# Reflection Template For Vivi Ornitier

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: identify whether the game was won or lost by spell volume, commander pressure, a copied-spell engine, protected interaction, battlefield stabilization, or failure to close after a stable turn. Note whether `Vivi Ornitier`, `Storm-Kiln Artist`, `Veyran, Voice of Duality`, `Harmonic Prodigy`, `Thousand-Year Storm`, `Underworld Breach`, `Crackle with Power`, `Grapeshot`, or equipment damage was the actual path that mattered.

- Mulligans: record whether the opening hand had both early colored mana and a plan before the first selection spell. Flag keeps that relied on `Brainstorm`, `Ponder`, `Preordain`, `Opt`, `Consider`, `Faithless Looting`, or `Frantic Search` to find both mana and payoff.

- Mana: check whether `Command Tower`, `Exotic Orchard`, `Shivan Reef`, `Stormcarved Coast`, `Training Center`, `Thriving Bluff`, `Thriving Isle`, `Path of Ancestry`, `Sol Ring`, `Arcane Signet`, `Izzet Signet`, or `Thought Vessel` enabled the intended turn, or whether color strain delayed protection or payoff.

- Velocity: ask whether cheap card flow improved a defined plan or merely spent mana without changing the game. Mark turns where `Windfall`, `Big Score`, `Faithless Looting`, `Frantic Search`, or repeated cantrips stocked the graveyard for `Snapcaster Mage`, `Flashback`, and `Underworld Breach`, and mark turns where that graveyard was not exploitable.

- Engine timing: identify the exact turn the pilot committed to `Vivi Ornitier`, `Storm-Kiln Artist`, `Thousand-Year Storm`, `Rhystic Study`, `Ral, Crackling Wit`, `Prismari, the Inspiration`, or `Haughty Djinn`. Ask whether waiting one turn for `Swan Song`, `Spell Pierce`, `Counterspell`, `Arcane Denial`, `Fierce Guardianship`, `Deflecting Swat`, or `Narset's Reversal` would have changed the outcome.

- Removal and reset use: evaluate whether `Lightning Bolt`, `Lightning Strike`, `Pongify`, `Chaos Warp`, `Into the Flood Maw`, `Cyclonic Rift`, `Vandalblast`, or `Blasphemous Act` hit the permanent or stack state that actually mattered. Flag removal spent on low-impact targets before a commander, combo piece, protection permanent, or lethal attacker appeared.

- Combat and closing: record whether damage lines with `Commander's Plate`, `Conqueror's Flail`, `Red Mage's Rapier`, `Sword of Feast and Famine`, `Bulk Up`, `Overpowering Attack`, `Secret Tunnel`, or `Ragavan, Nimble Pilferer` were real closers or distractions from spell-combo setup.

- Sideboard impact: ask whether each used sideboard card had a live target or timing window. Review `Pyroblast`, `Red Elemental Blast`, `Hydroblast`, `Abrade`, `By Force`, `Aetherize`, `Dispel`, `Negate`, `Grafdigger's Cage`, and `Brotherhood's End` for drawn-but-dead, decisive, or overreactive roles.

- Role accuracy: decide whether the pilot correctly chose control, combo, or pressure for the matchup and board state. Flag turns where the deck protected life total when it should have forced a win, or chased storm while `Propaganda`, `Cyclonic Rift`, or `Blasphemous Act` was needed to survive.

- Mistakes and stranded cards: list cards that stayed uncast because of mana, timing, missing targets, rules restrictions, or Card text check required uncertainty. Pay special attention to `Airship Engine Room`, `Emeritus of Conflict`, `Cool but Rude`, `Flow State`, `Lady Octopus, Inspired Inventor`, `Irma, Part-Time Mutant`, `Wan Shi Tong, Librarian`, `Will of the Jeskai`, and `Prismari, the Inspiration`.

- Overperformers and underperformers: name the exact cards that changed decisions, not only final board states. Separate cards that were strong because they resolved from cards that were strong because they forced the opponent to respect open mana.

