# Strategy Specifications
## Deck Name And Archetype
- Identity: `Brigid, Clachan's Heart` is the commander, strategy name, and primary runtime anchor. Treat the deck as a green-white Commander creature-toolbox midrange deck with tribal texture, compact mana-engine finishes, and commander-centered combat control rather than as a generic creature swarm list.

- Format validation: the active format is Commander. The registered main deck contains exactly 100 cards including `Brigid, Clachan's Heart`, and the singleton rule is satisfied outside basic lands: only `Snow-Covered Forest` at five copies and `Snow-Covered Plains` at two copies repeat. The registered Veles policy sideboard contains exactly 10 cards: `Path to Exile`, `Rest in Peace`, `Drannith Magistrate`, `Stony Silence`, `Linvala, Keeper of Silence`, `Collector Ouphe`, `Reclamation Sage`, `Krosan Grip`, `Force of Vigor`, and `Burrenton Forge-Tender`.

- Sideboard legality concern: Commander events vary on sideboards, outside-game cards, and match-structured sideboarding. Veles should use this 10-card sideboard only as the supplied testing and policy sideboard, not as proof that the configuration is legal in every Commander event.

- Archetype tags: honor the supplied tags `midrange` and `tribal`, but route decisions through the visible deck texture first. The deck is most accurately piloted as proactive green-white toolbox midrange with creature-count scaling, untap effects, search effects, protection timing, and hate-permanent pivots.

- Stock status: classify the list as rogue-hybrid. It uses known green-white acceleration and search patterns with `Arbor Elf`, `Birds of Paradise`, `Elvish Mystic`, `Green Sun's Zenith`, `Chord of Calling`, `Finale of Devastation`, `Worldly Tutor`, and `Eladamri's Call`, but its commander choice, sideboard map, and unusual support cards make generic Selesnya assumptions unsafe.

- Mana identity: treat early green as mandatory for most functional hands. `Arbor Elf`, `Avacyn's Pilgrim`, `Birds of Paradise`, `Boreal Druid`, `Delighted Halfling`, `Elvish Mystic`, `Fyndhorn Elves`, `Llanowar Elves`, `Utopia Sprawl`, `Wild Growth`, `Green Sun's Zenith`, `Worldly Tutor`, `Crop Rotation`, `Natural Order`, and `Tooth and Nail` all reward hands that develop green early and convert it into board or tutor velocity.

- White access concern: preserve timely white when interaction, protection, or tutor lines are relevant. `Brigid, Clachan's Heart`, `Altar of Bone`, `Eladamri's Call`, `Enlightened Tutor`, `Esper Sentinel`, `Grand Abolisher`, `Ranger-Captain of Eos`, `Recruiter of the Guard`, `Silence`, `Stoneforge Mystic`, `Swords to Plowshares`, `Voice of Victory`, `Witch Enchanter`, and sideboard cards such as `Path to Exile`, `Drannith Magistrate`, `Rest in Peace`, and `Burrenton Forge-Tender` make white timing strategically important.

- Role concern: choose the runtime role from legal actions and visible board state before following any abstract archetype label. The deck can play beatdown with cheap creatures, defensive midrange with `Brigid, Clachan's Heart`, protected development with `Grand Abolisher`, `Silence`, `Veil of Summer`, `Sylvan Safekeeper`, or `Ranger-Captain of Eos`, and engine-combo through cards such as `Ashaya, Soul of the Wild`, `Quirion Ranger`, `Scryb Ranger`, `Wirewood Symbiote`, `Hyrax Tower Scout`, `Village Bell-Ringer`, `Emiel the Blessed`, `Staff of Domination`, `Umbral Mantle`, `Mobilize`, and `Vitalize`.

- Card-text uncertainty: mark unfamiliar or newer names as conditional until the rules engine exposes legal actions or card text is verified. Card text check required for `Badgermole Cub`, `Elite Interceptor`, `Flash Thompson, Spider-Fan`, `Formidable Speaker`, `Nature's Rhythm`, `Starfield Shepherd`, `Talon Gates of Madara`, and `Voice of Victory` if tactical assumptions depend on their exact text.

- Opponent information status: no opponent commander, decklist, archetype, or metagame target is supplied for this specification. The pilot must infer opponent role only from public runtime information, revealed cards, visible permanents, stack objects, graveyards, exile, legal actions, and Veles state output.

- Runtime priority: legal actions always override strategic desire. The agent must not assume a tutor target, combat line, protection window, sideboard card, or combo step is available unless Veles exposes it as legal or visible state makes the prerequisite public.

## Thesis
- Assemble mana first, then convert creature density into a protected tutor or untap-engine turn. `Brigid, Clachan's Heart` wants early green sources, one-mana accelerants, and cheap bodies so `Gaea's Cradle`, `Chord of Calling`, `Finale of Devastation`, `Natural Order`, `Eldritch Evolution`, `Ranger of Eos`, `Recruiter of the Guard`, `Woodland Bellower`, `Shared Summons`, `Tooth and Nail`, `Green Sun's Zenith`, `Invasion of Ikoria`, `Worldly Tutor`, `Eladamri's Call`, and `Enlightened Tutor` can find the exact piece the visible game asks for.

- Win by turning mana advantage into either a decisive board, a commander-controlled combat state, or a compact engine finish. The cleanest plans are creature-mana scaling with `Gaea's Cradle`, untap chains involving cards such as `Ashaya, Soul of the Wild`, `Quirion Ranger`, `Scryb Ranger`, `Wirewood Symbiote`, `Hyrax Tower Scout`, `Village Bell-Ringer`, `Mobilize`, `Vitalize`, `Emiel the Blessed`, `Staff of Domination`, or `Umbral Mantle`, and endgame conversion through `Finale of Devastation`, `Tooth and Nail`, `Woodland Bellower`, `Brightglass Gearhulk`, or sustained combat under `Brigid, Clachan's Heart`.

- Do not pilot this as a generic tribal curve-out deck. Small creatures are mostly mana, convoke material, sacrifice material, tutor targets, protection texture, or `Gaea's Cradle` scaling, so avoid attacks or trades that strand `Natural Order`, weaken `Chord of Calling`, reduce `Gaea's Cradle`, or expose a needed untap creature unless combat damage is the current winning role.

- Prioritize role clarity before spending tutors or protection. If behind on board, stabilize with `Brigid, Clachan's Heart`, `Swords to Plowshares`, `Endurance`, `Haywire Mite`, `Witch Enchanter`, or sideboard hate; if mana-rich, search for the missing engine or payoff; if facing open interaction, lead with `Silence`, `Grand Abolisher`, `Ranger-Captain of Eos`, `Veil of Summer`, `Legolas's Quick Reflexes`, or `Sylvan Safekeeper` only when the protected turn is actually worth the resource.

## Role Package
- Threats: `Brigid, Clachan's Heart` is both a commander threat and a combat-control tool, so cast it when it changes attacks, blocks, or opposing creature pressure rather than merely filling mana. `Allosaurus Shepherd`, `Esper Sentinel`, `Recruitment Officer`, `Seedcradle Witch`, `Stoneforge Mystic`, `Ranger-Captain of Eos`, `Recruiter of the Guard`, `Ranger of Eos`, `Woodland Bellower`, `Brightglass Gearhulk`, `Sowing Mycospawn`, and `Disciple of Freyalise` can become material threats or value bodies, but Card text check required before assuming combat or triggered details for `Brightglass Gearhulk`, `Sowing Mycospawn`, and `Disciple of Freyalise` beyond legal engine output.

- Payoffs: `Finale of Devastation`, `Tooth and Nail`, `Staff of Domination`, `Umbral Mantle`, `Emiel the Blessed`, `Woodland Bellower`, `Brightglass Gearhulk`, and `Gaea's Cradle` are the main ways excess mana becomes a win. Treat `Finale of Devastation` as a closer only when Veles exposes legal mana and target options that actually advance lethal damage or a deterministic board, not just because it is in hand.

- Engines: `Ashaya, Soul of the Wild`, `Quirion Ranger`, `Scryb Ranger`, `Wirewood Symbiote`, `Hyrax Tower Scout`, `Village Bell-Ringer`, `Mobilize`, `Vitalize`, `Emiel the Blessed`, `Staff of Domination`, and `Umbral Mantle` are the core untap and mana-conversion cluster. Card text check required for engine assumptions involving `Nature's Rhythm`, `Starfield Shepherd`, `Badgermole Cub`, `Formidable Speaker`, `Elite Interceptor`, `Flash Thompson, Spider-Fan`, `Voice of Victory`, and `Talon Gates of Madara` unless Veles legal actions reveal their exact function.

- Velocity: `Green Sun's Zenith`, `Chord of Calling`, `Worldly Tutor`, `Eladamri's Call`, `Enlightened Tutor`, `Archdruid's Charm`, `Invasion of Ikoria`, `Summoner's Pact`, `Natural Order`, `Eldritch Evolution`, `Altar of Bone`, `Crop Rotation`, `Ranger of Eos`, `Recruiter of the Guard`, `Shared Summons`, `Tooth and Nail`, and `Woodland Bellower` should be spent on role-specific needs, not generic value. Use creature-sacrifice tutors only when the sacrificed body is replaceable for the current line.

- Interaction: `Swords to Plowshares`, `Endurance`, `Boseiju, Who Endures`, `Haywire Mite`, `Witch Enchanter`, `Emerald Charm`, `Legolas's Quick Reflexes`, `Silence`, `Grand Abolisher`, `Ranger-Captain of Eos`, and `Veil of Summer` protect the deck's timing as much as they answer threats. Hold interaction when the opponent has not committed a relevant object and the current legal pass does not concede a decisive window.

- Protection: `Silence`, `Grand Abolisher`, `Ranger-Captain of Eos`, `Veil of Summer`, `Sylvan Safekeeper`, `Legolas's Quick Reflexes`, `Delighted Halfling`, and `Allosaurus Shepherd` are best when paired with a specific follow-up tutor, commander, or engine turn. Do not fire protection just to spend mana unless the stack, revealed cards, or visible board makes waiting worse.

- Recursion: `Eternal Witness` is the clean recursion anchor and should rebuy the card that restores the chosen role: interaction when dying, tutor when missing a piece, payoff when mana is already assembled, or protection when forcing a decisive turn. Avoid using it for low-impact value while a known graveyard card can unlock the current game state.

- Mana: `Arbor Elf`, `Avacyn's Pilgrim`, `Birds of Paradise`, `Boreal Druid`, `Delighted Halfling`, `Elvish Mystic`, `Fyndhorn Elves`, `Llanowar Elves`, `Elvish Spirit Guide`, `Lotus Petal`, `Sol Ring`, `Utopia Sprawl`, `Wild Growth`, `Dryad Arbor`, `Memnite`, `Ornithopter`, `Phyrexian Walker`, `Shield Sphere`, `Ancient Tomb`, `Gaea's Cradle`, `Gemstone Caverns`, `Yavimaya, Cradle of Growth`, fetch lands, dual lands, and basics form the development shell. Preserve green first and white second unless a legal decisive line needs colorless burst from `Ancient Tomb`, `Sol Ring`, or `Lotus Petal`.

- Sideboard modules: `Path to Exile` adds creature removal, `Rest in Peace` attacks graveyards, `Drannith Magistrate` attacks cast-from-outside or commander-style plans, `Stony Silence` and `Collector Ouphe` attack artifacts while potentially constraining `Staff of Domination`, `Umbral Mantle`, and `Sol Ring`, `Linvala, Keeper of Silence` attacks activated creature abilities, `Reclamation Sage`, `Krosan Grip`, and `Force of Vigor` answer artifacts or enchantments, and `Burrenton Forge-Tender` protects against red damage plans. Choose hate only when it disrupts the opponent more than it harms this deck's own engine.

## Primary Win Conditions
- `Gaea's Cradle` scaling into `Finale of Devastation` is the cleanest main win path when the battlefield already contains several creatures and the legal mana display supports a large X spell. Set up by preserving mana creatures and zero-mana bodies such as `Memnite`, `Ornithopter`, `Phyrexian Walker`, and `Shield Sphere`; execute by tutoring or casting `Finale of Devastation` for the creature that makes combat lethal or functionally decisive. Prioritize this line when `Gaea's Cradle` is active, the deck has enough bodies to attack, and protection from `Silence`, `Grand Abolisher`, `Ranger-Captain of Eos`, `Veil of Summer`, `Sylvan Safekeeper`, `Delighted Halfling`, or `Allosaurus Shepherd` can cover the decisive turn. Delay it when a visible board wipe, removal window, or missing attacker count makes the legal action high risk without lethal pressure.

- Untap-engine mana conversion is the preferred win path when the hand or battlefield shows `Ashaya, Soul of the Wild`, `Quirion Ranger`, `Scryb Ranger`, `Wirewood Symbiote`, `Hyrax Tower Scout`, `Village Bell-Ringer`, `Mobilize`, `Vitalize`, `Emiel the Blessed`, `Staff of Domination`, or `Umbral Mantle` with enough creatures or mana sources to loop meaningful mana. Set up by keeping untappers out of combat, protecting the engine piece, and using `Green Sun's Zenith`, `Chord of Calling`, `Worldly Tutor`, `Eladamri's Call`, `Summoner's Pact`, `Natural Order`, `Eldritch Evolution`, `Altar of Bone`, `Recruiter of the Guard`, `Woodland Bellower`, `Shared Summons`, or `Tooth and Nail` to find the missing component. Execute only through legal Veles actions that expose the actual untap, blink, equip, activate, or mana-payment choices; do not assume a loop is deterministic unless the rules engine presents repeatable profitable actions. Prioritize this line over fair combat when the opponent is faster, when `Brigid, Clachan's Heart` has stabilized attackers, or when a protected engine turn can end the game before another full opponent turn.

- Tutor-chain payoff is the best primary plan when mana is abundant but the exact finisher is absent. Use `Ranger of Eos`, `Recruiter of the Guard`, `Woodland Bellower`, `Brightglass Gearhulk`, `Shared Summons`, `Tooth and Nail`, `Green Sun's Zenith`, `Chord of Calling`, `Invasion of Ikoria`, and `Finale of Devastation` to turn mana into the specific missing role: protection first if facing open interaction, engine second if mana can snowball, finisher third if the board already attacks well. Card text check required before assuming exact payoff behavior for `Brightglass Gearhulk`, `Invasion of Ikoria`, `Disciple of Freyalise`, `Sowing Mycospawn`, `Badgermole Cub`, `Formidable Speaker`, `Elite Interceptor`, `Flash Thompson, Spider-Fan`, `Voice of Victory`, `Nature's Rhythm`, `Starfield Shepherd`, or `Talon Gates of Madara` beyond legal action text.

## Secondary Win Conditions
- Controlled combat is the fallback win path when `Brigid, Clachan's Heart` and the creature count can suppress attacks while small bodies accumulate damage. Prioritize attacks only when they do not strand `Gaea's Cradle`, `Chord of Calling`, convoke-like lines, sacrifice tutors, or a needed blocker. Use `Swords to Plowshares`, `Endurance`, `Boseiju, Who Endures`, `Haywire Mite`, `Witch Enchanter`, `Emerald Charm`, and `Legolas's Quick Reflexes` to clear the permanent or stack obstacle that prevents attacks from mattering.

- Equipment or artifact-conversion pressure is a backup only when Veles legal actions show `Stoneforge Mystic`, `Staff of Domination`, or `Umbral Mantle` advancing the current board. Do not treat `Stoneforge Mystic` as a generic win condition without a visible equipment action from the registered deck or engine output. Use `Staff of Domination` and `Umbral Mantle` as mana sinks or engine pieces before treating them as combat buffs.

- Recursion value wins games that trade heavily. Use `Eternal Witness` to rebuy the card that restores the active plan: `Swords to Plowshares` when dying, `Finale of Devastation` or `Tooth and Nail` when mana is ready, `Silence` or `Veil of Summer` before forcing through a win, or a tutor when the engine is one card short. Avoid low-impact recursion if a visible graveyard card immediately answers the opponent's decisive permanent or rebuilds a removed win condition.

- Creature-land pressure matters when `Dryad Arbor`, `Gaea's Cradle`, `Yavimaya, Cradle of Growth`, and small accelerants make mana and bodies simultaneously. Protect `Dryad Arbor` when it is needed for creature count, sacrifice costs, or mana; spend it only when `Natural Order`, `Eldritch Evolution`, `Altar of Bone`, or combat math clearly improves the board.

## Emergency Lines
- When behind on life, stop racing unless the legal action wins this turn or prevents the next lethal attack. Stabilize with `Brigid, Clachan's Heart`, `Swords to Plowshares`, `Endurance`, `Haywire Mite`, `Witch Enchanter`, and blockers before spending mana on slow tutors. Use `Ancient Tomb` only when the life loss enables a survival action or decisive protected turn.

- When behind on board, preserve creatures that make mana, block profitably, or enable `Gaea's Cradle`; do not sacrifice key material to `Natural Order`, `Eldritch Evolution`, `Altar of Bone`, or `Crop Rotation` unless the fetched card changes the board immediately. Search first for removal, commander stabilization, or an untap line that produces blockers and mana.

- When behind on cards, turn tutors into engines instead of one-for-one pressure. Favor `Ranger of Eos`, `Recruiter of the Guard`, `Woodland Bellower`, `Shared Summons`, `Tooth and Nail`, `Recruitment Officer`, `Esper Sentinel`, or `Eternal Witness` when legal actions show they replace material. Do not spend `Summoner's Pact` unless the pact target creates a decisive line or the next upkeep payment is visibly manageable.

- When behind on mana, prioritize green sources, one-mana accelerants, `Utopia Sprawl`, `Wild Growth`, `Sol Ring`, `Lotus Petal`, `Elvish Spirit Guide`, and land-finding actions from `Crop Rotation` or fetch lands. Do not keep or execute lines that need `Gaea's Cradle` to be good before enough creatures are already visible.

- When engines or win conditions are removed, pivot to the remaining axis instead of rebuilding the same fragile card. If `Staff of Domination` or `Umbral Mantle` is gone, look for `Finale of Devastation`, combat control, or `Tooth and Nail`; if `Finale of Devastation` is unavailable, convert mana through `Woodland Bellower`, `Brightglass Gearhulk`, `Shared Summons`, or sustained commander pressure. If graveyard recursion is disrupted, treat `Eternal Witness` as unavailable value and make current-board choices from legal actions only.

## Resource Model
- Life is a spendable resource only when the action advances mana, survival, or a protected kill. Take `Ancient Tomb` damage for `Brigid, Clachan's Heart`, a tutor, `Grand Abolisher`, `Ranger-Captain of Eos`, `Staff of Domination`, or `Umbral Mantle` when the resulting turn changes the game; avoid repeated `Ancient Tomb` use for marginal pressure when racing.

- Hand cards convert into mana and roles, not raw card count. Prioritize hands that pair a green source with `Arbor Elf`, `Avacyn's Pilgrim`, `Birds of Paradise`, `Boreal Druid`, `Elvish Mystic`, `Fyndhorn Elves`, `Llanowar Elves`, `Delighted Halfling`, `Utopia Sprawl`, `Wild Growth`, `Sol Ring`, `Lotus Petal`, or `Elvish Spirit Guide`. Treat expensive cards such as `Tooth and Nail`, `Shared Summons`, `Brightglass Gearhulk`, `Sowing Mycospawn`, `Disciple of Freyalise`, `Staff of Domination`, and `Umbral Mantle` as stranded until the visible mana engine supports them.

- Mana is the deck's main conversion engine. Small creatures, enchanted lands, `Gaea's Cradle`, `Yavimaya, Cradle of Growth`, `Ashaya, Soul of the Wild`, `Quirion Ranger`, `Scryb Ranger`, `Wirewood Symbiote`, `Hyrax Tower Scout`, `Village Bell-Ringer`, `Mobilize`, and `Vitalize` turn board presence into repeated mana or action windows. Card text check required for `Nature's Rhythm`, `Starfield Shepherd`, `Badgermole Cub`, `Formidable Speaker`, `Elite Interceptor`, `Flash Thompson, Spider-Fan`, `Voice of Victory`, and `Talon Gates of Madara`; use only legal action text for those cards.

- Board presence is both pressure and infrastructure. Preserve mana creatures, `Dryad Arbor`, zero-mana bodies such as `Memnite`, `Ornithopter`, `Phyrexian Walker`, and `Shield Sphere`, and utility creatures when they enable `Gaea's Cradle`, `Chord of Calling`, `Natural Order`, `Eldritch Evolution`, `Altar of Bone`, or combat stabilization from `Brigid, Clachan's Heart`.

- Graveyard value is selective, not a full recursion plan. Use `Eternal Witness` to recover the card that restores the active plan, especially `Swords to Plowshares`, `Silence`, `Veil of Summer`, `Finale of Devastation`, `Tooth and Nail`, or a missing tutor. Do not overvalue graveyard lines when `Rest in Peace` is expected or active.

- Exile is mostly a warning zone. Track exiled tutors, finishers, and protection because singleton Commander redundancy is limited; if `Finale of Devastation`, `Natural Order`, `Staff of Domination`, or `Umbral Mantle` is gone, pivot to commander control, combat, or another tutor chain.

- Lands are strategic objects, not just sources. `Gaea's Cradle` scales with creatures, `Boseiju, Who Endures` is interaction, `Dryad Arbor` is a creature and land, fetch lands fix colors, and `Crop Rotation` should sacrifice a land only when the target land changes the turn or prevents a loss.

- Sacrifice fodder must be priced by future utility. Spend `Dryad Arbor`, expendable zero-mana creatures, or redundant mana creatures to `Natural Order`, `Eldritch Evolution`, or `Altar of Bone` only when the resulting card is better than the lost creature count, mana, blocker, and `Gaea's Cradle` scaling.

- Information is worth mana when it prevents the wrong commitment. Visible open mana, known revealed cards, stack objects, and legal interaction windows should decide whether to cast `Silence`, `Grand Abolisher`, `Ranger-Captain of Eos`, `Veil of Summer`, or `Legolas's Quick Reflexes` before committing a tutor or engine.

- Sideboard bullets convert narrow matchups into locked roles. `Path to Exile`, `Rest in Peace`, `Drannith Magistrate`, `Stony Silence`, `Linvala, Keeper of Silence`, `Collector Ouphe`, `Reclamation Sage`, `Krosan Grip`, `Force of Vigor`, and `Burrenton Forge-Tender` should be treated as targeted resources that may slow the deck's own mana or artifact plan, so value them by visible opposing pressure and not by generic hate-card strength.

## Mana Guide
- Keep opening hands with early green mana plus acceleration unless the hand has no realistic second action. A strong keep normally shows a green-producing land or fetchable green source with `Arbor Elf`, `Avacyn's Pilgrim`, `Birds of Paradise`, `Boreal Druid`, `Elvish Mystic`, `Fyndhorn Elves`, `Llanowar Elves`, `Delighted Halfling`, `Utopia Sprawl`, `Wild Growth`, `Green Sun's Zenith`, `Sol Ring`, `Lotus Petal`, or `Elvish Spirit Guide`.

- Mulligan hands that need `Gaea's Cradle` to function before enough creatures are visible. `Gaea's Cradle` is explosive after creature deployment, but it is not an opening green source by itself. Treat hands with only colorless or conditional mana as risky unless the legal opening line produces green immediately.

- Fetch green first when the hand is acceleration-heavy. Use `Windswept Heath`, `Wooded Foothills`, `Verdant Catacombs`, `Misty Rainforest`, `Marsh Flats`, `Arid Mesa`, and `Flooded Strand` to enable `Snow-Covered Forest`, `Savannah`, `Temple Garden`, or `Lush Portico` as legal engine output permits. Fetch white early when holding `Swords to Plowshares`, `Silence`, `Grand Abolisher`, `Ranger-Captain of Eos`, `Recruiter of the Guard`, `Stoneforge Mystic`, `Eladamri's Call`, or sideboard interaction.

- Sequence enchanted lands for repeat value. Prefer placing `Utopia Sprawl` and `Wild Growth` on a land that will remain untapped or reusable with `Arbor Elf`, `Quirion Ranger`, or `Scryb Ranger`; avoid exposing the only green source to a line that strands the hand if the land is removed or bounced.

- Play utility lands when their role is immediate. `Boseiju, Who Endures` should stay available as interaction when the opponent presents a decisive artifact, enchantment, or land threat through visible information. `Yavimaya, Cradle of Growth` improves color access and `Gaea's Cradle` usability, but do not assume it fixes every restriction unless the rules engine exposes legal mana actions.

- Use `Ancient Tomb` for tempo-critical jumps, not routine payments. Cast a two-mana accelerator, commander, protection piece, or engine component ahead of curve when the life payment changes the next turn cycle; use colored lands instead when life total is under pressure and the same action remains legal.

- Spend burst mana only for decisive conversion. `Lotus Petal`, `Elvish Spirit Guide`, and `Gemstone Caverns` should enable protected acceleration, a tutor chain, emergency interaction, or a same-turn engine; avoid spending them to make a low-impact creature when normal land sequencing suffices.

- Play land before draw or tutor when the land unlocks visible legal actions this turn. Make the land drop first to cast `Silence`, pay for interaction, activate a known ability, or increase `Gaea's Cradle` output when the action list already shows the relevant line. Delay the land drop when using `Recruitment Officer`, `Esper Sentinel` triggers, a tutor, or draw-like selection could reveal whether white, green, `Boseiju, Who Endures`, `Gaea's Cradle`, or a fetch land is the correct land for the turn.

- Count creature mana before committing attacks or sacrifices. Leaving back mana creatures can be correct when `Chord of Calling`, `Finale of Devastation`, `Staff of Domination`, `Umbral Mantle`, `Mobilize`, `Vitalize`, or commander interaction needs bodies or untappers. Attack with mana creatures only when the damage matters more than next-turn mana and visible blockers or removal do not punish the loss.

## Mulligan Guide
- Strong keep: keep green source plus one-mana acceleration and a conversion card. Examples include `Snow-Covered Forest` or a fetch land into green with `Arbor Elf`, `Birds of Paradise`, `Elvish Mystic`, `Fyndhorn Elves`, `Llanowar Elves`, `Delighted Halfling`, `Utopia Sprawl`, or `Wild Growth`, plus `Green Sun's Zenith`, `Worldly Tutor`, `Ranger-Captain of Eos`, `Recruiter of the Guard`, `Chord of Calling`, `Natural Order`, or `Finale of Devastation`.

- Medium keep: keep two lands with green and white access plus one meaningful spell chain even without a turn-one creature. Examples include fetch land plus `Command Tower`, `Bountiful Promenade`, `Savannah`, `Temple Garden`, or `Lush Portico` with `Esper Sentinel`, `Swords to Plowshares`, `Eladamri's Call`, `Grand Abolisher`, `Stoneforge Mystic`, or `Recruitment Officer`, especially on the draw.

- Risky keep: keep `Gaea's Cradle` only when the hand already has castable creatures or zero-mana bodies. `Memnite`, `Ornithopter`, `Phyrexian Walker`, `Shield Sphere`, `Dryad Arbor`, and one-mana mana creatures can make `Gaea's Cradle` explosive, but `Gaea's Cradle` plus expensive tutors and no first green source is a ship.

- Automatic ship: ship hands with no legal early green mana, hands relying only on `Ancient Tomb` or `Gaea's Cradle` to start, and hands with only expensive conversion such as `Tooth and Nail`, `Shared Summons`, `Brightglass Gearhulk`, `Sowing Mycospawn`, `Disciple of Freyalise`, `Staff of Domination`, or `Umbral Mantle` without acceleration.

- Matchup-dependent keep: keep reactive white hands when the opponent is visibly fast or commander-centric. `Swords to Plowshares`, `Silence`, `Grand Abolisher`, `Ranger-Captain of Eos`, `Endurance`, `Haywire Mite`, `Witch Enchanter`, `Veil of Summer`, or `Legolas's Quick Reflexes` can justify a slower keep if mana casts them on time.

- Play/draw adjustment: on the play, prioritize a turn-one accelerator into turn-two commander, protection, or tutor. On the draw, accept a slower hand with `Esper Sentinel`, `Recruitment Officer`, `Eladamri's Call`, `Worldly Tutor`, or removal because the extra card can find the second land or missing accelerator.

- Trap hand: do not keep a hand that looks powerful only after a fragile sacrifice line. `Natural Order`, `Eldritch Evolution`, `Altar of Bone`, or `Crop Rotation` needs expendable material and a target that changes the game; if sacrificing `Dryad Arbor`, the only mana creature, or the only land collapses the hand, ship or choose a lower-risk line.

## Turn Arc
- Turn 1: cast green acceleration before value when possible. Preferred plays are land into `Arbor Elf`, `Avacyn's Pilgrim`, `Birds of Paradise`, `Boreal Druid`, `Elvish Mystic`, `Fyndhorn Elves`, `Llanowar Elves`, `Delighted Halfling`, `Utopia Sprawl`, or `Wild Growth`; deviate for `Sol Ring`, `Lotus Petal`, `Gemstone Caverns`, or `Elvish Spirit Guide` only when the burst creates a stronger turn-two action.

- Turn 1 deviation: deploy `Esper Sentinel` when green acceleration is absent but white is available, or when opponent sequencing makes early taxation better than a low-impact creature. Play `Memnite`, `Ornithopter`, `Phyrexian Walker`, or `Shield Sphere` early when they enable `Gaea's Cradle`, convoke for `Chord of Calling`, or sacrifice/tutor math.

