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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `opengl_graphics` crate."><meta name="keywords" content="rust, rustlang, rust-lang, opengl_graphics"><title>opengl_graphics - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../dark.css"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><script src="../storage.js"></script></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><p class='location'>Crate opengl_graphics</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li><li><a href="#traits">Traits</a></li><li><a href="#types">Type Definitions</a></li></ul></div><p class='location'></p><script>window.sidebarCurrent = {name: 'opengl_graphics', ty: 'mod', relpath: '../'};</script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form js-only"><div class="search-container"><input class="search-input" name="search" autocomplete="off" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"><a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='in-band'>Crate <a class="mod" href=''>opengl_graphics</a></span><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../src/opengl_graphics/lib.rs.html#1-28' title='goto source code'>[src]</a></span></h1><div class='docblock'><p>An OpenGL back-end for Rust-Graphics</p>
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</div><h2 id='modules' class='section-header'><a href="#modules">Modules</a></h2>
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<table>
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<tr class=' module-item'>
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<td><a class="mod" href="error/index.html"
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title='mod opengl_graphics::error'>error</a></td>
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<td class='docblock-short'>
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<p>Errors</p>
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</td>
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</tr>
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<tr class=' module-item'>
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<td><a class="mod" href="ops/index.html"
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title='mod opengl_graphics::ops'>ops</a></td>
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<td class='docblock-short'>
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<p>Image operations for textures.</p>
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</td>
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</tr>
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<tr class=' module-item'>
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<td><a class="mod" href="shader_uniforms/index.html"
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title='mod opengl_graphics::shader_uniforms'>shader_uniforms</a></td>
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<td class='docblock-short'>
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<p>Types and methods for setting shader uniforms</p>
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</td>
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<tr class=' module-item'>
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<td><a class="mod" href="shader_utils/index.html"
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title='mod opengl_graphics::shader_utils'>shader_utils</a></td>
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<td class='docblock-short'>
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<p>Helper functions for dealing with shaders.</p>
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</td>
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</tr></table><h2 id='structs' class='section-header'><a href="#structs">Structs</a></h2>
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<table>
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<tr class=' module-item'>
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<td><a class="struct" href="struct.Colored.html"
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title='struct opengl_graphics::Colored'>Colored</a></td>
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<td class='docblock-short'>
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<p>Describes how to render colored objects.</p>
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</td>
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</tr>
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<tr class=' module-item'>
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<td><a class="struct" href="struct.GlGraphics.html"
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title='struct opengl_graphics::GlGraphics'>GlGraphics</a></td>
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<td class='docblock-short'>
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<p>Contains OpenGL data.</p>
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</td>
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</tr>
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<tr class=' module-item'>
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<td><a class="struct" href="struct.Shaders.html"
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title='struct opengl_graphics::Shaders'>Shaders</a></td>
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<td class='docblock-short'>
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<p>Shader picker.</p>
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</td>
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</tr>
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<tr class=' module-item'>
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<td><a class="struct" href="struct.Texture.html"
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title='struct opengl_graphics::Texture'>Texture</a></td>
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<td class='docblock-short'>
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<p>Wraps OpenGL texture data.
