# Reflection Template For Golgari Deathtouch

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: record whether the game was decided by early board stabilization, Fynn, the Fangbearer poison pressure, Phyrexian Arena card flow, Dragon's Prey interaction, creature combat trades, mana delay, or inability to close after stabilizing.

- Mulligans: note whether opening hands had both colors, an early creature, and a coherent first three turns. Flag keeps that had lands but no Dragon Sniper, Gran Pulse Ochu, Hullcarver, Tonberry, Qarsi Revenant, Thornweald Archer, Fynn, the Fangbearer, or Dragon's Prey to affect the board.

- Mana: record every game where Forest, Swamp, Jungle Hollow, Strangled Cemetery, or Wastewood Verge sequencing delayed a two-color curve. Separate color screw from tapped-land tempo loss so tuning does not confuse land count with land quality.

- Velocity: check whether the deck used mana each turn from turns two through five. If Phyrexian Arena was stranded, delayed, or too slow, identify whether the issue was life total pressure, lack of black mana, or needing more board presence first.

- Engine performance: track whether Fynn, the Fangbearer converted deathtouch creatures into real pressure or merely absorbed removal. Track whether Phyrexian Arena drew enough extra action to offset life loss and tempo.

- Removal performance: review every Dragon's Prey decision for target quality, timing, and whether combat could have handled the same creature. Flag games where Dragon's Prey was absent and one opposing creature dominated the battlefield.

- Combat quality: identify attacks that left too few blockers, missed poison pressure, or traded a key reach/deathtouch body too cheaply. Review Thornweald Archer separately when flying or evasive pressure mattered.

- Closing: record whether the deck won after stabilizing or stalled behind deathtouch creatures. If closing failed, note whether Fynn, the Fangbearer was missing, removed, or unable to connect, and whether Avenger of the Fallen, Cecil, Dark Knight, Qarsi Revenant, or Sultai Devotee offered any verified finishing role.

- Role accuracy: note whether the pilot correctly shifted between control, midrange pressure, and race mode. Flag games where Phyrexian Arena was cast while under a short clock or where creatures attacked when blocking was the winning role.

- Mistakes and stranded cards: list visible decisions where legal actions were ignored, Dragon's Prey waited too long, Phyrexian Arena was uncastable, or two-copy cards sat in hand without a verified role. Use "Card text check required" for uncertain Cecil, Dark Knight, Avenger of the Fallen, Sultai Devotee, Qarsi Revenant, Dragon Sniper, Gran Pulse Ochu, Hullcarver, and Tonberry patterns.

- Sideboard: confirm that no sideboarding occurred because the registered sideboard has zero cards. If post-board games felt strategically disadvantaged, record the matchup pressure rather than inventing executable sideboard actions.

- Overperformers and underperformers: record which exact cards changed outcomes, not just which cards were cast. Separate cards that won games from cards that merely looked good while the opponent was already contained.

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