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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `input` crate."><meta name="keywords" content="rust, rustlang, rust-lang, input"><title>input - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../dark.css"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><script src="../storage.js"></script></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><p class='location'>Crate input</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#reexports">Re-exports</a></li><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li><li><a href="#traits">Traits</a></li></ul></div><p class='location'></p><script>window.sidebarCurrent = {name: 'input', ty: 'mod', relpath: '../'};</script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form js-only"><div class="search-container"><input class="search-input" name="search" autocomplete="off" placeholder="Click or press S to search, ? for more options…" type="search"><a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='in-band'>Crate <a class="mod" href=''>input</a></span><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../src/input/lib.rs.html#1-338' title='goto source code'>[src]</a></span></h1><div class='docblock'><p>A flexible structure for user interactions
to be used in window frameworks and widgets libraries.</p>
</div><h2 id='reexports' class='section-header'><a href="#reexports">Re-exports</a></h2>
<table><tr><td><code>pub use mouse::<a class="enum" href="../input/mouse/enum.MouseButton.html" title="enum input::mouse::MouseButton">MouseButton</a>;</code></td></tr><tr><td><code>pub use keyboard::<a class="enum" href="../input/keyboard/enum.Key.html" title="enum input::keyboard::Key">Key</a>;</code></td></tr><tr><td><code>pub use controller::<a class="struct" href="../input/controller/struct.ControllerAxisArgs.html" title="struct input::controller::ControllerAxisArgs">ControllerAxisArgs</a>;</code></td></tr><tr><td><code>pub use controller::<a class="struct" href="../input/controller/struct.ControllerButton.html" title="struct input::controller::ControllerButton">ControllerButton</a>;</code></td></tr><tr><td><code>pub use controller::<a class="struct" href="../input/controller/struct.ControllerHat.html" title="struct input::controller::ControllerHat">ControllerHat</a>;</code></td></tr><tr><td><code>pub use controller::<a class="trait" href="../input/controller/trait.ControllerAxisEvent.html" title="trait input::controller::ControllerAxisEvent">ControllerAxisEvent</a>;</code></td></tr><tr><td><code>pub use generic_event::<a class="trait" href="../input/generic_event/trait.GenericEvent.html" title="trait input::generic_event::GenericEvent">GenericEvent</a>;</code></td></tr><tr><td><code>pub use mouse::<a class="trait" href="../input/mouse/trait.MouseCursorEvent.html" title="trait input::mouse::MouseCursorEvent">MouseCursorEvent</a>;</code></td></tr><tr><td><code>pub use mouse::<a class="trait" href="../input/mouse/trait.MouseRelativeEvent.html" title="trait input::mouse::MouseRelativeEvent">MouseRelativeEvent</a>;</code></td></tr><tr><td><code>pub use mouse::<a class="trait" href="../input/mouse/trait.MouseScrollEvent.html" title="trait input::mouse::MouseScrollEvent">MouseScrollEvent</a>;</code></td></tr></table><h2 id='modules' class='section-header'><a href="#modules">Modules</a></h2>
<table>
<tr class=' module-item'>
<td><a class="mod" href="controller/index.html"
title='mod input::controller'>controller</a></td>
<td class='docblock-short'>
<p>Back-end agnostic controller events.</p>
</td>
</tr>
<tr class=' module-item'>
<td><a class="mod" href="generic_event/index.html"
title='mod input::generic_event'>generic_event</a></td>
<td class='docblock-short'>
<p>Trait for generic events</p>
</td>
</tr>
<tr class=' module-item'>
<td><a class="mod" href="keyboard/index.html"
title='mod input::keyboard'>keyboard</a></td>
