# Strategy Specifications
## Deck Name And Archetype
Nahiri, the Unforgiving Reanimator is a Boros graveyard-midrange Oathbreaker submission built around Nahiri, the Unforgiving and Wheel of Misfortune as the stated command-zone identity from the supplied draft, but the registered zone inventory currently lists both Nahiri, the Unforgiving and Wheel of Misfortune in the main deck. Treat command-zone placement as a validation blocker until the deck file explicitly separates oathbreaker, signature spell, and library cards.

- Format validation: Active format is Oathbreaker, and the provided validation contract requires exactly a 60-card singleton command-zone deck.the repaired Nahiri source is a legal 60-card no-sideboard Oathbreaker registration.
- Sideboard validation: The registered sideboard is empty, so there are no legal `add from reserve:` names and no post-board swaps. Veles should not generate sideboard plans, sideboard assumptions, or matchup-specific card additions for this registration.
- Singleton validation: The nonbasic and nonland card inventory is singleton by copy count, while basic lands are 8 Plains and 7 Mountain. The primary legality issue is deck size and command-zone accounting, not duplicated nonbasic names.
- Archetype status: Classify this as rogue or at most hybrid, not stock. The shell combines Boros discard/filtering, recursion, combat pressure, removal, and sacrifice/value elements through cards such as Faithless Looting, Thrill of Possibility, Currency Converter, Karmic Guide, Reveillark, Sevinne's Reclamation, Goblin Bombardment, Venerable Warsinger, Neheb, Dreadhorde Champion, and Nahiri, the Unforgiving.
- Strategic tags: Use `midrange` and `graveyard` as the primary tags. Secondary runtime labels can include discard-matters, creature recursion, token pressure, burn/removal, and board reset, but do not treat the deck as a deterministic combo deck from the supplied information alone.
- Mana identity: The deck is red-white and should be piloted as a two-color midrange deck with colored requirements across Plains, Mountain, Command Tower, Exotic Orchard, Furycalm Snarl, Clifftop Retreat, Needleverge Pathway // Pillarverge Pathway, Eiganjo, Seat of the Empire, and Sokenzan, Crucible of Defiance. Early hands must support both white interaction or creature deployment and red rummage/removal lines before assuming the graveyard plan will function.
- Mana concerns: White-heavy cards such as Adeline, Resplendent Cathar, Skyclave Apparition, Cleansing Nova, Karmic Guide, Reveillark, Battle Angels of Tyr, Swords to Plowshares, Path to Exile, and Sevinne's Reclamation compete with red setup and payoff cards such as Faithless Looting, Cathartic Pyre, Thrill of Possibility, Laelia, the Blade Reforged, Neheb, Dreadhorde Champion, Blasphemous Act, Terror of the Peaks, and Wheel of Misfortune. Runtime decisions should prefer land sequencing that preserves near-term legal actions over speculative future color balance.
- Role concerns: The deck can pressure with Adeline, Resplendent Cathar, Laelia, the Blade Reforged, Neyali, Suns' Vanguard, Laelia, the Blade Reforged, Battle Angels of Tyr, and Spirit of Resilience, but it also wants discard outlets and graveyard payoffs. Do not throw away early board presence for graveyard setup unless the visible hand, graveyard, and mana make a recursion line credible.
- Engine concerns: Sundial of the Infinite, Goblin Bombardment, Currency Converter, Irencrag Pyromancer, Inti, Seneschal of the Sun, Onakke Oathkeeper, Onakke Oathkeeper, and Mila, Crafty Companion // Lukka, Wayward Bonder may require exact card-text validation at runtime before any policy assumes a particular trigger, timing window, or rules exploit.
- Interaction posture: The removal suite includes Swords to Plowshares, Path to Exile, Unholy Heat, Cathartic Pyre, Skyclave Apparition, Skyclave Apparition, Lorehold Charm, Blasphemous Act, Cleansing Nova, and combat or sacrifice pressure through Goblin Bombardment. Use these as deck-specific interaction anchors, but respect only legal actions exposed by Veles.
- Opponent information status: No opponent deck, commander, signature spell, matchup label, or metagame target was supplied. The pilot guide must reason from public permanents, visible stack objects, revealed cards, graveyards, exile, life totals, legal actions, and logged reveal windows, not from assumed hidden cards or generic format staples.

## Thesis
Use the repaired 60-card source as the legal playtest profile while still checking how Veles exposes Nahiri, the Unforgiving and Wheel of Misfortune at runtime. Treat command-zone presentation as runtime metadata, not as a reason to reject the repaired decklist.

Assemble a Boros graveyard-midrange engine that turns discard, rummage, and combat pressure into recursive threats and damage. The deck wants early mana and a cheap board presence, then uses Faithless Looting, Thrill of Possibility, Cathartic Pyre, Currency Converter, Neheb, Dreadhorde Champion, Wheel of Misfortune, Inti, Seneschal of the Sun, and Nahiri, the Unforgiving to move cards through hand, graveyard, exile, and battlefield while forcing the opponent to answer overlapping value sources.

Win by converting recursive creatures, attack triggers, and damage engines into sustained pressure rather than by assembling a deterministic combo. Adeline, Resplendent Cathar, Laelia, the Blade Reforged, Venerable Warsinger, Battle Angels of Tyr, Laelia, the Blade Reforged, Neyali, Suns' Vanguard, Terror of the Peaks, Goblin Bombardment, Irencrag Pyromancer, and Onakke Oathkeeper are the main ways to turn board material and card movement into damage, but Card text check required for Spirit of Resilience, Onakke Oathkeeper, and Onakke Oathkeeper before assuming exact trigger timing or payoff math.

Do not pilot this as pure reanimator, pure aggro, or prison control. Karmic Guide, Reveillark, Sevinne's Reclamation, Brought Back, Venerable Warsinger, and Nahiri, the Unforgiving support recursion, but the deck has only singleton access and must still respect mana, removal windows, graveyard exposure, and visible board pressure.

Prioritize functional mana, discard outlets with real payoffs, threats that survive or replace themselves, and interaction that protects the tempo of the graveyard plan. Avoid spending premium exile removal on low-pressure creatures, avoid discarding recursion targets before a credible return line exists, and avoid tapping low for slow engines when visible attackers or stack pressure demand immediate stabilization.

## Role Package
- Threats: Adeline, Resplendent Cathar, Laelia, the Blade Reforged, Neheb, Dreadhorde Champion, Battle Angels of Tyr, Laelia, the Blade Reforged, Venerable Warsinger, Terror of the Peaks, Neyali, Suns' Vanguard, Spirit of Resilience, Onakke Oathkeeper, and Onakke Oathkeeper are pressure pieces that should be sequenced according to board safety and mana. Prefer threats that immediately attack, draw, discard, trigger damage, or leave material behind when the opponent is likely to remove the first visible threat.

- Payoffs: Terror of the Peaks, Goblin Bombardment, Irencrag Pyromancer, Currency Converter, Inti, Seneschal of the Sun, Neyali, Suns' Vanguard, Laelia, the Blade Reforged, Neheb, Dreadhorde Champion, Venerable Warsinger, and Nahiri, the Unforgiving reward creature flow, discard, exile, combat, or recursion. Commit payoff cards when the current hand, graveyard, or battlefield can use them this turn or next turn; do not expose a payoff as an empty permanent if a stabilizing removal spell is more urgent.

- Engines: Faithless Looting, Thrill of Possibility, Cathartic Pyre, Currency Converter, Wheel of Misfortune, Neheb, Dreadhorde Champion, Inti, Seneschal of the Sun, Sundial of the Infinite, Goblin Bombardment, Nahiri, the Unforgiving, and Mila, Crafty Companion // Lukka, Wayward Bonder are the long-game machinery. Card text check required for Sundial of the Infinite and Mila, Crafty Companion // Lukka, Wayward Bonder before using timing-sensitive or planeswalker-side assumptions.

