# Reflection Template For Azorius Spirits

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- **Deciding factor:** Record whether the game was won by early evasive pressure, Supreme Phantom scaling, Mutavault damage after removal, Spell Queller tempo, Enduring Curiosity advantage, sideboard planeswalker pressure, or an opponent stumble. Record losses by the first tactical break point: missed threat, missed land, removal overload, sweeper, faster creature race, graveyard engine, combo turn, or stranded interaction.

- **Mulligans:** Check whether opening hands had a one- or two-mana creature, blue mana, white mana, and an interactive plan. Flag keeps with Mutavault plus no blue source, hands with only counters and no pressure, and hands with pressure but no way to answer a faster board.

- **Mana:** Track every game where Hallowed Fountain or Adarkar Wastes life loss mattered. Track whether Seachrome Coast, Hengegate Pathway, Plains, Island, Otawara, Soaring City, Eiganjo, Seat of the Empire, and Mutavault sequencing let the pilot hold up No More Lies, Spell Snare, Rattlechains, or Spell Queller on the key turn.

- **Velocity:** Record whether the deck spent turns adding damage or merely passing with interaction. A pass is successful only if the held action protected pressure, countered a decisive spell, enabled flash development, or preserved life in a visible race.

- **Engines:** Note whether Enduring Curiosity created actual card advantage before the game was decided. Card text check required if Forge prompts do not make the attachment, damage, or draw condition explicit.

- **Removal:** Grade Skyclave Apparition, Sheltered by Ghosts, Seam Rip, Eiganjo, Seat of the Empire, Get Lost, Settle the Wreckage, and The Wandering Emperor by target quality, timing, and whether using removal opened a safer attack or prevented lethal pressure.

- **Permission:** Grade No More Lies, Spell Queller, Spell Snare, Mausoleum Wanderer, Lofty Denial, High Noon, and Tishana's Tidebinder by whether they stopped the opponent's decisive turn instead of a low-impact spell. Record when Spell Queller was exposed to visible removal that returned the exiled spell at a bad time.

- **Sideboard:** Record which sideboard cards changed the game: Seam Rip, High Noon, Tishana's Tidebinder, Get Lost, The Wandering Emperor, Lofty Denial, Soul-Guide Lantern, Elspeth, Storm Slayer, Settle the Wreckage, and Rest in Peace. Card text check required for Elspeth, Storm Slayer if the engine output does not clarify the relevant ability.

- **Closing:** Track whether Supreme Phantom, Mausoleum Wanderer, Rattlechains, Spell Queller, Aang, Swift Savior, Skyclave Apparition, Mutavault, The Wandering Emperor, or Elspeth, Storm Slayer delivered the final damage. Flag games where the pilot stabilized but failed to close before the opponent recovered.

- **Role and mistakes:** Identify whether the pilot should have been beatdown, flash-tempo, stabilizing control, or hate-card defender. Flag attacks that lost needed blockers, blocks that traded away the clock unnecessarily, and tap-out plays that ignored visible stack or mana pressure.

- **Stranded cards:** Record every card left unusable because of mana, timing, target absence, or role conflict. Pay special attention to Spell Snare, Sheltered by Ghosts, Seam Rip, Enduring Curiosity, Settle the Wreckage, Rest in Peace, Soul-Guide Lantern, High Noon, and planeswalkers.

- **Overperformers and underperformers:** List exact cards that repeatedly produced wins, rescued losing positions, or sat idle. Separate main-deck performance from sideboard performance so tuning does not overreact to one matchup.

## Existing User Requests
No additional user reflection requests were supplied.
