# To Do # poop # love/hate bonus # kin affects movement (kin can do more in general) # rewrite stats method :( # modularize this whole thing # society detection/shift mechanism # performance import os import random import math from datetime import datetime import names import pygame log_details = True draw_world = True save_all_drawings = True save_some_drawings = 3 # 0 for no, otherwise months for how frequent to snap a shot genesis_count = 100 # how many lifeforms to start intellecth world_size = 100 # how big is the flat earth apocalypse_years = 999 # how many years until no more months can pass months_in_a_year = 12 # how many months in a year world_difficulty = 100 # the upper bound for rolls, the pve aspect of the simulation lifeform_draw_size = 5 # how many pixels a lifeform will get when drawn on the world_board thanos_angry = 0.95 # what fill percentage Thanos will snap half of e/1 out of existance tip_the_scale = False # starts the sim off favoring cooperation font_size = world_size*lifeform_draw_size//16 min_health = 800 max_health = 1000 lifetime_min_start = 20 lifetime_max_start = 50 maturity_min_start = 13 maturity_max_start = 17 old_age_factor = 2 ancient_age_factor = 5 luck_min_start = 1 luck_max_start = 6 resilence_min_start = 1 resilence_max_start = 5 intellect_min_start = 1 intellect_max_start = 7 speed_min_start = 2 speed_max_start = 5 gestation_min_start = 7 gestation_max_start = 10 hunger_start = 0 piggy_min_start = 2 piggy_max_start = 9 food_min_start = 60 food_max_start = 100 greed_min_start = 1 greed_max_start = 8 mirth_min_start = 0 mirth_max_start = 7 mirth_max = 1000 hostility_min_start = 1 hostility_max_start = 8 miserly_min_start = 1 miserly_max_start = 25 charm_min_start = 3 charm_max_start = 14 beauty_min_start = 20 beauty_max_start = 40 reach_min_start = 1 reach_max_start = 4 skill_min_start = 1 skill_max_start = 4 kinship_min_start = 7 kinship_max_start = 14 begs = 0 gifts = 0 thefts = 0 finds = 0 last_id = 0 apocalypse = apocalypse_years*months_in_a_year world = [[None for i in range(world_size)] for j in range(world_size)] alive_list = [] run_id = int(round(datetime.now().timestamp())) run_path = os.path.join(os.path.join(os.path.dirname(__file__), "trials"), f"{run_id}") if not os.path.exists(run_path): os.makedirs(run_path) detail_csv_file = open(os.path.join(run_path, f"{run_id}.csv"), "a+") default_font_color = (255, 255, 255) if draw_world: pygame.init() world_board=pygame.display.set_mode([world_size*lifeform_draw_size*6 + 5, world_size*lifeform_draw_size*2 + 1]) # [x_dim*cell_dim*#_of_cols + #_of_horizontal_line_dividers, y_dim*cell_dim*#_of_rows + #_of_vertical_dividers] font = pygame.font.SysFont(None, font_size) pygame.display.set_caption("LifeForms") class LifeFormColors: class Food: low = (255, 165, 0) medium = (255, 255, 0) high = (0, 255, 0) finder = (0, 0, 255) hungry = (255, 0, 0) class Skill: expert = (222, 204, 166) proficient = (164, 167, 38) competent = (148, 91, 20) beginner = (112, 100, 84) novice = (56, 29, 10) apprentice = (142, 0, 0) child = (0, 0, 0) class Hates: hostility = (94, 15, 35) piggy = (108, 193, 178) greed = (166, 197, 0) miserly = (41, 84, 67) lifetime = (242, 105, 12) class Loves: intellect = (65, 105, 225) luck = (127, 255, 0) skill = (138, 43, 226) resilence = (0, 255, 255) charm = (244, 164, 96) beauty = (240, 255, 255) food = (245, 222, 179) health = (255, 0, 255) mirth = (255, 20, 147) hostility = (255, 69, 0) kinship = (139, 69, 19) class Health: excess = (246, 189, 192) high = (241, 149, 155) medium = (240, 116, 112) low = (234, 76, 70) dying = (220, 28, 19) class Mirth: elated = (237, 28, 36) happy = (248, 24, 117) pleased = (223, 80, 186) content = (169, 123, 232) sad = (96, 154, 249) depressed = (0, 174, 239) class Lifetime: kid = (0, 204, 255) teen = (204, 153, 255) adult = (153, 204, 102) old = (247, 192, 3) ancient = (238, 44, 44) class Gender: male = (137,207,240) female = (242,172,185) mated_recently = (238, 38, 37) pregnant_round_1 = (241, 229, 191) pregnant_round_2 = (236, 221, 171) pregnant_round_3 = (232, 213, 150) pregnant_round_4 = (228, 205, 130) pregnant_round_5 = (223, 197, 110) pregnant_round_6 = (219, 189, 90) pregnant_round_7 = (215, 181, 70) pregnant_round_8 = (210, 173, 50) pregnant_round_9 = (194, 158, 41) pregnant_round_10 = (174, 142, 37) pregnant_round_11 = (154, 125, 33) pregnant_round_12 = (134, 109, 28) pregnant = (237, 255, 0) child = (0, 0, 0) class Beauty: gold = (252, 205, 18) silver = (170, 169, 173) bronze = (208, 180, 159) rose = (203, 133, 124) midnight = (43, 66, 87) class Luck: blessed = (3, 248, 255) lucky = (64, 201, 241) normal = (108, 155, 201) unlucky = (115, 113, 145) cursed = (92, 80, 92) class Heart: give_fight_trade = (192, 192, 192) # grey give_fight = (155, 38, 182) # purple give_trade = (0, 128, 128) # teal fight_trade = (255, 165, 0) # orange giver = (0, 0, 255) # blue entrepreneur = (0, 255, 0) # green fighter = (255, 0, 0) # red lover = (255, 156, 136) # pink hater = (255, 255, 0) # yellow class LifeForm: loves = ["intellect", "luck", "skill", "resilence", "charm", "beauty", "food", "health", "mirth", "hostility", "kinship"] hates = ["hostility", "piggy", "greed", "miserly", "lifetime"] def __init__(self): # broad properties self.luck = 0 # catch all positive value - always works in the lifeform's favor, can be used for anything self.resilence = 0 # the sticking to it-ness of the lifeform self.skill = 0 # value of individual performance capability self.intellect = 0 # how many turns ahead a lifeform can try to optimize strategies for dependent props # death properties self.health = 0 # how far from death the lifeform is self.lifetime = 0 # how many turns a lifeform has been alive # movement properties self.speed = 0 # movements per round # reproduction properties self.mature = False # whether or not entity can reproduce self.mature_age = 0 # age when mature self.male = False # whether the lifeform is male or female self.pregnant = False # whether or not for the current turn the lifeform is pregnant self.gestation = 0 # how many turns it takes for a new lifeform to birth self.birth_month = 0 # what month the lifeform was born # health properties self.hunger = 0 # numerical value representing current hunger, affects health self.piggy = 0 # how much food a lifeform tries to eat a turn self.food = 0 # how much food a lifeform owns self.greed = 0 # factor of actual need greater that lifeform requires # social properties self.mirth = 0 # how positive the lifeform is self.hostility = 0 # how many fights a turn a lifeform can have self.miserly = 0 # how willing a lifeform is to assist others self.charm = 0 # how much this lifeform affects other lifeforms nearby self.beauty = 0 # how preferable a lifeform is for mating self.reach = 0 # how far from the lifeform does it care about other lifeform's charm & attractiveness self.kinship = 0 # how much a lifeform cares about its kin self.family = "" self.name = "" self.love = "" # which lifeform property a lifeform wants to be around [intellect, luck, skill, resilence, charm, beauty, food, health] self.hate = "" # which lifeform property a lifeform wants to avoid [fights, piggy, greed, miserly, lifetime] self.hate_first = False # whether or not the love or its hate is more driving # purely derivied meta properties self.actions = [] self.parents = [] self.children = [] self.countrymen = [] self.neighbors = [] self.prediction_success_rate = 0 self.x = 0 # current x position in the world self.y = 0 # current y position in the world self.id = 0 self.fights = 0 self.rounds_pregnant = 0 self.extra_pregnancy_food = 0 