# Strategy Specifications
## Deck Name And Archetype
Giada, Font of Hope is a mono-white Commander deck built as angel tribal stax-midrange, with Giada, Font of Hope as the commander and primary acceleration engine for Angel threats. The registered list is `Main (100)` and `Sideboard (0)`: it contains one commander plus ninety-nine main-deck cards, no sideboard, and follows singleton Commander construction as presented by the decklist. Veles should treat this guide as sideboardless unless the registered list changes; do not invent wishboards, Karn targets, companion packages, or outside-game access from the empty sideboard.

The strategic identity is hybrid rather than stock: the list combines recognizable Giada Angel pressure with a heavier disruptive shell using Deafening Silence, Rule of Law, Eidolon of Rhetoric, Archon of Emeria, Drannith Magistrate, Grafdigger's Cage, Aven Mindcensor, Blind Obedience, Linvala, Keeper of Silence, and Karn, the Great Creator. The deck is not a pure Angel battlecruiser deck and is not a pure prison deck; it wins by making opponents play inefficiently while Giada, Font of Hope, cost reduction, fast mana, and high-impact Angels turn small windows into lethal or semi-lethal board states.

The archetype tags are midrange and tribal, with practical runtime sub-tags of mono-white stax, Angel counters, life-gain pressure, hatebear disruption, artifact acceleration, and commander-centric sequencing. Veles should prioritize legal action text and visible board state over archetype assumptions: if Giada, Font of Hope is unavailable, taxed, removed, or unsafe to cast, the deck can still operate through Arcane Signet, Sol Ring, Mana Vault, Pearl Medallion, Starnheim Aspirant, Chrome Mox, Mox Diamond, Mox Amber, Lotus Petal, Ancient Tomb, City of Traitors, Crystal Vein, Nykthos, Shrine to Nyx, Remote Farm, and normal land development.

Legality concerns are runtime-verification concerns, not strategic assumptions. The list is mono-white by color identity as provided; lands and artifacts are colorless or white-compatible, and no sideboard is registered. Veles must still respect Commander-specific rules-engine output for command-zone casting, commander tax, color identity, replacement effects, legend rules, outside-game effects, and multiplayer turn order. If the rules engine does not expose a command-zone action for Giada, Font of Hope, the pilot must not simulate one.

Mana concerns are central because the deck has explosive starts, temporary mana, and several colorless-heavy sources. Ancient Tomb, City of Traitors, Crystal Vein, Mana Vault, Sol Ring, Chrome Mox, Mox Diamond, Lotus Petal, Mox Amber, Gemstone Caverns, and Remote Farm can produce starts that look powerful but fail if white mana, imprint/discard costs, or follow-up land drops are missing. Veles should value early white access for Giada, Font of Hope, Esper Sentinel, Mother of Runes, Alseid of Life's Bounty, Serra Ascendant, Segovian Angel, Path to Exile, Swords to Plowshares, Silence, Reprieve, Deafening Silence, and Rule of Law.

Role concerns should be evaluated per table texture. Against fast spell-combo or graveyard decks, the deck is a disruptive tempo deck that needs early Rule of Law effects, Drannith Magistrate, Grafdigger's Cage, Silence, Ranger-Captain of Eos, Aven Mindcensor, or Archon of Emeria before committing expensive Angels. Against creature boards, the deck is a stabilizing midrange deck that uses Swords to Plowshares, Path to Exile, Solitude, March of Otherworldly Light, Winds of Abandon, Bovine Intervention, Unexplained Absence, Archangel of Tithes, Lyra Dawnbringer, Righteous Valkyrie, Angel of Vitality, and Archangel of Thune to survive and swing races. Against grindy tables, the deck leans on Trouble in Pairs, Esper Sentinel, Archivist of Oghma, Chivalric Alliance, Folk Hero, Minas Tirith, War Room, Serra Paragon, Sevinne's Reclamation, Search for Glory, Enlightened Tutor, Luminarch Ascension, Urza's Saga, and Karn, the Great Creator for material advantage.

Opponent information status is unspecified. The guide must assume unknown Commander opponents until Veles receives commanders, public deck labels, revealed cards, game actions, or log context. Policy language may refer to opponent archetypes and public permanents, but `Cards:` fields in tactical policies must contain only registered cards from this list unless an outside card is explicitly marked as `opponent:` in the appropriate policy or kept in prose outside `Cards:`.

## Thesis
Giada, Font of Hope assembles a mono-white Angel board under selective stax pressure, using the commander as both early acceleration and a scaling counter engine for every later Angel. The preferred game is to land Giada, Font of Hope or equivalent fast mana, constrain opposing spell velocity with Deafening Silence, Rule of Law, Eidolon of Rhetoric, Archon of Emeria, Drannith Magistrate, Grafdigger's Cage, Aven Mindcensor, Blind Obedience, Linvala, Keeper of Silence, or Karn, the Great Creator, then turn evasive Angels into a short clock before opponents can rebuild through the restrictions.

The deck wins by compounding board presence rather than by assembling a hidden deterministic combo. Giada, Font of Hope, Youthful Valkyrie, Righteous Valkyrie, Angel of Vitality, Archangel of Thune, Lyra Dawnbringer, Angel of Invention, Angel of Destiny, Battle Angels of Tyr, Luminarch Ascension, Flowering of the White Tree, Thraben Watcher, and Heliod, Sun-Crowned convert life gain, counters, anthems, vigilance, lifelink, and evasive pressure into lethal combat or life-total inevitability. Walking Ballista is a mana sink and counter payoff; do not assume a specific combo kill unless the rules engine exposes legal actions and the visible board proves the required pieces.

The deck is not trying to race every table with unprotected expensive Angels, and it is not trying to lock the game while doing nothing. Prioritize early white mana, Giada, Font of Hope, one relevant restriction piece, and a follow-up threat over hands that only contain six-mana Angels or colorless acceleration without white follow-through. Against fast noncreature decks, prioritize law effects and silence effects before pressure; against creature decks, prioritize stabilizing blockers, lifelink, removal, and Archangel of Tithes-style combat pressure; against grindy decks, prioritize repeatable card access from Esper Sentinel, Trouble in Pairs, Archivist of Oghma, Folk Hero, Chivalric Alliance, Minas Tirith, War Room, and Battle Angels of Tyr.

## Role Package
- Threats: Giada, Font of Hope is the central threat-enabler because it accelerates Angels and makes later Angels enter larger. Serra Ascendant, Segovian Angel, Youthful Valkyrie, Angel of Vitality, Righteous Valkyrie, Battle Angels of Tyr, Archangel of Tithes, Lyra Dawnbringer, Herald of War, Angel of Invention, Angel of Destiny, Dazzling Angel, Exemplar of Light, Lightstall Inquisitor, Beza, the Bounding Spring, and Thraben Watcher are the creature pressure suite; Card text check required for Dazzling Angel, Exemplar of Light, Lightstall Inquisitor, Beza, the Bounding Spring, Voice of Victory, Witch Enchanter, and Wojek Investigator before relying on specific tactical text beyond visible legal actions.

- Payoffs: Archangel of Thune, Heliod, Sun-Crowned, Righteous Valkyrie, Angel of Vitality, Lyra Dawnbringer, Angel of Invention, Flowering of the White Tree, Luminarch Ascension, Thraben Watcher, Youthful Valkyrie, and Walking Ballista reward the deck for sustaining creatures, life gain, counters, and mana. Treat these as snowball cards: commit them when protection, restriction, or immediate board impact reduces the chance of losing the whole turn to one answer.

- Engines: Esper Sentinel, Archivist of Oghma, Trouble in Pairs, Folk Hero, Chivalric Alliance, Battle Angels of Tyr, Minas Tirith, War Room, Luminarch Ascension, Smothering Tithe, Urza's Saga, Karn, the Great Creator, and Nykthos, Shrine to Nyx give the deck sustained material or mana. Use engines to keep pressure flowing through Rule of Law effects, not to durdle while opponents develop cleaner boards.

- Velocity: Enlightened Tutor, Search for Glory, Ranger-Captain of Eos, Urza's Saga, Wojek Investigator, Geier Reach Sanitarium, Minas Tirith, War Room, and Battle Angels of Tyr improve access to specific resources. Tutor decisions should match the table problem: find disruption when losing to speed, protection when protecting a key board, mana when stuck, or a payoff when already stable.

- Interaction: Swords to Plowshares, Path to Exile, Solitude, March of Otherworldly Light, Winds of Abandon, Bovine Intervention, Unexplained Absence, Soul Partition, Reprieve, Silence, Ranger-Captain of Eos, Cathar Commando, Loran of the Third Path, Witch Enchanter, Aven Mindcensor, Drannith Magistrate, Grafdigger's Cage, Karn, the Great Creator, Linvala, Keeper of Silence, Archon of Emeria, Deafening Silence, Rule of Law, Eidolon of Rhetoric, and Blind Obedience cover removal, stack timing, artifact/enchantment pressure, search denial, graveyard or cast-from-zone denial, activated-ability denial, and spell-count limits.

- Protection: Mother of Runes, Alseid of Life's Bounty, Cavern of Souls, Flowering of the White Tree, Silence, Ranger-Captain of Eos, Reprieve, Soul Partition, and Eiganjo, Seat of the Empire help force through or preserve important turns. Protect Giada, Font of Hope when the next Angel matters; protect a payoff when losing it would collapse clock, life stabilization, or card-flow advantage.

- Recursion: Serra Paragon and Sevinne's Reclamation are the main rebuild tools, with Sun-style permanent recovery focused on small permanents and lands when legal. Prioritize recovering Giada support, hate pieces, fast mana, Urza's Saga targets, or protection over low-impact bodies unless combat math demands a blocker.

- Mana: Sol Ring, Arcane Signet, Mana Vault, Pearl Medallion, Starnheim Aspirant, Chrome Mox, Mox Diamond, Mox Amber, Lotus Petal, Ancient Tomb, City of Traitors, Crystal Vein, Remote Farm, Nykthos, Shrine to Nyx, Gemstone Caverns, Cavern of Souls, Flagstones of Trokair, Prismatic Vista, Eiganjo, Seat of the Empire, Minas Tirith, War Room, Homeward Path, Geier Reach Sanitarium, Strip Mine, Urza's Saga, Talon Gates of Madara, and Plains define sequencing. Value white access and durable follow-up over explosive hands that strand Angels or require sacrificing too many future land drops.

- Sideboard module: No sideboard is registered. Karn, the Great Creator must not imply a wishboard or outside-game package unless the rules engine exposes legal outside-game actions from an actual registered zone.

## Primary Win Conditions
- Angel snowball combat: Set up Giada, Font of Hope with reliable white mana, then convert every later Angel into accelerated pressure and larger enters-the-battlefield sizing. Execute by playing Giada, Font of Hope before medium and large Angels when legal, then sequence Youthful Valkyrie, Righteous Valkyrie, Angel of Vitality, Battle Angels of Tyr, Lyra Dawnbringer, Archangel of Thune, Angel of Invention, Herald of War, Thraben Watcher, and Flowering of the White Tree to compound counters, lifelink, vigilance, and anthem pressure. Protect the snowball from spot removal with Mother of Runes, Alseid of Life's Bounty, Silence, Ranger-Captain of Eos, Reprieve, Soul Partition, Cavern of Souls, and Eiganjo, Seat of the Empire when the rules engine exposes legal protection or timing actions. Prioritize this path when the hand has Giada, Font of Hope or Starnheim Aspirant/Pearl Medallion plus follow-up Angels and the table is not threatening a faster noncombat win.

