# Strategy Specifications
## Deck Name And Archetype
Asmo Food is a Modern red-white artifact-food midrange/combo deck built around `Asmoranomardicadaistinaculdacar`, `The Underworld Cookbook`, `Ovalchase Daredevil`, `Urza's Saga`, `Mox Opal`, `Monument to Endurance`, `Inti, Seneschal of the Sun`, `Hardened Academic`, and efficient artifact-backed interaction. Main deck count validates as 60 cards, with 37 nonlands and 23 lands when `Urza's Saga` is counted as a land. Sideboard count validates as 15 cards: `Relic of Progenitus`, `Pithing Needle`, `Wear // Tear`, `Drannith Magistrate`, `Prismatic Ending`, `Obsidian Charmaw`, `Vexing Bauble`, and `Pyroclasm`.

The archetype should be treated as a hybrid stock/rogue shell: `Asmoranomardicadaistinaculdacar`, `The Underworld Cookbook`, `Ovalchase Daredevil`, `Urza's Saga`, and `Mox Opal` form a recognizable Asmo Food core, while `Monument to Endurance`, `Hardened Academic`, `Artist's Talent`, `Inti, Seneschal of the Sun`, and maindeck `Vexing Bauble` indicate a custom red-white discard/artifact engine plan. Runtime decisions should not assume a fully stock Modern Food list; they should evaluate the visible engine pieces actually present, especially whether discard outlets, Food production, artifact count, and mana acceleration are online.

The format declaration is Modern, but current event legality should be verified before official test results are labeled tournament-legal. `Mox Opal` is a known legality concern in Modern and must be checked against the active banned list before sanctioned-play conclusions are drawn. `Hardened Academic`, `Monument to Endurance`, and `Artist's Talent` also require card-text verification before the pilot treats their triggered abilities, activated abilities, or timing restrictions as certain. Veles must follow the rules engine's offered legal actions over this guide whenever there is any conflict.

The mana identity is primarily red-white with artifact acceleration and fetch-dual consistency. `Bloodstained Mire`, `Wooded Foothills`, and `Arid Mesa` should be viewed as red-source access first, with `Sacred Foundry`, `Elegant Parlor`, `Mountain`, and `Plains` supplying the actual colored mana. `Mox Opal` creates explosive artifact starts only when the visible artifact count supports it; the pilot must not rely on it for colored mana until the engine exposes it as usable. `Sokenzan, Crucible of Defiance` is a land with possible spell-like utility, but channel timing and effect details require rules-engine legality rather than assumption.

The role profile is proactive engine midrange with combo-pressure texture rather than pure aggro or pure control. The deck wants to establish a reusable discard/Food/artifact loop, convert artifacts into board control or pressure, and use `Galvanic Blast`, `Relic of Progenitus`, `Vexing Bauble`, and sideboard hate to disrupt opposing plans. It can win through incremental creatures, Saga-generated artifact pressure, damage from artifact payoffs, or repeated engine triggers, but it should not spend key engine cards as one-shot value unless the visible board state demands survival or presents a closing window.

Opponent information status is unknown for this guide batch. Matchup-specific assumptions must remain conditional until the opponent deck, revealed cards, public zones, and game actions identify the opposing archetype. Use the tags midrange, combo, artifact, sacrifice, and food as the deck's own plan, not as evidence about the opponent.

## Thesis
Asmo Food assembles a red-white artifact discard engine that turns discard outlets, Food artifacts, artifact count, and recursive bodies into repeated pressure. The core loop is `The Underworld Cookbook` plus `Ovalchase Daredevil`, with `Asmoranomardicadaistinaculdacar` converting Food into creature control when the rules engine exposes the legal activation and targets. `Urza's Saga` supplies a second axis by making artifact-sized bodies and finding cheap artifacts, while `Mox Opal` rewards fast artifact density with explosive mana.

The deck wins by making small exchanges compound faster than the opponent can answer them. Prioritize keeping an engine online, preserving recursive discard material, enabling artifact count for `Galvanic Blast` and `Mox Opal`, and using Food as both a resource and removal fuel. `Inti, Seneschal of the Sun`, `Monument to Endurance`, `Hardened Academic`, and `Artist's Talent` point toward a custom discard-payoff package; Card text check required for `Monument to Endurance`, `Hardened Academic`, and `Artist's Talent`, so runtime choices around those cards must follow visible legal actions and treat their payoff role as conditional until Forge confirms exact text.

The deck is not trying to become a passive control deck. Do not spend early turns only answering minor threats when `The Underworld Cookbook`, `Asmoranomardicadaistinaculdacar`, `Urza's Saga`, `Inti, Seneschal of the Sun`, or artifact acceleration can establish inevitability. Do not cash in `Ovalchase Daredevil` as ordinary discard material if a visible `The Underworld Cookbook` loop, discard-trigger payoff, or recurring hand-fuel line is available. Do not overcommit `Mox Opal`, `Vexing Bauble`, or graveyard artifacts into opposing artifact sweepers unless the current legal line advances a decisive engine, removal, or lethal-pressure turn.

The highest priorities are engine access, mana functionality, artifact density, and damage conversion. Keep hands that can cast or find `The Underworld Cookbook`, produce red mana, deploy early artifacts, or use `Urza's Saga` to assemble pressure. Use `Galvanic Blast` as either efficient removal or reach depending on artifact count and clock. Use maindeck `Relic of Progenitus` and `Vexing Bauble` as disruptive artifacts that also contribute to artifact thresholds, but do not let low-impact hate deployment delay a stronger engine start unless the opponent's public information makes the hate urgent.

## Role Package
- Threats: `Asmoranomardicadaistinaculdacar`, `Inti, Seneschal of the Sun`, Saga artifact creature tokens from `Urza's Saga`, `Ovalchase Daredevil`, and possible `Sokenzan, Crucible of Defiance` channel tokens are the main board-pressure pieces. Treat `Asmoranomardicadaistinaculdacar` as both threat and removal engine, not merely a creature to attack with. Treat `Ovalchase Daredevil` as recursive pressure only when recurring it does not cost access to a stronger discard loop.

- Payoffs: `Galvanic Blast` converts artifact density into removal or reach, `Asmoranomardicadaistinaculdacar` converts Food into creature control, and `Urza's Saga` converts artifact count into scalable attackers. `Monument to Endurance`, `Hardened Academic`, `Artist's Talent`, and `Inti, Seneschal of the Sun` are the discard-payoff cluster; Card text check required for the first three, so prefer lines where the rules engine visibly presents beneficial triggers, legal selections, or activated abilities rather than assuming exact outcomes.

- Engines: `The Underworld Cookbook`, `Ovalchase Daredevil`, `Asmoranomardicadaistinaculdacar`, `Urza's Saga`, and `Mox Opal` are the central engine pieces. `The Underworld Cookbook` is the default setup card because it enables Food, discard, recursion, and Asmo access patterns. `Urza's Saga` is both engine and threat, so sequence it early when mana allows and when losing later land flexibility is acceptable.

- Velocity: `Faithless Looting`, `Inti, Seneschal of the Sun`, `Hardened Academic`, `Artist's Talent`, and discard through `The Underworld Cookbook` are the filtering and hand-sculpting module. Use velocity to find Cookbook, Asmo, Saga, or missing mana, but do not discard unique engine pieces unless a visible recursion or payoff line justifies it. Card text check required for `Hardened Academic` and `Artist's Talent` before treating them as reliable selection engines.

- Interaction: `Galvanic Blast`, `Asmoranomardicadaistinaculdacar`, `Relic of Progenitus`, `Vexing Bauble`, and sideboard `Pithing Needle`, `Wear // Tear`, `Drannith Magistrate`, `Prismatic Ending`, `Obsidian Charmaw`, `Vexing Bauble`, and `Pyroclasm` form the disruption suite. Use interaction to protect engine time, break opposing combo texture, or clear blockers for artifact pressure; avoid using premium removal on low-impact creatures while Food removal or combat can handle them.

- Protection: `Vexing Bauble`, sideboard `Drannith Magistrate`, sideboard `Pithing Needle`, sideboard `Relic of Progenitus`, and sideboard `Wear // Tear` protect the plan by constraining opposing spell patterns, activated abilities, graveyards, and artifacts/enchantments. Protection is contextual; deploy it before committing fragile engines only when public information identifies a relevant opposing axis.

- Recursion: `Ovalchase Daredevil` is the named recursive card and should be preserved as repeatable discard fuel whenever Food creation is online. `Faithless Looting` may create graveyard value only if the rules engine presents legal flashback or graveyard actions; do not assume access through graveyard hate or replacement effects.

- Mana: `Arid Mesa`, `Bloodstained Mire`, `Wooded Foothills`, `Sacred Foundry`, `Elegant Parlor`, `Mountain`, `Plains`, `Sokenzan, Crucible of Defiance`, `Urza's Saga`, and `Mox Opal` make a red-white artifact mana base. Red mana is the priority color because `Faithless Looting`, `Galvanic Blast`, `Inti, Seneschal of the Sun`, and Asmo-adjacent setup lines need it; white mana matters for sideboard interaction and any white costs visible at runtime.

- Sideboard modules: `Relic of Progenitus` expands graveyard pressure, `Pithing Needle` answers specific activated abilities, `Wear // Tear` answers artifacts/enchantments, `Drannith Magistrate` pressures cast-from-nonhand plans, `Prismatic Ending` broadens permanent removal, `Obsidian Charmaw` attacks greedy land plans, extra `Vexing Bauble` increases anti-free-spell and artifact-density pressure, and `Pyroclasm` resets small creature boards while sparing the pilot from relying only on Food removal.

## Primary Win Conditions
- Engine pressure wins by establishing `The Underworld Cookbook`, recurring `Ovalchase Daredevil`, and converting Food into board control with `Asmoranomardicadaistinaculdacar`. Prioritize this path when a hand has Cookbook access, discard material, red mana, and enough time to trade resources; execute by discarding `Ovalchase Daredevil`, making Food, returning Daredevil when artifacts enter, and using Asmo's visible Food-sacrifice action to remove high-impact creatures. Disruption against this path usually attacks the graveyard, artifacts, or Asmo itself, so preserve redundant Food sources and avoid exposing `Ovalchase Daredevil` to graveyard exile unless the current exchange wins tempo or unlocks lethal pressure.

- `Urza's Saga` wins by producing artifact creature tokens while the deck naturally raises artifact count with Food, `Mox Opal`, `Relic of Progenitus`, `Vexing Bauble`, `The Underworld Cookbook`, and other visible artifacts. Prioritize Saga when the opponent is light on blockers or removal, when Food removal can clear the largest blocker, or when the hand needs a guaranteed artifact tutor line from chapter III. Execute by sequencing artifacts before combat math matters, using Food generation to grow tokens, and using the chapter III search only for a legal artifact that improves the current board, usually `The Underworld Cookbook`, `Relic of Progenitus`, `Vexing Bauble`, or `Mox Opal` depending on visible needs.

- Discard-payoff pressure wins when `Inti, Seneschal of the Sun` turns routine discard into attacking pressure and card access. Prioritize this path when Inti can attack or support an attacker without dying for no gain, when `The Underworld Cookbook` or `Faithless Looting` provides repeatable discard, and when `Ovalchase Daredevil` makes discard low cost. Execute by turning discard into visible trigger value, pushing trample or counters only through legal engine prompts, and using exiled-card play permissions only when the rules engine confirms timing and legality. `Monument to Endurance`, `Hardened Academic`, and `Artist's Talent` may belong to this same payoff cluster, but Card text check required, so treat their win contribution as conditional on visible legal triggers and actions.

