# Reflection Template For Lotus Field Combo

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: identify whether the game was won or lost by assembling `Lotus Field` mana, surviving pressure, resolving `Underworld Breach`, resolving `Wish`, or failing to convert a started combo turn.
- Mulligans: record whether opening hands had access to `Lotus Field`, `Expedition Map`, `Lórien Revealed`, `Ponder`, `Consider`, enough lands, and a realistic first engine action.
- Mana: note every game where `Lotus Field`, `Deserted Temple`, `Spirebluff Canal`, `Steam Vents`, `Island`, or `Otawara, Soaring City` sequencing stranded a spell or delayed a combo turn.
- Velocity: check whether `Ponder`, `Consider`, `Stock Up`, `Lórien Revealed`, and `Pore Over the Pages` found engine pieces or merely spent mana without improving the next two turns.
- Engine execution: mark whether `Hidden Strings`, `Vizier of Tumbling Sands`, `Pore Over the Pages`, and `Underworld Breach` produced a decisive mana-and-card loop or stalled after partial setup.
- Interaction timing: review each `Consign to Memory`, `Stifle`, `Into the Flood Maw`, `Abrade`, `Brotherhood's End`, and `Surgical Extraction` decision for whether it answered a decisive visible threat or delayed the main plan.
- Sideboard effect: compare pre-board and post-board games for whether `Leyline of Sanctity`, `Brotherhood's End`, `Surgical Extraction`, `Abrade`, sideboard `Into the Flood Maw`, and extra `Underworld Breach` changed the deciding axis.
- Closing: record whether `Wish` found the correct visible payoff among `Grapeshot`, `Tendrils of Agony`, `Jace, Wielder of Mysteries`, `Tome Scour`, or sideboard `Underworld Breach`.
- Role: flag games where the pilot played defense too long with interaction instead of racing, or raced into visible disruption when a setup turn was available.
- Mistakes: capture illegal assumptions, missed land drops, premature `Lotus Field`, wrong land sacrifice, low-value selection, unprotected `Underworld Breach`, or payoff selection without enough mana or storm.
- Stranded cards: list cards stuck in hand at game end, especially duplicate `Artist's Talent`, expensive draw, interaction without targets, or `Wish` without a castable sideboard line.
- Overperformers and underperformers: count meaningful actions from every repeated main-deck nonland, especially `Artist's Talent`, `Expedition Map`, `Consign to Memory`, `Hidden Strings`, `Pore Over the Pages`, `Underworld Breach`, and `Vizier of Tumbling Sands`.

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