- Rule-and-pressure lock: Set up a one-spell-per-turn or cast-restriction piece, then win with evasive creatures while opponents are forced to spend turns inefficiently. Execute by choosing the relevant lock piece for the visible problem: Deafening Silence, Rule of Law, Eidolon of Rhetoric, and Archon of Emeria against spell chains; Drannith Magistrate and Grafdigger's Cage against cast-from-zone or graveyard plans; Aven Mindcensor against search-heavy turns; Linvala, Keeper of Silence against activated-ability engines; Blind Obedience against haste or artifact-tempo pressure. Disruption risk is that the deck can also slow itself, so pair a restriction with an existing threat, Giada, Font of Hope, card flow from Esper Sentinel/Archivist of Oghma/Trouble in Pairs, or a mana advantage from Smothering Tithe, Sol Ring, Mana Vault, Nykthos, Shrine to Nyx, Ancient Tomb, or City of Traitors. Prioritize this path against fast combo, storm-like sequencing, commanders that must be cast repeatedly, and tables where one protected Angel clock is enough.

- Life-total inevitability: Set up lifelink creatures and life-trigger payoffs, then make racing mathematically bad for opponents. Execute with Lyra Dawnbringer, Angel of Vitality, Righteous Valkyrie, Archangel of Thune, Heliod, Sun-Crowned, Angel of Destiny, Serra Ascendant, Battle Angels of Tyr, and Angel of Invention, using removal to clear blockers only when it increases the clock or prevents a lethal crack-back. Treat Angel of Destiny as a conditional win path only when its visible legal text and combat/life conditions are satisfied by the rules engine. Prioritize this path against creature decks, burn pressure, and stalled boards where lifelink plus counters will outscale attacks.

- Mana-sink counter finish: Set up excess mana or +1/+1 counter support, then use Walking Ballista as removal, reach, or a finisher if the engine exposes legal damage actions. Execute with Nykthos, Shrine to Nyx, Smothering Tithe, Mana Vault, Sol Ring, Ancient Tomb, City of Traitors, Crystal Vein, and Giada, Font of Hope-adjacent counter scaling, while checking Heliod, Sun-Crowned interactions only from visible legal actions. Prioritize this path when combat is locked, opponents are low, or a key creature must be picked off without spending premium exile removal.

## Secondary Win Conditions
- Luminarch Ascension pressure is the cleanest backup engine when opponents cannot reliably damage you. Set it up behind Archangel of Tithes, lifelink blockers, Blind Obedience, Rule of Law effects, or removal, then convert spare mana into evasive Angel bodies at end steps when legal. Do not spend turns defending Luminarch Ascension if the visible board shows repeated damage is unavoidable.

- Card-advantage midrange wins when the first Angel wave is answered. Use Esper Sentinel, Archivist of Oghma, Trouble in Pairs, Folk Hero, Chivalric Alliance, Battle Angels of Tyr, Minas Tirith, War Room, Geier Reach Sanitarium, and Smothering Tithe to keep producing threats through one-for-one removal. Prioritize card flow over another expensive Angel when hand size is low, a Rule of Law effect is already slowing the table, or you need to hit land drops for recasting Giada, Font of Hope.

- Recursion rebuilds after sweepers and trades. Use Serra Paragon and Sevinne's Reclamation to recover small permanents, mana pieces, hate pieces, protection, or lands when legal, with priority on Giada, Font of Hope support, Esper Sentinel, Mother of Runes, Alseid of Life's Bounty, Deafening Silence, Blind Obedience, Grafdigger's Cage, Urza's Saga targets, and sacrificed lands before low-impact bodies. Choose recursion when the graveyard contains a relevant permanent and the hand lacks a better immediate board stabilizer.

- Utility-land pressure and value matter when spells are constrained. Urza's Saga can create artifact-token pressure and find small artifacts if the engine exposes legal chapter/search actions; Minas Tirith and War Room can draw; Nykthos, Shrine to Nyx can overpower stalled boards; Homeward Path can matter against stolen-creature effects; Strip Mine should answer a visibly important opposing land rather than be spent casually. Creature-land assumptions are not part of this deck unless a legal action visibly creates one.

## Emergency Lines
- When behind on life, stabilize before snowballing. Prioritize lifelink and blockers from Lyra Dawnbringer, Righteous Valkyrie, Angel of Vitality, Serra Ascendant, Beza, the Bounding Spring, Angel of Invention, Battle Angels of Tyr, and any visible Angel token line, then use Swords to Plowshares, Path to Exile, Solitude, March of Otherworldly Light, Winds of Abandon, Bovine Intervention, Unexplained Absence, Soul Partition, or Eiganjo, Seat of the Empire on the threat that most changes lethal math.

- When behind on board, trade tempo for survival. Cast Archangel of Tithes, Blind Obedience, Linvala, Keeper of Silence, or a Rule of Law effect only if it reduces the next visible attack or engine turn; otherwise remove the largest immediate threat, create blockers, or hold mana for instant-speed interaction. Avoid attacking with needed blockers unless the rules engine shows lethal or a clearly favorable race.

- When behind on cards, stop spending premium interaction on replaceable threats. Prefer draw engines, Battle Angels of Tyr triggers, Minas Tirith, War Room, Geier Reach Sanitarium, Trouble in Pairs, Archivist of Oghma, Esper Sentinel, Folk Hero, and Chivalric Alliance when legal, and make opponents answer a single protected payoff instead of committing every Angel into a sweeper.

- When behind on mana, preserve white access and future land drops. Use Sol Ring, Arcane Signet, Pearl Medallion, Starnheim Aspirant, Lotus Petal, Chrome Mox, Mox Diamond, Mox Amber, Mana Vault, Ancient Tomb, Remote Farm, Crystal Vein, and City of Traitors only in lines that produce a meaningful stabilizer, lock piece, or Giada, Font of Hope turn; avoid sacrificing Crystal Vein or losing City of Traitors value for a low-impact spell.

- When win conditions are removed, pivot to lock plus incremental pressure. Recast Giada, Font of Hope if commander tax is payable and Angels remain in hand, rebuild with Serra Paragon or Sevinne's Reclamation, use Karn, the Great Creator only for visible legal static or activated actions, and let small creatures plus anthems, Luminarch Ascension, Walking Ballista, or repeated card draw finish once the table is constrained.

## Resource Model
- Life is both a buffer and a weapon. Spend life from Ancient Tomb, War Room, and combat races only when the line adds a lock piece, Giada, Font of Hope, a lifelink stabilizer, or a decisive Angel clock; recover the deficit with Lyra Dawnbringer, Righteous Valkyrie, Angel of Vitality, Serra Ascendant, Angel of Destiny, Battle Angels of Tyr, Angel of Invention, Archangel of Thune, and Beza, the Bounding Spring when legal.

- Hand size is the deck's restraint against overcommitting. Convert cards into one protected pressure source plus one tax or draw engine before deploying redundant Angels; use Esper Sentinel, Archivist of Oghma, Trouble in Pairs, Folk Hero, Chivalric Alliance, Battle Angels of Tyr, Minas Tirith, War Room, and Geier Reach Sanitarium to rebuild after removal or sweepers.

- Mana advantage converts directly into earlier commander turns, oversized Angels, activated utility, and commander-tax resilience. Prioritize Sol Ring, Mana Vault, Arcane Signet, Pearl Medallion, Starnheim Aspirant, Smothering Tithe, Nykthos, Shrine to Nyx, Ancient Tomb, City of Traitors, Crystal Vein, Chrome Mox, Mox Diamond, Mox Amber, Lotus Petal, and Remote Farm when they produce a meaningful permanent or interaction window rather than empty speed.

- Board presence is strongest when layered, not wide without purpose. Giada, Font of Hope makes later Angels scale, while Flowering of the White Tree, Angel of Invention, Thraben Watcher, Archangel of Thune, Heliod, Sun-Crowned, and Righteous Valkyrie reward holding a board through combat; avoid adding extra creatures into a visible sweeper pattern unless protection or card flow is already established.

- Graveyard resources are a rebuild bank. Serra Paragon and Sevinne's Reclamation should first recover cheap engines, protection, hate, mana, or lands such as Esper Sentinel, Mother of Runes, Alseid of Life's Bounty, Blind Obedience, Deafening Silence, Grafdigger's Cage, Arcane Signet, Pearl Medallion, Urza's Saga targets, Strip Mine, or sacrificed utility lands when the legal action exists.

- Exile is mostly a cost and removal zone, not a primary resource. Use March of Otherworldly Light pitch choices, Chrome Mox imprint choices, Solitude alternate-cost choices, and any temporary exile/return line only after checking whether the card exiled is less important than the immediate tempo or survival gain.

- Lands are both mana and tools. Preserve Plains density for white spells, use Cavern of Souls for Angels or Humans when legal and relevant, save Strip Mine for a visible high-impact land, keep Homeward Path for theft effects, and treat Eiganjo, Seat of the Empire, Minas Tirith, War Room, Geier Reach Sanitarium, Nykthos, Shrine to Nyx, and Urza's Saga as spell-like resources.

- Sacrifice fodder is scarce. Do not sacrifice Crystal Vein, Lotus Petal, treasure-like resources from Smothering Tithe, Urza's Saga constructs, or small creatures unless the payoff casts Giada, Font of Hope, pays commander tax, answers a lethal threat, enables a protected finisher, or converts a permanent already about to be lost.

- Tempo is earned by making opponents play fewer meaningful spells. Deafening Silence, Rule of Law, Eidolon of Rhetoric, Archon of Emeria, Drannith Magistrate, Aven Mindcensor, Linvala, Keeper of Silence, Blind Obedience, Archangel of Tithes, and Voice of Victory should be valued by how much they reduce the next visible turn cycle while your evasive clock advances.

- Information changes commitment thresholds. Use revealed hands, commanders, public tutors/searches, stack contents, and visible mana to decide whether to hold Silence, Reprieve, Swords to Plowshares, Path to Exile, Soul Partition, Solitude, March of Otherworldly Light, Bovine Intervention, Unexplained Absence, Winds of Abandon, Cathar Commando, Witch Enchanter, or Loran of the Third Path.

- Sideboard bullets do not exist for this registered list. Treat all game-one resources as the whole configured plan, and do not assume access to off-list Karn, the Great Creator targets or a wishboard unless Veles exposes them as legal registered game objects.

## Mana Guide
- White access is mandatory. Keep hands that can produce white early or clearly cast a white-producing mana piece; reject hands where Ancient Tomb, City of Traitors, Crystal Vein, Nykthos, Shrine to Nyx, Strip Mine, War Room, Geier Reach Sanitarium, Homeward Path, Urza's Saga, or Talon Gates of Madara leave Giada, Font of Hope and early white spells stranded.

- Fast colorless mana needs a white follow-up. Sol Ring, Mana Vault, Ancient Tomb, City of Traitors, Crystal Vein, and Urza's Saga are excellent when they accelerate Arcane Signet, Pearl Medallion, Starnheim Aspirant, Smothering Tithe, Karn, the Great Creator, Trouble in Pairs, Luminarch Ascension, or a white spell already supported by another source; do not keep a hand that only makes colorless pressure with no white action.

- Zero-mana artifacts require disciplined sequencing. Chrome Mox should imprint the least important nonartifact card only when the acceleration changes the first two turns; Mox Diamond needs an expendable land and a real payoff; Mox Amber is strongest with Giada, Font of Hope, Heliod, Sun-Crowned, or another legal legendary permanent; Lotus Petal should bridge a key white turn rather than fund a low-impact spell.

- Utility lands should enter the sequence after core mana is secured. Play Plains, Prismatic Vista, Flagstones of Trokair, Cavern of Souls, Eiganjo, Seat of the Empire, Gemstone Caverns, and Remote Farm according to white requirements before committing War Room, Minas Tirith, Geier Reach Sanitarium, Homeward Path, Strip Mine, Talon Gates of Madara, or Urza's Saga as the land drop.

- City of Traitors demands land-drop planning. If a future land drop is needed to cast Giada, Font of Hope, interaction, or a follow-up Angel, consider delaying City of Traitors until it produces a meaningful two-mana jump; do not expose it to sacrifice for a marginal early play when another land can advance the same turn.

