# Reflection Template For Professor Dellian Fel

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: Identify the public sequence that actually won or lost the game: early mana acceleration, drain engine, protected finisher, graveyard recursion, sweeper timing, commander pressure, or opponent tempo. Note whether `Professor Dellian Fel`, `Blood Artist`, `Zulaport Cutthroat`, `Dina, Soul Steeper`, `Marauding Blight-Priest`, `Sanguine Bond`, `Exquisite Blood`, `Sheoldred, the Apocalypse`, `Bloodthirsty Conqueror`, `Exsanguinate`, or `Rise of the Dark Realms` was the decisive card or only a stranded plan.

- Mulligans: Record whether the opener produced both green and black mana by the needed turn. Flag hands that kept payoff-heavy cards without `Llanowar Elves`, `Birds of Paradise`, `Delighted Halfling`, `Sylvan Caryatid`, `Arcane Signet`, `Farseek`, `Cultivate`, `Dark Ritual`, `Bloom Tender`, or enough lands.

- Mana: Check whether color sequencing caused missed legal actions. Track awkward starts involving `Phyrexian Tower`, `Boseiju, Who Endures`, fetch lands, tapped duals, or hands with `Swamp` plus green ramp stranded, and note whether `Fabled Passage`, `Polluted Delta`, or `Wooded Foothills` could have fixed earlier.

- Velocity: Compare the game where draw spells were cast early against the game where the deck ran away of action. Note whether `Night's Whisper`, `Read the Bones`, `Painful Bond`, `The One Ring`, `Lembas`, `Circuit Mender`, `Village Rites`, `Deadly Dispute`, or `Costly Plunder` advanced the board, found land, or only spent life and tempo.

- Engines: Record whether life-gain and death-trigger pieces had enough support before they were exposed. Check if `Prosperous Innkeeper`, `Kazandu Nectarpot`, `Gala Greeters`, `Druid Class`, `Starscape Cleric`, `Enduring Tenacity`, `Sanguine Bond`, and `Exquisite Blood` changed combat math or sat without payoff.

- Removal: Review each use of `Assassin's Trophy`, `Bitter Triumph`, `Epic Downfall`, `Witherbloom Charm`, `Boseiju, Who Endures`, `Toxic Deluge`, `Gruesome Realization`, `Blasphemous Edict`, and `Casualties of War`. Ask whether the chosen target was the visible threat that would win soon, or whether interaction was spent on a replaceable creature.

- Sideboard: Confirm that no sideboard action was attempted because the registered sideboard is empty. If a best-of-three run felt lopsided, record which broad role was missing rather than inventing illegal sideboard cards.

- Closing: Note whether the deck converted advantage into a win before the opponent recovered. Track failed closing turns involving `The Great Henge`, `Virtue of Persistence`, `Victimize`, `Reanimate`, `Rise of the Dark Realms`, `Exsanguinate`, `Sheoldred, the Apocalypse`, `Bloodthirsty Conqueror`, `Sanguine Bond`, or `Exquisite Blood`.

- Role and mistakes: Identify when the pilot should have been stabilizing, racing, grinding, or protecting an engine. Flag missed sacrifice windows with `Village Rites`, `Deadly Dispute`, `Costly Plunder`, or `Phyrexian Tower`, missed protection with `Tamiyo's Safekeeping` or `Heroic Intervention`, and attacks that exposed key drain creatures.

- Stranded and standout cards: List cards repeatedly stuck in hand, repeatedly low-impact on board, and repeatedly game-winning. Separate mana problems, matchup problems, and card-text uncertainty from true underperformance.

## Existing User Requests
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