- Velocity: Faithless Looting, Thrill of Possibility, Cathartic Pyre, Wheel of Misfortune, Esper Sentinel, Mind Stone, Currency Converter, Laelia, the Blade Reforged, Battle Angels of Tyr, and Neheb, Dreadhorde Champion help find lands, recursion, and interaction. Use velocity early to fix clunky hands, but preserve discard decisions for cards that are either redundant, expensive, or actively improved by Karmic Guide, Reveillark, Sevinne's Reclamation, Brought Back, Venerable Warsinger, or Nahiri, the Unforgiving.

- Interaction: Swords to Plowshares, Path to Exile, Unholy Heat, Cathartic Pyre, Skyclave Apparition, Skyclave Apparition, Lorehold Charm, Blasphemous Act, Cleansing Nova, Eiganjo, Seat of the Empire, Boros Charm, and Goblin Bombardment are the deck's main ways to answer threats or force damage through. Spend cheap interaction to protect life total and planeswalker access, then save sweepers for boards where your recursive cards or sacrifice outlets recover better than the opponent.

- Protection: Boros Charm, Brought Back, Sevinne's Reclamation, Karmic Guide, Reveillark, Mila, Crafty Companion // Lukka, Wayward Bonder, and Sundial of the Infinite are the likely resilience tools, with Card text check required for any exact prevention, replacement, or end-the-turn line. Protect a developed engine or lethal board before protecting a single replaceable attacker.

- Recursion: Karmic Guide, Reveillark, Sevinne's Reclamation, Brought Back, Venerable Warsinger, Onakke Oathkeeper, and Nahiri, the Unforgiving are the graveyard-return package. Choose discard targets and sacrifice lines around what these cards can legally return from the visible graveyard, not around assumed future draws.

- Mana: Plains, Mountain, Command Tower, Exotic Orchard, Furycalm Snarl, Clifftop Retreat, Needleverge Pathway // Pillarverge Pathway, Eiganjo, Seat of the Empire, Sokenzan, Crucible of Defiance, Arcane Signet, Mind Stone, Wayfarer's Bauble, Knight of the White Orchid, and Charming Scoundrel form the ramp and color base. Sequence white access for Swords to Plowshares, Path to Exile, Skyclave Apparition, Adeline, Resplendent Cathar, Karmic Guide, and Cleansing Nova while maintaining red access for Faithless Looting, Cathartic Pyre, Thrill of Possibility, Unholy Heat, Laelia, the Blade Reforged, and Blasphemous Act.

- Sideboard modules: There are no registered sideboard cards, so the legal sideboard module is empty. Use only main-deck role shifts between games if the environment allows rematches without sideboarding.

## Primary Win Conditions
- Nahiri recursion pressure: Set up Faithless Looting, Thrill of Possibility, Cathartic Pyre, Currency Converter, Neheb, Dreadhorde Champion, or Wheel of Misfortune to put a relevant creature into the graveyard, then use Nahiri, the Unforgiving only when the rules engine offers a legal graveyard-return or token-copy action. Execute by recurring high-impact attackers such as Terror of the Peaks, Battle Angels of Tyr, Venerable Warsinger, Skyclave Apparition, Karmic Guide, Reveillark, Laelia, the Blade Reforged, or Laelia, the Blade Reforged, then convert haste, enters-the-battlefield damage, attack triggers, or recursion triggers into immediate damage or material. Prioritize this path when the graveyard contains a legal target, the opponent is pressured to answer Nahiri, and waiting risks losing the graveyard or the planeswalker.

- Board-wide combat pressure: Build a battlefield with Adeline, Resplendent Cathar, Neyali, Suns' Vanguard, Inti, Seneschal of the Sun, Laelia, the Blade Reforged, Venerable Warsinger, Battle Angels of Tyr, Laelia, the Blade Reforged, and token support from Sokenzan, Crucible of Defiance or Charming Scoundrel when legal. Execute by attacking in waves that force blocks, trigger card advantage, and leave sacrifice or recursion material behind. Prioritize this path when opponent removal is already taxed, your life total can race, and a sweeper would be recoverable through Sevinne's Reclamation, Brought Back, Karmic Guide, Reveillark, or Nahiri, the Unforgiving.

- Damage-engine finish: Assemble Terror of the Peaks, Goblin Bombardment, Irencrag Pyromancer, Onakke Oathkeeper, Cathartic Pyre, Unholy Heat, Lorehold Charm, Blasphemous Act, or Boros Charm into a final damage plan, with Card text check required for Onakke Oathkeeper before assuming exact trigger math. Execute by turning creature entries, sacrificed tokens, discard-draw events, or direct-damage modes into lethal only when visible life totals and legal targets confirm the line. Prioritize this path when combat is stalled, the opponent has few instant-speed answers visible, or recursive creatures can create repeated triggers.

- Recursion attrition: Use Karmic Guide, Reveillark, Sevinne's Reclamation, Brought Back, Venerable Warsinger, Onakke Oathkeeper, and Nahiri, the Unforgiving to turn trades and discard into future board presence, with Card text check required for Onakke Oathkeeper before relying on its exact return condition. Execute by trading creatures early, preserving premium recursion for creatures that immediately affect combat or damage, and using Goblin Bombardment only when the sacrificed permanent is replaceable or creates lethal pressure. Prioritize this path against removal-heavy or slower opponents where exhausting answers matters more than fastest damage.

## Secondary Win Conditions
- Creature-land and token pressure: Use Eiganjo, Seat of the Empire and Sokenzan, Crucible of Defiance as lands first, but treat their channel actions as late-game reach or stabilization when the mana base is already functional. Sokenzan, Crucible of Defiance can support Goblin Bombardment, Neyali, Suns' Vanguard, Adeline, Resplendent Cathar, or a wide attack if the legal action creates bodies at the right speed.

- Value beats: Win fair games by curving Esper Sentinel, Knight of the White Orchid, Skyclave Apparition, Dire Fleet Daredevil, Skyclave Apparition, and Battle Angels of Tyr into repeated attacks while holding Swords to Plowshares, Path to Exile, Unholy Heat, or Cathartic Pyre for blockers that matter. This line is strongest when the graveyard plan is disrupted but the opponent still has to spend resources answering individual creatures.

- Sweeper recovery: Use Blasphemous Act or Cleansing Nova as a reset when behind, then rebuild with Sevinne's Reclamation, Brought Back, Karmic Guide, Reveillark, Nahiri, the Unforgiving, or leftover mana rocks. Prefer this line when the opponent's battlefield is worth more than yours, or when Boros Charm can legally preserve your key permanents through a damage-based reset.

- Sundial and timing leverage: Treat Sundial of the Infinite as a conditional engine piece, not a guaranteed lock. Card text check required before using it to preserve temporary tokens, stop delayed triggers, or manipulate end-step sequences; choose those lines only when Veles exposes legal priority actions and the benefit is visible.

## Emergency Lines
- Behind on life: Prioritize Swords to Plowshares, Path to Exile, Unholy Heat, Cathartic Pyre, Eiganjo, Seat of the Empire, Skyclave Apparition, Skyclave Apparition, Blasphemous Act, or Cleansing Nova over slow rummage. Stabilize first, then use Battle Angels of Tyr, recursion, or token pressure to recover.

- Behind on board: Trade creatures aggressively if Karmic Guide, Reveillark, Sevinne's Reclamation, Brought Back, Venerable Warsinger, or Nahiri, the Unforgiving can turn the graveyard into a second board. Do not preserve small attackers when blocking prevents a lethal or planeswalker-ending attack.

- Behind on cards: Use Esper Sentinel, Faithless Looting, Thrill of Possibility, Cathartic Pyre, Currency Converter, Mind Stone, Neheb, Dreadhorde Champion, Laelia, the Blade Reforged, Battle Angels of Tyr, and Wheel of Misfortune to rebuild, but avoid discard costs that strand the only answer in hand. Choose Wheel of Misfortune only when life totals, hand sizes, and visible pressure make the exchange favorable enough.