- Burn conversion wins when artifact count turns `Galvanic Blast` into reach or clean removal. Prioritize this path when the opponent is low enough that two-point or metalcraft damage changes the clock, when artifact count is already stable, or when removing one blocker lets Saga tokens or Inti pressure end the game. Execute by checking visible artifact count before choosing player or creature targets, preserving `Galvanic Blast` for lethal if the opponent is near burn range, and spending it as removal only when Food removal is unavailable, too slow, or needs Food reserved for a more important Asmo activation.

## Secondary Win Conditions
- Combat backup wins with `Asmoranomardicadaistinaculdacar`, `Inti, Seneschal of the Sun`, `Ovalchase Daredevil`, Saga tokens from `Urza's Saga`, and tokens from `Sokenzan, Crucible of Defiance` when the engine is disrupted. Use this plan when graveyard recursion is turned off, Cookbook is absent, or the opponent has spent resources answering artifacts. Attack only when trades improve the clock or protect a planeswalker-like value position; do not throw away Asmo if Food removal is still needed to stabilize.

- Value attrition wins by trading one-for-one while `Ovalchase Daredevil`, Food, flashback from `Faithless Looting` when legally available, and Saga chapter value rebuild material. Use this plan when the opponent answers the first engine but cannot pressure quickly. Keep recursive discard material available, turn excess lands or redundant legends into filtering when legal, and use `Relic of Progenitus` carefully so it does not exile your own `Ovalchase Daredevil` or `Faithless Looting` unless stopping the opponent is worth the loss.

- Soft-lock pressure wins when maindeck `Vexing Bauble` or `Relic of Progenitus` visibly constrains the opponent while artifacts grow Saga tokens and enable `Mox Opal` or `Galvanic Blast`. Use this plan against public evidence of graveyard reliance, zero-cost or alternate-cost spell reliance, or a board where a cheap artifact hate piece buys enough turns for Food and Saga to take over. Do not deploy hate as a reflex if it delays `The Underworld Cookbook` or a critical mana source.

- `Mox Opal` tempo wins by producing an early burst that lets the deck double-spell, cast a payoff while holding interaction, or accelerate a Saga turn. Prioritize Opal tempo when metalcraft is visible or immediately attainable; avoid lines where a stranded `Mox Opal` replaces a real land in an otherwise fragile hand. Use Opal mana before sacrificing artifacts if sacrificing would turn metalcraft off.

## Emergency Lines
- When behind on life, stabilize before maximizing value. Prioritize Food life-gain only if the rules engine presents it and life total is the immediate failure point; otherwise prioritize `Asmoranomardicadaistinaculdacar` Food removal, `Galvanic Blast` on the largest damage source, `Pyroclasm` post-board if legal, or blocking with Saga tokens and expendable creatures.

- When behind on board, convert Food and burn into tempo instead of saving every resource for recursion. Use Asmo removal on creatures that dominate combat or threaten lethal, use `Galvanic Blast` when it prevents the most damage or clears a lethal attack, and use `Urza's Saga` tokens defensively if they preserve time for Cookbook recursion.

- When behind on cards, protect the repeatable engine rather than chasing one-shot exchanges. Keep `The Underworld Cookbook` active if possible, preserve `Ovalchase Daredevil` as recurring discard material, and use `Faithless Looting` to find land, Cookbook, Asmo, Saga, or interaction only when discarding will not strand the hand.

- When behind on mana, fetch red sources first unless a visible white sideboard spell is the urgent legal play. Use `Mox Opal` only when artifact count supports it, treat `Urza's Saga` as a temporary mana source that will sacrifice itself, and delay colorless-heavy lines if they prevent casting `Galvanic Blast`, `Faithless Looting`, `Inti, Seneschal of the Sun`, or sideboard removal.

- When the graveyard is shut off, shift away from `Ovalchase Daredevil` recursion and toward artifacts-on-board, Saga tokens, Inti combat, and burn reach. Do not discard essential cards expecting Daredevil to return unless the visible state confirms recursion still works.

- When core engines are removed, identify the remaining clock immediately. If Cookbook is gone, lean on `Urza's Saga`, `Inti, Seneschal of the Sun`, `Galvanic Blast`, and hard-cast creatures. If Asmo is gone, use Food for life or artifact count and reserve burn for creatures Asmo would have answered. If Saga is gone, prioritize recurring discard engines and incremental damage instead of waiting for a land-based finish.

## Resource Model
- Life is a stabilizing buffer, not the default currency. Spend life from `Bloodstained Mire`, `Wooded Foothills`, `Arid Mesa`, `Sacred Foundry`, and `Elegant Parlor` when the hand needs red mana on time or white sideboard mana, but stop shocking once the visible clock makes Food life-gain or defensive removal more valuable than speed.

- Hand size is an engine resource when discard has payoff. Discard `Ovalchase Daredevil` first to `The Underworld Cookbook`, `Faithless Looting`, or `Inti, Seneschal of the Sun` when artifact entries can return it; discard excess lands, redundant legends, or situational hate only when Daredevil recursion is absent or the visible matchup demands immediate filtering.

- Mana converts into double-spell tempo and activated abilities. Use `Mox Opal` to compress turns only when metalcraft is visible or immediately reachable, and avoid sacrificing artifacts or Foods before spending Opal mana if that would turn it off.

- Board presence is split between engine permanents and combat pressure. Protect `The Underworld Cookbook`, `Asmoranomardicadaistinaculdacar`, `Urza's Saga`, and `Inti, Seneschal of the Sun` as the main material converters; treat Saga tokens as real threats when artifacts are accumulating and as expendable blockers when survival is the constraint.

- Graveyard value is strongest with `Ovalchase Daredevil` and `Faithless Looting`. Do not activate `Relic of Progenitus` in a way that clears your own recursive material unless stopping the opponent's graveyard or shrinking a lethal line is worth the self-damage.

- Exile matters when runtime presents play permissions from `Inti, Seneschal of the Sun` or other visible effects. Use exiled cards before the permission expires if they improve mana, engine assembly, or interaction, but do not assume hidden or future exile access beyond the rules-engine output.

- Lands are both mana and threats. `Urza's Saga` is a temporary land that becomes artifact pressure and a tutor, so plan future colored mana around its sacrifice; channel `Sokenzan, Crucible of Defiance` only when extra attackers or discard value beats keeping another red land.

- Sacrifice fodder is mostly Food and expendable artifacts. Reserve two Foods for `Asmoranomardicadaistinaculdacar` removal when a creature must die; spend Food for life only when life total is the immediate bottleneck, and spend artifacts to effects only after checking Saga token size, `Mox Opal`, and `Galvanic Blast` artifact count.

- Information comes from visible legal actions and public zones. Let known graveyards, revealed hands, stack objects, and Saga chapter timing decide whether `Relic of Progenitus`, `Vexing Bauble`, `Pithing Needle`, `Wear // Tear`, `Drannith Magistrate`, `Prismatic Ending`, `Obsidian Charmaw`, or `Pyroclasm` is a high-impact bullet; do not infer exact hidden cards.

## Mana Guide
- Red is the primary color requirement. Fetch or play red sources early for `Faithless Looting`, `Galvanic Blast`, `Inti, Seneschal of the Sun`, `Artist's Talent`, `The Underworld Cookbook` into Asmo lines, and post-board `Wear // Tear`, `Obsidian Charmaw`, or `Pyroclasm` when legal.

- White is secondary but must be planned for sideboard games. Prioritize access to white when holding `Prismatic Ending`, `Drannith Magistrate`, the Tear half of `Wear // Tear`, or when `Sacred Foundry`, `Elegant Parlor`, or `Plains` lets the hand answer the visible matchup without delaying red development.

- Colorless lands need support. Keep hands with `Urza's Saga` only when another land or `Mox Opal` covers early colored spells, because Saga eventually sacrifices itself and cannot cast red or white cards alone.

- Tapped-land sequencing should protect the next legal play. Play `Elegant Parlor` tapped on turn one when the hand has no immediate one-mana red spell or when future white matters; choose untapped `Sacred Foundry` when missing turn-one `Faithless Looting`, `Galvanic Blast`, `The Underworld Cookbook`, or `Relic of Progenitus` would lose tempo.

- Fetch sequencing should preserve flexibility. Use `Bloodstained Mire`, `Wooded Foothills`, and `Arid Mesa` to get the least painful source that casts current hand and next-turn priorities; fetch basic `Mountain` when white is not needed and life matters, fetch `Sacred Foundry` when both colors are required, and fetch `Elegant Parlor` when tapped timing is acceptable.

- Keepable mana usually means two functional mana sources or one land plus active `Mox Opal` support. Mulligan one-land hands without `Mox Opal`, cheap artifacts, or `Faithless Looting`; be wary of hands where `Urza's Saga` is the only land and all colored spells are stranded.

- Play lands before draw or discard effects when landfall is irrelevant and the hand already knows it needs mana this turn. Hold the land until after `Faithless Looting`, `Inti, Seneschal of the Sun` exile access, or visible selection when land choice depends on new information, discard quality, or whether an exiled card must be played immediately.

- Use `Mox Opal` as burst mana before artifact count changes. Tap it before sacrificing Food, cracking hate artifacts, or letting `Urza's Saga` leave the battlefield if those changes could remove metalcraft; keep redundant artifacts on board when Opal mana or `Galvanic Blast` damage matters more than immediate sacrifice value.

## Mulligan Guide
- Strong keep: keep two functional mana sources with red, `The Underworld Cookbook`, `Ovalchase Daredevil` or `Faithless Looting`, and at least one payoff among `Asmoranomardicadaistinaculdacar`, `Inti, Seneschal of the Sun`, `Monument to Endurance`, `Urza's Saga`, `Mox Opal`, or `Galvanic Blast`. This hand has engine access, discard fuel, and either board control or pressure.

- Strong keep: keep `Urza's Saga` plus red source plus cheap artifact pressure when the hand includes `Mox Opal`, `The Underworld Cookbook`, `Relic of Progenitus`, or `Vexing Bauble`. Saga hands need colored follow-up because Saga sacrifices itself, but early artifact density makes Constructs and Opal real.

- Medium keep: keep red source, second land, `Faithless Looting`, and mixed payoffs even without `The Underworld Cookbook`. Looting can enable `Asmoranomardicadaistinaculdacar`, stock the graveyard with `Ovalchase Daredevil`, and find Cookbook or `Urza's Saga`, but it is weaker against fast pressure if the hand lacks `Galvanic Blast` or Food.

- Medium keep: keep `The Underworld Cookbook` plus discardable material and interaction even without Asmo. Cookbook plus `Ovalchase Daredevil` is enough to generate artifacts and Food while drawing toward `Asmoranomardicadaistinaculdacar`, `Monument to Endurance`, or Saga.

- Risky keep: keep one-land red hands only with `Faithless Looting` or multiple zero/one-mana artifacts and a realistic `Mox Opal` path. Ship one-land hands where `Urza's Saga` is the only land and the hand contains stranded colored cards.

- Automatic ship: mulligan no-land hands, hands with only colorless `Urza's Saga` and no castable artifact plan, hands with no red or white access plus multiple colored two-drops, and hands that contain only payoff cards with no discard outlet or early artifact deployment.