- Turn 2: convert acceleration into protection, commander control, or tutoring. Preferred plays include `Brigid, Clachan's Heart` when combat pressure matters, `Grand Abolisher` or `Ranger-Captain of Eos` before a protected follow-up, `Stoneforge Mystic` only if legal text offers a relevant equipment line, and `Eladamri's Call`, `Worldly Tutor`, `Green Sun's Zenith`, or `Recruiter of the Guard` for the missing engine or stabilizer.

- Turn 2 deviation: hold up interaction when the opponent's visible line is more dangerous than development. Use `Swords to Plowshares`, `Endurance`, `Boseiju, Who Endures`, `Haywire Mite`, `Emerald Charm`, `Veil of Summer`, or `Legolas's Quick Reflexes` according to legal actions and stack state; do not fire protection before an opposing stack action unless committing this turn requires it.

- Turn 3: start the commitment gate for mana engines or tutor chains. Choose `Ashaya, Soul of the Wild`, `Quirion Ranger`, `Scryb Ranger`, `Wirewood Symbiote`, `Hyrax Tower Scout`, `Village Bell-Ringer`, `Emiel the Blessed`, `Staff of Domination`, `Umbral Mantle`, `Mobilize`, or `Vitalize` only when visible mana, bodies, and protection support the line; Card text check required for `Nature's Rhythm`, `Starfield Shepherd`, `Badgermole Cub`, `Formidable Speaker`, `Elite Interceptor`, `Flash Thompson, Spider-Fan`, `Voice of Victory`, and `Talon Gates of Madara`.

- Turns 4-5: turn mana into a winning position, not just more setup. Use `Finale of Devastation`, `Chord of Calling`, `Natural Order`, `Eldritch Evolution`, `Altar of Bone`, `Shared Summons`, `Woodland Bellower`, `Brightglass Gearhulk`, `Invasion of Ikoria`, or `Tooth and Nail` when the target or pair is visible as legal and advances lethal, lock, engine, or survival.

- Turns 4-5 deviation: stabilize before combo when behind on board. `Brigid, Clachan's Heart`, `Swords to Plowshares`, `Endurance`, `Witch Enchanter`, `Haywire Mite`, `Eternal Witness`, and sideboard hate should take priority over speculative engine pieces when life total, attackers, or stack pressure make waiting unsafe.

- Late game: close within two turn cycles after stabilizing. Prefer `Finale of Devastation`, a large `Gaea's Cradle` turn, `Staff of Domination` or `Umbral Mantle` mana conversion, protected tutor chains, or commander-backed combat control; if no closer is legal, preserve resources, recur with `Eternal Witness`, and avoid sacrificing the creature count that powers the next decisive turn.

## Card Roles
- Deploy one-mana acceleration before value unless the stack or visible pressure demands interaction. `Arbor Elf`, `Avacyn's Pilgrim`, `Birds of Paradise`, `Boreal Druid`, `Elvish Mystic`, `Fyndhorn Elves`, `Llanowar Elves`, and `Delighted Halfling` are the deck's best opening cards because they turn two-mana tutors, `Brigid, Clachan's Heart`, protection, and engine pieces on early; preserve them when `Gaea's Cradle`, `Chord of Calling`, convoke, or untap effects matter more than chip damage.

- Treat burst mana as a commitment tool, not as permission to empty weak hands. `Sol Ring`, `Lotus Petal`, `Elvish Spirit Guide`, `Ancient Tomb`, and `Gemstone Caverns` are strongest when they create a protected `Grand Abolisher`, `Ranger-Captain of Eos`, tutor, or engine turn; avoid spending one-shot mana on low-impact setup if the hand then cannot pay for interaction or follow-up.

- Use free bodies to scale mana, convoke, sacrifice, and tutor math. `Memnite`, `Ornithopter`, `Phyrexian Walker`, `Shield Sphere`, and `Dryad Arbor` support `Gaea's Cradle`, `Chord of Calling`, `Natural Order`, `Eldritch Evolution`, `Altar of Bone`, `Crop Rotation`, `Mobilize`, and `Vitalize`; do not trade them away unless the exchange protects life total, commander access, or a decisive tutor line.

- Cast `Esper Sentinel` early when it taxes the opponent before the deck commits. It is a velocity card rather than a closer, and it is best when backed by mana development or protection; avoid delaying green acceleration for it unless white pressure or opponent sequencing makes the tax immediately relevant.

- Use `Brigid, Clachan's Heart` as combat control and stabilization, not automatic curve filler. Commit the commander when visible creatures, attacks, or combat math make her ability relevant, and avoid exposing her into open interaction if the hand already has a cleaner tutor or engine line.

- Protect decisive turns with effects that constrain the opponent's response window. `Silence`, `Grand Abolisher`, `Ranger-Captain of Eos`, `Veil of Summer`, `Legolas's Quick Reflexes`, `Sylvan Safekeeper`, and `Voice of Victory` should be held for stack fights, removal-heavy turns, or combo commitment unless a current legal action prevents immediate loss; Card text check required for exact `Voice of Victory` assumptions.

- Use efficient interaction at the first decisive opposing window, not after the permanent has already generated its value. `Swords to Plowshares` answers creature threats, `Endurance` handles graveyard or library-pressure moments, `Boseiju, Who Endures` answers legal artifact, enchantment, or land targets, `Haywire Mite` covers small artifact/enchantment problems, `Witch Enchanter` is removal plus body when legal, and `Emerald Charm` is conditional utility requiring card-text verification at runtime.

- Treat creature tutors as role selectors. `Worldly Tutor`, `Eladamri's Call`, `Recruiter of the Guard`, `Ranger of Eos`, `Ranger-Captain of Eos`, `Woodland Bellower`, `Summoner's Pact`, `Green Sun's Zenith`, `Chord of Calling`, `Finale of Devastation`, `Shared Summons`, `Invasion of Ikoria`, and `Archdruid's Charm` should find the missing card for the current role: mana engine, protection, hate, stabilizer, or finisher; Card text check required for exact `Invasion of Ikoria` and `Archdruid's Charm` modes before relying on a target class.

- Use noncreature tutors and sacrifice tutors only when the payoff justifies the material or tempo cost. `Enlightened Tutor` should locate a decisive artifact or enchantment such as `Staff of Domination`, `Umbral Mantle`, `Utopia Sprawl`, or `Wild Growth`; `Natural Order`, `Eldritch Evolution`, `Altar of Bone`, and `Crop Rotation` require expendable material and a visible plan, because sacrificing the only mana creature, only land, or only board presence can lose to normal interaction.

- Build mana engines around untap effects only after checking current legal mana and bodies. `Ashaya, Soul of the Wild`, `Quirion Ranger`, `Scryb Ranger`, `Wirewood Symbiote`, `Hyrax Tower Scout`, `Village Bell-Ringer`, `Emiel the Blessed`, `Mobilize`, and `Vitalize` are engine pieces that can multiply mana or reuse creatures; Card text check required for unfamiliar or exact loop assumptions, especially if Forge exposes only partial candidate text.

- Convert large mana into a win rather than a bigger board. `Finale of Devastation`, `Tooth and Nail`, `Staff of Domination`, `Umbral Mantle`, `Emiel the Blessed`, `Woodland Bellower`, `Brightglass Gearhulk`, and `Shared Summons` are late-game conversion cards; do not cast them merely because mana is available if the selected target or pair does not create lethal, lock pressure, survival, or another immediate decisive turn.

- Use recursion to regain the exact card that changes the current exchange. `Eternal Witness` is best for returning spent protection, interaction, a tutor, `Crop Rotation`, `Finale of Devastation`, or an engine piece; avoid defaulting to the most expensive graveyard card when a cheaper card preserves the next priority window.

- Treat card-advantage creatures as mana sinks that must still affect the board. `Recruitment Officer`, `Disciple of Freyalise`, `Stoneforge Mystic`, `Sowing Mycospawn`, and `Brightglass Gearhulk` can convert resources into material, but each requires runtime card-text and legal-action checks before assuming a specific search, draw, equipment, land, or token line. Hold them if casting them taps out under lethal pressure or strands interaction.

- Use auras and land support to amplify stable green mana. `Utopia Sprawl`, `Wild Growth`, `Yavimaya, Cradle of Growth`, and `Gaea's Cradle` reward creature count and untap effects, especially `Arbor Elf`, `Quirion Ranger`, and `Scryb Ranger`; avoid hands where these cards are powerful only after multiple fragile creatures survive.

- Treat uncertain new or niche cards as conditional tools until verified by visible rules text. `Badgermole Cub`, `Elite Interceptor`, `Flash Thompson, Spider-Fan`, `Formidable Speaker`, `Nature's Rhythm`, `Starfield Shepherd`, and `Talon Gates of Madara` all require Card text check required before the pilot assigns them an engine, protection, combat, or tutor role; if legal actions show a clear deterministic effect, choose only from that visible text.

- Fetch and dual lands should support early green while preserving white interaction. `Arid Mesa`, `Flooded Strand`, `Marsh Flats`, `Misty Rainforest`, `Verdant Catacombs`, `Windswept Heath`, `Wooded Foothills`, `Savannah`, `Temple Garden`, `Lush Portico`, `Command Tower`, `Bountiful Promenade`, `Snow-Covered Forest`, and `Snow-Covered Plains` should sequence toward turn-one green and timely white for `Swords to Plowshares`, `Silence`, `Grand Abolisher`, `Ranger-Captain of Eos`, `Recruiter of the Guard`, and sideboard cards; avoid unnecessary shock or `Ancient Tomb` damage when no decisive line is being enabled.

- Let matchup role decide whether a card is pressure, protection, or bait. Against fast creature boards, prioritize `Brigid, Clachan's Heart`, removal, and bodies; against stack-heavy or removal-heavy opponents, prioritize `Silence`, `Grand Abolisher`, `Ranger-Captain of Eos`, `Veil of Summer`, and redundant tutors; against permanent engines, prioritize `Boseiju, Who Endures`, `Haywire Mite`, `Witch Enchanter`, and tutor access to hate.

### Card Hover Notes

#### Brigid, Clachan's Heart
- Deck role: Main deck/commander, 1 copy, core commander and mana-engine anchor.
- Role type: engine piece; mechanic enabler; threat/clock; role glue.
- Deck-specific job: `Brigid, Clachan's Heart` creates a 1/1 green and white Kithkin token when it enters or transforms into this face, then can pay `{G}` at the beginning of your first main phase to become `Brigid, Doun's Mind`; the back face is the important engine face because it taps for X `{G}` or X `{W}`, where X is the number of other creatures you control.
- Timing: Cast when you can protect or immediately convert the token plus creature count; transform in first main phase when the resulting tap mana advances `Staff of Domination`, `Umbral Mantle`, `Emiel the Blessed`, `Finale of Devastation`, `Chord of Calling`, or protection mana.
- Inputs / outputs: Consumes three mana including one white, then optional `{G}` or `{W}` first-main payments; produces a Kithkin body, then potentially large green or white mana based on other creatures.
- Mode map: Front face creates a token and can pay `{G}` to transform; back face taps for creature-count mana and can pay `{W}` at first main to transform back. Staying on `Brigid, Doun's Mind` is usually correct once mana conversion matters.
- Partners / packages: Mana conversion with `Staff of Domination`, `Umbral Mantle`, `Emiel the Blessed`, `Hyrax Tower Scout`, `Village Bell-Ringer`, `Mobilize`, `Vitalize`, `Badgermole Cub`; protection from `Silence`, `Grand Abolisher`, `Ranger-Captain of Eos`, `Veil of Summer`, `Sylvan Safekeeper`, `Legolas's Quick Reflexes`, `Allosaurus Shepherd`.
- Role peers: No direct peer; closest role overlap is `Gaea's Cradle` for creature-count mana and `Ashaya, Soul of the Wild` for turning board presence into mana infrastructure.
- Failure modes: Combined Oracle metadata is missing, but supplied face text is enough for transform and mana decisions; do not assume the older Brigid-style combat damage ability because the Card Reference only shows token creation and transform-to-mana text.
- Matchup / visibility hooks: Against removal-heavy or stack-heavy opponents, wait for `Grand Abolisher`, `Silence`, `Ranger-Captain of Eos`, or `Veil of Summer`; against creature pressure, the token and 3/2 body matter, but the real pivot is transforming before a protected engine turn.

#### Allosaurus Shepherd
- Deck role: Main deck, 1 copy, one-mana protection creature and Elf payoff slot.
- Role type: protection/evasion; threat/clock; mechanic payoff.
- Deck-specific job: Makes itself uncounterable and makes green spells you control uncounterable, especially `Green Sun's Zenith`, `Chord of Calling`, `Finale of Devastation`, `Natural Order`, `Nature's Rhythm`, `Tooth and Nail`, `Veil of Summer`, and `Archdruid's Charm`; its `{4}{G}{G}` ability turns current Elf creatures into 5/5 Dinosaur attackers.
- Timing: Deploy early versus blue stack decks; save the six-mana activation for a turn where `Allosaurus Shepherd`, `Arbor Elf`, `Boreal Druid`, `Elvish Mystic`, `Fyndhorn Elves`, `Llanowar Elves`, `Quirion Ranger`, `Seedcradle Witch`, or `Formidable Speaker` can produce meaningful combat damage.
- Inputs / outputs: Consumes one green mana, later six mana; outputs counter resistance and a creature-based pump finish.
- Partners / packages: Protects green tutor/finish spells named `Finale of Devastation`, `Tooth and Nail`, `Chord of Calling`, `Green Sun's Zenith`, `Natural Order`; combat partners are exact Elf bodies `Arbor Elf`, `Boreal Druid`, `Elvish Mystic`, `Fyndhorn Elves`, `Llanowar Elves`, `Quirion Ranger`, `Seedcradle Witch`, `Formidable Speaker`.
- Role peers: `Grand Abolisher`, `Silence`, `Ranger-Captain of Eos`, and `Veil of Summer` also protect commitment turns but do not make green spells uncounterable.
- Failure modes: Pumping Elves does not help non-Elf bodies such as `Brigid, Clachan's Heart`, `Birds of Paradise`, `Memnite`, or `Ornithopter`; do not spend six mana unless combat matters or a lethal swing is visible.
- Matchup / visibility hooks: High priority into blue counterspell decks and low priority against creature boards where removal or mana development is the bottleneck.

#### Altar of Bone
- Deck role: Main deck, 1 copy, sacrifice-based creature tutor.
- Role type: tutor/search; engine enabler; role glue.
- Deck-specific job: Sacrifices a creature as an additional cost, then searches any creature card to hand, making it a commitment tutor for `Emiel the Blessed`, `Hyrax Tower Scout`, `Village Bell-Ringer`, `Ashaya, Soul of the Wild`, `Woodland Bellower`, `Endurance`, `Grand Abolisher`, or `Ranger-Captain of Eos`.
- Timing: Cast only when the sacrificed creature is less important than the searched role; good fodder includes `Memnite`, `Ornithopter`, `Phyrexian Walker`, `Shield Sphere`, a spent `Dryad Arbor`, or a redundant mana creature when mana remains functional.
- Inputs / outputs: Consumes `{G}{W}`, the card itself, and one creature; outputs a revealed creature card in hand.
- Partners / packages: Sacrifice material named `Memnite`, `Ornithopter`, `Phyrexian Walker`, `Shield Sphere`, `Dryad Arbor`; high-impact finds named `Emiel the Blessed`, `Hyrax Tower Scout`, `Village Bell-Ringer`, `Ashaya, Soul of the Wild`, `Grand Abolisher`, `Endurance`.
- Role peers: `Eladamri's Call` searches without sacrifice; `Eldritch Evolution` and `Natural Order` sacrifice material but put the target onto the battlefield.
- Failure modes: Sacrificing the only mana creature, only blocker, or only `Gaea's Cradle` enabler can collapse the turn; because this is a sorcery, it cannot answer an opponent's instant-speed combo window.
- Matchup / visibility hooks: Strong when a specific creature solves a visible problem; risky under open removal if losing the sacrificed creature leaves no recovery.

#### Ancient Tomb
- Deck role: Main deck, 1 copy, burst colorless mana resource.
- Role type: mana/fixing/ramp.
- Deck-specific job: Accelerates generic costs on `Brigid, Clachan's Heart`, `Grand Abolisher`, `Staff of Domination`, `Umbral Mantle`, `Tooth and Nail`, `Shared Summons`, `Brightglass Gearhulk`, and `Sowing Mycospawn`; it also supplies true `{C}` for `Sowing Mycospawn` kicker.
- Timing: Use early when two colorless mana creates a meaningful tempo jump; avoid routine activations once life total is under pressure unless the payment protects or wins the turn.
- Inputs / outputs: Taps for `{C}{C}` and deals 2 damage to you.
- Partners / packages: Casts generic-heavy cards `Staff of Domination`, `Umbral Mantle`, `Sol Ring`, `Tooth and Nail`, `Shared Summons`, `Sowing Mycospawn`; pairs with colored sources `Savannah`, `Temple Garden`, `Command Tower`, `Bountiful Promenade`, `Snow-Covered Forest`, `Snow-Covered Plains`.
- Role peers: `Sol Ring` gives repeatable colorless without life loss; `Gaea's Cradle` gives green creature-count mana instead.
- Failure modes: It does not produce green or white, so hands relying on it alone cannot cast `Arbor Elf`, `Swords to Plowshares`, `Silence`, or `Eladamri's Call`.
- Matchup / visibility hooks: Excellent against slow decks; dangerous against burn or fast combat where the 2 life shortens the opponent's clock.

#### Arbor Elf
- Deck role: Main deck, 1 copy, one-mana Forest untapper and early acceleration piece.
- Role type: mana/fixing/ramp; engine piece.
- Deck-specific job: Untaps target Forest, which includes `Snow-Covered Forest`, `Savannah`, `Temple Garden`, `Lush Portico`, `Dryad Arbor`, and any land made a Forest by `Yavimaya, Cradle of Growth`; it becomes explosive with `Utopia Sprawl` or `Wild Growth`.
- Timing: Preferred turn-one play when a Forest is available; preserve it over chip attacks when `Gaea's Cradle`, `Chord of Calling`, `Mobilize`, `Vitalize`, or enchanted-land mana is relevant.
- Inputs / outputs: Consumes one green mana to cast; outputs repeat untap mana through Forest targets.
- Partners / packages: Best with `Utopia Sprawl`, `Wild Growth`, `Yavimaya, Cradle of Growth`, `Savannah`, `Temple Garden`, `Lush Portico`, `Snow-Covered Forest`; Elf synergies with `Allosaurus Shepherd` and `Wirewood Symbiote`.
- Role peers: `Elvish Mystic`, `Fyndhorn Elves`, and `Llanowar Elves` are simpler green mana creatures; `Quirion Ranger` and `Scryb Ranger` also reuse Forest-based mana.
- Failure modes: Does nothing without a Forest target and is affected by summoning sickness; losing the enchanted Forest can strand both the Aura and this mana plan.
- Matchup / visibility hooks: High-value opener in fair and combo matchups; block with it only when survival beats the next-turn mana.

#### Archdruid's Charm
- Deck role: Main deck, 1 copy, triple-green modal tutor/removal/disenchant spell.
- Role type: modal utility; tutor/search; interaction-removal; hate piece.
- Deck-specific job: Chooses between searching for a creature card or registered land card, turning your creature into one-sided fight damage with a +1/+1 counter, or exiling target artifact or enchantment.
- Timing: Hold until a mode is decisive: land search for `Gaea's Cradle` or `Boseiju, Who Endures`, creature search for `Emiel the Blessed` or `Endurance`, removal mode when your creature survives or the target must die, exile mode for a visible artifact/enchantment engine.
- Inputs / outputs: Consumes `{G}{G}{G}`; outputs a creature to hand, a land onto battlefield tapped, a counter plus damage from your target creature to a target creature you don't control, or artifact/enchantment exile.
- Mode map: Search mode finds a creature card or registered land card and puts the registered land card onto battlefield tapped; counter/damage mode targets one creature you control and one creature you don't control; exile mode targets an artifact or enchantment.
- Partners / packages: Land targets `Gaea's Cradle`, `Boseiju, Who Endures`, `Yavimaya, Cradle of Growth`, `Talon Gates of Madara`; creature targets `Emiel the Blessed`, `Hyrax Tower Scout`, `Endurance`, `Grand Abolisher`, `Woodland Bellower`; damage carriers `Brigid, Clachan's Heart`, `Endurance`, `Ashaya, Soul of the Wild`.
- Role peers: `Crop Rotation` finds only lands at instant speed with a sacrifice cost; `Eladamri's Call` finds only creatures; `Krosan Grip` answers artifacts/enchantments with split second.
- Failure modes: Triple green is demanding; the damage mode can fail if your creature is removed before resolution or has too little power.
- Matchup / visibility hooks: Prioritize exile mode versus artifact/enchantment combo; prioritize search mode when mana or a missing creature piece determines the turn.

#### Arid Mesa
- Deck role: Main deck, 1 copy, fetch land for Plains-typed fixing.
- Role type: mana/fixing/ramp.
- Deck-specific job: Searches for a Mountain or Plains card, but this deck has no registered Mountain card; practical targets are `Snow-Covered Plains`, `Savannah`, `Temple Garden`, and `Lush Portico`.
- Timing: Fetch early for white when holding `Brigid, Clachan's Heart`, `Swords to Plowshares`, `Silence`, `Grand Abolisher`, `Ranger-Captain of Eos`, `Recruiter of the Guard`, or `Eladamri's Call`; fetch green-white duals when the hand needs green.
- Inputs / outputs: Taps, pays 1 life, and sacrifices itself; puts a legal Plains-typed target onto the battlefield.
- Partners / packages: Fixes for exact white cards `Swords to Plowshares`, `Silence`, `Grand Abolisher`, `Ranger-Captain of Eos`, `Stoneforge Mystic`; can get Forest Plains cards `Savannah`, `Temple Garden`, `Lush Portico` for `Arbor Elf`, `Utopia Sprawl`, and `Wild Growth`.
- Role peers: `Windswept Heath` has the cleanest Forest/Plains map; `Flooded Strand` and `Marsh Flats` also find Plains targets.
- Failure modes: Do not claim red access from this land in this registered list; the Mountain half has no target here.
- Matchup / visibility hooks: Against burn, avoid unnecessary shock plus fetch life unless the colored mana prevents more damage.

#### Ashaya, Soul of the Wild
- Deck role: Main deck, 1 copy, high-impact land-creature engine piece.
- Role type: engine piece; mechanic enabler; threat/clock.
- Deck-specific job: Sets power/toughness to the number of lands you control and makes nontoken creatures you control Forest lands in addition to their other types, enabling Forest-return and Forest-untap lines with `Quirion Ranger`, `Scryb Ranger`, `Arbor Elf`, `Utopia Sprawl`, and `Wild Growth`.
- Timing: Cast when you can gain immediate mana/untap value or protect it; avoid exposing it as a five-mana do-nothing into open removal.
- Inputs / outputs: Consumes `{3}{G}{G}`; outputs a large body and turns nontoken creatures into Forest lands affected by summoning sickness.
- Partners / packages: Works with `Quirion Ranger`, `Scryb Ranger`, `Arbor Elf`, `Badgermole Cub`, `Utopia Sprawl`, `Wild Growth`, `Gaea's Cradle`, `Sylvan Safekeeper`.
- Role peers: `Yavimaya, Cradle of Growth` gives lands the Forest type but does not make creatures into lands; `Gaea's Cradle` also scales with creature count.
- Failure modes: Tokens are not made Forest lands by Ashaya; nontoken creatures remain affected by summoning sickness when using land mana abilities gained this way.
- Matchup / visibility hooks: Strong against fair boards and engine races; risky against land destruction or removal that punishes creature-land dependencies.

#### Avacyn's Pilgrim
- Deck role: Main deck, 1 copy, one-mana white-producing accelerator.
- Role type: mana/fixing/ramp.
- Deck-specific job: Converts early green into repeat white mana for `Brigid, Clachan's Heart`, `Swords to Plowshares`, `Silence`, `Grand Abolisher`, `Ranger-Captain of Eos`, `Eladamri's Call`, and sideboard white hate.
- Timing: Excellent turn-one play when white is needed on turn two; keep untapped if white interaction is more important than attacking.
- Inputs / outputs: Consumes `{G}`; taps for `{W}` after summoning sickness clears.
- Partners / packages: Supports exact white cards `Swords to Plowshares`, `Silence`, `Grand Abolisher`, `Ranger-Captain of Eos`, `Recruiter of the Guard`, `Stoneforge Mystic`, `Path to Exile`, `Rest in Peace`, `Drannith Magistrate`.
- Role peers: `Birds of Paradise` and `Command Tower` also produce white; `Elvish Mystic`, `Fyndhorn Elves`, and `Llanowar Elves` produce green instead.
- Failure modes: It does not make green after it resolves, so it cannot pay green-heavy costs like `{G}{G}{G}` for `Archdruid's Charm`.
- Matchup / visibility hooks: Prioritize against creature-combo and control when early white interaction or protection is needed.

#### Badgermole Cub
- Deck role: Main deck, 1 copy, creature-mana multiplier and land-animation role player.
- Role type: engine piece; mechanic enabler; mana/fixing/ramp.
- Deck-specific job: Earthbend 1 turns target land you control into a 0/0 creature with haste and a +1/+1 counter, and the static trigger adds an additional `{G}` whenever you tap a creature for mana.
- Timing: Cast when you already have or can create creature mana from `Brigid, Doun's Mind`, `Birds of Paradise`, `Elvish Mystic`, `Dryad Arbor`, `Ashaya, Soul of the Wild`, or mana creatures; choose the earthbend land carefully.
- Inputs / outputs: Consumes `{1}{G}`; outputs one animated land body and extra green from creature mana activations.
- Partners / packages: Boosts `Brigid, Doun's Mind`, `Birds of Paradise`, `Arbor Elf`, `Avacyn's Pilgrim`, `Boreal Druid`, `Elvish Mystic`, `Fyndhorn Elves`, `Llanowar Elves`, `Dryad Arbor`, `Ashaya, Soul of the Wild`.
- Role peers: `Gaea's Cradle` scales from creature count; `Utopia Sprawl` and `Wild Growth` multiply land mana rather than creature mana.
- Failure modes: Earthbending `Gaea's Cradle`, `Savannah`, `Temple Garden`, or the only colored land exposes a mana source to creature removal and combat; use a less critical land unless the haste creature or mana math is decisive.
- Matchup / visibility hooks: Strong in engine mirrors and slow games; weak when opponents punish an animated mana source or kill mana creatures on sight.

#### Birds of Paradise
- Deck role: Main deck, 1 copy, one-mana any-color accelerator with flying.
- Role type: mana/fixing/ramp; role glue.
- Deck-specific job: Fixes green-white requirements and can produce any color for `Talon Gates of Madara`-style flexibility, while its flying body can convoke `Chord of Calling`, scale `Gaea's Cradle`, and receive untaps.
- Timing: Preferred turn-one play when the hand has mixed green and white costs; rarely attack unless the damage matters more than mana.
- Inputs / outputs: Consumes `{G}`; taps for one mana of any color after summoning sickness.
- Partners / packages: Enables `Eladamri's Call`, `Grand Abolisher`, `Ranger-Captain of Eos`, `Archdruid's Charm`, `Finale of Devastation`, `Tooth and Nail`, `Badgermole Cub`, `Vitalize`, `Mobilize`.
- Role peers: `Avacyn's Pilgrim` makes only white; `Elvish Mystic`, `Fyndhorn Elves`, and `Llanowar Elves` make green; `Lotus Petal` fixes once.
- Failure modes: A 0/1 body dies to incidental damage and should not be traded unless survival requires it.
- Matchup / visibility hooks: Especially valuable when white interaction and green engine cards must both be available by turn two.

#### Boreal Druid
- Deck role: Main deck, 1 copy, one-mana snow Elf that produces true colorless.
- Role type: mana/fixing/ramp.
- Deck-specific job: Provides `{C}` for generic payments and exact colorless needs, especially `Sowing Mycospawn` kicker, while contributing to Elf count for `Allosaurus Shepherd` and `Wirewood Symbiote`.
- Timing: Good early when green source is already present; worse than green-producing elves if the hand needs `Green Sun's Zenith`, `Archdruid's Charm`, or `Finale of Devastation`.
- Inputs / outputs: Consumes `{G}`; taps for `{C}` after summoning sickness.
- Partners / packages: Helps pay generic costs on `Staff of Domination`, `Umbral Mantle`, `Tooth and Nail`, `Shared Summons`; exact-colorless partner for `Sowing Mycospawn`.
- Role peers: `Ancient Tomb`, `Sol Ring`, `Gemstone Caverns`, and `Talon Gates of Madara` also produce colorless; `Elvish Mystic`, `Fyndhorn Elves`, and `Llanowar Elves` produce green.
- Failure modes: Colorless mana cannot pay green or white pips, so do not treat this as a full fixer.
- Matchup / visibility hooks: Keep when generic acceleration matters; deprioritize when early colored interaction is required.

