# Reflection Template For Y'shtola, Night's Blessed

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: record the card, action, or missed window that most directly decided the game, such as resolving Thassa's Oracle plus Demonic Consultation, assembling Bloodchief Ascension plus Mindcrank, converting Exquisite Blood plus Sanguine Bond or Bloodthirsty Conqueror, or surviving with Angel's Grace, Teferi's Protection, Cyclonic Rift, Toxic Deluge, or Farewell.
- Mulligans: note whether the opener had castable Esper mana, acceleration, and a real plan, and flag hands that kept Sol Ring, Ancient Tomb, Arcane Signet, Fellwar Stone, or Talismans without enough colored sources for interaction or tutors.
- Mana: track turns where Adarkar Wastes, Caves of Koilos, Underground River, Ancient Tomb, or Glacial Chasm damage changed the line, and note any games where Urborg, Tomb of Yawgmoth, Reflecting Pool, filter lands, or tapped lands fixed or delayed a key turn.
- Velocity: identify whether Brainstorm, Frantic Search, Windfall, Rhystic Study, The One Ring, Bolas's Citadel, Demonic Tutor, Vampiric Tutor, Mystical Tutor, Enlightened Tutor, or Fabricate found a win, found protection, or only consumed tempo.
- Engines: record whether Bloodchief Ascension, Mindcrank, Exquisite Blood, Sanguine Bond, Heliod, Sun-Crowned, Walking Ballista, Bolas's Citadel, Smothering Tithe, Monologue Tax, Rhystic Study, and The One Ring were decisive, bait, stranded, or win-more.
- Removal: mark every use of Swords to Plowshares, Path to Exile, Deadly Rollick, Void Rend, Vindicate, Fractured Identity, Cyclonic Rift, Toxic Deluge, and Farewell as survival, combo protection, tempo, or mistake.
- Protection: record whether Fierce Guardianship, Flusterstorm, Swan Song, An Offer You Can't Refuse, Mindbreak Trap, Spellskite, Lightning Greaves, Swiftfoot Boots, Mithril Coat, Angel's Grace, Teferi's Protection, and Akroma's Will protected the chosen plan or sat unused.
- Sideboard: confirm no sideboard actions were attempted, because the registered sideboard is 0; between-game adaptation should be described as mulligan, tutor, role, or priority changes only.
- Closing: note whether the game ended through a deterministic combo, commander or creature combat, opponent concession, failed opponent win attempt, or resource lock, and identify the last decision where waiting became worse than committing.
- Role: record whether the deck correctly played as combo, control, value engine, or emergency stabilizer, and flag turns where it shifted roles too late.
- Mistakes: identify any legal action chosen against visible state, especially passing with protection needed, tutoring without a target plan, firing removal into low-impact permanents, or using Windfall when it helped opponents more.
- Stranded cards: list any hand cards that stayed uncast because of color, timing, commander dependency, graveyard hate, protection needs, or unclear text; use Card text check required for Y'shtola, Night's Blessed, Decorum Dissertation, Emeritus of Woe, High Fae Trickster, Morningtide's Light, Hope Estheim, Erode, and Elesh Norn until verified.
- Overperformers and underperformers: compare each standout card to the actual game state, not to reputation, and ask whether it advanced a win, stopped a loss, or merely looked powerful.

## Existing User Requests
No additional user reflection requests were supplied.