- Matchup-dependent keep: keep `Relic of Progenitus`, `Vexing Bauble`, `Drannith Magistrate`, `Pithing Needle`, `Wear // Tear`, `Prismatic Ending`, `Obsidian Charmaw`, or `Pyroclasm` hands only when the visible matchup or post-board context makes the hate card high-impact and the rest of the hand still develops mana and pressure.

- Play/draw adjustment: on the play, prioritize `The Underworld Cookbook`, `Asmoranomardicadaistinaculdacar`, `Urza's Saga`, `Mox Opal`, and proactive pressure; on the draw, value `Galvanic Blast`, `Relic of Progenitus`, `Pyroclasm`, and stable two-land mana more highly because the opponent acts first.

- Trap hand: do not keep multiple `Ovalchase Daredevil` plus no discard outlet just because the card is recursive. Do not keep double `Mox Opal` without enough artifacts. Do not keep `Hardened Academic` as the main plan unless red and white mana are available; Card text check required before relying on it as a discard payoff.

## Turn Arc
- Turn 1: lead with a red source into `The Underworld Cookbook`, `Faithless Looting`, `Relic of Progenitus`, `Vexing Bauble`, or `Galvanic Blast` only when a target must die. Prefer Cookbook first when holding `Ovalchase Daredevil` or `Asmoranomardicadaistinaculdacar`; prefer `Urza's Saga` first only when colored mana is already covered or the hand is Saga-token focused.

- Turn 1 deviation: play `Elegant Parlor` tapped when no one-mana spell matters and future white is required. Shock or fetch untapped `Sacred Foundry` only when missing the current red spell or post-board white spell costs more tempo than the life.

- Turn 2: assemble the discard engine before spending flexible interaction. Cast or enable `Asmoranomardicadaistinaculdacar` after a discard has happened, play `Inti, Seneschal of the Sun` before discard sequences when counters or exile access matter, and deploy `Mox Opal` when metalcraft is visible or immediately reachable.

- Turn 2 deviation: hold `Galvanic Blast` if no creature or planeswalker must die and artifact count can turn it into a larger damage spell later. Cast `Hardened Academic` only when the mana is clean and the visible card text supports the current discard plan.

- Turn 3: convert setup into material advantage. Prioritize `Monument to Endurance` before repeated discard if its visible text rewards discard triggers, activate `Urza's Saga` for a Construct when that produces the largest threat, or use Asmo plus two Foods to kill the creature that most threatens life total or engine survival.

- Turn 3 deviation: against fast boards, spend the turn stabilizing with `Galvanic Blast`, Asmo Food removal, `Pyroclasm`, or Food life instead of adding a slow payoff. Against combo or spell-heavy decks, keep `Vexing Bauble`, `Relic of Progenitus`, or `Drannith Magistrate` active when the visible line depends on it.

- Turns 4-5: chain discard, artifact entries, Saga Constructs, and burn into a closing posture. Use `The Underworld Cookbook` plus `Ovalchase Daredevil` to keep material flowing, spend `Mox Opal` before sacrificing artifacts, and let `Inti, Seneschal of the Sun` pressure planeswalkers or life totals when attacks are safe.

- Turns 4-5 deviation: when behind, stop maximizing engine value and answer the board. Sacrifice two Foods through `Asmoranomardicadaistinaculdacar`, fire `Galvanic Blast`, or preserve blockers rather than making a larger Saga token if the visible attack would be lethal.

- Late game: identify the remaining win channel each turn. If Cookbook recursion is intact, grind with `Ovalchase Daredevil`; if Saga made large Constructs, force trades and protect artifact count; if the opponent is low, preserve `Galvanic Blast` reach and discard payoffs rather than cycling resources into low-impact actions.

## Card Roles
- `The Underworld Cookbook`: treat this as the cleanest engine starter because it turns spare cards into Food and enables `Asmoranomardicadaistinaculdacar`. Cast it early when the hand contains `Ovalchase Daredevil`, `Asmoranomardicadaistinaculdacar`, `Inti, Seneschal of the Sun`, `Monument to Endurance`, or cards that need discard events; hold activation only when the discarded card matters more in hand than the Food and trigger package. Use it before committing fragile payoffs if the immediate goal is to prove that a card was discarded this turn. Its sacrifice-recursion text should be used only when the visible graveyard creature is worth losing the Cookbook engine; do not cash it in casually while `Ovalchase Daredevil` loops are still producing material.

- `Ovalchase Daredevil`: use this as recursive discard fuel, not as a fair creature plan. Discard it to `The Underworld Cookbook`, `Faithless Looting`, `Inti, Seneschal of the Sun`, or other visible discard outlets when an artifact entry is available or likely soon. Prioritize returning it when Food, `Mox Opal`, `Relic of Progenitus`, `Vexing Bauble`, Construct tokens, or other artifacts enter under your control. Do not exile it with your own `Relic of Progenitus` unless graveyard control is more important than the engine, and do not keep hands where multiple copies have no discard outlet.

- `Asmoranomardicadaistinaculdacar`: use Asmo as the deck's stabilizing creature and Food-conversion payoff after a discard has occurred. Cast it when legal if it finds or leverages `The Underworld Cookbook`, turns existing Food into creature removal, or gives the board a must-answer engine body. Preserve two Food when an opposing creature threatens combat, combo, or planeswalker pressure; spend Food for life only when survival or racing math is more important than Asmo removal. Do not assume Asmo can answer noncreature permanents, and do not run it into visible removal when the hand can first deploy Cookbook or another artifact engine.

- `Faithless Looting`: cast this to find the engine and place `Ovalchase Daredevil` or excess cards in the graveyard. On early turns, prefer discarding `Ovalchase Daredevil`, redundant legends, extra lands beyond the current curve, or matchups where `Relic of Progenitus` is low-impact. Flashback is a late-game refuel tool when mana is spare and the hand is weak; avoid flashing it back if the graveyard must stay stocked for Daredevil recursion or if the life total demands board action instead. Against graveyard hate, treat Looting as card selection first and graveyard setup second.

- `Inti, Seneschal of the Sun`: deploy Inti before attacks or discard sequences when the board can use counters, pressure, and temporary card access. Attack triggers can turn even small creatures into meaningful threats, but do not attack a required blocker just to trigger Inti under a short clock. The discard trigger can pair with `Ovalchase Daredevil`, `Monument to Endurance`, `Artist's Talent`, or `Asmoranomardicadaistinaculdacar`; Card text check required for exact interaction timing with newer discard payoffs. Play exiled cards only when legal and tempo-positive, and do not consume mana on a marginal exiled card if holding up Asmo Food removal, `Galvanic Blast`, or sideboard interaction is critical.

- `Monument to Endurance`: treat this as a major discard payoff only after the visible card text confirms the current trigger and damage/value mode. Card text check required. Prioritize casting it before repeated discard loops if it rewards discarding, cycling, or channeling; delay it when the opponent can punish a tapped-out turn and immediate removal is needed. Once active, sequence `The Underworld Cookbook`, `Faithless Looting`, `Inti, Seneschal of the Sun`, and `Sokenzan, Crucible of Defiance` around visible Monument triggers. Do not discard high-impact interaction merely to trigger Monument unless the expected output advances lethal, stabilization, or card advantage.

- `Hardened Academic`: use this only when its visible card text supports the active discard or artifact plan. Card text check required. Because the deck already has several engines, cast Academic when red-white mana is clean and the hand can immediately exploit its text, not as a blind curve filler. If Academic asks for a choice, target, or timing decision, prefer runtime legal-action output over assumed synergy. Against fast creature decks, do not prioritize Academic above `Galvanic Blast`, Asmo Food removal, or `Pyroclasm` unless its visible text directly stabilizes the board.

- `Artist's Talent`: treat this as a conditional engine enhancer, not guaranteed removal or card draw. Card text check required. Cast it when the visible text improves discard, noncreature spell sequencing, damage, or card flow and the hand contains enough follow-up spells to make the mana worthwhile. Avoid spending an early turn on Artist's Talent when `The Underworld Cookbook`, `Asmoranomardicadaistinaculdacar`, `Inti, Seneschal of the Sun`, or `Urza's Saga` development is more concrete. If level or mode choices appear, use the current board and legal actions rather than assuming a default upgrade path.

- `Mox Opal`: use this as acceleration once metalcraft is already active or can become active before mana is needed. Play it early when it enables `The Underworld Cookbook`, `Inti, Seneschal of the Sun`, `Monument to Endurance`, `Hardened Academic`, `Galvanic Blast`, or sideboard spells ahead of curve. Tap it before sacrificing Food, cracking `Relic of Progenitus`, using `Vexing Bauble`, or letting `Urza's Saga` leave the battlefield if those changes could disable metalcraft. Do not keep Opal-heavy hands without enough artifacts, and remember legendary copies can be awkward unless the extra artifact count or discard fodder matters.

- `Galvanic Blast`: use this as cheap interaction first and reach second. Kill creatures that threaten the engine, pressure life total, or invalidate attacks; hold it for four damage when artifact count is visible and the target matters. Do not point it at the opponent early unless it creates a clear race advantage or lethal setup, because the deck often needs early removal to survive. With `Urza's Saga`, Food, `Mox Opal`, `Relic of Progenitus`, `Vexing Bauble`, and Cookbook artifacts, check metalcraft before choosing targets and before sacrificing artifacts.

- `Relic of Progenitus`: use main-deck Relic as flexible graveyard pressure and artifact density. Deploy it early against graveyard-reliant opponents or when it enables `Mox Opal`, `Urza's Saga` Constructs, and metalcraft; delay or minimize activations when your own `Ovalchase Daredevil` graveyard loop is more valuable. Prefer the single-card exile mode when it pressures the opponent without sweeping your own graveyard. Use the full sacrifice mode when an opposing graveyard payoff is imminent, when drawing a card matters more than Daredevil recursion, or when artifact count loss is acceptable.

- `Vexing Bauble`: use this as a low-cost artifact and anti-free-spell tool when the matchup or visible action context makes it relevant. Card text check required for exact restriction and activation. Cast it early when it disrupts opposing nonmana-cost lines or improves `Mox Opal`, Constructs, and metalcraft. Do not sacrifice it for a card if its static text is actively constraining the opponent, unless the opponent has moved past that axis or the card draw is needed immediately.

- `Urza's Saga`: treat Saga as both threat and tutor package. Make Constructs when artifact count is high or the board needs pressure, and plan the Chapter III search around exact visible needs: `The Underworld Cookbook` for engine, `Relic of Progenitus` for graveyard control, `Vexing Bauble` for spell-axis disruption, or `Mox Opal` for mana if legal and useful. Do not rely on Saga as the only mana source for colored spells, because it sacrifices itself. Preserve artifacts before Construct sizing and lethal math.

- Fetch and shock lands: use `Arid Mesa`, `Bloodstained Mire`, `Wooded Foothills`, `Sacred Foundry`, `Elegant Parlor`, `Mountain`, and `Plains` to keep red available first, then white for `Hardened Academic` and sideboard cards. Fetch untapped only when the current spell or interaction matters; fetch tapped or basic when life total and sequencing allow. `Elegant Parlor` is a stabilizing tapped dual when tempo is not critical. `Sokenzan, Crucible of Defiance` is a land first, but its channel mode can become discard synergy or emergency board presence; Card text check required before relying on token details or trigger timing.

