237 lines
7.9 KiB
Rust
237 lines
7.9 KiB
Rust
#![forbid(unsafe_code)]
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use gstreamer as gst;
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use std::sync::OnceLock;
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use std::sync::atomic::{AtomicU64, Ordering};
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static DEV_MODE: OnceLock<bool> = OnceLock::new();
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/// Read an unsigned integer environment variable with a default.
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///
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/// Inputs: the env var name plus the fallback value.
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/// Outputs: the parsed value when present and valid, or the fallback.
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/// Why: video tuning knobs are operator-controlled and should never panic the
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/// server when a typo slips into the environment.
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#[must_use]
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pub fn env_u32(name: &str, default: u32) -> u32 {
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std::env::var(name)
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.ok()
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.and_then(|value| value.parse::<u32>().ok())
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.unwrap_or(default)
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}
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/// Read a `usize` environment variable with a default.
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///
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/// Inputs: the env var name plus the fallback value.
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/// Outputs: the parsed value when present and valid, or the fallback.
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/// Why: queue and channel capacities use `usize`, but should otherwise follow
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/// the same forgiving behavior as the numeric video tuning env vars.
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#[must_use]
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pub fn env_usize(name: &str, default: usize) -> usize {
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std::env::var(name)
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.ok()
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.and_then(|value| value.parse::<usize>().ok())
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.unwrap_or(default)
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}
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/// Check whether development-mode video dumps are enabled.
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///
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/// Inputs: none.
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/// Outputs: `true` once the process observes `LESAVKA_DEV_MODE`.
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/// Why: the value is cached because the callback hot path checks it on every
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/// frame when deciding whether to dump debug samples.
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#[must_use]
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pub fn dev_mode_enabled() -> bool {
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*DEV_MODE.get_or_init(|| std::env::var("LESAVKA_DEV_MODE").is_ok())
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}
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/// Pick the first available H.264 decoder in our preference order.
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///
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/// Inputs: none.
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/// Outputs: the GStreamer element name that should be instantiated.
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/// Why: different targets expose different hardware decoders, so we probe in a
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/// stable order before falling back to software decoding.
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#[must_use]
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pub fn pick_h264_decoder() -> &'static str {
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if gst::ElementFactory::find("v4l2h264dec").is_some() {
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"v4l2h264dec"
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} else if gst::ElementFactory::find("v4l2slh264dec").is_some() {
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"v4l2slh264dec"
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} else if gst::ElementFactory::find("omxh264dec").is_some() {
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"omxh264dec"
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} else {
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"avdec_h264"
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}
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}
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/// Choose the default eye-stream FPS for the requested bitrate tier.
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///
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/// Inputs: the negotiated maximum bitrate in kbit/s.
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/// Outputs: the target FPS before env overrides are applied.
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/// Why: low bitrates need a lower frame rate to preserve visual quality, while
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/// higher bitrates can sustain the full target cadence.
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#[must_use]
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pub fn default_eye_fps(max_bitrate_kbit: u32) -> u32 {
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match max_bitrate_kbit {
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0 => 25,
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1..=2_500 => 15,
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2_501..=4_000 => 20,
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_ => 25,
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}
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}
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/// Detect whether an H.264 access unit contains an IDR NAL.
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///
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/// Inputs: one Annex-B encoded H.264 access unit.
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/// Outputs: `true` when the access unit carries an IDR frame.
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/// Why: after dropping frames we wait for the next keyframe so downstream
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/// decoders do not resume from a broken prediction chain.
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#[must_use]
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pub fn contains_idr(h264: &[u8]) -> bool {
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let mut index = 0;
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while index + 4 < h264.len() {
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if h264[index] == 0 && h264[index + 1] == 0 {
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let offset = if h264[index + 2] == 1 {
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3
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} else if h264[index + 2] == 0 && h264[index + 3] == 1 {
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4
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} else {
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index += 1;
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continue;
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};
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let nal_index = index + offset;
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if nal_index < h264.len() && (h264[nal_index] & 0x1F) == 5 {
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return true;
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}
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}
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index += 1;
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}
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false
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}
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/// Compute the next adaptive eye-stream FPS after one reporting window.
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///
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/// Inputs: the current FPS plus the target/min bounds and the sent/dropped
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/// frame counts collected during the last window.
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/// Outputs: the adjusted FPS for the next window.
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/// Why: the callback path keeps only counters; this pure policy function makes
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/// the adaptation behavior unit-testable and easier to tune.