- Behind on mana: Sequence Arcane Signet, Mind Stone, Wayfarer's Bauble, Knight of the White Orchid, Charming Scoundrel, and lands before expensive threats. Keep Needleverge Pathway // Pillarverge Pathway aligned with the color missing from current legal actions.

- Graveyard shut off: Shift to fair combat with Adeline, Resplendent Cathar, Laelia, the Blade Reforged, Neyali, Suns' Vanguard, Battle Angels of Tyr, Laelia, the Blade Reforged, and Terror of the Peaks. Stop discarding premium creatures unless the discard spell is needed to find interaction or land.

- Key win conditions removed: Convert to burn, tokens, and attrition through Goblin Bombardment, Irencrag Pyromancer, Onakke Oathkeeper, Lorehold Charm, Boros Charm, Sokenzan, Crucible of Defiance, and recursive small threats. Do not chase a lost engine when legal combat or removal can still keep the game winnable.

## Resource Model
- Life is a tempo buffer, not a primary resource engine: spend life through combat races, Wheel of Misfortune choices, and delayed stabilizing lines only when the resulting hand, board, or graveyard position can immediately convert into pressure or removal. Preserve life more tightly when Nahiri, the Unforgiving is exposed, because protecting the planeswalker often matters more than a marginal attack.

- Hand cards are split between action, discard fuel, and future recursion: discard expensive creatures such as Karmic Guide, Reveillark, Battle Angels of Tyr, Terror of the Peaks, Laelia, the Blade Reforged, or Skyclave Apparition only when Faithless Looting, Thrill of Possibility, Cathartic Pyre, Neheb, Dreadhorde Champion, Currency Converter, or Wheel of Misfortune is advancing a legal recursion or reanimation plan. Do not discard the only removal spell when visible attackers or must-answer permanents require Swords to Plowshares, Path to Exile, Unholy Heat, Skyclave Apparition, Blasphemous Act, or Cleansing Nova.

- Mana is the deck's main bottleneck: prioritize early Arcane Signet, Mind Stone, Wayfarer's Bauble, Knight of the White Orchid, and land development before committing five- and six-mana threats. Use Charming Scoundrel mana conditionally when the legal action sequence needs a same-turn follow-up; Card text check required before relying on any exact Treasure or mode behavior.

- Board material should trade upward or become recursive value: small creatures and tokens can attack, block, carry pressure from Neyali, Suns' Vanguard, or feed Goblin Bombardment, but sacrifice them only when the damage, trigger, or protection from a sweeper is visible and worth more than their next combat step. Preserve Venerable Warsinger, Karmic Guide, Reveillark, and Terror of the Peaks when they are the bridge from graveyard value into a win.

- Graveyard resources are an extension of hand: stock the graveyard with discard-draw effects, combat trades, and removal exchanges, then cash it in through Nahiri, the Unforgiving, Sevinne's Reclamation, Brought Back, Karmic Guide, Reveillark, Venerable Warsinger, and Onakke Oathkeeper. Card text check required for Onakke Oathkeeper before assuming exact recursion timing, target range, or combat relevance.

- Exile is both risk and pressure: Laelia, the Blade Reforged, Neyali, Suns' Vanguard, Dire Fleet Daredevil, and temporary permission effects can create playable cards, but Veles must choose only legal actions exposed by the engine and should prioritize using expiring exile permissions before lower-impact hand plays. Do not assume exiled cards remain castable without visible permission text or legal actions.

- Lands are resources beyond mana only after colors are stable: Eiganjo, Seat of the Empire and Sokenzan, Crucible of Defiance should usually be lands early, then become tactical actions later when removal, tokens, sacrifice fodder, or surprise pressure is worth the land slot. Needleverge Pathway // Pillarverge Pathway is a color commitment; choose the side that fixes current and near-future legal actions, not the side that merely balances land types.

- Information should drive commitment gates: cast Nahiri, the Unforgiving, Wheel of Misfortune, Blasphemous Act, Cleansing Nova, Terror of the Peaks, or a major recursion spell only after checking visible mana, opposing board pressure, known cards, stack state, and whether waiting loses more tempo than it saves. There are no registered sideboard bullets, so post-board resource planning cannot rely on new roles unless the deck registration changes.

## Mana Guide
- Keep hands with two or more lands or one land plus Arcane Signet, Mind Stone, Wayfarer's Bauble, Faithless Looting, or other visible early smoothing only when colors support the first two turns. Ship hands that cannot produce red for Faithless Looting, Thrill of Possibility, Cathartic Pyre, Unholy Heat, or early red threats, or white for Esper Sentinel, Swords to Plowshares, Path to Exile, Knight of the White Orchid, Skyclave Apparition, and Sevinne's Reclamation.

- Prioritize red-white access before utility: Command Tower, Exotic Orchard, Clifftop Retreat, Furycalm Snarl, Needleverge Pathway // Pillarverge Pathway, Plains, and Mountain must support early interaction and discard-draw before the deck spends mana on slower engines. Treat Exotic Orchard as conditional fixing because its colors depend on visible opponent lands.

- Sequence tapped and reveal lands around turn-one actions: play an untapped white source for Esper Sentinel, Swords to Plowshares, or Path to Exile when those actions matter, and play an untapped red source for Faithless Looting or Unholy Heat when hand setup or removal is urgent. For Furycalm Snarl, use revealed Plains or Mountain information only when the runtime action confirms it can enter untapped.

- Choose Needleverge Pathway // Pillarverge Pathway from hand based on bottleneck color: choose white when hand contains multiple white interaction, recursion, or creature plays; choose red when hand depends on Faithless Looting, Thrill of Possibility, Cathartic Pyre, Neheb, Dreadhorde Champion, Laelia, the Blade Reforged, or removal. Do not choose a side before resolving draw or rummage if the land drop can legally wait and the drawn card may change the needed color.

- Play lands before draw when mana is needed for the current known line: make the land drop first if it unlocks Arcane Signet, Mind Stone, Wayfarer's Bauble activation, a removal spell, Nahiri, the Unforgiving, or a legal follow-up after a discard-draw spell. Delay the land drop until after Faithless Looting, Thrill of Possibility, Cathartic Pyre, Wheel of Misfortune, Currency Converter, Laelia, the Blade Reforged, or Neheb, Dreadhorde Champion when the choice of Plains, Mountain, Eiganjo, Seat of the Empire, Sokenzan, Crucible of Defiance, or Needleverge Pathway // Pillarverge Pathway could change.

- Spend mana rocks to accelerate before luxury plays: Arcane Signet and Mind Stone are preferred early development when they enable four- and five-mana turns, while Wayfarer's Bauble is strongest when a basic Plains or Mountain fixes a missing color. Do not sacrifice Mind Stone for a card until mana is abundant or the hand lacks action.

- Hold utility lands as lands unless their channel action changes the turn: Eiganjo, Seat of the Empire should stay available for white mana unless the legal removal action answers a critical attacker or blocker, and Sokenzan, Crucible of Defiance should stay available for red mana unless the tokens immediately pressure, block, or feed Goblin Bombardment. Use Sokenzan, Crucible of Defiance more readily when land count is already high and wide bodies matter this turn.

## Mulligan Guide
- Strong keep: keep two or three lands with both colors plus an early engine such as Esper Sentinel, Faithless Looting, Arcane Signet, Mind Stone, Wayfarer's Bauble, or Knight of the White Orchid. A strong hand also has either interaction, such as Swords to Plowshares, Path to Exile, Unholy Heat, or Cathartic Pyre, or a graveyard payoff path involving Nahiri, the Unforgiving, Sevinne's Reclamation, Karmic Guide, Reveillark, or Venerable Warsinger.

- Medium keep: keep functional two-land hands with one color missing only when the hand has Faithless Looting, Thrill of Possibility, Cathartic Pyre, Currency Converter, Wayfarer's Bauble, Arcane Signet, or Mind Stone to fix velocity before turn 3. Prefer these keeps on the draw or against slower visible strategies; on the play, downgrade them if the first two turns do not affect mana, cards, or board.