- Crystal Vein and Lotus Petal are emergency acceleration first, expendable mana second. Sacrifice them when the extra mana casts a lock piece before an opponent's combo turn, pays for premium interaction, recasts Giada, Font of Hope, enables a stabilizing Angel, or turns on a lethal Walking Ballista line; otherwise preserve them.

- Nykthos, Shrine to Nyx is a payoff land, not an early white source. Value it highly after multiple white permanents are present, especially Giada, Font of Hope, Rule of Law effects, Angel engines, Heliod, Sun-Crowned, Flowering of the White Tree, or Smothering Tithe, but do not let it replace early Plains-like access in a keep.

- Draw before land when the draw can alter the land choice. Use Esper Sentinel triggers, Archivist of Oghma triggers, Trouble in Pairs, Battle Angels of Tyr, Minas Tirith, War Room, Geier Reach Sanitarium, or Search for Glory before playing a land if you have multiple land options and the new card could change color access, City of Traitors timing, Strip Mine use, or a utility-land decision.

- Play land before draw when mana is required for the draw or interaction. If the legal line needs War Room, Minas Tirith, Geier Reach Sanitarium, Enlightened Tutor, Search for Glory, Silence, Reprieve, Swords to Plowshares, Path to Exile, March of Otherworldly Light, Soul Partition, or Cathar Commando this turn, make the land drop that preserves the necessary mana first.

- Mulligan mana should support one early plan plus one follow-up. Prefer two to three mana sources with white access, a fast mana piece plus white, or Gemstone Caverns with a coherent exile choice; ship hands with only expensive Angels, only utility lands, no white source, or acceleration that does not cast a meaningful spell by turn two.

## Mulligan Guide
- Strong keep: Keep hands with white access, Giada, Font of Hope, and either protection, acceleration, or a follow-up Angel. Examples include Plains plus Giada, Font of Hope plus Mother of Runes or Alseid of Life's Bounty; Cavern of Souls naming Angel plus Giada, Font of Hope plus Youthful Valkyrie or Righteous Valkyrie; or Plains plus Sol Ring or Mana Vault plus Pearl Medallion, Starnheim Aspirant, or Smothering Tithe.

- Strong keep: Keep fast-mana hands only when they already cast a meaningful white plan. Ancient Tomb, City of Traitors, Crystal Vein, Sol Ring, Mana Vault, Lotus Petal, Chrome Mox, Mox Diamond, and Mox Amber are excellent with a real path to Giada, Font of Hope, Archon of Emeria, Drannith Magistrate, Rule of Law, or an early Angel; they are not enough by themselves.

- Medium keep: Keep interaction-and-tax hands with two functional mana sources when they slow the table before Angels arrive. Deafening Silence, Blind Obedience, Grafdigger's Cage, Esper Sentinel, Archivist of Oghma, Aven Mindcensor, Drannith Magistrate, Archon of Emeria, Eidolon of Rhetoric, Rule of Law, Silence, Reprieve, Swords to Plowshares, Path to Exile, or March of Otherworldly Light can justify a slower Angel curve if the hand has white mana.

- Risky keep: Treat one-land hands as keepable only with an immediate mana artifact or a clear draw/tax plan. Plains plus Sol Ring plus Arcane Signet and Giada, Font of Hope is functional; Plains plus Serra Ascendant, Mother of Runes, Swords to Plowshares, and no second mana source is matchup-dependent; Ancient Tomb plus no white source is a ship even with expensive payoffs.

- Automatic ship: Ship hands with no white source, no castable first-two-turn play, or only expensive Angels. A hand of Ancient Tomb, Strip Mine, War Room, Angel of Destiny, Lyra Dawnbringer, Archangel of Thune, and Battle Angels of Tyr does not cast the deck's commander or interaction on time.

- Automatic ship: Ship artifact-only acceleration that cannot convert into white. Sol Ring, Mana Vault, Urza's Saga, Nykthos, Shrine to Nyx, Homeward Path, and Karn, the Great Creator may look powerful, but this deck needs white mana and board presence before colorless engines matter.

- Matchup-dependent keep: Keep Grafdigger's Cage, Drannith Magistrate, Aven Mindcensor, Deafening Silence, Rule of Law, Eidolon of Rhetoric, Archon of Emeria, or Linvala, Keeper of Silence more aggressively when visible commanders or public information point to graveyard, cast-from-library, activated-ability, storm, or multi-spell pressure. Do not keep narrow hate without mana and a clock against creature-combat decks.

- Play/draw adjustment: On the play, value Deafening Silence, Esper Sentinel, Mother of Runes, Serra Ascendant, Giada, Font of Hope, and Drannith Magistrate because early tempo compounds. On the draw, value Gemstone Caverns, Swords to Plowshares, Path to Exile, March of Otherworldly Light, Solitude, Reprieve, and catch-up bodies such as Beza, the Bounding Spring; Card text check required for exact Beza, the Bounding Spring catch-up conditions.

- Trap hand: Do not keep a hand because it contains Serra Ascendant alone. Serra Ascendant is strong when backed by protection, life-total support, or a disruptive curve, but it does not replace Giada, Font of Hope, Rule of Law pressure, or stable mana.

- Trap hand: Do not keep Chrome Mox or Mox Diamond hands that consume the only functional card or land. Imprinting Silence, Reprieve, Enlightened Tutor, or a key Angel can be correct only when the accelerated play is more important than the card lost.

## Turn Arc
- Turn 1: Lead with white access and a permanent that changes the next turn. Preferred plays are Esper Sentinel, Mother of Runes, Alseid of Life's Bounty, Serra Ascendant, Segovian Angel, Deafening Silence, Grafdigger's Cage, Sol Ring into Arcane Signet, or fast mana that sets up Giada, Font of Hope; deviate to Swords to Plowshares, Path to Exile, March of Otherworldly Light, or Silence only when a visible threat or stack event demands it.

- Turn 1: Use Gemstone Caverns only when the exile cost preserves a coherent plan. Exile the least essential card, not the only white source, only protection piece, or only follow-up Angel unless the tempo gained casts a decisive tax or commander line.

- Turn 2: Cast Giada, Font of Hope when she is legal and not walking into an obvious exposed answer you can play around. If Giada is unsafe or unavailable, prefer Drannith Magistrate, Archivist of Oghma, Aven Mindcensor, Cathar Commando, Blind Obedience, Arcane Signet, Pearl Medallion, Starnheim Aspirant, or Rule of Law pressure according to matchup.

- Turn 2: Hold up premium interaction instead of curving out when the opponent's visible line is faster than your Angel clock. Silence, Reprieve, Swords to Plowshares, Path to Exile, Soul Partition, March of Otherworldly Light, Bovine Intervention, and Solitude should stop a decisive opposing turn before you spend mana on incremental development.

- Turn 3: Convert Giada, Font of Hope into a scaled Angel or lock the table before committing payoffs. Preferred plays include Righteous Valkyrie, Youthful Valkyrie plus protection, Archon of Emeria, Eidolon of Rhetoric, Rule of Law, Smothering Tithe from acceleration, Trouble in Pairs, or a protected Luminarch Ascension when opponents cannot pressure it immediately.

- Turn 3: Use tutors for role completion, not generic value. Enlightened Tutor should find Deafening Silence, Rule of Law, Grafdigger's Cage, Blind Obedience, Flowering of the White Tree, Luminarch Ascension, Smothering Tithe, or a mana artifact only when that exact role is needed; Search for Glory should prioritize Giada, Font of Hope recovery, a needed legendary land, Heliod, Sun-Crowned, or another legal named target that solves the current board.

- Turns 4-5: Commit the Angel engine once mana, protection, or disruption is in place. Archangel of Thune, Lyra Dawnbringer, Angel of Destiny, Angel of Invention, Battle Angels of Tyr, Angel of Jubilation, Archangel of Tithes, Herald of War, Thraben Watcher, and Exemplar of Light are strongest after Giada, Font of Hope or cost reducers; Card text check required for Exemplar of Light details.

- Turns 4-5: Deviate into control when behind on board. Use Winds of Abandon, Unexplained Absence, Solitude, Bovine Intervention, Witch Enchanter, Loran of the Third Path, Cathar Commando, or Karn, the Great Creator only when the legal target changes survival, disables a visible engine, or opens an attack that matters.

- Late game: Rebuild through recursion and utility lands before overextending. Serra Paragon, Sevinne's Reclamation, War Room, Minas Tirith, Geier Reach Sanitarium, Nykthos, Shrine to Nyx, Urza's Saga, Homeward Path, and Eiganjo, Seat of the Empire should convert mana into cards, permanents, or protection while keeping enough interaction for the stack.

- Late game: End the game by forcing evasive damage or deterministic Walking Ballista pressure only after checking visible mana, blockers, life totals, and legal interaction windows. Do not tap out for a large Angel, Karn, the Great Creator, Heliod, Sun-Crowned, or Walking Ballista if holding Reprieve, Silence, Swords to Plowshares, Path to Exile, or Soul Partition is the line that prevents losing first.

## Card Roles
- Commander engine: Giada, Font of Hope is the preferred early permanent because she turns every later Angel into a larger threat and supplies Angel-only mana. Cast her before expensive Angels when the table cannot immediately punish her, but hold or protect her when visible interaction would turn the deck into unsupported five-drops.

- Fast mana: Sol Ring, Mana Vault, Arcane Signet, Chrome Mox, Mox Amber, Mox Diamond, Lotus Petal, Ancient Tomb, City of Traitors, Crystal Vein, Remote Farm, and Gemstone Caverns are tempo tools, not excuses to keep colorless hands. Use them to land Giada, Font of Hope, Rule of Law effects, Smothering Tithe, Trouble in Pairs, or an early Angel; do not spend Chrome Mox or Mox Diamond costs when the exiled/discarded card is the only coherent follow-up.

- Cost shaping: Pearl Medallion, Starnheim Aspirant, Herald of War, and Urza's Saga smooth the deck's expensive curve. Prioritize them when the hand already has Angels or hate permanents to deploy, but do not delay a needed Swords to Plowshares, Path to Exile, Silence, or Reprieve just to make later turns prettier.

- Protection creatures: Mother of Runes and Alseid of Life's Bounty protect Giada, Font of Hope, Archangel of Thune, Lyra Dawnbringer, Angel of Destiny, Walking Ballista, or the combat step that ends the game. Deploy them early against removal-heavy seats, and preserve activations for removal, blockers, or lethal pressure rather than minor chip damage.

- Early pressure: Serra Ascendant, Segovian Angel, Youthful Valkyrie, Dazzling Angel, Angel of Vitality, and Righteous Valkyrie provide the low-curve body plan. Use them to create a clock under Deafening Silence, Rule of Law, Eidolon of Rhetoric, or Archon of Emeria; Card text check required for Dazzling Angel, but treat the choice to cast it as conditional on current legal text and board impact.

- Angel payoffs: Archangel of Thune, Lyra Dawnbringer, Angel of Destiny, Angel of Invention, Battle Angels of Tyr, Angel of Jubilation, Archangel of Tithes, Thraben Watcher, and Exemplar of Light are the main way the deck converts disruption into wins. Cast them after Giada, Font of Hope, protection, or a tax shield when possible; Card text check required for Exemplar of Light, and do not assume any trigger or keyword unless Veles state exposes it.

- Life-total engines: Heliod, Sun-Crowned, Archangel of Thune, Righteous Valkyrie, Angel of Vitality, Lyra Dawnbringer, Angel of Destiny, and Serra Ascendant reward preserving life and attacking with lifelink bodies. Use life gain to grow the board or race creature decks, but do not chase life totals while a combo, commander, graveyard, or stack threat is visible.