#### Boseiju, Who Endures
- Deck role: Main deck, 1 copy, green land and channel interaction.
- Role type: mana/fixing/ramp; interaction-removal; hate piece; modal utility.
- Deck-specific job: Taps for `{G}` or channels for `{1}{G}` to destroy target artifact, enchantment, or nonbasic land an opponent controls; the opponent may search for a land card with a basic land type.
- Timing: Play as a land when green mana is needed; hold in hand when a visible artifact, enchantment, or nonbasic land can stop `Gaea's Cradle`, `Staff of Domination`, `Finale of Devastation`, or survival.
- Inputs / outputs: Land mode produces green; channel mode discards Boseiju, consumes mana reduced by legendary creatures, destroys a qualifying opponent permanent, and may give that player a basic-type land.
- Mode map: Land face is repeat green mana; channel is instant-speed interaction from hand and is cheaper with legendary creatures such as `Brigid, Clachan's Heart`, `Ashaya, Soul of the Wild`, `Emiel the Blessed`, `Flash Thompson, Spider-Fan`.
- Partners / packages: Answers opposing artifacts/enchantments/nonbasic lands that block `Staff of Domination`, `Umbral Mantle`, `Gaea's Cradle`, or creature tutoring; searchable by `Crop Rotation`, `Archdruid's Charm`, and `Sowing Mycospawn`.
- Role peers: `Haywire Mite`, `Witch Enchanter`, `Reclamation Sage`, `Krosan Grip`, and `Force of Vigor` answer artifacts/enchantments; `Crop Rotation` can find Boseiju but does not itself remove.
- Failure modes: Channel cannot hit creatures or basic lands, and giving a land can help the opponent if the target is low-impact.
- Matchup / visibility hooks: Premium versus artifact, enchantment, and utility-land decks; just a green source when the opponent shows none of those targets.

#### Bountiful Promenade
- Deck role: Main deck, 1 copy, green-white dual land.
- Role type: mana/fixing/ramp.
- Deck-specific job: Produces `{G}` or `{W}` and usually enters untapped in multiplayer Commander when you have two or more opponents; in one-on-one testing it enters tapped unless the rules engine treats the opponent count differently.
- Timing: Use early when it enters untapped and fixes both colors; in duel contexts plan around the tapped entry.
- Inputs / outputs: Provides repeat green or white mana after it is usable.
- Partners / packages: Casts exact early cards `Arbor Elf`, `Avacyn's Pilgrim`, `Swords to Plowshares`, `Silence`, `Eladamri's Call`, `Grand Abolisher`, `Ranger-Captain of Eos`.
- Role peers: `Command Tower`, `Savannah`, `Temple Garden`, and `Lush Portico` also cover green-white, with different entry and type properties.
- Failure modes: It is not a Forest or Plains, so `Arbor Elf`, `Utopia Sprawl`, fetch lands, and `Wild Growth` interactions differ from `Savannah`, `Temple Garden`, or `Lush Portico`.
- Matchup / visibility hooks: Strong fixing in pods; in duel simulations, tapped entry can cost tempo against fast decks.

#### Brightglass Gearhulk
- Deck role: Main deck, 1 copy, top-end value body and low-cost permanent search payoff.
- Role type: tutor/search; engine payoff; threat/clock.
- Deck-specific job: On entry, may search up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, and put them into hand; first strike and trample make it a real body.
- Timing: Cast when two cheap cards matter more than a direct finisher; best when it finds a missing engine support plus protection or mana.
- Inputs / outputs: Consumes `{G}{G}{W}{W}`; outputs a 4/4 first strike trample artifact creature and up to two revealed low-cost artifact/creature/enchantment cards.
- Partners / packages: High-priority hits include `Sol Ring`, `Lotus Petal`, `Utopia Sprawl`, `Wild Growth`, `Haywire Mite`, `Sylvan Safekeeper`, `Allosaurus Shepherd`, `Quirion Ranger`, `Wirewood Symbiote`, `Esper Sentinel`, `Delighted Halfling`, `Memnite`, `Ornithopter`, `Phyrexian Walker`, `Shield Sphere`.
- Role peers: `Ranger of Eos` finds two mana-value-1-or-less creatures; `Enlightened Tutor` finds one artifact/enchantment to top of library.
- Failure modes: It does not put found cards onto the battlefield, and the restrictive mana cost can be stranded without both green and white.
- Matchup / visibility hooks: Good in grindy games; slow against fast combo unless it finds `Haywire Mite`, `Sylvan Safekeeper`, or `Allosaurus Shepherd` for the exact visible need.

#### Chord of Calling
- Deck role: Main deck, 1 copy, instant battlefield creature tutor and convoke payoff.
- Role type: tutor/search; engine enabler; role glue.
- Deck-specific job: Searches for a creature card with mana value X or less and puts it directly onto the battlefield; convoke lets creatures pay `{1}` or one mana of that creature's color.
- Timing: Hold for the last safe instant window when possible; fire earlier if the target prevents a loss or enables a protected engine turn.
- Inputs / outputs: Consumes `{X}{G}{G}{G}` plus optional tapped creatures through convoke; outputs a creature directly on battlefield.
- Partners / packages: Finds `Endurance` for graveyards, `Grand Abolisher` or `Ranger-Captain of Eos` for protection, `Hyrax Tower Scout` or `Village Bell-Ringer` for untap conversion, `Haywire Mite` for noncreature artifact/enchantment exile, `Emiel the Blessed` for blink loops.
- Role peers: `Finale of Devastation` also puts a creature onto battlefield at sorcery speed; `Green Sun's Zenith` is cheaper but only finds green creatures.
- Failure modes: Tapping creatures for convoke reduces blockers, `Gaea's Cradle` output after resolution, and available mana-creature activations; triple green still matters.
- Matchup / visibility hooks: Excellent versus combo when it can find hate at instant speed; use carefully against creature pressure if convoke taps necessary blockers.

#### Command Tower
- Deck role: Main deck, 1 copy, reliable commander-color fixing land.
- Role type: mana/fixing/ramp.
- Deck-specific job: Adds one mana of any color in Brigid's green-white color identity, covering early green accelerants and white protection/removal.
- Timing: Prioritize as an untapped dual source when the hand has both `Arbor Elf`-style acceleration and `Swords to Plowshares`/`Silence`-style interaction.
- Inputs / outputs: Produces one green or white mana.
- Partners / packages: Casts `Eladamri's Call`, `Brigid, Clachan's Heart`, `Grand Abolisher`, `Archdruid's Charm`, `Finale of Devastation`, `Swords to Plowshares`, `Veil of Summer`.
- Role peers: `Savannah`, `Temple Garden`, `Bountiful Promenade`, and `Lush Portico` also fix green-white; `Command Tower` lacks Forest/Plains types.
- Failure modes: Cannot be fetched by `Arid Mesa`, `Flooded Strand`, `Marsh Flats`, `Misty Rainforest`, `Verdant Catacombs`, `Windswept Heath`, or `Wooded Foothills` because it has no basic land type.
- Matchup / visibility hooks: A low-risk color source in unknown matchups; keep it over painful or tapped alternatives when tempo matters.

#### Crop Rotation
- Deck role: Main deck, 1 copy, instant land tutor with sacrifice cost.
- Role type: tutor/search; mana/fixing/ramp; role glue.
- Deck-specific job: Sacrifices a land as an additional cost, then puts any land card from library onto the battlefield; this turns spare lands into `Gaea's Cradle`, `Boseiju, Who Endures`, `Yavimaya, Cradle of Growth`, `Talon Gates of Madara`, `Dryad Arbor`, or color fixing.
- Timing: Cast only when the land found changes the turn or prevents a loss; instant speed allows surprise `Boseiju, Who Endures` access only if later channel from hand is not needed, so usually use it for battlefield land value.
- Inputs / outputs: Consumes `{G}`, the spell, and one land; outputs a land directly onto battlefield.
- Partners / packages: Targets `Gaea's Cradle` for creature-count mana, `Boseiju, Who Endures` for future green/channel access, `Yavimaya, Cradle of Growth` for Forest typing, `Talon Gates of Madara` for phasing/mana, `Dryad Arbor` for creature material.
- Role peers: `Archdruid's Charm` can find a land without sacrificing one; `Sowing Mycospawn` finds a land on cast.
- Failure modes: Sacrificing the only green or white source can strand the hand; getting `Gaea's Cradle` with too few creatures can be worse than a normal land.
- Matchup / visibility hooks: High ceiling in slow games; risky into land destruction or counterspells because the land sacrifice is paid up front.

#### Delighted Halfling
- Deck role: Main deck, 1 copy, one-mana accelerator and legendary-spell protection piece.
- Role type: mana/fixing/ramp; protection/evasion.
- Deck-specific job: Taps for `{C}` for any use, or one mana of any color to cast a legendary spell, making that spell uncounterable; key legendary spells are `Brigid, Clachan's Heart`, `Ashaya, Soul of the Wild`, `Emiel the Blessed`, `Flash Thompson, Spider-Fan`, and sideboard `Linvala, Keeper of Silence`.
- Timing: Best early when a legendary spell is the next commitment; preserve it when uncounterability is more important than a small block.
- Inputs / outputs: Consumes `{G}`; outputs colorless mana or protected colored mana for legendary spells only.
- Partners / packages: Protects/casts `Brigid, Clachan's Heart`, `Ashaya, Soul of the Wild`, `Emiel the Blessed`, `Flash Thompson, Spider-Fan`, `Linvala, Keeper of Silence`.
- Role peers: `Allosaurus Shepherd` protects green spells broadly; `Grand Abolisher` and `Silence` protect the whole turn.
- Failure modes: The any-color mana cannot pay for nonlegendary spells such as `Swords to Plowshares`, `Eladamri's Call`, or `Finale of Devastation`.
- Matchup / visibility hooks: High priority into blue counterspell decks when Brigid, Ashaya, or Emiel must resolve.

#### Disciple of Freyalise
- Deck role: Main deck, 1 copy, MDFC land option and creature-based draw/life payoff.
- Role type: modal utility; engine payoff; mana/fixing/ramp.
- Deck-specific job: As `Garden of Freyalise`, it is a green land that may enter untapped for 3 life; as `Disciple of Freyalise`, it may sacrifice another creature on entry to gain X life and draw X cards equal to that creature's power.
- Timing: Play as land when mana is missing; cast the creature when sacrificing a high-power or expendable creature actually refills the hand or stabilizes life.
- Inputs / outputs: Land side produces `{G}`; creature side costs `{3}{G}{G}{G}` and can convert another creature into life and cards.
- Mode map: `Garden of Freyalise` is early mana with a 3-life untapped choice; `Disciple of Freyalise` is late resource conversion and should not be chosen if sacrificing the creature breaks the engine.
- Partners / packages: Sacrifice candidates include a large `Ashaya, Soul of the Wild`, pumped `Brigid, Clachan's Heart`, `Woodland Bellower`, `Brightglass Gearhulk`, or expendable `Memnite`/`Ornithopter` only when small draw is still useful.
- Role peers: `Eternal Witness` recovers a card without sacrificing; `Ranger of Eos` and `Brightglass Gearhulk` generate material by searching.
- Failure modes: Combined Oracle metadata is missing; supplied face text confirms the land/creature choice, but use engine legal actions for MDFC edge cases and timing.
- Matchup / visibility hooks: Strong in attrition and burn races; weak when graveyard hate or removal makes a six-mana creature too slow.

#### Dryad Arbor
- Deck role: Main deck, 1 copy, land creature mana resource and tutor/sacrifice material.
- Role type: mana/fixing/ramp; engine fuel/material.
- Deck-specific job: Is both a Forest land and a 1/1 green Dryad creature, so it can be fetched or searched as a Forest/green creature, taps for `{G}`, counts for `Gaea's Cradle`, and supplies material for `Natural Order`, `Eldritch Evolution`, `Altar of Bone`, `Chord of Calling`, and blocking.
- Timing: Fetch or tutor when a creature body matters; avoid exposing it early if a creature removal spell would also destroy a needed land drop.
- Inputs / outputs: Enters as a land creature affected by summoning sickness; later taps for `{G}`.
- Partners / packages: Fetchable by `Misty Rainforest`, `Verdant Catacombs`, `Windswept Heath`, `Wooded Foothills`; searchable by `Green Sun's Zenith` for X=0, `Finale of Devastation` for X=0, `Natural Order` fodder, `Crop Rotation` target.
- Role peers: `Memnite`, `Ornithopter`, `Phyrexian Walker`, and `Shield Sphere` are free creature material but not lands; `Snow-Covered Forest` is safer mana but not a creature.
- Failure modes: Dies to creature removal and cannot tap for mana the turn it enters unless it has haste from an effect such as earthbend; do not sacrifice it if that loses your only green.
- Matchup / visibility hooks: Valuable against slow decks for creature-count scaling; risky against red damage and creature sweepers.

#### Eladamri's Call
- Deck role: Main deck, 1 copy, instant creature tutor to hand.
- Role type: tutor/search; role glue.
- Deck-specific job: Searches any creature card, reveals it, and puts it into hand, selecting the missing role without sacrificing material.
- Timing: Usually cast at opponent end step or before your draw when mana would otherwise be unused; cast earlier if you need a same-turn `Endurance`, `Grand Abolisher`, `Ranger-Captain of Eos`, `Haywire Mite`, or engine creature.
- Inputs / outputs: Consumes `{G}{W}` and a card; outputs a revealed creature card in hand.
- Partners / packages: Finds protection `Grand Abolisher`, `Ranger-Captain of Eos`, `Sylvan Safekeeper`; engines `Emiel the Blessed`, `Hyrax Tower Scout`, `Village Bell-Ringer`, `Ashaya, Soul of the Wild`; interaction `Endurance`, `Haywire Mite`, `Witch Enchanter`.
- Role peers: `Worldly Tutor` costs less but puts the card on top; `Chord of Calling` puts a creature onto battlefield.
- Failure modes: Revealing the target gives opponents information, and putting it into hand still requires mana and a safe cast window.
- Matchup / visibility hooks: Excellent unknown-matchup card because it can become protection, graveyard hate, removal, or a finisher.

#### Eldritch Evolution
- Deck role: Main deck, 1 copy, sacrifice tutor that upgrades a creature directly onto battlefield.
- Role type: tutor/search; engine enabler.
- Deck-specific job: Sacrifices a creature as an additional cost, searches for a creature with mana value up to sacrificed creature's mana value plus 2, puts it onto battlefield, then exiles itself.
- Timing: Use when the sacrificed creature is expendable and the new creature immediately changes the board; avoid when removal on the target line would leave you down both material and spell.
- Inputs / outputs: Consumes `{1}{G}{G}`, the spell, and one creature; outputs a larger creature directly and exiles `Eldritch Evolution`.
- Partners / packages: Upgrade `Memnite`, `Ornithopter`, `Phyrexian Walker`, `Shield Sphere`, or `Dryad Arbor` into one- or two-mana utility; upgrade three-mana creatures like `Hyrax Tower Scout` or `Ranger-Captain of Eos` into `Emiel the Blessed`, `Ashaya, Soul of the Wild`, or `Woodland Bellower` depending on legal mana value.
- Role peers: `Natural Order` sacrifices only a green creature and finds a green creature without mana-value cap; `Altar of Bone` puts any creature into hand.
- Failure modes: Sorcery timing and up-front sacrifice are punishable; do not sacrifice the only mana creature or only blocker unless the target wins or stabilizes.
- Matchup / visibility hooks: Strong for assembling a specific hate creature; risky into counterspells if no protection from `Silence`, `Grand Abolisher`, or `Veil of Summer`.

#### Elite Interceptor
- Deck role: Main deck, 1 copy, prepared one-drop with sorcery tap/untap card replacement.
- Role type: modal utility; protection/evasion; card selection; role glue.
- Deck-specific job: The creature enters prepared, letting you later cast a copy of `Rejoinder` while prepared; `Rejoinder` may tap or untap target creature and draws a card.
- Timing: Deploy early as a one-mana body; spend the prepared spell when tapping a blocker, untapping `Brigid, Doun's Mind`, or replacing the card with a draw matters more than preserving option value.
- Inputs / outputs: Creature side consumes `{W}` and adds a 1/2 body; `Rejoinder` consumes prepared status and `{1}{W}` sorcery timing to tap or untap target creature and draw.
- Mode map: Creature aspect is board material; prepared `Rejoinder` is sorcery-speed tap/untap plus card draw. It is not instant interaction unless the engine exposes a legal timing exception.
- Partners / packages: Untap targets `Brigid, Doun's Mind`, `Arbor Elf`, `Birds of Paradise`, `Gaea's Cradle`-enabled mana creatures; tap targets opposing blockers or attackers before combat.
- Role peers: `Flash Thompson, Spider-Fan` taps/untaps at flash speed; `Hyrax Tower Scout` untaps a creature on entry.
- Failure modes: Combined Oracle metadata is missing; supplied face text confirms prepared and `Rejoinder`, but route prepared-copy timing through legal actions.
- Matchup / visibility hooks: Useful in tempo and creature stalls; low impact when the game is about stack protection or artifact/enchantment hate.

#### Elvish Mystic
- Deck role: Main deck, 1 copy, one-mana green accelerator.
- Role type: mana/fixing/ramp; engine fuel/material.
- Deck-specific job: Provides repeat `{G}` for early tutors, green pips, `Finale of Devastation`, `Archdruid's Charm`, and creature-count scaling.
- Timing: Preferred turn-one play when available; preserve for mana, `Gaea's Cradle`, `Chord of Calling`, and untap effects rather than attacking for one.
- Inputs / outputs: Consumes `{G}`; taps for `{G}` after summoning sickness.
- Partners / packages: Works with `Mobilize`, `Vitalize`, `Badgermole Cub`, `Allosaurus Shepherd`, `Wirewood Symbiote`, `Gaea's Cradle`, `Chord of Calling`.
- Role peers: `Fyndhorn Elves` and `Llanowar Elves` are direct peers; `Arbor Elf` is better with Forest Auras.
- Failure modes: Vulnerable to sweepers and damage; do not count its mana the turn it enters.
- Matchup / visibility hooks: Core keep signal in unknown matchups; block only if life total or commander survival requires it.

#### Elvish Spirit Guide
- Deck role: Main deck, 1 copy, burst green mana card and backup Elf body.
- Role type: mana/fixing/ramp; engine fuel/material.
- Deck-specific job: Exiles from hand to add `{G}`, enabling surprise early tutors, protection, or a decisive green spell; as a cast creature it is a 2/2 Elf Spirit that can be returned by `Wirewood Symbiote` only if on battlefield.
- Timing: Exile when the green mana creates a meaningful same-turn action; cast as a creature only when body, Elf type, or creature count is worth three mana.
- Inputs / outputs: Hand mode consumes the card for one green; creature mode consumes `{2}{G}` and outputs a 2/2 body.
- Mode map: Hand-exile ability is one-shot mana; battlefield creature aspect is material for `Gaea's Cradle`, `Allosaurus Shepherd`, `Wirewood Symbiote`, and sacrifice tutors.
- Partners / packages: Burst-casts `Green Sun's Zenith`, `Veil of Summer`, `Crop Rotation`, `Natural Order`, `Finale of Devastation`; Elf partners `Allosaurus Shepherd`, `Wirewood Symbiote`.
- Role peers: `Lotus Petal` is one-shot any-color; `Gemstone Caverns` is pregame acceleration; mana creatures provide repeat mana.
- Failure modes: Exiling it removes a green card from hand for `Endurance` evoke and cannot be recovered by `Eternal Witness`.
- Matchup / visibility hooks: Best for racing combo or forcing a protected turn; weaker in attrition where the card body or hand count matters.

#### Emerald Charm
- Deck role: Main deck, 1 copy, one-mana instant utility spell.
- Role type: modal utility; interaction-removal; protection/evasion; role glue.
- Deck-specific job: Chooses one: untap target permanent, destroy target non-Aura enchantment, or make target creature lose flying until end of turn.
- Timing: Hold for a concrete target: untap `Brigid, Doun's Mind`, `Gaea's Cradle`, `Staff of Domination`, or a blocker; destroy a non-Aura enchantment that blocks the engine; remove flying before combat if it changes blocks or lethal.
- Inputs / outputs: Consumes `{G}`; outputs one untap, one non-Aura enchantment destruction, or a temporary anti-flying effect.
- Mode map: Untap mode targets any permanent; enchantment mode targets only non-Aura enchantments; flying mode targets a creature and removes flying for the turn.
- Partners / packages: Untap targets `Brigid, Doun's Mind`, `Gaea's Cradle`, `Arbor Elf`, `Staff of Domination`; removal overlaps with `Haywire Mite`, `Witch Enchanter`, `Boseiju, Who Endures`, `Krosan Grip`.
- Role peers: `Vitalize` and `Mobilize` untap creatures only; `Krosan Grip` destroys artifact/enchantment with split second.
- Failure modes: It cannot destroy Aura enchantments or artifact cards such as Sol Ring, Staff of Domination, Umbral Mantle, or Grafdigger's Cage, and flying-loss mode does not tap, kill, or reduce the creature.
- Matchup / visibility hooks: Useful against enchantment lock pieces and evasive creature combat; low value into spell-combo with no enchantments or flyers.

#### Emiel the Blessed
- Deck role: Main deck, 1 copy, blink-engine centerpiece and combo enabler.
- Role type: combo enabler; engine piece; engine payoff.
- Deck-specific job: Pays `{3}` to exile another target creature you control and return it to battlefield, reusing `Hyrax Tower Scout`, `Village Bell-Ringer`, `Eternal Witness`, `Recruiter of the Guard`, `Ranger of Eos`, `Brightglass Gearhulk`, or `Witch Enchanter`; its ETB trigger can add counters for `{G/W}`.
- Timing: Commit when you can immediately blink a profitable creature or protect Emiel; with `Brigid, Doun's Mind` producing at least four mana from other creatures, blinking `Hyrax Tower Scout` can net mana by untapping Brigid.
- Inputs / outputs: Consumes `{2}{W}{W}` and `{3}` per blink; outputs repeated ETB triggers, untaps through `Hyrax Tower Scout`/`Village Bell-Ringer`, and optional +1/+1 counters.
- Partners / packages: Combo partners `Brigid, Doun's Mind`, `Hyrax Tower Scout`, `Village Bell-Ringer`, `Badgermole Cub`; value partners `Eternal Witness`, `Recruiter of the Guard`, `Ranger of Eos`, `Woodland Bellower`, `Witch Enchanter`.
- Role peers: `Staff of Domination` and `Umbral Mantle` also convert large creature mana into repeat actions.
- Failure modes: Emiel targets another creature you control, not itself; removal on the blink target can stop the loop, and `{3}` per activation is expensive without Brigid or Cradle mana.
- Matchup / visibility hooks: Excellent against midrange if protected; too slow against fast combo unless paired with `Grand Abolisher`, `Silence`, or `Ranger-Captain of Eos`.

#### Endurance
- Deck role: Main deck, 1 copy, flash graveyard interaction and reach blocker.
- Role type: hate piece; interaction-removal; lifegain/stabilization; modal utility.
- Deck-specific job: With flash and reach, can ambush flyers or pressure planes; on entry, up to one target player puts all cards from their graveyard on the bottom of their library in a random order.
- Timing: Hold for a real graveyard window, library-risk line, or surprise block; evoke by exiling a green card only when tempo or survival beats preserving the extra card.
- Inputs / outputs: Normal cast consumes `{1}{G}{G}`; evoke consumes a green card from hand and produces the ETB before Endurance is sacrificed by evoke.
- Mode map: Normal mode leaves a 3/4 flash reach creature; evoke mode is free graveyard/library interaction at the cost of another green card and does not leave the body.
- Partners / packages: Green cards for evoke include expendable `Elvish Spirit Guide`, redundant mana creatures, or late `Utopia Sprawl`; tutor access through `Chord of Calling`, `Eladamri's Call`, `Worldly Tutor`, `Green Sun's Zenith`.
- Role peers: `Rest in Peace` is permanent graveyard hate but conflicts with `Eternal Witness`; `Bojuka Bog` is not registered.
- Failure modes: Target player, not you, chooses no cards individually because the whole graveyard moves; after flashback/delve/escape costs are already paid, this usually does not undo the spell on the stack.
- Matchup / visibility hooks: Premium against reanimation, escape, flashback, graveyard combo, and self-mill; acceptable as a blocker only when combat survival matters.

#### Enlightened Tutor
- Deck role: Main deck, 1 copy, instant artifact/enchantment top-deck tutor.
- Role type: tutor/search; combo tutor; role glue.
- Deck-specific job: Searches artifact or enchantment, reveals it, shuffles, and puts it on top; key game-changing finds are `Staff of Domination`, `Umbral Mantle`, `Sol Ring`, `Utopia Sprawl`, `Wild Growth`, `Haywire Mite`, and post-board `Rest in Peace` or `Stony Silence`.
- Timing: Usually cast at the latest safe end step before your draw; cast sooner if discard, shuffle timing, or a needed top-deck draw from `Staff of Domination` matters.
- Inputs / outputs: Consumes `{W}` and a card; outputs the chosen artifact/enchantment on top of library, not in hand.
- Partners / packages: Combo finds `Staff of Domination`, `Umbral Mantle`; mana finds `Sol Ring`, `Lotus Petal`, `Utopia Sprawl`, `Wild Growth`; hate finds `Haywire Mite`, `Rest in Peace`, `Stony Silence`.
- Role peers: `Stoneforge Mystic` finds only `Umbral Mantle`; `Worldly Tutor` finds creatures to top instead.
- Failure modes: Card disadvantage until you draw the searched card; weak if an opponent can shuffle your library or if you need the card immediately in hand.
- Matchup / visibility hooks: Against graveyard decks, top-deck `Rest in Peace`; against artifact-heavy decks, choose between `Stony Silence` and self-harming artifact engines carefully.

#### Esper Sentinel
- Deck role: Main deck, 1 copy, early tax draw creature.
- Role type: card selection; engine fuel/material; threat/clock.
- Deck-specific job: Taxes each opponent's first noncreature spell each turn by its power or draws you a card, pressuring stack-heavy decks before you commit engines.
- Timing: Strong turn-one play when green acceleration is absent or already covered; later, cast before passing into opponents' noncreature turns.
- Inputs / outputs: Consumes `{W}`; outputs card draw unless the opponent pays `{X}`, where X is Esper Sentinel's power.
- Partners / packages: Power boosts from `Seedcradle Witch`, `Allosaurus Shepherd` only if it were an Elf is not applicable, and `Finale of Devastation` can make it tax more; protection from `Sylvan Safekeeper`, `Veil of Summer`, `Grand Abolisher`.
- Role peers: `Recruitment Officer` is a mana sink for creatures; `Brightglass Gearhulk` and `Ranger of Eos` produce selected material later.
- Failure modes: It does not stop spells; opponents may pay, and one toughness makes it easy to remove.
- Matchup / visibility hooks: High value into control and spell combo; lower priority against creature-heavy aggro where mana acceleration and blockers matter more.

#### Eternal Witness
- Deck role: Main deck, 1 copy, recursion creature and grind engine.
- Role type: recursion; role glue.
- Deck-specific job: Returns target card from your graveyard to hand, recovering the exact card that restores the current role: `Swords to Plowshares`, `Silence`, `Veil of Summer`, `Crop Rotation`, `Finale of Devastation`, `Tooth and Nail`, `Staff of Domination`, or a spent tutor.
- Timing: Cast when the returned card will be usable before the opponent's next decisive window; blink with `Emiel the Blessed` when repeated recursion beats new tutor targets.
- Inputs / outputs: Consumes `{1}{G}{G}`; outputs a 2/1 body and one target graveyard card to hand.
- Partners / packages: Blink/reuse with `Emiel the Blessed`; tutor access via `Green Sun's Zenith`, `Chord of Calling`, `Finale of Devastation`, `Woodland Bellower`.
- Role peers: `Nature's Rhythm` can be cast from graveyard via harmonize but only for itself; no other main card broadly returns spent cards.
- Failure modes: `Rest in Peace` exiles graveyards and shuts off this value; do not choose the most expensive card if a cheap protection or removal spell is the actual answer.
- Matchup / visibility hooks: Excellent versus removal-heavy decks; cut or devalue when your plan includes `Rest in Peace`.

#### Finale of Devastation
- Deck role: Main deck, 1 copy, scalable creature tutor and primary finisher.
- Role type: tutor/search; reach/finisher; combo tutor.
- Deck-specific job: Searches library and/or graveyard for a creature with mana value X or less and puts it onto battlefield; if X is 10 or more, creatures you control get +X/+X and haste until end of turn.
- Timing: Use early for `Dryad Arbor` or a missing creature only if development demands it; save for X≥10 when `Gaea's Cradle`, `Brigid, Doun's Mind`, or untap engines can create lethal combat.
- Inputs / outputs: Consumes `{X}{G}{G}`; outputs a creature from library/graveyard, and at X≥10 outputs a team pump/haste finish.
- Partners / packages: Early targets `Dryad Arbor`, `Quirion Ranger`, `Sylvan Safekeeper`; engine targets `Emiel the Blessed`, `Hyrax Tower Scout`, `Ashaya, Soul of the Wild`; finish support from `Gaea's Cradle`, `Brigid, Doun's Mind`, `Mobilize`, `Vitalize`.
- Role peers: `Green Sun's Zenith` is cheaper for green creatures only; `Chord of Calling` is instant but lacks X≥10 pump.
- Failure modes: Sorcery speed exposes the commitment; X below 10 may be only setup, not a win.
- Matchup / visibility hooks: Save as closer against control once protected; use as stabilization tutor against aggro only when the found body changes survival.

