# Reflection Template For Dimir Midrange

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: Record whether the game was decided by early discard, protected pressure, mana denial, creature stabilization, stack control, graveyard pressure, or an unanswered closer. Note the exact card that changed the game, especially Psychic Frog, Tamiyo, Inquisitive Student, Quantum Riddler, Kaito, Bane of Nightmares, Murktide Regent, or Orcish Bowmasters.

- Mulligans: Ask whether the opener had a legal early plan for black mana, blue mana, and either pressure or interaction. Flag hands that kept Thoughtseize or Fatal Push without black, Counterspell without a plausible double-blue path, or reactive cards with no clock against combo or big mana.

- Mana: Track every game where Watery Grave shock damage, Darkslick Shores timing, fetch sequencing from Polluted Delta, Flooded Strand, or Marsh Flats, or using Sink into Stupor as a land changed available lines. Ask whether Otawara, Soaring City or Sink into Stupor was correctly treated as mana before being held for spell utility.

- Velocity: Check whether Preordain found the missing role piece or only smoothed a hand that still lacked pressure, land, or interaction. Record whether Cling to Dust was used for life, a card, graveyard denial, or stranded because graveyards stayed low.

- Engine pressure: Evaluate whether Psychic Frog converted cards into damage or protection at the right time. Track whether Tamiyo, Inquisitive Student and Quantum Riddler created enough material advantage before removal, and whether Kaito, Bane of Nightmares entered a stable board or was exposed into pressure.

- Removal: Record whether Fatal Push, Sheoldred's Edict, Subtlety, and Sink into Stupor answered the threats that mattered or were spent on low-impact bodies. Flag games where revolt timing from fetch lands was available but missed, and games where Subtlety delayed a threat without a follow-up plan.

- Stack interaction: Ask whether Counterspell, Force of Negation, Spell Snare, Consign to Memory, and Mystical Dispute were saved for decisive turns or spent on replaceable spells. Note any Force of Negation pitch that weakened the next two turns more than the counter helped.

- Sideboard performance: For each boarded game, record which of Toxic Deluge, Consign to Memory, Harbinger of the Seas, Nihil Spellbomb, Chalice of the Void, Mystical Dispute, and Engineered Explosives had legal, impactful text. Flag sideboard cards that were drawn but lacked targets, and main-deck cards that remained in despite having few visible targets.

- Closing: Identify whether the deck lost after stabilizing because it failed to close. Track whether Psychic Frog, Murktide Regent, Quantum Riddler, Kaito, Bane of Nightmares, Orcish Bowmasters, or creature-chip damage was the realistic clock.

- Role discipline: Ask whether the pilot correctly became control, tempo, or attrition based on public information. Flag mistakes where the pilot tapped out while interaction was needed, passed with no advancing plan, or attacked when holding back preserved life total and planeswalker stability.

- Stranded cards: Record every card stuck in hand for two or more turns and why. Common watch points are Force of Negation with no blue card, Counterspell with poor mana, Fatal Push against noncreature decks, Toxic Deluge at low life, Chalice of the Void after own one-mana spells mattered, and Harbinger of the Seas against opponents not punished by Islands.

## Existing User Requests
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