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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `EventQueue` struct in crate `wayland_client`."><meta name="keywords" content="rust, rustlang, rust-lang, EventQueue"><title>wayland_client::EventQueue - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../dark.css"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><script src="../storage.js"></script></head><body class="rustdoc struct"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><p class='location'>Struct EventQueue</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#methods">Methods</a><div class="sidebar-links"><a href="#method.dispatch">dispatch</a><a href="#method.dispatch_pending">dispatch_pending</a><a href="#method.sync_roundtrip">sync_roundtrip</a><a href="#method.get_token">get_token</a><a href="#method.prepare_read">prepare_read</a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-Send">!Send</a><a href="#impl-Sync">!Sync</a></div></div><p class='location'><a href='index.html'>wayland_client</a></p><script>window.sidebarCurrent = {name: 'EventQueue', ty: 'struct', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form js-only"><div class="search-container"><input class="search-input" name="search" autocomplete="off" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"><a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='in-band'>Struct <a href='index.html'>wayland_client</a>::<wbr><a class="struct" href=''>EventQueue</a></span><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../src/wayland_client/event_queue.rs.html#49-52' title='goto source code'>[src]</a></span></h1><div class="docblock type-decl"><pre class='rust struct'>pub struct EventQueue { /* fields omitted */ }</pre></div><div class='docblock'><p>An event queue for protocol messages</p>
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<p>Event dispatching in wayland is made on a queue basis, allowing you
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to organise your objects into different queues that can be dispatched
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independently, for example from different threads.</p>
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<p>And <code>EventQueue</code> is not <code>Send</code>, and thus must stay on the thread on which
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they were created. However the <code>Display</code> object is <code>Send + Sync</code>, allowing
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you to create the queues directly in the threads that host them.</p>
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<p>When a queue is dispatched (via the <code>dispatch()</code> or <code>dispatch_pending()</code> methods)
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all the incoming messages from the server destinated to objects associated with
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the queue are processed sequentially, and the appropriate implementation for each
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is invoked. When all messages have been processed these methods return.</p>
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<p>Thus, a typical single-queue event loop for a simple wayland app can be:</p>
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<pre class="rust rust-example-rendered">
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<span class="kw">loop</span> {
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<span class="ident">display</span>.<span class="ident">flush</span>().<span class="ident">unwrap</span>();
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<span class="ident">event_queue</span>.<span class="ident">dispatch</span>().<span class="ident">expect</span>(<span class="string">"An error occured during event dispatching!"</span>);
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}</pre>
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<p>See <code>EventQueue::prepare_read()</code> if you need more control about when the connection
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socket is read. This will typically the case if you need to integrate other sources
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of event into the event loop of your application.</p>
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</div><h2 id='methods' class='small-section-header'>Methods<a href='#methods' class='anchor'></a></h2><h3 id='impl' class='impl'><span class='in-band'><table class='table-display'><tbody><tr><td><code>impl <a class="struct" href="../wayland_client/struct.EventQueue.html" title="struct wayland_client::EventQueue">EventQueue</a></code><a href='#impl' class='anchor'></a></span></td><td><span class='out-of-band'><div class='ghost'></div><a class='srclink' href='../src/wayland_client/event_queue.rs.html#64-238' title='goto source code'>[src]</a></span></td></tr></tbody></table></h3><div class='impl-items'><h4 id='method.dispatch' class="method"><span id='dispatch.v' class='invisible'><table class='table-display'><tbody><tr><td><code>pub fn <a href='#method.dispatch' class='fnname'>dispatch</a>(&mut self) -> <a class="type" href="https://doc.rust-lang.org/nightly/std/io/error/type.Result.html" title="type std::io::error::Result">IoResult</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.u32.html">u32</a>></code></span></td><td><span class='out-of-band'><div class='ghost'></div><a class='srclink' href='../src/wayland_client/event_queue.rs.html#85-109' title='goto source code'>[src]</a></td></tr></tbody></table></span></h4><div class='docblock'><p>Dispatches events from the internal buffer.</p>
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<p>Dispatches all events to their appropriaters.
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If no events were in the internal buffer, will block until
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some events are read and dispatch them.
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This process can insert events in the internal buffers of
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other event queues.</p>
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<p>If an error is returned, your connection with the wayland
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compositor is probably lost.</p>
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</div><h4 id='method.dispatch_pending' class="method"><span id='dispatch_pending.v' class='invisible'><table class='table-display'><tbody><tr><td><code>pub fn <a href='#method.dispatch_pending' class='fnname'>dispatch_pending</a>(&mut self) -> <a class="type" href="https://doc.rust-lang.org/nightly/std/io/error/type.Result.html" title="type std::io::error::Result">IoResult</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.u32.html">u32</a>></code></span></td><td><span class='out-of-band'><div class='ghost'></div><a class='srclink' href='../src/wayland_client/event_queue.rs.html#119-147' title='goto source code'>[src]</a></td></tr></tbody></table></span></h4><div class='docblock'><p>Dispatches pending events from the internal buffer.</p>
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<p>Dispatches all events to their appropriaters.