#### Flash Thompson, Spider-Fan
- Deck role: Main deck, 1 copy, flash legendary tap/untap trick.
- Role type: modal utility; protection/evasion; role glue.
- Deck-specific job: Enters with flash and chooses one or both: Heckle taps target creature, Hero Worship untaps target creature; this can disrupt combat, reuse `Brigid, Doun's Mind`, or surprise untap a blocker.
- Timing: Best during combat or end step when the target is known; as a legendary spell, it can be cast with uncounterable any-color mana from `Delighted Halfling`.
- Inputs / outputs: Consumes `{1}{W}`; outputs a 2/2 legendary body and one or two target creature tap/untap effects.
- Mode map: Heckle taps target creature; Hero Worship untaps target creature; choosing both can tap an opposing creature and untap your `Brigid, Doun's Mind`, mana creature, or blocker.
- Partners / packages: Untap targets `Brigid, Doun's Mind`, `Birds of Paradise`, `Avacyn's Pilgrim`, `Hyrax Tower Scout`; protection/timing partners `Delighted Halfling`, `Silence`, `Grand Abolisher`.
- Role peers: `Elite Interceptor` can tap/untap at sorcery timing; `Hyrax Tower Scout` only untaps target creature on entry.
- Failure modes: Does not remove a creature or counter a spell; tapping an attacker after it has already attacked may not undo combat unless the legal window supports it.
- Matchup / visibility hooks: Valuable against creature combat and surprise engine turns; lower value against noncreature combo.

#### Flooded Strand
- Deck role: Main deck, 1 copy, fetch land for Plains-typed fixing.
- Role type: mana/fixing/ramp.
- Deck-specific job: Searches for a Plains or Island card, but this deck has no registered Island card; practical targets are `Snow-Covered Plains`, `Savannah`, `Temple Garden`, and `Lush Portico`.
- Timing: Fetch white when holding interaction/protection; fetch `Savannah`, `Temple Garden`, or `Lush Portico` when green is also needed.
- Inputs / outputs: Taps, pays 1 life, sacrifices itself, and puts a legal Plains-typed card onto battlefield.
- Partners / packages: Fixes for `Swords to Plowshares`, `Silence`, `Grand Abolisher`, `Ranger-Captain of Eos`, `Stoneforge Mystic`; Forest Plains targets support `Arbor Elf`, `Utopia Sprawl`, `Wild Growth`.
- Role peers: `Arid Mesa` and `Marsh Flats` also fetch Plains targets; `Windswept Heath` has the best exact green-white target set.
- Failure modes: Do not claim blue access from this registered deck; no Island card is present.
- Matchup / visibility hooks: Preserve life against burn; use at end step when not needing immediate mana to hide target choice.

#### Formidable Speaker
- Deck role: Main deck, 1 copy, creature tutor body and permanent untapper.
- Role type: tutor/search; discard outlet; engine piece.
- Deck-specific job: On entry, may discard a card to search a creature card, reveal it, and put it into hand; `{1}, {T}` untaps another target permanent, which can reuse `Brigid, Doun's Mind`, `Gaea's Cradle`, `Staff of Domination`, or an enchanted land.
- Timing: Cast when you have an expendable card or need the untap body; use the discard trigger for a precise target, not for vague value.
- Inputs / outputs: Consumes `{2}{G}`; may consume one hand card to output a revealed creature; activated ability consumes `{1}` and tapping Speaker to untap another permanent.
- Partners / packages: Discard lower-impact late cards such as extra land or stranded zero body when searching `Emiel the Blessed`, `Hyrax Tower Scout`, `Endurance`, `Grand Abolisher`; untap targets `Brigid, Doun's Mind`, `Gaea's Cradle`, `Staff of Domination`, `Savannah` with `Utopia Sprawl`.
- Role peers: `Eladamri's Call` searches without discard; `Emerald Charm` untaps any permanent once at instant speed.
- Failure modes: Discarding a tutor, protection spell, or land drop can be worse than skipping the trigger; the activated untap cannot target Formidable Speaker itself.
- Matchup / visibility hooks: Good in grindy engine games; avoid in fast games if three mana plus discard does not affect the board.

#### Fyndhorn Elves
- Deck role: Main deck, 1 copy, one-mana green accelerator.
- Role type: mana/fixing/ramp; engine fuel/material.
- Deck-specific job: Provides repeat `{G}` for early development, green-heavy tutor costs, and creature-count scaling.
- Timing: Preferred turn-one play; keep back when `Chord of Calling`, `Gaea's Cradle`, `Mobilize`, `Vitalize`, or a next-turn engine line needs the mana.
- Inputs / outputs: Consumes `{G}`; taps for `{G}` after summoning sickness.
- Partners / packages: Works with `Badgermole Cub`, `Allosaurus Shepherd`, `Wirewood Symbiote`, `Gaea's Cradle`, `Mobilize`, `Vitalize`.
- Role peers: `Elvish Mystic` and `Llanowar Elves` are direct peers; `Boreal Druid` produces colorless instead.
- Failure modes: Small body is easy to kill; do not trade it in combat if it is enabling a decisive mana turn.
- Matchup / visibility hooks: Core against unknown and combo; expendable blocker only under lethal pressure.

#### Gaea's Cradle
- Deck role: Main deck, 1 copy, premier creature-count mana land.
- Role type: mana/fixing/ramp; engine payoff.
- Deck-specific job: Taps for `{G}` for each creature you control, turning Memnite, Ornithopter, Phyrexian Walker, Shield Sphere, Dryad Arbor, mana dorks, Brigid's Kithkin token, and zero-mana artifact creatures into explosive green mana.
- Timing: Play or tutor when at least two creatures make it better than a normal land or when the burst enables `Finale of Devastation`, `Chord of Calling`, `Tooth and Nail`, `Staff of Domination`, or `Umbral Mantle`.
- Inputs / outputs: Produces green equal to your current creature count.
- Partners / packages: Scales with `Memnite`, `Ornithopter`, `Phyrexian Walker`, `Shield Sphere`, `Dryad Arbor`, `Brigid, Clachan's Heart` token, `Ranger of Eos`, `Village Bell-Ringer`, `Mobilize`, `Vitalize`.
- Role peers: `Brigid, Doun's Mind` also turns creatures into green/white mana; `Ancient Tomb` gives fixed colorless acceleration.
- Failure modes: Produces no mana with zero creatures and is vulnerable to legendary land conflict if copied by opponent effects; do not rely on it as the only opening source.
- Matchup / visibility hooks: Key versus slow decks and combo races; protect creature count against sweepers before committing a Cradle finish.

#### Gemstone Caverns
- Deck role: Main deck, 1 copy, pregame acceleration land and conditional fixer.
- Role type: mana/fixing/ramp; modal utility.
- Deck-specific job: If in opening hand and you are not starting, it may begin on battlefield with a luck counter by exiling a card; with luck counter it taps for any color, otherwise `{C}`.
- Timing: Use pregame mode only when the exiled card is less important than starting ahead on mana; otherwise play as a colorless land.
- Inputs / outputs: Pregame mode consumes a hand card and outputs an untapped land with any-color mana; normal mode outputs colorless.
- Mode map: Luck-counter mode fixes green or white; no-counter mode is colorless only and helps generic costs or exact `{C}` for `Sowing Mycospawn`.
- Partners / packages: Enables early `Arbor Elf`, `Swords to Plowshares`, `Silence`, `Eladamri's Call`, `Grand Abolisher`; colorless mode helps `Sol Ring`, `Staff of Domination`, `Umbral Mantle`, `Sowing Mycospawn`.
- Role peers: `Lotus Petal` is one-shot any-color; `Elvish Spirit Guide` is one-shot green.
- Failure modes: Exiling the only green source, only white source, or unique payoff such as `Finale of Devastation` can make the hand worse despite acceleration.
- Matchup / visibility hooks: More attractive on the draw against fast combo or tempo; less attractive in attrition where card count matters.

#### Grand Abolisher
- Deck role: Main deck, 1 copy, proactive turn-protection hatebear.
- Role type: protection/evasion; hate piece.
- Deck-specific job: During your turn, opponents cannot cast spells or activate abilities of artifacts, creatures, or enchantments, clearing safer windows for `Natural Order`, `Eldritch Evolution`, `Finale of Devastation`, `Tooth and Nail`, `Staff of Domination`, `Umbral Mantle`, and Brigid engine turns.
- Timing: Cast before the decisive turn when white mana is available and opponent interaction is likely; do not expose it into removal if waiting with `Silence` or `Veil of Summer` is stronger.
- Inputs / outputs: Consumes `{W}{W}`; outputs a 2/2 body and turn-based restriction.
- Partners / packages: Protects `Finale of Devastation`, `Natural Order`, `Eldritch Evolution`, `Tooth and Nail`, `Emiel the Blessed`, `Staff of Domination`, `Umbral Mantle`, `Gaea's Cradle`.
- Role peers: `Silence` is one-shot and broader for spell casting; `Ranger-Captain of Eos` stops noncreature spells for a turn by sacrifice.
- Failure modes: Does not stop opponents from activating lands, planeswalkers, or graveyard abilities unless the source type is artifact/creature/enchantment; only applies during your turn.
- Matchup / visibility hooks: Premium into control, removal-heavy decks, and artifact/creature ability interaction; lower value against battlefield aggro.

#### Green Sun's Zenith
- Deck role: Main deck, 1 copy, scalable green creature battlefield tutor.
- Role type: tutor/search; engine enabler.
- Deck-specific job: Searches a green creature card with mana value X or less, puts it onto battlefield, then shuffles itself into library; X=0 can find `Dryad Arbor`.
- Timing: Use early for `Dryad Arbor`, `Arbor Elf`, `Birds of Paradise`, or `Quirion Ranger` when mana is missing; use later for `Ashaya, Soul of the Wild`, `Endurance`, `Woodland Bellower`, or `Hyrax Tower Scout`.
- Inputs / outputs: Consumes `{X}{G}`; outputs a green creature directly and recycles the spell into library.
- Partners / packages: High-priority green targets `Dryad Arbor`, `Arbor Elf`, `Birds of Paradise`, `Allosaurus Shepherd`, `Sylvan Safekeeper`, `Quirion Ranger`, `Scryb Ranger`, `Endurance`, `Ashaya, Soul of the Wild`, `Woodland Bellower`.
- Role peers: `Finale of Devastation` can find any creature from library/graveyard and finish at X≥10; `Chord of Calling` is instant and convoke-enabled.
- Failure modes: Cannot find non-green creatures such as `Grand Abolisher`, `Ranger-Captain of Eos`, `Recruiter of the Guard`, `Emiel the Blessed`, or `Brigid, Clachan's Heart`.
- Matchup / visibility hooks: Excellent role selector in unknown matchups; choose hate or protection over mana if a visible opponent line is imminent.

#### Haywire Mite
- Deck role: Main deck, 1 copy, cheap tutorable artifact/enchantment exile creature.
- Role type: interaction-removal; hate piece; engine fuel/material.
- Deck-specific job: Sacrifices for `{G}` to exile target noncreature artifact or noncreature enchantment, and gains 2 life when it dies.
- Timing: Deploy early when you need a body and a held answer; keep activation available for a decisive noncreature artifact/enchantment rather than firing at low-impact targets.
- Inputs / outputs: Consumes `{1}` to cast, `{G}` plus sacrifice to activate; outputs exile and possibly 2 life when it dies.
- Partners / packages: Searchable by `Ranger of Eos`, `Ranger-Captain of Eos`, `Recruiter of the Guard`, `Brightglass Gearhulk`, `Enlightened Tutor`; overlaps with `Boseiju, Who Endures`, `Witch Enchanter`, `Reclamation Sage`, `Krosan Grip`, `Force of Vigor`.
- Role peers: `Krosan Grip` is harder to answer; `Witch Enchanter` leaves a body after destroying an opponent artifact/enchantment.
- Failure modes: It cannot hit creatures, artifact creatures, or enchantment creatures because the target must be noncreature.
- Matchup / visibility hooks: Strong versus artifact/enchantment engines; weak into creature-only decks except as `Gaea's Cradle`/convoke material.

#### Hyrax Tower Scout
- Deck role: Main deck, 1 copy, creature untap combo piece.
- Role type: combo enabler; engine piece.
- Deck-specific job: On entry, untaps target creature, enabling `Brigid, Doun's Mind` reuse and Emiel blink loops.
- Timing: Cast or tutor when the untap immediately creates mana, blocks, or a combo line; avoid using it as a vanilla 3/3 if a tutor target is precious.
- Inputs / outputs: Consumes `{2}{G}`; outputs a 3/3 body and one target creature untap.
- Partners / packages: Combo with `Emiel the Blessed` plus `Brigid, Doun's Mind` when Brigid taps for enough mana; supports `Village Bell-Ringer`, `Mobilize`, `Vitalize`, `Badgermole Cub`, `Gaea's Cradle`.
- Role peers: `Village Bell-Ringer` untaps your whole creature board with flash; `Elite Interceptor` and `Flash Thompson, Spider-Fan` can untap one creature with extra text.
- Failure modes: If the target creature is summoning sick or cannot produce enough mana, the untap may be only tempo-neutral.
- Matchup / visibility hooks: Prioritize when a protected engine turn is available; lower priority when removal is open and you lack `Silence`, `Grand Abolisher`, or `Veil of Summer`.

#### Invasion of Ikoria
- Deck role: Main deck, 1 copy, non-Human creature tutor battle and transformed combat payoff.
- Role type: modal utility; tutor/search; engine payoff; threat/clock.
- Deck-specific job: Front face searches library and/or graveyard for a non-Human creature with mana value X or less and puts it onto battlefield; if defeated, it transforms into `Zilortha, Apex of Ikoria`, an 8/8 reach creature that lets non-Human creatures assign combat damage as though unblocked.
- Timing: Use tutor side for a non-Human role piece when the battlefield can defend or defeat the Siege; attack the battle only when the 8/8 and combat-damage text matter more than opponent life pressure.
- Inputs / outputs: Consumes `{X}{G}{G}`; outputs a non-Human creature directly, then may later output an 8/8 if the Siege is defeated.
- Mode map: Siege side is a tutor and chooses an opponent to protect it; transformed side is a combat payoff for non-Human creatures such as `Allosaurus Shepherd`, `Birds of Paradise`, `Ashaya, Soul of the Wild`, `Emiel the Blessed`, `Endurance`, `Woodland Bellower`.
- Partners / packages: Non-Human tutor priorities include `Emiel the Blessed`, `Ashaya, Soul of the Wild`, `Endurance`, `Hyrax Tower Scout`, `Birds of Paradise`, `Allosaurus Shepherd`, `Wirewood Symbiote`, `Woodland Bellower`.
- Role peers: `Finale of Devastation` finds any creature at sorcery speed; `Green Sun's Zenith` is restricted to green creatures.
- Failure modes: Combined Oracle metadata is missing, but face text supplies the key battle/creature functions; it cannot find Human creatures such as `Grand Abolisher`, `Ranger-Captain of Eos`, `Recruiter of the Guard`, `Village Bell-Ringer`, or `Witch Enchanter`.
- Matchup / visibility hooks: Strong in creature stalls and graveyard-recursion games; slower than direct hate against fast combo.

#### Legolas's Quick Reflexes
- Deck role: Main deck, 1 copy, split-second protection, untap, and creature-removal trick.
- Role type: protection/evasion; interaction-removal; engine piece.
- Deck-specific job: Untaps target creature and gives it hexproof, reach, and a triggered ability that deals damage equal to its power to up to one target creature whenever it becomes tapped that turn.
- Timing: Use in response to targeted removal, during combat to create a reach blocker, or before tapping `Brigid, Doun's Mind`/a large creature so the damage trigger can kill a creature.
- Inputs / outputs: Consumes `{G}`; outputs one untap, temporary hexproof/reach, and potential creature damage when the target becomes tapped.
- Partners / packages: Best targets `Brigid, Doun's Mind`, `Ashaya, Soul of the Wild`, `Endurance`, `Woodland Bellower`, a pumped `Umbral Mantle` creature, or a needed mana creature.
- Role peers: `Sylvan Safekeeper` grants shroud via land sacrifice; `Veil of Summer` protects from blue/black; `Emerald Charm` untaps without protection or damage.
- Failure modes: Hexproof does not stop sweepers, sacrifice effects, or non-targeted damage; split second prevents most responses while on stack but not mana abilities.
- Matchup / visibility hooks: Premium versus targeted removal and combat-based creature decks; less useful against non-targeting board wipes.

#### Llanowar Elves
- Deck role: Main deck, 1 copy, one-mana green accelerator.
- Role type: mana/fixing/ramp; engine fuel/material.
- Deck-specific job: Provides repeat `{G}` for early acceleration, green-heavy tutors, and creature-count scaling.
- Timing: Turn-one priority when available; preserve for mana and untap effects unless combat damage is decisive.
- Inputs / outputs: Consumes `{G}`; taps for `{G}` after summoning sickness.
- Partners / packages: Works with `Badgermole Cub`, `Allosaurus Shepherd`, `Wirewood Symbiote`, `Gaea's Cradle`, `Mobilize`, `Vitalize`.
- Role peers: `Elvish Mystic` and `Fyndhorn Elves` are direct peers; `Avacyn's Pilgrim` fixes white instead.
- Failure modes: Dies easily and cannot produce mana immediately.
- Matchup / visibility hooks: Strong keep signal; block only when the next turn's mana is less important than survival.

#### Lotus Petal
- Deck role: Main deck, 1 copy, zero-mana one-shot any-color artifact.
- Role type: mana/fixing/ramp; engine fuel/material.
- Deck-specific job: Sacrifices for one mana of any color, enabling fast `Grand Abolisher`, `Silence`, `Eladamri's Call`, `Brigid, Clachan's Heart`, or green tutor turns.
- Timing: Spend only when the temporary mana produces a meaningful timing gain; avoid using it for low-impact development if normal land sequencing works.
- Inputs / outputs: Costs `{0}`; taps and sacrifices for one mana of any color.
- Partners / packages: Enables exact early cards `Swords to Plowshares`, `Silence`, `Eladamri's Call`, `Grand Abolisher`, `Green Sun's Zenith`, `Natural Order`; searchable by `Enlightened Tutor` and `Brightglass Gearhulk`.
- Role peers: `Elvish Spirit Guide` is one-shot green; `Gemstone Caverns` is pregame acceleration; `Sol Ring` is repeat colorless.
- Failure modes: `Stony Silence` and `Collector Ouphe` stop its activated ability, so do not board those in without checking whether Petal speed matters.
- Matchup / visibility hooks: Best against combo, tempo, and control when speed protects a decisive turn.

#### Lush Portico
- Deck role: Main deck, 1 copy, tapped Forest Plains dual with surveil.
- Role type: mana/fixing/ramp; card selection.
- Deck-specific job: Enters tapped, surveils 1, and later taps for `{G}` or `{W}`; because it is both Forest and Plains, it works with fetch lands, `Arbor Elf`, `Utopia Sprawl`, and `Wild Growth`.
- Timing: Play early when tapped tempo is acceptable or surveil can smooth a slow hand; avoid as the first land if you need turn-one `Arbor Elf`, `Elvish Mystic`, or `Swords to Plowshares`.
- Inputs / outputs: Costs a tapped-land tempo; outputs a top-card look with optional graveyard placement and green-white mana later.
- Partners / packages: Fetchable by `Arid Mesa`, `Flooded Strand`, `Marsh Flats`, `Misty Rainforest`, `Verdant Catacombs`, `Windswept Heath`, `Wooded Foothills`; target for `Arbor Elf`, `Utopia Sprawl`.
- Role peers: `Savannah` is untapped without surveil; `Temple Garden` can be untapped for 2 life.
- Failure modes: Does not support turn-one one-mana plays because it enters tapped.
- Matchup / visibility hooks: Better in slower matchups; costly against fast starts where the first mana must be untapped.

#### Marsh Flats
- Deck role: Main deck, 1 copy, fetch land for Plains-typed fixing.
- Role type: mana/fixing/ramp.
- Deck-specific job: Searches for a Plains or Swamp card, but this deck has no registered Swamp card; practical targets are `Snow-Covered Plains`, `Savannah`, `Temple Garden`, and `Lush Portico`.
- Timing: Fetch white early for interaction, or a Forest Plains card when green is also needed.
- Inputs / outputs: Taps, pays 1 life, sacrifices itself, and puts a legal Plains-typed target onto battlefield.
- Partners / packages: Fixes for `Swords to Plowshares`, `Silence`, `Grand Abolisher`, `Ranger-Captain of Eos`, `Stoneforge Mystic`; Forest Plains targets support `Arbor Elf`, `Utopia Sprawl`, `Wild Growth`.
- Role peers: `Arid Mesa` and `Flooded Strand` also find Plains; `Verdant Catacombs` finds Forest targets instead of Plains if green is the priority.
- Failure modes: Do not claim black access from this registered deck; no Swamp card is present.
- Matchup / visibility hooks: Preserve life total versus burn unless the fetched source prevents more damage.

#### Memnite
- Deck role: Main deck, 1 copy, zero-mana artifact creature material.
- Role type: engine fuel/material; mana/fixing/ramp.
- Deck-specific job: Adds a free creature for `Gaea's Cradle`, `Chord of Calling` convoke, `Natural Order`/`Eldritch Evolution`/`Altar of Bone` material where legal, and early blocking.
- Timing: Deploy early when creature count matters; hold only if revealing artifact material into opposing hate is relevant.
- Inputs / outputs: Costs `{0}`; outputs a 1/1 artifact creature body.
- Partners / packages: Scales `Gaea's Cradle`, fuels `Chord of Calling`, sacrifices to `Altar of Bone` and `Eldritch Evolution`, searchable by `Brightglass Gearhulk`, `Ranger of Eos`, `Ranger-Captain of Eos`.
- Role peers: `Ornithopter`, `Phyrexian Walker`, and `Shield Sphere` are direct zero-mana body peers with different stats.
- Failure modes: Oracle metadata is missing in the reference, so rely only on supplied cost/type/stats; do not invent activated abilities or special text.
- Matchup / visibility hooks: Strong with Cradle/tutor hands; weak topdeck when creature count is not being converted.

#### Misty Rainforest
- Deck role: Main deck, 1 copy, fetch land for Forest-typed fixing.
- Role type: mana/fixing/ramp.
- Deck-specific job: Searches for a Forest or Island card, but this deck has no registered Island card; practical targets are `Snow-Covered Forest`, `Savannah`, `Temple Garden`, `Lush Portico`, and `Dryad Arbor`.
- Timing: Fetch green early for acceleration; choose `Dryad Arbor` only when a creature body is worth exposing a land to creature removal.
- Inputs / outputs: Taps, pays 1 life, sacrifices itself, and puts a legal Forest-typed card onto battlefield.
- Partners / packages: Enables `Arbor Elf`, `Utopia Sprawl`, `Wild Growth`, `Green Sun's Zenith`, `Veil of Summer`; can fetch `Dryad Arbor` for `Gaea's Cradle`, `Chord of Calling`, or sacrifice.
- Role peers: `Verdant Catacombs`, `Windswept Heath`, and `Wooded Foothills` also fetch Forest targets.
- Failure modes: Do not claim blue access from this registered deck; no Island card is present.
- Matchup / visibility hooks: Use end-step fetch timing when possible; fetch basic Forest against life pressure or nonbasic hate.

#### Mobilize
- Deck role: Main deck, 1 copy, one-shot sorcery creature untap burst.
- Role type: engine piece; combo enabler.
- Deck-specific job: Untaps each creature you control, resetting mana creatures, `Brigid, Doun's Mind`, and combat creatures for a burst turn.
- Timing: Cast only when the untap produces more mana, blockers, or lethal pressure than the card spent; because it is a sorcery, it is not a combat trick or instant-speed response.
- Inputs / outputs: Consumes `{G}` and a card; outputs a board-wide creature untap for your creatures.
- Partners / packages: Untaps `Brigid, Doun's Mind`, `Arbor Elf`, `Avacyn's Pilgrim`, `Birds of Paradise`, `Boreal Druid`, `Elvish Mystic`, `Fyndhorn Elves`, `Llanowar Elves`, `Dryad Arbor`.
- Role peers: `Vitalize` is the instant-speed direct peer; `Village Bell-Ringer` untaps creatures on a flash body.
- Failure modes: Low value if only one creature is tapped or if creatures cannot produce mana after untapping; sorcery timing means it cannot surprise-block.
- Matchup / visibility hooks: High ceiling in engine turns; poor when facing open removal and no protection.

#### Natural Order
- Deck role: Main deck, 1 copy, green creature sacrifice tutor to battlefield.
- Role type: tutor/search; engine enabler; combo tutor.
- Deck-specific job: Sacrifices a green creature as an additional cost, then searches a green creature card and puts it onto battlefield, enabling `Ashaya, Soul of the Wild`, `Woodland Bellower`, `Endurance`, `Hyrax Tower Scout`, or `Badgermole Cub`.
- Timing: Use only when the sacrifice target is expendable and the searched creature is immediately decisive; protect with `Silence`, `Grand Abolisher`, `Ranger-Captain of Eos`, or `Veil of Summer` when possible.
- Inputs / outputs: Consumes `{2}{G}{G}`, the spell, and one green creature; outputs a green creature directly onto battlefield.
- Partners / packages: Sacrifice candidates `Dryad Arbor`, `Elvish Mystic`, `Fyndhorn Elves`, `Llanowar Elves`, `Birds of Paradise`; targets `Ashaya, Soul of the Wild`, `Woodland Bellower`, `Endurance`, `Hyrax Tower Scout`.
- Role peers: `Eldritch Evolution` can sacrifice any creature but has a mana-value cap; `Green Sun's Zenith` needs no sacrifice.
- Failure modes: Cannot find non-green creatures such as `Emiel the Blessed`, `Grand Abolisher`, or `Ranger-Captain of Eos`; losing the sacrificed creature to a countered spell is a major setback.
- Matchup / visibility hooks: Strong versus midrange when protected; dangerous into blue interaction without `Allosaurus Shepherd` or proactive protection.

#### Nature's Rhythm
- Deck role: Main deck, 1 copy, creature tutor with graveyard recast access.
- Role type: tutor/search; modal utility; engine enabler.
- Deck-specific job: Searches a creature with mana value X or less and puts it onto battlefield; harmonize lets you cast it from graveyard for `{X}{G}{G}{G}{G}`, optionally tapping a creature to reduce generic mana by that creature's power, then exiles the spell.
- Timing: First cast as a battlefield tutor when the target matters now; harmonize later when a high-power creature or spare mana makes the graveyard cast efficient.
- Inputs / outputs: Consumes X-based green mana; harmonize consumes graveyard access and may tap a creature for generic reduction, then exiles `Nature's Rhythm`.
- Mode map: Normal sorcery is library-to-battlefield tutor; harmonize is graveyard casting with creature-tap cost reduction and exile after resolution.
- Partners / packages: Targets `Grand Abolisher`, `Emiel the Blessed`, `Hyrax Tower Scout`, `Endurance`, `Woodland Bellower`, `Ashaya, Soul of the Wild`; reduction bodies include `Ashaya, Soul of the Wild`, `Woodland Bellower`, `Brightglass Gearhulk`.
- Role peers: `Finale of Devastation` also finds from graveyard and can finish at X≥10; `Chord of Calling` uses convoke at instant speed.
- Failure modes: Harmonize is poor under `Rest in Peace` and tapping a needed blocker or mana creature can cost the turn.
- Matchup / visibility hooks: Strong in attrition; slower than instant hate against combo.

#### Ornithopter
- Deck role: Main deck, 1 copy, zero-mana flying artifact creature material.
- Role type: engine fuel/material; protection/evasion.
- Deck-specific job: Adds a free flying creature for `Gaea's Cradle`, `Chord of Calling`, sacrifice costs, early blocking, and occasional evasive damage after `Finale of Devastation` X≥10.
- Timing: Deploy early when creature count matters; hold only if artifact hate or information hiding matters.
- Inputs / outputs: Costs `{0}`; outputs a 0/2 flying artifact creature.
- Partners / packages: Works with `Gaea's Cradle`, `Chord of Calling`, `Altar of Bone`, `Eldritch Evolution`, `Brightglass Gearhulk`, `Ranger of Eos`, `Ranger-Captain of Eos`.
- Role peers: `Memnite`, `Phyrexian Walker`, and `Shield Sphere` are zero-mana body peers; Ornithopter is the only flying one among them.
- Failure modes: It has no power without buffs, so it is not pressure until `Finale of Devastation`, `Allosaurus Shepherd` does not affect it, or another pump applies.
- Matchup / visibility hooks: Useful against small flyers as a blocker; weak when the opponent is not pressuring combat and you lack a creature-count payoff.