self.paternal_genes = {} self.baby_daddy = None self.mated_recently = False self.fought_recently = False self.gave_recently = False self.trade_recently = False self.food_found_recently = False self.scars = 0 self.juvenile = False self.previous_mirth = 0 self.neighbor_count = 0 self.countrymen_count = 0 # primary repeated method def take_turn(self, month): self._find_neighbors() self._decay() for action in self.actions: action(month) # lifecycle methods def _spawn(self, x, y, id, male, birth_month, luck=0, resilence=0, intellect=0, skill=0, health=0, lifetime=0, speed=0, mature=False, gestation=0, hunger=0, piggy=0, food=0, greed=0, mirth=0, miserly=0, charm=0, beauty=0, reach=0, kinship=0, name="", family="", mature_age=0, hostility=0): self.luck=luck self.resilence=resilence self.intellect=intellect self.skill=skill self.health=health self.lifetime=lifetime self.speed=speed self.resilence=resilence self.mature=mature self.mature_age=mature_age self.male=male self.pregnant=False self.gestation=gestation self.hunger=hunger self.piggy=piggy self.food=food self.greed=greed self.mirth=mirth self.hostility=hostility self.miserly=miserly self.charm=charm self.beauty=beauty self.reach=reach self.kinship=kinship self.name=name self.family=family self.birth_month=birth_month self.x=x self.y=y self.id=id self.actions = [self.move, self.forage, self.interact, self.pregnancy, self.eat, self.push_pull] self.love = random.choice(self.loves) self.hate = random.choice(self.hates) if tip_the_scale: self.hate_first = random.choices([True, False], weights=(self.luck*self.luck/world_difficulty, 1 - (self.luck*self.luck/world_difficulty)), k=1)[0] else: self.hate_first = random.choice([True, False]) random.shuffle(self.actions) self.actions.append(self.age) def _birth(self, x, y, id, male, food, mother_genes, father_genes, name, family, love, hate, hate_first, birth_month): self.male = male self.food = food self.lifetime = 0 self.mature = False self.pregnant = False self.x = x self.y = y self.id = id self.name = name self.family = family self.love = love self.hate = hate self.hate_first = hate_first self.birth_month = birth_month self.actions = [self.move, self.interact, self.pregnancy, self.eat, self.push_pull] random.shuffle(self.actions) self.actions.append(self.age) self.actions.insert(0, self.forage) for key in mother_genes.keys(): mod = [mother_genes[key], father_genes[key]] mod.sort() setattr(self, key, random.randrange(mod[0], mod[1] + 1)) luck_improve_roll = random.randrange(0, self.luck*self.luck) # maybe [0, luck^2), some social component should be in here when switching to {{society style}} if luck_improve_roll <= self.luck: self.luck = self.luck + 1 beauty_improve_roll = random.randrange(0, max(self.beauty*self.beauty - self.luck, 1)) # maybe [0, beauty*beauty - luck) if beauty_improve_roll <= self.luck + self.beauty: self.beauty = self.beauty + 1 intellect_improve_roll = random.randrange(0, max(self.intellect*self.intellect - self.luck, 1)) if intellect_improve_roll <= self.luck + self.intellect: self.intellect = self.intellect + 1 resilence_improve_roll = random.randrange(0, max(self.resilence*self.resilence - self.luck, 1)) if resilence_improve_roll <= self.luck + self.resilence: self.resilence = self.resilence + 1 charm_improve_roll = random.randrange(0, max(self.charm*self.charm - self.luck, 1)) if charm_improve_roll <= self.luck + self.charm: self.charm = self.charm + 1 reach_improve_roll = random.randrange(0, max(self.reach*self.reach - self.luck, 1)) if reach_improve_roll <= self.luck + self.reach: self.reach = self.reach + 1 kinship_improve_roll = random.randrange(0, max(self.kinship*self.kinship - self.luck, 1)) if kinship_improve_roll <= self.luck + self.kinship: self.kinship = self.kinship + 1 greed_improve_roll = random.randrange(0, max(self.greed*self.greed - self.luck, 1)) if greed_improve_roll <= self.luck + self.greed: self.greed = max(self.greed - 1, 0) # maybe negative could be generosity miserly_improve_roll = random.randrange(0, max(self.miserly*self.miserly - self.luck, 1)) if miserly_improve_roll <= self.luck + self.miserly: self.miserly = max(self.miserly - 1, 0) love_hate_flip_roll = random.randrange(0, world_difficulty) if love_hate_flip_roll <= self.luck: self.hate_first = not self.hate_first love_change_roll = random.randrange(0, world_difficulty) if love_change_roll <= self.luck: self.love = random.choice(self.loves) hate_change_roll = random.randrange(0, world_difficulty) if hate_change_roll <= self.luck: self.hate = random.choice(self.hates) setattr(self, self.love, getattr(self, self.love) + 1) setattr(self, self.hate, max(getattr(self, self.hate) - 1, 0)) def _die(self): child_luck_sum = 0 for child in self.children: child_luck_sum = child_luck_sum + child.luck inheritance_roll = random.randrange(0, world_difficulty) if inheritance_roll < child_luck_sum//(len(self.children) + 1): inheritance_split = len(self.children) + 1 for child in self.children: child.food = child.food + self.food//inheritance_split self.food = 0 for child in self.children: child.parents.remove(self) alive_list.remove(self) world[self.x][self.y] = None del self # core actions def move(self, _): steps_taken = self.rounds_pregnant original_x = self.x original_y = self.y target_x = original_x target_y = original_y delta_x = random.randrange(-1, 2) delta_y = random.randrange(-1, 2) while steps_taken < self.speed: target_x = self.x + delta_x target_y = self.y + delta_y delta_x = random.randrange(-1, 2) delta_y = random.randrange(-1, 2) if self.intellect > 0 and not self.pregnant: target_neighbor = None rationale = "" for neighbor in self.countrymen: # may want to change later, neighbors uses reach and countrymen uses intellect (probably should be charm though) if target_neighbor is None: target_neighbor = neighbor # kids go with family elif not self.mature and neighbor in self.parents: target_neighbor = neighbor elif not self.mature and self._is_sibling(neighbor) and target_neighbor not in self.parents: target_neighbor = neighbor # parents be parents plz elif self.mature and neighbor in self.children and neighbor.food < neighbor.piggy*neighbor.greed and self._distance_to(neighbor) > self.reach/2 and \ (target_neighbor not in self.children or (target_neighbor in self.children and target_neighbor.food - target_neighbor.piggy*target_neighbor.greed > neighbor.food - neighbor.piggy*neighbor.greed) or \ (target_neighbor in self.children and target_neighbor.food - target_neighbor.piggy*target_neighbor.greed == neighbor.food - neighbor.piggy*neighbor.greed and target_neighbor.lifetime > neighbor.lifetime)): target_neighbor = neighbor # echo chambers echo plz elif self.hate_first and neighbor.hate_first and not target_neighbor.hate_first and ((self.hate == neighbor.hate and self.hate != target_neighbor.hate) or getattr(target_neighbor, self.hate) > getattr(neighbor, self.hate)): target_neighbor = neighbor elif not self.hate_first and not neighbor.hate_first and target_neighbor.hate_first and ((self.love == neighbor.love and self.love != target_neighbor.love) or getattr(target_neighbor, self.love) < getattr(neighbor, self.love)): target_neighbor = neighbor # follow your heart elif self.hate_first and getattr(target_neighbor, self.hate) > getattr(neighbor, self.hate): target_neighbor = neighbor elif not self.hate_first and getattr(target_neighbor, self.love) < getattr(neighbor, self.love): target_neighbor = neighbor # follow your demagogue elif self.hate_first and neighbor.hate_first and not target_neighbor.hate_first: target_neighbor = neighbor elif not self.hate_first and not neighbor.hate_first and