# Reflection Template For Sultai Midrange

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: Record the exact visible event that decided the game, such as `Collector Ouphe` constraining artifact mana, `Wasteland` or `Strip Mine` denying a color, `Psychic Frog` closing, `Ancestral Recall` resolving, or a protected opposing payoff resolving through `Force of Will`, `Force of Negation`, `Mindbreak Trap`, or `Flusterstorm`.

- Mulligans: Note whether each keep had early mana, a legal proactive play, and interaction matched to the opponent. Flag hands that kept `Mindbreak Trap` or `Flusterstorm` against creature pressure, or kept `Fatal Push` and `Abrupt Decay` against a stack-only opponent.

- Mana: Track whether fetch choices found the right mix of `Underground Sea`, `Tropical Island`, and `Hedge Maze`, and whether `Mox Emerald`, `Mox Jet`, `Mox Sapphire`, or `Black Lotus` were stranded by your own `Collector Ouphe`. Mark every game where `Wasteland` or `Strip Mine` delayed your own colored development.

- Velocity: Check whether `Gitaxian Probe`, `Brainstorm`, `Ancestral Recall`, `Dig Through Time`, `Demonic Tutor`, and `Time Walk` were used to answer a known role need rather than to spend mana or cards impulsively. Record whether selection found pressure, mana, or interaction at the moment it was needed.

- Engines: Evaluate whether `Deathrite Shaman`, `Psychic Frog`, `Tamiyo, Inquisitive Student`, `Leovold, Emissary of Trest`, `Orcish Bowmasters`, `Barrowgoyf`, `Plagon, Lord of the Beach`, and `Yuriko, the Tiger's Shadow` created real advantage before dying. Card text check required for exact `Plagon, Lord of the Beach` valuation.

- Removal: Record whether `Fatal Push`, `Abrupt Decay`, `Sheoldred's Edict`, and `Soul Rend` answered threats that mattered to the current clock. Card text check required for exact `Soul Rend` tactical valuation.

- Sideboard: Verify whether `Leyline of the Void`, `Consign to Memory`, `The Tabernacle at Pendrell Vale`, extra `Fatal Push`, extra `Abrupt Decay`, `Sheoldred's Edict`, `Soul Rend`, and extra `Flusterstorm` matched the opponent's revealed plan. Flag over-sideboarding that weakened blue count, threat count, or closing speed.

- Closing: Note whether stable games converted into attacks with `Psychic Frog`, `Barrowgoyf`, `Plagon, Lord of the Beach`, `Yuriko, the Tiger's Shadow`, or creature-wide pressure. Mark games where `Time Walk` was held after a visible attack would have made it high impact.

- Role: Identify whether the pilot acted as tempo, control, graveyard-pressure, or mana-denial midrange, and whether that role fit the visible opponent. Flag role drift, especially counter-heavy play while behind on board or removal-heavy play while the opponent was assembling stack pressure.

- Mistakes and stranded cards: List every card that remained unused for multiple turns despite legal windows, and separate correct patience from missed opportunity. Pay special attention to stranded free counters, dead removal, late `Collector Ouphe`, and graveyard cards weakened by `Leyline of the Void`.

- Overperformers and underperformers: Name cards by exact logged impact, not expectation. Track whether repeated wins came from `Deathrite Shaman`, `Psychic Frog`, `Collector Ouphe`, `Force of Will`, or land denial, and whether repeated losses involved dead `Mindbreak Trap`, slow closers, color issues, or mismatched sideboard cards.

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