#### Phyrexian Walker
- Deck role: Main deck, 1 copy, zero-mana high-toughness artifact creature material.
- Role type: engine fuel/material; lifegain/stabilization.
- Deck-specific job: Adds a free 0/3 body for `Gaea's Cradle`, `Chord of Calling`, sacrifice costs, and early blocking without spending mana.
- Timing: Deploy early when creature count or blockers matter; preserve if it is needed for `Natural Order`-style material through legal sacrifice routes.
- Inputs / outputs: Costs `{0}`; outputs a 0/3 artifact creature.
- Partners / packages: Supports `Gaea's Cradle`, `Chord of Calling`, `Altar of Bone`, `Eldritch Evolution`, `Ranger of Eos`, `Ranger-Captain of Eos`, `Brightglass Gearhulk`.
- Role peers: `Shield Sphere` blocks bigger once but degrades; `Memnite` has power; `Ornithopter` flies.
- Failure modes: Oracle metadata is missing in the reference, so rely only on supplied cost/type/stats; do not invent abilities.
- Matchup / visibility hooks: Good against early ground pressure; poor as a topdeck without Cradle, convoke, or sacrifice payoff.

#### Quirion Ranger
- Deck role: Main deck, 1 copy, Forest-bounce creature untapper.
- Role type: engine piece; mana/fixing/ramp.
- Deck-specific job: Once each turn, returns a Forest you control to owner's hand to untap target creature, reusing `Brigid, Doun's Mind`, `Arbor Elf`, `Birds of Paradise`, or another mana creature while preserving land-drop sequencing.
- Timing: Use after the Forest has tapped for mana or when the untap produces a better line; plan the returned Forest as the next land drop.
- Inputs / outputs: Consumes a Forest return as cost; outputs one target creature untap once each turn.
- Partners / packages: Forests to return include `Snow-Covered Forest`, `Savannah`, `Temple Garden`, `Lush Portico`, `Dryad Arbor`, and lands made Forest by `Yavimaya, Cradle of Growth`; untap targets `Brigid, Doun's Mind`, `Arbor Elf`, `Birds of Paradise`.
- Role peers: `Scryb Ranger` has flash/flying/protection from blue with the same Forest-return pattern; `Wirewood Symbiote` returns an Elf instead.
- Failure modes: Returning the only land can reduce available mana or miss land development; activate only once each turn.
- Matchup / visibility hooks: Excellent in engine turns; risky under land-destruction pressure or when tempo matters more than reuse.

#### Ranger of Eos
- Deck role: Main deck, 1 copy, two-card low-mana creature tutor body.
- Role type: tutor/search; engine payoff; card selection.
- Deck-specific job: On entry, may search up to two creature cards with mana value 1 or less, reveal them, and put them into hand.
- Timing: Cast when you need two cheap roles: mana plus protection, material plus hate, or double engine support.
- Inputs / outputs: Consumes `{3}{W}`; outputs a 3/2 body and up to two revealed low-cost creatures.
- Partners / packages: High-priority hits include `Sylvan Safekeeper`, `Esper Sentinel`, `Haywire Mite`, `Allosaurus Shepherd`, `Quirion Ranger`, `Wirewood Symbiote`, `Birds of Paradise`, `Avacyn's Pilgrim`, `Elvish Mystic`, `Memnite`, `Ornithopter`, `Phyrexian Walker`, `Shield Sphere`.
- Role peers: `Ranger-Captain of Eos` finds one such creature and has a sacrifice silence ability; `Brightglass Gearhulk` finds low-mana artifacts/creatures/enchantments.
- Failure modes: The cards go to hand, so this is slow if you need an immediate battlefield answer.
- Matchup / visibility hooks: Excellent against attrition and after sweepers; too slow against imminent combo unless it finds `Haywire Mite` or `Sylvan Safekeeper` in time.

#### Ranger-Captain of Eos
- Deck role: Main deck, 1 copy, low-mana creature tutor plus noncreature-spell lock.
- Role type: tutor/search; protection/evasion; hate piece.
- Deck-specific job: Finds a creature card with mana value 1 or less, then can sacrifice itself so opponents cannot cast noncreature spells this turn.
- Timing: Cast early to find `Sylvan Safekeeper`, `Haywire Mite`, `Esper Sentinel`, or a mana creature; sacrifice before a decisive `Finale of Devastation`, `Natural Order`, `Tooth and Nail`, `Staff of Domination`, or `Umbral Mantle` turn.
- Inputs / outputs: Consumes `{1}{W}{W}`; outputs a 3/3 body, one revealed low-cost creature, and a one-turn noncreature-spell stop by sacrifice.
- Partners / packages: Finds `Sylvan Safekeeper`, `Haywire Mite`, `Allosaurus Shepherd`, `Quirion Ranger`, `Wirewood Symbiote`, `Birds of Paradise`, `Memnite`, `Ornithopter`; protects `Finale of Devastation`, `Chord of Calling`, `Tooth and Nail`.
- Role peers: `Silence` stops opponents from casting spells for one turn without a body; `Grand Abolisher` protects only your turn but stays in play.
- Failure modes: The sacrifice effect does not stop creature spells or activated abilities; using it too early leaves no cover for the actual win turn.
- Matchup / visibility hooks: Premium into spell combo and control; still useful versus creature decks as a 3/3 plus tutor but less lock-oriented.

#### Recruiter of the Guard
- Deck role: Main deck, 1 copy, toughness-based creature tutor body.
- Role type: tutor/search; role glue.
- Deck-specific job: Searches for a creature card with toughness 2 or less, reveals it, and puts it into hand, giving access to many utility creatures.
- Timing: Cast when the exact low-toughness creature is the missing role; if under pressure, prioritize a target that affects the next turn rather than a slow value piece.
- Inputs / outputs: Consumes `{2}{W}`; outputs a 1/1 body and a revealed creature with toughness 2 or less.
- Partners / packages: Key hits include `Grand Abolisher`, `Stoneforge Mystic`, `Sylvan Safekeeper`, `Esper Sentinel`, `Allosaurus Shepherd`, `Quirion Ranger`, `Scryb Ranger`, `Wirewood Symbiote`, `Eternal Witness`, `Ranger of Eos`, `Witch Enchanter`, `Starfield Shepherd`.
- Role peers: `Ranger of Eos` and `Ranger-Captain of Eos` search by mana value; `Eladamri's Call` searches any creature.
- Failure modes: Cannot get higher-toughness engine bodies such as `Emiel the Blessed`, `Ashaya, Soul of the Wild`, `Endurance`, `Village Bell-Ringer`, or `Linvala, Keeper of Silence`.
- Matchup / visibility hooks: Strong in toolbox games; choose `Grand Abolisher` or `Sylvan Safekeeper` before fragile combo commitments against removal.

#### Recruitment Officer
- Deck role: Main deck, 1 copy, one-mana body and late creature-selection mana sink.
- Role type: card selection; engine fuel/material; threat/clock.
- Deck-specific job: Provides an early 2/1 body and later uses `{3}{W}` to look at the top four cards, reveal a creature with mana value 3 or less, put it into hand, and put the rest on bottom in random order.
- Timing: Cast early when white is available and green acceleration is not competing; activate only when holding mana open is less valuable than finding a small creature.
- Inputs / outputs: Consumes `{W}` to cast; activation consumes `{3}{W}` and produces at most one revealed low-mana creature.
- Partners / packages: Finds mana/utility creatures such as `Arbor Elf`, `Birds of Paradise`, `Grand Abolisher`, `Ranger-Captain of Eos`, `Recruiter of the Guard`, `Hyrax Tower Scout`, `Endurance`, `Scryb Ranger`.
- Role peers: `Esper Sentinel` is a one-mana value creature; `Ranger of Eos` searches guaranteed low-mana creatures from library.
- Failure modes: Look is only top four and only mana value 3 or less creatures; it misses `Emiel the Blessed`, `Ashaya, Soul of the Wild`, `Woodland Bellower`, and noncreature interaction.
- Matchup / visibility hooks: Good in grindy games; do not spend four mana on activation when a removal or protection window must be held.

#### Savannah
- Deck role: Main deck, 1 copy, untapped Forest Plains dual land.
- Role type: mana/fixing/ramp.
- Deck-specific job: Provides `{G}` or `{W}` while being both Forest and Plains, enabling fetch lands, `Arbor Elf`, `Utopia Sprawl`, `Wild Growth`, and white interaction.
- Timing: Fetch or play early when both green acceleration and white protection/removal are needed.
- Inputs / outputs: Produces green or white with no life payment after it is on battlefield.
- Partners / packages: Fetchable by `Arid Mesa`, `Flooded Strand`, `Marsh Flats`, `Misty Rainforest`, `Verdant Catacombs`, `Windswept Heath`, `Wooded Foothills`; target for `Arbor Elf`, `Utopia Sprawl`, `Wild Growth`.
- Role peers: `Temple Garden` is similar but may cost 2 life; `Lush Portico` surveils but enters tapped.
- Failure modes: Nonbasic land hate can target it; do not expose it if a basic source is safer and color requirements are met.
- Matchup / visibility hooks: Best early fixing against unknown; fetch basics instead against visible nonbasic punishment.

#### Scryb Ranger
- Deck role: Main deck, 1 copy, flash Forest-bounce untapper and evasive utility creature.
- Role type: engine piece; protection/evasion; mana/fixing/ramp.
- Deck-specific job: Has flash, flying, protection from blue, and once each turn can return a Forest you control to untap target creature.
- Timing: Hold up as flash interaction when blue blockers/removal or surprise untap matters; use the Forest return after the Forest has produced mana where possible.
- Inputs / outputs: Consumes `{1}{G}`; outputs a 1/1 flying body and a once-each-turn creature untap at the cost of returning a Forest.
- Partners / packages: Forests include `Snow-Covered Forest`, `Savannah`, `Temple Garden`, `Lush Portico`, `Dryad Arbor`, and lands made Forest by `Yavimaya, Cradle of Growth`; untaps `Brigid, Doun's Mind`, `Arbor Elf`, `Birds of Paradise`, blockers.
- Role peers: `Quirion Ranger` is cheaper but lacks flash/flying/protection from blue; `Wirewood Symbiote` uses Elf return.
- Failure modes: Protection from blue does not stop nonblue removal, sweepers, sacrifice, or edicts; returning a Forest can reduce mana development.
- Matchup / visibility hooks: Strong into blue tempo and creature combat; valuable when flash keeps interaction hidden.

#### Seedcradle Witch
- Deck role: Main deck, 1 copy, hybrid one-drop and pump/untap mana sink.
- Role type: engine piece; protection/evasion; threat/clock.
- Deck-specific job: For `{2}{G}{W}`, target creature gets +3/+3 until end of turn and untaps, turning mana into combat pressure or reuse of `Brigid, Doun's Mind`.
- Timing: Deploy early as an Elf body when creature count matters; activate only when +3/+3 plus untap wins combat, creates lethal, or reuses a critical mana creature.
- Inputs / outputs: Costs `{G/W}` to cast; activation consumes four mana including green and white, outputs pump and untap on target creature.
- Partners / packages: Targets `Brigid, Doun's Mind`, `Ashaya, Soul of the Wild`, `Endurance`, `Woodland Bellower`, `Esper Sentinel`; Elf partners `Allosaurus Shepherd`, `Wirewood Symbiote`.
- Role peers: `Legolas's Quick Reflexes` untaps and protects for one green; `Umbral Mantle` gives repeat pump/untap if equipped.
- Failure modes: Requires both green and white for activation and does not grant trample, hexproof, or indestructible.
- Matchup / visibility hooks: Useful in creature stalls and with Brigid mana; lower priority against stack combo.

#### Shared Summons
- Deck role: Main deck, 1 copy, instant two-creature tutor to hand.
- Role type: tutor/search; combo tutor; role glue.
- Deck-specific job: Searches up to two creature cards with different names, reveals them, and puts them into hand, setting up protected two-card turns.
- Timing: Best at end step before a turn where you can cast both targets or one target plus protection; cast earlier only if the opponent's next turn demands known interaction.
- Inputs / outputs: Consumes `{3}{G}{G}`; outputs up to two revealed creatures with different names.
- Partners / packages: Engine pairs `Emiel the Blessed` + `Hyrax Tower Scout`, `Emiel the Blessed` + `Village Bell-Ringer`, `Ashaya, Soul of the Wild` + `Quirion Ranger`; protection plus payoff `Grand Abolisher` + `Finale` target creature is not legal because Finale is noncreature, so choose `Grand Abolisher` + `Emiel the Blessed` or `Ranger-Captain of Eos` + `Hyrax Tower Scout`.
- Role peers: `Tooth and Nail` can also find two creatures and may put them onto battlefield with entwine; `Eladamri's Call` is cheaper but finds one.
- Failure modes: It puts cards into hand, so mana and timing still matter; revealing both targets lets opponents plan removal.
- Matchup / visibility hooks: Strong in grindy/control games with protection; too slow under immediate lethal pressure.

#### Shield Sphere
- Deck role: Main deck, 1 copy, zero-mana defensive artifact creature material.
- Role type: engine fuel/material; lifegain/stabilization.
- Deck-specific job: Adds a free 0/6 defender for early blocking, `Gaea's Cradle`, `Chord of Calling`, sacrifice costs, and low-mana search packages; it gets a -0/-1 counter whenever it blocks.
- Timing: Deploy early when creature count or defense matters; block when buying time is worth reducing its future toughness.
- Inputs / outputs: Costs `{0}`; outputs a defender artifact creature that weakens by blocking.
- Partners / packages: Supports `Gaea's Cradle`, `Chord of Calling`, `Altar of Bone`, `Eldritch Evolution`, `Ranger of Eos`, `Ranger-Captain of Eos`, `Brightglass Gearhulk`.
- Role peers: `Phyrexian Walker` is another free high-toughness body; `Ornithopter` blocks flyers; `Memnite` can attack.
- Failure modes: Defender means it cannot attack normally, and repeated blocks eventually reduce it.
- Matchup / visibility hooks: Strong against early ground aggression; low value against spell combo unless it powers Cradle or convoke.

#### Silence
- Deck role: Main deck, 1 copy, one-shot proactive stack shield.
- Role type: protection/evasion; hate piece.
- Deck-specific job: Prevents opponents from casting spells this turn, creating a protected window for tutors, engines, and finishers.
- Timing: Cast before committing `Natural Order`, `Eldritch Evolution`, `Finale of Devastation`, `Tooth and Nail`, `Staff of Domination`, `Umbral Mantle`, or a multi-spell turn; do not wait until after an opponent has already cast the spell you needed to stop.
- Inputs / outputs: Consumes `{W}` and one card; outputs a turn-long opponent spell-casting restriction.
- Partners / packages: Protects `Finale of Devastation`, `Tooth and Nail`, `Natural Order`, `Eldritch Evolution`, `Chord of Calling`, `Emiel the Blessed`, `Staff of Domination`, `Umbral Mantle`.
- Role peers: `Grand Abolisher` is permanent-based protection during your turn; `Ranger-Captain of Eos` sacrifices for a noncreature-only version.
- Failure modes: Does not counter spells already on the stack and does not stop activated abilities.
- Matchup / visibility hooks: Premium versus control and spell combo; weaker against creature-only boards unless it protects lethal.

#### Snow-Covered Forest
- Deck role: Main deck, 5 copies, basic green mana foundation and fetchable Forest.
- Role type: mana/fixing/ramp.
- Deck-specific job: Provides reliable `{G}` for turn-one accelerants, green tutors, `Veil of Summer`, `Crop Rotation`, and Aura targets without nonbasic exposure.
- Timing: Fetch early when green is mandatory or nonbasic hate/life pressure makes duals risky; prioritize as `Utopia Sprawl` target when `Arbor Elf` can reuse it.
- Inputs / outputs: Taps for `{G}` and has basic Snow Land — Forest typing.
- Partners / packages: Fetchable by `Misty Rainforest`, `Verdant Catacombs`, `Windswept Heath`, `Wooded Foothills`; works with `Arbor Elf`, `Utopia Sprawl`, `Wild Growth`, `Quirion Ranger`, `Scryb Ranger`.
- Role peers: `Savannah`, `Temple Garden`, and `Lush Portico` also are Forests but are nonbasic and/or have entry costs.
- Failure modes: Does not provide white, so hands with only Forests may strand `Swords to Plowshares`, `Silence`, or `Grand Abolisher`.
- Matchup / visibility hooks: Best default against nonbasic hate and burn; still fetch duals when white timing is decisive.

#### Snow-Covered Plains
- Deck role: Main deck, 2 copies, basic white mana foundation and fetchable Plains.
- Role type: mana/fixing/ramp.
- Deck-specific job: Provides reliable `{W}` for commander, removal, protection, and sideboard hate while avoiding nonbasic risk.
- Timing: Fetch when white interaction must be held or when life total makes `Temple Garden` shock damage unacceptable.
- Inputs / outputs: Taps for `{W}` and has basic Snow Land — Plains typing.
- Partners / packages: Fetchable by `Arid Mesa`, `Flooded Strand`, `Marsh Flats`, `Windswept Heath`; casts `Brigid, Clachan's Heart`, `Swords to Plowshares`, `Silence`, `Grand Abolisher`, `Ranger-Captain of Eos`, `Path to Exile`, `Rest in Peace`.
- Role peers: `Savannah`, `Temple Garden`, and `Lush Portico` provide both colors but are nonbasic; `Avacyn's Pilgrim` produces white from a green start.
- Failure modes: Does not cast green one-drops or green-heavy spells by itself.
- Matchup / visibility hooks: Important against fast creature decks and control where white interaction/protection must be available on time.

#### Sol Ring
- Deck role: Main deck, 1 copy, repeat colorless artifact acceleration.
- Role type: mana/fixing/ramp.
- Deck-specific job: Converts one generic mana into repeat `{C}{C}`, accelerating `Staff of Domination`, `Umbral Mantle`, `Brigid, Clachan's Heart`, `Tooth and Nail`, `Shared Summons`, and other generic-heavy costs.
- Timing: Play early when it enables a stronger follow-up; do not rely on it for colored pips.
- Inputs / outputs: Costs `{1}`; taps for `{C}{C}`.
- Partners / packages: Pays generic portions of `Staff of Domination`, `Umbral Mantle`, `Tooth and Nail`, `Shared Summons`, `Sowing Mycospawn`, `Brightglass Gearhulk`.
- Role peers: `Ancient Tomb` gives immediate two colorless with life loss; `Gaea's Cradle` gives green based on creatures.
- Failure modes: `Stony Silence` and `Collector Ouphe` stop its activated ability; colorless cannot pay `{G}` or `{W}` requirements.
- Matchup / visibility hooks: Explosive versus slow decks; board out or devalue if your own `Stony Silence`/`Collector Ouphe` plan is central.

#### Sowing Mycospawn
- Deck role: Main deck, 1 copy, land-search creature and kicked land-exile threat.
- Role type: tutor/search; mana/fixing/ramp; interaction-removal; modal utility.
- Deck-specific job: When cast, searches a land card and puts it onto battlefield; if kicked for `{1}{C}`, its cast trigger exiles target land.
- Timing: Cast normally to find `Gaea's Cradle`, `Boseiju, Who Endures`, `Yavimaya, Cradle of Growth`, `Talon Gates of Madara`, or fixing; kick when exiling an opposing land is worth exact colorless mana.
- Inputs / outputs: Normal cast consumes `{3}{G}` and outputs a land plus 3/3 body; kicked cast consumes extra `{1}{C}` and outputs land exile.
- Mode map: Normal mode is land ramp/search; kicked mode adds target land exile and requires true `{C}` from `Ancient Tomb`, `Sol Ring`, `Boreal Druid`, `Gemstone Caverns`, or `Talon Gates of Madara`.
- Partners / packages: Searches `Gaea's Cradle`, `Boseiju, Who Endures`, `Yavimaya, Cradle of Growth`, `Talon Gates of Madara`, `Savannah`, `Temple Garden`, `Lush Portico`.
- Role peers: `Crop Rotation` is cheaper but sacrifices a land; `Archdruid's Charm` finds a land tapped at instant speed.
- Failure modes: Kicker requires true colorless, not generic; without `{C}`, do not plan on land exile.
- Matchup / visibility hooks: Strong versus utility-land and big-mana decks; slower against fast creature pressure.

#### Staff of Domination
- Deck role: Main deck, 1 copy, artifact mana sink and combo finisher.
- Role type: combo finisher; engine piece; lifegain/stabilization; card selection; modal utility.
- Deck-specific job: Converts large creature mana into untaps, life, tapping creatures, and card draw; with `Brigid, Doun's Mind` producing at least five mana, Staff can pay `{3}` to untap Brigid and `{1}` to untap Staff, netting mana before draw/life actions.
- Timing: Deploy when you can protect or immediately use it; avoid tapping out if `Stony Silence`, `Collector Ouphe`, or artifact removal is visible.
- Inputs / outputs: Costs `{3}`; activated modes consume generic mana and tapping/untapping Staff to produce untap, life, tap, or draw.
- Mode map: `{1}` untaps Staff; `{2},{T}` gains 1 life; `{3},{T}` untaps target creature; `{4},{T}` taps target creature; `{5},{T}` draws a card.
- Partners / packages: Combo with `Brigid, Doun's Mind`, `Badgermole Cub`, `Gaea's Cradle`, `Arbor Elf` on enchanted Forest; protected by `Silence`, `Grand Abolisher`, `Ranger-Captain of Eos`.
- Role peers: `Umbral Mantle` is cheaper to equip and can make infinite pump/mana with Brigid at lower total cost.
- Failure modes: Artifact-ability hate from `Stony Silence` or `Collector Ouphe` shuts it off, including your own sideboard plan.
- Matchup / visibility hooks: Excellent late-game closer; poor into artifact hate unless answered first.

#### Starfield Shepherd
- Deck role: Main deck, 1 copy, flying search creature with warp timing.
- Role type: modal utility; tutor/search; threat/clock.
- Deck-specific job: On entry, searches a basic Plains card or creature card with mana value 1 or less, reveals it, and puts it into hand; warp `{1}{W}` gives a temporary early search and later recast from exile.
- Timing: Warp when the cheap search matters now and you can recast later; hard-cast when a flying body plus search is worth five mana.
- Inputs / outputs: Hard cast consumes `{3}{W}{W}`; warp consumes `{1}{W}`, exiles it at next end step, and allows later casting from exile.
- Mode map: Hard-cast side leaves a 3/2 flyer; warp side is temporary ETB access from hand that returns as a future cast option from exile.
- Partners / packages: Finds `Snow-Covered Plains` or low-cost creatures `Sylvan Safekeeper`, `Esper Sentinel`, `Haywire Mite`, `Allosaurus Shepherd`, `Quirion Ranger`, `Wirewood Symbiote`, `Birds of Paradise`, `Memnite`, `Ornithopter`.
- Role peers: `Ranger-Captain of Eos` finds one low-mana creature and protects; `Ranger of Eos` finds two low-mana creatures.
- Failure modes: Combined Oracle metadata is missing; supplied face text covers search/warp, but use legal actions for exact exile/recast timing.
- Matchup / visibility hooks: Useful in attrition and white-mana-light hands; slow versus fast combo unless warped for a precise one-drop.

#### Stoneforge Mystic
- Deck role: Main deck, 1 copy, Equipment tutor and Umbral Mantle access point.
- Role type: tutor/search; combo tutor; role glue.
- Deck-specific job: Searches an Equipment card, reveals it, and puts it into hand; in this registered list the only Equipment target is `Umbral Mantle`.
- Timing: Cast when `Umbral Mantle` is part of the active Brigid/mana-creature plan or when a two-mana body plus future equipment is acceptable.
- Inputs / outputs: Consumes `{1}{W}`; outputs a 1/2 body and revealed `Umbral Mantle`; activated ability `{1}{W},{T}` can put an Equipment from hand onto battlefield.
- Mode map: ETB searches `Umbral Mantle`; activated ability cheats `Umbral Mantle` from hand onto battlefield but still requires equip/engine setup.
- Partners / packages: Exact search target `Umbral Mantle`; engine partners `Brigid, Doun's Mind`, `Badgermole Cub`, `Gaea's Cradle`, `Silence`, `Grand Abolisher`.
- Role peers: `Enlightened Tutor` can find `Umbral Mantle` or `Staff of Domination`; `Brightglass Gearhulk` cannot find `Umbral Mantle` because mana value is 3.
- Failure modes: No other Equipment is registered, so do not treat Stoneforge as a flexible equipment package.
- Matchup / visibility hooks: Strong when Mantle combo is live; mediocre against artifact hate or fast pressure.

#### Summoner's Pact
- Deck role: Main deck, 1 copy, zero-mana green creature tutor with lethal upkeep liability.
- Role type: tutor/search; combo tutor.
- Deck-specific job: Searches a green creature card, reveals it, and puts it into hand, then requires `{2}{G}{G}` at your next upkeep or you lose the game.
- Timing: Cast only when the searched green creature wins, prevents a loss, or when next-upkeep payment is clearly available.
- Inputs / outputs: Costs `{0}` now; outputs a revealed green creature in hand and a mandatory future `{2}{G}{G}` payment.
- Partners / packages: Finds `Endurance`, `Ashaya, Soul of the Wild`, `Hyrax Tower Scout`, `Woodland Bellower`, `Allosaurus Shepherd`, `Sylvan Safekeeper`, `Quirion Ranger`, `Scryb Ranger`, `Birds of Paradise`.
- Role peers: `Worldly Tutor` also finds any creature but to top of library and without pact risk; `Green Sun's Zenith` puts green creature onto battlefield with mana paid now.
- Failure modes: Losing to the upkeep trigger is real; do not spend Pact for incremental value unless the mana to pay is already secure.
- Matchup / visibility hooks: Strong as emergency `Endurance` or combo-piece access; dangerous in attrition or under mana denial.

#### Swords to Plowshares
- Deck role: Main deck, 1 copy, premium instant creature exile.
- Role type: interaction-removal; lifegain/stabilization.
- Deck-specific job: Exiles target creature; that creature's controller gains life equal to its power, cleanly answering commanders, combo creatures, lethal attackers, and hatebears.
- Timing: Hold for a creature that wins, locks, or kills soon; use early on a smaller creature only when waiting risks losing the game.
- Inputs / outputs: Consumes `{W}` and a card; exiles a target creature and gives its controller life equal to that creature's power.
- Partners / packages: White sources `Snow-Covered Plains`, `Savannah`, `Temple Garden`, `Command Tower`, `Avacyn's Pilgrim`, `Birds of Paradise`; recursion with `Eternal Witness`.
- Role peers: `Path to Exile` is sideboard creature exile with land ramp drawback; `Legolas's Quick Reflexes` can damage a creature conditionally.
- Failure modes: Cannot target noncreature permanents or spells on the stack, and the life gain can matter if you are trying to win through combat damage.
- Matchup / visibility hooks: Premium versus creature commanders, creature combo, and evasive threats; save it for the highest-impact visible creature.

#### Sylvan Safekeeper
- Deck role: Main deck, 1 copy, one-mana creature protection engine.
- Role type: protection/evasion; engine fuel/material.
- Deck-specific job: Sacrifices a land to give target creature you control shroud until end of turn, protecting Brigid or engine pieces from targeted spells and abilities.
- Timing: Deploy before a decisive creature line when land sacrifice is affordable; activate only for the creature that matters to the current win or survival.
- Inputs / outputs: Consumes `{G}` to cast; activation consumes one land and gives shroud to target creature you control.
- Partners / packages: Protects `Brigid, Doun's Mind`, `Emiel the Blessed`, `Ashaya, Soul of the Wild`, `Hyrax Tower Scout`, `Grand Abolisher`, `Woodland Bellower`; land-sacrifice decisions involve `Gaea's Cradle`, `Dryad Arbor`, `Savannah`, `Temple Garden`, `Snow-Covered Forest`.
- Role peers: `Legolas's Quick Reflexes` gives hexproof and untap without land sacrifice; `Veil of Summer` protects from blue/black.
- Failure modes: Shroud prevents you from targeting that creature too, so activate after your own targeting effects if needed; sacrificing a key land can break mana.
- Matchup / visibility hooks: High value against targeted removal; weak against sweepers, sacrifice effects, and non-targeting edicts.

#### Talon Gates of Madara
- Deck role: Main deck, 1 copy, utility Gate with phasing and flexible mana.
- Role type: modal utility; protection/evasion; mana/fixing/ramp.
- Deck-specific job: Enters and phases out up to one target creature, taps for `{C}`, can pay `{1},{T}` for one mana of any color, and can be put from hand onto battlefield for `{4}`.
- Timing: Use entry phasing to protect a key creature or temporarily remove an opposing attacker/blocker; use hand ability when surprise land entry or phasing is worth four mana.
- Inputs / outputs: Outputs colorless directly, filtered any-color with `{1}`, and a one-shot phasing trigger on entry.
- Mode map: Normal land play/entry can phase up to one target creature; mana modes produce `{C}` or filtered any color; hand mode `{4}` puts it onto battlefield from hand.
- Partners / packages: Protects or clears `Brigid, Doun's Mind`, `Emiel the Blessed`, `Ashaya, Soul of the Wild`, opposing lethal attackers; searchable by `Crop Rotation`, `Archdruid's Charm`, `Sowing Mycospawn`.
- Role peers: `Boseiju, Who Endures` is land-slot interaction; `Legolas's Quick Reflexes` protects a creature on stack/combat.
- Failure modes: Phasing is temporary and does not remove counters, Auras, or Equipment permanently; filtered colored mana costs `{1}` first.
- Matchup / visibility hooks: Strong versus targeted removal and creature combat; less useful against noncreature combo.