## Interaction Priorities

- Kill engine breakers first with `Galvanic Blast` or Food sacrifice damage from `Asmoranomardicadaistinaculdacar` plus `The Underworld Cookbook`. Prioritize creatures that shut off artifacts, prevent graveyard recursion, race through Construct blockers, or remove `Asmoranomardicadaistinaculdacar`, `Inti, Seneschal of the Sun`, `Monument to Endurance`, or `Urza's Saga` before they generate value.

- Preserve `Galvanic Blast` for board control unless four damage to the opponent creates immediate lethal or a two-turn forced clock. Check visible artifact count before choosing targets; losing Food, `Relic of Progenitus`, `Vexing Bauble`, `Mox Opal`, or an expiring `Urza's Saga` can shrink Blast from four damage to two. Against creature combo, spend Blast early on the enabling creature rather than waiting for face damage.

- Use Asmo Food removal on high-toughness or must-answer creatures that `Galvanic Blast` cannot cleanly handle. Sacrifice Food only after checking whether the Food is needed for another Asmo activation, `Mox Opal` metalcraft, Construct size, or survival life gain. If multiple Foods are available, keep enough artifacts on board for metalcraft and Saga math unless the target threatens lethal or engine collapse.

- Exile graveyards with `Relic of Progenitus` when the opponent's next visible action depends on graveyard quantity, named cards, escape-like costs, reanimation, delirium, or recursive threats. Prefer single-card exile when it meaningfully disrupts the opponent while preserving your `Ovalchase Daredevil` loop. Use the full sacrifice mode when the opposing graveyard payoff is imminent, when drawing a card is worth breaking your own recursion, or when artifact count loss does not compromise `Mox Opal`, `Galvanic Blast`, or Constructs.

- Deploy `Vexing Bauble` before the opponent's free-spell turn when its visible text is relevant; Card text check required for exact restriction and activation. Treat Bauble as interaction plus artifact density, not a random cantrip, while it is constraining the opponent. Sacrifice it for a card only when the matchup no longer cares about the static text, when digging for lethal or removal is urgent, or when metalcraft and Construct sizing remain acceptable afterward.

- Bait opposing removal with redundant artifacts or value creatures before exposing the key engine when the hand permits it. `The Underworld Cookbook`, `Urza's Saga`, and `Mox Opal` often force answers without risking `Monument to Endurance` or `Inti, Seneschal of the Sun`; however, do not slow-roll `Asmoranomardicadaistinaculdacar` if immediate Food removal is needed to survive.

- Ignore low-impact creatures when they neither pressure life total nor interfere with the artifact-discard engine. Spend removal on threats that change combat math, invalidate Constructs, or enable combo. Against control, prioritize protecting recurring engines and Saga pressure over killing small utility bodies unless they attack planeswalker-like resources or block a lethal Construct line.

## Combat And Trading Rules

- Attack with Constructs when the artifact count creates a favorable race or forces blocks that protect the engine. Count Food, `The Underworld Cookbook`, `Relic of Progenitus`, `Vexing Bauble`, `Mox Opal`, and other artifacts before declaring attacks, and re-check whether sacrifices before damage would shrink Constructs into bad trades. Preserve artifact bodies and tokens when they are the best route to lethal.

- Keep `Asmoranomardicadaistinaculdacar` out of unnecessary combat when Food removal is the stabilizing plan. Trade Asmo only if the opponent's creature is more important than future Food activations, if Asmo is otherwise about to die, or if the attack/block prevents lethal. Do not attack Asmo into open blockers just because damage is available.

- Use `Ovalchase Daredevil` as repeatable discard fuel first and combat material second. Trade it aggressively only when recursion is active or the blocker exchange buys a decisive turn. If graveyard exile is likely from your own `Relic of Progenitus`, treat Daredevil as less renewable and avoid casual trades unless board pressure demands them.

- Attack with `Inti, Seneschal of the Sun` only when the trigger, counter, or pressure is worth risking the body; Card text check required for exact trigger timing. Do not send Inti into a trade while behind if it is enabling discard payoffs, exiled-card access, or future threat growth. Under a short clock, keep Inti back if blocking protects enough life for an Asmo or Pyroclasm turn.

- Block early against aggro when life total falls below the range where fetch-shock lands and delayed Food life gain can safely recover. Preserve creatures against control and combo when damage output matters more than life total, but trade with must-answer attackers when the opponent's clock beats `Urza's Saga` or `Monument to Endurance` setup.

- Value Food life gain only after checking removal needs. Sacrificing Food for life can be correct near lethal thresholds, against burn-style pressure, or when extra Food is available, but keep Food for Asmo removal when a creature on board is the real source of damage. Do not gain life preemptively if doing so turns off a necessary Food removal line.

- Use `Pyroclasm` sideboard games to reset wide creature boards before committing expendable attackers or blockers. Hold small creatures back if sweeping next turn is likely, but accept trades that reduce damage below lethal or protect `Urza's Saga` from being raced. Against large-creature decks, shift away from sweep planning and toward Asmo Food removal plus Construct combat.

- Race combo and control with Saga Constructs, Inti pressure, and Blast reach when interaction is limited. Defend against creature decks by trading earlier, preserving Food removal, and letting engines take over after the board is stable. In artifact mirrors, protect artifact count and avoid combat lines that turn off `Mox Opal`, shrink Constructs, or downgrade `Galvanic Blast` at the moment interaction matters.

## Selection And Tutor Rules

- Treat `Urza's Saga` as the deck's cleanest tutor, and plan its third chapter before the second chapter forces a choice. Find `The Underworld Cookbook` when `Ovalchase Daredevil`, discard payoff cards, or `Asmoranomardicadaistinaculdacar` need engine access; find `Mox Opal` when mana acceleration or metalcraft unlocks the turn; find `Relic of Progenitus` when graveyard pressure is visible; find `Vexing Bauble` only when its text is relevant or the hand needs artifact count plus a later card. Do not let a Saga chapter resolve without checking whether floating mana, Construct creation, or land sequencing should happen first.

- Use `Faithless Looting` to assemble discard engines rather than to churn blindly. Prioritize discarding `Ovalchase Daredevil` when Food creation or `The Underworld Cookbook` will return it, extra legendary copies of `Asmoranomardicadaistinaculdacar` or `Inti, Seneschal of the Sun` when one is already active, and excess lands when land drops are secured. Avoid discarding the only engine piece, the only red source, or the only answer to a visible threat unless the replacement cards are necessary to avoid losing.

- Sequence `The Underworld Cookbook` activations around the card you most want to discard. If `Ovalchase Daredevil` is in hand, discard it before creating Food when the recursion trigger or Cookbook return line is available. If `Monument to Endurance`, `Inti, Seneschal of the Sun`, `Artist's Talent`, or `Hardened Academic` offers visible discard-related value, Card text check required; use the discard only when the legal trigger or replacement output shown by Forge advances the current plan more than holding the card.

- Delay fetch-land cracking when deck thinning or color fixing is not immediately needed and the hand may draw or loot into better land-use information. Crack `Arid Mesa`, `Bloodstained Mire`, or `Wooded Foothills` before a selection effect only when the needed source is already known, life total allows it, or shuffling away known unwanted cards matters. Prefer preserving life against fast pressure unless untapped red or white mana is required this turn.

- Time `Relic of Progenitus` card draw as selection plus graveyard action, not as a default cantrip. Use the single-card exile mode first when it disrupts the opponent while preserving your own `Ovalchase Daredevil` loop. Sacrifice Relic to draw when the graveyard must be cleared, when digging for a specific answer is urgent, or when artifact count loss will not collapse `Mox Opal`, `Galvanic Blast`, or `Urza's Saga` Construct math.

- Treat `Vexing Bauble` and `Artist's Talent` as conditional selection pieces until their exact legal text is surfaced. Card text check required for both cards. If Forge presents a draw, discard, level, or activation choice, choose it only after checking whether the static or engine role is still needed on board.

## Priority And Stack Rules

- Pass priority when no visible action changes the current exchange, but stop passing when the opponent presents a creature, graveyard, free-spell, or lethal-pressure line that your artifacts can answer. The decision agent must choose only from Forge-listed legal actions; do not assume a `Galvanic Blast`, Food removal, Relic activation, or Bauble activation is available until it appears.

- Use `Galvanic Blast` at instant speed on must-answer creatures before they create value, attack for lethal, enable combo, or remove the engine. Check metalcraft at the moment of casting because sacrificing `Relic of Progenitus`, `Vexing Bauble`, Food, or losing an `Urza's Saga` can reduce damage. Send Blast to the opponent only when it creates lethal, protects a two-turn clock, or no board target matters.

- Activate `Asmoranomardicadaistinaculdacar` Food removal during the latest safe window. Let the opponent commit attackers, blocks, pump, equipment, or sacrifice costs when waiting improves information, but act before damage or before a key creature ability resolves if the creature must die to prevent the outcome. Preserve Food if the target is replaceable and the Food is needed for a stronger later removal line, metalcraft, Construct sizing, or survival life gain.

- Activate `The Underworld Cookbook` before discard payoffs or Food needs expire. If the Cookbook is untapped and the hand contains `Ovalchase Daredevil`, use the discard-Food loop when it enables Asmo removal, artifact count, or engine triggers. Do not tap Cookbook casually before combat if a surprise Food may be needed to remove an attacker or enable life gain.

- Use `Relic of Progenitus` in response to graveyard-targeting spells, recursion triggers, escape-like costs, reanimation, delirium-style thresholds, or visible graveyard payoffs. Prefer exiling the targeted or most enabling card when one-card exile is enough. Use the full graveyard exile only when partial disruption fails or drawing into an answer is worth breaking your own `Ovalchase Daredevil` recursion.

- Respect optional payments and triggered abilities from `Inti, Seneschal of the Sun`, `Monument to Endurance`, `Artist's Talent`, and `Hardened Academic` only as Forge presents them. Card text check required for exact trigger timing on the newer engine pieces. Decline optional value when paying mana, discarding a card, sacrificing an artifact, or spending Food would stop removal, Saga development, a protected `Mox Opal` turn, or lethal pressure.

- Use combat priority windows to convert engine resources into tempo. After attackers, remove the creature that produces the most damage or invalidates blocks; after blockers, remove a blocker only if it preserves a key attacker, forces lethal, or prevents a disastrous trade. Between first-strike and regular damage, act only on legal prompts and visible damage math.

- Let opposing spells resolve when your available interaction is poorly matched or needed for a higher-impact permanent. Hold `Wear // Tear`, `Prismatic Ending`, `Pithing Needle`, `Drannith Magistrate`, `Pyroclasm`, `Obsidian Charmaw`, and sideboard `Vexing Bauble` decisions for their matchup roles after sideboarding rather than spending them on the first legal target unless the target blocks your engine or threatens immediate loss.

## Sideboard Map

- Role rule: Sideboarding should preserve the Asmo Food engine unless the matchup makes a maindeck artifact or discard payoff clearly low-impact. Keep enough cheap artifacts for `Mox Opal`, `Urza's Saga` Constructs, `Galvanic Blast` metalcraft, and Food removal lines; do not overload on reactive cards if it leaves hands unable to cast `Asmoranomardicadaistinaculdacar`, enable `The Underworld Cookbook`, or apply pressure.

