# Reflection Template For Hidetsugu and Kairi

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: Identify the first decision that changed the game texture, then record whether it was a mulligan, land sequencing choice, removal window, counterspell fight, Hidetsugu and Kairi commitment, sacrifice timing, sideboard role card, or failed closer.

- Mulligans: Record whether the opener had early blue, early black, two to four functional lands, and at least one relevant cheap play among Brainstorm, Ponder, Preordain, Fatal Push, Cut Down, Bloodchief's Thirst, Mental Misstep, Force Spike, Stern Scolding, Spell Snare, Remand, Mana Leak, or Counterspell.

- Mana: Record every game where Temple of the False God, Mystic Sanctuary, Clearwater Pathway, Sunken Ruins, Undercity Sewers, or colorless sacrifice lands delayed a legal play, and note whether fetch choices could have better supported Counterspell, Archmage's Charm, Damnation, Toxic Deluge, or Hidetsugu and Kairi.

- Velocity: Ask whether Brainstorm, Ponder, Preordain, Brainsurge, Consult the Star Charts, Stock Up, Sauron's Ransom, Memory Deluge, Lorien Revealed, and Siphon Insight found interaction, found lands, found a closer, or consumed mana needed to survive the current board.

- Engine: Record whether Hidetsugu and Kairi was cast into a stable window, protected by stack interaction, paired with top-card control, and connected to High Market, Phyrexian Tower, Lazotep Quarry, Innocent Blood, Sheoldred's Edict, Toxic Deluge, or another legal death/sacrifice line.

- Removal: Ask whether Fatal Push, Cut Down, Long Goodbye, Go for the Throat, Dismember, Bloodchief's Thirst, Sheoldred's Edict, Innocent Blood, Toxic Deluge, Damnation, Necrotic Hex, and Flare of Malice answered the highest-pressure visible threat instead of an incidental target.

- Sideboard: Record whether Hydroblast, Blue Elemental Blast, Dispel, Negate, Duress, Nihil Spellbomb, Grafdigger's Cage, Dauthi Voidwalker, Pithing Needle, and Feed the Swarm had live text in the matchup, and whether narrow role cards diluted selection, interaction, sacrifice support, or closers.

- Closing: Ask whether Time Stretch, Expropriate, Rise of the Eldrazi, Sea Gate Restoration, Sorin's Vengeance, Game Over, Fire Nation Occupation, Requiting Hex, or commander death triggers actually converted advantage before the opponent recovered. Card text check required for Game Over, Fire Nation Occupation, Requiting Hex, and Rise of the Eldrazi.

- Role: Record whether the pilot correctly played control against fast pressure, combo-control against slow decks, and resource denial against graveyard or commander-centric opponents.

- Mistakes: Flag passes with open interaction, tap-outs before known payoff turns, premature free spells, life payments that made burn lethal, and sacrifice choices that removed the wrong support permanent.

- Stranded cards: Track cards stuck in hand because of mana, timing, missing targets, graveyard hate, commander tax, or unsupported top-end windows.

- Overperformers and underperformers: Name exact cards that won decisions, stabilized short clocks, or stayed dead across multiple games.

## Existing User Requests
# Reflection Template For Hidetsugu and Kairi

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: Identify the first decision that changed the game texture, then record whether it was a mulligan, land sequencing choice, removal window, counterspell fight, Hidetsugu and Kairi commitment, sacrifice timing, sideboard role card, or failed closer.

- Mulligans: Record whether the opener had early blue, early black, two to four functional lands, and at least one relevant cheap play among Brainstorm, Ponder, Preordain, Fatal Push, Cut Down, Bloodchief's Thirst, Mental Misstep, Force Spike, Stern Scolding, Spell Snare, Remand, Mana Leak, or Counterspell.

- Mana: Record every game where Temple of the False God, Mystic Sanctuary, Clearwater Pathway, Sunken Ruins, Undercity Sewers, or colorless sacrifice lands delayed a legal play, and note whether fetch choices could have better supported Counterspell, Archmage's Charm, Damnation, Toxic Deluge, or Hidetsugu and Kairi.

- Velocity: Ask whether Brainstorm, Ponder, Preordain, Brainsurge, Consult the Star Charts, Stock Up, Sauron's Ransom, Memory Deluge, Lorien Revealed, and Siphon Insight found interaction, found lands, found a closer, or consumed mana needed to survive the current board.

- Engine: Record whether Hidetsugu and Kairi was cast into a stable window, protected by stack interaction, paired with top-card control, and connected to High Market, Phyrexian Tower, Lazotep Quarry, Innocent Blood, Sheoldred's Edict, Toxic Deluge, or another legal death/sacrifice line.

- Removal: Ask whether Fatal Push, Cut Down, Long Goodbye, Go for the Throat, Dismember, Bloodchief's Thirst, Sheoldred's Edict, Innocent Blood, Toxic Deluge, Damnation, Necrotic Hex, and Flare of Malice answered the highest-pressure visible threat instead of an incidental target.

- Sideboard: Record whether Hydroblast, Blue Elemental Blast, Dispel, Negate, Duress, Nihil Spellbomb, Grafdigger's Cage, Dauthi Voidwalker, Pithing Needle, and Feed the Swarm had live text in the matchup, and whether narrow role cards diluted selection, interaction, sacrifice support, or closers.

- Closing: Ask whether Time Stretch, Expropriate, Rise of the Eldrazi, Sea Gate Restoration, Sorin's Vengeance, Game Over, Fire Nation Occupation, Requiting Hex, or commander death triggers actually converted advantage before the opponent recovered. Card text check required for Game Over, Fire Nation Occupation, Requiting Hex, and Rise of the Eldrazi.

- Role: Record whether the pilot correctly played control against fast pressure, combo-control against slow decks, and resource denial against graveyard or commander-centric opponents.

- Mistakes: Flag passes with open interaction, tap-outs before known payoff turns, premature free spells, life payments that made burn lethal, and sacrifice choices that removed the wrong support permanent.

- Stranded cards: Track cards stuck in hand because of mana, timing, missing targets, graveyard hate, commander tax, or unsupported top-end windows.

- Overperformers and underperformers: Name exact cards that won decisions, stabilized short clocks, or stayed dead across multiple games.

## Existing User Requests
No additional user reflection requests were supplied.
