# Reflection Template For Eldrazi

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: record whether the game was won by early lock pressure, fast Eldrazi damage, mana denial, graveyard hate, or a large closer. Tie the answer to visible cards such as Chalice of the Void, Thought-Knot Seer, Eldrazi Linebreaker, Glaring Fleshraker, Wasteland, Leyline of the Void, Reality Smasher, or Sire of Seven Deaths.

- Mulligan quality: note whether the opener produced a meaningful first or second play without relying on hidden assumptions. Flag hands where Eye of Ugin, Ancient Tomb, Eldrazi Temple, Cavern of Souls, Lotus Petal, Petrified Hamlet, or Abundant Countryside created explosive starts, stranded cards, or unnecessary life loss.

- Mana execution: check whether Ancient Tomb damage was worth the tempo gained. Track whether Lotus Petal was spent to create a decisive lock or threat, or whether it caused later mana shortages after Chalice of the Void, Thought-Knot Seer, Glaring Fleshraker, or Eldrazi Linebreaker.

- Velocity: record whether the deck presented enough pressure after disruption. A game where Chalice of the Void or Leyline of the Void worked but no threat followed should be treated differently from a game where Eldrazi Linebreaker, Glaring Fleshraker, Thought-Knot Seer, or Reality Smasher closed quickly.

- Engine performance: verify what Glaring Fleshraker and It That Heralds the End actually did in Forge logs before crediting them. Card text check required if the log does not clearly show triggers, cost reductions, tokens, or damage outcomes.

- Interaction value: record each meaningful use of Thought-Knot Seer, Wastescape Battlemage, Kozilek's Command, Eldrazi Confluence, Warping Wail, Disruptor Flute, Null Rod, Karn's Sylex, and Wasteland. Card text check required for mode-specific conclusions unless Forge exposed the exact legal mode and result.

- Sideboard impact: ask whether each sideboard card added pressure, bought time, or stranded in hand. Separate the performance of Leyline of the Void, Disruptor Flute, Null Rod, Wasteland, Warping Wail, and Karn's Sylex instead of judging the whole sideboard plan as one package.

- Closing discipline: review whether Sire of Seven Deaths or Reality Smasher was necessary, too slow, or safer than spreading threats. Mark games where a lower-cost Eldrazi line would have won without exposing the deck to a visible answer.

- Role accuracy: decide whether the pilot correctly played as aggro, prison-aggro, mana denial, or defensive stabilizer. A role error is present when the chosen line ignored visible pressure, known answers from Thought-Knot Seer, or the opponent's public mana constraints.

- Mistake review: identify any pass, attack, block, Chalice of the Void number, Wasteland target, Cavern of Souls naming choice, or modal spell choice that looked wrong from legal actions and visible state. Do not call a mistake based on hidden cards.

- Stranded-card review: list cards that stayed uncastable or low impact for multiple turns. Pay special attention to Sire of Seven Deaths, Eldrazi Confluence, Kozilek's Command, Wastescape Battlemage, Null Rod after Lotus Petal sequencing, and extra Eye of Ugin or Cavern of Souls draws.

- Overperformers and underperformers: name the exact cards that changed game outcomes, then state the board state that made them good or weak. Avoid broad conclusions from one game unless the same pattern repeats across matchups.

## Existing User Requests
No additional user reflection requests were supplied.
