# Reflection Template For Orzhov Greasefang

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: Record whether the game was decided by a clean Parhelion II plus Greasefang, Okiba Boss attack, a fair creature plan, opponent disruption, mana friction, missed velocity, or failure to close after the first combo attempt.

- Mulligans: Note whether the opener had a credible path to both place Parhelion II in the graveyard and find or protect Greasefang, Okiba Boss. Track hands kept because of Thoughtseize, Fatal Push, Monument to Endurance, Fleeting Spirit, Guardian of New Benalia, Iron-Shield Elf, Lively Dirge, Takenuma, Abandoned Mire, or Geier Reach Sanitarium, and mark whether that reason actually mattered.

- Mana: Log every game where color, tapped status, or life payment changed the line. Identify whether Concealed Courtyard, Godless Shrine, Brightclimb Pathway, Bleachbone Verge, Shadowy Backstreet, The Mycosynth Gardens, Urborg, Tomb of Yawgmoth, Eiganjo, Seat of the Empire, Takenuma, Abandoned Mire, Plains, Swamp, or Geier Reach Sanitarium enabled the correct turn or delayed it.

- Velocity: Check whether the deck found enough graveyard setup before the opponent presented lethal pressure or hard disruption. Flag Parhelion II stranded in hand, Greasefang, Okiba Boss stranded without a vehicle, or Monument to Endurance and Fleeting Spirit failing to convert cards into a live graveyard plan.

- Engines: Record whether Monument to Endurance was cast early enough to matter, whether Fleeting Spirit or Guardian of New Benalia provided useful selection or pressure, and whether The Mycosynth Gardens created meaningful redundancy or was only a colorless/tapped liability. Card text check required before assigning detailed credit to Monument to Endurance, Iron-Shield Elf, and Bleachbone Verge.

- Removal: Identify the spell that answered the decisive permanent, or the spell held too long. Track Fatal Push, Vanishing Verse, Sheltered by Ghosts, Bitter Triumph, Seam Rip, Doorkeeper Thrull, and Soul-Guide Lantern only against legal visible targets; card text check required for Sheltered by Ghosts, Seam Rip, and Doorkeeper Thrull.

- Sideboard: After each post-board game, record which sideboard cards changed the outcome: Duress, Damping Sphere, Soul-Guide Lantern, Vanishing Verse, Bitter Triumph, Doorkeeper Thrull, Seam Rip, or Ral Zarek, Guest Lecturer. Card text check required before treating Ral Zarek, Guest Lecturer as a confirmed engine or finisher.

- Closing: Record whether one Parhelion II attack was enough, whether tokens or fair attackers closed afterward, and whether failed follow-up pressure let the opponent stabilize. Note when Guardian of New Benalia, Fleeting Spirit, Iron-Shield Elf, or sideboard cards carried damage after the combo was disrupted.

- Role: Ask whether Veles correctly played as combo, midrange, removal deck, or discard-protected threat deck after public information appeared. Flag games where Thoughtseize or Duress revealed a role mismatch and the pilot did not adjust.

- Mistakes: Mark each likely pilot error with the exact visible action context: wrong discard target, premature Greasefang, Okiba Boss, unnecessary life payment, missed legal setup action, poor removal target, bad attack, bad block, or sideboard overcorrection.

- Stranded cards: Track recurring cards that stayed in hand without legal or useful deployment, especially Parhelion II, Greasefang, Okiba Boss, Fatal Push, Vanishing Verse, Sheltered by Ghosts, Damping Sphere, Soul-Guide Lantern, Doorkeeper Thrull, Seam Rip, and Ral Zarek, Guest Lecturer.

- Overperformers and underperformers: Record card names only after log evidence supports the claim. Separate cards that were powerful when drawn from cards that merely appeared in winning games.

## Existing User Requests
No additional user reflection requests were supplied.
