rusty_snek_gaem/target/doc/winit/struct.KeyboardInput.html

37 lines
14 KiB
HTML
Raw Normal View History

2018-10-28 21:14:05 -05:00
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `KeyboardInput` struct in crate `winit`."><meta name="keywords" content="rust, rustlang, rust-lang, KeyboardInput"><title>winit::KeyboardInput - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../dark.css"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><script src="../storage.js"></script></head><body class="rustdoc struct"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><p class='location'>Struct KeyboardInput</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#fields">Fields</a><div class="sidebar-links"><a href="#structfield.scancode">scancode</a><a href="#structfield.state">state</a><a href="#structfield.virtual_keycode">virtual_keycode</a><a href="#structfield.modifiers">modifiers</a></div><a class="sidebar-title" href="#implementations">Trait Implementations</a><div class="sidebar-links"><a href="#impl-Debug">Debug</a><a href="#impl-Clone">Clone</a><a href="#impl-Copy">Copy</a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a></div></div><p class='location'><a href='index.html'>winit</a></p><script>window.sidebarCurrent = {name: 'KeyboardInput', ty: 'struct', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form js-only"><div class="search-container"><input class="search-input" name="search" autocomplete="off" placeholder="Click or press S to search, ? for more options…" type="search"><a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='in-band'>Struct <a href='index.html'>winit</a>::<wbr><a class="struct" href=''>KeyboardInput</a></span><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../src/winit/events.rs.html#151-172' title='goto source code'>[src]</a></span></h1><div class="docblock type-decl"><pre class='rust struct'>pub struct KeyboardInput {
pub scancode: <a class="type" href="../winit/type.ScanCode.html" title="type winit::ScanCode">ScanCode</a>,
pub state: <a class="enum" href="../winit/enum.ElementState.html" title="enum winit::ElementState">ElementState</a>,
pub virtual_keycode: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="enum" href="../winit/enum.VirtualKeyCode.html" title="enum winit::VirtualKeyCode">VirtualKeyCode</a>&gt;,
pub modifiers: <a class="struct" href="../winit/struct.ModifiersState.html" title="struct winit::ModifiersState">ModifiersState</a>,
}</pre></div><div class='docblock'><p>Describes a keyboard input event.</p>
</div><h2 id='fields' class='fields small-section-header'>
Fields<a href='#fields' class='anchor'></a></h2><span id="structfield.scancode" class="structfield small-section-header">
<a href="#structfield.scancode" class="anchor field"></a>
<span id="scancode.v" class='invisible'>
<code>scancode: <a class="type" href="../winit/type.ScanCode.html" title="type winit::ScanCode">ScanCode</a></code>
</span></span><div class='docblock'><p>Identifies the physical key pressed</p>
<p>This should not change if the user adjusts the host's keyboard map. Use when the physical location of the
key is more important than the key's host GUI semantics, such as for movement controls in a first-person
game.</p>
</div><span id="structfield.state" class="structfield small-section-header">
<a href="#structfield.state" class="anchor field"></a>
<span id="state.v" class='invisible'>
<code>state: <a class="enum" href="../winit/enum.ElementState.html" title="enum winit::ElementState">ElementState</a></code>
</span></span><span id="structfield.virtual_keycode" class="structfield small-section-header">
<a href="#structfield.virtual_keycode" class="anchor field"></a>
<span id="virtual_keycode.v" class='invisible'>
<code>virtual_keycode: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="enum" href="../winit/enum.VirtualKeyCode.html" title="enum winit::VirtualKeyCode">VirtualKeyCode</a>&gt;</code>
</span></span><div class='docblock'><p>Identifies the semantic meaning of the key</p>
<p>Use when the semantics of the key are more important than the physical location of the key, such as when
implementing appropriate behavior for &quot;page up.&quot;</p>
</div><span id="structfield.modifiers" class="structfield small-section-header">
<a href="#structfield.modifiers" class="anchor field"></a>
<span id="modifiers.v" class='invisible'>
<code>modifiers: <a class="struct" href="../winit/struct.ModifiersState.html" title="struct winit::ModifiersState">ModifiersState</a></code>
</span></span><div class='docblock'><p>Modifier keys active at the time of this input.</p>
<p>This is tracked internally to avoid tracking errors arising from modifier key state changes when events from
this device are not being delivered to the application, e.g. due to keyboard focus being elsewhere.</p>
</div><h2 id='implementations' class='small-section-header'>Trait Implementations<a href='#implementations' class='anchor'></a></h2><div id='implementations-list'><h3 id='impl-Debug' class='impl'><span class='in-band'><table class='table-display'><tbody><tr><td><code>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/fmt/trait.Debug.html" title="trait core::fmt::Debug">Debug</a> for <a class="struct" href="../winit/struct.KeyboardInput.html" title="struct winit::KeyboardInput">KeyboardInput</a></code><a href='#impl-Debug' class='anchor'></a></span></td><td><span class='out-of-band'><div class='ghost'></div><a class='srclink' href='../src/winit/events.rs.html#150' title='goto source code'>[src]</a></span></td></tr></tbody></table></h3><div class='impl-items'><h4 id='method.fmt' class="method"><span id='fmt.v' class='invisible'><table class='table-display'><tbody><tr><td><code>fn <a href='https://doc.rust-lang.org/nightly/core/fmt/trait.Debug.html#tymethod.fmt' class='fnname'>fmt</a>(&amp;self, f: &amp;mut <a class="struct" href="https://doc.rust-lang.org/nightly/core/fmt/struct.Formatter.html" title="struct core::fmt::Formatter">Formatter</a>) -&gt; <a class="type" href="https://doc.rust-lang.org/nightly/core/fmt/type.Result.html" title="type core::fmt::Result">Result</a></code></span></td><td><span class='out-of-band'><div class='ghost'></div><a class='srclink' href='../src/winit/events.rs.html#150' title='goto source code'>[src]</a></td></tr></tbody></table></span></h4><div class='docblock'><p>Formats the value using the given formatter. <a href="https://doc.rust-lang.org/nightly/core/fmt/trait.Debug.html#tymethod.fmt">Read more</a></p>