- Rule-of-law package: Deafening Silence, Rule of Law, Eidolon of Rhetoric, Archon of Emeria, and Blind Obedience slow explosive turns and buy time for flying combat. Lead with the narrowest effective piece against storm, cascade-like chains, artifact burst, or commander recast loops; avoid stranding your own multi-spell recovery turn unless the opponent's next turn is more dangerous.

- Creature and commander hate: Drannith Magistrate, Linvala, Keeper of Silence, Aven Mindcensor, Grafdigger's Cage, and Archon of Emeria are matchup cards in the main deck. Mulligan toward them when public commander identities or visible engines make their text relevant, but pair them with a clock because a hate bear without pressure invites opponents to draw out.

- Card-advantage permanents: Esper Sentinel, Archivist of Oghma, Trouble in Pairs, Chivalric Alliance, Folk Hero, Smothering Tithe, Luminarch Ascension, War Room, Minas Tirith, Geier Reach Sanitarium, and Wojek Investigator keep the deck from running out of action. Cast them early when opponents are developing, but switch to removal or pressure when the board already threatens your life total; Card text check required for Wojek Investigator if a specific trigger matters.

- Tutor and selection cards: Enlightened Tutor and Search for Glory should fill the missing role, not find generic power. Search for Rule of Law effects, Grafdigger's Cage, Blind Obedience, Flowering of the White Tree, Luminarch Ascension, Smothering Tithe, Heliod, Sun-Crowned, Giada, Font of Hope, or the exact legal land/permanent that solves the visible problem.

- Premium removal: Swords to Plowshares, Path to Exile, March of Otherworldly Light, Solitude, Soul Partition, Reprieve, Silence, Winds of Abandon, Bovine Intervention, Unexplained Absence, Eiganjo, Seat of the Empire, and Witch Enchanter answer threats at different speeds. Spend them on commanders, combo pieces, lethal attackers, stack turns, or blockers that stop lethal, and avoid firing them at replaceable creatures just because mana is open.

- Permanent interaction: Cathar Commando, Loran of the Third Path, Witch Enchanter, Karn, the Great Creator, March of Otherworldly Light, and Unexplained Absence answer artifacts, enchantments, or other visible engines. Hold flexible answers until a real engine appears unless tempo demands using the body; Card text check required for Witch Enchanter and Unexplained Absence details.

- Recursion and rebuild: Serra Paragon and Sevinne's Reclamation turn removal exchanges into long-game advantage. Prioritize returning Giada, Font of Hope support pieces, protection, hate permanents, and mana after a wipe; do not expose recursion into graveyard hate unless the legal action wins or stabilizes now.

- Legendary and utility support: Flowering of the White Tree, Cavern of Souls, Nykthos, Shrine to Nyx, Homeward Path, Flagstones of Trokair, Prismatic Vista, Strip Mine, Talon Gates of Madara, and Eiganjo, Seat of the Empire are role lands or support pieces. Use Cavern of Souls to force Angels or key creatures through permission, use Strip Mine on lands that enable an immediate threat, and treat Talon Gates of Madara as Card text check required before relying on a specific mode.

- Finishers and inevitability: Walking Ballista, Heliod, Sun-Crowned, Luminarch Ascension, Archangel of Thune, Battle Angels of Tyr, Angel of Destiny, and large Giada, Font of Hope-scaled Angels close games after the table is constrained. Commit them when protection, mana, or opponent shields make the line durable; do not tap out for a finisher if holding Silence, Reprieve, Swords to Plowshares, or Soul Partition is what prevents losing first.

- Catch-up bodies: Beza, the Bounding Spring, White Plume Adventurer, Battle Angels of Tyr, Solitude, Winds of Abandon, and Angel of Invention are stronger from behind than many narrow hate pieces. Card text check required for Beza, the Bounding Spring and White Plume Adventurer specifics; use them only according to legal actions and visible state, especially if the exact catch-up condition or dungeon/initiative behavior matters.

- Common mistake: Do not overvalue singleton synergies without current board support. Giada, Font of Hope plus Angels is the core plan, but hands that contain only expensive Angels, colorless acceleration, or narrow hate should be judged by actual castable actions, not by the ceiling of perfect sequencing.

## Interaction Priorities
- Kill the immediate engine before the impressive permanent: use Swords to Plowshares, Path to Exile, Solitude, March of Otherworldly Light, Winds of Abandon, Bovine Intervention, Unexplained Absence, Eiganjo, Seat of the Empire, Witch Enchanter, Cathar Commando, Loran of the Third Path, or Soul Partition on the visible card that enables the next lethal, combo, commander loop, or lock break. Card text check required for Bovine Intervention, Unexplained Absence, and Witch Enchanter if exact zone or token outcomes matter.

- Prioritize commanders that convert untaps into wins over medium board pressure. Drannith Magistrate, Linvala, Keeper of Silence, Aven Mindcensor, Grafdigger's Cage, Archon of Emeria, Rule of Law, Deafening Silence, Eidolon of Rhetoric, Blind Obedience, Reprieve, and Silence should be aimed at stopping the turn where an opponent is about to use command-zone access, activated abilities, library search, graveyard casting, or spell chaining.

- Save Reprieve and Silence for stack turns, not routine value. Cast Silence before a critical combat, Walking Ballista plus Heliod, Sun-Crowned turn, Luminarch Ascension protection turn, or opponent combo turn when legal timing supports it; use Reprieve on the spell that beats the current board or clears the hate piece, not the first spell cast into Deafening Silence or Rule of Law.

- Exile graveyard and cast-from-zone enablers before fighting fair creatures. Grafdigger's Cage, Drannith Magistrate, and targeted removal should protect against visible graveyard, exile, or commander recursion lines; do not spend Swords to Plowshares on a replaceable attacker if the same opponent has a public engine that makes removal matter every turn.

- Answer artifacts and enchantments only when they change the game plan. Use Cathar Commando, Loran of the Third Path, Witch Enchanter, March of Otherworldly Light, Karn, the Great Creator, or Unexplained Absence on mana engines, combo artifacts, draw engines, prison breakers, or removal-resistant blockers; ignore low-impact rocks or static pieces when flying pressure plus taxes already constrains the seat.

- Treat Giada, Font of Hope, Archangel of Thune, Lyra Dawnbringer, Angel of Destiny, Walking Ballista, Heliod, Sun-Crowned, and Luminarch Ascension as protection priorities. Use Mother of Runes and Alseid of Life's Bounty for removal that would break the active plan, but do not spend protection on Esper Sentinel, Archivist of Oghma, Starnheim Aspirant, Pearl Medallion, or Youthful Valkyrie unless that card is the only route to stabilize or win.

- Bait removal with useful but replaceable permanents before committing the payoff. Esper Sentinel, Archivist of Oghma, Folk Hero, Chivalric Alliance, Smothering Tithe, Trouble in Pairs, Pearl Medallion, Starnheim Aspirant, and early Angels can test shields; follow with Archangel of Thune, Lyra Dawnbringer, Angel of Destiny, or Walking Ballista only after opponents spend removal or are constrained by Rule of Law effects.

- Change removal posture by archetype. Against combo, preserve hate and stack interaction over creature trades; against creature decks, spend removal on evasive lethal attackers, anthem creatures, and commanders; against control, force Cavern of Souls-backed threats and protect engines; against graveyard or library-search decks, lead with Grafdigger's Cage, Aven Mindcensor, Drannith Magistrate, and pressure.

## Combat And Trading Rules
- Attack when the flyer clock advances a lock. Giada, Font of Hope-scaled Angels, Serra Ascendant, Segovian Angel, Youthful Valkyrie, Battle Angels of Tyr, Lyra Dawnbringer, Angel of Destiny, and Archangel of Thune should pressure planeswalkers and life totals while Rule of Law, Deafening Silence, Eidolon of Rhetoric, Archon of Emeria, or Blind Obedience limits counterplay.

- Preserve Giada, Font of Hope unless combat damage creates a decisive advantage. Giada is usually more valuable as a mana source and counter engine than as a small attacker; attack with her only when vigilance, protection, a safe board, commander damage pressure, or exact lethal makes the risk visible and acceptable.

- Block to preserve life-total engines before preserving marginal bodies. Keep life high for Serra Ascendant, Angel of Vitality, Righteous Valkyrie, Angel of Destiny, and Archangel of Thune lines; trade Segovian Angel, Youthful Valkyrie, Dazzling Angel, Esper Sentinel, or Archivist of Oghma when the block protects a life threshold or buys a full turn. Card text check required for Dazzling Angel if its combat role matters.

- Do not trade away engine creatures for chip damage. Mother of Runes, Alseid of Life's Bounty, Giada, Font of Hope, Starnheim Aspirant, Archivist of Oghma, Esper Sentinel, Drannith Magistrate, Aven Mindcensor, Linvala, Keeper of Silence, and Ranger-Captain of Eos should survive unless blocking prevents lethal, protects a stronger lock, or denies an opponent's decisive combat trigger.

- Race creature decks with lifelink and counters, not with ground trades. Lyra Dawnbringer, Archangel of Thune, Righteous Valkyrie, Angel of Vitality, Angel of Destiny, Angel of Invention, and Heliod, Sun-Crowned can flip races if Veles exposes lifelink, counters, or pump; when those effects are absent or removed, become defensive and trade earlier.

- Attack planeswalkers and vulnerable combo seats before padding damage. Flying creatures should pressure the opponent most likely to untap into a win, especially if Archon of Emeria, Deafening Silence, Rule of Law, or Eidolon of Rhetoric gives only one turn of safety.

- Hold back a blocker when a crack-back beats your life-gain plan. At roughly 15 life or lower, prefer leaving one meaningful blocker if no lifelink swing is legal; at roughly 10 life or lower, attack only when the attack stabilizes through lifegain, removes a planeswalker, creates lethal pressure, or is backed by protection/removal.

- Use protection to win combat only when the protected creature matters after combat. Mother of Runes and Alseid of Life's Bounty should save an Angel payoff, preserve lethal, or blank a blocker/removal spell; avoid using them to save a replaceable body when a board wipe, combo turn, or commander removal is the real threat.

- Treat Walking Ballista combat as secondary to its tactical role. Do not expose Walking Ballista to trades if it is part of a Heliod, Sun-Crowned line, removal line, or post-combat reach plan; attack or block with it only when counters, damage, and legal activations make the exchange clearly favorable from visible state.

## Selection And Tutor Rules
- Use Enlightened Tutor only when the top-deck delay is acceptable. Find Rule of Law, Deafening Silence, Eidolon of Rhetoric, Blind Obedience, Grafdigger's Cage, Flowering of the White Tree, Luminarch Ascension, Smothering Tithe, Heliod, Sun-Crowned, Walking Ballista, Arcane Signet, Pearl Medallion, or Mana Vault according to the visible problem; do not spend it on a generic value card when the board demands a lock, protection piece, or combo component.

- Prioritize Enlightened Tutor targets by game state. Find Grafdigger's Cage against visible graveyard or library-cast engines, Rule of Law or Deafening Silence against spell-chain turns, Blind Obedience against haste or artifact-mana pressure, Smothering Tithe when protected draw-go mana will matter, Luminarch Ascension when opponents cannot pressure life totals, and Heliod, Sun-Crowned or Walking Ballista only when the companion piece, mana, and survival window are credible.

- Cast Enlightened Tutor at the last safe end step unless a main-phase lock is required. Waiting preserves information and hides the target, but tutor before an opponent's search-heavy turn if Aven Mindcensor or Grafdigger's Cage is needed immediately and legal sequencing permits it.

- Use Search for Glory as a commitment tool, not a filler tutor. It can find legendary cards or Sagas such as Giada, Font of Hope, Heliod, Sun-Crowned, Karn, the Great Creator, Eiganjo, Seat of the Empire, Minas Tirith, Nykthos, Shrine to Nyx, Flagstones of Trokair, Talon Gates of Madara, Urza's Saga, or The One Ring only if present; The One Ring is absent, so never name it as a target. Card text check required for any snow-mana life-gain mode.

