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first stage of pong tutorial
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.gitignore
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.gitignore
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# Created by https://www.gitignore.io/api/visualstudiocode
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# Edit at https://www.gitignore.io/?templates=visualstudiocode
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### VisualStudioCode ###
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.vscode/*
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!.vscode/settings.json
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!.vscode/tasks.json
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!.vscode/launch.json
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!.vscode/extensions.json
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### VisualStudioCode Patch ###
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# Ignore all local history of files
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.history
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# End of https://www.gitignore.io/api/visualstudiocode
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3146
Cargo.lock
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Cargo.lock
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Load Diff
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Cargo.toml
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Cargo.toml
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[package]
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name = "rust_pong"
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version = "0.1.0"
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authors = []
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edition = "2018"
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[dependencies]
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amethyst = "0.10.0"
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resources/display_config.ron
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resources/display_config.ron
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(
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title: "Pong!",
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dimensions: Some((500, 500)),
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max_dimensions: None,
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min_dimensions: None,
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fullscreen: false,
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multisampling: 0,
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visibility: true,
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vsync: true,
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)
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src/main.rs
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src/main.rs
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extern crate amethyst;
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use amethyst::prelude::*;
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use amethyst::renderer::{DisplayConfig, DrawFlat2D, Event, Pipeline,
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RenderBundle, Stage, VirtualKeyCode};
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use amethyst::utils::application_root_dir;
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pub struct Pong;
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impl SimpleState for Pong {
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}
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fn main() -> amethyst::Result<()> {
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amethyst::start_logger(Default::default());
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let path = format!("{}/resources/display_config.ron", application_root_dir());
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let config = DisplayConfig::load(&path);
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let pipe = Pipeline::build()
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.with_stage(
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Stage::with_backbuffer()
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.clear_target([0.00196, 0.23726, 0.21765, 1.0], 1.0)
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.with_pass(DrawFlat2D::new()),
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);
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let game_data = GameDataBuilder::default()
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.with_bundle(
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RenderBundle::new(pipe, Some(config))
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.with_sprite_sheet_processor()
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)?;
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let mut game = Application::new("./", Pong, game_data)?;
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Ok(())
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}
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