</div></div><h3 id='impl-Clone' class='impl'><span class='in-band'><table class='table-display'><tbody><tr><td><code>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html" title="trait core::clone::Clone">Clone</a> for <a class="struct" href="../winit/struct.KeyboardInput.html" title="struct winit::KeyboardInput">KeyboardInput</a></code><a href='#impl-Clone' class='anchor'></a></span></td><td><span class='out-of-band'><div class='ghost'></div><a class='srclink' href='../src/winit/events.rs.html#150' title='goto source code'>[src]</a></span></td></tr></tbody></table></h3><div class='impl-items'><h4 id='method.clone' class="method"><span id='clone.v' class='invisible'><table class='table-display'><tbody><tr><td><code>fn <a href='https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#tymethod.clone' class='fnname'>clone</a>(&amp;self) -&gt; <a class="struct" href="../winit/struct.KeyboardInput.html" title="struct winit::KeyboardInput">KeyboardInput</a></code></span></td><td><span class='out-of-band'><div class='ghost'></div><a class='srclink' href='../src/winit/events.rs.html#150' title='goto source code'>[src]</a></td></tr></tbody></table></span></h4><div class='docblock'><p>Returns a copy of the value. <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#tymethod.clone">Read more</a></p>
</div><h4 id='method.clone_from' class="method"><span id='clone_from.v' class='invisible'><table class='table-display'><tbody><tr><td><code>fn <a href='https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#method.clone_from' class='fnname'>clone_from</a>(&amp;mut self, source: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;</a>Self)</code></span></td><td><span class='out-of-band'><div class='ghost'></div><div class='since' title='Stable since Rust version 1.0.0'>1.0.0</div><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/clone.rs.html#130-132' title='goto source code'>[src]</a></td></tr></tbody></table></span></h4><div class='docblock'><p>Performs copy-assignment from <code>source</code>. <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#method.clone_from">Read more</a></p>
</div></div><h3 id='impl-Copy' class='impl'><span class='in-band'><table class='table-display'><tbody><tr><td><code>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Copy.html" title="trait core::marker::Copy">Copy</a> for <a class="struct" href="../winit/struct.KeyboardInput.html" title="struct winit::KeyboardInput">KeyboardInput</a></code><a href='#impl-Copy' class='anchor'></a></span></td><td><span class='out-of-band'><div class='ghost'></div><a class='srclink' href='../src/winit/events.rs.html#150' title='goto source code'>[src]</a></span></td></tr></tbody></table></h3><div class='impl-items'></div></div><h2 id='synthetic-implementations' class='small-section-header'>Auto Trait Implementations<a href='#synthetic-implementations' class='anchor'></a></h2><div id='synthetic-implementations-list'><h3 id='impl-Send' class='impl'><span class='in-band'><table class='table-display'><tbody><tr><td><code>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../winit/struct.KeyboardInput.html" title="struct winit::KeyboardInput">KeyboardInput</a></code><a href='#impl-Send' class='anchor'></a></span></td><td><span class='out-of-band'></span></td></tr></tbody></table></h3><div class='impl-items'></div><h3 id='impl-Sync' class='impl'><span class='in-band'><table class='table-display'><tbody><tr><td><code>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../winit/struct.KeyboardInput.html" title="struct winit::KeyboardInput">KeyboardInput</a></code><a href='#impl-Sync' class='anchor'></a></span></td><td><span class='out-of-band'></span></td></tr></tbody></table></h3><div class='impl-items'></div></div></section><section id="search" class="content hidden"></section><section class="footer"></section><aside id="help" class="hidden"><div><h1 class="hidden">Help</h1><div class="shortcuts"><h2>Keyboard Shortcuts</h2><dl><dt><kbd>?</kbd></dt><dd>Show this help dialog</dd><dt><kbd>S</kbd></dt><dd>Focus the search field</dd><dt><kbd></kbd></dt><dd>Move up in search results</dd><dt><kbd></kbd></dt><dd>Move down in search results</dd><dt><kbd></kbd></dt><dd>Switch tab</dd><dt><kbd>&#9166;</kbd></dt><dd>Go to active search result</dd><dt><kbd>+</kbd></dt><dd>Expand all sections</dd><dt><kbd>-</kbd></dt><dd>Collapse all sections</dd></dl></div><div class="infos"><h2>Search Tricks</h2><p>Prefix searches with a type followed by a colon (e.g. <code>fn:</code>) to restrict the search to a given type.</p><p>Accepted types are: <code>fn</code>, <code>mod</code>, <code>struct</code>, <code>enum</code>, <code>trait</code>, <code>type</code>, <code>macro</code>, and <code>const</code>.</p><p>Search functions by type signature (e.g. <code>vec -> usize</code> or <code>* -> vec</code>)</p><p>Search multiple things at once by splitting your query with comma (e.g. <code>str,u8</code> or <code>String,struct:Vec,test</code>)</p></div></div></aside><script>window.rootPath = "../";window.currentCrate = "winit";</script><script src="../aliases.js"></script><script src="../main.js"></script><script defer src="../search-index.js"></script></body></html>