# Reflection Template For 5c Enigmatic Incarnation

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: Identify the exact turn where the game became favored or lost, and name the visible permanent, stack exchange, combat step, or missed engine trigger that mattered most. Record whether the pivot came from Enigmatic Incarnation, Up the Beanstalk, Overlord of the Hauntwoods, Leyline Binding, High Noon, or a sideboard card.

- Mulligans: Record whether the opener had castable early action, green-white access, a Leyline Binding domain path, and either Up the Beanstalk or Overlord of the Hauntwoods as velocity. Flag any keep that depended on drawing a land, a missing color, or Enigmatic Incarnation without a usable enchantment.

- Mana: Track every game where a legal action was delayed by color access, tapped lands, shock-land life loss, or Fabled Passage sequencing. Note whether Breeding Pool, Temple Garden, Raugrin Triome, Zagoth Triome, Spara's Headquarters, Hallowed Fountain, Hushwood Verge, Willowrush Verge, Floodfarm Verge, Forest, Island, or Plains created the bottleneck.

- Velocity: Ask whether Up the Beanstalk, Overlord of the Hauntwoods, Overlord of the Floodpits, Seam Rip, or Atraxa, Grand Unifier actually converted into enough cards or selection before the opponent's clock became decisive. Card text check required for Seam Rip if a replay claim depends on exact mode or timing.

- Engine quality: Record every Enigmatic Incarnation end step with the sacrificed enchantment, available legal creature outcomes, chosen creature, and whether waiting would have preserved a more important Leyline Binding, High Noon, Rest in Peace, or Pinnacle Starcage.

- Removal discipline: Review whether March of Otherworldly Light, Leyline Binding, Skyclave Apparition, Angel of Serenity, and Agent of Treachery answered the permanent that changed the next turn cycle. Flag answers used on low-pressure targets while a visible threat, engine, or lethal setup remained.

- Sideboard impact: For each post-board game, list which sideboard cards were drawn, cast, stranded, sacrificed, or irrelevant. Specifically evaluate Dovin's Veto, Archon of Emeria, Clarion Conqueror, Elesh Norn, Mother of Machines, March of Otherworldly Light, Rest in Peace, Thought Distortion, Pinnacle Starcage, Ruric Thar, the Unbowed, and Agent of Treachery.

- Closing: Check whether the deck stabilized but failed to win quickly enough. Name the missed or delayed closer among Zur, Eternal Schemer, Dream Trawler, Summon: Leviathan, Atraxa, Grand Unifier, Angel of Serenity, Agent of Treachery, or Enigmatic Incarnation chains. Card text check required for Summon: Leviathan if the close depends on exact token, chapter, or combat text.

- Role accuracy: Compare the pilot's declared role with the visible board state. Flag games where the deck played as slow control against an opponent that required racing, or played as tap-out midrange when Dovin's Veto or High Noon should have constrained a spell-heavy turn.

- Mistakes and stranded cards: List any card stranded in hand for two or more turns and why: missing color, no legal target, wrong matchup, timing conflict, or over-sideboarding. Separate unavoidable engine variance from pilot errors such as sacrificing the wrong enchantment, passing with decisive interaction, or shocking unnecessarily.

- Overperformers and underperformers: Name the cards that produced material advantage, survival, or closing pressure, then name cards that were dead, late, or actively conflicting. Include Pinnacle Starcage, High Noon, Seam Rip, Overlord of the Floodpits, and Overlord of the Hauntwoods in this review because their quantities shape the deck's texture.

## Existing User Requests
# Reflection Template For 5c Enigmatic Incarnation

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: Identify the exact turn where the game became favored or lost, and name the visible permanent, stack exchange, combat step, or missed engine trigger that mattered most. Record whether the pivot came from Enigmatic Incarnation, Up the Beanstalk, Overlord of the Hauntwoods, Leyline Binding, High Noon, or a sideboard card.

- Mulligans: Record whether the opener had castable early action, green-white access, a Leyline Binding domain path, and either Up the Beanstalk or Overlord of the Hauntwoods as velocity. Flag any keep that depended on drawing a land, a missing color, or Enigmatic Incarnation without a usable enchantment.

- Mana: Track every game where a legal action was delayed by color access, tapped lands, shock-land life loss, or Fabled Passage sequencing. Note whether Breeding Pool, Temple Garden, Raugrin Triome, Zagoth Triome, Spara's Headquarters, Hallowed Fountain, Hushwood Verge, Willowrush Verge, Floodfarm Verge, Forest, Island, or Plains created the bottleneck.

- Velocity: Ask whether Up the Beanstalk, Overlord of the Hauntwoods, Overlord of the Floodpits, Seam Rip, or Atraxa, Grand Unifier actually converted into enough cards or selection before the opponent's clock became decisive. Card text check required for Seam Rip if a replay claim depends on exact mode or timing.

- Engine quality: Record every Enigmatic Incarnation end step with the sacrificed enchantment, available legal creature outcomes, chosen creature, and whether waiting would have preserved a more important Leyline Binding, High Noon, Rest in Peace, or Pinnacle Starcage.

- Removal discipline: Review whether March of Otherworldly Light, Leyline Binding, Skyclave Apparition, Angel of Serenity, and Agent of Treachery answered the permanent that changed the next turn cycle. Flag answers used on low-pressure targets while a visible threat, engine, or lethal setup remained.

- Sideboard impact: For each post-board game, list which sideboard cards were drawn, cast, stranded, sacrificed, or irrelevant. Specifically evaluate Dovin's Veto, Archon of Emeria, Clarion Conqueror, Elesh Norn, Mother of Machines, March of Otherworldly Light, Rest in Peace, Thought Distortion, Pinnacle Starcage, Ruric Thar, the Unbowed, and Agent of Treachery.

- Closing: Check whether the deck stabilized but failed to win quickly enough. Name the missed or delayed closer among Zur, Eternal Schemer, Dream Trawler, Summon: Leviathan, Atraxa, Grand Unifier, Angel of Serenity, Agent of Treachery, or Enigmatic Incarnation chains. Card text check required for Summon: Leviathan if the close depends on exact token, chapter, or combat text.

- Role accuracy: Compare the pilot's declared role with the visible board state. Flag games where the deck played as slow control against an opponent that required racing, or played as tap-out midrange when Dovin's Veto or High Noon should have constrained a spell-heavy turn.

- Mistakes and stranded cards: List any card stranded in hand for two or more turns and why: missing color, no legal target, wrong matchup, timing conflict, or over-sideboarding. Separate unavoidable engine variance from pilot errors such as sacrificing the wrong enchantment, passing with decisive interaction, or shocking unnecessarily.

- Overperformers and underperformers: Name the cards that produced material advantage, survival, or closing pressure, then name cards that were dead, late, or actively conflicting. Include Pinnacle Starcage, High Noon, Seam Rip, Overlord of the Floodpits, and Overlord of the Hauntwoods in this review because their quantities shape the deck's texture.

## Existing User Requests
No additional user reflection requests were supplied.