- Use Ranger-Captain of Eos to choose the one-drop that solves the current turn cycle. Find Esper Sentinel for early tax draw, Mother of Runes or Alseid of Life's Bounty to protect Giada, Font of Hope or a payoff, Serra Ascendant for fast pressure when life is high, Segovian Angel for an immediate Angel body, or Walking Ballista when Heliod, Sun-Crowned, mana, or ping utility makes it relevant.

- Treat Urza's Saga Chapter III as a mana or lock selection point. Search for Sol Ring, Mana Vault, Arcane Signet, Mox Amber, Mox Diamond, Chrome Mox, Lotus Petal, Grafdigger's Cage, or Walking Ballista only if the legal action text exposes that object; prioritize Grafdigger's Cage over acceleration when graveyard or library-cast pressure is visible.

- Sequence draw and pseudo-selection before land drops when the result can change the land. Use War Room, Minas Tirith, Geier Reach Sanitarium, Trouble in Pairs, Esper Sentinel, Archivist of Oghma, Wojek Investigator, Chivalric Alliance, Battle Angels of Tyr, or Deep Gnome Terramancer triggers with attention to whether drawing first can reveal a land, a fast-mana piece, or a required white source. Card text check required for Wojek Investigator and Dazzling Angel if their selection role appears in legal actions.

## Priority And Stack Rules
- Hold priority interaction for spells or abilities that break the lock or kill the plan. Reprieve, Silence, Swords to Plowshares, Path to Exile, Solitude, March of Otherworldly Light, Soul Partition, Unexplained Absence, Bovine Intervention, Winds of Abandon, Witch Enchanter, Cathar Commando, Loran of the Third Path, Alseid of Life's Bounty, Mother of Runes, and Ranger-Captain of Eos should answer decisive threats, removal on payoff creatures, combo pieces, or prison breakers.

- Cast Silence before the opponent can start the decisive sequence. Use it on upkeep or before a known combo/combat/setup turn when visible mana and public information indicate danger; do not fire it after the critical spell is already on the stack unless legal action text still makes it relevant.

- Use Reprieve on the spell that matters most under the current lock. Returning a board wipe, combo spell, commander, or removal spell can buy a lethal attack or protected untap; avoid using Reprieve on a low-impact spell when Rule of Law, Deafening Silence, Eidolon of Rhetoric, Archon of Emeria, or Drannith Magistrate already constrains follow-up plays.

- Activate Ranger-Captain of Eos as protection for a decisive turn. Sacrifice it before committing Heliod, Sun-Crowned plus Walking Ballista, before a lethal Angel attack, before resolving Luminarch Ascension pressure, or during an opponent turn that depends on noncreature spells; do not sacrifice it merely to stop cantrips unless the legal stack context shows those cantrips enable a win.

- Use Mother of Runes and Alseid of Life's Bounty reactively when the protected permanent is essential. Protect Giada, Font of Hope, Archangel of Thune, Lyra Dawnbringer, Angel of Destiny, Heliod, Sun-Crowned, Walking Ballista, or a hate piece from targeted removal; avoid spending protection into a visible board wipe or sacrifice effect unless the legal text says protection matters.

- Let harmless spells resolve when taxes are already working. If an opponent casts a low-impact creature, mana rock, or setup spell while Deafening Silence, Rule of Law, Eidolon of Rhetoric, Archon of Emeria, Blind Obedience, Drannith Magistrate, Linvala, Keeper of Silence, Aven Mindcensor, or Grafdigger's Cage limits the follow-up, preserve interaction for the card that answers the lock.

- Time activated abilities around mana and combat windows. Use Cathar Commando, Loran of the Third Path, Witch Enchanter, Strip Mine, Eiganjo, Seat of the Empire, War Room, Geier Reach Sanitarium, Walking Ballista, and Karn, the Great Creator only when legal priority, visible targets, and mana leave the deck able to protect or advance its board. Karn, the Great Creator has no sideboard to access here, so treat any wish-style option as unavailable unless the rules engine exposes legal targets.

## Sideboard Map

- Registration rule: this Commander list has Sideboard (0), so Veles must not propose any sideboarded configuration, wishboard package, lesson package, companion access, or between-game card movement. Treat the 100-card main deck as the complete registered configuration for every game unless the rules engine exposes a format-legal command-zone or external-zone action.

- Executable plan rule: no `Side in:` or `Cut:` plan exists because there are no registered sideboard cards. Any generated plan that adds cards, removes cards, or names a nonregistered card is illegal for this specification and should be rejected before play.

- Karn rule: Karn, the Great Creator is a main-deck card, but this list has no sideboard for Karn to access. Use Karn, the Great Creator for visible static ability pressure, loyalty abilities, and artifact interaction only when the rules engine exposes legal actions; do not assume a wish target exists.

- Role-change rule: adapt by changing in-game priorities rather than changing the deck. Against spell-chain decks, prioritize Deafening Silence, Rule of Law, Eidolon of Rhetoric, Archon of Emeria, Drannith Magistrate, Silence, Ranger-Captain of Eos, Reprieve, and fast pressure from Giada, Font of Hope into Angels. Against creature decks, prioritize Giada, Font of Hope sizing, Lyra Dawnbringer, Archangel of Thune, Angel of Invention, Righteous Valkyrie, Archangel of Tithes, Solitude, Swords to Plowshares, Path to Exile, Winds of Abandon, and combat discipline.

- Add role cards: none. The sideboard is empty, so matchup adaptation must come from mulligans, tutor targets, sequencing, protection timing, and interaction allocation among main-deck cards.

- Reduce main-deck emphasis: none by registration. In slower matchups, lower the priority of narrow creature removal unless a visible commander, combo creature, or lethal attacker demands it; in faster matchups, lower the priority of slow engines such as Trouble in Pairs, Luminarch Ascension, Smothering Tithe, and War Room until survival and board parity are established.

- Anti-combo posture: keep hands and sequence plays that produce early constraint plus a clock. Deafening Silence, Rule of Law, Eidolon of Rhetoric, Archon of Emeria, Drannith Magistrate, Aven Mindcensor, Grafdigger's Cage, Linvala, Keeper of Silence, Blind Obedience, Silence, and Ranger-Captain of Eos are the effective post-sideboard tools even though they start in the main deck.

- Anti-control posture: force control opponents to answer layered threats instead of one oversized creature. Lead with Esper Sentinel, Archivist of Oghma, Folk Hero, Chivalric Alliance, Trouble in Pairs, Luminarch Ascension, Smothering Tithe, or protected Giada, Font of Hope when legal; preserve Mother of Runes, Alseid of Life's Bounty, Reprieve, Silence, and Ranger-Captain of Eos for the turn that commits Archangel of Thune, Lyra Dawnbringer, Angel of Destiny, Heliod, Sun-Crowned plus Walking Ballista, or a lethal combat step.

- Anti-creature posture: become the stabilizing lifegain deck before becoming the finisher deck. Use Giada, Font of Hope to make blockers large, use Archangel of Tithes and Blind Obedience to tax combat, use Lyra Dawnbringer, Angel of Vitality, Righteous Valkyrie, Beza, the Bounding Spring, and Archangel of Thune to turn life gain into board advantage, and spend Swords to Plowshares, Path to Exile, Solitude, March of Otherworldly Light, Bovine Intervention, Unexplained Absence, or Winds of Abandon on attackers or engines that change the race.

- Graveyard and library-cast posture: Grafdigger's Cage is the main-deck hate card to locate or deploy when visible public information shows graveyard recursion, library casting, or creature-cheat pressure. Enlightened Tutor and Urza's Saga should prioritize Grafdigger's Cage over generic acceleration when the opponent's public zone or commander text makes that axis relevant.

- Stax mirror posture: value mana development and asymmetric board progress. Pearl Medallion, Arcane Signet, Sol Ring, Mana Vault, Mox Diamond, Mox Amber, Chrome Mox, Lotus Petal, Ancient Tomb, City of Traitors, Crystal Vein, Remote Farm, Nykthos, Shrine to Nyx, and Giada, Font of Hope help deploy threats through one-spell constraints; do not overcommit into a symmetrical Rule of Law effect unless your board already advances faster.

- Artifact and enchantment posture: keep Cathar Commando, Loran of the Third Path, Witch Enchanter, March of Otherworldly Light, Soul Partition, Unexplained Absence, and Karn, the Great Creator pointed at visible lock breakers, mana engines, or payoff permanents. Use Enlightened Tutor for Blind Obedience, Grafdigger's Cage, Rule of Law, Deafening Silence, Luminarch Ascension, Smothering Tithe, Heliod, Sun-Crowned, Walking Ballista, or fast mana only when that target addresses the current matchup axis.

- Commander-centric posture: protect Giada, Font of Hope when the hand contains multiple Angels or mana acceleration that turns Giada into a scaling engine. If commander tax or removal makes Giada, Font of Hope inefficient, shift to independent main-deck threats such as Archangel of Thune, Lyra Dawnbringer, Battle Angels of Tyr, Angel of Invention, Angel of Jubilation, Serra Paragon, White Plume Adventurer, Luminarch Ascension, Heliod, Sun-Crowned, and Walking Ballista.

- Bad-matchup compensation rule: without a sideboard, do not chase narrow answers that are not present. Use Aven Mindcensor and Deep Gnome Terramancer against searching and ramp, Blind Obedience against haste or artifact-mana starts, Linvala, Keeper of Silence against activated-ability engines, Drannith Magistrate against commander or exile-cast plans, and Strip Mine or Eiganjo, Seat of the Empire only when public board state makes the target materially important.

- Between-game rule: if Veles runs multi-game testing, keep the registered 100 unchanged and update only strategic priorities from revealed information. Record which maindeck role cards mattered, but do not alter the list or invent access to absent sideboard cards.

## Matchup Guidance

- Aggro: stabilize first, then let Giada, Font of Hope convert every Angel into a body that outclasses combat. Keep hands with early mana plus Giada, Font of Hope, Serra Ascendant, Segovian Angel, Youthful Valkyrie, Angel of Vitality, Righteous Valkyrie, Archangel of Tithes, Lyra Dawnbringer, or cheap interaction; avoid slow hands built only around Trouble in Pairs, Smothering Tithe, War Room, or Luminarch Ascension unless the opener also blocks or removes pressure. Spend Swords to Plowshares, Path to Exile, Solitude, Bovine Intervention, March of Otherworldly Light, Soul Partition, Unexplained Absence, and Winds of Abandon on attackers that shorten the clock, anthem creatures, or engines that make blocking impossible. Prefer Lyra Dawnbringer, Archangel of Thune, Angel of Invention, Beza, the Bounding Spring, and Heliod, Sun-Crowned lines once life total is under pressure, but do not assume life gain resolves until the engine reports it.

- Control: diversify threats and tax answer windows instead of committing one irreplaceable payoff into open mana. Lead with Esper Sentinel, Archivist of Oghma, Folk Hero, Chivalric Alliance, Smothering Tithe, Luminarch Ascension, Trouble in Pairs, or a protected Giada, Font of Hope when legal, because these cards pressure control without requiring the whole hand on board. Hold Silence, Reprieve, Ranger-Captain of Eos, Mother of Runes, and Alseid of Life's Bounty for turns that commit Archangel of Thune, Lyra Dawnbringer, Angel of Destiny, Angel of Invention, Battle Angels of Tyr, or Heliod, Sun-Crowned plus Walking Ballista. Use Cavern of Souls carefully when the rules engine exposes creature-type choices; name the type that makes the current key creature castable and relevant, not a hypothetical future card.

