="./struct.WindowSettings.html"><code>WindowSettings</code></a>
object.</p>
</td>
</tr>
<tr class=' module-item'>
<td><a class="trait" href="trait.OpenGLWindow.html"
title='trait window::OpenGLWindow'>OpenGLWindow</a></td>
<td class='docblock-short'>
<p>Trait for OpenGL specific operations on a window.</p>
</td>
</tr>
<tr class=' module-item'>
<td><a class="trait" href="trait.Window.html"
title='trait window::Window'>Window</a></td>
<td class='docblock-short'>
<p>Trait representing the minimum requirements for defining a window.</p>
</td>
</tr></table><h2 id='types' class='section-header'><a href="#types">Type Definitions</a></h2>
<table>
<tr class=' module-item'>
<td><a class="type" href="type.ProcAddress.html"
title='type window::ProcAddress'>ProcAddress</a></td>
<td class='docblock-short'>
<p>The type of an OpenGL function address.</p>
</td>
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