#### Temple Garden
- Deck role: Main deck, 1 copy, shock Forest Plains dual land.
- Role type: mana/fixing/ramp.
- Deck-specific job: Provides `{G}` or `{W}`, is fetchable as Forest/Plains, and can enter untapped if you pay 2 life.
- Timing: Pay 2 life when immediate green or white unlocks a meaningful play; let it enter tapped when life is under pressure and no same-turn action is required.
- Inputs / outputs: Optional 2 life buys untapped access; otherwise enters tapped and later produces green/white.
- Partners / packages: Fetchable by every registered fetch land except none; exact fetchers `Arid Mesa`, `Flooded Strand`, `Marsh Flats`, `Misty Rainforest`, `Verdant Catacombs`, `Windswept Heath`, `Wooded Foothills`; target for `Arbor Elf`, `Utopia Sprawl`, `Wild Growth`.
- Role peers: `Savannah` has no shock choice; `Lush Portico` always enters tapped but surveils.
- Failure modes: Repeated life payments plus `Ancient Tomb` can make races unwinnable.
- Matchup / visibility hooks: Shock aggressively versus combo/control when tempo matters; avoid shock versus burn or lethal combat unless it prevents more damage.

#### Tooth and Nail
- Deck role: Main deck, 1 copy, top-end creature tutor/cheat spell.
- Role type: modal utility; combo tutor; reach/finisher.
- Deck-specific job: Chooses to search up to two creature cards to hand, put up to two creature cards from hand onto battlefield, or both if entwined for `{2}`.
- Timing: Cast entwined when nine mana turns the card into a decisive board or engine; use a single mode only when the missing piece or hand-to-battlefield cheat is enough.
- Inputs / outputs: Base cost `{5}{G}{G}`; entwine adds `{2}`; outputs two creature cards to hand, two creatures from hand to battlefield, or both.
- Mode map: Search mode loads hand; put mode cheats existing hand creatures; entwined mode searches then puts up to two creatures from hand onto battlefield, enabling exact pairs like `Emiel the Blessed` + `Hyrax Tower Scout` when `Brigid, Doun's Mind` and enough creature-count mana are ready.
- Partners / packages: Pairs `Emiel the Blessed` + `Hyrax Tower Scout`, `Emiel the Blessed` + `Village Bell-Ringer`, `Grand Abolisher` + `Emiel the Blessed`, `Woodland Bellower` + `Eternal Witness`.
- Role peers: `Shared Summons` finds two creatures at instant speed but does not put them onto battlefield; `Finale of Devastation` closes combat with X≥10.
- Failure modes: Very expensive and sorcery speed; without enough mana or protection it can be stranded or countered.
- Matchup / visibility hooks: Best after stabilization or under `Grand Abolisher`/`Silence`; cut or devalue versus fast aggro.

#### Umbral Mantle
- Deck role: Main deck, 1 copy, Equipment-based untap combo finisher.
- Role type: combo finisher; engine piece; modal utility.
- Deck-specific job: Equip `{0}` gives equipped creature `{3}, {Q}: This creature gets +2/+2 until end of turn`; with `Brigid, Doun's Mind` tapping for at least four mana, the loop nets mana and grows Brigid.
- Timing: Deploy when you can equip and use the ability or protect the artifact; searchable through `Stoneforge Mystic` and `Enlightened Tutor`.
- Inputs / outputs: Costs `{3}`, equips for `{0}`, then consumes `{3}` and untaps the tapped equipped creature for +2/+2.
- Mode map: Equipment deployment is setup; equip attaches for free; activated untap/pump mode converts a tapped mana creature into repeat mana/power if it produces more than three mana.
- Partners / packages: Combo with `Brigid, Doun's Mind`, `Badgermole Cub`, `Gaea's Cradle`-boosted creatures that tap for mana, `Stoneforge Mystic`, `Enlightened Tutor`, `Silence`, `Grand Abolisher`.
- Role peers: `Staff of Domination` also untaps Brigid and can draw cards, but needs more mana to loop.
- Failure modes: `Stony Silence` and `Collector Ouphe` stop the granted activated ability because it is an artifact-granted ability; without a high-output tap creature it is just pump.
- Matchup / visibility hooks: Primary combo close against slower decks; avoid into artifact hate unless removal is ready.

#### Utopia Sprawl
- Deck role: Main deck, 1 copy, one-mana Forest Aura acceleration and fixing.
- Role type: mana/fixing/ramp.
- Deck-specific job: Enchants a Forest, chooses a color as it enters, and adds one mana of that color whenever enchanted Forest is tapped for mana.
- Timing: Cast early on a stable Forest, preferably one that `Arbor Elf` can untap; choose green for green-heavy hands or white when `Swords to Plowshares`, `Silence`, `Grand Abolisher`, or `Ranger-Captain of Eos` is constrained.
- Inputs / outputs: Consumes `{G}` and an enchantable Forest; outputs extra chosen-color mana whenever the land taps for mana.
- Partners / packages: Legal Forest targets include `Snow-Covered Forest`, `Savannah`, `Temple Garden`, `Lush Portico`, `Dryad Arbor`, and Forests from `Yavimaya, Cradle of Growth`; best with `Arbor Elf`.
- Role peers: `Wild Growth` enchants any land but only adds `{G}`; `Sol Ring` accelerates colorless.
- Failure modes: Cannot enchant non-Forest lands unless `Yavimaya, Cradle of Growth` makes them Forests; land removal can lose both land and Aura.
- Matchup / visibility hooks: Strong opener against most decks; choose white more often when interaction timing is visible.

#### Veil of Summer
- Deck role: Main deck, 1 copy, green protection and anti-blue/black interaction spell.
- Role type: protection/evasion; interaction-stack.
- Deck-specific job: Draws a card if an opponent has cast a blue or black spell this turn, makes your spells unable to be countered this turn, and gives you and permanents you control hexproof from blue and black until end of turn.
- Timing: Use reactively to a blue/black stack action or proactively before a decisive spell if counterspells are the known threat.
- Inputs / outputs: Consumes `{G}`; may replace itself with a draw and outputs counter protection plus blue/black hexproof.
- Partners / packages: Protects `Finale of Devastation`, `Natural Order`, `Tooth and Nail`, `Emiel the Blessed`, `Brigid, Doun's Mind`, `Staff of Domination`, `Umbral Mantle`.
- Role peers: `Silence` stops spell casting before commitment; `Grand Abolisher` restricts opponents during your turn; `Legolas's Quick Reflexes` protects one creature from targeted effects generally.
- Failure modes: Does not protect from red, white, green, colorless, sweepers, sacrifice, or non-targeting effects; card draw requires an opponent to have cast a blue or black spell that turn.
- Matchup / visibility hooks: Premium against blue/black control and removal; low value against creature decks without those colors.

#### Verdant Catacombs
- Deck role: Main deck, 1 copy, fetch land for Forest-typed fixing.
- Role type: mana/fixing/ramp.
- Deck-specific job: Searches for a Swamp or Forest card, but this deck has no registered Swamp card; practical targets are `Snow-Covered Forest`, `Savannah`, `Temple Garden`, `Lush Portico`, and `Dryad Arbor`.
- Timing: Fetch green early for acceleration; fetch `Dryad Arbor` only when creature material is worth the risk.
- Inputs / outputs: Taps, pays 1 life, sacrifices itself, and puts a legal Forest-typed card onto battlefield.
- Partners / packages: Enables `Arbor Elf`, `Utopia Sprawl`, `Wild Growth`, `Green Sun's Zenith`, `Veil of Summer`; can get `Dryad Arbor` for `Gaea's Cradle`, `Chord of Calling`, or sacrifice costs.
- Role peers: `Misty Rainforest`, `Windswept Heath`, and `Wooded Foothills` also fetch Forest targets.
- Failure modes: Do not claim black access from this registered deck; no Swamp card is present.
- Matchup / visibility hooks: Basic Forest line is safer against nonbasic hate and burn; dual fetch is better when white timing matters.

#### Village Bell-Ringer
- Deck role: Main deck, 1 copy, flash board-wide creature untapper.
- Role type: combo enabler; engine piece; lifegain/stabilization.
- Deck-specific job: Enters at flash speed and untaps each creature you control, resetting mana creatures, blockers, and `Brigid, Doun's Mind`.
- Timing: Use in combat to surprise block or during an engine turn to create more mana; with `Emiel the Blessed`, repeated blink can untap Brigid and other mana creatures if mana output exceeds `{3}` per blink.
- Inputs / outputs: Consumes `{2}{W}`; outputs a 1/4 flash body and board-wide untap of your creatures.
- Partners / packages: Works with `Emiel the Blessed`, `Brigid, Doun's Mind`, `Arbor Elf`, `Birds of Paradise`, `Avacyn's Pilgrim`, `Elvish Mystic`, `Gaea's Cradle`, `Mobilize`, `Vitalize`.
- Role peers: `Vitalize` is one-mana instant without a body; `Mobilize` is one-mana sorcery; `Hyrax Tower Scout` untaps one creature.
- Failure modes: Untapping creatures that cannot produce mana or block profitably may not justify three mana.
- Matchup / visibility hooks: Excellent against creature combat and engine turns; less relevant versus spell combo unless it enables a same-turn kill.

#### Vitalize
- Deck role: Main deck, 1 copy, instant creature untap burst.
- Role type: engine piece; combo enabler; protection/evasion.
- Deck-specific job: Untaps each creature you control at instant speed, resetting mana creatures, `Brigid, Doun's Mind`, and blockers.
- Timing: Cast when the untap creates more mana than the card costs, saves blockers, or enables a surprise `Chord of Calling`/engine line.
- Inputs / outputs: Consumes `{G}`; outputs a board-wide untap of your creatures.
- Partners / packages: Untaps `Brigid, Doun's Mind`, `Arbor Elf`, `Avacyn's Pilgrim`, `Birds of Paradise`, `Boreal Druid`, `Elvish Mystic`, `Fyndhorn Elves`, `Llanowar Elves`, `Dryad Arbor`.
- Role peers: `Mobilize` is the sorcery-speed peer; `Village Bell-Ringer` does this on a flash creature.
- Failure modes: Does not untap land permanents or artifact permanents, and is weak with few tapped creatures.
- Matchup / visibility hooks: Strong in combat and protected engine turns; hold against removal-heavy opponents until the untap yields immediate value.

#### Voice of Victory
- Deck role: Main deck, 1 copy, turn-protection creature and attack-token pressure piece.
- Role type: protection/evasion; hate piece; threat/clock.
- Deck-specific job: Opponents cannot cast spells during your turn, and mobilize 2 creates two tapped and attacking 1/1 red Warrior tokens when it attacks, sacrificed at the next end step.
- Timing: Cast before a turn where your spells need protection; attack when the temporary Warriors help damage, `Gaea's Cradle` after combat is not needed, or lethal math matters.
- Inputs / outputs: Consumes `{1}{W}`; outputs a 1/3 body, opponent spell restriction during your turn, and temporary attack tokens when it attacks.
- Partners / packages: Protects `Finale of Devastation`, `Natural Order`, `Tooth and Nail`, `Emiel the Blessed`, `Staff of Domination`; token pressure pairs with `Finale of Devastation` X≥10 if combat is immediate.
- Role peers: `Grand Abolisher` also restricts opponents during your turn and adds activated ability limits; `Silence` is a one-shot broader spell lock.
- Failure modes: Mobilize tokens are temporary and tapped/attacking; the static ability does not stop activated abilities.
- Matchup / visibility hooks: Strong into control and spell combo; less useful against creature decks that interact through permanents already on battlefield.

#### Wild Growth
- Deck role: Main deck, 1 copy, one-mana land Aura acceleration.
- Role type: mana/fixing/ramp.
- Deck-specific job: Enchants any land and adds an additional `{G}` whenever that land is tapped for mana, amplifying `Arbor Elf` and stable mana bases.
- Timing: Cast early on a land likely to survive; choose a Forest if `Arbor Elf`, `Quirion Ranger`, or `Scryb Ranger` lines matter.
- Inputs / outputs: Consumes `{G}` and a land target; outputs extra `{G}` whenever enchanted land taps for mana.
- Partners / packages: Strong on `Snow-Covered Forest`, `Savannah`, `Temple Garden`, `Lush Portico` with `Arbor Elf`; also works on `Gaea's Cradle` when extra green matters.
- Role peers: `Utopia Sprawl` fixes chosen color but enchants only Forest; `Sol Ring` produces colorless instead.
- Failure modes: Land removal can lose both resources, and Wild Growth does not add white.
- Matchup / visibility hooks: Strong acceleration versus slow decks; risky when the opponent has visible land destruction or bounce.

#### Windswept Heath
- Deck role: Main deck, 1 copy, best green-white fetch land.
- Role type: mana/fixing/ramp.
- Deck-specific job: Searches for a Forest or Plains card, giving full access to `Snow-Covered Forest`, `Snow-Covered Plains`, `Savannah`, `Temple Garden`, `Lush Portico`, and `Dryad Arbor`.
- Timing: Fetch the color that unlocks the next two turns; choose `Dryad Arbor` only when creature count or sacrifice material is worth exposing the land creature.
- Inputs / outputs: Taps, pays 1 life, sacrifices itself, and puts a legal Forest or Plains target onto battlefield.
- Partners / packages: Enables `Arbor Elf`, `Utopia Sprawl`, `Wild Growth`, `Swords to Plowshares`, `Silence`, `Eladamri's Call`, `Green Sun's Zenith`.
- Role peers: Other fetch lands cover partial target sets; `Windswept Heath` maps cleanly to both deck colors.
- Failure modes: Fetching tapped `Lush Portico` can cost a turn; fetching `Dryad Arbor` can lose a land to creature removal.
- Matchup / visibility hooks: Flexible in unknown matchups; basic targets are safer against life pressure and nonbasic hate.

#### Wirewood Symbiote
- Deck role: Main deck, 1 copy, Elf-bounce untap engine creature.
- Role type: engine piece; protection/evasion; role glue.
- Deck-specific job: Once each turn, returns an Elf you control to owner's hand to untap target creature, protecting Elf bodies from removal, rebuying ETBs, or reusing a mana creature.
- Timing: Use when the returned Elf is expendable, protects value, or creates mana through untapping `Brigid, Doun's Mind` or a mana creature; plan to recast the Elf if needed.
- Inputs / outputs: Consumes an Elf return as cost; outputs one target creature untap once each turn.
- Partners / packages: Returnable Elves include `Allosaurus Shepherd`, `Arbor Elf`, `Boreal Druid`, `Disciple of Freyalise`, `Elvish Mystic`, `Fyndhorn Elves`, `Llanowar Elves`, `Quirion Ranger`, `Seedcradle Witch`, `Formidable Speaker`; untap targets `Brigid, Doun's Mind`, `Birds of Paradise`, `Arbor Elf`.
- Role peers: `Quirion Ranger` and `Scryb Ranger` return Forests instead of Elves.
- Failure modes: Cannot return non-Elf creatures such as `Brigid, Clachan's Heart`, `Birds of Paradise`, `Emiel the Blessed`, or `Endurance`.
- Matchup / visibility hooks: Strong versus targeted removal and engine games; weaker when recasting the Elf costs too much tempo.

#### Witch Enchanter
- Deck role: Main deck, 1 copy, MDFC white land or artifact/enchantment removal body.
- Role type: modal utility; interaction-removal; mana/fixing/ramp.
- Deck-specific job: As `Witch-Blessed Meadow`, it is a white land that may enter untapped for 3 life; as `Witch Enchanter`, it destroys target artifact or enchantment an opponent controls on entry.
- Timing: Play as land when white mana is missing; cast creature side when a visible opponent artifact/enchantment matters more than mana smoothing.
- Inputs / outputs: Land side produces `{W}`; creature side costs `{3}{W}` and outputs a 2/2 plus targeted destruction.
- Mode map: Land aspect is fixing with optional 3-life untapped entry; creature aspect is sorcery-speed body plus opponent artifact/enchantment removal.
- Partners / packages: Removal overlaps with `Boseiju, Who Endures`, `Haywire Mite`, `Reclamation Sage`, `Krosan Grip`, `Force of Vigor`; searchable by `Recruiter of the Guard`.
- Role peers: `Reclamation Sage` is a green creature version; `Krosan Grip` is instant split-second.
- Failure modes: Combined Oracle metadata is missing; supplied face text shows the target must be an artifact or enchantment an opponent controls, so it cannot destroy your own hate piece.
- Matchup / visibility hooks: Strong versus artifact/enchantment engines; choose land side when color development is the actual bottleneck.

#### Wooded Foothills
- Deck role: Main deck, 1 copy, fetch land for Forest-typed fixing.
- Role type: mana/fixing/ramp.
- Deck-specific job: Searches for a Mountain or Forest card, but this deck has no registered Mountain card; practical targets are `Snow-Covered Forest`, `Savannah`, `Temple Garden`, `Lush Portico`, and `Dryad Arbor`.
- Timing: Fetch green early; choose a Forest Plains target when white is also needed.
- Inputs / outputs: Taps, pays 1 life, sacrifices itself, and puts a legal Forest-typed target onto battlefield.
- Partners / packages: Enables `Arbor Elf`, `Utopia Sprawl`, `Wild Growth`, `Green Sun's Zenith`, `Veil of Summer`; can find `Dryad Arbor` for `Gaea's Cradle`, `Chord of Calling`, or sacrifice material.
- Role peers: `Misty Rainforest`, `Verdant Catacombs`, and `Windswept Heath` also fetch Forest targets.
- Failure modes: Do not claim red access from this registered deck; no Mountain card is present.
- Matchup / visibility hooks: Fetch basic Forest against burn/nonbasic hate; fetch dual when white timing is decisive.

#### Woodland Bellower
- Deck role: Main deck, 1 copy, top-end green creature tutor body.
- Role type: tutor/search; engine payoff; threat/clock.
- Deck-specific job: On entry, may search a nonlegendary green creature with mana value 3 or less and put it onto battlefield.
- Timing: Cast or tutor when a six-mana 6/5 plus a smaller green creature changes the board, finds protection, or assembles an engine.
- Inputs / outputs: Consumes `{4}{G}{G}`; outputs a 6/5 body and one qualifying green creature directly.
- Partners / packages: High-priority hits include `Endurance`, `Hyrax Tower Scout`, `Eternal Witness`, `Quirion Ranger`, `Scryb Ranger`, `Wirewood Symbiote`, `Sylvan Safekeeper`, `Allosaurus Shepherd`, `Birds of Paradise`, `Arbor Elf`, `Badgermole Cub`, `Formidable Speaker`.
- Role peers: `Green Sun's Zenith` can find Bellower or cheaper green creatures; `Ranger of Eos` finds low-mana creatures to hand.
- Failure modes: Cannot find legendary, non-green, or mana-value-4-plus creatures; misses `Emiel the Blessed`, `Grand Abolisher`, `Ranger-Captain of Eos`, and `Ashaya, Soul of the Wild`.
- Matchup / visibility hooks: Strong against midrange and attrition; slow against fast combo unless it finds immediate `Endurance` or `Sylvan Safekeeper`.

#### Worldly Tutor
- Deck role: Main deck, 1 copy, instant creature top-deck tutor.
- Role type: tutor/search; combo tutor; role glue.
- Deck-specific job: Searches any creature, reveals it, shuffles, and puts it on top, setting up the next draw for the exact role.
- Timing: Cast at the latest safe end step before your draw unless you need to respond to a shuffle, discard, or immediate draw effect.
- Inputs / outputs: Consumes `{G}` and a card; outputs a chosen creature on top of library.
- Partners / packages: Finds `Endurance` for graveyard windows, `Grand Abolisher` or `Ranger-Captain of Eos` for protection, `Emiel the Blessed` or `Hyrax Tower Scout` for engines, `Woodland Bellower` or `Ashaya, Soul of the Wild` for payoff.
- Role peers: `Eladamri's Call` puts creature into hand for `{G}{W}`; `Summoner's Pact` finds green creature immediately with upkeep risk.
- Failure modes: Does not put the card into hand immediately and reveals your plan; weak if the opponent can force a shuffle or deny your draw.
- Matchup / visibility hooks: Flexible against unknowns; prioritize hate/protection over payoff when the opponent's next turn can decide the game.

#### Yavimaya, Cradle of Growth
- Deck role: Main deck, 1 copy, legendary Forest-typing utility land.
- Role type: mana/fixing/ramp; engine piece.
- Deck-specific job: Makes each land a Forest in addition to its other land types, enabling `Arbor Elf`, `Quirion Ranger`, `Scryb Ranger`, and `Utopia Sprawl` access across your lands.
- Timing: Play when Forest typing improves mana or untap lines; consider opponent benefit before giving their lands Forest type.
- Inputs / outputs: Provides land-type modification; as a land, it can tap for `{G}` because it is a Forest under its own effect.
- Partners / packages: Supports `Arbor Elf`, `Quirion Ranger`, `Scryb Ranger`, `Utopia Sprawl`, `Wild Growth`, `Gaea's Cradle`, `Ancient Tomb`, `Talon Gates of Madara`.
- Role peers: `Ashaya, Soul of the Wild` gives nontoken creatures Forest land type; `Lush Portico`, `Savannah`, and `Temple Garden` naturally have Forest type.
- Failure modes: Also helps opponents' lands become Forests; not fetchable as a Forest from library because its printed type line is Legendary Land.
- Matchup / visibility hooks: Strong for engine consistency; be cautious against opponents who benefit from Forestwalk-like or Forest-count effects if visible.

#### Path to Exile
- Deck role: Sideboard, 1 copy, cheap creature exile bullet.
- Role type: sideboard bullet; interaction-removal.
- Deck-specific job: Exiles target creature; its controller may search for a basic land card, put it onto battlefield tapped, then shuffle, adding a second cheap exile effect alongside `Swords to Plowshares`.
- Timing: Bring in and hold for creature commanders, creature-combo pieces, or lethal attackers; use before combat damage or combo activation, not after the creature has generated value.
- Inputs / outputs: Consumes `{W}` and a card; outputs creature exile and possible opponent ramp.
- Partners / packages: White sources `Snow-Covered Plains`, `Savannah`, `Temple Garden`, `Command Tower`, `Avacyn's Pilgrim`, `Birds of Paradise`; recursion with `Eternal Witness` if `Rest in Peace` is not active.
- Role peers: `Swords to Plowshares` gives life instead of land; `Linvala, Keeper of Silence` stops activated abilities without removing bodies.
- Failure modes: Giving a land can accelerate the opponent into a bigger turn; cannot hit noncreature permanents.
- Matchup / visibility hooks: Side in against creature commanders, fast aggro, and creature combo; avoid versus spell-combo decks with few creature targets.

#### Rest in Peace
- Deck role: Sideboard, 1 copy, graveyard-lock enchantment bullet.
- Role type: sideboard bullet; hate piece.
- Deck-specific job: Exiles all graveyards on entry and exiles any card or token that would go to a graveyard from anywhere, shutting down recursion, reanimation, flashback, escape, delve fuel, and death-trigger graveyard accumulation.
- Timing: Cast before the opponent uses the graveyard, not after costs are paid; deploy when opponent graveyard value outweighs your `Eternal Witness` and `Nature's Rhythm` harmonize plans.
- Inputs / outputs: Consumes `{1}{W}`; outputs immediate graveyard exile and replacement effect.
- Partners / packages: Tutor via `Enlightened Tutor`; sideboard alongside `Drannith Magistrate` versus nonhand/graveyard casting; conflicts with `Eternal Witness`, `Endurance` value, `Nature's Rhythm` harmonize.
- Role peers: `Endurance` is instant one-shot graveyard reset; `Drannith Magistrate` stops casting from graveyard/exile but does not exile cards.
- Failure modes: It hurts your recursion and graveyard-cast options; do not bring it in for opponents who do not use graveyards.
- Matchup / visibility hooks: Strong versus reanimator, escape, flashback, dredge-like, and graveyard-combo decks.

#### Drannith Magistrate
- Deck role: Sideboard, 1 copy, nonhand-casting hatebear.
- Role type: sideboard bullet; hate piece.
- Deck-specific job: Prevents opponents from casting spells from anywhere other than their hands, attacking commanders, cascade/exile-cast, flashback, escape, and graveyard casting patterns.
- Timing: Deploy before the opponent's commander or nonhand-cast turn; protect it if it is locking their primary plan.
- Inputs / outputs: Consumes `{1}{W}`; outputs a 1/3 body and casting restriction on opponents.
- Partners / packages: Protected by `Sylvan Safekeeper`, `Legolas's Quick Reflexes`, `Grand Abolisher`, `Silence`; searchable by `Recruiter of the Guard`.
- Role peers: `Rest in Peace` attacks graveyards directly; `Silence` stops spell casting for one turn; `Ranger-Captain of Eos` stops noncreature spells for one turn.
- Failure modes: Does not stop spells cast from hand or activated/triggered abilities; weak versus battlefield creature pressure.
- Matchup / visibility hooks: Side in against commander-centric, graveyard-casting, exile-casting, and cascade-like opponents.

#### Stony Silence
- Deck role: Sideboard, 1 copy, artifact activated-ability hate enchantment.
- Role type: sideboard bullet; hate piece.
- Deck-specific job: Stops activated abilities of artifacts from being activated, attacking artifact mana and artifact combo.
- Timing: Bring in when opposing artifacts matter more than your own artifact plan; cast before artifact engines activate if possible.
- Inputs / outputs: Consumes `{1}{W}`; outputs a static artifact-ability lock.
- Partners / packages: Tutor via `Enlightened Tutor`; use with creature/land-based plans involving `Gaea's Cradle`, `Brigid, Doun's Mind`, `Green Sun's Zenith`, `Finale of Devastation`.
- Role peers: `Collector Ouphe` gives the same artifact-ability lock on a tutorable creature; `Force of Vigor` and `Krosan Grip` remove specific artifacts/enchantments.
- Failure modes: Shuts off your `Sol Ring`, `Lotus Petal`, `Staff of Domination`, `Umbral Mantle`, and `Haywire Mite` activated abilities, so avoid it when those are the chosen win or answer.
- Matchup / visibility hooks: Side in versus artifact mana/combo/equipment engines; avoid against decks where artifacts are incidental.

#### Linvala, Keeper of Silence
- Deck role: Sideboard, 1 copy, creature activated-ability hate flyer.
- Role type: sideboard bullet; hate piece; threat/clock.
- Deck-specific job: Stops activated abilities of creatures opponents control, while providing a 3/4 flying body.
- Timing: Bring in and deploy against creature-ability commanders, mana dork engines, and activated creature combo; protect if it is the lock piece.
- Inputs / outputs: Consumes `{2}{W}{W}`; outputs a flying 3/4 and opponent-creature ability restriction.
- Partners / packages: Cast with `Delighted Halfling` as an uncounterable legendary spell; searchable by broad creature tutors such as `Eladamri's Call`, `Chord of Calling`, `Finale of Devastation`.
- Role peers: `Drannith Magistrate` stops nonhand casting; `Collector Ouphe` stops artifact abilities; `Swords to Plowshares` removes one creature.
- Failure modes: Does not stop triggered abilities, static abilities, noncreature activated abilities, or your opponents' land abilities.
- Matchup / visibility hooks: Side in against creature-combo and activated-commanders; too slow against spell combo without creature abilities.

#### Collector Ouphe
- Deck role: Sideboard, 1 copy, tutorable artifact activated-ability hate creature.
- Role type: sideboard bullet; hate piece.
- Deck-specific job: Stops activated abilities of artifacts from being activated, while being a green creature searchable by creature tutors.
- Timing: Bring in when opponent artifact engines are central and your own artifact plan can be cut or ignored.
- Inputs / outputs: Consumes `{1}{G}`; outputs a 2/2 body and artifact-ability lock.
- Partners / packages: Searchable by `Green Sun's Zenith`, `Chord of Calling`, `Finale of Devastation`, `Worldly Tutor`, `Eladamri's Call`, `Woodland Bellower`; pairs with nonartifact mana `Gaea's Cradle`, `Brigid, Doun's Mind`, mana creatures.
- Role peers: `Stony Silence` is enchantment version; `Force of Vigor`, `Krosan Grip`, and `Reclamation Sage` remove specific artifacts/enchantments.
- Failure modes: Shuts off your `Sol Ring`, `Lotus Petal`, `Staff of Domination`, `Umbral Mantle`, and `Haywire Mite`; also reduces value of artifact bodies if their abilities matter.
- Matchup / visibility hooks: Side in versus artifact combo and fast artifact mana; avoid if `Staff of Domination` or `Umbral Mantle` is your best win route.

#### Reclamation Sage
- Deck role: Sideboard, 1 copy, creature-tutorable artifact/enchantment removal.
- Role type: sideboard bullet; interaction-removal; hate piece.
- Deck-specific job: On entry, may destroy target artifact or enchantment, turning creature tutors into permanent interaction.
- Timing: Bring in when visible artifacts/enchantments matter; tutor or cast when the target stops your engine, threatens a lock, or enables the opponent's win.
- Inputs / outputs: Consumes `{2}{G}`; outputs a 2/1 Elf Shaman and optional artifact/enchantment destruction.
- Partners / packages: Searchable by `Green Sun's Zenith`, `Chord of Calling`, `Finale of Devastation`, `Worldly Tutor`, `Eladamri's Call`, `Woodland Bellower`, `Recruiter of the Guard`; reusable with `Emiel the Blessed`.
- Role peers: `Witch Enchanter` removes opponent artifact/enchantment from main deck; `Krosan Grip` has split second; `Force of Vigor` can hit up to two targets.
- Failure modes: Sorcery-speed creature entry can be too slow; optional trigger should not destroy your own permanents unless engine legality somehow forces it.
- Matchup / visibility hooks: Side in versus artifact/enchantment engines; skip versus creature-only or spell-only opponents.