- Combo: prioritize constraint plus clock over pure value. Mulligan more aggressively toward Deafening Silence, Rule of Law, Eidolon of Rhetoric, Archon of Emeria, Drannith Magistrate, Aven Mindcensor, Grafdigger's Cage, Linvala, Keeper of Silence, Blind Obedience, Silence, Ranger-Captain of Eos, Reprieve, and fast Giada, Font of Hope pressure. Deploy one constraint before slow card advantage unless the visible board shows you must remove a combo permanent immediately. Use Enlightened Tutor, Search for Glory, and Urza's Saga to locate the hate piece that matches public information: Grafdigger's Cage for graveyard or library-cast pressure, Deafening Silence or Rule of Law for spell chaining, Blind Obedience for haste or artifact-mana tempo, and Walking Ballista or Heliod, Sun-Crowned only when the game state supports a win attempt or forced pressure line.

- Tempo: protect mana efficiency and do not walk high-cost Angels into obvious soft interaction when a lower-cost play advances the board. Giada, Font of Hope, Pearl Medallion, Arcane Signet, Mox Amber, Chrome Mox, Mox Diamond, Sol Ring, Mana Vault, Lotus Petal, Ancient Tomb, City of Traitors, Crystal Vein, and Remote Farm help break tempo parity, but tempo opponents punish stumble hands and tapped-out turns. Sequence cheap must-answer permanents such as Esper Sentinel, Mother of Runes, Archivist of Oghma, Drannith Magistrate, Voice of Victory, and Blind Obedience before committing Lyra Dawnbringer, Battle Angels of Tyr, Herald of War, or Angel of Destiny. Use Reprieve and Soul Partition as tempo-positive interaction when the current stack or attacker makes recasting costs matter.

- Midrange: become the larger-board deck and trade resources only when your next Angel or engine pulls ahead. Giada, Font of Hope, Youthful Valkyrie, Angel of Vitality, Righteous Valkyrie, Archangel of Thune, Lyra Dawnbringer, Angel of Invention, Thraben Watcher, and Flowering of the White Tree are the pressure-scaling cards; keep Giada alive when multiple Angels are in hand, but shift to Serra Paragon, White Plume Adventurer, Luminarch Ascension, Battle Angels of Tyr, Trouble in Pairs, and Smothering Tithe if removal makes commander recasting too expensive. Use Loran of the Third Path, Cathar Commando, Witch Enchanter, Karn, the Great Creator, and March of Otherworldly Light on visible engines, not incidental permanents, unless the incidental permanent changes combat math or unlocks lethal.

- Big mana: attack mana development while building a clock. Prioritize Aven Mindcensor, Deep Gnome Terramancer, Archon of Emeria, Blind Obedience, Drannith Magistrate, Strip Mine, and fast pressure from Giada, Font of Hope into Angels. Use Strip Mine on a visible land that is uniquely enabling the opponent's next high-impact action, not merely the first nonbasic land. Keep Path to Exile and Winds of Abandon decisions sensitive to ramp consequences; use them when the target is a lethal attacker, commander engine, or payoff that cannot be beaten by racing. Search for Glory and Enlightened Tutor should find pressure or constraint before slow value unless your hand already contains a credible clock.

- Graveyard: treat Grafdigger's Cage as the main graveyard-axis card and find it when public information shows recursion, library casting, or creature-cheat pressure. Use Enlightened Tutor or Urza's Saga for Grafdigger's Cage when that is the matchup-defining axis, but do not delay lethal pressure to improve a hate piece that is already adequate. Serra Paragon and Sevinne's Reclamation give this deck its own recovery plan, so protect graveyard access only when your graveyard contains visible cards that matter and the opponent has shown graveyard interaction. Use Drannith Magistrate against cast-from-nonhand plans when the rules engine confirms the relevant restriction is legal and active.

- Artifact/enchantment: aim removal at mana engines, prison pieces that stop your Angels, combo artifacts, and enchantments that invalidate combat. Loran of the Third Path, Cathar Commando, Witch Enchanter, March of Otherworldly Light, Unexplained Absence, Soul Partition, Bovine Intervention, and Karn, the Great Creator are the main tools; preserve them if the visible board has only low-impact targets. Enlightened Tutor should find Blind Obedience, Grafdigger's Cage, Rule of Law, Deafening Silence, Luminarch Ascension, Smothering Tithe, Heliod, Sun-Crowned, Walking Ballista, or fast mana based on the axis you must answer, not on generic card quality.

- Go-wide: prioritize tax, lifegain, and board sizing before narrow one-for-one removal. Archangel of Tithes, Blind Obedience, Angel of Invention, Lyra Dawnbringer, Archangel of Thune, Righteous Valkyrie, Angel of Vitality, Thraben Watcher, Flowering of the White Tree, and Giada, Font of Hope are your best stabilizers when multiple attackers matter. Use Winds of Abandon only when the legal mode and visible board make the exchange favorable for survival or victory; do not assume overload, exile, or ramp details beyond the rules-engine action text. Block to preserve life when your next turn improves the board, but keep a key Angel alive when it is the only route to stabilizing.

- Single-threat: answer the one card that matters and keep pressure compact. Swords to Plowshares, Path to Exile, Solitude, March of Otherworldly Light, Soul Partition, Unexplained Absence, Bovine Intervention, Eiganjo, Seat of the Empire, and Winds of Abandon should be saved for the commander, voltron threat, reanimation target, or protected creature that defines the clock. Mother of Runes and Alseid of Life's Bounty should protect Giada, Font of Hope or the Angel that wins combat, not a replaceable small creature. Archangel of Tithes and Blind Obedience can buy time, but removal is still preferred when a single attacker threatens commander damage, lethal, or a combo trigger.

- Burn: treat life total as the primary resource and avoid unnecessary Ancient Tomb, Mana Vault, War Room, or City of Traitors exposure when a safer sequence exists. Prioritize Serra Ascendant, Angel of Vitality, Righteous Valkyrie, Lyra Dawnbringer, Archangel of Thune, Beza, the Bounding Spring, Heliod, Sun-Crowned, and early blockers. Use Silence, Reprieve, and Ranger-Captain of Eos to stop a decisive burst turn when the stack or public mana suggests the opponent is converting cards into lethal damage. Remove repeatable damage sources before one-shot creatures unless combat damage is immediately lethal.

- Removal-heavy: force opponents to answer multiple independent engines and protect the commander only when the hand makes Giada, Font of Hope essential. Lead with Esper Sentinel, Archivist of Oghma, Folk Hero, Chivalric Alliance, Luminarch Ascension, Smothering Tithe, Trouble in Pairs, Serra Paragon, Sevinne's Reclamation, and White Plume Adventurer to tax removal-heavy decks from different angles. Hold Mother of Runes, Alseid of Life's Bounty, Silence, Reprieve, and Ranger-Captain of Eos for the turn that protects a payoff or forces a lethal attack. Recast Giada, Font of Hope through commander tax only when future Angels or current mana make the counters matter more than deploying another standalone threat.

## Specific Matchup Notes
- General/archetype-only: exact opponents are absent, so revealed cards, commanders, public zones, legal actions, and rules-engine prompts override every matchup assumption. Sideboarding is unavailable because Sideboard (0); keep the registered 100 intact and shift only tutor targets, removal timing, combat posture, and protection priorities.
- Fast combo: prioritize one-card constraints before large Angels unless a legal attack presents lethal pressure. Lead toward Deafening Silence, Rule of Law, Eidolon of Rhetoric, Archon of Emeria, Drannith Magistrate, Grafdigger's Cage, Aven Mindcensor, Silence, Ranger-Captain of Eos, and Reprieve based on the visible axis. Priority targets are public mana engines, visible cast-from-nonhand engines, search effects, stack-based payoff turns, and commanders that make the combo legal.
- Creature combo: hold Swords to Plowshares, Path to Exile, Solitude, March of Otherworldly Light, Soul Partition, Unexplained Absence, Bovine Intervention, and Linvala, Keeper of Silence for the creature that actually enables the loop or lethal board. Use Mother of Runes and Alseid of Life's Bounty to protect Linvala, Keeper of Silence, Giada, Font of Hope, or the Angel that closes before the opponent rebuilds.
- Control and removal-heavy: diversify threats across permanent types and avoid exposing every payoff into open mana. Prefer Esper Sentinel, Archivist of Oghma, Trouble in Pairs, Smothering Tithe, Luminarch Ascension, Folk Hero, Chivalric Alliance, Serra Paragon, Sevinne's Reclamation, and White Plume Adventurer before tapping out for a single closer. Use Cavern of Souls on Angel when resolving Giada, Font of Hope or an Angel is more important than holding flexible white mana.
- Go-wide creature decks: stabilize first, then attack with superior Angel sizing. Prioritize Archangel of Tithes, Blind Obedience, Angel of Invention, Lyra Dawnbringer, Archangel of Thune, Righteous Valkyrie, Angel of Vitality, Beza, the Bounding Spring, Thraben Watcher, Flowering of the White Tree, and Giada, Font of Hope. Use Winds of Abandon only when the visible mode and board state justify the ramp risk.
- Big-mana decks: turn early mana into a clock plus disruption instead of slow value. Ancient Tomb, City of Traitors, Crystal Vein, Mana Vault, Sol Ring, Chrome Mox, Mox Diamond, Lotus Petal, Mox Amber, Pearl Medallion, Nykthos, Shrine to Nyx, and Starnheim Aspirant are strongest when they cast Giada, Font of Hope or constraint pieces ahead of curve. Priority targets are visible lands or permanents uniquely enabling the next high-impact action; Strip Mine should be saved for that point when possible.
- Artifact/enchantment engines: conserve Loran of the Third Path, Cathar Commando, Witch Enchanter, March of Otherworldly Light, Unexplained Absence, Soul Partition, Bovine Intervention, and Karn, the Great Creator for engines that change legality, mana, combat, or the opponent's win line. Enlightened Tutor should find Grafdigger's Cage, Blind Obedience, Rule of Law, Deafening Silence, Luminarch Ascension, Smothering Tithe, Heliod, Sun-Crowned, Walking Ballista, or Flowering of the White Tree only after matching the visible axis.
- Graveyard and recursion: treat Grafdigger's Cage, Drannith Magistrate, Aven Mindcensor, Search for Glory, Enlightened Tutor, and Urza's Saga as conditional tools, not automatic detours. If public graveyards do not matter yet, pressure with Giada, Font of Hope into Angels and keep Serra Paragon or Sevinne's Reclamation available for your own recovery.
- Burn and chip-damage pressure: protect life total over speed when legal alternatives exist. Avoid unnecessary Ancient Tomb, Mana Vault, War Room, and City of Traitors costs when the same turn can preserve life. Prioritize Serra Ascendant, Angel of Vitality, Righteous Valkyrie, Lyra Dawnbringer, Archangel of Thune, Heliod, Sun-Crowned, Beza, the Bounding Spring, and lifelink combat.