target_neighbor.hate_first: target_neighbor = neighbor target_x = target_neighbor.x target_y = target_neighbor.y if target_neighbor is not None and self.hate_first: if target_neighbor.x > self.x: delta_x = -1 elif target_neighbor.x < self.x: delta_x = 1 else: delta_x = random.choice([1,-1]) if target_neighbor.y > self.y: delta_y = -1 elif target_neighbor.y < self.y: delta_y = 1 else: delta_y = random.choice([1,-1]) elif target_neighbor is not None: if target_neighbor.x > self.x: delta_x = 1 elif target_neighbor.x < self.x: delta_x = -1 else: delta_x = 0 if target_neighbor.y > self.y: delta_y = 1 elif target_neighbor.y < self.y: delta_y = -1 else: delta_y = 0 x = (self.x + delta_x + world_size) % world_size y = (self.y + delta_y + world_size) % world_size if world[x][y] == None: world[x][y] = self world[self.x][self.y] = None self.x = x self.y = y steps_taken = steps_taken + 1 # If the lifeform didn't move, perform a super jump... if you can stick the landing if self.x == original_x and self.y == original_y and target_x != original_x and target_y != original_y and not self.pregnant: if self.hate_first: target_x = (target_x - delta_x + world_size) % world_size target_y = (target_y - delta_y + world_size) % world_size else: target_x = (target_x + delta_x + world_size) % world_size target_y = (target_y + delta_y + world_size) % world_size if world[target_x][target_y] == None: world[target_x][target_y] = self world[self.x][self.y] = None self.x = target_x self.y = target_y def push_pull(self, _): temptation_roll = random.randrange(0, world_difficulty) if temptation_roll < self.hostility: moved = 0 for neighbor in self.neighbors: distance = random.randrange(0, self.reach//2 + 1) if moved < self.hostility: x = neighbor.x y = neighbor.y if self.hate_first and getattr(neighbor, self.hate) > getattr(self, self.hate): dx = random.choice([1,-1]) dy = random.choice([1,-1]) x = (neighbor.x + dx*distance + world_size) % world_size y = (neighbor.y + dy*distance + world_size) % world_size if not self.hate_first and getattr(neighbor, self.love) > getattr(self, self.love): dx = abs(self.x - neighbor.x) dy = abs(self.y - neighbor.y) x_mod = 1 if dx > world_size/2.0: dx = world_size - dx x_mod = -1 y_mod = 1 if dy > world_size/2.0: dy = world_size - dy y_mod = -1 dxr = x_mod*random.randrange(0, dx//2 + 1) dyr = y_mod*random.randrange(0, dy//2 + 1) x = (neighbor.x + dxr + world_size) % world_size y = (neighbor.y + dyr + world_size) % world_size if world[x][y] is None: world[x][y] = neighbor world[neighbor.x][neighbor.y] = None neighbor.x = x neighbor.y = y moved = moved + 1 if moved > 0 : self.fought_recently = True def forage(self, _): def attempt_food_find(penalty=0): attempts = 0 while attempts < self.resilence and not self.food_found_recently: effort_score = self.skill*self.luck*self.intellect food_roll = random.randrange(0, len(alive_list) + 1) self.food_found_recently = self.food_found_recently or food_roll < effort_score if food_roll < effort_score: found_ammount_found = int(math.ceil(self.luck + 1)*(self.skill*self.intellect - (attempts if attempts < self.skill*self.intellect else 0))*(1+(len(self.children)/(1+len(self.children))))) self.food = self.food + found_ammount_found if found_ammount_found > penalty: self.food = self.food + found_ammount_found - penalty global finds; finds = finds + 1 elif self.mirth > self.hunger and self.hunger < 0: self.mirth = self.mirth + self.hunger elif self.mirth > self.hunger and self.hunger >= 0: self.mirth = self.mirth - self.hunger attempts = attempts + 1 self.food_found_recently = False if self.mature and self.food < self.greed*self.piggy: attempt_food_find() elif not self.mature and self.juvenile and \ (self.hunger < 0 or self.food < self.piggy): attempt_food_find(self.mature_age - self.luck - self.lifetime) def eat(self, _): if self.food > self.piggy + self.extra_pregnancy_food: self.food = self.food - self.piggy - self.extra_pregnancy_food if self.health + self.piggy + self.luck <= max_health: self.health = self.health + self.piggy + self.luck else: self.health = max_health + self.luck else: self.hunger = self.hunger + self.food - self.piggy - self.extra_pregnancy_food self.food = 0 if self.hunger < 0: if self.food > 0: if self.food <= -1*self.hunger: self.hunger = self.hunger + self.food self.food = 0 else: self.food = self.food + self.hunger self.hunger = 0 self.health = self.health + self.hunger self.mirth = self.mirth + self.hunger elif self.luck > 0: satisfaction_roll = random.randrange(0, world_difficulty) if satisfaction_roll < self.luck: self.mirth = self.mirth + random.randrange(0, self.luck) def interact(self, _): self.fought_recently = False self.mated_recently = False self.gave_recently = False self.trade_recently = False interactions = [self._charity, self._trade, self._steal, self._ire, self._mingle, self._mate, self._minister] random.shuffle(interactions) i = 0 j = 0 while i in range(self.neighbor_count) and i < self.charm: neighbor = self.neighbors[i] while j in range(len(interactions)) and i*j < self.charm*self.luck: interactions[j](neighbor) j = j + 1 i = i + 1 def pregnancy(self, month): if not self.male and self.pregnant: if self.rounds_pregnant < self.gestation: self.rounds_pregnant = self.rounds_pregnant + 1 self.extra_pregnancy_food = round(self.piggy*(self.rounds_pregnant/self.gestation)) else: maternal_genes = { "luck": self.luck, "resilence": self.resilence, "intellect": self.intellect, "health": self.health, "speed": self.speed, "gestation": self.gestation, "piggy": self.piggy//2, "greed": self.greed, "hostility": self.hostility, "miserly": self.miserly, "charm": self.charm, "beauty": self.beauty, "mature_age": self.mature_age, "reach": self.reach, "kinship": self.kinship } baby_place = self._find_nearest_touchable_opening() if baby_place is not None: global last_id; last_id = last_id + 1 xy = random.choice([True, False]) gender_text = 'male' if xy else 'female' family_name = self.baby_daddy.family if xy else self.family if len(alive_list) < world_size*world_size: child = LifeForm() child._birth( x=baby_place[0], y=baby_place[1], id=last_id, male=xy, food=self.food//2+self.paternal_genes["food"], mother_genes=maternal_genes, father_genes=self.paternal_genes, name=names.get_first_name(gender=gender_text), family=family_name, love=random.choice([self.love, self.baby_daddy.love]), hate=random.choice([self.hate, self.baby_daddy.hate]), hate_first=random.choice([self.hate_first, self.baby_daddy.hate_first]), birth_month=month%months_in_a_year ) child.parents.append(self) child.parents.append(self.baby_daddy) self.food = self.food//2 self.children.append(child) self.baby_daddy.children.append(child) world[child.x][child.y] = child alive_list.append(child) elif self.mirth > 0: self.mirth = 0 # baby was lost self.paternal_genes = {} self.rounds_pregnant = 0 self.extra_pregnancy_food = 0 self.pregnant = False def age(self, month): if month > 0 and month % months_in_a_year == self.birth_month: self.lifetime = self.lifetime + 1 self.mirth = self.mirth + self.lifetime//(self.birth_month+1) # happy birthda...month scar_heal_roll = random.randrange(0, self.beauty + 1) if self.scars < 0 and scar_heal_roll < self.luck: self.scars = self.scars + 1 if not self.mature: self.mature = self.mature_age <= self.lifetime if self.mature: self.piggy = self.piggy + self.piggy//3 if not self.juvenile: self.juvenile = self.mature_age <= self.lifetime + self.luck if self.juvenile: self.piggy = self.piggy + self.piggy//2 if self.mature and self.lifetime//months_in_a_year > self.luck//2: age_roll = random.randrange(self.luck//2, self.lifetime//months_in_a_year) if