mirror of
https://github.com/neogeek23/evo_fun.git
synced 2026-02-04 02:48:16 +00:00
Create evo.py
This commit is contained in:
commit
b98d53f723
451
evo.py
Normal file
451
evo.py
Normal file
@ -0,0 +1,451 @@
|
||||
import sys
|
||||
import random
|
||||
|
||||
genesis_count = 10000 # how many lifeforms to start with
|
||||
apocalypse = 100 # how many turns until the world takes no more turns
|
||||
world_size = 1000 # how big is the flat earth
|
||||
roll_max = 100 # the upper bound for rolls
|
||||
min_health = 800
|
||||
max_health = 1000
|
||||
lifetime_min_start = 20
|
||||
lifetime_max_start = 50
|
||||
maturity_upper_bound_age = 17
|
||||
luck_min_start = 1
|
||||
luck_max_start = 8
|
||||
resilence_min_start = 1
|
||||
resilence_max_start = 5
|
||||
speed_min_start = 1
|
||||
speed_max_start = 5
|
||||
restless_min_start = 0
|
||||
restless_max_start = 4
|
||||
gestation_min_start = 11
|
||||
gestation_max_start = 14
|
||||
hunger_start = 0
|
||||
eat_rate_min_start = 2
|
||||
eat_rate_max_start = 7
|
||||
food_min_start = 20
|
||||
food_max_start = 50
|
||||
greed_min_start = 1
|
||||
greed_max_start = 8
|
||||
happiness_min_start = 0
|
||||
happiness_max_start = 7
|
||||
stingy_min_start = 1
|
||||
stingy_max_start = 8
|
||||
charm_min_start = 3
|
||||
charm_max_start = 14
|
||||
beauty_min_start = 20
|
||||
beauty_max_start = 40
|
||||
awareness_min_start = 1
|
||||
awareness_max_start = 4
|
||||
skill_min_start = 8
|
||||
skill_max_start = 24
|
||||
|
||||
begs = 0
|
||||
gifts = 0
|
||||
thefts = 0
|
||||
finds = 0
|
||||
last_id = 0
|
||||
|
||||
world = [[None for i in range(world_size)] for j in range(world_size)]
|
||||
alive_list = []
|
||||
|
||||
class LifeForm:
|
||||
# broad properties
|
||||
luck = 0 # catch all positive/negative value
|
||||
resilence = 0 # how many failures a lifeform can tollerate in a turn
|
||||
skill = 0 # value of individual performance capability
|
||||
intelligence = 0 # how many turns 'ahead' a lifeform can try to 'optimize' strategies for dependent on happiness, health, age, & hunger
|
||||
|
||||
# death properties
|
||||
health = 0 # how far from death the lifeform is
|
||||
lifetime = 0 # how many turns a lifeform has been alive
|
||||
|
||||
# movement properties
|
||||
speed = 0 # movements per round
|
||||
restless = 0 # likihood of trying to move per round
|
||||
|
||||
# reproduction properties
|
||||
mature = False # whether or not entity can reproduce
|
||||
male = False # whether the lifeform is male or female
|
||||
pregnant = False # whether or not for the current turn the lifeform is pregnant
|
||||
gestation = 0 # how many turns it takes for a new lifeform to birth
|
||||
|
||||
# energy properties
|
||||
hunger = 0 # numerical value representing current hunger, affects health
|
||||
eat_rate = 0 # how much food a lifeform tries to eat a turn
|
||||
food = 0 # how much food a lifeform owns
|
||||
greed = 0 # factor of actual need greater that lifeform requires
|
||||
|
||||
# social properties
|
||||
happiness = 0 # how happy the lifeform is
|
||||
stingy = 0 # how willing a lifeform is to assist others against happiness
|
||||
charm = 0 # how much this lifeform affects other lifeforms nearby
|
||||
beauty = 0 # how preferable a lifeform is for mating
|
||||
awareness = 0 # how far from this lifeform does it care about other lifeform's charm & attractiveness
|
||||
|
||||
# purely derivied meta properties
|
||||
ancestors = []
|
||||
children = []
|
||||
prediction_success_rate = 0
|
||||