## Risk Summary
- Mana risk: the deck has explosive mana but many sources carry costs, timing limits, or card-disadvantage pressure. Do not spend Ancient Tomb, City of Traitors, Crystal Vein, Mana Vault, Chrome Mox, Mox Diamond, Lotus Petal, Gemstone Caverns, or Remote Farm casually when the hand already needs every card or life point.
- Color and curve risk: nearly every important spell is white, but utility lands can strand early white requirements. Check Plains, Cavern of Souls, Flagstones of Trokair, Eiganjo, Seat of the Empire, Prismatic Vista, Remote Farm, and artifact mana before keeping hands that rely on Giada, Font of Hope plus multiple white follow-ups.
- Matchup risk: generic Angel pressure is too slow against fast combo without Deafening Silence, Rule of Law, Eidolon of Rhetoric, Archon of Emeria, Drannith Magistrate, Aven Mindcensor, Silence, or Ranger-Captain of Eos. Mulligan and tutor decisions should respect visible speed.
- Draw risk: hands with only large Angels can look powerful but fail before stabilizing. Prefer at least one early play, mana accelerator, protection piece, or constraint over hands that start with only Lyra Dawnbringer, Battle Angels of Tyr, Herald of War, Angel of Destiny, Angel of Invention, or Archangel of Thune.
- Over-sideboarding risk: Sideboard (0) means all sideboard swaps are illegal. Postgame and postboard strategy must be expressed through in-game priorities, not deck changes.
- Graveyard risk: Grafdigger's Cage can interfere with some opposing graveyard plans, but this list also values Serra Paragon and Sevinne's Reclamation. Before tutoring or casting Grafdigger's Cage, verify that the opponent's public plan matters more than your own visible recovery line.
- Sweeper and removal risk: Giada, Font of Hope concentrates value into future Angels, so losing Giada after committing multiple expensive follow-ups can stall the deck. Protect Giada with Mother of Runes, Alseid of Life's Bounty, Silence, Reprieve, or Ranger-Captain of Eos when the hand depends on Giada counters.
- Closer risk: Angel of Destiny, Walking Ballista, Luminarch Ascension, Archangel of Thune, Lyra Dawnbringer, Battle Angels of Tyr, and a wide Angel board close in different ways; do not choose a closer line without checking blockers, life totals, legal attacks, and visible instant-speed interaction.
- Interaction risk: Path to Exile, Winds of Abandon, Bovine Intervention, Soul Partition, and Reprieve can give tempo or resources back. Use them when the target or stack object is decisive, not merely present.
- Sequencing risk: casting Rule of Law, Deafening Silence, Eidolon of Rhetoric, or Archon of Emeria can restrict your own multi-spell catch-up turns. Deploy them before your hand needs a burst turn, or after converting fast mana into the critical permanent.

## Test Feedback Checklist
- Mulligans: Did opening hands reliably produce early white mana plus a meaningful first play such as Giada, Font of Hope, Esper Sentinel, Archivist of Oghma, Mother of Runes, Alseid of Life's Bounty, Deafening Silence, or Rule of Law?
- Mana: Did Ancient Tomb, City of Traitors, Crystal Vein, Mana Vault, Chrome Mox, Mox Diamond, Lotus Petal, Sol Ring, Arcane Signet, Pearl Medallion, or Mox Amber accelerate a decisive board, or did their costs leave the deck down cards, life, or white sources?
- Velocity: Did Esper Sentinel, Trouble in Pairs, Archivist of Oghma, Folk Hero, Chivalric Alliance, War Room, Minas Tirith, Smothering Tithe, and Battle Angels of Tyr actually produce cards or mana before the game was decided?
- Engine pieces: Did Giada, Font of Hope stay in play long enough to make Angel sizing matter, and were Starnheim Aspirant, Herald of War, Youthful Valkyrie, Righteous Valkyrie, Angel of Vitality, Archangel of Thune, and Lyra Dawnbringer sequenced to compound pressure?
- Constraint package: Did Deafening Silence, Rule of Law, Eidolon of Rhetoric, Archon of Emeria, Drannith Magistrate, Grafdigger's Cage, Aven Mindcensor, Linvala, Keeper of Silence, Blind Obedience, Silence, or Ranger-Captain of Eos stop the opponent's important turn, or did they slow our own recovery more than the table?
- Removal: Did Swords to Plowshares, Path to Exile, Solitude, March of Otherworldly Light, Bovine Intervention, Soul Partition, Unexplained Absence, Winds of Abandon, Cathar Commando, Witch Enchanter, Loran of the Third Path, and Karn, the Great Creator hit decisive permanents rather than low-impact targets?
- Protection: Did Mother of Runes, Alseid of Life's Bounty, Reprieve, Silence, Ranger-Captain of Eos, Cavern of Souls, and Flowering of the White Tree protect the card that the hand actually depended on?
- Combat: Did Archangel of Tithes, Angel of Invention, Thraben Watcher, Lyra Dawnbringer, Archangel of Thune, Angel of Destiny, Serra Ascendant, Segovian Angel, and Battle Angels of Tyr convert attacks safely, or were Angels held back too long against a clock?
- Closing: Which closer ended games most cleanly: Angel of Destiny, Walking Ballista, Heliod, Sun-Crowned plus lifegain pressure, Luminarch Ascension, a Giada, Font of Hope counter snowball, or ordinary evasive Angel combat?
- Role: Did the pilot correctly identify when to be prison-control, Angel beatdown, lifegain stabilizer, or resource engine, and did role switches happen before life total or cards ran out?
- Recovery: Did Serra Paragon, Sevinne's Reclamation, Beza, the Bounding Spring, White Plume Adventurer, and Search for Glory recover from removal or mana stalls, or were they stranded behind timing, Grafdigger's Cage, or pressure?
- Sideboard: Because Sideboard (0) permits no swaps, did any matchup repeatedly need a card type or effect that was absent from the registered 100?
- Mistakes: Record every pass with open mana, every removal spell used before a higher-priority visible target appeared, every missed land sequencing issue with City of Traitors or Remote Farm, and every time a Rule of Law effect prevented a needed catch-up sequence.
- Stranded cards: Track cards stuck in hand for three or more turns, especially Angel of Destiny, Angel of Invention, Herald of War, Battle Angels of Tyr, Archangel of Thune, Trouble in Pairs, Karn, the Great Creator, Search for Glory, and Walking Ballista.
- Overperformers and underperformers: Mark whether each high-impact card won, stabilized, drew cards, locked a turn, or sat irrelevant, using visible game state rather than assumed card quality.

## First Tuning Questions
- Mana density: Does the deck need more reliable white sources if hands with Ancient Tomb, City of Traitors, Crystal Vein, Strip Mine, Homeward Path, Geier Reach Sanitarium, War Room, Nykthos, Shrine to Nyx, or Talon Gates of Madara repeatedly fail to cast early white spells?
- Fast mana balance: Are Chrome Mox, Mox Diamond, Lotus Petal, Mana Vault, Ancient Tomb, City of Traitors, and Crystal Vein producing wins, or are they creating card-disadvantage hands that cannot rebuild after Giada, Font of Hope is removed?
- Early setup: Is Giada, Font of Hope enough as the main setup creature, or do games require more one- and two-mana plays beyond Esper Sentinel, Mother of Runes, Alseid of Life's Bounty, Serra Ascendant, Segovian Angel, Archivist of Oghma, Deep Gnome Terramancer, and Starnheim Aspirant?
- Aggro plan: Against creature pressure, are Angel of Vitality, Righteous Valkyrie, Lyra Dawnbringer, Archangel of Thune, Beza, the Bounding Spring, Angel of Invention, Archangel of Tithes, and Winds of Abandon sufficient to stabilize before lethal attacks?
- Control plan: Against removal-heavy games, should the deck lean harder on persistent engines like Luminarch Ascension, Smothering Tithe, Trouble in Pairs, Folk Hero, Chivalric Alliance, Serra Paragon, Sevinne's Reclamation, and White Plume Adventurer?
- Combo plan: Are Deafening Silence, Rule of Law, Eidolon of Rhetoric, Archon of Emeria, Drannith Magistrate, Aven Mindcensor, Grafdigger's Cage, Silence, Ranger-Captain of Eos, and Linvala, Keeper of Silence appearing early enough, or is the deck too dependent on Enlightened Tutor and Search for Glory?
- Closer mix: Does the deck close faster with Angel combat, Angel of Destiny, Walking Ballista, Heliod, Sun-Crowned, or Luminarch Ascension, and which closers are weakest when drawn without Giada, Font of Hope?
- Removal mix: Are Path to Exile, Swords to Plowshares, Solitude, March of Otherworldly Light, Bovine Intervention, Soul Partition, Unexplained Absence, Reprieve, and Winds of Abandon the right balance of permanent answers, stack tempo, and exile effects?
- Tutor targets: Do Enlightened Tutor, Search for Glory, Urza's Saga, and Ranger-Captain of Eos find decisive cards often enough, or are they spending tempo to assemble plans that the board no longer supports?
- Role conflict: Do Rule of Law effects, Grafdigger's Cage, Karn, the Great Creator, and heavy Angel curve cards conflict with Serra Paragon, Sevinne's Reclamation, multi-spell recovery, or fast lethal pressure?
- Card quantity pressure: In singleton Commander, identify function groups rather than duplicate counts: early protection, white acceleration, rule effects, lifegain payoffs, Angel closers, removal, and draw engines. Which group was missing in losses?
- Sideboard slots: If a future environment allows a sideboard or wish package, which repeated failure most deserves slots: graveyard pressure, artifact/enchantment engines, creature swarms, control removal, fast combo, or mana denial?

## Veles Tactical Policy

### Policy: Commander Early Setup Gate
- Priority: High
- Decision families: mulligan; mana; priority; pregame
- Cards: Giada, Font of Hope; Mox Amber; Sol Ring; Arcane Signet; Pearl Medallion; Lotus Petal; Chrome Mox; Mox Diamond; Mana Vault
- Phase windows: opening hand, precombat main phases, commander recast windows
- Runtime cues: command-zone Giada, Font of Hope legal; early mana artifact legal; commander tax visible
- Use when: Giada, Font of Hope can enter before or with the first Angel plan and the visible board does not require immediate survival interaction.
- Avoid when: casting Giada, Font of Hope exposes the only engine to visible removal pressure while a protective one-drop or rule effect is already legal.
- Instructions: Treat Giada, Font of Hope as the first enabling permanent for Angel sizing and Mox Amber; sequence untapped white and low-risk acceleration so later Angels enter with counters.
- Pilot skill floor: medium
- No-API allowed: no
- Light-model allowed: yes

### Policy: Mulligan For White Action And One Plan
- Priority: High
- Decision families: mulligan; mana; pregame
- Cards: Giada, Font of Hope; Esper Sentinel; Mother of Runes; Alseid of Life's Bounty; Serra Ascendant; Segovian Angel; Archivist of Oghma; Deep Gnome Terramancer; Deafening Silence; Rule of Law
- Phase windows: opening hand and London mulligan bottoming
- Runtime cues: mulligan prompt; opening hand visible
- Use when: deciding keep, mulligan, or bottom cards from the visible opener.
- Avoid when: runtime has already locked the keep decision.
- Instructions: Keep hands with white mana plus early action or fast commander access; reject hands that only contain colorless mana, expensive Angels, or reactive cards without a castable opener.
- Pilot skill floor: medium
- No-API allowed: no
- Light-model allowed: yes

### Policy: Deterministic Commander Cast Target
- Priority: Medium
- Decision families: priority; mana
- Cards: Giada, Font of Hope
- Phase windows: own main phases with legal commander cast
- Runtime cues: action:cast Giada, Font of Hope
- Use when: the selected line is to cast Giada, Font of Hope and exactly one legal action text casts Giada, Font of Hope.
- Avoid when: multiple legal action texts cast or move Giada, Font of Hope through different costs or zones.
- Instructions: Submit the legal action that casts Giada, Font of Hope; let later prompts choose exact payment from visible mana.
- Pilot skill floor: low
- No-API allowed: yes
- Light-model allowed: yes

### Policy: Colorless Fast Mana Commitment
- Priority: Medium
- Decision families: mana; priority
- Cards: Ancient Tomb; City of Traitors; Crystal Vein; Mana Vault; Sol Ring; Chrome Mox; Mox Diamond; Lotus Petal; Gemstone Caverns
- Phase windows: opening turn, main phases, emergency interaction windows
- Runtime cues: legal mana ability; legal fast-mana spell; visible white source count
- Use when: choosing whether to spend card disadvantage or fragile lands for tempo.
- Avoid when: the hand lacks enough white sources to convert colorless acceleration into legal plays.
- Instructions: Use fast mana for Giada, Font of Hope, rule effects, Smothering Tithe, or a decisive Angel; preserve one-shot mana when it only advances a replaceable low-impact spell.
- Pilot skill floor: medium
- No-API allowed: no
- Light-model allowed: yes