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The texture gets deleted when running out of scope.</p>
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</td>
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</tr>
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<tr class=' module-item'>
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<td><a class="struct" href="struct.TextureSettings.html"
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title='struct opengl_graphics::TextureSettings'>TextureSettings</a></td>
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<td class='docblock-short'>
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<p>Texture creation parameters.</p>
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</td>
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</tr>
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<tr class=' module-item'>
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<td><a class="struct" href="struct.Textured.html"
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title='struct opengl_graphics::Textured'>Textured</a></td>
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<td class='docblock-short'>
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<p>Describes how to render textured objects.</p>
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</td>
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</tr></table><h2 id='enums' class='section-header'><a href="#enums">Enums</a></h2>
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<table>
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<tr class=' module-item'>
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<td><a class="enum" href="enum.Filter.html"
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title='enum opengl_graphics::Filter'>Filter</a></td>
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<td class='docblock-short'>
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<p>Sampling filter</p>
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</td>
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</tr>
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<tr class=' module-item'>
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<td><a class="enum" href="enum.Format.html"
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title='enum opengl_graphics::Format'>Format</a></td>
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<td class='docblock-short'>
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<p>Texture format.</p>
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</td>
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</tr>
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<tr class=' module-item'>
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<td><a class="enum" href="enum.GLSL.html"
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title='enum opengl_graphics::GLSL'>GLSL</a></td>
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<td class='docblock-short'>
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<p>For OpenGL version 3.3 and above,
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the GLSL version is the same as the OpenGL version.</p>
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</td>
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</tr>
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<tr class=' module-item'>
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<td><a class="enum" href="enum.OpenGL.html"
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title='enum opengl_graphics::OpenGL'>OpenGL</a></td>
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<td class='docblock-short'>
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</td>
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</tr></table><h2 id='traits' class='section-header'><a href="#traits">Traits</a></h2>
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<table>
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<tr class=' module-item'>
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<td><a class="trait" href="trait.CreateTexture.html"
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title='trait opengl_graphics::CreateTexture'>CreateTexture</a></td>
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<td class='docblock-short'>
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<p>Implemented by textures for creation.</p>
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</td>
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</tr>
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<tr class=' module-item'>
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<td><a class="trait" href="trait.ImageSize.html"
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title='trait opengl_graphics::ImageSize'>ImageSize</a></td>
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<td class='docblock-short'>
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<p>Implemented by all images to be used with generic algorithms.</p>
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</td>
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</tr>
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<tr class=' module-item'>
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<td><a class="trait" href="trait.UpdateTexture.html"
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title='trait opengl_graphics::UpdateTexture'>UpdateTexture</a></td>
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<td class='docblock-short'>
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<p>Implemented by textures for updating.</p>
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</td>
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</tr></table><h2 id='types' class='section-header'><a href="#types">Type Definitions</a></h2>
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<table>
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<tr class=' module-item'>
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<td><a class="type" href="type.GlyphCache.html"
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title='type opengl_graphics::GlyphCache'>GlyphCache</a></td>
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<td class='docblock-short'>
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<p>Glyph cache implementation for OpenGL backend.</p>
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</td>
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</tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><aside id="help" class="hidden"><div><h1 class="hidden">Help</h1><div class="shortcuts"><h2>Keyboard Shortcuts</h2><dl><dt><kbd>?</kbd></dt><dd>Show this help dialog</dd><dt><kbd>S</kbd></dt><dd>Focus the search field</dd><dt><kbd>↑</kbd></dt><dd>Move up in search results</dd><dt><kbd>↓</kbd></dt><dd>Move down in search results</dd><dt><kbd>↹</kbd></dt><dd>Switch tab</dd><dt><kbd>⏎</kbd></dt><dd>Go to active search result</dd><dt><kbd>+</kbd></dt><dd>Expand all sections</dd><dt><kbd>-</kbd></dt><dd>Collapse all sections</dd></dl></div><div class="infos"><h2>Search Tricks</h2><p>Prefix searches with a type followed by a colon (e.g. <code>fn:</code>) to restrict the search to a given type.</p><p>Accepted types are: <code>fn</code>, <code>mod</code>, <code>struct</code>, <code>enum</code>, <code>trait</code>, <code>type</code>, <code>macro</code>, and <code>const</code>.</p><p>Search functions by type signature (e.g. <code>vec -> usize</code> or <code>* -> vec</code>)</p><p>Search multiple things at once by splitting your query with comma (e.g. <code>str,u8</code> or <code>String,struct:Vec,test</code>)</p></div></div></aside><script>window.rootPath = "../";window.currentCrate = "opengl_graphics";</script><script src="../aliases.js"></script><script src="../main.js"></script><script defer src="../search-index.js"></script></body></html>
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