# Reflection Template For Tom Bombadil

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: What public event most changed the game: early mana, a resolved enchantress, `Tom Bombadil` chaining sagas, `Sphere of Safety` slowing combat, a missed interaction window, or an unanswered opposing payoff?
- Mulligans: Did the opening hand cast `Farseek`, `Cultivate`, `Arcane Signet`, `Sol Ring`, `Jukai Naturalist`, `Sythis, Harvest's Hand`, or `Sterling Grove` on time, and did any keep rely on colors the lands could not actually produce?
- Mana: Did `Chromatic Lantern`, `Leyline of the Guildpact`, `Sanctum Weaver`, `Serra's Sanctum`, `Command Tower`, `The World Tree`, or `Reflecting Pool` solve the relevant colors, or were cards stranded by five-color requirements?
- Velocity: Did `Sythis, Harvest's Hand`, `Setessan Champion`, `Mesa Enchantress`, `Eidolon of Blossoms`, `Enchantress's Presence`, `Rhystic Study`, or `The Bath Song` generate enough cards before the opponent applied lethal pressure?
- Engine timing: Did `Tom Bombadil`, `Satsuki, the Living Lore`, `Goldberry, River-Daughter`, `Clockspinning`, `Power Conduit`, and `Nesting Grounds` advance useful saga chapters, or did counter manipulation spend mana without changing the board?
- Removal: Were `Dovin's Veto`, `Binding the Old Gods`, `Elspeth Conquers Death`, `The Kami War`, `Boseiju, Who Endures`, `Blasphemous Act`, or `Clash of the Eikons` held for decisive threats, or spent before the actual public danger appeared?
- Protection and recovery: Did `Heroic Intervention`, `Sterling Grove`, `Hall of Heliod's Generosity`, `Resurgent Belief`, and `Starfield of Nyx` protect a winning board, recover after removal, or sit unusable because mana or timing was wrong?
- Closing: Did advantage convert into a win through `Sigil of the Empty Throne`, `Starfield of Nyx`, `Kiora Bests the Sea God`, `There and Back Again`, `One Ring to Rule Them All`, `The Cruelty of Gix`, or `Summon: Knights of Round`, or did the game stall after drawing cards?
- Role: Did the pilot correctly identify when to be defensive with `Sphere of Safety` and sweepers versus proactive with `Tom Bombadil`, saga pressure, and enchantress chaining?
- Mistakes: Did any legal action reveal a sequencing error, such as playing a tapped land before a needed color, using `Enlightened Tutor` for a low-impact card, or moving counters away from a stronger chapter?
- Stranded cards: Which cards stayed in hand longest, especially `The Kami War`, `Kiora Bests the Sea God`, `Summon: Bahamut`, `Summon: Primal Odin`, `Summon: Knights of Round`, or multicolor legends, and was the cause mana, timing, or low board relevance?
- Overperformers and underperformers: Which exact cards generated wins, stabilized losses, or failed to matter across multiple games?
- Sideboard: No sideboard is registered; did the absence of sideboard options matter, or were losses mainly caused by main-deck role, mana, or pilot decisions?

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