- `Relic of Progenitus`: Add against graveyard combo, recursion, delirium-style threats, escape-like threats, reanimation, and decks where exiling one card each turn meaningfully slows their engine. It is weaker when the opponent uses the graveyard only incidentally and your own `Ovalchase Daredevil` recursion is the stronger engine. Its role changes from maindeck cantrip artifact to high-priority disruption when the opposing graveyard is a visible resource; protect the one-card exile mode when it can disrupt while preserving your own graveyard loop.

- `Pithing Needle`: Add against decks centered on one activated permanent, planeswalker, artifact engine, land ability, equipment ability, or creature ability that Forge exposes by name. It is bad when the opponent presents mostly spells, triggered abilities, or many redundant activated threats. Use it as a narrow lock piece: name only a card that is visible, known from public information, or matchup-certain enough for the registered guide; do not guess hidden hand contents at runtime.

- `Wear // Tear`: Add against artifact or enchantment decks where one target can break mana, stop a hate permanent, remove a prison piece, or clear a card that prevents the Food engine from functioning. It is weaker against creature-only pressure and spell combo with few legal targets. Its role changes from answer to tempo when both halves are legal and Forge offers a fused line; take the higher-impact legal mode, not the mode with the most text.

- `Drannith Magistrate`: Add against cascade, discover-like casting, graveyard casting, exile-cast engines, suspend-style threats, and combo decks relying on casting from zones other than hand. It is bad against removal-heavy fair creature decks when it neither blocks profitably nor shuts off a visible plan. Use it as a lock creature, not as a generic two-drop; protect it with sequencing only when the matchup hinges on its static ability.

- `Prismatic Ending`: Add against cheap permanents that must be answered cleanly, especially hate artifacts, hate enchantments, small creatures, and low-mana engines that dodge `Galvanic Blast` timing. It is weaker when the deck cannot produce the needed colors or when threats cost more than the available color count. Treat `Sacred Foundry`, `Plains`, `Elegant Parlor`, and fetch lands as the white access base; do not assume a color is available until Forge shows the mana payment.

- `Obsidian Charmaw`: Add against decks with important nonbasic lands, land engines, greedy mana, and big-mana plans where destroying a land changes the clock. It is bad against basic-heavy aggro or matchups where six mana is unrealistic and the cost reduction is not active. Its role changes from land disruption to large attacker only after the land-destruction text has resolved or is not relevant; do not keep slow hands relying on it unless the matchup rewards the effect.

- `Vexing Bauble`: Add against free-spell, cascade, pitch-spell, zero-mana, or no-mana-paid strategies where its static text will be relevant. It is weaker against fair decks paying mana for almost every spell and when additional copies only add artifact count. Use it as both interaction and Saga-searchable artifact density; sacrifice or cash it in only when Forge presents a legal draw action and the static text is no longer protecting the game state.

- `Pyroclasm`: Add against creature-wide decks, small utility creatures, token pressure, and low-toughness aggro where two damage sweeps multiple opposing creatures. It is bad when your own board contains the only important creatures, when the opponent presents large threats, or when `Asmoranomardicadaistinaculdacar` plus Food already answers the relevant creature. Its role changes from stabilizer to reset button; sequence Food, `The Underworld Cookbook`, and artifact development so the sweep does not strand the engine.

Balanced anti-graveyard / recursion plan
Side in: 2 Relic of Progenitus; 1 Pithing Needle; 2 Prismatic Ending
Cut: 2 Vexing Bauble; 2 Artist's Talent; 1 Hardened Academic

- Plan rule: Use this plan when the opponent’s graveyard, cheap permanents, or single activated engine matters more than stopping no-mana spells. `Relic of Progenitus` is the key role card; `Pithing Needle` answers the repeatable engine if one is known; `Prismatic Ending` handles early permanents that `Galvanic Blast` should not spend on. Reduced maindeck emphasis goes to conditional value cards and main `Vexing Bauble` when its static text has no target.

Balanced small-creature pressure plan
Side in: 2 Pyroclasm; 2 Prismatic Ending
Cut: 2 Vexing Bauble; 2 Artist's Talent

- Plan rule: Use this plan against decks trying to win through multiple small creatures before the Food engine stabilizes. `Pyroclasm` buys time, `Prismatic Ending` answers the creature or hate permanent that survives normal damage lines, and the maindeck keeps `Galvanic Blast`, `Asmoranomardicadaistinaculdacar`, Food, and `Urza's Saga` pressure intact. Avoid this plan when the opponent’s main threats survive two damage and the game is about graveyard or spell-stack interaction.

Balanced artifact/enchantment pressure plan
Side in: 2 Wear // Tear; 2 Prismatic Ending; 1 Pithing Needle
Cut: 2 Relic of Progenitus; 2 Artist's Talent; 1 Hardened Academic

- Plan rule: Use this plan when opposing permanents attack the Food engine, artifact count, combat plan, or mana development. `Wear // Tear` handles high-value artifact and enchantment targets, `Prismatic Ending` provides cheap permanent coverage, and `Pithing Needle` stops a known activated card. Reduce graveyard emphasis only when the opposing graveyard is not central.

Balanced big-mana / nonbasic land plan
Side in: 2 Obsidian Charmaw; 1 Pithing Needle; 2 Vexing Bauble
Cut: 2 Relic of Progenitus; 2 Artist's Talent; 1 Hardened Academic

- Plan rule: Use this plan when nonbasic lands, land abilities, and no-mana spell turns define the opponent’s plan. `Obsidian Charmaw` should target the land that delays their next decisive turn; `Pithing Needle` should name the visible or known activated engine; extra `Vexing Bauble` is for no-mana spell pressure and cheap artifact density. Avoid this plan when the opponent is attacking mostly with basic-land aggro.

- Archetype rule: Against cascade or no-mana-spell combo, Add role cards: `Vexing Bauble`; `Drannith Magistrate`; `Pithing Needle` when a specific activated engine is known. Reduce main-deck emphasis: `Relic of Progenitus` if graveyards are not central, slower value enchantments, and excess legendary copies when the curve must stay low.

- Archetype rule: Against graveyard decks, Add role cards: `Relic of Progenitus`; `Prismatic Ending` for cheap enablers; `Pithing Needle` for known activated graveyard engines. Reduce main-deck emphasis: `Vexing Bauble` when no-mana spell text is irrelevant and slower discard payoffs if the game is about immediate graveyard containment.

- Archetype rule: Against fair midrange, Add role cards only for the threats actually shown: `Prismatic Ending` for cheap permanents, `Wear // Tear` for artifact/enchantment pressure, and `Relic of Progenitus` when graveyards create value. Reduce main-deck emphasis carefully because the core Food loop, `Urza's Saga`, and `Galvanic Blast` are already strong attrition tools.

- Archetype rule: Against fast creature decks, Add role cards: `Pyroclasm`; `Prismatic Ending`; sometimes `Wear // Tear` if equipment or enchantments matter. Reduce main-deck emphasis: slow conditional engines and main `Vexing Bauble` when it does not stop their spells. Keep hands that cast early interaction and build Food; do not rely only on a future sweeper.

- Archetype rule: Against artifact or enchantment engines, Add role cards: `Wear // Tear`; `Prismatic Ending`; `Pithing Needle` when an activated permanent is central. Reduce main-deck emphasis: graveyard-only interaction unless public information shows graveyard reliance. Preserve `The Underworld Cookbook` and artifact density because racing with Constructs remains a valid plan.

- Archetype rule: Against big mana and land engines, Add role cards: `Obsidian Charmaw`; `Pithing Needle`; `Vexing Bauble` when no-mana spell turns are part of the opponent’s plan. Reduce main-deck emphasis: graveyard-only cards and slow value pieces. Prioritize hands with pressure plus disruption; land destruction alone is not a win condition.

## Matchup Guidance

- Aggro: Stabilize before racing; prioritize hands with `The Underworld Cookbook`, `Asmoranomardicadaistinaculdacar`, `Galvanic Blast`, Food production, or fast `Urza's Saga` bodies over slow hands built only around discard-value permanents. Add role cards: `Pyroclasm`; `Prismatic Ending`; sometimes `Wear // Tear` when opposing artifacts or enchantments create repeat damage or combat pressure. Reduce main-deck emphasis: `Vexing Bauble` when the opponent pays mana for normal creature spells, slower `Artist's Talent` lines, and redundant engine pieces that do not affect the first three turns. Use `Relic of Progenitus` only when graveyard text matters or artifact count is important; do not spend mana cycling it while life total is under immediate pressure unless Forge shows no stabilizing action.

- Burn: Treat life total as the primary resource and Food as interaction, not just engine fuel. Keep hands that produce early Food, cast `Galvanic Blast`, or present `Asmoranomardicadaistinaculdacar` with removal access; be skeptical of fetch-shock sequencing with `Bloodstained Mire`, `Wooded Foothills`, `Arid Mesa`, `Sacred Foundry`, and `Elegant Parlor` unless the color is needed now. Add role cards: `Prismatic Ending` for cheap permanents and `Wear // Tear` only for visible artifact/enchantment pressure. Reduce main-deck emphasis: slow value permanents that cost tempo before gaining life or affecting the board. Use `Inti, Seneschal of the Sun` attacks only when the counter or discard trigger advances the race without exposing a needed blocker.

- Go-wide: Answer width before individual quality; `Pyroclasm` is the cleanest stabilizer when it kills multiple visible creatures, while `Asmoranomardicadaistinaculdacar` plus Food is better against one important creature per turn. Add role cards: `Pyroclasm`; `Prismatic Ending`; `Wear // Tear` if tokens are backed by artifact or enchantment engines. Reduce main-deck emphasis: `Vexing Bauble`, slow `Artist's Talent`, and excess graveyard-only focus when the opponent is winning on board. Sequence `The Underworld Cookbook` before committing fragile creatures when possible, because repeated Food turns `Asmoranomardicadaistinaculdacar` into a board-control plan.

- Single-threat decks: Preserve clean answers for the threat that matters, and avoid spending `Galvanic Blast` on low-impact creatures if a larger creature or protected permanent is likely from public information. Add role cards: `Prismatic Ending`; `Pithing Needle` for a known activated threat; `Wear // Tear` when the threat is an artifact or enchantment. Reduce main-deck emphasis: sweepers such as `Pyroclasm` unless they answer support creatures. `Urza's Saga` Constructs pressure single-threat opponents well, but do not expose the race plan if holding Food lets `Asmoranomardicadaistinaculdacar` remove the only lethal attacker.

- Tempo: Fight over mana efficiency and board presence; keep hands that deploy `Mox Opal`, `The Underworld Cookbook`, `Inti, Seneschal of the Sun`, or `Urza's Saga` while holding cheap interaction. Add role cards: `Prismatic Ending`; `Vexing Bauble` when the opponent uses no-mana or alternate-cost interaction; `Relic of Progenitus` when graveyard threats or recursion are visible. Reduce main-deck emphasis: expensive or slow permanents that lose to bounce, counterspells, or early pressure. Prefer forcing action on the opponent’s turn only when Forge presents a legal instant-speed line that materially changes combat or removes a threat.