- Risky keep: keep one-land hands only with an untapped source, Faithless Looting or Wayfarer's Bauble, and at least one cheap follow-up that remains legal after missing one draw step. Do not keep one-land hands that depend on Exotic Orchard for a color before opponent lands are visible, or on Needleverge Pathway // Pillarverge Pathway choosing perfectly without more information.

- Automatic ship: ship zero-land hands, all-five-plus-mana hands, hands with only Plains and red early spells, hands with only Mountain and white interaction, and hands whose first real play is Battle Angels of Tyr, Terror of the Peaks, Karmic Guide, Reveillark, Cleansing Nova, or Blasphemous Act. Ship hands with Sundial of the Infinite plus expensive cards and no setup, because the deck needs mana and discard-recursion texture before narrow utility.

- Matchup-dependent keep: keep removal-heavy hands with Swords to Plowshares, Path to Exile, Unholy Heat, Skyclave Apparition, Cathartic Pyre, or Skyclave Apparition against visible creature pressure, even if the hand is slower. Against slow control or attrition, prefer Esper Sentinel, Currency Converter, Faithless Looting, Wheel of Misfortune, Laelia, the Blade Reforged, Neheb, Dreadhorde Champion, and Nahiri, the Unforgiving over hands that only answer creatures.

- Play/draw adjustment: on the play, prioritize Arcane Signet, Mind Stone, Esper Sentinel, Adeline, Resplendent Cathar, Laelia, the Blade Reforged, and Neyali, Suns' Vanguard to force the opponent to react. On the draw, value Path to Exile, Swords to Plowshares, Unholy Heat, Cathartic Pyre, and Skyclave Apparition more highly because the opponent may present the first must-answer permanent.

- Trap hand: do not keep a hand because it contains Nahiri, the Unforgiving plus large graveyard cards if it lacks discard, mana, or early board presence. Do not keep Boros Charm, Brought Back, Sundial of the Infinite, and expensive threats as a “combo” package unless legal actions and visible board state already make protection or recursion relevant.

## Turn Arc
- Turn 1: lead with untapped white for Esper Sentinel when available, or untapped red for Faithless Looting when the hand needs graveyard setup or land selection. Use Swords to Plowshares, Path to Exile, or Unholy Heat immediately only against a visible threat that changes combat, mana, or engine development before the next priority window.

- Turn 1 deviation: play Wayfarer's Bauble when colors are incomplete or the hand wants four mana on turn 3. Play tapped or conditional lands early only when no one-mana action is legal; choose Needleverge Pathway // Pillarverge Pathway according to the next two turns, not the current hand's cosmetic balance.

- Turn 2: prioritize Arcane Signet, Mind Stone, Wayfarer's Bauble activation, Knight of the White Orchid when legal and useful, or Currency Converter when discard-draw is already part of the line. Hold Thrill of Possibility and Cathartic Pyre until the discarded card is clear; discard recursion targets or excess lands, not the only answer to a visible threat.

- Turn 2 deviation: cast removal before ramp when the opponent's permanent will create more mana, damage, or cards than the ramp spell recovers. Cast Charming Scoundrel only for a visible mode that advances this turn or next turn; Card text check required before assuming exact mode output.

- Turn 3: choose between pressure and setup based on board state. Adeline, Resplendent Cathar, Laelia, the Blade Reforged, Neyali, Suns' Vanguard, Irencrag Pyromancer, Goblin Bombardment, or Venerable Warsinger are preferred when the path to damage or recursion is open; Skyclave Apparition, Cathartic Pyre, Unholy Heat, Path to Exile, or Swords to Plowshares take priority when a threat must be answered.

- Turn 3 deviation: cast Nahiri, the Unforgiving only when legal command-zone access, mana, graveyard texture, and opponent pressure make the planeswalker likely to matter before dying. Do not expose Nahiri, the Unforgiving into a board that can remove it for free unless waiting loses a decisive tempo window.

- Turns 4-5: convert setup into a swing turn with Wheel of Misfortune, Neheb, Dreadhorde Champion, Sevinne's Reclamation, Karmic Guide, Reveillark, Battle Angels of Tyr, Terror of the Peaks, or Cleansing Nova. Use Blasphemous Act or Cleansing Nova when the visible battlefield favors a reset more than incremental attacks; preserve Boros Charm or Brought Back for protection only when the engine exposes corresponding legal actions.

- Late game: prioritize recursive inevitability over small tempo plays. Loop pressure through Nahiri, the Unforgiving, Sevinne's Reclamation, Karmic Guide, Reveillark, Venerable Warsinger, Onakke Oathkeeper, and Goblin Bombardment when legal; Card text check required for Onakke Oathkeeper before relying on exact recursion. Finish with Terror of the Peaks, wide Neyali, Suns' Vanguard attacks, Battle Angels of Tyr pressure, Laelia, the Blade Reforged growth, Sokenzan, Crucible of Defiance tokens, or direct sacrifice damage only from visible legal actions.

## Card Roles
- Nahiri, the Unforgiving is the deck's commitment engine, not a default curve play. Cast or recast Nahiri only when the graveyard, board, and legal loyalty actions create immediate pressure or material recovery; avoid exposing it to visible attackers unless the same turn generates a creature, recursion, or removal advantage.

- Wheel of Misfortune is the highest-variance refill and graveyard setup card. Use it when the hand is low, graveyard synergies want fuel, or the opponent is under enough pressure that life-risk decisions are uncomfortable; avoid firing it while holding essential interaction that cannot be safely discarded or replaced.

- Esper Sentinel is the best early tax piece and chip-pressure body. Play it early against spell-heavy or control-leaning opponents, but later treat it as sacrifice, combat, or recursion material rather than a reason to hold mana open.

- Adeline, Resplendent Cathar and Neyali, Suns' Vanguard are the wide-board pressure package. Commit them when the battlefield can attack profitably, when planeswalker pressure matters, or when token bodies improve Goblin Bombardment and Brought Back lines; do not overextend both into an obvious sweeper unless Boros Charm, Brought Back, or recursion follow-up is legal.

- Laelia, the Blade Reforged and Laelia, the Blade Reforged are snowball attackers that pressure life totals while creating card access. Attack with them when trades favor your recursion plan or when the opponent cannot punish the attack; hold them back only when preserving a blocker is essential to protecting Nahiri, the Unforgiving or your life total.

- Battle Angels of Tyr is the stabilizing top-end threat. Cast it when life, cards, or treasure-like catch-up resources are likely to matter from visible attack conditions; do not treat it as a guaranteed recovery spell before combat damage and trigger legality are confirmed by the engine.

- Terror of the Peaks is a finisher and removal amplifier, especially with recursive creatures and token bursts. Commit it when follow-up creatures are legal soon or when the opponent lacks visible pressure to punish a five-mana shields-down; avoid casting it as an isolated blocker if a cheaper stabilizing line exists.

- Karmic Guide, Reveillark, Sevinne's Reclamation, Venerable Warsinger, Onakke Oathkeeper, and Brought Back are the graveyard value core. Use them to turn discard, trades, and sweepers into advantage; Card text check required for Onakke Oathkeeper and Brought Back timing details before assuming exact recursion windows or targets.

- Goblin Bombardment converts disposable bodies into reach, planeswalker control, and insurance against exile or theft effects. Deploy it before wide or recursive turns when mana permits, but do not sacrifice creatures just because damage is legal; spend bodies when damage changes a clock, removes a key permanent, blanks opposing removal, or enables a recursion line.

- Currency Converter, Faithless Looting, Thrill of Possibility, Cathartic Pyre, Neheb, Dreadhorde Champion, and Inti, Seneschal of the Sun are the discard-and-velocity package. Prioritize discarding excess lands, expensive redundant threats, or cards with clear recursion value; never discard the only answer to a visible must-answer permanent unless another legal line answers it this turn. Card text check required for Inti, Seneschal of the Sun before relying on exact exile, counter, or combat interactions.