x = 0 # current x position in the world
|
||||
y = 0 # current y position in the world
|
||||
id = 0
|
||||
rounds_pregnant = 0
|
||||
extra_pregnancy_food = 0
|
||||
paternal_genes = {}
|
||||
|
||||
# methods
|
||||
def take_turn(self):
|
||||
self.move()
|
||||
self.forage()
|
||||
self.mingle()
|
||||
self.pregnancy()
|
||||
self.eat()
|
||||
self.age()
|
||||
|
||||
def spawn(self, x, y, id, male, luck=0, resilence=0, intelligence=0, health=0, lifetime=0, speed=0, restless=0, mature=False, gestation=0, hunger=0, eat_rate=0, food=0, greed=0, happiness=0, stingy=0, charm=0, beauty=0, awareness=0, skill=0):
|
||||
self.luck = luck
|
||||
self.resilence = resilence
|
||||
self.intelligence = intelligence
|
||||
self.health = health
|
||||
self.lifetime = lifetime
|
||||
self.speed = speed
|
||||
self.restless = restless
|
||||
self.resilence = resilence
|
||||
self.mature = mature
|
||||
self.male = male
|
||||
self.pregnant = False
|
||||
self.gestation = gestation
|
||||
self.hunger = hunger
|
||||
self.eat_rate = eat_rate
|
||||
self.food = food
|
||||
self.greed = greed
|
||||
self.happiness = happiness
|
||||
self.stingy = stingy
|
||||
self.charm = charm
|
||||
self.beauty = beauty
|
||||
self.awareness = awareness
|
||||
self.skill = skill
|
||||
self.x = x
|
||||
self.y = y
|
||||
self.id = id
|
||||
|
||||
def birth(self, x, y, id, male, food, mother_genes, father_genes):
|
||||
self.male = male
|
||||
self.food = food
|
||||
self.lifetime = 0
|
||||
self.mature = False
|
||||
self.pregnant = False
|
||||
self.x = x
|
||||
self.y = y
|
||||
self.id = id
|
||||
|
||||
for key in mother_genes.keys():
|
||||
mod = [mother_genes[key], father_genes[key]]
|
||||
mod.sort()
|
||||
setattr(self, key, random.randrange(mod[0], mod[1] + 1))
|
||||
|
||||
luck_improve_roll = random.randrange(0, roll_max)
|
||||
if luck_improve_roll <= self.luck:
|
||||
self.luck = self.luck + 1
|
||||
|
||||
beauty_improve_roll = random.randrange(0, roll_max)
|
||||
if beauty_improve_roll <= self.luck + self.beauty:
|
||||
self.beauty = self.beauty + 1
|
||||
|
||||
greed_improve_roll = random.randrange(0, roll_max)
|
||||
if greed_improve_roll <= self.luck + self.greed:
|
||||
self.greed = self.greed + 1
|
||||
|
||||
skill_improve_roll = random.randrange(0, roll_max)
|
||||
if skill_improve_roll <= self.luck + self.skill:
|
||||
self.skill = self.skill + 1
|
||||
|
||||
resilence_improve_roll = random.randrange(0, roll_max)
|
||||
if resilence_improve_roll <= self.luck + self.resilence:
|
||||
self.resilence = self.resilence + 1
|
||||
|
||||
charm_improve_roll = random.randrange(0, roll_max)
|
||||
if charm_improve_roll <= self.luck + self.charm:
|
||||
self.charm = self.charm + 1
|
||||
|
||||
def die(self):
|
||||
alive_list.remove(world[self.x][self.y])
|
||||
world[self.x][self.y] = None
|
||||
|
||||
def move(self):
|
||||
steps_taken = 0
|
||||
while steps_taken < self.speed:
|
||||
delta_x = random.randrange(-1, 2)
|
||||
delta_y = random.randrange(-1, 2)
|
||||
while self.x + delta_x >= world_size or self.x + delta_x < 0:
|
||||
delta_x = random.randrange(-1, 2)
|
||||
while self.y + delta_y >= world_size or self.y + delta_y < 0:
|
||||
delta_y = random.randrange(-1, 2)
|
||||
if world[self.x + delta_x][self.y + delta_y] == None:
|
||||
world[self.x + delta_x][self.y + delta_y] = world[self.x][self.y]
|
||||
world[self.x][self.y] = None
|
||||
self.x = self.x + delta_x
|
||||
self.y = self.y + delta_y
|
||||
steps_taken = steps_taken + 1
|
||||
|
||||
def give(self, target, ammount):
|