- Control: Build layered threats and avoid overcommitting into sweepers; `Urza's Saga`, `The Underworld Cookbook` plus `Ovalchase Daredevil`, `Monument to Endurance`, and recurring discard pressure are the core attrition plan. Add role cards: `Vexing Bauble` against free interaction or no-mana spells; `Pithing Needle` for known planeswalker or activated engines; `Wear // Tear` for lock pieces or artifact/enchantment answers. Reduce main-deck emphasis: `Pyroclasm` and narrow creature removal when the opponent has few targets. Use `Faithless Looting` to convert redundant legends and lands into pressure, but respect graveyard hate and do not assume discarded cards remain accessible.

- Removal-heavy midrange: Make every threat generate material before it dies; prioritize `The Underworld Cookbook`, `Ovalchase Daredevil`, `Urza's Saga`, and `Monument to Endurance` over creature-only lines. Add role cards: `Relic of Progenitus` when graveyards fuel their value; `Prismatic Ending` for cheap permanent engines; `Wear // Tear` for artifact/enchantment attrition pieces. Reduce main-deck emphasis: `Pyroclasm` unless it kills multiple creatures and main `Vexing Bauble` when it has no text. Use `Inti, Seneschal of the Sun` as a threat when it immediately improves attacks or discard conversion, not as a naked creature into obvious removal with no follow-up.

- Generic midrange: Trade resources only when the engine remains ahead; `Ovalchase Daredevil` recurring through `The Underworld Cookbook` is more important than one-for-one removal when both players are exchanging cards. Add role cards: match only the visible axis, such as `Relic of Progenitus` for graveyards, `Wear // Tear` for artifacts/enchantments, or `Prismatic Ending` for cheap permanents. Reduce main-deck emphasis: the narrow cards with no visible target, especially `Vexing Bauble` in normal fair games. Let `Urza's Saga` tutor for the artifact that fits the board instead of defaulting to more engine density.

- Combo: Identify the choke point before spending interaction; `Vexing Bauble`, `Drannith Magistrate`, `Relic of Progenitus`, `Pithing Needle`, and fast pressure each matter only against specific combo mechanisms. Add role cards: `Vexing Bauble` for no-mana or alternate-cast turns; `Drannith Magistrate` for cast-from-nonhand lines; `Relic of Progenitus` for graveyard combo; `Pithing Needle` for a known activated engine. Reduce main-deck emphasis: creature removal and slow value permanents that do not shorten the clock. Use `Galvanic Blast` as reach when racing, but hold it as disruption if public information shows a creature combo piece.

- Graveyard decks: Treat `Relic of Progenitus` as a timing-sensitive lock piece, not an automatic cantrip; activate it when it denies a visible payoff, shrinks a graveyard-dependent threat, or protects the next turn. Add role cards: `Relic of Progenitus`; `Prismatic Ending` for cheap enablers; `Pithing Needle` for visible activated graveyard engines. Reduce main-deck emphasis: `Vexing Bauble` when no-mana text is irrelevant and slow discard-value permanents when immediate containment is required. Keep `Faithless Looting` lines honest: discarding `Ovalchase Daredevil` is strong only if graveyard interaction does not immediately break the loop.

- Artifact/enchantment decks: Answer the permanent that changes the texture of the game, not the first target that appears. Add role cards: `Wear // Tear`; `Prismatic Ending`; `Pithing Needle` for known activated artifacts; `Vexing Bauble` if the opponent also relies on no-mana casting. Reduce main-deck emphasis: `Relic of Progenitus` unless the graveyard is part of the engine and slow creature-only pressure if the opponent’s permanents dominate combat. Preserve your own artifact count for `Mox Opal`, `Urza's Saga`, Constructs, and `Galvanic Blast` before sacrificing expendable artifacts.

- Big mana: Pressure plus disruption is mandatory; land disruption without a clock gives the opponent time to recover. Add role cards: `Obsidian Charmaw`; `Pithing Needle`; `Vexing Bauble` when public information shows no-mana spell turns; `Prismatic Ending` if cheap enablers matter. Reduce main-deck emphasis: graveyard-only cards and small sweepers. Use `Obsidian Charmaw` on the nonbasic land that delays the next decisive turn, and prefer `Urza's Saga` pressure when the opponent’s life total is the shortest route to victory.

- Unknown opponent: Keep the deck’s broadest engine intact until public information narrows the role. Favor opening hands with lands, artifact density, `The Underworld Cookbook`, `Asmoranomardicadaistinaculdacar`, `Urza's Saga`, `Mox Opal`, and at least one interactive or filtering element. Do not overvalue `Vexing Bauble`, `Relic of Progenitus`, or `Pyroclasm` before their text is relevant, but do count them as artifacts for metalcraft, Saga pressure, and `Galvanic Blast` setup when the legal line needs artifact density.

## Specific Matchup Notes
- General/archetype-only note: revealed cards, legal actions, and public board state override these assumptions. Treat these notes as role priors until the opponent shows a concrete axis, then sideboard and priority decisions should follow the visible threat or engine rather than the archetype label.

- Fast creature decks: stabilize before maximizing engine value. Add role cards: `Pyroclasm`, `Prismatic Ending`, and sometimes `Wear // Tear` when the opposing pressure is artifact or enchantment based. Priority targets: creatures that threaten lethal next turn, creatures that invalidate blocking, and permanents that make `Asmoranomardicadaistinaculdacar` Food removal insufficient. Preserve Food when a visible attacker can be killed by the three-Food ability, and use `Galvanic Blast` on life-total pressure only after survival is secured.

- Graveyard decks: make `Relic of Progenitus` answer the decisive graveyard moment instead of cycling it for convenience. Add role cards: the sideboard `Relic of Progenitus` copies and `Prismatic Ending` for cheap enablers. Priority targets: public graveyard payoffs, recursion engines, and permanents that turn the graveyard into immediate board presence. `Faithless Looting` and `Ovalchase Daredevil` remain strong only while the graveyard loop is not being shut off or raced.

- Artifact or enchantment engine decks: spend answers on the permanent that changes future turns, not the first legal target. Add role cards: `Wear // Tear`, `Prismatic Ending`, and `Pithing Needle` when a known activated ability is central. Priority targets: engines that outscale `Urza's Saga` Constructs, artifacts that prevent attacking or blocking profitably, and enchantments that stop `The Underworld Cookbook` or graveyard recursion from mattering. Keep enough artifacts for `Mox Opal`, `Galvanic Blast`, and Saga pressure before sacrificing disposable pieces.

- Control and removal-heavy midrange: force one-for-one answers to lose to recurring material. Add role cards: `Vexing Bauble` when no-mana interaction is visible, `Pithing Needle` for a known activated permanent, and `Wear // Tear` for lock or answer pieces. Priority targets: planeswalker-style engines, permanent-based card advantage, and removal shields that stop Constructs or `Monument to Endurance` from closing. Avoid loading the battlefield with redundant legends when `Faithless Looting` or `Inti, Seneschal of the Sun` can convert extra copies into pressure.

- Big mana and slow combo: present a clock while attacking the enabling axis. Add role cards: `Obsidian Charmaw`, `Vexing Bauble` when alternate or no-mana spells are shown, `Drannith Magistrate` when casting from outside hand is shown, and `Pithing Needle` for known activated engines. Priority targets: the land or permanent that enables the next decisive turn, not a marginal value piece. `Urza's Saga` plus `Mox Opal` can pressure quickly, but do not keep a hand that only disrupts without developing damage.

- Unknown opponent: keep the flexible core intact until public information narrows the plan. Favor `The Underworld Cookbook`, `Asmoranomardicadaistinaculdacar`, `Ovalchase Daredevil`, `Urza's Saga`, `Mox Opal`, and `Galvanic Blast` over narrow sideboard cards whose text is not yet relevant. Add role cards only after the opponent reveals graveyard, no-mana, artifact/enchantment, cast-from-nonhand, wide-creature, or nonbasic-land dependence.

## Risk Summary
- Mana risk: the deck can draw powerful red-white cards without the right fetch, shock, channel, or artifact acceleration sequence. Do not assume `Mox Opal` is active unless metalcraft is visible, and do not spend artifacts casually when they enable `Mox Opal`, `Galvanic Blast`, `Urza's Saga` Constructs, or `Asmoranomardicadaistinaculdacar` Food lines.

- Matchup risk: narrow cards are matchup-breaking only when their text is live. `Vexing Bauble`, `Relic of Progenitus`, `Pithing Needle`, `Drannith Magistrate`, `Obsidian Charmaw`, `Pyroclasm`, and `Wear // Tear` should follow revealed information, not generic fear of the opponent’s archetype.

- Draw risk: hands with only payoff permanents can fail before the engine turns on. Mulligan or sequence carefully when the hand lacks early artifacts, `The Underworld Cookbook`, discard outlets, `Faithless Looting`, `Inti, Seneschal of the Sun`, or a clear `Urza's Saga` plan.

- Over-sideboarding risk: cutting too much of the Food and artifact core weakens the reason the deck is coherent. Preserve enough `The Underworld Cookbook`, `Ovalchase Daredevil`, `Asmoranomardicadaistinaculdacar`, `Mox Opal`, `Urza's Saga`, `Monument to Endurance`, and artifact count to keep removal, pressure, and recursion online.

- Graveyard risk: `Ovalchase Daredevil` and `Faithless Looting` lines become fragile when graveyard hate is public. Use discard for immediate value when possible, and do not plan future recursion through a visible graveyard lock unless the rules engine shows a legal answer.

- Sweeper/removal risk: creature pressure from `Inti, Seneschal of the Sun`, `Hardened Academic`, and `Asmoranomardicadaistinaculdacar` can disappear to removal before generating value. Lead with artifacts and Saga pressure when removal is likely, and expose creatures when they unlock a legal attack, discard trigger, or Food removal turn.

- Closer risk: `Urza's Saga` Constructs and `Monument to Endurance` can be too slow if the opponent is assembling a faster endgame. Convert `Galvanic Blast` into reach only when lethal or tempo-positive, and keep Food removal available when surviving one more combat is the actual route to winning.

- Interaction risk: firing `Galvanic Blast`, `Prismatic Ending`, `Wear // Tear`, or `Pithing Needle` at a secondary target can leave the primary engine unanswered. Prefer the target that changes the next turn cycle, and defer when the legal action is optional but the visible threat is not yet decisive.

- Sequencing risk: `Faithless Looting`, `Inti, Seneschal of the Sun`, `Artist's Talent`, and `Hardened Academic` require card-text-aware decisions. Card text check required for exact trigger and level/ability sequencing; use these cards conditionally through visible legal actions and avoid inventing unavailable discard, draw, or damage outcomes.

## Test Feedback Checklist
- Deciding factor: identify whether the game was decided by early engine assembly, `Urza's Saga` pressure, `Galvanic Blast` reach, Food removal, graveyard disruption, sideboard hate, or failure to convert resources into damage.

- Mulligans: record whether the opener had a credible first-two-turn plan with lands, artifacts, `Mox Opal`, `The Underworld Cookbook`, `Faithless Looting`, `Asmoranomardicadaistinaculdacar`, `Inti, Seneschal of the Sun`, or `Urza's Saga`; flag keeps that needed multiple perfect draws.

- Mana: note every game where `Mox Opal` was inactive when needed, `Sacred Foundry` or `Elegant Parlor` sequencing delayed a spell, fetchland choices constrained white or red access, or `Sokenzan, Crucible of Defiance` was better as a land than a channel effect.

