# Reflection Template For Ruby Storm

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: record whether the game was decided by a resolved Goblin Charbelcher, storm payoff through Wish, Empty the Warrens pressure, Ral, Monsoon Mage engine value, or a stalled chain after spending rituals.
- Mulligan quality: note whether opening hands had a red source, Ruby Medallion or Ral, Monsoon Mage, velocity from Reckless Impulse, Wrenn's Resolve, Bloodsoaked Insight, Valakut Awakening, or Storm of Memories, and a realistic payoff path.
- Mana execution: track every loss where Pyretic Ritual, Strike It Rich, Manamorphose, Jeska's Will, Irencrag Feat, Shatterskull Smashing, Sundering Eruption, Pinnacle Monk, or Valakut Awakening created modal-land or color tension.
- Engine timing: identify whether Ruby Medallion was deployed early enough, whether Ral, Monsoon Mage survived or immediately mattered, and whether Goblin Charbelcher was committed only when activation or protection from visible pressure was plausible.
- Velocity failures: flag turns where Reckless Impulse, Wrenn's Resolve, Bloodsoaked Insight, Valakut Awakening, or Storm of Memories produced cards that could not be used before the opponent's next decisive turn.
- Ritual discipline: review whether Pyretic Ritual, Strike It Rich, Manamorphose, Jeska's Will, and Irencrag Feat were spent after a payoff line was identified or merely converted resources into a pass.
- Closing accuracy: compare Wish targets and natural payoffs; ask whether Grapeshot, Tendrils of Agony, Empty the Warrens, Goblin Charbelcher, Alchemist's Gambit, Underworld Breach, Galvanic Relay, Irencrag Feat, or Storm of Memories would have closed faster or more safely from visible actions.
- Interaction impact: record whether Lithomantic Barrage, Untimely Malfunction, Vexing Bauble, or removal modes from Shatterskull Smashing and Sundering Eruption had exact legal targets and changed the clock or combo access. Card text check required before attributing a specific effect to Vexing Bauble, Untimely Malfunction, Lithomantic Barrage, Pinnacle Monk, Storm of Memories, or Bloodsoaked Insight.
- Sideboard performance: note which configured role cards mattered, which sideboard cards were stranded, and whether Mox Amber, Underworld Breach, Galvanic Relay, Empty the Warrens, Grapeshot, Tendrils of Agony, Goblin Charbelcher, Irencrag Feat, Storm of Memories, Alchemist's Gambit, Vexing Bauble, Untimely Malfunction, or Lithomantic Barrage matched the opponent's visible plan.
- Role mistakes: mark games where the deck played too slowly against pressure, too all-in against open interaction, or too defensively against a slower opponent.
- Stranded-card audit: count uncastable or low-impact copies of Goblin Charbelcher, Wish, Jeska's Will, Irencrag Feat, Storm of Memories, Bloodsoaked Insight, Valakut Awakening, Shatterskull Smashing, and Sundering Eruption.
- Overperformer and underperformer notes: tie each card judgment to a visible game state, legal action, and result rather than reputation.

## Existing User Requests
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