# Reflection Template For Izzet Prowess

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: record whether the game was won or lost by early threat pressure, tempo interruption, mana stumbling, sideboard card impact, or failure to close after creating a damage window.

- Mulligans: note whether opening hands had a castable threat from `Slickshot Show-Off`, `Stormchaser's Talent`, `Drake Hatcher`, or `Colorstorm Stallion`, plus enough blue selection or red interaction to avoid spinning in place.

- Mana: track whether `Steam Vents`, `Spirebluff Canal`, `Riverpyre Verge`, `Island`, and `Multiversal Passage` produced the right colors on turns one through three without unnecessary life loss from `Steam Vents`.

- Velocity: ask whether `Opt` and `Sleight of Hand` found threats, land drops, or lethal enablers, or whether they were spent before the game had a clear pressure plan.

- Engine quality: record whether `Stormchaser's Talent`, `Drake Hatcher`, `Colorstorm Stallion`, and `Slickshot Show-Off` converted cheap spells into real damage or board presence before the opponent stabilized.

- Pump and payoff timing: check whether `Flow State`, `Secret Identity`, `Vibrant Outburst`, and `Wild Ride` were cast in windows where legal action text and visible combat context made them materially useful. Card text check required for exact tactical conclusions.

- Removal and tempo: note whether `Burst Lightning`, `Boomerang Basics`, and `Into the Flood Maw` answered a lethal threat, opened an attack, protected a key turn, or merely delayed an opponent while the deck failed to add pressure.

- Sideboard impact: after sideboarded games, record whether `Spell Pierce`, `Get Out`, `Slagstorm`, `Soul-Guide Lantern`, `Ral, Crackling Wit`, `Roaring Furnace // Steaming Sauna`, `Sunspine Lynx`, extra `Into the Flood Maw`, extra `Colorstorm Stallion`, or extra `Drake Hatcher` addressed the opponent's visible plan without lowering spell density too far.

- Closing: identify turns where the deck had a possible lethal or near-lethal line with `Slickshot Show-Off`, `Burst Lightning`, bounce, and cheap spells, then verify whether Veles chose the line or preserved resources for a better legal window.

- Role: record whether the pilot correctly shifted between beatdown, tempo-control, and reload mode after seeing the opponent's actual cards rather than following the matchup label blindly.

- Mistakes: flag passes with available pressure, attacks that exposed the only threat unnecessarily, interaction spent on low-impact actions, or sideboard cards drawn without a relevant opponent resource.

- Stranded cards: list every game where `Flow State`, `Secret Identity`, `Vibrant Outburst`, `Wild Ride`, `Get Out`, `Spell Pierce`, `Soul-Guide Lantern`, `Slagstorm`, `Ral, Crackling Wit`, `Roaring Furnace // Steaming Sauna`, or `Sunspine Lynx` remained unusable because of mana, matchup texture, timing, or unclear text.

- Overperformers and underperformers: compare damage dealt, actions enabled, and dead-card frequency for `Slickshot Show-Off`, `Stormchaser's Talent`, `Drake Hatcher`, `Colorstorm Stallion`, `Burst Lightning`, `Boomerang Basics`, `Into the Flood Maw`, and each sideboard card.

## Existing User Requests
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