- Velocity: ask whether `Faithless Looting`, `Inti, Seneschal of the Sun`, `Artist's Talent`, `Hardened Academic`, and `Monument to Endurance` produced enough card flow or pressure before the opponent’s plan became decisive. Card text check required for exact trigger and ability evaluation.

- Engine quality: track whether `The Underworld Cookbook` plus `Ovalchase Daredevil` created repeated material, whether Food was saved for `Asmoranomardicadaistinaculdacar`, and whether sacrificing artifacts weakened `Mox Opal`, `Galvanic Blast`, or `Urza's Saga` Constructs.

- Removal timing: review every `Galvanic Blast`, `Asmoranomardicadaistinaculdacar`, `Prismatic Ending`, `Wear // Tear`, and `Pyroclasm` use for whether it answered the threat that mattered over the next turn cycle.

- Sideboard accuracy: check whether `Relic of Progenitus`, `Pithing Needle`, `Vexing Bauble`, `Drannith Magistrate`, `Obsidian Charmaw`, `Pyroclasm`, `Prismatic Ending`, and `Wear // Tear` were live against visible public information or stranded by matchup misread.

- Closing: record whether wins came from `Urza's Saga` Constructs, repeated `Monument to Endurance` pressure, creature combat, `Galvanic Blast` reach, or opponent resource collapse; flag games where the deck stabilized but failed to end the game.

- Role: ask whether the pilot correctly shifted between engine midrange, artifact beatdown, graveyard-control, and disruption-plus-clock, especially after sideboarding.

- Mistakes: identify missed land drops, premature Food use, unnecessary legend exposure, low-impact `Relic of Progenitus` activation, wrong `Pithing Needle` name, and attacks that exposed needed blockers.

- Stranded cards: log cards that stayed uncast or low-impact in hand for three or more turns, especially duplicate `Asmoranomardicadaistinaculdacar`, inactive `Mox Opal`, narrow `Vexing Bauble`, expensive sideboard cards, or unenabled synergy pieces.

- Overperformers and underperformers: compare card impact by game state, not only by final result; a card overperformed if it changed legal choices or forced the opponent off a plan, and underperformed if it was available but did not affect survival, engine velocity, or closing speed.

## First Tuning Questions
- Quantity question: are four `Monument to Endurance`, four `Hardened Academic`, two `Artist's Talent`, and four `Inti, Seneschal of the Sun` producing complementary velocity, or are too many nonartifact/non-Food engines competing for the same early turns?

- Core question: does the deck need all four `Ovalchase Daredevil` with only four `The Underworld Cookbook`, or did extra copies create enough discard value with `Faithless Looting`, `Inti, Seneschal of the Sun`, and other visible loot effects to justify the count?

- Mana question: did the fetch-shock-triome mix of `Bloodstained Mire`, `Wooded Foothills`, `Arid Mesa`, `Sacred Foundry`, `Elegant Parlor`, `Mountain`, `Plains`, and `Sokenzan, Crucible of Defiance` reliably cast early red spells while preserving white sideboard access?

- Artifact-count question: did `Mox Opal`, `Urza's Saga`, `Galvanic Blast`, and `Asmoranomardicadaistinaculdacar` ask for more cheap artifacts, or were `Relic of Progenitus`, `Vexing Bauble`, `The Underworld Cookbook`, Food tokens, and Saga artifacts enough in practice?

- Aggro-plan question: when pressured early, did the deck stabilize through `Asmoranomardicadaistinaculdacar`, Food, `Galvanic Blast`, and sideboard `Pyroclasm`, or did it need more cheap removal such as additional `Prismatic Ending`-style effects?

- Control-plan question: against removal and sweepers, did recursive artifacts, `Urza's Saga`, `Monument to Endurance`, and discard velocity beat one-for-one interaction, or did the deck lack a resilient closer?

- Combo-plan question: against faster linear decks, did `Vexing Bauble`, `Relic of Progenitus`, `Drannith Magistrate`, `Pithing Needle`, and `Obsidian Charmaw` buy enough time while still presenting damage?

- Closer question: did games end cleanly once control was established, or should the list shift toward cards that increase damage output from `Urza's Saga`, `Galvanic Blast`, `Sokenzan, Crucible of Defiance`, or repeatable engine pressure?

- Sideboard-slot question: were two extra `Relic of Progenitus`, two extra `Vexing Bauble`, two `Drannith Magistrate`, and two `Obsidian Charmaw` all needed, or did some narrow hate overlap too much while creature matchups demanded more `Pyroclasm` or `Prismatic Ending` effects?

- Role-conflict question: did graveyard hate from `Relic of Progenitus` interfere with `Ovalchase Daredevil` and `Faithless Looting` often enough to change main-deck or sideboard quantities?

- Sequencing question: did the pilot lose value by choosing between `Urza's Saga` development, `The Underworld Cookbook` setup, and early creature deployment incorrectly, or is the deck itself overloaded at the two-turn setup window?

- Legality and text question: confirm exact current Oracle text for `Artist's Talent`, `Monument to Endurance`, `Hardened Academic`, and any newly printed card before changing quantities based on assumed triggers or static abilities.

## Veles Tactical Policy

### Policy: Opening Hand Engine Gate
Priority: High
Decision families: mulligan
Cards: The Underworld Cookbook; Asmoranomardicadaistinaculdacar; Ovalchase Daredevil; Urza's Saga; Mox Opal; Faithless Looting; Inti, Seneschal of the Sun
Phase windows: opening hand, mulligan decisions
Runtime cues: prompt:mulligan; visible opening hand
Use when: evaluating keep or mulligan before game actions begin.
Avoid when: the engine reports a forced keep, forced mulligan, or sideboard-only pregame choice.
Instructions: Keep hands with lands plus a first-two-turn artifact or discard engine, especially `The Underworld Cookbook`, `Urza's Saga`, or castable `Faithless Looting`; mulligan hands with no functional mana, no early play, or multiple synergy cards that cannot be cast or enabled. Treat `Asmoranomardicadaistinaculdacar` as enabled only when a discard outlet, `The Underworld Cookbook`, or another legal setup path is visible.
Pilot skill floor: medium
No-API allowed: no
Light-model allowed: yes

### Policy: First Engine Permanent
Priority: Medium
Decision families: priority; mana
Cards: The Underworld Cookbook; Urza's Saga; Mox Opal; Relic of Progenitus; Vexing Bauble
Phase windows: turns 1-2 main phases
Runtime cues: action:cast The Underworld Cookbook; action:play Urza's Saga; action:cast Mox Opal
Use when: choosing the first permanent that enables artifacts, Food, discard, or Saga pressure.
Avoid when: lethal pressure or a required answer is already visible.
Instructions: Lead on `Urza's Saga` when it will develop without blocking immediate red interaction; lead on `The Underworld Cookbook` when `Ovalchase Daredevil`, `Asmoranomardicadaistinaculdacar`, or repeated discard value is visible; deploy zero- and one-mana artifacts to enable `Mox Opal` and `Galvanic Blast` only when doing so does not sacrifice a needed hate effect timing.
Pilot skill floor: low
No-API allowed: no
Light-model allowed: yes

### Policy: Deterministic Cookbook Cast
Priority: Low
Decision families: priority
Cards: The Underworld Cookbook
Phase windows: own main phase
Runtime cues: action:cast The Underworld Cookbook
Use when: the only nonland legal action containing `cast The Underworld Cookbook` is available, at least one untapped land or legal mana source pays for it, and no opposing spell or ability is on the stack.
Avoid when: another legal action answers a visible opposing permanent or the stack is not empty.
Instructions: Cast `The Underworld Cookbook` as the engine enabler and preserve later Food choices for Veles prompts.
Pilot skill floor: low
No-API allowed: yes
Light-model allowed: yes

### Policy: Asmo Commitment Gate
Priority: High
Decision families: priority; mana
Cards: Asmoranomardicadaistinaculdacar; The Underworld Cookbook; Ovalchase Daredevil; Faithless Looting; Inti, Seneschal of the Sun
Phase windows: own main phase, post-discard windows
Runtime cues: action:cast Asmoranomardicadaistinaculdacar
Use when: deciding whether to commit `Asmoranomardicadaistinaculdacar` after the engine reports it as legal.
Avoid when: the only visible role for `Asmoranomardicadaistinaculdacar` is as a fragile body and no Food or follow-up pressure is available.
Instructions: Commit `Asmoranomardicadaistinaculdacar` when it converts visible Food into removal, adds pressure before the opponent stabilizes, or turns on a Cookbook package. Delay if visible removal, poor Food count, or stronger Saga/artifact development makes the legend low impact.
Pilot skill floor: high
No-API allowed: no
Light-model allowed: yes

### Policy: Cookbook Discard Target
Priority: Medium
Decision families: selection
Cards: The Underworld Cookbook; Ovalchase Daredevil; Faithless Looting; Inti, Seneschal of the Sun; Monument to Endurance
Phase windows: discard-cost prompts, activated ability prompts
Runtime cues: action:discard Ovalchase Daredevil
Use when: a legal discard choice names `Ovalchase Daredevil` and the prompt is paying a discard cost or resolving a discard selection from a visible loot/cookbook effect.
Avoid when: `Ovalchase Daredevil` is needed as the only castable blocker or the engine exposes a mandatory different discard.
Instructions: Prefer discarding `Ovalchase Daredevil` to fuel Food recursion and artifact count; use other excess legends, redundant lands, or narrow hate only after checking current hand, graveyard, and pressure. Card text check required for exact `Monument to Endurance`, `Hardened Academic`, and `Artist's Talent` discard-trigger timing.
Pilot skill floor: medium
No-API allowed: no
Light-model allowed: yes

### Policy: Deterministic Ovalchase Discard
Priority: Low
Decision families: selection
Cards: Ovalchase Daredevil
Phase windows: discard selection prompts
Runtime cues: action:discard Ovalchase Daredevil
Use when: exactly one legal action contains `discard Ovalchase Daredevil` and the prompt requires choosing one card to discard.
Avoid when: more than one legal discard action is available.
Instructions: Select the visible `Ovalchase Daredevil` discard action.
Pilot skill floor: low
No-API allowed: yes
Light-model allowed: yes

### Policy: Food Removal Gate
Priority: High
Decision families: interaction; priority
Cards: Asmoranomardicadaistinaculdacar; The Underworld Cookbook
Phase windows: opponent combat, opponent main phase, own main phase before attacks
Runtime cues: action:activate Asmoranomardicadaistinaculdacar; action:sacrifice Food
Use when: choosing whether to spend Food or artifacts through `Asmoranomardicadaistinaculdacar` on a visible creature.
Avoid when: the target is not visible, the engine does not present a legal target, or sacrificing artifacts turns off required `Mox Opal` mana this turn.
Instructions: Use Food removal on creatures that threaten lethal, invalidate attacks, shut off the engine, or outscale Saga Constructs. Preserve Food when the board is stable and the Food is needed for later Cookbook recursion, metalcraft, or life-buffer choices.
Pilot skill floor: high
No-API allowed: no
Light-model allowed: yes