<td class='docblock-short'>
<p>Back-end agnostic keyboard keys.</p>
</td>
</tr>
<tr class=' module-item'>
<td><a class="mod" href="mouse/index.html"
title='mod input::mouse'>mouse</a></td>
<td class='docblock-short'>
<p>Back-end agnostic mouse buttons.</p>
</td>
</tr></table><h2 id='structs' class='section-header'><a href="#structs">Structs</a></h2>
<table>
<tr class=' module-item'>
<td><a class="struct" href="struct.AfterRenderArgs.html"
title='struct input::AfterRenderArgs'>AfterRenderArgs</a></td>
<td class='docblock-short'>
<p>After render arguments.</p>
</td>
</tr>
<tr class=' module-item'>
<td><a class="struct" href="struct.ButtonArgs.html"
title='struct input::ButtonArgs'>ButtonArgs</a></td>
<td class='docblock-short'>
<p>Button arguments</p>
</td>
</tr>
<tr class=' module-item'>
<td><a class="struct" href="struct.CloseArgs.html"
title='struct input::CloseArgs'>CloseArgs</a></td>
<td class='docblock-short'>
<p>Close arguments.</p>
</td>
</tr>
<tr class=' module-item'>
<td><a class="struct" href="struct.EventId.html"
title='struct input::EventId'>EventId</a></td>
<td class='docblock-short'>
<p>Used to identify events arguments provided by traits.</p>
</td>
</tr>
<tr class=' module-item'>
<td><a class="struct" href="struct.IdleArgs.html"
title='struct input::IdleArgs'>IdleArgs</a></td>
<td class='docblock-short'>
<p>Idle arguments, such as expected idle time in seconds.</p>
</td>
</tr>
<tr class=' module-item'>
<td><a class="struct" href="struct.RenderArgs.html"
title='struct input::RenderArgs'>RenderArgs</a></td>
<td class='docblock-short'>
<p>Render arguments</p>
</td>
</tr>
<tr class=' module-item'>
<td><a class="struct" href="struct.TouchArgs.html"
title='struct input::TouchArgs'>TouchArgs</a></td>
<td class='docblock-short'>
<p>Touch arguments</p>
</td>
</tr>
<tr class=' module-item'>
<td><a class="struct" href="struct.UpdateArgs.html"
title='struct input::UpdateArgs'>UpdateArgs</a></td>
<td class='docblock-short'>
<p>Update arguments, such as delta time in seconds</p>
</td>
</tr></table><h2 id='enums' class='section-header'><a href="#enums">Enums</a></h2>
<table>
<tr class=' module-item'>
<td><a class="enum" href="enum.Button.html"
title='enum input::Button'>Button</a></td>
<td class='docblock-short'>
<p>Models different kinds of buttons.</p>
</td>
</tr>
<tr class=' module-item'>
<td><a class="enum" href="enum.ButtonState.html"
title='enum input::ButtonState'>ButtonState</a></td>
<td class='docblock-short'>
<p>Stores button state.</p>
</td>
</tr>
<tr class=' module-item'>
<td><a class="enum" href="enum.Event.html"
title='enum input::Event'>Event</a></td>
<td class='docblock-short'>
<p>Models all events.</p>
</td>
</tr>
<tr class=' module-item'>
<td><a class="enum" href="enum.HatState.html"
title='enum input::HatState'>HatState</a></td>
<td class='docblock-short'>
</td>
</tr>
<tr class=' module-item'>
<td><a class="enum" href="enum.Input.html"
title='enum input::Input'>Input</a></td>
<td class='docblock-short'>
<p>Models input events.</p>
</td>
</tr>
<tr class=' module-item'>
<td><a class="enum" href="enum.Loop.html"
title='enum input::Loop'>Loop</a></td>
<td class='docblock-short'>
<p>Models loop events.</p>
</td>
</tr>
<tr class=' module-item'>
<td><a class="enum" href="enum.Motion.html"
title='enum input::Motion'>Motion</a></td>
<td class='docblock-short'>
<p>Models different kinds of motion.</p>
</td>
</tr>
<tr class=' module-item'>
<td><a class="enum" href="enum.Touch.html"
title='enum input::Touch'>Touch</a></td>
<td class='docblock-short'>
<p>Stores the touch state.</p>
</td>
</tr></table><h2 id='traits' class='section-header'><a href="#traits">Traits</a></h2>
<table>
<tr class=' module-item'>
<td><a class="trait" href="trait.AfterRenderEvent.html"
title='trait input::AfterRenderEvent'>AfterRenderEvent</a></td>
<td class='docblock-short'>
<p>After rendering and buffers are swapped.</p>
</td>
</tr>
<tr class=' module-item'>