## Existing User Requests
# Reflection Template For Vivi Ornitier

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: identify whether the game was won or lost by spell volume, commander pressure, a copied-spell engine, protected interaction, battlefield stabilization, or failure to close after a stable turn. Note whether `Vivi Ornitier`, `Storm-Kiln Artist`, `Veyran, Voice of Duality`, `Harmonic Prodigy`, `Thousand-Year Storm`, `Underworld Breach`, `Crackle with Power`, `Grapeshot`, or equipment damage was the actual path that mattered.

- Mulligans: record whether the opening hand had both early colored mana and a plan before the first selection spell. Flag keeps that relied on `Brainstorm`, `Ponder`, `Preordain`, `Opt`, `Consider`, `Faithless Looting`, or `Frantic Search` to find both mana and payoff.

- Mana: check whether `Command Tower`, `Exotic Orchard`, `Shivan Reef`, `Stormcarved Coast`, `Training Center`, `Thriving Bluff`, `Thriving Isle`, `Path of Ancestry`, `Sol Ring`, `Arcane Signet`, `Izzet Signet`, or `Thought Vessel` enabled the intended turn, or whether color strain delayed protection or payoff.

- Velocity: ask whether cheap card flow improved a defined plan or merely spent mana without changing the game. Mark turns where `Windfall`, `Big Score`, `Faithless Looting`, `Frantic Search`, or repeated cantrips stocked the graveyard for `Snapcaster Mage`, `Flashback`, and `Underworld Breach`, and mark turns where that graveyard was not exploitable.

- Engine timing: identify the exact turn the pilot committed to `Vivi Ornitier`, `Storm-Kiln Artist`, `Thousand-Year Storm`, `Rhystic Study`, `Ral, Crackling Wit`, `Prismari, the Inspiration`, or `Haughty Djinn`. Ask whether waiting one turn for `Swan Song`, `Spell Pierce`, `Counterspell`, `Arcane Denial`, `Fierce Guardianship`, `Deflecting Swat`, or `Narset's Reversal` would have changed the outcome.

- Removal and reset use: evaluate whether `Lightning Bolt`, `Lightning Strike`, `Pongify`, `Chaos Warp`, `Into the Flood Maw`, `Cyclonic Rift`, `Vandalblast`, or `Blasphemous Act` hit the permanent or stack state that actually mattered. Flag removal spent on low-impact targets before a commander, combo piece, protection permanent, or lethal attacker appeared.

- Combat and closing: record whether damage lines with `Commander's Plate`, `Conqueror's Flail`, `Red Mage's Rapier`, `Sword of Feast and Famine`, `Bulk Up`, `Overpowering Attack`, `Secret Tunnel`, or `Ragavan, Nimble Pilferer` were real closers or distractions from spell-combo setup.

- Sideboard impact: ask whether each used sideboard card had a live target or timing window. Review `Pyroblast`, `Red Elemental Blast`, `Hydroblast`, `Abrade`, `By Force`, `Aetherize`, `Dispel`, `Negate`, `Grafdigger's Cage`, and `Brotherhood's End` for drawn-but-dead, decisive, or overreactive roles.

- Role accuracy: decide whether the pilot correctly chose control, combo, or pressure for the matchup and board state. Flag turns where the deck protected life total when it should have forced a win, or chased storm while `Propaganda`, `Cyclonic Rift`, or `Blasphemous Act` was needed to survive.

- Mistakes and stranded cards: list cards that stayed uncast because of mana, timing, missing targets, rules restrictions, or Card text check required uncertainty. Pay special attention to `Airship Engine Room`, `Emeritus of Conflict`, `Cool but Rude`, `Flow State`, `Lady Octopus, Inspired Inventor`, `Irma, Part-Time Mutant`, `Wan Shi Tong, Librarian`, `Will of the Jeskai`, and `Prismari, the Inspiration`.

- Overperformers and underperformers: name the exact cards that changed decisions, not only final board states. Separate cards that were strong because they resolved from cards that were strong because they forced the opponent to respect open mana.

## Existing User Requests
No additional user reflection requests were supplied.