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Never blocks, if no events were pending, simply returns
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<code>Ok(0)</code>.</p>
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<p>If an error is returned, your connection with the wayland
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compositor is probably lost.</p>
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</div><h4 id='method.sync_roundtrip' class="method"><span id='sync_roundtrip.v' class='invisible'><table class='table-display'><tbody><tr><td><code>pub fn <a href='#method.sync_roundtrip' class='fnname'>sync_roundtrip</a>(&mut self) -> <a class="type" href="https://doc.rust-lang.org/nightly/std/io/error/type.Result.html" title="type std::io::error::Result">IoResult</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.i32.html">i32</a>></code></span></td><td><span class='out-of-band'><div class='ghost'></div><a class='srclink' href='../src/wayland_client/event_queue.rs.html#158-184' title='goto source code'>[src]</a></td></tr></tbody></table></span></h4><div class='docblock'><p>Synchronous roundtrip</p>
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<p>This call will cause a synchonous roundtrip with the wayland server. It will block until all
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pending requests of this queue are sent to the server and it has processed all of them and
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send the appropriate events.</p>
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<p>Handlers are called as a consequence.</p>
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<p>On success returns the number of dispatched events.</p>
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</div><h4 id='method.get_token' class="method"><span id='get_token.v' class='invisible'><table class='table-display'><tbody><tr><td><code>pub fn <a href='#method.get_token' class='fnname'>get_token</a>(&self) -> <a class="struct" href="../wayland_client/struct.QueueToken.html" title="struct wayland_client::QueueToken">QueueToken</a></code></span></td><td><span class='out-of-band'><div class='ghost'></div><a class='srclink' href='../src/wayland_client/event_queue.rs.html#189-193' title='goto source code'>[src]</a></td></tr></tbody></table></span></h4><div class='docblock'><p>Create a new token associated with this event queue</p>
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<p>See <code>QueueToken</code> documentation for its use.</p>
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</div><h4 id='method.prepare_read' class="method"><span id='prepare_read.v' class='invisible'><table class='table-display'><tbody><tr><td><code>pub fn <a href='#method.prepare_read' class='fnname'>prepare_read</a>(&self) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="struct" href="../wayland_client/struct.ReadEventsGuard.html" title="struct wayland_client::ReadEventsGuard">ReadEventsGuard</a>></code></span></td><td><span class='out-of-band'><div class='ghost'></div><a class='srclink' href='../src/wayland_client/event_queue.rs.html#214-237' title='goto source code'>[src]</a></td></tr></tbody></table></span></h4><div class='docblock'><p>Prepare an conccurent read</p>
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<p>Will declare your intention to read events from the server socket.</p>
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<p>Will return <code>None</code> if there are still some events awaiting dispatch on this EventIterator.
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In this case, you need to call <code>dispatch_pending()</code> before calling this method again.</p>
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<p>As long as the returned guard is in scope, no events can be dispatched to any event iterator.</p>
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<p>The guard can then be destroyed by two means:</p>
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<ul>
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<li>Calling its <code>cancel()</code> method (or letting it go out of scope): the read intention will
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be cancelled</li>
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<li>Calling its <code>read_events()</code> method: will block until all existing guards are destroyed
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by one of these methods, then events will be read and all blocked <code>read_events()</code> calls
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will return.</li>
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</ul>
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<p>This call will otherwise not block on the server socket if it is empty, and return
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an io error <code>WouldBlock</code> in such cases.</p>
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</div></div><h2 id='synthetic-implementations' class='small-section-header'>Auto Trait Implementations<a href='#synthetic-implementations' class='anchor'></a></h2><div id='synthetic-implementations-list'><h3 id='impl-Send' class='impl'><span class='in-band'><table class='table-display'><tbody><tr><td><code>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../wayland_client/struct.EventQueue.html" title="struct wayland_client::EventQueue">EventQueue</a></code><a href='#impl-Send' class='anchor'></a></span></td><td><span class='out-of-band'></span></td></tr></tbody></table></h3><div class='impl-items'></div><h3 id='impl-Sync' class='impl'><span class='in-band'><table class='table-display'><tbody><tr><td><code>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../wayland_client/struct.EventQueue.html" title="struct wayland_client::EventQueue">EventQueue</a></code><a href='#impl-Sync' class='anchor'></a></span></td><td><span class='out-of-band'></span></td></tr></tbody></table></h3><div class='impl-items'></div></div></section><section id="search" class="content hidden"></section><section class="footer"></section><aside id="help" class="hidden"><div><h1 class="hidden">Help</h1><div class="shortcuts"><h2>Keyboard Shortcuts</h2><dl><dt><kbd>?</kbd></dt><dd>Show this help dialog</dd><dt><kbd>S</kbd></dt><dd>Focus the search field</dd><dt><kbd>↑</kbd></dt><dd>Move up in search results</dd><dt><kbd>↓</kbd></dt><dd>Move down in search results</dd><dt><kbd>↹</kbd></dt><dd>Switch tab</dd><dt><kbd>⏎</kbd></dt><dd>Go to active search result</dd><dt><kbd>+</kbd></dt><dd>Expand all sections</dd><dt><kbd>-</kbd></dt><dd>Collapse all sections</dd></dl></div><div class="infos"><h2>Search Tricks</h2><p>Prefix searches with a type followed by a colon (e.g. <code>fn:</code>) to restrict the search to a given type.</p><p>Accepted types are: <code>fn</code>, <code>mod</code>, <code>struct</code>, <code>enum</code>, <code>trait</code>, <code>type</code>, <code>macro</code>, and <code>const</code>.</p><p>Search functions by type signature (e.g. <code>vec -> usize</code> or <code>* -> vec</code>)</p><p>Search multiple things at once by splitting your query with comma (e.g. <code>str,u8</code> or <code>String,struct:Vec,test</code>)</p></div></div></aside><script>window.rootPath = "../";window.currentCrate = "wayland_client";</script><script src="../aliases.js"></script><script src="../main.js"></script><script defer src="../search-index.js"></script></body></html> |