#### Krosan Grip
- Deck role: Sideboard, 1 copy, split-second artifact/enchantment removal.
- Role type: sideboard bullet; interaction-removal; hate piece.
- Deck-specific job: Destroys target artifact or enchantment with split second, preventing most spells and non-mana activated abilities from being used in response.
- Timing: Hold for the artifact/enchantment that must die through protection, combo activation, or counterplay.
- Inputs / outputs: Consumes `{2}{G}`; outputs destruction of one target artifact or enchantment.
- Partners / packages: Complements `Boseiju, Who Endures`, `Haywire Mite`, `Witch Enchanter`, `Reclamation Sage`, `Force of Vigor`; can clear hate before `Staff of Domination`, `Umbral Mantle`, or `Finale of Devastation`.
- Role peers: `Force of Vigor` can hit two targets or be free on opponent turn; `Reclamation Sage` is tutorable as a creature.
- Failure modes: Cannot hit creatures unless they are artifacts/enchantments only if target type qualifies; split second still allows mana abilities.
- Matchup / visibility hooks: Side in against artifact/enchantment combo, prison, and protected permanents.

#### Force of Vigor
- Deck role: Sideboard, 1 copy, free-speed artifact/enchantment removal.
- Role type: sideboard bullet; interaction-removal; hate piece.
- Deck-specific job: Destroys up to two target artifacts and/or enchantments; if it is not your turn, you may exile a green card from hand rather than pay `{2}{G}{G}`.
- Timing: Use free mode on an opponent's turn when tapping mana would lose tempo or the target must die immediately; hard-cast when green mana is available and hand cards are precious.
- Inputs / outputs: Consumes either `{2}{G}{G}` or one exiled green card on a non-your-turn cast; outputs destruction of up to two targets.
- Mode map: Normal cast pays mana; alternate cost works only when it is not your turn and exiles a green card from hand.
- Partners / packages: Green cards to pitch only when expendable include redundant mana creatures or stranded green payoffs; removal overlap with `Krosan Grip`, `Reclamation Sage`, `Boseiju, Who Endures`, `Haywire Mite`.
- Role peers: `Krosan Grip` beats responses with split second; `Reclamation Sage` is creature-tutorable but slower.
- Failure modes: Exiling the only green engine, tutor, or protection card can lose the game; it destroys, not exiles.
- Matchup / visibility hooks: Side in against fast artifact/enchantment starts and prison pieces; avoid when targets are scarce.

#### Burrenton Forge-Tender
- Deck role: Sideboard, 1 copy, red-damage prevention creature.
- Role type: sideboard bullet; protection/evasion; lifegain/stabilization.
- Deck-specific job: Has protection from red and can sacrifice to prevent all damage a red source of your choice would deal this turn.
- Timing: Bring in against red removal, red sweepers, burn, or red combat pressure; sacrifice only for a red source that would kill a key permanent, cause lethal damage, or swing the race.
- Inputs / outputs: Consumes `{W}`; outputs a 1/1 protection-from-red body and one sacrifice prevention shield against a chosen red source.
- Partners / packages: Protects `Brigid, Clachan's Heart`, `Grand Abolisher`, mana creatures, `Emiel the Blessed`, and your life total from red damage; searchable by `Ranger of Eos`, `Ranger-Captain of Eos`, `Recruiter of the Guard`, `Starfield Shepherd`.
- Role peers: `Swords to Plowshares` and `Path to Exile` answer red creatures; `Legolas's Quick Reflexes` protects one creature from targeted effects but not sweep damage.
- Failure modes: Does nothing against nonred damage, exile, bounce, sacrifice, or -X/-X effects.
- Matchup / visibility hooks: Side in versus burn, red sweepers, and red creature decks; low value against nonred combo or control.

## Interaction Priorities
- Remove the permanent or stack-adjacent threat that stops the current role first. Use `Swords to Plowshares`, `Boseiju, Who Endures`, `Haywire Mite`, `Witch Enchanter`, `Endurance`, `Emerald Charm`, and post-board `Path to Exile`, `Reclamation Sage`, `Krosan Grip`, or `Force of Vigor` on cards that prevent mana development, shut off tutoring, invalidate combat, or threaten an immediate win; Card text check required for exact `Emerald Charm` and `Witch Enchanter` modes before relying on them.

- Spend creature removal on engines, commanders, and lethal attackers before ordinary value creatures. `Swords to Plowshares` and post-board `Path to Exile` should answer a visible creature that wins, locks, or kills soon; do not fire them at a small attacker when `Brigid, Clachan's Heart`, blocks, or life total can absorb the damage.

- Exile graveyards at the first decisive graveyard window, not as a cosmetic action. `Endurance` and post-board `Rest in Peace` matter when a graveyard is enabling a combo, recursion loop, escape-like pressure, reanimation, or library-pressure line; avoid using `Endurance` only for a body unless survival, ambush blocking, or library preservation is the actual point.

- Destroy artifacts and enchantments according to engine impact. `Boseiju, Who Endures`, `Haywire Mite`, `Witch Enchanter`, `Reclamation Sage`, `Krosan Grip`, and `Force of Vigor` should prioritize hate that stops creature abilities, mana production, tutoring, untapping, or the final `Finale of Devastation` turn over generic card-advantage permanents.

- Treat stack protection as commitment protection, not routine tempo. `Silence`, `Grand Abolisher`, `Ranger-Captain of Eos`, `Veil of Summer`, `Legolas's Quick Reflexes`, `Sylvan Safekeeper`, and `Voice of Victory` should protect a tutor chain, `Natural Order`, `Eldritch Evolution`, `Finale of Devastation`, `Tooth and Nail`, `Staff of Domination`, `Umbral Mantle`, or a lethal combat turn; Card text check required for exact `Voice of Victory` and `Legolas's Quick Reflexes` protection assumptions.

- Use bait cards when a protected engine turn is one turn away. Cast expendable acceleration, `Esper Sentinel`, `Recruitment Officer`, `Stoneforge Mystic`, or a nonessential tutor before the decisive `Ashaya, Soul of the Wild`, `Emiel the Blessed`, `Staff of Domination`, `Umbral Mantle`, `Finale of Devastation`, or `Tooth and Nail` line if the opponent is representing interaction and the current board is not under lethal pressure.

- Ignore low-impact threats when the deck is ahead on mana and close to conversion. A small creature, slow draw permanent, or nonlethal attack should not pull interaction away from establishing `Gaea's Cradle`, protecting `Brigid, Clachan's Heart`, resolving a tutor, or assembling an untap engine.

- Accept that this list has no normal discard, bounce, or hard-counter package. Do not invent discard, bounce, or counter lines; only choose those effects if Forge exposes a legal action from a visible registered card, and keep any unfamiliar text conditional with Card text check required.

- Change interaction role by archetype. Against fast creature decks, prioritize `Brigid, Clachan's Heart`, creature removal, blockers, and `Burrenton Forge-Tender`; against graveyard decks, prioritize `Endurance` and `Rest in Peace`; against artifact or activated-ability engines, prioritize `Collector Ouphe`, `Stony Silence`, `Linvala, Keeper of Silence`, and artifact/enchantment removal; against stack-heavy decks, prioritize `Silence`, `Grand Abolisher`, `Ranger-Captain of Eos`, and `Veil of Summer` before tapping out.

## Combat And Trading Rules
- Preserve mana creatures until a trade changes survival or wins the race. `Arbor Elf`, `Avacyn's Pilgrim`, `Birds of Paradise`, `Boreal Druid`, `Elvish Mystic`, `Fyndhorn Elves`, `Llanowar Elves`, `Delighted Halfling`, and `Dryad Arbor` should not attack or block into ordinary trades when they enable `Gaea's Cradle`, convoke-like actions, untap engines, or a next-turn tutor payoff.

- Use `Brigid, Clachan's Heart` to control combat when her legal ability changes attacks or blocks. Commit and protect the commander when opposing small or medium creatures must attack through her, but avoid exposing her into open removal if the opponent is not pressuring combat or if the hand already has a stronger engine commitment.

- Block to preserve the engine before preserving life total. Trade expendable zero-mana bodies such as `Memnite`, `Ornithopter`, `Phyrexian Walker`, and `Shield Sphere` before risking a mana creature, tutor creature, `Wirewood Symbiote`, `Quirion Ranger`, `Scryb Ranger`, `Hyrax Tower Scout`, `Village Bell-Ringer`, `Emiel the Blessed`, or `Ashaya, Soul of the Wild`.

- Attack only when the creature is not required for mana, protection, or a pending combo line. Chip damage from utility bodies is acceptable against slow opponents, but hold back creatures needed for `Gaea's Cradle`, `Chord of Calling`, `Natural Order`, `Eldritch Evolution`, `Altar of Bone`, `Wirewood Symbiote`, `Quirion Ranger`, `Scryb Ranger`, `Mobilize`, or `Vitalize` unless the attack creates lethal pressure.

- Trade aggressively against commanders and engines that outscale combat control. If a block removes a creature that turns on the opponent's core plan, take the trade even with a useful body, but do not trade a unique combo piece unless the alternative is immediate lethal damage or a locked board.

- Protect only the creature that matters to the current line. Use `Sylvan Safekeeper`, `Veil of Summer`, `Legolas's Quick Reflexes`, `Silence`, `Ranger-Captain of Eos`, or `Grand Abolisher` for `Brigid, Clachan's Heart`, `Ashaya, Soul of the Wild`, `Emiel the Blessed`, a decisive tutor creature, or a win-converting attacker; do not spend protection on an interchangeable mana creature unless that creature is the only path to a legal winning turn.

- Respect life thresholds by switching roles early. Above 25 life, prioritize mana and engine setup unless the opponent has visible burst damage; from 12 to 20, keep blockers and removal available before tapping out; below 12, treat every attack step as survival math and favor `Brigid, Clachan's Heart`, removal, and fog-like or protection text only when legal actions confirm it.

- Convert stabilized boards into a closer within two turn cycles. Once combat is controlled, search for `Finale of Devastation`, `Tooth and Nail`, `Staff of Domination`, `Umbral Mantle`, `Woodland Bellower`, `Brightglass Gearhulk`, `Shared Summons`, or the missing engine piece instead of making harmless attacks that leave the opponent time to rebuild.

- Change combat posture by archetype. Against creature swarms, defend first and let `Brigid, Clachan's Heart` punish attacks; against combo or control, attack with spare bodies to shorten the clock while protecting mana; against artifact or prison decks, keep enough creatures untapped to use tutors and removal after sideboard hate changes the board.

## Selection And Tutor Rules
- Prioritize green mana before toolbox selection. Use early tutors to fix the engine only after the hand has green production from a land, `Lotus Petal`, `Elvish Spirit Guide`, `Sol Ring`, or a one-mana creature; do not tutor for an expensive payoff while the next turn still lacks castable mana.

- Find acceleration when the hand has action but no scale. `Green Sun's Zenith`, `Worldly Tutor`, `Chord of Calling`, `Invasion of Ikoria`, `Ranger of Eos`, `Ranger-Captain of Eos`, `Recruiter of the Guard`, `Woodland Bellower`, and `Brightglass Gearhulk` should favor `Arbor Elf`, `Avacyn's Pilgrim`, `Birds of Paradise`, `Delighted Halfling`, `Elvish Mystic`, `Fyndhorn Elves`, `Llanowar Elves`, `Quirion Ranger`, `Scryb Ranger`, or `Wirewood Symbiote` when the board is short on mana bodies.

- Search for protection before the decisive turn. If a visible tutor can find `Grand Abolisher`, `Ranger-Captain of Eos`, `Sylvan Safekeeper`, `Veil of Summer`, `Silence`, or `Voice of Victory`, prefer protection over a payoff when the opponent has open mana, cards in hand, or known interaction; Card text check required for exact `Voice of Victory` usage.

- Search for the missing engine piece only after the mana base supports it. `Ashaya, Soul of the Wild`, `Emiel the Blessed`, `Hyrax Tower Scout`, `Village Bell-Ringer`, `Staff of Domination`, `Umbral Mantle`, `Mobilize`, and `Vitalize` are high-value finds when the board already contains enough creatures or mana to convert immediately or survive a turn cycle.

- Treat sacrifice tutors as commitment gates. Use `Natural Order`, `Eldritch Evolution`, and `Altar of Bone` only when the sacrificed creature is expendable relative to the target and the target changes the game immediately; avoid sacrificing the only mana creature, `Dryad Arbor`, `Quirion Ranger`, `Scryb Ranger`, `Wirewood Symbiote`, or a protection creature unless the legal line is winning or prevents a loss.

- Use `Crop Rotation` and `Archdruid's Charm` for lands only when the land changes the turn. Prioritize `Gaea's Cradle` when creature count makes it decisive, `Boseiju, Who Endures` when a visible artifact, enchantment, or land must be answered, and colored fixing when white or green is the bottleneck; do not assume `Gaea's Cradle` is good before enough creatures are visible.

- Use top-deck tutors with draw timing in mind. `Worldly Tutor` and `Enlightened Tutor` should usually be cast at the latest safe instant-speed window before the draw step, unless casting earlier protects against discard, uses otherwise wasted mana, or responds to a visible threat with `Endurance`, `Haywire Mite`, `Staff of Domination`, `Umbral Mantle`, or another exact answer.

- Convert large mana into closure instead of more setup. When `Gaea's Cradle`, untap effects, or multiple creatures produce a major mana advantage, use `Finale of Devastation`, `Tooth and Nail`, `Shared Summons`, `Chord of Calling`, or `Green Sun's Zenith` to find a win-converting creature pair or payoff rather than another incremental body.

- Respect card-text uncertainty on newer or unfamiliar pieces. `Badgermole Cub`, `Formidable Speaker`, `Elite Interceptor`, `Flash Thompson, Spider-Fan`, `Nature's Rhythm`, `Starfield Shepherd`, and `Talon Gates of Madara` require Card text check required before being chosen as deterministic tutor targets.

## Priority And Stack Rules
- Hold priority decisions to the current legal action list. Do not invent a response, target, or activated ability; choose only actions Forge exposes, and pass when the visible stack and legal actions show no relevant registered-card interaction.

- Cast `Silence` before committing, not after the opponent responds. Use `Silence`, `Grand Abolisher`, or `Ranger-Captain of Eos` before `Natural Order`, `Eldritch Evolution`, `Tooth and Nail`, `Finale of Devastation`, `Staff of Domination`, `Umbral Mantle`, or a multi-spell tutor chain when the opponent can interact.

- Use `Veil of Summer` reactively when the stack confirms relevance. Do not fire `Veil of Summer` into an empty stack for vague protection; prefer it when the visible spell or ability, target, color, or rules text makes protection or card draw legally meaningful.

- Use removal at the last safe window. `Swords to Plowshares`, `Path to Exile`, `Boseiju, Who Endures`, `Haywire Mite`, `Witch Enchanter`, `Krosan Grip`, `Force of Vigor`, and `Reclamation Sage` should answer a permanent before it blocks a combo, attacks for lethal, disables creature abilities, or resolves a decisive activation, not merely because it is available.

- Use `Endurance` when graveyard timing matters. Respond to a visible graveyard payoff, tutor, recursion spell, library-risk line, or combat ambush opportunity; avoid spending `Endurance` as an ordinary flash creature unless the body changes survival or pressure.

- Activate engine pieces only with a clear mana or board result. `Staff of Domination`, `Umbral Mantle`, `Emiel the Blessed`, `Seedcradle Witch`, `Quirion Ranger`, `Scryb Ranger`, `Wirewood Symbiote`, `Mobilize`, and `Vitalize` should be used when the untap, blink, pump, or mana conversion produces a legal follow-up, protects a key permanent, or changes combat math.

- Let low-impact spells resolve when interaction must protect the win. Preserve `Silence`, `Veil of Summer`, `Legolas's Quick Reflexes`, `Sylvan Safekeeper`, and removal for stack actions or permanents that stop the selected line, threaten lethal, or remove the only engine piece; Card text check required for exact `Legolas's Quick Reflexes` windows.

- Sequence optional triggers and payments around the decisive resource. Pay, activate, or sacrifice only if the remaining mana and permanents still allow the chosen tutor, protection, removal, or combo action; never consume the last white mana before a needed `Swords to Plowshares`, `Silence`, `Grand Abolisher`, `Ranger-Captain of Eos`, or `Recruiter of the Guard` line.

- Use combat priority windows for tricks only after blockers or threats are known. Cast instant-speed removal, protection, `Chord of Calling`, `Emerald Charm`, `Vitalize`, `Mobilize`, or creature tutors during combat only when the visible attack, block, lethal math, or engine opportunity justifies exposing the card.

## Sideboard Map
- Treat sideboarding as role selection, not automatic hate loading. Add sideboard cards only when the opponent's revealed commander, permanents, graveyard use, artifact density, activated abilities, or creature pressure makes the card immediately relevant; preserve the green creature-mana core unless the matchup demands a prison-hate role.

- Use `Path to Exile` against creature commanders, fast creature pressure, and creature-combo boards where a second cheap exile effect matters. It is weak when giving a land accelerates the opponent into a bigger decisive turn or when the opponent presents few creatures. Role change: the deck becomes more defensive midrange and should preserve white mana more carefully.

- Use `Rest in Peace` against graveyard recursion, graveyard combo, escape-style engines, reanimation, or commanders that repeatedly exploit graveyard zones. It is bad when the opponent is not graveyard-reliant because it reduces the value of `Endurance` and `Eternal Witness` while consuming a turn that could develop mana or a tutor.

- Use `Drannith Magistrate` against commanders and cast-from-nonhand plans. It is weak against battlefield-centric creature decks that can ignore the restriction and pressure life totals. Role change: tutor for protection or removal backup after resolving it, because the card becomes a visible must-answer permanent.

- Use `Stony Silence` against artifact mana, artifact combo, and equipment-heavy opponents. It is dangerous when `Sol Ring`, `Lotus Petal`, `Staff of Domination`, `Umbral Mantle`, `Haywire Mite`, or artifact creatures are central to the selected line; choose it only when opposing artifacts matter more than our artifact engine.

- Use `Linvala, Keeper of Silence` against creature activated-ability engines and commanders whose activated abilities define the game. It is slow against spell-combo, graveyard-combo, or creature decks that mainly attack. Role change: after resolving it, prioritize mana development and closing power because the opponent may pivot to removal or combat.

- Use `Collector Ouphe` against artifact mana and artifact-combo decks when a tutorable creature hate piece is better than a noncreature hate piece. It is harmful when our line depends on `Sol Ring`, `Lotus Petal`, `Staff of Domination`, `Umbral Mantle`, `Haywire Mite`, `Ornithopter`, `Phyrexian Walker`, `Shield Sphere`, or `Memnite`; avoid it if our best visible plan is artifact-based mana or engine conversion.

- Use `Reclamation Sage` against artifacts or enchantments where a creature tutor can find removal. It is low-impact when there is no visible target or when the opponent's important threats are creatures, spells, or graveyards. Role change: it turns `Green Sun's Zenith`, `Chord of Calling`, `Finale of Devastation`, and creature tutors into interaction lines.

- Use `Krosan Grip` against artifacts or enchantments that must not be protected by stack interaction. It is weak when the opponent has no decisive artifact or enchantment, or when holding three mana causes the deck to miss a development turn. Role change: preserve green mana and wait for the permanent that actually stops the win or threatens loss.

- Use `Force of Vigor` against fast artifact or enchantment starts, especially when tapping mana would lose tempo. It is bad when the hand cannot afford the green-card cost or when exiling a key green card removes the only tutor, engine piece, or stabilizer. Role change: the pilot may keep slightly slower hands if they contain green mana plus this free interaction.

- Use `Burrenton Forge-Tender` against red removal, red sweepers, and red combat-pressure decks. It is weak when damage prevention has no relevant color or when the opponent wins through exile, bounce, sacrifice, graveyard, or non-damage combos. Role change: protect `Brigid, Clachan's Heart`, mana creatures, or a decisive engine turn before spending it for minor damage.

Graveyard Engine Plan
Side in: Rest in Peace; Drannith Magistrate; Path to Exile
Cut: Eternal Witness; Disciple of Freyalise; Badgermole Cub

Artifact Engine Plan
Side in: Collector Ouphe; Force of Vigor; Krosan Grip; Reclamation Sage
Cut: Staff of Domination; Umbral Mantle; Stoneforge Mystic; Brightglass Gearhulk

Creature-Commander Pressure Plan
Side in: Path to Exile; Linvala, Keeper of Silence; Burrenton Forge-Tender
Cut: Tooth and Nail; Shared Summons; Sowing Mycospawn

Spell/Commander Access Plan
Side in: Drannith Magistrate; Path to Exile; Rest in Peace
Cut: Memnite; Ornithopter; Phyrexian Walker

- Against graveyard decks, add role cards: `Rest in Peace`, `Endurance`, and graveyard-aware tutor lines. Reduce main-deck emphasis: `Eternal Witness`, slow value creatures, and sacrifice-tutor lines that do not immediately stop the graveyard turn.

- Against artifact-heavy decks, add role cards: `Collector Ouphe`, `Stony Silence`, `Force of Vigor`, `Krosan Grip`, and `Reclamation Sage`. Reduce main-deck emphasis: artifact-dependent finishes with `Staff of Domination` or `Umbral Mantle` when hate permanents are part of the plan.

- Against creature-combo or activated-ability commanders, add role cards: `Linvala, Keeper of Silence`, `Path to Exile`, `Swords to Plowshares`, `Brigid, Clachan's Heart`, and creature tutors that find hate. Reduce main-deck emphasis: expensive tutor chains that do not affect the battlefield before the opponent's next turn.

- Against red pressure or red damage interaction, add role cards: `Burrenton Forge-Tender`, `Path to Exile`, `Swords to Plowshares`, `Legolas's Quick Reflexes`, `Sylvan Safekeeper`, and fast accelerants. Reduce main-deck emphasis: slow top-end such as `Tooth and Nail`, `Shared Summons`, and conditional engine artifacts if survival is the bottleneck.

- Against low-permanent spell decks, add role cards: `Drannith Magistrate`, `Silence`, `Grand Abolisher`, `Ranger-Captain of Eos`, `Veil of Summer`, and compact tutor pressure. Reduce main-deck emphasis: artifact/enchantment removal unless the opponent has revealed a decisive target.

- Against fair creature combat, keep the deck's creature density high. `Brigid, Clachan's Heart` and efficient removal matter more than narrow hate; only add sideboard cards that answer visible commanders, damage color, or activated abilities.

- Against unknown opponents, do not dilute the deck before evidence appears. Prefer the registered main configuration unless the command zone, revealed cards, or game-one logs show graveyard reliance, artifact reliance, activated-ability reliance, red damage pressure, or a creature commander that must be exiled.

## Matchup Guidance
- Unknown opponents: keep the proactive green-mana plan intact until public information justifies a role shift. Prioritize hands with early green, one accelerator such as `Arbor Elf`, `Birds of Paradise`, `Elvish Mystic`, `Fyndhorn Elves`, `Llanowar Elves`, `Utopia Sprawl`, or `Wild Growth`, and at least one payoff, tutor, or interaction path. Do not weaken creature density for narrow sideboard cards unless the commander, revealed cards, or game-one log proves graveyard, artifact, enchantment, activated-ability, red-damage, or commander-casting reliance.

- Aggro decks: become defensive midrange first, then convert the stabilized board into a tutor or mana-engine win. Keep blockers and mana creatures alive when they buy an extra turn, and avoid attacks that expose `Brigid, Clachan's Heart`, `Gaea's Cradle`, or future convoke-style mana from `Chord of Calling`. Add role cards: `Path to Exile`, `Burrenton Forge-Tender` when red damage matters, and `Linvala, Keeper of Silence` only when activated abilities drive the pressure. Reduce main-deck emphasis: slow top-end such as `Tooth and Nail`, `Shared Summons`, and `Sowing Mycospawn` when the immediate question is survival.

- Go-wide creature decks: treat `Brigid, Clachan's Heart` as a battlefield-control commander rather than only a threat. Preserve white mana for `Swords to Plowshares`, protect Brigid with `Sylvan Safekeeper`, `Legolas's Quick Reflexes`, `Grand Abolisher`, `Silence`, or `Ranger-Captain of Eos` when those legal windows appear, and let the rules engine decide whether Brigid can legally influence combat damage. `Village Bell-Ringer`, `Mobilize`, and `Vitalize` can reset blockers or mana creatures, but do not assume extra combat control unless legal actions explicitly show it. Add role cards: `Path to Exile`, `Burrenton Forge-Tender` against red damage, and `Reclamation Sage` only for visible artifact or enchantment payoffs.

- Single-threat decks: answer the one permanent that actually ends the game instead of spending removal on support pieces. Use `Swords to Plowshares` and `Path to Exile` on commander-damage threats, evasive clocks, or engine creatures when no better lock piece is available. Use `Linvala, Keeper of Silence` if the threat's activated ability is the problem, and use `Drannith Magistrate` when preventing commander or nonhand casting is more important than removing the current body. Preserve `Eladamri's Call`, `Worldly Tutor`, `Recruiter of the Guard`, and `Chord of Calling` for the exact hate creature or protection creature required by the visible threat.

- Burn decks: spend life as a resource only when the action creates a decisive board, protection, or win attempt. Track avoidable `Ancient Tomb` damage separately from damage required to cast `Grand Abolisher`, `Ranger-Captain of Eos`, `Brigid, Clachan's Heart`, or a winning tutor chain. Add role cards: `Burrenton Forge-Tender`, `Path to Exile`, and cheap protection. Reduce main-deck emphasis: slow engines that require passing a turn with no life-total stabilization. Use `Burrenton Forge-Tender` for a relevant red damage event or to protect a decisive permanent, not for minor damage if the opponent still has a bigger visible damage window.

- Control decks: force them to answer mana development, then commit engines only behind protection or when waiting is worse. Lead with accelerants and low-cost creatures, pressure with `Esper Sentinel`, and use `Grand Abolisher`, `Silence`, `Ranger-Captain of Eos`, `Veil of Summer`, and `Allosaurus Shepherd` to create safer windows for `Finale of Devastation`, `Natural Order`, `Tooth and Nail`, `Chord of Calling`, `Green Sun's Zenith`, or `Shared Summons`. Do not fire a major tutor into open interaction if the current board already pressures them and the hand has another development line. Add role cards: `Drannith Magistrate` when commander or nonhand casting matters, plus `Krosan Grip` or `Force of Vigor` only for visible artifacts or enchantments.

- Removal-heavy decks: sequence redundancy before fragile commitment. Avoid making `Ashaya, Soul of the Wild`, `Emiel the Blessed`, `Staff of Domination`, `Umbral Mantle`, or `Brigid, Clachan's Heart` the only card that matters unless protection is available or the opponent is forced low on resources. Use `Sylvan Safekeeper`, `Legolas's Quick Reflexes`, `Veil of Summer`, `Grand Abolisher`, `Silence`, and `Ranger-Captain of Eos` to protect the first decisive engine turn. `Eternal Witness` becomes more valuable after traded resources; do not reduce its priority unless graveyard hate from our own plan makes it poor.

- Tempo decks: prioritize mana efficiency and board presence over expensive selection. Develop one-mana accelerants, use `Lotus Petal` or `Elvish Spirit Guide` only when the tempo gained matters, and avoid hands that need `Gaea's Cradle` to be strong before creatures are visible. `Swords to Plowshares`, `Path to Exile`, `Endurance`, `Legolas's Quick Reflexes`, and `Veil of Summer` should answer tempo pivots or protect a turn that catches up on mana. Reduce main-deck emphasis: `Tooth and Nail`, `Shared Summons`, and slow artifact engines when the opponent is punishing tapped-out turns.

- Midrange decks: play as the stronger scaling deck while refusing bad trades of engine pieces. Use cheap creatures to power `Gaea's Cradle`, `Chord of Calling`, and `Finale of Devastation`, then turn tutor density into the highest-impact permanent for the board. `Brigid, Clachan's Heart` can dominate creature stalls if protected; `Woodland Bellower`, `Ranger of Eos`, `Recruiter of the Guard`, `Brightglass Gearhulk`, and `Eternal Witness` should convert mana into material rather than only setting up a distant combo. Add role cards only for specific permanent types or graveyard patterns already seen.

- Big mana decks: race their top-end by assembling a faster protected engine or a disruptive creature before they resolve a decisive payoff. Prioritize `Gaea's Cradle`, `Crop Rotation`, `Green Sun's Zenith`, `Chord of Calling`, `Finale of Devastation`, `Natural Order`, and `Tooth and Nail` when the hand can move quickly. Use `Drannith Magistrate` only if commander or nonhand casting is part of their visible plan, and use `Force of Vigor`, `Krosan Grip`, `Reclamation Sage`, or `Boseiju, Who Endures` for visible artifact/enchantment acceleration or lock pieces. Avoid slow defensive lines that do not shorten their clock.