- Irencrag Pyromancer rewards draw-two or rummage turns and turns selection into removal or reach. Cast it before Faithless Looting, Thrill of Possibility, Wheel of Misfortune, or Neheb, Dreadhorde Champion only when the body is likely to survive to the next draw event; do not spend a turn on it if a visible threat must be removed immediately.

- Charming Scoundrel is a flexible early play, but its exact mode choice must follow legal engine options. Card text check required before assuming treasure, token, discard, or other mode details; choose the mode that fixes this turn's mana, enables graveyard setup, or creates a body for pressure and sacrifice.

- Skyclave Apparition, Skyclave Apparition, Path to Exile, Swords to Plowshares, Unholy Heat, Cathartic Pyre, Blasphemous Act, Cleansing Nova, and Lorehold Charm are the interaction suite. Spend cheap exile removal on engines, combo creatures, commanders, or threats that invalidate combat; preserve sweepers until the visible battlefield is materially worse for you than for the opponent. Card text check required for Lorehold Charm's exact modes before selecting a non-removal mode.

- Boros Charm protects a developed board or converts a close race into lethal pressure. Hold it when a sweeper is likely or when double-strike/burn modes are visible legal finishers; do not strand mana for it if the opponent is developing faster and you need to add a permanent.

- Dire Fleet Daredevil is a tactical graveyard punish card. Cast it when the opponent's public graveyard contains an instant or sorcery that the engine offers as legal and useful; do not assume hidden graveyard options or off-color castability beyond legal actions.

- Knight of the White Orchid, Wayfarer's Bauble, Arcane Signet, and Mind Stone are the mana smoothing package. Prioritize them in the first three turns when they unlock Nahiri, the Unforgiving, sweepers, or five-mana threats; later, Mind Stone can become a card when mana is abundant and action density matters more.

- Mila, Crafty Companion // Lukka, Wayward Bonder is a modal card whose side and timing depend on visible board pressure. Card text check required before relying on exact protection, draw, token, or planeswalker-side abilities; treat it as a role-player that should support either creature pressure or long-game value, not as an automatic centerpiece.

- Sundial of the Infinite is narrow utility and should not be prioritized without a specific legal trigger, end-step, or temporary-effect interaction. Card text check required for every proposed use; do not keep weak hands because Sundial of the Infinite appears alongside recursion cards.

- Spirit of Resilience and Onakke Oathkeeper require card text confirmation before strategic automation. Until verified, cast them only when legal actions and visible text identify a clear combat, damage, protection, or value role that improves the current board.

- Command Tower, Clifftop Retreat, Furycalm Snarl, Exotic Orchard, Needleverge Pathway // Pillarverge Pathway, Eiganjo, Seat of the Empire, Sokenzan, Crucible of Defiance, Plains, and Mountain form a two-color mana base with several conditional choices. Lead with lands that keep both colors available for the next two turns; treat Exotic Orchard as opponent-dependent, choose Needleverge Pathway // Pillarverge Pathway according to current hand requirements, and use channel lands only when the spell-like mode is stronger than preserving land count.

## Interaction Priorities

- Priority: Exile or otherwise remove combo engines, opposing commanders, planeswalkers about to generate repeated advantage, and creatures that invalidate combat before spending removal on ordinary attackers. Use Swords to Plowshares and Path to Exile for the threat that must not return, and prefer Skyclave Apparition when the permanent is in range and you can accept the delayed body risk.

- Priority: Use Unholy Heat, Cathartic Pyre, Skyclave Apparition, Lorehold Charm, Eiganjo, Seat of the Empire, and Goblin Bombardment damage for creatures or planeswalkers whose toughness and damage state are legal and visible. Do not assume damage will finish a target through protection, prevention, ward, loyalty changes, or replacement effects unless the rules engine presents the line as legal and the visible result is clear.

- Priority: Preserve Blasphemous Act and Cleansing Nova for battlefields where the opponent has more lethal pressure, more must-answer permanents, or a wider board than you can beat in combat. Fire a sweeper earlier against go-wide aggro and token shells; wait longer against control unless the opposing commander or planeswalker is converting turns into an unbeatable advantage.

- Priority: Treat graveyard hate, exile-based removal, and sacrifice-prevention effects as high-value enemy pieces because Nahiri, the Unforgiving, Karmic Guide, Reveillark, Sevinne's Reclamation, Venerable Warsinger, Onakke Oathkeeper, and Brought Back all care about graveyard or death-resource positioning. Remove the hate piece before committing a recursive line if the engine shows a legal answer and waiting does not concede tempo.

- Priority: This list has no true counterspell, no opponent hand-discard spell, and no bounce spell in the registered decklist. At priority windows, do not pretend to hold up permission; choose between removal, Boros Charm protection, Brought Back recovery, channel lands, Goblin Bombardment sacrifice damage, or passing based on visible legal actions.

- Bait: Lead with Esper Sentinel, Wayfarer's Bauble, Arcane Signet, Mind Stone, Adeline, Resplendent Cathar, Laelia, the Blade Reforged, or Laelia, the Blade Reforged when the goal is to bait removal before Nahiri, the Unforgiving, Terror of the Peaks, Battle Angels of Tyr, or a graveyard-recursion turn. Do not use Karmic Guide or Reveillark as bait unless the graveyard target or death trigger already makes the exchange favorable.

- Ignore: Let low-impact blockers, mana rocks without immediate payoff, and small creatures that cannot profitably attack through your board survive when removal is needed for a commander, combo piece, evasive clock, or graveyard hate. Against aggro, life total changes the threshold: remove ordinary attackers once they put you below roughly 10 life or represent lethal within the next combat.

- Archetype shift: Against control, protect threats and pressure planeswalkers rather than spending removal on defensive bodies; against creature aggro, trade cards for time and sweep early; against graveyard decks, pressure while saving exile removal for the actual payoff; against artifact/enchantment engines, Cleansing Nova and Skyclave Apparition become premium answers.

## Combat And Trading Rules

- Attack: Pressure with Adeline, Resplendent Cathar, Laelia, the Blade Reforged, Laelia, the Blade Reforged, Neyali, Suns' Vanguard, Venerable Warsinger, and Battle Angels of Tyr when attacks create triggers, tokens, cards, or life swings that matter more than preserving blockers. Do not attack a key recursion creature into a clean exile block unless the follow-up line is legal and visible.

- Protect: Defend Nahiri, the Unforgiving when her next activation or static pressure is worth more than life points. Trade creatures to keep Nahiri alive if she will reanimate, copy, or enable a decisive graveyard turn; let her take damage only when the opponent’s board is already collapsing or your hand needs creatures preserved for lethal pressure.

- Trade: Welcome trades with creatures that recur, trigger value, or can be converted by Goblin Bombardment, especially Karmic Guide, Reveillark-linked bodies, Onakke Oathkeeper, Venerable Warsinger targets, and creatures that Sevinne's Reclamation or Brought Back can recover. Avoid trading Terror of the Peaks, Irencrag Pyromancer, or engine creatures for small attackers unless life total or planeswalker survival requires it.

- Block: Block aggressively below 10 life, against commander-damage-style pressure, or when a visible pump/equipment line threatens lethal next turn. Above 15 life, take damage more often if the counterattack with Adeline, Resplendent Cathar, Laelia, the Blade Reforged, Laelia, the Blade Reforged, or Battle Angels of Tyr advances a stronger clock.

- Sacrifice: Use Goblin Bombardment after blocks or in response to removal when the sacrificed creature would die, be exiled, lose combat relevance, or complete a lethal damage line. Do not sacrifice board presence for face damage unless the damage changes the clock, kills a planeswalker, removes a key creature, or enables recursion.

- Protection: Hold Boros Charm when your developed board is better than the opponent’s and a sweeper or lethal combat exchange is plausible. Use it proactively for lethal combat only when the engine shows the mode and target line as legal and the visible damage math survives blockers, prevention, and life-gain responses.