### Policy: City And Sacrifice Land Timing
- Priority: Medium
- Decision families: mana
- Cards: City of Traitors; Crystal Vein; Remote Farm; Flagstones of Trokair; Prismatic Vista; Eiganjo, Seat of the Empire
- Phase windows: land drop choice, mana payment prompts
- Runtime cues: land play legal; sacrifice-for-mana legal; land replacement visible
- Use when: deciding land sequence or whether to cash in temporary lands.
- Avoid when: no legal spell or ability uses the mana this turn.
- Instructions: Play City of Traitors only when the mana produces an immediate permanent or protected setup; use Crystal Vein and Remote Farm depletion for decisive turns, not speculative acceleration.
- Pilot skill floor: medium
- No-API allowed: no
- Light-model allowed: yes

### Policy: Prison Piece Commitment Gate
- Priority: High
- Decision families: priority; interaction
- Cards: Deafening Silence; Rule of Law; Eidolon of Rhetoric; Archon of Emeria; Drannith Magistrate; Grafdigger's Cage; Aven Mindcensor; Linvala, Keeper of Silence; Blind Obedience
- Phase windows: early main phases, pre-combo opponent turns, before committing multiple spells
- Runtime cues: legal stax permanent; opponent deck plan unknown or visibly spell-dense
- Use when: deciding whether a rule or restriction permanent should enter before pressure or card advantage.
- Avoid when: the visible hand needs a multi-spell recovery turn and the restriction would stop that recovery more than the opponent.
- Instructions: Prioritize the restriction that blocks visible opposing action lines; cast it before developing expensive Angels when the opponent can otherwise win or snowball first.
- Pilot skill floor: high
- No-API allowed: no
- Light-model allowed: yes

### Policy: Silence Turn Gate
- Priority: High
- Decision families: priority; interaction
- Cards: Silence; Ranger-Captain of Eos
- Phase windows: opponent upkeep, combo-protection turn, precombat main before all-in line
- Runtime cues: action:cast Silence; action:activate Ranger-Captain of Eos
- Use when: the line requires preventing opponent noncreature spells this turn or stopping a visible high-impact turn.
- Avoid when: the opponent has already spent the relevant mana or the current turn does not convert the shield into board, lethal pressure, or survival.
- Instructions: Use Silence effects as commitment gates, not routine tempo; fire them before a protected Angel snowball, Luminarch Ascension turn cycle, or Walking Ballista finish.
- Pilot skill floor: high
- No-API allowed: no
- Light-model allowed: yes

### Policy: Protection Allocation Gate
- Priority: High
- Decision families: interaction; priority; combat
- Cards: Mother of Runes; Alseid of Life's Bounty; Reprieve; Soul Partition; Flowering of the White Tree; Cavern of Souls
- Phase windows: removal response, combat damage setup, commander cast windows
- Runtime cues: protection activation legal; counter/return spell legal; uncounterable land choice legal
- Use when: a visible spell, ability, or combat line threatens the permanent that enables the current plan.
- Avoid when: protecting a replaceable creature would leave Giada, Font of Hope, Archangel of Thune, Heliod, Sun-Crowned, or a closing Angel exposed next turn.
- Instructions: Protect the engine or closer before a filler attacker; prefer Cavern of Souls for Angel or commander deployment when counterspells are visible or represented.
- Pilot skill floor: high
- No-API allowed: no
- Light-model allowed: yes

### Policy: Removal Target Priority
- Priority: High
- Decision families: interaction; priority
- Cards: Swords to Plowshares; Path to Exile; Solitude; March of Otherworldly Light; Bovine Intervention; Unexplained Absence; Winds of Abandon; Loran of the Third Path; Cathar Commando; Witch Enchanter
- Phase windows: opponent combo windows, combat, end step, own main phase for sorcery-speed actions
- Runtime cues: legal removal action; visible target set
- Use when: choosing whether and where to spend removal.
- Avoid when: the only target is low pressure and a higher-impact visible permanent or lethal attack is expected this turn cycle.
- Instructions: Answer lethal attackers, combo engines, prison-breaking permanents, and blockers preventing lethal Angel pressure before small utility pieces.
- Pilot skill floor: high
- No-API allowed: no
- Light-model allowed: yes

### Policy: Deterministic Exile Removal Execution
- Priority: Medium
- Decision families: interaction
- Cards: Swords to Plowshares; Path to Exile; Solitude
- Phase windows: any legal instant window
- Runtime cues: action:target opponent creature
- Use when: a prior policy selected one visible opponent creature and exactly one legal target action names that creature for Swords to Plowshares, Path to Exile, or Solitude.
- Avoid when: more than one visible target action matches the same card name.
- Instructions: Submit the exact target action already selected; do not re-rank targets inside no-API execution.
- Pilot skill floor: low
- No-API allowed: yes
- Light-model allowed: yes

### Policy: Tutor And Search Commitment
- Priority: Medium
- Decision families: selection; priority
- Cards: Enlightened Tutor; Search for Glory; Urza's Saga; Ranger-Captain of Eos; Karn, the Great Creator
- Phase windows: end step, upkeep, main phase tutor windows, Saga chapter search
- Runtime cues: legal search or tutor action; library search prompt
- Use when: selecting a card or deciding whether the tempo spent on a search advances the current role.
- Avoid when: casting the tutor prevents necessary interaction or the searched card cannot be deployed before the opponent's visible clock matters.
- Instructions: Search for the missing role piece: constraint, protection, lifegain payoff, Angel pressure, removal, or mana; respect Grafdigger's Cage and public restrictions.
- Pilot skill floor: high
- No-API allowed: no
- Light-model allowed: yes

### Policy: Lifegain Snowball Commitment
- Priority: Medium
- Decision families: priority; combat
- Cards: Heliod, Sun-Crowned; Walking Ballista; Archangel of Thune; Righteous Valkyrie; Angel of Vitality; Lyra Dawnbringer; Angel of Destiny; Serra Ascendant
- Phase windows: main phase setup, combat, lifegain trigger ordering
- Runtime cues: lifegain payoff legal; counter placement prompt; attack legal with lifelink creature
- Use when: deciding whether to shift from prison/setup into lifegain pressure.
- Avoid when: the visible board can remove the payoff before lifegain resolves and no protection is available.
- Instructions: Stack lifegain payoffs so counters or anthem effects convert immediately into survival or lethal pressure; do not spend Walking Ballista counters casually if Heliod, Sun-Crowned could make them decisive.
- Pilot skill floor: high
- No-API allowed: no
- Light-model allowed: yes

### Policy: Angel Curve And Counter Snowball
- Priority: Medium
- Decision families: priority; mana; combat
- Cards: Giada, Font of Hope; Youthful Valkyrie; Starnheim Aspirant; Herald of War; Thraben Watcher; Angel of Invention; Battle Angels of Tyr; Lyra Dawnbringer
- Phase windows: own main phases and combat attack declarations
- Runtime cues: Angel spell legal; attack with Angel legal
- Use when: choosing the next Angel or whether to attack with a scaling creature.
- Avoid when: the visible opponent attack-back is lethal or when holding an Angel preserves interaction under a Rule of Law effect.
- Instructions: Cast cost reducers before expensive Angels when tempo allows; attack with evasive Angels when counters, vigilance, lifelink, or Battle Angels of Tyr triggers improve the next turn.
- Pilot skill floor: medium
- No-API allowed: no
- Light-model allowed: yes

### Policy: Combat Survival And Lethal Race
- Priority: High
- Decision families: combat; interaction
- Cards: Archangel of Tithes; Angel of Invention; Thraben Watcher; Lyra Dawnbringer; Serra Ascendant; Segovian Angel; Battle Angels of Tyr; Winds of Abandon
- Phase windows: declare attackers, declare blockers, before damage, postcombat main
- Runtime cues: legal attack or block action; visible lethal or near-lethal board
- Use when: choosing attacks, blocks, or precombat removal under life-total pressure.
- Avoid when: combat math depends on hidden pump or replacement effects not visible to runtime.
- Instructions: Preserve enough blockers against lethal backswing; prefer evasive lifelink attacks that stabilize and use Archangel of Tithes taxes to make opponent combat inefficient.
- Pilot skill floor: high
- No-API allowed: no
- Light-model allowed: yes

### Policy: Card Advantage Engine Timing
- Priority: Medium
- Decision families: priority; selection
- Cards: Esper Sentinel; Trouble in Pairs; Smothering Tithe; Folk Hero; Chivalric Alliance; Luminarch Ascension; White Plume Adventurer; Wojek Investigator; Archivist of Oghma
- Phase windows: early main phases, post-stabilization turns, opponent draw/search windows
- Runtime cues: legal engine permanent; trigger choice prompt; initiative action visible
- Use when: deciding whether to spend mana on resource engines instead of pressure or interaction.
- Avoid when: the visible board demands removal, blocker development, or immediate life gain.
- Instructions: Deploy engines before shields when the table is slowed; choose card-flow engines when hand is low and treasure/tax engines when expensive Angels are stranded.
- Pilot skill floor: medium
- No-API allowed: no
- Light-model allowed: yes

### Policy: Recursion And Recovery Targeting
- Priority: Medium
- Decision families: selection; priority
- Cards: Serra Paragon; Sevinne's Reclamation; Beza, the Bounding Spring; Loran of the Third Path; Witch Enchanter
- Phase windows: recovery main phases, post-sweeper turns, graveyard selection prompts
- Runtime cues: legal graveyard cast; action:target card in graveyard; recovery spell legal
- Use when: selecting a permanent to recover or choosing whether recovery beats fresh development.
- Avoid when: Grafdigger's Cage or another visible restriction prevents the proposed zone movement.
- Instructions: Recover mana, protection, rule effects, or cheap engines before redundant attackers; use Beza, the Bounding Spring when behind on visible resources.
- Pilot skill floor: high
- No-API allowed: no
- Light-model allowed: yes

### Policy: Nykthos And Devotion Burst
- Priority: Medium
- Decision families: mana; priority
- Cards: Nykthos, Shrine to Nyx; Flowering of the White Tree; Heliod, Sun-Crowned; Archangel of Thune; Lyra Dawnbringer; Angel of Jubilation
- Phase windows: main phases, payment prompts, lethal setup turns
- Runtime cues: Nykthos, Shrine to Nyx activation legal; visible white devotion count
- Use when: deciding whether to convert board presence into a large mana turn.
- Avoid when: activating Nykthos, Shrine to Nyx consumes mana needed for interaction and does not cast a decisive spell this turn.
- Instructions: Count visible devotion before tapping lands; use burst mana for stacked Angels, Walking Ballista, or protected closing turns.
- Pilot skill floor: medium
- No-API allowed: no
- Light-model allowed: yes

### Policy: Deterministic No-Sideboard Lock
- Priority: Low
- Decision families: sideboard; pregame
- Cards: none
- Phase windows: between games if a sideboard prompt appears
- Runtime cues: action:no changes
- Use when: the registered sideboard count is zero and exactly one legal action text submits no changes.
- Avoid when: runtime registration differs and exposes legal card exchange actions.
- Instructions: Submit the no-change action; this deck has no registered sideboard cards to add.
- Pilot skill floor: low
- No-API allowed: yes
- Light-model allowed: yes

### Policy: Pass With Open Mana Under Rule Effects
- Priority: Medium
- Decision families: priority; interaction
- Cards: Reprieve; Silence; Swords to Plowshares; Path to Exile; March of Otherworldly Light; Soul Partition; Unexplained Absence; Eiganjo, Seat of the Empire
- Phase windows: opponent main phases, combat, end step
- Runtime cues: action:pass priority; instant-speed legal actions visible
- Use when: deciding whether to pass while holding legal interaction.
- Avoid when: a visible permanent, stack object, or attack will win the game or remove the key engine if not answered now.
- Instructions: Pass to preserve instant interaction when the opponent must commit first; spend the answer immediately only when the visible threat invalidates waiting.
- Pilot skill floor: high
- No-API allowed: no
- Light-model allowed: yes