- Combo decks: identify the axis first, then choose hate or a protected faster kill. Against spell or commander-access combo, lean on `Silence`, `Grand Abolisher`, `Ranger-Captain of Eos`, `Drannith Magistrate`, `Veil of Summer`, and fast tutor pressure. Against creature-ability combo, prioritize `Linvala, Keeper of Silence`, `Swords to Plowshares`, `Path to Exile`, `Brigid, Clachan's Heart`, and creature tutors. Against artifact or enchantment combo, prioritize `Collector Ouphe`, `Stony Silence`, `Force of Vigor`, `Krosan Grip`, `Reclamation Sage`, `Haywire Mite`, `Witch Enchanter`, and `Boseiju, Who Endures`. Do not hold narrow interaction past the visible decisive window just to preserve a cleaner future line.

- Graveyard decks: stop the graveyard before building a value loop. Add role cards: `Rest in Peace`, `Endurance`, `Drannith Magistrate` when nonhand casting is involved, and `Path to Exile` for graveyard-recurring creatures that must be exiled or removed cleanly. Reduce main-deck emphasis: `Eternal Witness`, `Disciple of Freyalise`, and graveyard-dependent value when `Rest in Peace` is part of the plan. If `Endurance` is the only graveyard interaction, hold it for the graveyard state that actually matters unless the legal action is needed to survive combat or prevent a deterministic combo step.

- Artifact and enchantment decks: choose hate that least harms the selected winning line. `Collector Ouphe` and `Stony Silence` are powerful when opposing artifacts are central, but they also interfere with `Sol Ring`, `Lotus Petal`, `Staff of Domination`, `Umbral Mantle`, `Haywire Mite`, `Memnite`, `Ornithopter`, `Phyrexian Walker`, and `Shield Sphere` where activated abilities or artifact role matter. `Reclamation Sage`, `Krosan Grip`, `Force of Vigor`, `Witch Enchanter`, `Haywire Mite`, and `Boseiju, Who Endures` are better when a single visible permanent must be answered while preserving our artifact engine. Use `Krosan Grip` for a permanent that must be answered through stack interaction.

- Card-text uncertainty matchups: keep unfamiliar registered cards conditional until the rules engine exposes legal actions. Card text check required for `Badgermole Cub`, `Formidable Speaker`, `Elite Interceptor`, `Flash Thompson, Spider-Fan`, `Voice of Victory`, `Talon Gates of Madara`, `Nature's Rhythm`, and `Starfield Shepherd`; use them only according to visible legal actions and known battlefield impact. If one of these appears as a tutor candidate, choose it only when its visible characteristics, legal action text, or previously verified card text directly advances the matchup role.

- Sideboard discipline: make post-board changes serve the matchup axis instead of making the deck generically interactive. `Rest in Peace`, `Drannith Magistrate`, `Stony Silence`, `Collector Ouphe`, `Linvala, Keeper of Silence`, `Reclamation Sage`, `Krosan Grip`, `Force of Vigor`, `Burrenton Forge-Tender`, and `Path to Exile` each need a visible or strongly inferred job. If the opponent shifts away from the targeted axis, return emphasis to acceleration, creature density, protected tutor lines, and closing power rather than carrying low-impact hate.

## Specific Matchup Notes
- General/archetype-only scope: exact opponents are absent, so revealed cards, commanders, public zones, stack contents, and current legal actions override every matchup assumption here. Use these notes to classify the opposing axis quickly, then let runtime visibility decide whether to accelerate, tutor hate, protect an engine turn, or hold interaction.

- Fast creature pressure: stabilize first with mana creatures only when they survive combat math or unlock `Brigid, Clachan's Heart`, `Swords to Plowshares`, `Path to Exile`, `Burrenton Forge-Tender`, `Legolas's Quick Reflexes`, or a tutor into a blocker. Add role cards: `Path to Exile`, `Burrenton Forge-Tender`, and `Linvala, Keeper of Silence` when combat damage, red damage, or creature abilities are visibly decisive. Reduce main-deck emphasis: `Tooth and Nail`, `Shared Summons`, and slow `Staff of Domination` or `Umbral Mantle` setup when the next two turn cycles are about survival.

- Removal-heavy midrange or control: commit engines only behind `Silence`, `Grand Abolisher`, `Ranger-Captain of Eos`, `Veil of Summer`, `Sylvan Safekeeper`, or `Legolas's Quick Reflexes`, and avoid spending `Natural Order`, `Eldritch Evolution`, or `Altar of Bone` when the sacrifice leaves no recovery plan. Priority targets are opposing cards that stop tutor resolution, remove `Ashaya, Soul of the Wild`, break `Gaea's Cradle` scaling, or prevent a protected `Finale of Devastation` turn.

- Graveyard decks: treat graveyard access as the matchup axis before pursuing recursive value. Add role cards: `Rest in Peace`, `Endurance`, `Drannith Magistrate` when casting from nonhand zones is visible, and `Path to Exile` for creatures that must not return. Reduce main-deck emphasis: `Eternal Witness` and `Disciple of Freyalise` value when `Rest in Peace` is active or likely to be central.

- Artifact or enchantment engines: choose the least self-harming answer for the visible permanent. Add role cards: `Force of Vigor`, `Krosan Grip`, `Reclamation Sage`, `Collector Ouphe`, and `Stony Silence`; prefer `Krosan Grip`, `Reclamation Sage`, `Witch Enchanter`, `Haywire Mite`, or `Boseiju, Who Endures` when preserving `Sol Ring`, `Lotus Petal`, `Staff of Domination`, or `Umbral Mantle` matters. Priority targets are permanents that generate mana, deny activated abilities, lock combat, or stop creature tutoring.

- Commander or nonhand-casting combo: deploy hate before racing if the opponent’s commander, exile, graveyard, or library-cast line is already public. Add role cards: `Drannith Magistrate`, `Silence`, `Grand Abolisher`, `Ranger-Captain of Eos`, `Veil of Summer`, and `Endurance` according to the visible axis. Do not hold `Silence` for value if the opponent is entering a decisive main phase with enough resources to win.

- Creature-ability combo: prioritize `Linvala, Keeper of Silence`, `Brigid, Clachan's Heart`, `Swords to Plowshares`, `Path to Exile`, `Chord of Calling`, `Green Sun's Zenith`, and `Finale of Devastation` as interruption or hate access. If the opponent’s combo requires combat or tapping creatures, preserve untap-speed interaction and avoid attacks that expose `Brigid, Clachan's Heart` or mana creatures needed to keep control active.

## Risk Summary
- Mana risk: hands without early green mana or an accelerator such as `Arbor Elf`, `Birds of Paradise`, `Delighted Halfling`, `Elvish Mystic`, `Fyndhorn Elves`, `Llanowar Elves`, `Utopia Sprawl`, `Wild Growth`, `Sol Ring`, or `Lotus Petal` can look functional but fail to reach the deck’s tutor turns. Flag keeps that require `Gaea's Cradle` before enough creatures are visible.

- Matchup risk: narrow hate can be wrong when the opponent’s real axis differs from the first visible card. Use `Rest in Peace`, `Stony Silence`, `Collector Ouphe`, `Drannith Magistrate`, and `Linvala, Keeper of Silence` only when the public game state or revealed cards justify their cost to our own plan.

- Draw risk: the deck can draw the wrong half, especially expensive selection such as `Tooth and Nail`, `Shared Summons`, `Brightglass Gearhulk`, `Sowing Mycospawn`, or `Woodland Bellower` without enough mana, or zero-mana bodies such as `Memnite`, `Ornithopter`, `Phyrexian Walker`, and `Shield Sphere` without payoff.

- Over-sideboarding risk: too many reactive cards can reduce creature density for `Gaea's Cradle`, `Chord of Calling`, `Natural Order`, `Eldritch Evolution`, and `Finale of Devastation`. Preserve enough acceleration and closing power after adding `Path to Exile`, `Rest in Peace`, `Drannith Magistrate`, `Stony Silence`, `Linvala, Keeper of Silence`, `Collector Ouphe`, `Reclamation Sage`, `Krosan Grip`, `Force of Vigor`, or `Burrenton Forge-Tender`.

- Graveyard risk: `Rest in Peace` can weaken `Eternal Witness`, `Disciple of Freyalise`, and any line that expects graveyard value. Cast it when stopping the opponent matters more than our recursion.

- Sweeper/removal risk: committing `Ashaya, Soul of the Wild`, `Emiel the Blessed`, `Staff of Domination`, `Umbral Mantle`, or a wide creature board into obvious interaction can lose both mana and payoff. Sequence protection or redundancy before the decisive engine turn when legal.

- Closer risk: stabilization without a finisher can give opponents time to recover. After control is established, convert mana into `Finale of Devastation`, `Tooth and Nail`, `Woodland Bellower`, `Brightglass Gearhulk`, `Shared Summons`, `Staff of Domination`, or `Umbral Mantle` lines rather than passing with only defensive board presence.

- Interaction risk: using `Swords to Plowshares`, `Endurance`, `Boseiju, Who Endures`, `Haywire Mite`, `Witch Enchanter`, `Emerald Charm`, `Veil of Summer`, `Legolas's Quick Reflexes`, `Silence`, `Grand Abolisher`, or `Ranger-Captain of Eos` before the decisive opposing window can leave no answer for the actual threat.

- Sequencing risk: sacrificing material to `Natural Order`, `Eldritch Evolution`, `Altar of Bone`, or `Crop Rotation` is dangerous when the searched card is not immediately decisive or protected. Verify legal targets, available mana, protection, and post-resolution board state before committing.

## Test Feedback Checklist
- Deciding factor: record whether the game was decided by early mana development, protected tutor execution, `Gaea's Cradle` scaling, combat control from `Brigid, Clachan's Heart`, sideboard hate, or failure to close after stabilizing.

- Mulligans: note whether the opener had green mana plus `Arbor Elf`, `Avacyn's Pilgrim`, `Birds of Paradise`, `Boreal Druid`, `Delighted Halfling`, `Elvish Mystic`, `Fyndhorn Elves`, `Llanowar Elves`, `Utopia Sprawl`, `Wild Growth`, `Sol Ring`, or `Lotus Petal`; flag keeps that required `Gaea's Cradle` before enough creatures were visible.

- Mana: report whether white was available on time for `Swords to Plowshares`, `Silence`, `Grand Abolisher`, `Ranger-Captain of Eos`, `Recruiter of the Guard`, `Stoneforge Mystic`, `Witch Enchanter`, or sideboard cards, and separate avoidable `Ancient Tomb` damage from damage required for a decisive legal line.

- Velocity: record whether `Esper Sentinel`, `Ranger of Eos`, `Recruiter of the Guard`, `Woodland Bellower`, `Brightglass Gearhulk`, `Shared Summons`, `Tooth and Nail`, `Finale of Devastation`, `Green Sun's Zenith`, `Chord of Calling`, or `Invasion of Ikoria` converted mana into pressure, engine assembly, or a win instead of only consuming a turn.

- Engine execution: note whether `Ashaya, Soul of the Wild`, `Quirion Ranger`, `Scryb Ranger`, `Wirewood Symbiote`, `Hyrax Tower Scout`, `Village Bell-Ringer`, `Emiel the Blessed`, `Staff of Domination`, `Umbral Mantle`, `Mobilize`, or `Vitalize` produced a meaningful mana, combat, or untap advantage. Card text check required for `Nature's Rhythm`, `Starfield Shepherd`, `Badgermole Cub`, `Formidable Speaker`, `Elite Interceptor`, `Flash Thompson, Spider-Fan`, `Voice of Victory`, and `Talon Gates of Madara` before assigning engine credit.

- Interaction timing: record whether `Swords to Plowshares`, `Endurance`, `Boseiju, Who Endures`, `Haywire Mite`, `Witch Enchanter`, `Emerald Charm`, `Veil of Summer`, `Legolas's Quick Reflexes`, `Silence`, `Grand Abolisher`, or `Ranger-Captain of Eos` was used before the decisive opposing card, during the correct stack window, or after the window had passed.

- Sideboard impact: after each post-board game, record whether `Path to Exile`, `Rest in Peace`, `Drannith Magistrate`, `Stony Silence`, `Linvala, Keeper of Silence`, `Collector Ouphe`, `Reclamation Sage`, `Krosan Grip`, `Force of Vigor`, or `Burrenton Forge-Tender` was drawn, cast, tutored, stranded, actively harmful, or decisive.

- Closing: record whether the win came through combat, `Finale of Devastation`, `Staff of Domination`, `Umbral Mantle`, `Tooth and Nail`, `Woodland Bellower`, `Brightglass Gearhulk`, a tutor-chain payoff, or an opponent concession-equivalent lock, and flag games where stabilization happened but no closer appeared within two turn cycles.

- Role accuracy: classify the pilot's chosen role as beatdown, engine-combo, prison-hate, or defensive midrange, then flag cases where `Natural Order`, `Eldritch Evolution`, `Altar of Bone`, or `Crop Rotation` sacrificed too much material for that role.

- Mistakes: log any pass with relevant legal interaction, any tutor for a low-impact card under pressure, any attack that exposed a needed mana creature, and any protection spell used before the opponent committed a stack action.

- Stranded cards: list expensive or conditional cards stuck in hand, especially `Tooth and Nail`, `Shared Summons`, `Brightglass Gearhulk`, `Sowing Mycospawn`, `Disciple of Freyalise`, `Natural Order`, `Eldritch Evolution`, `Altar of Bone`, `Staff of Domination`, and `Umbral Mantle`.

- Performance labels: mark overperformers and underperformers separately from mana failure, pilot sequencing, matchup mismatch, and rules uncertainty.

## First Tuning Questions
- Card quantities: if early turns repeatedly lack acceleration, should the list increase one-mana green sources or reduce slow cards such as `Tooth and Nail`, `Shared Summons`, `Brightglass Gearhulk`, `Sowing Mycospawn`, or `Staff of Domination`?

- Mana base: if white interaction is stranded, should the land mix prioritize more reliable white access over high-ceiling colorless or conditional lines involving `Ancient Tomb`, `Gaea's Cradle`, `Gemstone Caverns`, or `Dryad Arbor`?

- Aggro plan: if fast creature pressure beats the deck before `Brigid, Clachan's Heart` or tutor engines matter, should `Path to Exile`, `Burrenton Forge-Tender`, or `Linvala, Keeper of Silence` become more central in sideboard plans, or should main-deck early blockers and removal density change?

- Control plan: if removal-heavy opponents stop the engine, should the deck add more protection redundancy around `Silence`, `Grand Abolisher`, `Ranger-Captain of Eos`, `Veil of Summer`, `Sylvan Safekeeper`, and `Legolas's Quick Reflexes`, or reduce sacrifice-based commitments?

- Closing power: if the deck stabilizes but cannot end games, should `Finale of Devastation`, `Tooth and Nail`, `Staff of Domination`, `Umbral Mantle`, and `Woodland Bellower` lines receive more tutor priority, or does the list need a less conditional closer?

- Sideboard slots: if hate cards are drawn but not decisive, should `Rest in Peace`, `Stony Silence`, `Collector Ouphe`, `Drannith Magistrate`, `Krosan Grip`, `Force of Vigor`, or `Reclamation Sage` be rebalanced toward the matchups actually causing losses?

- Role conflicts: if `Rest in Peace`, `Collector Ouphe`, or `Stony Silence` harms our own `Eternal Witness`, `Sol Ring`, `Lotus Petal`, `Staff of Domination`, or `Umbral Mantle` lines more than it hurts the opponent, should the sideboard map prefer narrower answers or different cuts?

- Tutor discipline: if `Natural Order`, `Eldritch Evolution`, `Altar of Bone`, `Crop Rotation`, `Summoner's Pact`, or `Worldly Tutor` finds low-impact cards under pressure, should the pilot guide tighten matchup-specific tutor ranks and commitment gates?

## Veles Tactical Policy

### Policy: Acceleration Mulligan Gate
- Priority: High
- Decision families: mulligan
- Cards: Arbor Elf; Avacyn's Pilgrim; Birds of Paradise; Boreal Druid; Delighted Halfling; Elvish Mystic; Fyndhorn Elves; Llanowar Elves; Utopia Sprawl; Wild Growth; Sol Ring; Lotus Petal; Gaea's Cradle
- Phase windows: Opening hand and mulligan decisions.
- Runtime cues: opening hand; legal mulligan action; visible lands and accelerants.
- Use when: keep hands with green mana plus an accelerator, or a fast `Sol Ring`/`Lotus Petal` line with a clear follow-up spell.
- Avoid when: the hand needs `Gaea's Cradle` to produce mana before two creatures are visible or castable.
- Instructions: Prefer hands that develop mana on turn one and have either a tutor, protection, interaction, or multiple bodies for `Gaea's Cradle`; ship slow hands with only expensive payoffs.
- Pilot skill floor: Basic.
- No-API allowed: no
- Light-model allowed: yes

### Policy: Pregame Resource Choice
- Priority: Medium
- Decision families: pregame; mana
- Cards: Gemstone Caverns; Elvish Spirit Guide; Lotus Petal
- Phase windows: Pregame, opening hand, first turn.
- Runtime cues: pregame exile prompt; action:Gemstone Caverns; visible opening hand.
- Use when: a temporary resource converts directly into turn-one acceleration, protection, or a tutor line.
- Avoid when: exiling the only green source, only white source, or only engine payoff leaves the hand unable to function.
- Instructions: Treat pregame speed as a commitment decision; preserve colored mana and unique engine cards over marginal tempo.
- Pilot skill floor: Intermediate.
- No-API allowed: no
- Light-model allowed: yes

### Policy: First Mana Creature Setup
- Priority: Medium
- Decision families: mana; priority
- Cards: Arbor Elf; Avacyn's Pilgrim; Birds of Paradise; Boreal Druid; Delighted Halfling; Elvish Mystic; Fyndhorn Elves; Llanowar Elves; Esper Sentinel
- Phase windows: Turns one and two main phases.
- Runtime cues: legal cast action for one-mana creature; untapped green source.
- Use when: no opposing public threat demands immediate interaction and the creature advances next-turn mana.
- Avoid when: casting `Esper Sentinel` instead of a mana creature prevents a known turn-two tutor, commander, or protection play.
- Instructions: Lead with stable green acceleration first; use `Esper Sentinel` early when mana is already covered or the opponent is likely to spend noncreature spells.
- Pilot skill floor: Basic.
- No-API allowed: no
- Light-model allowed: yes

### Policy: Land Aura And Forest Targeting
- Priority: Medium
- Decision families: mana; selection
- Cards: Utopia Sprawl; Wild Growth; Arbor Elf; Snow-Covered Forest; Temple Garden; Savannah; Lush Portico; Yavimaya, Cradle of Growth
- Phase windows: Early main phases and land-enchantment target prompts.
- Runtime cues: action:target Utopia Sprawl; action:target Wild Growth; visible land targets.
- Use when: enchanting a Forest-enabled land increases next-turn mana and does not expose the only colored source to a visible removal line.
- Avoid when: the only legal land target is needed for another color this turn or `Arbor Elf` cannot use the enchanted land soon.
- Instructions: Pair land auras with `Arbor Elf` where visible; prioritize green first, then white if hand contains white interaction or tutors.
- Pilot skill floor: Intermediate.
- No-API allowed: no
- Light-model allowed: yes

### Policy: Gaea's Cradle Commitment Gate
- Priority: High
- Decision families: mana; selection
- Cards: Gaea's Cradle; Crop Rotation; Dryad Arbor; Memnite; Ornithopter; Phyrexian Walker; Shield Sphere
- Phase windows: Main phases, tutor/search prompts, land sacrifice costs.
- Runtime cues: action:Crop Rotation; action:search Gaea's Cradle; visible creature count.
- Use when: `Gaea's Cradle` immediately produces enough mana for a tutor chain, commander stabilization, or engine payoff.
- Avoid when: sacrificing a needed land leaves no colored follow-up or the battlefield has too few creatures for `Gaea's Cradle` to beat a normal land.
- Instructions: Treat `Crop Rotation` for `Gaea's Cradle` as a high-commitment mana line; count creatures after costs and removal-prone bodies before selecting it.
- Pilot skill floor: Advanced.
- No-API allowed: no
- Light-model allowed: yes

### Policy: Engine Commitment Gate
- Priority: High
- Decision families: priority; selection; mana
- Cards: Ashaya, Soul of the Wild; Quirion Ranger; Scryb Ranger; Wirewood Symbiote; Hyrax Tower Scout; Village Bell-Ringer; Emiel the Blessed; Staff of Domination; Umbral Mantle; Mobilize; Vitalize
- Phase windows: Main phases, priority windows before engine deployment, untap-choice prompts.
- Runtime cues: legal cast or activate action for listed engine cards; visible mana and creatures.
- Use when: committing the engine creates immediate mana, repeated untaps, protected board control, or a same-turn finish.
- Avoid when: tapping out exposes the only engine piece to visible interaction and no protection or redundancy is available.
- Instructions: Start the engine only after checking colored mana, summoning sickness, protection, and whether waiting gives the opponent a decisive turn.
- Pilot skill floor: Advanced.
- No-API allowed: no
- Light-model allowed: yes

### Policy: Deterministic Untap Execution
- Priority: Medium
- Decision families: mana; priority
- Cards: Staff of Domination; Umbral Mantle; Hyrax Tower Scout; Village Bell-Ringer; Mobilize; Vitalize
- Phase windows: Post-commitment combo turns and visible untap prompts.
- Runtime cues: action:untap Staff of Domination; action:untap Umbral Mantle; action:untap target creature
- Use when: the legal action text untaps the visible mana-producing creature or board already selected by the current engine line.
- Avoid when: multiple legal untap targets are visible and the prompt does not identify the selected engine target.
- Instructions: Execute the selected untap loop exactly when the action text names the chosen permanent or board-wide untap effect.
- Pilot skill floor: Intermediate.
- No-API allowed: yes
- Light-model allowed: yes

### Policy: Protection Timing Gate
- Priority: High
- Decision families: priority; interaction
- Cards: Silence; Grand Abolisher; Ranger-Captain of Eos; Veil of Summer; Sylvan Safekeeper; Legolas's Quick Reflexes; Allosaurus Shepherd
- Phase windows: Before combo turns, stack interaction windows, opponent priority before decisive spells.
- Runtime cues: legal cast or activate action for protection; opponent stack object; visible targeted effect.
- Use when: protection prevents current visible interaction or clears the decisive turn before committing a tutor, engine, or finisher.
- Avoid when: no relevant stack action or decisive follow-up exists this turn.
- Instructions: Hold reactive protection until the opponent commits a stack action when possible; use proactive silence effects before the decisive main phase.
- Pilot skill floor: Advanced.
- No-API allowed: no
- Light-model allowed: yes

### Policy: Removal And Disruption Priority
- Priority: High
- Decision families: interaction; priority
- Cards: Swords to Plowshares; Endurance; Boseiju, Who Endures; Haywire Mite; Witch Enchanter; Emerald Charm; Path to Exile; Reclamation Sage; Krosan Grip; Force of Vigor
- Phase windows: Opponent combo windows, combat survival windows, end steps, main phases.
- Runtime cues: legal interaction action; visible opposing permanent, spell, graveyard, or attack.
- Use when: the target threatens lethal, stops the engine, disables mana, or represents the opponent's visible payoff.
- Avoid when: spending the answer on a low-impact permanent leaves no answer to a known higher-impact threat.
- Instructions: Answer cards that stop mana engines or create immediate loss before answering generic pressure; preserve instant-speed options for stack windows.
- Pilot skill floor: Advanced.
- No-API allowed: no
- Light-model allowed: yes

### Policy: Brigid Combat Control
- Priority: Medium
- Decision families: combat; interaction
- Cards: Brigid, Clachan's Heart; Legolas's Quick Reflexes; Seedcradle Witch; Elite Interceptor
- Phase windows: Declare attackers, declare blockers, combat damage, post-combat.
- Runtime cues: legal attack, block, or activate action involving `Brigid, Clachan's Heart` or combat creatures.
- Use when: combat choices preserve the mana engine, reduce incoming damage, or make `Brigid, Clachan's Heart` control opposing attackers.
- Avoid when: attacking exposes a needed mana creature or commander to a visible block without advancing lethal or engine pressure.
- Instructions: Treat combat as board control first and damage second unless a visible lethal line exists.
- Pilot skill floor: Intermediate.
- No-API allowed: no
- Light-model allowed: yes

### Policy: Exact No-Attack Pass
- Priority: Low
- Decision families: combat
- Cards: none
- Phase windows: Declare attackers.
- Runtime cues: action:attack no attackers
- Use when: the only legal combat action text declares no attackers and no creature is required to attack.
- Avoid when: any legal action declares one or more attackers.
- Instructions: Choose the no-attacker action only when the legal action list contains no creature attack option.
- Pilot skill floor: Basic.
- No-API allowed: yes
- Light-model allowed: yes

### Policy: Tutor Commitment Gate
- Priority: High
- Decision families: selection; mana; priority
- Cards: Worldly Tutor; Enlightened Tutor; Eladamri's Call; Green Sun's Zenith; Chord of Calling; Finale of Devastation; Invasion of Ikoria; Summoner's Pact; Natural Order; Eldritch Evolution; Altar of Bone; Shared Summons; Tooth and Nail; Ranger of Eos; Recruiter of the Guard; Woodland Bellower; Brightglass Gearhulk; Stoneforge Mystic; Archdruid's Charm
- Phase windows: Main phases, end steps, search prompts, sacrifice-cost prompts.
- Runtime cues: legal tutor, search, sacrifice, or selection action.
- Use when: the tutor converts current mana and board into acceleration, protection, hate, engine assembly, or a finisher this turn or next turn.
- Avoid when: sacrifice or mana costs remove the only material needed to survive the opponent's visible board.
- Instructions: Select the tutor target from current role: mana when constrained, protection before commitment, hate against visible engine, finisher after stabilization.
- Pilot skill floor: Advanced.
- No-API allowed: no
- Light-model allowed: yes

### Policy: Deterministic Finale Finish
- Priority: High
- Decision families: selection; combat; mana
- Cards: Finale of Devastation; Gaea's Cradle
- Phase windows: Main phase before combat, lethal setup turns.
- Runtime cues: action:cast Finale of Devastation; visible X value; visible attackers.
- Use when: legal action text and visible mana allow a `Finale of Devastation` line that produces lethal combat damage this turn.
- Avoid when: lethal depends on hidden information, unverified card text, or a target choice not shown in the legal action.
- Instructions: Route through light-model unless the legal action text fully specifies the lethal cast and target.
- Pilot skill floor: Advanced.
- No-API allowed: no
- Light-model allowed: yes

### Policy: Commander And Hatebear Deployment
- Priority: Medium
- Decision families: priority; interaction
- Cards: Brigid, Clachan's Heart; Grand Abolisher; Ranger-Captain of Eos; Drannith Magistrate; Collector Ouphe; Stony Silence; Linvala, Keeper of Silence; Rest in Peace; Burrenton Forge-Tender; Voice of Victory
- Phase windows: Main phases before opponent's critical turn.
- Runtime cues: legal cast action for listed permanent; visible opposing plan.
- Use when: the permanent restricts the opponent's visible route or protects the next decisive turn.
- Avoid when: the hate card disables our own active `Sol Ring`, `Lotus Petal`, `Staff of Domination`, `Umbral Mantle`, or `Eternal Witness` line more than the opponent's visible plan.
- Instructions: Deploy hate as a role choice, not as generic curve filler; check self-conflict before casting artifact or graveyard hate.
- Pilot skill floor: Intermediate.
- No-API allowed: no
- Light-model allowed: yes

### Policy: Sideboard Plan Selection
- Priority: High
- Decision families: sideboard
- Cards: Path to Exile; Rest in Peace; Drannith Magistrate; Stony Silence; Linvala, Keeper of Silence; Collector Ouphe; Reclamation Sage; Krosan Grip; Force of Vigor; Burrenton Forge-Tender
- Phase windows: Between games.
- Runtime cues: sideboard action; opponent public archetype; previous game log.
- Use when: a post-board game is starting and opponent's visible plan from the prior game identifies graveyard, artifact, commander/cast restriction, creature-ability, removal, or combat-pressure needs.
- Avoid when: a sideboard card directly conflicts with the current primary plan and the opponent did not show the matching axis.
- Instructions: Use exact registered plans from Sideboard Map when available; otherwise choose hate for the opponent's proven axis and cut slow or conflicting main-deck cards.
- Pilot skill floor: Advanced.
- No-API allowed: no
- Light-model allowed: yes

### Policy: Card Text Uncertainty Gate
- Priority: Medium
- Decision families: priority; selection
- Cards: Nature's Rhythm; Starfield Shepherd; Badgermole Cub; Formidable Speaker; Elite Interceptor; Flash Thompson, Spider-Fan; Voice of Victory; Talon Gates of Madara
- Phase windows: Any prompt involving listed cards.
- Runtime cues: legal cast, activate, trigger, or target action for listed cards.
- Use when: Forge legal actions expose the exact effect, target, cost, and timing.
- Avoid when: the tactical value depends on unverified card text or a hidden rules outcome.
- Instructions: Card text check required; use the card only from visible rules-engine action text, and route target or mode choices through light-model.
- Pilot skill floor: Advanced.
- No-API allowed: no
- Light-model allowed: yes