- Archetype shift: Against aggro, stabilize first with trades, removal, and sweepers, then win with recursive threats; against control, make steady attacks and diversify threats without overextending into one sweeper; against combo, shorten the clock even if attacks expose medium-value creatures; against creature midrange, trade disposable bodies while preserving the higher-impact threat or recursion chain.

## Selection And Tutor Rules

- Selection: Treat this deck as pseudo-selection, not true tutoring. Wayfarer's Bauble finds a basic land, Knight of the White Orchid can find Plains when its condition is legal, and Sevinne's Reclamation, Karmic Guide, Reveillark, Venerable Warsinger, Brought Back, and Nahiri, the Unforgiving convert the graveyard into a second hand, but the list has no registered broad tutor that can freely find any card.

- Looting: Use Faithless Looting, Thrill of Possibility, Cathartic Pyre, Neheb, Dreadhorde Champion, Charming Scoundrel, Currency Converter, Inti, Seneschal of the Sun, and Wheel of Misfortune to turn stranded cards into velocity while deliberately stocking the graveyard. Prefer discarding expensive creatures, redundant lands after land drops are stable, flashback/recursion-friendly cards, and creatures that Nahiri, the Unforgiving or reanimation can use; avoid discarding the only removal spell when facing a visible must-answer threat.

- Land timing: Make the land drop after selection when Faithless Looting, Cathartic Pyre, Thrill of Possibility, Wheel of Misfortune, Laelia, the Blade Reforged, or Laelia, the Blade Reforged can reveal or draw into a better land decision. Make the land drop first when you need exact mana for the selection spell, when Wayfarer's Bauble activation sets up a later turn, or when holding Needleverge Pathway // Pillarverge Pathway requires choosing the color that unlocks current legal actions.

- Graveyard setup: Put Karmic Guide, Reveillark, Battle Angels of Tyr, Terror of the Peaks, Skyclave Apparition, and other high-impact creatures into the graveyard only when a visible recursion path, command-zone Nahiri line, or later recovery plan exists. Do not discard a unique stabilizer just because it is expensive if the opponent's board requires that exact body or removal effect.

- Filtering targets: Use Cathartic Pyre as removal before rummage when a visible creature or planeswalker threatens lethal, Nahiri, the Unforgiving, or a key engine. Use the card-selection mode when the board is stable, mana is missing, recursion needs fuel, or the hand contains expensive cards without a near-term cast path.

- Bottom and discard heuristics: Bottom, discard, or decline low-impact excess mana rocks after mana is already abundant, extra lands beyond the expected curve, and conditional recovery cards with no graveyard or sacrifice setup. Keep Swords to Plowshares, Path to Exile, Boros Charm, Brought Back, Blasphemous Act, Cleansing Nova, and Lorehold Charm when the visible board or stack suggests they may answer the next decisive exchange.

- Card text check required: Confirm Onakke Oathkeeper, Spirit of Resilience, and Onakke Oathkeeper text before treating them as selection, graveyard, or payoff pieces. Use only legal actions and visible engine prompts for their choices until their exact effects are known.

## Priority And Stack Rules

- Priority: Pass ordinary empty-stack priority when no legal instant-speed action improves the current exchange, but stop and reason when the engine offers Swords to Plowshares, Path to Exile, Unholy Heat, Cathartic Pyre, Boros Charm, Brought Back, Lorehold Charm, Eiganjo, Seat of the Empire, Sokenzan, Crucible of Defiance, Goblin Bombardment, Sundial of the Infinite, or a command-zone action. This deck has no true counterspell, so do not hold priority pretending to counter a spell.

- Removal windows: Use exile removal before an opposing commander, combo creature, graveyard enabler, or lethal attacker resolves its next relevant trigger or combat step. Let low-impact spells resolve when removal is needed for a visible payoff, and avoid firing Swords to Plowshares or Path to Exile at replaceable creatures unless life total, planeswalker survival, or combo prevention demands it.

- Protection windows: Hold Boros Charm for sweepers, lethal damage exchanges, or protecting a developed board that is clearly ahead. Do not spend Boros Charm for minor damage unless it produces visible lethal or removes a planeswalker under rules-engine-confirmed damage math.

- Recovery windows: Use Brought Back after two eligible permanents you control died or were put into the graveyard from the battlefield this turn only if the engine presents the legal action and the returned permanents materially change the game. Prefer recovering high-impact creatures, mana pieces after land destruction, or sacrifice/combat losses over small bodies with no immediate pressure.

- Sacrifice timing: Activate Goblin Bombardment in response to exile removal, theft, bounce, lethal combat damage, or a sweeper when sacrificing the creature preserves value or completes damage. After blockers, sacrifice creatures that would die anyway only when the damage kills a key target, pressures a planeswalker, enables recursion, or changes lethal math.

- Combat tricks: Recheck priority after attackers, after blockers, before damage, and after damage because Boros Charm, Lorehold Charm, removal, Goblin Bombardment, and Brought Back can change the exchange. Do not assume a trick is profitable; require legal actions, visible targets, and damage math that survives blockers, prevention, lifegain, and replacement effects.

- Optional triggers and payments: Accept optional draw, token, discard, or recursion choices when they advance the current role; decline them when they expose key cards, consume needed mana, or reduce board survival. For Wheel of Misfortune, Neheb, Dreadhorde Champion, Inti, Seneschal of the Sun, Currency Converter, Laelia, the Blade Reforged, and Laelia, the Blade Reforged, use visible prompt text and current resources rather than assuming hidden-card outcomes.

- Sundial timing: Use Sundial of the Infinite only when ending the turn is legal and the visible stack or delayed trigger makes that action valuable. Card text check required for any attempted interaction with Nahiri, the Unforgiving or temporary recursion effects; do not assume the rules outcome unless Forge exposes the action and resulting state.

## Sideboard Map

- Registration rule: This list has registered sideboard cards: none, so Veles must not propose between-game card movement, candidate plans, or executable sideboard changes. Any runtime sideboard request that names a card to add from the sideboard is illegal under the supplied inventory.

- Validation rule: The active Oathbreaker validation contract reports 60 main / 0 sideboard, while the format requires a 60-card singleton command-zone deck. Treat this Sideboard Map as a no-sideboard tactical map for the submitted inventory, not as permission to repair the registered list during a match.

- Plan availability: There is no balanced `add from reserve` plan because no cards start in the sideboard. Keep all post-game adaptation inside mulligan choices, role assignment, threat priority, and legal in-game sequencing with the same main-deck cards.

- Match structure rule: After Game 1 and after Game 2, preserve the same registered main-deck configuration unless a human supplies a new legal deck registration before the event. Do not infer a sideboard package from absent Boros, graveyard, artifact, or commander staples.

- Universal post-game adaptation: Use the previous game only to adjust which main-deck roles matter most. Against faster creature pressure, prioritize hands with early mana, Swords to Plowshares, Path to Exile, Unholy Heat, Cathartic Pyre, Skyclave Apparition, Skyclave Apparition, Blasphemous Act, Cleansing Nova, and blockers; against slower decks, prioritize Esper Sentinel, Currency Converter, Faithless Looting, Inti, Seneschal of the Sun, Laelia, the Blade Reforged, Neheb, Dreadhorde Champion, and resilient recursion.

- Add role cards: none registered. The deck cannot add graveyard hate, extra artifact answers, commander-specific protection, or matchup bullets from a sideboard because the registered sideboard is empty.

- Reduce main-deck emphasis: none by registration. The agent may de-emphasize low-impact cards in mulligans and sequencing, but it may not remove Wayfarer's Bauble, Arcane Signet, Mind Stone, Sundial of the Infinite, Goblin Bombardment, Wheel of Misfortune, or any other registered main-deck card between games.

- Against fast creature decks: Keep removal-heavy and stabilizing hands, then use cheap interaction before slow graveyard setup when life total is under pressure. Swords to Plowshares and Path to Exile should answer the creature most likely to force lethal or invalidate blocks; Blasphemous Act and Cleansing Nova should be preserved when the opponent is committing multiple bodies and your board can recover through Karmic Guide, Reveillark, Brought Back, Sevinne's Reclamation, Nahiri, the Unforgiving, or token pressure.