||||
if self.food > self.greed*self.eat_rate + ammount and self.hunger >= 0 and self.happiness + target.luck > self.stingy:
|
||||
self.food = self.food - ammount
|
||||
target.food = target.food + ammount
|
||||
self.happiness = self.happiness + self.luck + self.stingy
|
||||
stingy_roll = random.randrange(0, roll_max)
|
||||
if stingy_roll < self.stingy:
|
||||
self.stingy = self.stingy - 1
|
||||
global gifts
|
||||
gifts = gifts + 1
|
||||
global begs
|
||||
begs = begs + 1
|
||||
|
||||
def take(self, target, ammount):
|
||||
if self.health + self.luck > target.health + target.luck:
|
||||
health_delta = self.health + self.luck - target.health - target.luck
|
||||
target.health = target.health - health_delta
|
||||
self.health = self.health - round(health_delta/2)
|
||||
|
||||
if target.happiness > ammount - target.luck:
|
||||
target.happiness = target.happiness - ammount + target.luck
|
||||
else:
|
||||
target.happiness = 0
|
||||
|
||||
if target.food > ammount:
|
||||
target.food = target.food - ammount
|
||||
self.food = self.food + ammount
|
||||
else:
|
||||
self.food = self.food + target.food
|
||||
target.food = 0
|
||||
else:
|
||||
health_delta = target.health + target.luck - self.health - self.luck
|
||||
target.health = target.health - round(health_delta/2)
|
||||
self.health = self.health - health_delta
|
||||
|
||||
if self.happiness > ammount - self.luck:
|
||||
self.happiness = self.happiness - ammount + self.luck
|
||||
else:
|
||||
self.happiness = 0
|
||||
|
||||
if self.food > 0:
|
||||
target.food = target.food + round(self.food/2)
|
||||
self.food = round(self.food/2)
|
||||
global thefts
|
||||
thefts = thefts + 1
|
||||
|
||||
def forage(self):
|
||||
if self.mature and self.food < self.greed*self.eat_rate:
|
||||
food_found = False
|
||||
attempts = 0
|
||||
while attempts < self.resilence and not food_found:
|
||||
food_roll = random.randrange(0, roll_max)
|
||||
if food_roll < (self.luck + self.skill):
|
||||
food_found = True
|
||||
attempts = attempts + 1
|
||||
if food_found:
|
||||
luck_imapct = random.randrange(0, self.luck)
|
||||
found_ammount_found = luck_imapct*(self.skill - attempts - 1)
|
||||
self.food = self.food + found_ammount_found
|
||||
global finds
|
||||
finds = finds + 1
|
||||
|
||||
def age(self):
|
||||
self.lifetime = self.lifetime + 1
|
||||
age_roll = random.randrange(0, roll_max)
|
||||
if age_roll > self.luck:
|
||||
self.health = self.health - self.lifetime
|
||||
maturity_offset = random.randrange(0, self.luck)
|
||||
if not self.mature and maturity_upper_bound_age <= self.lifetime + maturity_offset:
|
||||
self.mature = True
|
||||
if self.health < 0:
|
||||
self.die()
|
||||
|
||||
def mingle(self):
|
||||
neighbors = [world[i][j]
|
||||
for i in range(self.x - self.awareness, self.x + self.awareness + 1)
|
||||
for j in range(self.y - self.awareness, self.y + self.awareness + 1)
|
||||
if i > -1 and j > -1 and j < len(world[0]) and i < len(world)]
|
||||
random.shuffle(neighbors)
|
||||
trade_requests = 0
|
||||
for neighbor in neighbors:
|
||||
if neighbor is not None:
|
||||
# trade/steal
|
||||
if self.hunger < 0:
|
||||
neighbor.give(world[self.x][self.y], -1*self.hunger)
|
||||
trade_requests = trade_requests + 1
|
||||
if self.food < self.greed*self.eat_rate:
|
||||
neighbor.give(world[self.x][self.y], self.greed*self.eat_rate - self.food)
|
||||
trade_requests = trade_requests + 1
|
||||
if trade_requests > self.resilence and (self.hunger < 0 or self.food < round(self.greed*self.eat_rate/2)):
|
