45 lines
2.1 KiB
Rust
45 lines
2.1 KiB
Rust
//! Contract tests for launcher-owned relay process lifetime.
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//!
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//! Scope: static guardrails around launcher runtime process management.
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//! Targets: `client/src/launcher/ui_runtime.rs`.
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//! Why: the launcher is the owner of the live relay. If it crashes, audio,
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//! video, and input streams must not keep running as leaked child processes.
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const UI_RUNTIME_SRC: &str = include_str!("../../client/src/launcher/ui_runtime.rs");
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const UI_SRC: &str = include_str!("../../client/src/launcher/ui.rs");
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const LAUNCHER_MOD_SRC: &str = include_str!("../../client/src/launcher/mod.rs");
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const MAIN_SRC: &str = include_str!("../../client/src/main.rs");
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#[test]
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fn relay_child_gets_parent_identity_from_launcher() {
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assert!(UI_RUNTIME_SRC.contains("\"LESAVKA_LAUNCHER_PARENT_PID\""));
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assert!(UI_RUNTIME_SRC.contains("std::process::id().to_string()"));
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assert!(UI_RUNTIME_SRC.contains("LESAVKA_LAUNCHER_PARENT_START_TICKS"));
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assert!(UI_RUNTIME_SRC.contains("launcher_parent_start_ticks()"));
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}
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#[test]
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fn relay_child_starts_safe_parent_watchdog_on_boot() {
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assert!(MAIN_SRC.contains("launcher::start_launcher_child_parent_watchdog_from_env();"));
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assert!(LAUNCHER_MOD_SRC.contains("start_launcher_child_parent_watchdog_from_env"));
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assert!(LAUNCHER_MOD_SRC.contains("launcher-parent-watchdog"));
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assert!(LAUNCHER_MOD_SRC.contains("std::process::exit(0);"));
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assert!(LAUNCHER_MOD_SRC.contains("proc_stat_start_ticks"));
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}
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#[test]
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fn relay_address_entry_is_locked_while_relay_is_live() {
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assert!(UI_RUNTIME_SRC.contains("widgets.server_entry.set_sensitive(!relay_live);"));
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assert!(UI_RUNTIME_SRC.contains("\"Connect\""));
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assert!(UI_RUNTIME_SRC.contains("\"Disconnect\""));
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}
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#[test]
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fn audio_gain_slider_callback_never_panics_on_refresh_reentry() {
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assert!(UI_SRC.contains("fn apply_audio_gain_change("));
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assert!(UI_SRC.contains("state.try_borrow_mut()"));
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assert!(UI_SRC.contains("return false;"));
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assert!(UI_SRC.contains("glib::idle_add_local_once"));
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assert!(!UI_SRC.contains("let mut state = state.borrow_mut();\n if state.audio_gain_percent == percent"));
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}
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