- Against go-wide boards: Value Blasphemous Act, Cleansing Nova, Goblin Bombardment, Adeline, Resplendent Cathar, Neyali, Suns' Vanguard, and Boros Charm more highly after seeing multiple attackers or token production. Do not overcommit fragile creatures into a visible sweep line unless Boros Charm, Brought Back, or recursion makes the exchange favorable.

- Against graveyard interaction: Shift toward castable threats and board pressure instead of assuming Karmic Guide, Reveillark, Sevinne's Reclamation, Venerable Warsinger, or Nahiri, the Unforgiving will resolve a graveyard plan. Looting remains useful, but discard high-impact creatures only when the graveyard is not locked down or when the same card is still useful through visible legal recursion.

- Against control or removal-heavy decks: Prioritize sticky pressure, card flow, and threat diversity over speed alone. Esper Sentinel taxes noncreature lines, Currency Converter turns discard into material, Laelia, the Blade Reforged and Laelia, the Blade Reforged pressure through card access, and command-zone Nahiri, the Unforgiving can convert graveyard setup into repeated threats if the board is not exposed to a known sweeper.

- Against artifact or enchantment strategies: Respect Skyclave Apparition, Cleansing Nova, and Lorehold Charm as the main registered ways to interact with problematic noncreature permanents. Do not promise dedicated sideboard answers; if those cards are absent or already spent, the plan may need to race with Adeline, Resplendent Cathar, Battle Angels of Tyr, Terror of the Peaks, Neyali, Suns' Vanguard, or a graveyard-recursion chain.

- Against large single threats: Elevate Swords to Plowshares, Path to Exile, Skyclave Apparition when legal, Unholy Heat when damage is sufficient, Cathartic Pyre when damage is sufficient, Eiganjo, Seat of the Empire when its channel action is legal, and Skyclave Apparition when it can legally kill the target. Avoid spending exile removal on minor creatures if the opponent has shown a commander or payoff that demands clean removal.

- Against combo or engine decks: Race while holding interaction for the visible engine card rather than answering every small setup piece. Use Esper Sentinel to pressure noncreature sequences, Dire Fleet Daredevil only when the opponent has a useful legal instant or sorcery in a graveyard, and Wheel of Misfortune only when the hand needs a reset or the damage/card exchange is favorable under visible life totals.

- Against lifegain or pillow-fort patterns: Prioritize resilient damage engines and repeated value instead of one burst. Terror of the Peaks, Goblin Bombardment, Laelia, the Blade Reforged, Laelia, the Blade Reforged, Neyali, Suns' Vanguard, Adeline, Resplendent Cathar, and Battle Angels of Tyr can create pressure across turns; Boros Charm damage should be saved for confirmed lethal or planeswalker removal when the rules engine shows legal damage.

- Against graveyard decks: The registered list has no sideboard graveyard hate, so pressure and targeted disruption must carry the matchup. Use Path to Exile, Swords to Plowshares, Skyclave Apparition, and timely sweepers on the creature or permanent that converts the graveyard into a win, and use your own graveyard recursion only when it does not lose tempo to the opposing engine.

- Against aggressive red decks: Treat life total as a primary resource after Game 1, and avoid Wheel of Misfortune choices that give the opponent an easy burn finish. Keep cheap interaction and bodies, use Battle Angels of Tyr or other stabilizing creatures when legal, and prefer removal on haste, repeat-damage, or pump threats over speculative graveyard setup.

- Against slower midrange mirrors: Lean into recursive exchanges and card velocity because the no-sideboard configuration cannot transform. Faithless Looting, Thrill of Possibility, Cathartic Pyre, Currency Converter, Neheb, Dreadhorde Champion, Inti, Seneschal of the Sun, Sevinne's Reclamation, Karmic Guide, Reveillark, and Nahiri, the Unforgiving should convert attrition into material, while Boros Charm and Brought Back punish sweepers only when timing and legal targets are confirmed.

- Card text check required: Onakke Oathkeeper, Spirit of Resilience, and Onakke Oathkeeper need exact text confirmation before assigning matchup-specific sideboard roles. Until confirmed, treat their post-game role changes as conditional on legal action text and visible board impact.

- Runtime rule: When Veles enters sideboarding for this strategy, the only legal high-confidence response is to lock the unchanged registered configuration. Any model suggestion to add absent cards, change counts, or name a sideboard card should be rejected before match continuation.

## Matchup Guidance

- Aggro: Keep hands that present early mana, a blocker, and one cheap answer before leaning on graveyard value. Esper Sentinel, Charming Scoundrel, Knight of the White Orchid, Inti, Seneschal of the Sun, Cathartic Pyre, Unholy Heat, Path to Exile, and Swords to Plowshares matter more than slow engines when the opponent starts with multiple attackers. Spend removal before combat when the attacker has haste, evasion, or pump risk visible; otherwise prefer blocks that leave Brought Back, Sevinne's Reclamation, Karmic Guide, Reveillark, or Nahiri, the Unforgiving able to rebuild. Preserve Blasphemous Act or Cleansing Nova when the opponent is adding bodies faster than one-for-one removal can stabilize.

- Go-wide: Treat Blasphemous Act, Cleansing Nova, Goblin Bombardment, Adeline, Resplendent Cathar, Neyali, Suns' Vanguard, and Boros Charm as the key cards. Do not race a wide board with a single large attacker unless the visible clock favors you or Battle Angels of Tyr can change the resource race. Hold Boros Charm for indestructible through your own or opposing sweeper only when the rules engine shows a legal mode and the protected board will matter immediately. Use Goblin Bombardment to convert doomed creatures into damage before sweepers, exile removal, or lethal combat math.

- Burn: Protect life total above graveyard setup because Wheel of Misfortune and pain-based racing can backfire. Keep cheap interaction, mana rocks, and lifelink or stabilizing threats when available; avoid choosing high Wheel of Misfortune numbers unless the visible life totals, opponent hand pressure, and expected damage make the exchange safe. Use Swords to Plowshares and Path to Exile on repeat-damage creatures or haste threats rather than low-impact bodies. Boros Charm should usually be a lethal finisher, planeswalker answer, or protection spell, not a casual damage push.

- Tempo: Prioritize mana efficiency and threat sequencing over expensive recursion. Esper Sentinel taxes noncreature interaction, Laelia, the Blade Reforged pressures while adding card access, and Laelia, the Blade Reforged threatens value if attacks are legal. Play around open interaction by leading with lower-commitment threats before Karmic Guide, Reveillark, Terror of the Peaks, Battle Angels of Tyr, or Nahiri, the Unforgiving when waiting does not concede the board. If the opponent is representing a bounce or counter window, prefer actions that still leave mana for Cathartic Pyre, Unholy Heat, Boros Charm, or a post-interaction play.

- Control: Build diversified pressure and card flow instead of overextending. Esper Sentinel, Currency Converter, Faithless Looting, Thrill of Possibility, Inti, Seneschal of the Sun, Neheb, Dreadhorde Champion, Laelia, the Blade Reforged, and Laelia, the Blade Reforged help keep cards moving through removal and sweepers. Commit Adeline, Resplendent Cathar or Neyali, Suns' Vanguard when they can demand an answer without exposing every creature. Save Brought Back, Boros Charm, Sevinne's Reclamation, Karmic Guide, Reveillark, and Nahiri, the Unforgiving for turns where they either punish a sweeper, rebuild after one, or force the opponent to answer a different resource axis.

- Removal-heavy midrange: Make every exchange either trade up on mana, generate a graveyard future, or preserve pressure. Do not discard Karmic Guide, Reveillark, Battle Angels of Tyr, Terror of the Peaks, or Skyclave Apparition just because a looting action exists; discard them when a legal recursion path, Currency Converter conversion, or hand-quality need justifies it. Use Goblin Bombardment to deny exile-based removal value if the sacrifice is legal and the creature is otherwise lost. Keep Nahiri, the Unforgiving as a repeatable pressure engine when visible removal has already been taxed.