||||
self.take(neighbor, self.greed*self.eat_rate - self.food)
|
||||
trade_requests = trade_requests + 1
|
||||
|
||||
# mate/conceive
|
||||
if self.male is not neighbor.male and not neighbor.pregnant and not self.pregnant and self.mature and neighbor.mature and neighbor.health + neighbor.beauty*neighbor.luck > self.health:
|
||||
self.mate(neighbor)
|
||||
|
||||
# attack/ignore
|
||||
|
||||
def mate(self, target):
|
||||
if self.health + self.beauty*self.luck > target.beauty:
|
||||
self.happiness = self.happiness + self.health + self.beauty*self.luck - target.beauty
|
||||
if self.male and not target.male and not target.pregnant:
|
||||
target.pregnant = True
|
||||
target.rounds_pregnant = 0
|
||||
target.paternal_genes = {
|
||||
"luck": self.luck,
|
||||
"resilence": self.resilence,
|
||||
"health": self.health,
|
||||
"speed": self.speed,
|
||||
"restless": self.restless,
|
||||
"gestation": self.gestation,
|
||||
"eat_rate": self.eat_rate,
|
||||
"greed": self.greed,
|
||||
"happiness": self.happiness,
|
||||
"stingy": self.stingy,
|
||||
"charm": self.charm,
|
||||
"beauty": self.beauty,
|
||||
"awareness": self.awareness,
|
||||
"skill": self.skill,
|
||||
"food": round(self.food/2) # Do not forget, this is not a property on the maternal list, daddy pays up front
|
||||
}
|
||||
self.food = round(self.food/2)
|
||||
elif target.male and not self.male and not self.pregnant:
|
||||
self.pregnant = True
|
||||
self.rounds_pregnant = 0
|
||||
self.paternal_genes = {
|
||||
"luck": target.luck,
|
||||
"resilence": target.resilence,
|
||||
"health": target.health,
|
||||
"speed": target.speed,
|
||||
"restless": target.restless,
|
||||
"gestation": target.gestation,
|
||||
"eat_rate": target.eat_rate,
|
||||
"greed": target.greed,
|
||||
"happiness": target.happiness,
|
||||
"stingy": target.stingy,
|
||||
"charm": target.charm,
|
||||
"beauty": target.beauty,
|
||||
"awareness": target.awareness,
|
||||
"skill": target.skill,
|
||||
"food": round(target.food/2)
|
||||
}
|
||||
target.food = round(target.food/2)
|
||||
else:
|
||||
self.happiness = self.happiness - (target.beauty - (self.health + self.beauty*self.luck))
|
||||
|
||||
def pregnancy(self):
|
||||
if not self.male and self.pregnant:
|
||||
if self.rounds_pregnant < self.gestation:
|
||||
self.rounds_pregnant = self.rounds_pregnant + 1
|
||||
self.extra_pregnancy_food = round(self.eat_rate*(self.rounds_pregnant/self.gestation))
|
||||
else:
|
||||
maternal_genes = {
|
||||
"luck": self.luck,
|
||||
"resilence": self.resilence,
|
||||
"health": self.health,
|
||||
"speed": self.speed,
|
||||
"restless": self.restless,
|
||||
"gestation": self.gestation,
|
||||
"eat_rate": self.eat_rate,
|
||||
"greed": self.greed,
|
||||
"happiness": self.happiness,
|
||||
"stingy": self.stingy,
|
||||
"charm": self.charm,
|
||||
"beauty": self.beauty,
|
||||
"awareness": self.awareness,
|
||||
"skill": self.skill
|
||||
}
|
||||
local_x = random.randrange(0, world_size)
|
||||
local_y = random.randrange(0, world_size)
|
||||
while world[local_x][local_y] is not None:
|
||||
local_x = random.randrange(0, world_size)
|
||||
local_y = random.randrange(0, world_size)
|
||||
global last_id
|
||||
last_id = last_id + 1
|
||||
child = LifeForm()
|
||||
child.birth(
|
||||
x=local_x,
|
||||
y=local_y,
|
||||
id=last_id,
|
||||
male=random.choice([True, False]),
|
||||
food=round(self.food/2)+self.paternal_genes["food"],
|
||||
mother_genes=maternal_genes,
|
||||
father_genes=self.paternal_genes
|
||||
)
|
||||
