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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `shader_version` crate."><meta name="keywords" content="rust, rustlang, rust-lang, shader_version"><title>shader_version - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../dark.css"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><script src="../storage.js"></script></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><p class='location'>Crate shader_version</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#reexports">Re-exports</a></li><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li><li><a href="#traits">Traits</a></li></ul></div><p class='location'></p><script>window.sidebarCurrent = {name: 'shader_version', ty: 'mod', relpath: '../'};</script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form js-only"><div class="search-container"><input class="search-input" name="search" autocomplete="off" placeholder="Click or press S to search, ? for more options…" type="search"><a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='in-band'>Crate <a class="mod" href=''>shader_version</a></span><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../src/shader_version/lib.rs.html#1-38' title='goto source code'>[src]</a></span></h1><div class='docblock'><p>A helper library for detecting and picking compatible shaders.</p>
</div><h2 id='reexports' class='section-header'><a href="#reexports">Re-exports</a></h2>
<table><tr><td><code>pub use opengl::<a class="enum" href="../shader_version/opengl/enum.OpenGL.html" title="enum shader_version::opengl::OpenGL">OpenGL</a>;</code></td></tr><tr><td><code>pub use opengl::<a class="struct" href="../shader_version/opengl/struct.ParseOpenGLError.html" title="struct shader_version::opengl::ParseOpenGLError">ParseOpenGLError</a>;</code></td></tr></table><h2 id='modules' class='section-header'><a href="#modules">Modules</a></h2>
<table>
<tr class=' module-item'>
<td><a class="mod" href="glsl/index.html"
title='mod shader_version::glsl'>glsl</a></td>
<td class='docblock-short'>
<p>Models versions of OpenGL Shader Language (GLSL)</p>
</td>
</tr>
<tr class=' module-item'>
<td><a class="mod" href="opengl/index.html"
title='mod shader_version::opengl'>opengl</a></td>
<td class='docblock-short'>
<p>Models versions of OpenGL</p>
</td>
</tr></table><h2 id='structs' class='section-header'><a href="#structs">Structs</a></h2>
<table>
<tr class=' module-item'>
<td><a class="struct" href="struct.Shaders.html"
title='struct shader_version::Shaders'>Shaders</a></td>
<td class='docblock-short'>
<p>Shader picker.</p>
</td>
</tr></table><h2 id='traits' class='section-header'><a href="#traits">Traits</a></h2>
<table>
<tr class=' module-item'>
<td><a class="trait" href="trait.PickShader.html"
title='trait shader_version::PickShader'>PickShader</a></td>
<td class='docblock-short'>
<p>Implemented by shader version enums.</p>
</td>
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