age_roll > self.luck: self.health = self.health - self.lifetime if self.health < 0 or (self.mirth < 0 and abs(self.mirth) > self.luck): self._die() # interaction methods def _discern(self): skill_up_roll = random.randrange(0, self.skill*self.skill + 1) if self.luck + self.charm + self.intellect > skill_up_roll: self.skill = self.skill + 1 def _mingle(self, target): if target.beauty + target.scars > self.beauty + self.scars or target.charm + target.luck > self.charm: if target.love == self.love: self.mirth = self.mirth + self.luck*target.luck self._discern() if target.hate == self.hate: self.mirth = self.mirth + self.luck*target.luck self._discern() if getattr(target, self.love) + target.charm > getattr(self, self.love): delta_love = getattr(target, self.love) + target.charm - getattr(self, self.love) self.mirth = self.mirth + delta_love target.mirth = target.mirth + delta_love//4 self._discern() if getattr(target, self.hate) - target.charm < getattr(self, self.hate): delta_hate = getattr(target, self.hate) - target.charm + getattr(self, self.hate) self.mirth = self.mirth + delta_hate target.mirth = target.mirth + delta_hate//4 self._discern() if target.hate == self.love and target.beauty + target.scars + target.luck < self.beauty + self.scars: if target.mirth > self.luck*self.charm: target.mirth = target.mirth - self.luck*self.charm else: target.mirth = 0 if self.mirth > target.luck*target.charm: self.mirth = self.mirth - target.luck*target.charm else: self.mirth = 0 if self.hate == target.love and target.beauty + target.scars + target.luck < self.beauty + self.scars: if target.mirth > self.luck*self.charm: target.mirth = target.mirth - self.luck*self.charm else: target.mirth = 0 if self.mirth > target.luck*target.charm: self.mirth = self.mirth - target.luck*target.charm else: self.mirth = 0 if getattr(target, self.love) + target.charm < getattr(self, self.love) and target.beauty + target.scars + target.luck < self.beauty + self.scars: delta_love = getattr(self, self.love) - target.charm - getattr(target, self.love) if target.mirth > delta_love: target.mirth = target.mirth - delta_love else: target.mirth = 0 self.mirth = self.mirth + delta_love//4 if getattr(target, self.hate) - target.charm > getattr(self, self.hate) and target.beauty + target.scars + target.luck < self.beauty + self.scars: delta_hate = getattr(target, self.hate) - target.charm + getattr(self, self.hate) if target.mirth > delta_hate: target.mirth = target.mirth - delta_hate else: target.mirth = 0 self.mirth = self.mirth + delta_hate//4 def _minister(self, target): if self.neighbor_count < self.charm or self.family == target.family or self.miserly < target.piggy - target.food + target.hunger: target._charity(self) def _give(self, target, ammount): global begs def give_food(self, target, ammount, do_miserly, teach_skill): global gifts if self.food >= ammount: self.food = self.food - ammount target.food = target.food + ammount self.mirth = self.mirth + ammount else: target.food = target.food + self.food self.mirth = self.mirth + self.food self.food = 0 if do_miserly: miserly_roll = random.randrange(0, world_difficulty) if miserly_roll < target.miserly: target.miserly = target.miserly - 1 if teach_skill and self.skill + self.luck > target.skill: target.skill = target.skill + 1 else: skill_up_roll = random.randrange(0, target.luck + target.skill) if skill_up_roll > target.skill: target.skill = target.skill + 1 gifts = gifts + 1 kinship_roll = random.randrange(0, target.kinship*target.kinship//self.luck + 1) weak_kin_bond = kinship_roll < self.kinship + target.kinship strong_kin_bond = kinship_roll < self.kinship if (self.food > self.greed*self.piggy + ammount - target.luck - target.charm \ and self.hunger >= 0 \ and (target.luck + target.charm > self.miserly or \ target.luck + target.beauty > self.miserly or \ target.luck + target.intellect > self.miserly)): give_food(self, target, ammount, True, False) elif (target in self.children and \ self.food >= ammount and \ target.hunger < 0 and \ weak_kin_bond) or \ (self._is_sibling(target) and \ (self.food >= ammount or \ target.hunger < 0 and \ weak_kin_bond)) or \ (target in self.children and \ (self.food >= ammount or \ target.hunger < 0 or \ strong_kin_bond)) or \ (self._is_sibling(target) and \ (self.food >= ammount or \ target.hunger < 0 or \ strong_kin_bond)): give_food(self, target, ammount, False, True) begs = begs + 1 def _trade(self, target): if self.mirth > target.mirth and \ self.charm + self.luck > target.charm and \ target.food > 0 and \ self.food < self.greed*self.piggy: mirth_split = round(self.mirth - target.mirth) if target.food > self.greed*self.piggy - self.food: target.food = target.food - (self.greed*self.piggy - self.food) self.food = self.food + (self.greed*self.piggy - self.food) else: self.food = self.food + target.food target.food = 0 target.mirth = target.mirth + mirth_split self.mirth = self.mirth - mirth_split self.trade_recently = True def _take(self, target, ammount): if self.health + self.luck > target.health + target.luck: health_delta = self.health + self.luck - target.health - target.luck target.health = target.health - health_delta self.health = self.health - health_delta//2 if target.mirth > ammount - target.luck: target.mirth = target.mirth - ammount + target.luck else: target.mirth = 0 if target.food > ammount: target.food = target.food - ammount self.food = self.food + ammount else: self.food = self.food + target.food target.food = 0 else: health_delta = target.health + target.luck - self.health - self.luck target.health = target.health - health_delta//2 self.health = self.health - health_delta if self.mirth > ammount - self.luck: self.mirth = self.mirth - ammount + self.luck else: self.mirth = 0 if self.food > 0: target.food = target.food + self.food//2 self.food = self.food//2 self.fights = self.fights + 1 global thefts; thefts = thefts + 1 def _mate(self, target): if ((self.male and not target.male) or (target.male and not self.male)) and \ not self.mated_recently and \ not target.mated_recently and \ not target.pregnant and \ not self.pregnant and \ self.mature and \ target.mature and \ not self._is_sibling(target) and target not in self.parents and target not in self.children and \ target.health + (target.beauty + target.scars)*target.luck//2 > self.health and \ target.mirth + target.charm + getattr(target, target.love) > self.mirth and \ (self.health + self.beauty + self.scars > target.beauty + target.scars + target.health or \ self.mirth + self.charm + self.luck > target.mirth + target.charm + target.luck): self_after_glow = max(abs(self.beauty - target.beauty), abs(getattr(self, self.love) - getattr(target, self.love))) target_after_glow = max(abs(self.beauty - target.beauty), abs(getattr(target, target.love) - getattr(self, target.love))) self.mirth = self.mirth + self_after_glow target.mirth = target.mirth + target_after_glow if self.male and not target.male and not target.pregnant: target.pregnant = True target.rounds_pregnant = 0 target.paternal_genes = { "luck": self.luck, "resilence": self.resilence, "intellect": self.intellect, "health": self.health, "speed": self.speed, "gestation": self.gestation, "piggy": self.piggy//2, "greed": self.greed, "hostility": self.hostility, "miserly": self.miserly, "charm": self.charm, "beauty": self.beauty, "mature_age": self.mature_age, "reach": self.reach, "kinship": self.kinship, "food": self.food//2 # This is not a property on the maternal list, daddy pays up front } self.food = self.food//2 target.baby_daddy = self elif target.male and not self.male and not self.pregnant: self.pregnant = True self.rounds_pregnant = 0 self.paternal_genes = { "luck": target.luck, "resilence": target.resilence, "intellect": target.intellect, "health": target.health, "speed": target.speed, "gestation": target.gestation, "piggy": target.piggy//2, "greed": target.greed, "hostility": target.hostility, "miserly": target.miserly, "charm": target.charm, "beauty": target.beauty, "mature_age": target.mature_age, "reach": target.reach, "kinship": target.kinship, "food": target.food//2 # This is not a property on the maternal list, daddy pays up front } self.baby_daddy = target target.food = target.food//2 if self.luck > 0 and self.greed > 0: self.mated_recently = self.luck + self.greed > random.randrange(0, self.luck*self.greed) else: self.mated_recently = True def _ire(self, target): if self.mirth < target.mirth and \ self.health > target.health and \ self.health > 0 and \ target.health > 0 and \ not self.pregnant and \ not target.pregnant and \ not self.fought_recently and \ (((self.mature and target.mature) or (not self.mature and not target.mature)) or \ (((not self.mature and target.mature) or (not target.mature and self.mature)) and \ ((not self._is_sibling(target) and target not in self.parents and \ target not in self.children) or self.kinship <= target.kinship + target.luck) and \ self.lifetime + self.luck > target.lifetime and \ target.lifetime + target.luck > self.lifetime and \ self.health > target.health)) and \ (self.luck + target.luck < target.luck or \ self.beauty + target.luck < target.beauty or \ self.intellect + target.luck < target.intellect or \ self.food + target.luck < target.food or \ self.hunger + target.luck < target.hunger): grievances = [] if self.food + target.luck < target.food: grievances.append("food") if self.hunger + target.luck < target.hunger: grievances.append("hunger") if self.beauty + target.luck + self.scars < target.beauty + target.scars: grievances.append("beauty") if self.intellect + target.luck < target.intellect: grievances.append("intellect") if self.luck + target.luck < target.luck: grievances.append("luck") random.shuffle(grievances) if len(grievances) > 0: if grievances[0] == "food": self._take(target, target.food - self.food + target.mirth - self.mirth) elif grievances[0] == "hunger": self._take(target, (-1*self.hunger) + target.hunger + target.mirth - self.mirth) elif grievances[0] == "beauty": delta_beauty = target.beauty + target.scars - (self.beauty + self.scars + target.luck) self.health = self.health - delta_beauty self.mirth = self.mirth + delta_beauty//2 if -1*target.scars <= target.beauty//2: target.scars = target.scars - delta_beauty//2 else: target.scars = target.beauty*-1 if target.mirth > delta_beauty: target.mirth = target.mirth - delta_beauty else: target.mirth = 0 elif grievances[0] == "intellect": delta_intellect = target.intellect - self.intellect self.health = self.health - delta_intellect self.mirth = self.mirth + delta_intellect//2 target.intellect = target.intellect - delta_intellect if target.mirth > delta_intellect: target.mirth = target.mirth - delta_intellect else: target.mirth = 0 elif grievances[0] == "luck": delta_luck = target.intellect - self.intellect self.health = self.health - delta_luck self.mirth = self.mirth + delta_luck//2 if target.mirth > delta_luck: target.mirth = target.mirth - delta_luck else: target.mirth = 0 if self.luck < target.beauty + target.scars: target.scars = target.scars - 1 if target.luck < self.beauty + self.scars: self.scars = self.scars - 1 self.fights = self.fights + 1 self.fought_recently = True def _steal(self, target): if (self.hunger < 0 or self.food < self.greed*self.piggy//2) and \ self.health > 0 and target.health > 0 and not self.fought_recently and \ (((self.mature and target.mature) or (not self.mature and not target.mature)) or \ (((not self.mature and target.mature) or (not target.mature and self.mature)) and \ ((not self._is_sibling(target) and target not in self.parents and \ target not in self.children) or self.kinship <= target.kinship + target.luck) and \ self.lifetime + self.luck > target.lifetime and \ target.lifetime + target.luck > self.lifetime and \ self.health > target.health)): self._take(target, self.greed*self.piggy - self.food) self.fought_recently = True def _charity(self, target): if self.hunger < 0: original_food = self.food target._give(self, -1*self.hunger) target.gave_recently = original_food < self.food or target.gave_recently if self.food < self.greed*self.piggy: original_food = self.food target._give(self, self.greed*self.piggy - self.food) target.gave_recently = original_food < self.food or target.gave_recently if self.food < self.piggy: original_food = self.food target._give(self, self.piggy - self.food) target.gave_recently = original_food < self.food or target.gave_recently # useful support methods def _is_sibling(self, target): for parent in self.parents: if parent in target.parents: return True return False def _find_neighbors(self): self.neighbors = [world[(i + world_size) % world_size][(j + world_size) % world_size] for i in range(self.x - self.reach, self.x + self.reach + 1) for j in range(self.y - self.reach, self.y + self.reach + 1) if world[(i + world_size) % world_size][(j + world_size) % world_size] is not None and world[(i + world_size) % world_size][(j + world_size) % world_size] is not self] self.countrymen = [world[(i + world_size) % world_size][(j + world_size) % world_size] for i in range(self.x - self.intellect, self.x + self.intellect + 1) for j in range(self.y - self.intellect, self.y + self.intellect + 1) if world[(i + world_size) % world_size][(j + world_size) % world_size] is not None and world[(i + world_size) % world_size][(j + world_size) % world_size] is not self] self.neighbor_count = len(self.neighbors) self.countrymen_count = len(self.countrymen) random.shuffle(self.neighbors) random.shuffle(self.countrymen) def _find_nearest_touchable_opening(self): open_place = None open_place_found = False reach = 0 while reach < self.reach and not open_place_found: open_place_cords = [((i + world_size) % world_size, (j + world_size) % world_size) for i in range(self.x - reach, self.x + reach + 1) for j in range(self.y - reach, self.y + reach + 1)] index = 0 while index < len(open_place_cords) and not open_place_found: open_place_found = world[open_place_cords[index][0]][open_place_cords[index][1]] is None if open_place_found: open_place = open_place_cords[index] index = index + 1 reach = reach + 1 return open_place def _decay(self): rot_roll = random.randrange(0, self.food + 1) if self.piggy*self.greed*self.luck < rot_roll: rot_prevention = 2*random.randrange(self.resilence//2, self.resilence + self.luck + 1) self.food = self.food - (self.food//4 - (rot_prevention if rot_prevention <= self.food//8 else self.food//8)) if self.mirth - self.previous_mirth > 0 and (random.randrange(0, self.mirth - self.previous_mirth) > self.luck*max(self.charm, self.beauty + self.scars) or self.mirth > mirth_max + self.luck): factor = math.ceil(self.mirth/(self.previous_mirth if self.previous_mirth > 0 else 1)) self.mirth = self.mirth//factor + (self.resilence + self.luck if self.resilence + self.luck < self.mirth//factor else (self.resilence + self.luck)//factor) self.previous_mirth = self.mirth def _distance_to(self, target): dx = abs(target.x - self.x) dy = abs(target.y - self.y) if dx > world_size/2.0: dx = world_size - dx if dy > world_size/2.0: dy = world_size - dy return math.sqrt(dx*dx + dy*dy) drawn_msgs = [ [("Blocks from Top Left to Bottom Right:", default_font_color), ("Top Far Left (FL): Food", default_font_color), ("Top Left Center (LC): Health", default_font_color), ("Top Center Left (CL): Mirth", default_font_color), ("Top Center Right (CR) Love", default_font_color), ("Top Right Center (RC): Hate", default_font_color), ("Top Far Right (FR): Heart", default_font_color), ("Bot Far Left (FL): Hunger", default_font_color), ("Bot Left Center (LC): Gender", default_font_color), ("Bot Center Left (CL): Age", default_font_color), ("Bot Center Right (CR): Luck", default_font_color), ("Bot Right Center (RC): Beauty + Scars", default_font_color), ("Bot Far Right (FR): Key/Msg", default_font_color)], [("Food Block (Top FL) Key:", default_font_color), ("Finder: Food Found", LifeFormColors.Food.finder), ("High: Food > Greed*Piggy", LifeFormColors.Food.high), ("Medium: Piggy < Food < Piggy*Greed", LifeFormColors.Food.medium), ("Low: Food < Piggy", LifeFormColors.Food.low), ("Hungry :(", LifeFormColors.Food.hungry)], [("Skill Block (Bot FL) Key:", default_font_color), ("Expert: Skill > 60", LifeFormColors.Skill.expert), ("Proficient: 45 < Skill <= 60", LifeFormColors.Skill.proficient), ("Competent: 30 < Skill <= 45", LifeFormColors.Skill.competent), ("Beginner: 15 < Skill <= 30", LifeFormColors.Skill.beginner), ("Novice: Skill <= 15", LifeFormColors.Skill.novice), ("Apprentice: Teen in training", LifeFormColors.Skill.apprentice), ("Child: Immature", LifeFormColors.Skill.child)], [("Health Block (Top LC) Key:", default_font_color), ("Excess: Health > 1000", LifeFormColors.Health.excess), ("High: 750 < Health <= 1000", LifeFormColors.Health.high), ("Medium: 400 < Health <= 750", LifeFormColors.Health.medium), ("Low: 100 < Health <= 400", LifeFormColors.Health.low), ("Dying: Health <= 100", LifeFormColors.Health.dying)], [("Mirth Block (Top CL) Key:", default_font_color), ("Elated: Mirth > 1000", LifeFormColors.Mirth.elated), ("Happy: 650 < Mirth <= 1000", LifeFormColors.Mirth.happy), ("Pleased: 350 < Mirth <= 650", LifeFormColors.Mirth.pleased), ("Content: 100 < Mirth <= 350", LifeFormColors.Mirth.content), ("Sad: 0 < Mirth <= 100", LifeFormColors.Mirth.sad), ("Depressed: Mirth <= 0", LifeFormColors.Mirth.depressed)], [("Love Block (Top CR) Key:", default_font_color), ("Intellect", LifeFormColors.Loves.intellect), ("Luck", LifeFormColors.Loves.luck), ("Skill", LifeFormColors.Loves.skill), ("Resilence", LifeFormColors.Loves.resilence), ("Charm", LifeFormColors.Loves.charm), ("Beauty", LifeFormColors.Loves.beauty), ("Food", LifeFormColors.Loves.food), ("Health", LifeFormColors.Loves.health), ("Mirth", LifeFormColors.Loves.mirth), ("Hostility", LifeFormColors.Loves.hostility), ("Kinship", LifeFormColors.Loves.kinship)], [("Hate Block (Top RC) Key:", default_font_color), ("Hostility", LifeFormColors.Hates.hostility), ("Piggy", LifeFormColors.Hates.piggy), ("Greed", LifeFormColors.Hates.greed), ("Miserly", LifeFormColors.Hates.miserly), ("Lifetime", LifeFormColors.Hates.lifetime)], [("Heart Block (Top FR) Key:", default_font_color), ("Lover", LifeFormColors.Heart.lover), ("Fighter (F)", LifeFormColors.Heart.fighter), ("Hater", LifeFormColors.Heart.hater), ("Entrepreneur (E)", LifeFormColors.Heart.entrepreneur), ("Giver (G)", LifeFormColors.Heart.giver), ("Philantropist (G & E)", LifeFormColors.Heart.give_trade), ("Scammer (F & E)", LifeFormColors.Heart.fight_trade), ("Predator (G & F)", LifeFormColors.Heart.give_fight), ("Villian (G,F,E)", LifeFormColors.Heart.give_fight_trade)], [("Gender Block (Bot LC) Key:", default_font_color), ("Female Pregnancy Pre-Start", LifeFormColors.Gender.pregnant), ("Female Pregnancy Start", LifeFormColors.Gender.pregnant_round_1), ("Female Pregnancy End", LifeFormColors.Gender.pregnant_round_12), ("Recently Mated", LifeFormColors.Gender.mated_recently), ("Male", LifeFormColors.Gender.male), ("Female", LifeFormColors.Gender.female), ("Child", LifeFormColors.Gender.child)], [("Age Block (Bot CL) Key:", default_font_color), ("Kid: Immature", LifeFormColors.Lifetime.kid), ("Teen: Age + Luck >= Maturity", LifeFormColors.Lifetime.teen), (f"Adult: Maturity < Age <= Maturity*{old_age_factor}", LifeFormColors.Lifetime.adult), (f"Old: Maturity*{old_age_factor} < Age <= Maturity*{ancient_age_factor}", LifeFormColors.Lifetime.old), (f"Ancient: Maturity*{ancient_age_factor} < Age", LifeFormColors.Lifetime.ancient)], [("Luck Block (Bot CR) Key:", default_font_color), (f"Blessed: Luck > {5*luck_max_start}", LifeFormColors.Luck.blessed), (f"Lucky: {5*luck_max_start} >= Luck > {3*luck_max_start}", LifeFormColors.Luck.lucky), (f"Normal: {3*luck_max_start} >= Luck > {luck_max_start}", LifeFormColors.Luck.normal), (f"Unlucky: {luck_max_start} >= Luck > {(luck_min_start - luck_max_start)//2 + luck_min_start}", LifeFormColors.Luck.unlucky), (f"Cursed: {(luck_max_start - luck_min_start)//2 + luck_min_start} >= Luck ", LifeFormColors.Luck.cursed)], [("Beauty + Scars Block (Bot RC) Key:", default_font_color), (f"Gold: Beauty > {beauty_max_start}", LifeFormColors.Beauty.gold), (f"Silver: {beauty_max_start} >= Beauty > {3*(beauty_max_start - beauty_min_start)//4 + beauty_min_start}", LifeFormColors.Beauty.silver), (f"Bronze: {3*(beauty_max_start - beauty_min_start)//4 + beauty_min_start} >= Beauty > {(beauty_min_start + beauty_max_start)//2}", LifeFormColors.Beauty.bronze), (f"Rose: {(beauty_min_start + beauty_max_start)//2} >= Beauty > {(beauty_max_start - beauty_min_start)//4 + beauty_min_start}", LifeFormColors.Beauty.rose), (f"Midnight: {(beauty_max_start - beauty_min_start)//4 + beauty_min_start} >= Beauty ", LifeFormColors.Beauty.midnight)] ] def print_world(month): adults = adult_count() pygame.display.set_caption(f"LifeForms - {len(alive_list)} alive on {month//months_in_a_year}.{month % months_in_a_year + 1} {len(alive_list)-adults}:{adults} (child:adult)") world_board.fill((0, 0, 0)) for x in range(world_size): for y in range(world_size): if world[x][y] is not None: if world[x][y].food_found_recently: lifeform_food = LifeFormColors.Food.finder elif world[x][y].hunger < 0: lifeform_food = LifeFormColors.Food.hungry elif world[x][y].food > world[x][y].greed*world[x][y].piggy: lifeform_food = LifeFormColors.Food.high elif world[x][y].food > world[x][y].piggy: lifeform_food = LifeFormColors.Food.medium else: lifeform_food = LifeFormColors.Food.low if world[x][y].health > 1000: lifeform_health = LifeFormColors.Health.excess elif world[x][y].health > 750: lifeform_health = LifeFormColors.Health.high elif world[x][y].health > 400: lifeform_health = LifeFormColors.Health.medium elif world[x][y].health > 100: lifeform_health = LifeFormColors.Health.low else: lifeform_health = LifeFormColors.Health.dying if world[x][y].mirth > 1000: lifeform_mirth = LifeFormColors.Mirth.elated elif world[x][y].mirth > 650: lifeform_mirth = LifeFormColors.Mirth.happy elif world[x][y].mirth > 350: lifeform_mirth = LifeFormColors.Mirth.pleased elif world[x][y].mirth > 100: lifeform_mirth = LifeFormColors.Mirth.content elif world[x][y].mirth > 0: lifeform_mirth = LifeFormColors.Mirth.sad else: lifeform_mirth = LifeFormColors.Mirth.depressed if world[x][y].fought_recently and world[x][y].gave_recently and world[x][y].trade_recently: lifeform_heart = LifeFormColors.Heart.give_fight_trade elif world[x][y].fought_recently and world[x][y].gave_recently: lifeform_heart = LifeFormColors.Heart.give_fight elif world[x][y].fought_recently and world[x][y].trade_recently: lifeform_heart = LifeFormColors.Heart.fight_trade elif world[x][y].gave_recently and world[x][y].trade_recently: lifeform_heart = LifeFormColors.Heart.give_trade elif world[x][y].gave_recently: lifeform_heart = LifeFormColors.Heart.giver elif world[x][y].trade_recently: lifeform_heart = LifeFormColors.Heart.entrepreneur elif world[x][y].fought_recently: lifeform_heart = LifeFormColors.Heart.fighter elif world[x][y].hate_first: lifeform_heart = LifeFormColors.Heart.hater else: lifeform_heart = LifeFormColors.Heart.lover if world[x][y].rounds_pregnant == 1: lifeform_gender = LifeFormColors.Gender.pregnant_round_1 elif world[x][y].rounds_pregnant == 2: lifeform_gender = LifeFormColors.Gender.pregnant_round_2 elif world[x][y].rounds_pregnant == 3: lifeform_gender = LifeFormColors.Gender.pregnant_round_3 elif world[x][y].rounds_pregnant == 4: lifeform_gender = LifeFormColors.Gender.pregnant_round_4 elif world[x][y].rounds_pregnant == 5: lifeform_gender = LifeFormColors.Gender.pregnant_round_5 elif world[x][y].rounds_pregnant == 6: lifeform_gender = LifeFormColors.Gender.pregnant_round_6 elif world[x][y].rounds_pregnant == 7: lifeform_gender = LifeFormColors.Gender.pregnant_round_7 elif world[x][y].rounds_pregnant == 8: lifeform_gender = LifeFormColors.Gender.pregnant_round_8 elif world[x][y].rounds_pregnant == 9: lifeform_gender = LifeFormColors.Gender.pregnant_round_9 elif world[x][y].rounds_pregnant == 10: lifeform_gender = LifeFormColors.Gender.pregnant_round_10 elif world[x][y].rounds_pregnant == 11: lifeform_gender = LifeFormColors.Gender.pregnant_round_11 elif world[x][y].rounds_pregnant == 12: lifeform_gender = LifeFormColors.Gender.pregnant_round_12 elif world[x][y].pregnant: lifeform_gender = LifeFormColors.Gender.pregnant elif world[x][y].mated_recently: lifeform_gender = LifeFormColors.Gender.mated_recently elif not world[x][y].mature: lifeform_gender = LifeFormColors.Gender.child elif world[x][y].male: lifeform_gender = LifeFormColors.Gender.male else: lifeform_gender = LifeFormColors.Gender.female if world[x][y].mature: if world[x][y].lifetime < world[x][y].mature_age*2: lifeform_lifetime = LifeFormColors.Lifetime.adult elif world[x][y].lifetime < world[x][y].mature_age*5: lifeform_lifetime = LifeFormColors.Lifetime.old else: lifeform_lifetime = LifeFormColors.Lifetime.ancient else: if world[x][y].juvenile: lifeform_lifetime = LifeFormColors.Lifetime.teen else: lifeform_lifetime = LifeFormColors.Lifetime.kid if world[x][y].luck > 5*luck_max_start: lifeform_luck = LifeFormColors.Luck.blessed elif world[x][y].luck > 3*luck_max_start: lifeform_luck = LifeFormColors.Luck.lucky elif world[x][y].luck > luck_max_start: lifeform_luck = LifeFormColors.Luck.normal elif world[x][y].luck > (luck_max_start - luck_min_start)//2 + luck_min_start: lifeform_luck = LifeFormColors.Luck.unlucky else: lifeform_luck = LifeFormColors.Luck.cursed if world[x][y].beauty + world[x][y].scars > beauty_max_start: lifeform_beauty = LifeFormColors.Beauty.gold elif world[x][y].beauty + world[x][y].scars > 3*(beauty_max_start - beauty_min_start)//4 + beauty_min_start: lifeform_beauty = LifeFormColors.Beauty.silver elif world[x][y].beauty + world[x][y].scars > (beauty_min_start + beauty_max_start)//2: lifeform_beauty = LifeFormColors.Beauty.bronze elif world[x][y].beauty + world[x][y].scars > (beauty_max_start - beauty_min_start)//4 + beauty_min_start: lifeform_beauty = LifeFormColors.Beauty.rose else: lifeform_beauty = LifeFormColors.Beauty.midnight if world[x][y].skill > 60 and world[x][y].mature: lifeform_skill = LifeFormColors.Skill.expert elif world[x][y].skill > 45 and world[x][y].mature: lifeform_skill = LifeFormColors.Skill.proficient elif world[x][y].skill > 30 and world[x][y].mature: lifeform_skill = LifeFormColors.Skill.competent elif world[x][y].skill > 15 and world[x][y].mature: lifeform_skill = LifeFormColors.Skill.beginner elif world[x][y].mature: lifeform_skill = LifeFormColors.Skill.novice elif world[x][y].juvenile: lifeform_skill = LifeFormColors.Skill.apprentice else: lifeform_skill = LifeFormColors.Skill.child lifeform_love = getattr(LifeFormColors.Loves, world[x][y].love) lifeform_hate = getattr(LifeFormColors.Hates, world[x][y].hate) pygame.draw.rect(world_board, lifeform_food, (x*lifeform_draw_size + 0*(world_size*lifeform_draw_size + 1), y*lifeform_draw_size, lifeform_draw_size, lifeform_draw_size)) pygame.draw.rect(world_board, (255,255,255), (1*(world_size*lifeform_draw_size + 1) - 1, 0, 1, world_size*lifeform_draw_size)) pygame.draw.rect(world_board, lifeform_health, (x*lifeform_draw_size + 1*(world_size*lifeform_draw_size + 1), y*lifeform_draw_size, lifeform_draw_size, lifeform_draw_size)) pygame.draw.rect(world_board, (255,255,255), (2*(world_size*lifeform_draw_size + 1) - 1, 0, 1, world_size*lifeform_draw_size)) pygame.draw.rect(world_board, lifeform_mirth, (x*lifeform_draw_size + 2*(world_size*lifeform_draw_size + 1), y*lifeform_draw_size, lifeform_draw_size, lifeform_draw_size)) pygame.draw.rect(world_board, (255,255,255), (3*(world_size*lifeform_draw_size + 1) - 1, 0, 1, world_size*lifeform_draw_size)) pygame.draw.rect(world_board, lifeform_love, (x*lifeform_draw_size + 3*(world_size*lifeform_draw_size + 1), y*lifeform_draw_size, lifeform_draw_size, lifeform_draw_size)) pygame.draw.rect(world_board, (255,255,255), (4*(world_size*lifeform_draw_size + 1) - 1, 0, 1, world_size*lifeform_draw_size)) pygame.draw.rect(world_board, lifeform_hate, (x*lifeform_draw_size + 4*(world_size*lifeform_draw_size + 1), y*lifeform_draw_size, lifeform_draw_size, lifeform_draw_size)) pygame.draw.rect(world_board, (255,255,255), (5*(world_size*lifeform_draw_size + 1) - 1, 0, 1, world_size*lifeform_draw_size)) pygame.draw.rect(world_board, lifeform_heart, (x*lifeform_draw_size + 5*(world_size*lifeform_draw_size + 1), y*lifeform_draw_size, lifeform_draw_size, lifeform_draw_size)) pygame.draw.rect(world_board, (255,255,255), (0, 1*(world_size*lifeform_draw_size + 1), world_size*lifeform_draw_size*6 + 5, 1)) pygame.draw.rect(world_board, lifeform_skill, (x*lifeform_draw_size + 0*(world_size*lifeform_draw_size + 1), y*lifeform_draw_size + 1*(world_size*lifeform_draw_size + 1), lifeform_draw_size, lifeform_draw_size)) pygame.draw.rect(world_board, (255,255,255), (1*(world_size*lifeform_draw_size + 1) - 1, 1*(world_size*lifeform_draw_size + 1), 1, world_size*lifeform_draw_size)) pygame.draw.rect(world_board, lifeform_gender, (x*lifeform_draw_size + 1*(world_size*lifeform_draw_size + 1), y*lifeform_draw_size + 1*(world_size*lifeform_draw_size + 1), lifeform_draw_size, lifeform_draw_size)) pygame.draw.rect(world_board, (255,255,255), (2*(world_size*lifeform_draw_size + 1) - 1, 1*(world_size*lifeform_draw_size + 1), 1, world_size*lifeform_draw_size)) pygame.draw.rect(world_board, lifeform_lifetime, (x*lifeform_draw_size + 2*(world_size*lifeform_draw_size + 1), y*lifeform_draw_size + 1*(world_size*lifeform_draw_size + 1), lifeform_draw_size, lifeform_draw_size)) pygame.draw.rect(world_board, (255,255,255), (3*(world_size*lifeform_draw_size + 1) - 1, 1*(world_size*lifeform_draw_size + 1), 1, world_size*lifeform_draw_size)) pygame.draw.rect(world_board, lifeform_luck, (x*lifeform_draw_size + 3*(world_size*lifeform_draw_size + 1), y*lifeform_draw_size + 1*(world_size*lifeform_draw_size + 1), lifeform_draw_size, lifeform_draw_size)) pygame.draw.rect(world_board, (255,255,255), (4*(world_size*lifeform_draw_size + 1) - 1, 1*(world_size*lifeform_draw_size + 1), 1, world_size*lifeform_draw_size)) pygame.draw.rect(world_board, lifeform_beauty, (x*lifeform_draw_size + 4*(world_size*lifeform_draw_size + 1), y*lifeform_draw_size + 1*(world_size*lifeform_draw_size + 1), lifeform_draw_size, lifeform_draw_size)) pygame.draw.rect(world_board, (255,255,255), (5*(world_size*lifeform_draw_size + 1) - 1, 1*(world_size*lifeform_draw_size + 1), 1, world_size*lifeform_draw_size)) line_counter = 0 text = font.render(f"Alive: {len(alive_list)} ({round(len(alive_list)/(world_size*world_size)*100, 2)}%) {len(alive_list)-adults}:{adults} (child:adult)", True, default_font_color) world_board.blit(text, (5*(world_size*lifeform_draw_size + 1) + font_size//2, 1*(world_size*lifeform_draw_size + 1) + line_counter*font_size + font_size//2)) line_counter = line_counter + 1 text = font.render(f"Avg Neighbors: {avg_neighbors()}", True, default_font_color) world_board.blit(text, (5*(world_size*lifeform_draw_size + 1) + font_size//2, 1*(world_size*lifeform_draw_size + 1) + line_counter*font_size + font_size//2)) line_counter = line_counter + 1 for msg in drawn_msgs[month % len(drawn_msgs)]: text = font.render(msg[0], True, msg[1]) world_board.blit(text, (5*(world_size*lifeform_draw_size + 1) + font_size//2, 1*(world_size*lifeform_draw_size + 1) + line_counter*font_size + font_size//2)) line_counter = line_counter + 1 pygame.display.update() if save_all_drawings or (save_some_drawings > 0 and month % save_some_drawings == 0): try: pygame.image.save(world_board, os.path.join(run_path, f"sim_{run_id}_{month//months_in_a_year}.