### Policy: Galvanic Blast Allocation
Priority: High
Decision families: interaction; priority
Cards: Galvanic Blast; Mox Opal; Urza's Saga
Phase windows: any priority window, combat damage setup, end step, lethal check
Runtime cues: action:cast Galvanic Blast; action:target opponent Galvanic Blast; action:target creature Galvanic Blast
Use when: deciding whether `Galvanic Blast` should remove a visible permanent or go to the opponent.
Avoid when: damage amount, metalcraft status, prevention, or target legality is uncertain from visible state.
Instructions: Point `Galvanic Blast` at lethal opponent damage when the engine exposes legal face targeting and visible life totals confirm the kill; otherwise prioritize creatures or planeswalkers that will decide the next turn cycle. Check artifact count before assuming enhanced damage.
Pilot skill floor: high
No-API allowed: no
Light-model allowed: yes

### Policy: Exact Blast Lethal Target
Priority: High
Decision families: interaction
Cards: Galvanic Blast
Phase windows: any priority window
Runtime cues: action:target opponent Galvanic Blast
Use when: exactly one legal action contains `target opponent Galvanic Blast`, the opponent life total shown by Veles is less than or equal to the damage shown or implied by the legal action text, and no other choices are pending.
Avoid when: the stack contains a visible prevention, redirection, tax, or counter effect.
Instructions: Choose the opponent target action and let Forge validate damage and resolution.
Pilot skill floor: low
No-API allowed: yes
Light-model allowed: yes

### Policy: Urza's Saga Chapter And Tutor
Priority: Medium
Decision families: selection; mana; priority
Cards: Urza's Saga; The Underworld Cookbook; Mox Opal; Relic of Progenitus; Vexing Bauble; Pithing Needle
Phase windows: upkeep, main phase, Saga chapter trigger resolution
Runtime cues: action:search; action:choose artifact; action:create Construct
Use when: resolving `Urza's Saga` choices or deciding whether to spend mana on Constructs.
Avoid when: the engine has not exposed exact legal artifact choices.
Instructions: Make Constructs when they pressure life totals or block profitably without losing a required spell. For tutor choices, route through light reasoning: `The Underworld Cookbook` is the default engine piece, `Mox Opal` fixes explosive turns, `Relic of Progenitus`, `Vexing Bauble`, or `Pithing Needle` are selected when their visible hate text matters.
Pilot skill floor: medium
No-API allowed: no
Light-model allowed: yes

### Policy: Mox Opal Metalcraft Mana
Priority: Medium
Decision families: mana
Cards: Mox Opal; Relic of Progenitus; Vexing Bauble; The Underworld Cookbook; Urza's Saga
Phase windows: mana payment prompts, own main phase, interaction windows
Runtime cues: action:tap Mox Opal; action:add mana
Use when: paying for a spell or ability with visible artifacts on battlefield.
Avoid when: sacrificing or tapping artifacts would remove a required activation, hate effect, or blocker from the current line.
Instructions: Use `Mox Opal` to preserve land flexibility and cast multiple spells, but do not spend artifacts or Food in a way that turns off metalcraft before payment. Choose colors based on the current legal cost, with white prioritized only for visible sideboard spells.
Pilot skill floor: medium
No-API allowed: no
Light-model allowed: yes

### Policy: Fetchland Color Discipline
Priority: Medium
Decision families: mana
Cards: Bloodstained Mire; Wooded Foothills; Arid Mesa; Sacred Foundry; Elegant Parlor; Mountain; Plains
Phase windows: land play, fetch activation, mana setup before spell casting
Runtime cues: action:activate Bloodstained Mire; action:activate Wooded Foothills; action:activate Arid Mesa; action:search library
Use when: choosing a land from a fetchland or sequencing land drops.
Avoid when: exact searchable land legality is not exposed by Forge.
Instructions: Secure red early for `Faithless Looting`, `Galvanic Blast`, `Inti, Seneschal of the Sun`, and artifact setup; secure white when sideboard cards are visible or already in hand. Prefer untapped red when tempo matters and tapped `Elegant Parlor` when the turn has no immediate red one-mana action.
Pilot skill floor: medium
No-API allowed: no
Light-model allowed: yes

### Policy: Looting And Exile-Velocity Gate
Priority: Medium
Decision families: selection; priority
Cards: Faithless Looting; Inti, Seneschal of the Sun; Artist's Talent; Hardened Academic; Monument to Endurance; Ovalchase Daredevil
Phase windows: own main phase, attack trigger prompts, draw/discard resolution
Runtime cues: action:cast Faithless Looting; action:discard; action:exile
Use when: deciding whether to spend mana or cards on velocity engines.
Avoid when: the board requires immediate removal, a hate permanent, or blocking mana.
Instructions: Use velocity to find Cookbook, Saga, removal, or mana when the hand is redundant or missing a role. Prefer discards that preserve castable interaction and enable `Ovalchase Daredevil`. Card text check required for exact `Artist's Talent`, `Hardened Academic`, `Monument to Endurance`, and `Inti, Seneschal of the Sun` trigger choices.
Pilot skill floor: medium
No-API allowed: no
Light-model allowed: yes

### Policy: Relic Graveyard Timing
Priority: Medium
Decision families: interaction; priority
Cards: Relic of Progenitus; Ovalchase Daredevil; Faithless Looting
Phase windows: opponent graveyard setup, response windows, end step
Runtime cues: action:activate Relic of Progenitus; action:exile graveyard; action:exile card from graveyard
Use when: deciding whether to activate `Relic of Progenitus` or preserve graveyards.
Avoid when: exiling own graveyard would remove a visible `Ovalchase Daredevil` loop or flashback option without disrupting the opponent.
Instructions: Use small Relic activations to pressure graveyard decks while preserving your own recursion when possible. Use full exile when an opponent graveyard action is pending, lethal recursion is visible, or delaying gives the opponent a clear window.
Pilot skill floor: medium
No-API allowed: no
Light-model allowed: yes

### Policy: Vexing Bauble And Spell-Tax Hate
Priority: Medium
Decision families: interaction; priority
Cards: Vexing Bauble; Drannith Magistrate
Phase windows: pre-combo setup, opponent priority windows, own main phase before passing
Runtime cues: action:cast Vexing Bauble; action:activate Vexing Bauble; action:cast Drannith Magistrate
Use when: the opponent's visible deck, revealed cards, or public actions indicate free spells, non-hand casting, cascade-style pressure, or suspended/exiled casting.
Avoid when: the hate text is not relevant to visible or matchup-known actions and deploying it delays engine assembly under pressure.
Instructions: Deploy hate before the opponent's critical turn when it does not cost a necessary removal window. Do not cash in `Vexing Bauble` unless the engine presents a legal activation and the card is no longer constraining a visible opposing line.
Pilot skill floor: medium
No-API allowed: no
Light-model allowed: yes

### Policy: Sideboard Plan Gate
Priority: High
Decision families: sideboard
Cards: Relic of Progenitus; Pithing Needle; Wear // Tear; Drannith Magistrate; Prismatic Ending; Obsidian Charmaw; Vexing Bauble; Pyroclasm
Phase windows: between games
Runtime cues: prompt:sideboard; match_stage:postboard
Use when: selecting a sideboard configuration after seeing opponent archetype, public cards, and game result.
Avoid when: the engine is requesting in-game actions rather than sideboarding.
Instructions: Add `Relic of Progenitus` for graveyard reliance, `Vexing Bauble` and `Drannith Magistrate` for non-hand or free-spell plans, `Wear // Tear` and `Prismatic Ending` for artifacts/enchantments or cheap permanents, `Pyroclasm` for small-creature boards, `Obsidian Charmaw` for greedy mana. Reduce narrow main-deck hate, slow velocity, or fragile threats according to matchup speed.
Pilot skill floor: high
No-API allowed: no
Light-model allowed: yes

### Policy: Combat Pressure And Construct Math
Priority: Medium
Decision families: combat
Cards: Urza's Saga; Inti, Seneschal of the Sun; Asmoranomardicadaistinaculdacar; Ovalchase Daredevil; Sokenzan, Crucible of Defiance
Phase windows: declare attackers, declare blockers, before combat damage
Runtime cues: action:attack; action:block; action:activate Sokenzan, Crucible of Defiance
Use when: choosing attacks, blocks, or whether to hold creatures back.
Avoid when: exactly lethal is available through a deterministic legal action that another policy covers.
Instructions: Attack when pressure advances a two-turn clock without exposing the only blocker needed for survival. Keep `Asmoranomardicadaistinaculdacar` alive when Food removal matters more than combat damage. Treat Saga Constructs as primary closers and check artifact count before attacking into trades.
Pilot skill floor: medium
No-API allowed: no
Light-model allowed: yes

### Policy: Sweeper And Cheap Removal Survival
Priority: High
Decision families: interaction; priority
Cards: Pyroclasm; Prismatic Ending; Wear // Tear; Galvanic Blast; Asmoranomardicadaistinaculdacar
Phase windows: own main phase, opponent combat, response windows
Runtime cues: action:cast Pyroclasm; action:cast Prismatic Ending; action:cast Wear // Tear; action:cast Galvanic Blast
Use when: visible opposing permanents threaten lethal, lock the engine, or make the next combat unwinnable.
Avoid when: removal would destroy more of your decisive board than the opponent's or the target type is not legal.
Instructions: Spend sideboard removal on the permanent that changes the next turn cycle, not the first legal target. `Pyroclasm` is survival-first; `Prismatic Ending` and `Wear // Tear` answer hate or cheap engines; `Galvanic Blast` can bridge either removal or reach depending on life totals.
Pilot skill floor: high
No-API allowed: no
Light-model allowed: yes

### Policy: Pithing Needle Naming
Priority: Medium
Decision families: selection; interaction
Cards: Pithing Needle
Phase windows: cast resolution, Saga tutor follow-up, sideboard games
Runtime cues: action:name; action:choose card name; source:Pithing Needle
Use when: `Pithing Needle` asks for a card name.
Avoid when: no opposing activated ability card is known from public zones, revealed information, or matchup context.
Instructions: Name the visible or matchup-confirmed activated-ability card that most constrains the current game. Do not name a card from hidden information unless Veles has logged it as revealed or known.
Pilot skill floor: high
No-API allowed: no
Light-model allowed: yes

### Policy: Tap-Out For Engine Payoff
Priority: High
Decision families: priority; mana
Cards: Monument to Endurance; Hardened Academic; Artist's Talent; Inti, Seneschal of the Sun; Urza's Saga
Phase windows: own main phase, postcombat main phase
Runtime cues: action:cast Monument to Endurance; action:cast Hardened Academic; action:cast Artist's Talent; action:cast Inti, Seneschal of the Sun
Use when: choosing whether to spend most available mana on a velocity or payoff permanent.
Avoid when: visible opposing pressure requires holding up `Galvanic Blast`, Food removal, `Relic of Progenitus`, or sideboard interaction.
Instructions: Commit payoff permanents when the hand or battlefield can immediately use their text or when waiting gives the opponent time to go over the top. Card text check required for exact role and trigger sequencing of `Monument to Endurance`, `Hardened Academic`, and `Artist's Talent`.
Pilot skill floor: high
No-API allowed: no
Light-model allowed: yes

### Policy: Basic Pass With No Action
Priority: Low
Decision families: priority
Cards: none
Phase windows: any priority window
Runtime cues: action:pass priority
Use when: the stack is empty, no legal action text contains `cast`, `activate`, `attack`, `block`, `discard`, `target`, `search`, or `sacrifice`, and the only legal action containing `pass priority` is available.
Avoid when: any non-pass legal action is available.
Instructions: Pass priority and wait for the next engine prompt.
Pilot skill floor: low
No-API allowed: yes
Light-model allowed: yes