world[local_x][local_y] = child
|
||||
alive_list.append(child)
|
||||
self.paternal_genes = {}
|
||||
self.rounds_pregnant = 0
|
||||
self.pregnant = False
|
||||
self.food = round(self.food/2)
|
||||
|
||||
def eat(self):
|
||||
if self.food > self.eat_rate + self.extra_pregnancy_food:
|
||||
self.food = self.food - self.eat_rate - self.extra_pregnancy_food
|
||||
if self.health + self.eat_rate + self.luck <= max_health:
|
||||
self.health = self.health + self.eat_rate + self.luck
|
||||
else:
|
||||
self.health = max_health + self.luck
|
||||
else:
|
||||
self.hunger = self.hunger + self.food - self.eat_rate - self.extra_pregnancy_food
|
||||
self.food = 0
|
||||
|
||||
if self.hunger < 0:
|
||||
if self.food > 0:
|
||||
if self.food <= -1*self.hunger:
|
||||
self.hunger = self.hunger + self.food
|
||||
self.food = 0
|
||||
else:
|
||||
self.food = self.food + self.hunger
|
||||
self.hunger = 0
|
||||
self.health = self.health + self.hunger
|
||||
happiness_mods = [self.hunger, self.luck]
|
||||
happiness_mods.sort()
|
||||
self.happiness = self.happiness + random.randrange(happiness_mods[0], happiness_mods[1] + 1)
|
||||
elif self.luck > 0:
|
||||
self.happiness = self.happiness + random.randrange(0, self.luck)
|
||||
|
||||
|
||||
def print_world():
|
||||
pass
|
||||
|
||||
for creation in range(genesis_count):
|
||||
local_x = random.randrange(0, world_size)
|
||||
local_y = random.randrange(0, world_size)
|
||||
while world[local_x][local_y] is not None:
|
||||
local_x = random.randrange(0, world_size)
|
||||
local_y = random.randrange(0, world_size)
|
||||
new_creature = LifeForm()
|
||||
new_creature.spawn(x=local_x, y=local_y, id=creation, male=random.choice([True, False]),
|
||||
luck=random.randrange(luck_min_start, luck_max_start),
|
||||
resilence=random.randrange(resilence_min_start, resilence_max_start),
|
||||
health=random.randrange(min_health, max_health),
|
||||
lifetime=random.randrange(lifetime_min_start, lifetime_max_start),
|
||||
speed=random.randrange(speed_min_start, speed_max_start),
|
||||
restless=random.randrange(restless_min_start, restless_max_start),
|
||||
mature=True,
|
||||
gestation=random.randrange(gestation_min_start, gestation_max_start),
|
||||
hunger=hunger_start,
|
||||
eat_rate=random.randrange(eat_rate_min_start, eat_rate_max_start),
|
||||
food=random.randrange(food_min_start, food_max_start),
|
||||
greed=random.randrange(greed_min_start, greed_max_start),
|
||||
happiness=random.randrange(happiness_min_start, happiness_max_start),
|
||||
stingy=random.randrange(stingy_min_start, stingy_max_start),
|
||||
charm=random.randrange(charm_min_start, charm_max_start),
|
||||
beauty=random.randrange(beauty_min_start, beauty_max_start),
|
||||
awareness=random.randrange(awareness_min_start, awareness_max_start),
|
||||
skill=random.randrange(skill_min_start, skill_max_start)
|
||||
)
|
||||
world[local_x][local_y] = new_creature
|
||||
alive_list.append(new_creature)
|
||||
last_id = creation
|
||||
|
||||
for turn in range(apocalypse):
|
||||
for lifeform in alive_list:
|
||||
lifeform.take_turn()
|
||||
print_world()
|
||||
print(f"turn:\t{turn}\talive: {len(alive_list)}\tbegs: {begs}\tgifts: {gifts}\tthefts: {thefts}\tfinds: {finds}\tid: {lifeform.id}\tluck: {lifeform.luck}\t\tfood:\t{lifeform.food}\teat: {lifeform.eat_rate}\t\thunger: {lifeform.hunger}\thealth: {lifeform.health}\thappiness: {lifeform.happiness}\tage: {lifeform.lifetime}\tposition: ({lifeform.x},{lifeform.y})")
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user