{month % months_in_a_year + 1}.jpg")) except: # Fucking Windows 98 pass def find_in_world(target): i = 0 j = 0 target_found = False while i in range(world_size) and not target_found: while j in range(world_size) and not target_found: target_found = world[i][j] == target j = j + 1 i = i + 1 return target_found, (i, j) def thanos_snap(): for target in alive_list[:round(len(alive_list)*thanos_angry)]: target._die() def adult_count(): count = 0 for creature in alive_list: if creature.mature: count = count + 1 return count def avg_neighbors(): count = 0 for creature in alive_list: count = count + creature.neighbor_count return round(count/len(alive_list),2) for creation in range(genesis_count): local_x = random.randrange(0, world_size) local_y = random.randrange(0, world_size) while world[local_x][local_y] is not None: local_x = random.randrange(0, world_size) local_y = random.randrange(0, world_size) new_creature = LifeForm() xy = random.choice([True, False]) gender_text = 'male' if xy else 'female' new_creature._spawn( x=local_x, y=local_y, id=creation, male=xy, luck=random.randrange(luck_min_start, luck_max_start), resilence=random.randrange(resilence_min_start, resilence_max_start), intellect=random.randrange(intellect_min_start, intellect_max_start), health=random.randrange(min_health, max_health), lifetime=random.randrange(lifetime_min_start, lifetime_max_start), speed=random.randrange(speed_min_start, speed_max_start), mature=True, mature_age=random.randrange(maturity_min_start, maturity_max_start), gestation=random.randrange(gestation_min_start, gestation_max_start), hunger=hunger_start, piggy=random.randrange(piggy_min_start, piggy_max_start), food=random.randrange(food_min_start, food_max_start), greed=random.randrange(greed_min_start, greed_max_start), mirth=random.randrange(mirth_min_start, mirth_max_start), hostility=random.randrange(hostility_min_start, hostility_max_start), miserly=random.randrange(miserly_min_start, miserly_max_start), charm=random.randrange(charm_min_start, charm_max_start), beauty=random.randrange(beauty_min_start, beauty_max_start), reach=random.randrange(reach_min_start, reach_max_start), skill=random.randrange(skill_min_start, skill_max_start), name=names.get_first_name(gender=gender_text), family=names.get_last_name(), kinship=random.randrange(kinship_min_start, kinship_max_start), birth_month=random.randrange(1, months_in_a_year + 1) ) world[local_x][local_y] = new_creature alive_list.append(new_creature) last_id = creation month = 0 if log_details: detail_csv_file.write("date,name,family,x,y,lifetime,health,luck,resilence,skill,intellect,speed,mature," "mature_age,male,pregnant,gestation,birth_month,hunger,piggy,food,greed,mirth,hostility," "miserly,charm,beauty,reach,kinship,love,hate,hate_first,parent_0_name,parent_0_family," "parent_1_name,parent_1_family,children_count,id,fights,scars,alive,begs,gifts,thefts,finds") while month < apocalypse and len(alive_list) < world_size*world_size: random.shuffle(alive_list) if len(alive_list) > world_size*world_size*thanos_angry: thanos_snap() for lifeform in alive_list: if world[lifeform.x][lifeform.y] is lifeform: lifeform.take_turn(month) if draw_world: print_world(month) if log_details: output = f"\n{month//months_in_a_year}.{month % months_in_a_year + 1}," output = f"{output}{lifeform.name}," output = f"{output}{lifeform.family}," output = f"{output}{lifeform.x}," output = f"{output}{lifeform.y}," output = f"{output}{lifeform.lifetime}," output = f"{output}{lifeform.health}," output = f"{output}{lifeform.luck}," output = f"{output}{lifeform.resilence}," output = f"{output}{lifeform.skill}," output = f"{output}{lifeform.intellect}," output = f"{output}{lifeform.speed}," output = f"{output}{lifeform.mature}," output = f"{output}{lifeform.mature_age}," output = f"{output}{lifeform.male}," output = f"{output}{lifeform.pregnant}," output = f"{output}{lifeform.gestation}," output = f"{output}{lifeform.birth_month}," output = f"{output}{lifeform.hunger}," output = f"{output}{lifeform.piggy}," output = f"{output}{lifeform.food}," output = f"{output}{lifeform.greed}," output = f"{output}{lifeform.mirth}," output = f"{output}{lifeform.hostility}," output = f"{output}{lifeform.miserly}," output = f"{output}{lifeform.charm}," output = f"{output}{lifeform.beauty}," output = f"{output}{lifeform.reach}," output = f"{output}{lifeform.kinship}," output = f"{output}{lifeform.love}," output = f"{output}{lifeform.hate}," output = f"{output}{lifeform.hate_first}," output = f"{output}{'' if len(lifeform.parents)<1 else lifeform.parents[0].name}," output = f"{output}{'' if len(lifeform.parents)<1 else lifeform.parents[0].family}," output = f"{output}{'' if len(lifeform.parents)<2 else lifeform.parents[1].name}," output = f"{output}{'' if len(lifeform.parents)<2 else lifeform.parents[1].family}," output = f"{output}{len(lifeform.children)}," output = f"{output}{lifeform.id}," output = f"{output}{lifeform.fights}," output = f"{output}{lifeform.scars}," output = f"{output}{len(alive_list)}," output = f"{output}{begs}," output = f"{output}{gifts}," output = f"{output}{thefts}," output = f"{output}{finds}" detail_csv_file.write(output) else: print(f"I, {lifeform.name} {lifeform.family}, believed I was at ({lifeform.x},{lifeform.y}) but {None if world[lifeform.x][lifeform.y] is None else f'{world[lifeform.x][lifeform.y].name} {world[lifeform.x][lifeform.y].family}'} is there instead.") lifeform_search = find_in_world(lifeform) if lifeform_search[0]: print(f"I, {lifeform.name} {lifeform.family} was found at {lifeform_search[1]}.") if world[lifeform_search[1][0]][lifeform_search[1][1]] is None: lifeform.x = lifeform_search[1][0] lifeform.y = lifeform_search[1][0] print(f"I, {lifeform.name} {lifeform.family}, now know that I'm at ({lifeform.x},{lifeform.y}).") else: print(f"I, {lifeform.name} {lifeform.family}, wanted to go to ({lifeform_search[1][0]},{lifeform_search[1][0]}) since that is where I was found, but now I see {world[lifeform_search[1][0]][lifeform_search[1][1]].name} {world[lifeform_search[1][0]][lifeform_search[1][1]].family} there.") else: print(f"I, {lifeform.name} {lifeform.family}, am not in the world.") if lifeform.health > 0: print(f"I, {lifeform.name} {lifeform.family}, am healthy. I guess I should just die.") lifeform._die() else: print(f"I, {lifeform.name} {lifeform.family}, am dead. I guess I'm a zombie'. I should not be counted amoung the living anymore.") alive_list.remove(lifeform) month = month + 1 detail_csv_file.close()