# Reflection Template For Madness Threshold

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- **Deciding factor:** Record whether the game was decided by early creature velocity, Survival of the Fittest engine access, Arrogant Wurm pressure, Call of the Herd attrition, Treetop Village reach, Swords to Plowshares timing, sideboard cards, mana friction, or opponent inevitability. Tie the answer to visible game states rather than guessed hidden cards.

- **Mulligans:** Ask whether the opening hand had a real plan: Savannah Lions or Basking Rootwalla pressure, Wild Mongrel or Patrol Hound discard outlet, Survival of the Fittest engine, enough green and white mana, or interaction with Swords to Plowshares. Flag hands that kept lands and spells but lacked either pressure or engine access.

- **Mana:** Check whether Brushland pain, Windswept Heath timing, Wasteland activation, Treetop Village tapped-entry timing, or missing colored mana changed the race. Note whether green was available early for Wild Mongrel, Basking Rootwalla, Survival of the Fittest, Call of the Herd, and Arrogant Wurm, and whether white was available for Savannah Lions, Patrol Hound, Swords to Plowshares, Disenchant, and sideboard answers.

- **Velocity:** Ask whether the deck deployed enough battlefield pressure before the opponent stabilized. If Survival of the Fittest was activated repeatedly, record whether those activations improved the board or consumed turns that should have attacked, cast Call of the Herd, or held Swords to Plowshares.

- **Engine use:** Review every Survival of the Fittest activation for purpose: madness pressure, Squee, Goblin Nabob loop, Glory setup, silver-bullet creature search, or attrition. Mark any activation that discarded a high-impact creature without a clear visible payoff.

- **Removal use:** Review every Swords to Plowshares, Disenchant, Monk Realist, Uktabi Orangutan, Ray of Revelation, and Tormod's Crypt decision. Ask whether the target was the visible card most likely to change the game, or whether combat, racing, or waiting would have handled it.

- **Sideboard impact:** Record which sideboard cards were drawn, cast, activated, or stranded: Armadillo Cloak, Caller of the Claw, Compost, Disenchant, Genesis, Glowrider, Ray of Revelation, Tormod's Crypt, and Warmth. Separate cards that lacked targets from cards that were included for the wrong matchup role.

- **Closing:** Ask how the deck tried to win after the first board stall. Identify whether Arrogant Wurm, Treetop Village, Armadillo Cloak, Glory, Call of the Herd, or repeated small-creature attacks was the correct visible closer.

- **Role accuracy:** Record whether the pilot correctly became beatdown, stabilizing midrange, attrition engine, or answer deck. Mark games where the pilot kept attacking into bad trades, held back while ahead, or spent engine turns while under a short clock.

- **Mistakes and stranded cards:** List legal actions that looked suspicious in context, including unnecessary Brushland pain, premature Wasteland, low-impact Survival of the Fittest activation, missed Treetop Village attack, delayed Swords to Plowshares, or sideboard card held without a visible target.

- **Overperformers and underperformers:** Track which cards won games, bought turns, or sat weakly in hand. Pay special attention to Arrogant Wurm, Basking Rootwalla, Patrol Hound, Savannah Lions, Wild Mongrel, Call of the Herd, Survival of the Fittest, Swords to Plowshares, Glory, Squee, Goblin Nabob, and the one-of creature answers.

## Existing User Requests
No additional user reflection requests were supplied.
