# Reflection Template For Mono-White Humans

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: Record whether each game was decided by early Human pressure, Thalia, Guardian of Thraben tax, Thalia's Lieutenant or Coppercoat Vanguard scaling, Adeline, Resplendent Cathar snowballing, Mutavault reach, sideboard hate, or a failure to close before the opponent stabilized.

- Mulligans: Note whether kept hands had at least one early creature, two usable mana sources, and a credible pressure line. Flag keeps that relied on Mox Amber without a visible legendary permanent, Cavern of Souls without the right creature type pressure, or Mutavault plus too few white sources.

- Mana: Track every game where Plains, Cavern of Souls, Mutavault, Eiganjo, Seat of the Empire, or Mox Amber prevented a legal spell, removal action, activation, or channel line. Separate true mana shortage from sequencing mistakes around Thalia, Guardian of Thraben taxes and Mutavault activation costs.

- Velocity: Check whether Recruitment Officer, Kytheon, Hero of Akros, Thalia's Lieutenant, Coppercoat Vanguard, and Adeline, Resplendent Cathar entered early enough to make the opponent react. Flag hands where unknown-text cards slowed the clock; Card text check required for Zack Fair, Arachne, Psionic Weaver, Cosmogrand Zenith, Haliya, Guided by Light, Spider-Woman, Stunning Savior, and Spectacular Spider-Man before judging missed lines.

- Engines: Record whether Recruitment Officer activations, Wedding Announcement, Extraction Specialist, Adeline, Resplendent Cathar, and Mutavault provided recovery after removal or stalled boards. Note when Rest in Peace shut off Extraction Specialist value and whether graveyard hate was still worth that cost.

- Removal: Review each Declaration in Stone, Eiganjo, Seat of the Empire, Seam Rip, and Loran of the Third Path decision for target quality. Mark whether interaction removed the blocker, attacker, engine, artifact, or enchantment that actually changed the next combat or combo turn.

- Sideboard: Compare the post-board plan against visible opponent axes. Flag over-sideboarding when too many Humans left the deck and Thalia's Lieutenant, Coppercoat Vanguard, Cavern of Souls, and Adeline, Resplendent Cathar became weaker.

- Closing: Identify whether losses came from failing to push lethal, attacking with needed blockers, holding Mutavault back too long, spending removal on low-impact targets, or passing priority while a decisive attack, activation, or sideboard answer was legal.

- Role: Label each game as beatdown, tempo-tax, attrition, hate-card race, or stalled-board closer. Flag role mistakes where the pilot defended with an aggro hand, raced with a weak board, or kept Thalia, Guardian of Thraben as the main plan against a creature-heavy opponent.

- Stranded cards: List cards left in hand at game end or for multiple turns, especially Declaration in Stone, Rest in Peace, Seam Rip, Loran of the Third Path, Wedding Announcement, Extraction Specialist, Mox Amber, and unknown-text main-deck cards.

- Overperformers and underperformers: Count which cards directly contributed to wins and which repeatedly failed to affect legal board states. Separate card weakness from poor timing, bad mana, or missing card-text validation.

## Existing User Requests
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