<td><a class="trait" href="trait.ButtonEvent.html"
title='trait input::ButtonEvent'>ButtonEvent</a></td>
<td class='docblock-short'>
<p>Changed button state.</p>
</td>
</tr>
<tr class=' module-item'>
<td><a class="trait" href="trait.CloseEvent.html"
title='trait input::CloseEvent'>CloseEvent</a></td>
<td class='docblock-short'>
<p>Window is closing.</p>
</td>
</tr>
<tr class=' module-item'>
<td><a class="trait" href="trait.CursorEvent.html"
title='trait input::CursorEvent'>CursorEvent</a></td>
<td class='docblock-short'>
<p>When window gets or loses cursor</p>
</td>
</tr>
<tr class=' module-item'>
<td><a class="trait" href="trait.FocusEvent.html"
title='trait input::FocusEvent'>FocusEvent</a></td>
<td class='docblock-short'>
<p>When window gets or loses focus</p>
</td>
</tr>
<tr class=' module-item'>
<td><a class="trait" href="trait.IdleEvent.html"
title='trait input::IdleEvent'>IdleEvent</a></td>
<td class='docblock-short'>
<p>When background tasks should be performed</p>
</td>
</tr>
<tr class=' module-item'>
<td><a class="trait" href="trait.PressEvent.html"
title='trait input::PressEvent'>PressEvent</a></td>
<td class='docblock-short'>
<p>The press of a button</p>
</td>
</tr>
<tr class=' module-item'>
<td><a class="trait" href="trait.ReleaseEvent.html"
title='trait input::ReleaseEvent'>ReleaseEvent</a></td>
<td class='docblock-short'>
<p>The release of a button</p>
</td>
</tr>
<tr class=' module-item'>
<td><a class="trait" href="trait.RenderEvent.html"
title='trait input::RenderEvent'>RenderEvent</a></td>
<td class='docblock-short'>
<p>When the next frame should be rendered</p>
</td>
</tr>
<tr class=' module-item'>
<td><a class="trait" href="trait.ResizeEvent.html"
title='trait input::ResizeEvent'>ResizeEvent</a></td>
<td class='docblock-short'>
<p>When the window is resized</p>
</td>
</tr>
<tr class=' module-item'>
<td><a class="trait" href="trait.TextEvent.html"
title='trait input::TextEvent'>TextEvent</a></td>
<td class='docblock-short'>
<p>When receiving text from user, such as typing a character</p>
</td>
</tr>
<tr class=' module-item'>
<td><a class="trait" href="trait.TouchEvent.html"
title='trait input::TouchEvent'>TouchEvent</a></td>
<td class='docblock-short'>
<p>When a touch is started, moved, ended or cancelled.</p>
</td>
</tr>
<tr class=' module-item'>
<td><a class="trait" href="trait.UpdateEvent.html"
title='trait input::UpdateEvent'>UpdateEvent</a></td>
<td class='docblock-short'>
<p>When the application state should be updated</p>
</td>
</tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><aside id="help" class="hidden"><div><h1 class="hidden">Help</h1><div class="shortcuts"><h2>Keyboard Shortcuts</h2><dl><dt><kbd>?</kbd></dt><dd>Show this help dialog</dd><dt><kbd>S</kbd></dt><dd>Focus the search field</dd><dt><kbd></kbd></dt><dd>Move up in search results</dd><dt><kbd></kbd></dt><dd>Move down in search results</dd><dt><kbd></kbd></dt><dd>Switch tab</dd><dt><kbd>&#9166;</kbd></dt><dd>Go to active search result</dd><dt><kbd>+</kbd></dt><dd>Expand all sections</dd><dt><kbd>-</kbd></dt><dd>Collapse all sections</dd></dl></div><div class="infos"><h2>Search Tricks</h2><p>Prefix searches with a type followed by a colon (e.g. <code>fn:</code>) to restrict the search to a given type.</p><p>Accepted types are: <code>fn</code>, <code>mod</code>, <code>struct</code>, <code>enum</code>, <code>trait</code>, <code>type</code>, <code>macro</code>, and <code>const</code>.</p><p>Search functions by type signature (e.g. <code>vec -> usize</code> or <code>* -> vec</code>)</p><p>Search multiple things at once by splitting your query with comma (e.g. <code>str,u8</code> or <code>String,struct:Vec,test</code>)</p></div></div></aside><script>window.rootPath = "../";window.currentCrate = "input";</script><script src="../aliases.js"></script><script src="../main.js"></script><script defer src="../search-index.js"></script></body></html>