# Reflection Template For Garth One-Eye

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Result driver: Identify the public decision, resolved spell, combat step, or mana failure that most changed the game. Record whether the pivot was a five-color payoff, a missed stabilizer, an unanswered opposing engine, or a failed closing attempt.
- Mulligan quality: Check whether the kept hand had early land drops, green ramp or artifact fixing, and a believable path to WUBRG. Flag keeps that contained only Bringer of the Blue Dawn, Bringer of the Green Dawn, Bringer of the White Dawn, Primeval Spawn, Door to Nothingness, Coalition Victory, The Kami War, or Invasion of Alara without support.
- Mana execution: Record whether Command Tower, Mana Confluence, Exotic Orchard, Cascading Cataracts, Crystal Quarry, Chromatic Lantern, Prismatic Omen, Timeless Lotus, Arcane Signet, Fellwar Stone, Coalition Relic, Cultivate, Kodama's Reach, Farseek, Search for Tomorrow, Explore, Growth Spiral, Explosive Vegetation, Migration Path, Solemn Simulacrum, or Path to the World Tree actually fixed the decisive colors on time.
- Velocity check: Ask whether the deck spent turns advancing mana and cards or merely holding expensive spells. Note when Bringer of the Blue Dawn, Omnath, Locus of All, Omnath, Locus of Creation, Niv-Mizzet, Guildpact, Maelstrom Nexus, or Garth One-Eye converted into meaningful follow-up.
- Engine check: Track whether Chromatic Lantern, Prismatic Omen, Timeless Lotus, Maelstrom Nexus, Mana Flare, Prismatic Undercurrents, and Door to Nothingness were cast at safe times. Card text check required for Prismatic Undercurrents.
- Removal timing: Review whether Path to Exile, Terminate, Prismatic Ending, Mythos of Nethroi, Sultai Charm, Naya Charm, Syncopate, Iridian Maelstrom, Lavalanche, Time Wipe, Duneblast, and Merciless Eviction were spent on the visible object that mattered most.
- Sideboard impact: Record whether Swords to Plowshares, Cyclonic Rift, Toxic Deluge, Force of Vigor, Vandalblast, Dovin's Veto, Swan Song, Rest in Peace, Abrupt Decay, or Wear // Tear answered the matchup problem they were brought in for.
- Closing discipline: Ask whether Coalition Victory, Door to Nothingness, Maelstrom Archangel, Two-Headed Hellkite, Primeval Spawn, O-Kagachi, Vengeful Kami, Scion of Draco, Chromanticore, Knight of New Alara, or Invasion of Alara could have ended the game sooner or needed more protection.
- Role accuracy: Record whether the pilot correctly became stabilizer, ramp-combo player, control player, or pressure player based on visible board state rather than the opening plan.
- Mistake audit: Flag any pass, attack, block, tap-out, sweeper, counterspell, or removal choice that ignored a legal stabilizing action or a visible lethal threat.
- Stranded-card audit: List cards stuck in hand for color, timing, target, or board-state reasons, especially Coalition Victory, Door to Nothingness, Iridian Maelstrom, Duneblast, The Kami War, Bringer of the White Dawn, Bringer of the Green Dawn, Bringer of the Blue Dawn, and Primeval Spawn.
- Performance notes: Mark overperformers that repeatedly created mana, cards, survival, or wins, and underperformers that required too much setup or conflicted with the actual matchup.

## Existing User Requests
# Reflection Template For Garth One-Eye

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Result driver: Identify the public decision, resolved spell, combat step, or mana failure that most changed the game. Record whether the pivot was a five-color payoff, a missed stabilizer, an unanswered opposing engine, or a failed closing attempt.
- Mulligan quality: Check whether the kept hand had early land drops, green ramp or artifact fixing, and a believable path to WUBRG. Flag keeps that contained only Bringer of the Blue Dawn, Bringer of the Green Dawn, Bringer of the White Dawn, Primeval Spawn, Door to Nothingness, Coalition Victory, The Kami War, or Invasion of Alara without support.
- Mana execution: Record whether Command Tower, Mana Confluence, Exotic Orchard, Cascading Cataracts, Crystal Quarry, Chromatic Lantern, Prismatic Omen, Timeless Lotus, Arcane Signet, Fellwar Stone, Coalition Relic, Cultivate, Kodama's Reach, Farseek, Search for Tomorrow, Explore, Growth Spiral, Explosive Vegetation, Migration Path, Solemn Simulacrum, or Path to the World Tree actually fixed the decisive colors on time.
- Velocity check: Ask whether the deck spent turns advancing mana and cards or merely holding expensive spells. Note when Bringer of the Blue Dawn, Omnath, Locus of All, Omnath, Locus of Creation, Niv-Mizzet, Guildpact, Maelstrom Nexus, or Garth One-Eye converted into meaningful follow-up.
- Engine check: Track whether Chromatic Lantern, Prismatic Omen, Timeless Lotus, Maelstrom Nexus, Mana Flare, Prismatic Undercurrents, and Door to Nothingness were cast at safe times. Card text check required for Prismatic Undercurrents.
- Removal timing: Review whether Path to Exile, Terminate, Prismatic Ending, Mythos of Nethroi, Sultai Charm, Naya Charm, Syncopate, Iridian Maelstrom, Lavalanche, Time Wipe, Duneblast, and Merciless Eviction were spent on the visible object that mattered most.
- Sideboard impact: Record whether Swords to Plowshares, Cyclonic Rift, Toxic Deluge, Force of Vigor, Vandalblast, Dovin's Veto, Swan Song, Rest in Peace, Abrupt Decay, or Wear // Tear answered the matchup problem they were brought in for.
- Closing discipline: Ask whether Coalition Victory, Door to Nothingness, Maelstrom Archangel, Two-Headed Hellkite, Primeval Spawn, O-Kagachi, Vengeful Kami, Scion of Draco, Chromanticore, Knight of New Alara, or Invasion of Alara could have ended the game sooner or needed more protection.
- Role accuracy: Record whether the pilot correctly became stabilizer, ramp-combo player, control player, or pressure player based on visible board state rather than the opening plan.
- Mistake audit: Flag any pass, attack, block, tap-out, sweeper, counterspell, or removal choice that ignored a legal stabilizing action or a visible lethal threat.
- Stranded-card audit: List cards stuck in hand for color, timing, target, or board-state reasons, especially Coalition Victory, Door to Nothingness, Iridian Maelstrom, Duneblast, The Kami War, Bringer of the White Dawn, Bringer of the Green Dawn, Bringer of the Blue Dawn, and Primeval Spawn.
- Performance notes: Mark overperformers that repeatedly created mana, cards, survival, or wins, and underperformers that required too much setup or conflicted with the actual matchup.

## Existing User Requests
No additional user reflection requests were supplied.
