# Reflection Template For Witherbloom, the Balancer

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Match result: What visible sequence decided the game: early mana acceleration, token mass, drain triggers, a tutor payoff, a sweeper, graveyard interaction, commander pressure, or an opponent engine that was not answered in time?

- Mulligans: Did the opening hand have functional green and black access, an early accelerator such as `Sol Ring`, `Arcane Signet`, `Arbor Elf`, `Llanowar Elves`, `Elvish Mystic`, `Fyndhorn Elves`, `Elves of Deep Shadow`, `Birds of Paradise`, `Deathrite Shaman`, or `Delighted Halfling`, and a real follow-up before turn 4?

- Mana: Did color access or land sequencing strand `Assassin's Trophy`, `Feed the Swarm`, `Diabolic Intent`, `Final Act`, `Casualties of War`, `Army of the Damned`, `In Garruk's Wake`, or `Exsanguinate` at a critical moment?

- Velocity: Did the deck convert board material into cards through `Skullclamp`, `Shamanic Revelation`, `Grim Backwoods`, `Eternal Witness`, `Genesis Wave`, or legal commander text, or did it flood the battlefield and stall without a draw engine?

- Engines: Which engine actually mattered: token production from `Tendershoot Dryad`, `Sedgemoor Witch`, `Chatterfang, Squirrel General`, `Scute Swarm`, `Sprout Swarm`, `Awaken the Woods`, or `Army of the Damned`; drain from `Blood Artist`, `Zulaport Cutthroat`, `Mirkwood Bats`, `Witherbloom Apprentice`, or `Dina's Guidance`; or mana scaling from `Circle of Dreams Druid`, `Beledros Witherbloom`, `Emeritus of Abundance`, and rituals?

- Removal: Were `Assassin's Trophy`, `Feed the Swarm`, `Deadly Brew`, `Golgari Charm`, `Pest Infestation`, `Casualties of War`, `Final Act`, `Finale of Eternity`, and `In Garruk's Wake` spent on the permanent or board state that most threatened the active plan?

- Protection: Did `Heroic Intervention`, `Golgari Charm`, `Dosan the Falling Leaf`, `Boseiju, Who Shelters All`, or `Allosaurus Shepherd` change a decisive exchange, or were they held after the relevant threat window passed?

- Closing: Did `Craterhoof Behemoth`, `Exsanguinate`, `Second Harvest`, `Genesis Wave`, `Ezuri's Predation`, `Army of the Damned`, or `Majestic Genesis` end the game or create a winning board, or were they cast before the board and mana supported them?

- Role: Did the pilot correctly choose between stabilizing midrange, token-combo pressure, drain control, and tap-out finisher posture based on visible life totals, blockers, interaction, and opponent clock?

- Mistakes: Did any action ignore legal-action context, overcommit into a known sweeper, sacrifice the wrong material to `Diabolic Intent`, exile a needed graveyard card with `Deathrite Shaman`, or pass priority with visible interaction and a dangerous stack object?

- Stranded cards: Which cards stayed in hand because of mana, timing, target availability, board size, or uncertain text: `Chain of Smog`, `Cauldron of Essence`, `Nature's Rhythm`, `Splinter's Technique`, `Dina's Guidance`, `Emeritus of Woe`, `Stensian Sanguinist`, `Formidable Speaker`, `Chomping Changeling`, or `Majestic Genesis`?

- Sideboard: Because sideboard count is 0, did the match expose a recurring weakness that cannot be solved by play sequencing alone and would justify changing the registered 100 rather than attempting illegal post-game swaps?

- Overperformers and underperformers: Which cards produced measurable advantage, lethal pressure, stabilization, or dead draws across games, and were those results caused by card role, matchup texture, pilot sequencing, or mana constraints?

## Existing User Requests
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