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#[must_use]
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pub fn adjust_effective_fps(
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current_fps: u32,
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min_fps: u32,
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target_fps: u32,
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dropped: u64,
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sent: u64,
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) -> u32 {
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let total = dropped + sent;
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if total == 0 {
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return current_fps.max(1);
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}
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let drop_ratio = dropped as f64 / total as f64;
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if drop_ratio > 0.10 && current_fps > min_fps {
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current_fps.saturating_sub(3).max(min_fps)
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} else if dropped == 0 && drop_ratio < 0.02 && current_fps < target_fps {
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(current_fps + 1).min(target_fps)
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} else {
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current_fps.max(1)
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}
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}
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/// Decide whether a frame should be emitted at the current pacing budget.
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///
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/// Inputs: the previous sent timestamp, the candidate frame timestamp, and the
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/// current target FPS.
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/// Outputs: `true` when enough time has elapsed to send another frame.
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/// Why: rate limiting on timestamps keeps the gRPC stream bounded without
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/// requiring the callback to inspect wall-clock time.
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#[must_use]
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pub fn should_send_frame(last_pts_us: u64, current_pts_us: u64, fps: u32) -> bool {
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let frame_interval_us = 1_000_000u64 / u64::from(fps.max(1));
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if frame_interval_us == 0 || last_pts_us == 0 {
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return true;
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}
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current_pts_us.saturating_sub(last_pts_us) >= frame_interval_us
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}
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/// Advance the local monotonic PTS used by sink appsrc instances.
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///
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/// Inputs: the shared counter and the per-frame duration in microseconds.
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/// Outputs: the next strictly monotonic local timestamp.
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/// Why: WAN-delivered packet PTS values can arrive out of order, so sink-side
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/// playback uses a synthetic monotonic timeline instead.
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#[must_use]
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pub fn next_local_pts(counter: &AtomicU64, frame_step_us: u64) -> u64 {
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counter.fetch_add(frame_step_us, Ordering::Relaxed)
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}
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#[cfg(test)]
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mod tests {
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use super::{
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adjust_effective_fps, contains_idr, default_eye_fps, env_u32, env_usize, next_local_pts,
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should_send_frame,
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};
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use serial_test::serial;
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use std::sync::atomic::AtomicU64;
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use temp_env::with_var;
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#[test]
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fn default_eye_fps_tracks_bitrate_tiers() {
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assert_eq!(default_eye_fps(0), 25);
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assert_eq!(default_eye_fps(2_000), 15);
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assert_eq!(default_eye_fps(3_000), 20);
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assert_eq!(default_eye_fps(8_000), 25);
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}
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#[test]
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fn contains_idr_finds_annex_b_keyframes() {
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let sample = [0, 0, 0, 1, 0x65, 0x88, 0x99];
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assert!(contains_idr(&sample));
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assert!(!contains_idr(&[0, 0, 0, 1, 0x41, 0x99]));
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}
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#[test]
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fn adjust_effective_fps_reacts_to_drop_windows() {
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assert_eq!(adjust_effective_fps(20, 12, 25, 5, 10), 17);
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assert_eq!(adjust_effective_fps(20, 12, 25, 0, 20), 21);
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assert_eq!(adjust_effective_fps(12, 12, 25, 10, 10), 12);
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}
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#[test]
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fn should_send_frame_enforces_interval() {
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assert!(should_send_frame(0, 10, 25));
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assert!(!should_send_frame(40_000, 50_000, 25));
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assert!(should_send_frame(40_000, 90_000, 25));
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}
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#[test]
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fn next_local_pts_monotonically_advances() {
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let counter = AtomicU64::new(0);
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assert_eq!(next_local_pts(&counter, 40_000), 0);
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assert_eq!(next_local_pts(&counter, 40_000), 40_000);
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}
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#[test]
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#[serial]
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fn env_helpers_parse_values_and_fallbacks() {
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with_var("LESAVKA_TEST_U32", Some("42"), || {
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assert_eq!(env_u32("LESAVKA_TEST_U32", 7), 42);
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});
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with_var("LESAVKA_TEST_U32", Some("oops"), || {
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assert_eq!(env_u32("LESAVKA_TEST_U32", 7), 7);
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});
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with_var("LESAVKA_TEST_USIZE", Some("128"), || {
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assert_eq!(env_usize("LESAVKA_TEST_USIZE", 64), 128);
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});
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with_var("LESAVKA_TEST_USIZE", None::<&str>, || {
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assert_eq!(env_usize("LESAVKA_TEST_USIZE", 64), 64);
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});
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}
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#[test]
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fn adjust_effective_fps_keeps_current_rate_when_no_samples() {
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assert_eq!(adjust_effective_fps(18, 12, 25, 0, 0), 18);
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}
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}
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