# Reflection Template For Jasmine Boreal of the Seven

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: identify whether the game was won or lost by early combat pressure, commander deployment, mana development, removal timing, sideboard role cards, or a single missed survival window. Record the turn where the result became hard to reverse, and name the visible permanent, attack, spell, or failed action that caused it.

- Mulligans: record whether the opener had green mana, white mana, an early creature, and a path to three or four mana. Flag hands that kept Plains-heavy starts while holding Cultivate, Kodama's Reach, Wild Growth, Utopia Sprawl, Overgrowth, Avacyn's Pilgrim, Llanowar Elves, Ornithopter of Paradise, or Poison Dart Frog without reliable green.

- Mana: record every game where tapped lands, Selesnya Sanctuary timing, enchant-ramp placement, or color selection delayed a relevant action. Note whether Arcane Signet, Selesnya Signet, Commander's Sphere, Wildfield Borderpost, Citadel Gate, Manor Gate, Thriving Grove, Thriving Heath, Command Tower, or Path of Ancestry fixed the problem or arrived too late.

- Velocity: check whether Track Down, Adventure Awaits, Elven Farsight, Introduction to Prophecy, and Commander's Sphere improved draw quality when the deck was not under lethal pressure. Flag games where spending mana on selection instead of Elite Vanguard, Savannah Lions, Blade of the Sixth Pride, Oreskos Swiftclaw, Devilthorn Fox, or another attacker changed the race.

- Engine: record whether Jasmine Boreal of the Seven was cast on curve, delayed for protection, removed before mattering, or stranded by commander tax. Note whether the board had enough simple creatures for the commander plan to matter, and avoid crediting any commander text unless the rules engine exposed legal actions or resulting combat changes.

- Removal: audit whether Journey to Nowhere, Banishing Light, Oblivion Ring, Crib Swap, Generous Gift, Introduction to Annihilation, Nature's Claim, Naturalize, Disenchant, Shower of Arrows, Make Your Move, Stormplain Detainment, Rebellious Strike, or Sarkhan's Resolve answered the permanent that actually blocked victory or survival. Card text check required for exact tactical conclusions from Shower of Arrows, Make Your Move, Stormplain Detainment, Rebellious Strike, and Sarkhan's Resolve.

- Sideboard: record whether Dust to Dust, Standard Bearer, Prismatic Strands, Obsidian Acolyte, Crimson Acolyte, Relic of Progenitus, Scattershot Archer, Gleeful Sabotage, Wrap in Vigor, or Weather the Storm had a visible target or decisive timing window. Flag any role card that sat unused because the matchup label was wrong or the public board never matched its purpose.

- Closing: identify whether Ancient Brontodon, Primordial Wurm, Vorstclaw, Alpha Tyrranax, Tusked Colossodon, Canopy Gorger, or Axebane Stag closed the game, stabilized the ground, or remained stranded. Track whether cheaper pressure would have ended the game before the opponent stabilized.

- Role: record whether the pilot correctly played beatdown, stabilizer, or answer-heavy control in each game. Flag turns where the deck attacked while needing blockers, held creatures while needing pressure, or spent removal on a low-impact target while a visible engine stayed active.

- Mistakes: list illegal-action rejections, stale-action submissions, missed land drops, missed attacks, unnecessary chump blocks, premature Fog, premature Relic of Progenitus, and removal used before the opponent presented the real problem permanent.

- Stranded cards: name cards stuck in hand for three or more turns and state why: missing color, missing total mana, no legal target, bad timing, or board state made the card irrelevant.

- Overperformers and underperformers: record the exact cards that generated wins, prevented losses, or repeatedly failed to affect the game. Separate main-deck conclusions from sideboard conclusions so narrow cards are not judged by matchups where they were not supposed to matter.

## Existing User Requests
No additional user reflection requests were supplied.
