client: fix --server parsing with launcher flags
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a7ba9687f0
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0908fccdb4
@ -5,30 +5,20 @@ use std::time::Duration;
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use crate::handshake::PeerCaps;
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use crate::input::camera::{CameraCodec, CameraConfig};
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/// Resolve the server address the client should dial first.
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///
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/// Inputs: process arguments after the executable name plus the optional
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/// `LESAVKA_SERVER_ADDR` override from the environment.
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/// Outputs: the address that should be used for both the handshake and the
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/// long-lived RPC channels.
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/// Why: keeping precedence rules pure makes startup behavior testable without
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/// having to mutate the real process environment in every caller.
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#[must_use]
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/// Resolve the server address from `--server`, positional args, env, or default.
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pub fn resolve_server_addr(args: &[String], env_addr: Option<&str>) -> String {
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args.first()
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.cloned()
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args.windows(2)
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.find_map(|pair| {
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(pair[0] == "--server" && !pair[1].starts_with("--")).then(|| pair[1].clone())
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})
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.or_else(|| args.iter().find(|arg| !arg.starts_with("--")).cloned())
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.or_else(|| env_addr.map(ToOwned::to_owned))
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.unwrap_or_else(|| "http://127.0.0.1:50051".to_string())
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}
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/// Convert handshake metadata into a local camera capture configuration.
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///
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/// Inputs: the negotiated peer capabilities reported by the server.
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/// Outputs: `Some(CameraConfig)` only when the server advertised a complete
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/// camera profile that the client can honor locally.
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/// Why: camera startup should fail closed when the negotiated profile is
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/// incomplete, rather than guessing a codec or frame size on the client.
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#[must_use]
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/// Build local camera capture settings from negotiated peer capabilities.
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pub fn camera_config_from_caps(caps: &PeerCaps) -> Option<CameraConfig> {
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let codec = parse_camera_codec(caps.camera_codec.as_deref()?)?;
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Some(CameraConfig {
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@ -39,25 +29,14 @@ pub fn camera_config_from_caps(caps: &PeerCaps) -> Option<CameraConfig> {
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})
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}
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/// Clamp the video queue size to a sensible minimum.
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///
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/// Inputs: the operator-provided queue depth, if any.
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/// Outputs: a queue depth that is always large enough to absorb short render
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/// stalls without turning the GUI thread into a drop storm.
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/// Why: the render loop is bursty under GTK/winit, so tiny queues create
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/// needless packet churn and noisy logs.
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#[must_use]
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/// Clamp queue depth to a floor that keeps renderer bursts stable.
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pub fn sanitize_video_queue(queue: Option<usize>) -> usize {
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queue.unwrap_or(256).max(16)
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}
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/// Pick the next reconnect delay for camera and microphone streams.
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///
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/// Inputs: the current retry delay.
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/// Outputs: an exponential backoff capped at 30 seconds.
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/// Why: repeated reconnect failures should back off quickly without stalling
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/// recovery for minutes after a transient outage clears.
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#[must_use]
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/// Exponential reconnect delay capped at 30 seconds.
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pub fn next_delay(current: Duration) -> Duration {
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match current.as_secs() {
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1..=15 => current * 2,
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@ -87,9 +66,21 @@ mod tests {
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"http://cli:1"
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);
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assert_eq!(
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resolve_server_addr(&[], Some("http://env:2")),
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resolve_server_addr(
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&[
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String::from("--no-launcher"),
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String::from("--server"),
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String::from("http://cli-flag:3"),
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],
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Some("http://env:2"),
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),
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"http://cli-flag:3"
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);
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assert_eq!(
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resolve_server_addr(&[String::from("--launcher")], Some("http://env:2")),
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"http://env:2"
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);
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assert_eq!(resolve_server_addr(&[], Some("http://env:2")), "http://env:2");
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assert_eq!(resolve_server_addr(&[], None), "http://127.0.0.1:50051");
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}
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