- Midrange mirrors: Lean into recursive attrition and token pressure. Faithless Looting, Thrill of Possibility, Cathartic Pyre, Currency Converter, Sevinne's Reclamation, Karmic Guide, Reveillark, Venerable Warsinger, Nahiri, the Unforgiving, and Brought Back can turn trades into future material. Use Swords to Plowshares and Path to Exile for threats that outscale combat or prevent recursion value, not merely the first creature offered. Battle Angels of Tyr and Terror of the Peaks should be committed when they immediately alter the battlefield, punish removal, or pressure a planeswalker.

- Big mana: Race early while reserving clean answers for the first oversized payoff. Esper Sentinel, Adeline, Resplendent Cathar, Inti, Seneschal of the Sun, Laelia, the Blade Reforged, Neyali, Suns' Vanguard, Laelia, the Blade Reforged, and Battle Angels of Tyr should shorten the clock before the opponent's mana advantage takes over. Save Swords to Plowshares, Path to Exile, Skyclave Apparition when legal, Eiganjo, Seat of the Empire when legal, and damage-based removal only for targets the rules engine confirms can be answered. Do not spend early turns on low-impact graveyard setup if the opponent is visibly accelerating toward a larger battlefield.

- Combo: Apply pressure while holding interaction for the visible engine or payoff rather than every setup card. Esper Sentinel is valuable because many combo turns involve noncreature spells; Dire Fleet Daredevil is valuable only when a public graveyard contains a legal instant or sorcery worth casting. Wheel of Misfortune can reload into disruption or pressure, but avoid it when it gives the opponent a cleaner combo hand or when life total makes the damage choice dangerous. Use Nahiri, the Unforgiving to reanimate pressure only after checking whether tapping low loses to a known or visible combo line.

- Graveyard: Assume the opponent can turn their graveyard into resources and pressure quickly if the visible engine is active. The registered list has no sideboard graveyard hate, so use Path to Exile, Swords to Plowshares, Skyclave Apparition, Cleansing Nova, Blasphemous Act, and race pressure to stop the permanent or creature converting the graveyard into a win. Do not rely on your own Karmic Guide, Reveillark, Sevinne's Reclamation, Venerable Warsinger, or Nahiri, the Unforgiving plan if the opponent has visible graveyard lockdown or exile pressure. Looting is still correct when it finds interaction or castable threats.

- Artifact/enchantment: Identify whether the artifact or enchantment is a mana piece, lock piece, or payoff before spending scarce answers. Skyclave Apparition, Cleansing Nova, and Lorehold Charm are the primary registered interaction points; use them on the permanent that changes legal actions, combat, or clock most. If those cards are unavailable, shift to racing with Adeline, Resplendent Cathar, Neyali, Suns' Vanguard, Battle Angels of Tyr, Terror of the Peaks, Laelia, the Blade Reforged, or recursive creature pressure. Do not name absent sideboard answers; the deck must solve this matchup from the main deck.

- Single-threat: Preserve exile removal for the threat that cannot be beaten in combat. Swords to Plowshares and Path to Exile are the cleanest answers; Skyclave Apparition is conditional on legal target size and text; Unholy Heat, Cathartic Pyre, Eiganjo, Seat of the Empire, Skyclave Apparition, and combat damage require the engine to confirm damage or legality. If the single threat is protected by equipment, aura, ward, or tax text, account for extra costs and target legality before choosing the answer. When no answer is available, race with tokens, Battle Angels of Tyr, Terror of the Peaks triggers, and Goblin Bombardment reach.

- Card text check required: Onakke Oathkeeper, Spirit of Resilience, and Onakke Oathkeeper need exact text confirmation before assigning matchup-specific tactical roles. Until confirmed, choose their actions only from visible legal text and board impact; do not assume they provide recursion, removal, protection, or damage unless Veles exposes that action.

## Specific Matchup Notes

- General/archetype-only: Exact opponents are absent, so revealed cards, legal actions, public zones, and rules-engine prompts override every assumption here. Sideboard note: no registered sideboard exists, so post-board configuration is unchanged; adjust only mulligan thresholds, priority targets, and risk tolerance.

- Fast creature aggro: Prioritize survival, then stabilize into recursive pressure. Keep cheap interaction hands with Swords to Plowshares, Path to Exile, Unholy Heat, Cathartic Pyre, Skyclave Apparition, or early bodies; use Blasphemous Act and Cleansing Nova when the visible board makes waiting more dangerous than losing your own creatures. Priority targets are haste creatures, anthem engines, sacrifice outlets, and threats that invalidate blocks. Preserve Boros Charm only when indestructible, damage, or protection is visible as a legal and decisive line.

- Control and sweepers: Diversify threats across hand, battlefield, graveyard, and command zone. Esper Sentinel, Currency Converter, Faithless Looting, Thrill of Possibility, Inti, Seneschal of the Sun, Laelia, the Blade Reforged, and Laelia, the Blade Reforged help keep pressure or cards flowing without committing every expensive creature. Priority targets are planeswalkers, card-advantage engines, and lock permanents that stop combat or recursion. Hold Brought Back, Sevinne's Reclamation, Karmic Guide, Reveillark, and Nahiri, the Unforgiving for rebuild turns unless the clock forces commitment.

- Midrange mirrors: Trade only when the exchange improves future recursion, pressure, or card velocity. Use Swords to Plowshares and Path to Exile on threats that outscale combat, carry repeated value, or make your graveyard plan too slow. Priority targets are repeatable removal, graveyard engines, evasive closers, and planeswalkers. Terror of the Peaks and Battle Angels of Tyr are closers when they immediately change the race or demand removal through another resource axis.

- Combo and engine decks: Pressure first, then reserve interaction for visible engine pieces or payoff windows. Esper Sentinel is a key early tax piece against noncreature-heavy turns, while Adeline, Resplendent Cathar, Laelia, the Blade Reforged, Neyali, Suns' Vanguard, and Laelia, the Blade Reforged shorten the clock. Priority targets are mana engines, cost reducers, sacrifice outlets, graveyard enablers, and stack pieces that the rules engine exposes as targetable. Wheel of Misfortune is dangerous if it reloads the opponent into a cleaner combo turn.

- Graveyard decks: Race and remove the converter because this list has no registered graveyard hate. Priority targets are permanents or creatures turning the graveyard into battlefield, hand, or damage output; use Swords to Plowshares, Path to Exile, Skyclave Apparition, Cleansing Nova, Blasphemous Act, or pressure as legally available. Protect your own Karmic Guide, Reveillark, Sevinne's Reclamation, Venerable Warsinger, and Nahiri, the Unforgiving plan only when visible exile effects are absent or already spent.

- Artifact/enchantment decks: Spend scarce answers on permanents that change legal actions, combat math, mana, or clock. Skyclave Apparition, Cleansing Nova, and Lorehold Charm are the main registered answers if the engine confirms legality. Priority targets are lock pieces, mana engines, combat-halting permanents, and payoff artifacts/enchantments. If no answer is visible, pivot to racing with Adeline, Resplendent Cathar, Neyali, Suns' Vanguard, Battle Angels of Tyr, Terror of the Peaks, Laelia, the Blade Reforged, and Goblin Bombardment reach.

## Risk Summary

- Validation risk: The current registration is 60 main / 0 sideboard, while the active Oathbreaker contract requires exactly 60 singleton main-deck cards outside basic lands. Treat all tactical guidance as conditional until Veles accepts a legal registered deck.

- Mana risk: Red-white color pressure can punish hands with only one functional color or only slow mana. Mulligan hands that cannot cast early interaction, Arcane Signet, Mind Stone, Wayfarer's Bauble, Esper Sentinel, Faithless Looting, or Cathartic Pyre on time unless the matchup is visibly slow.

- Draw risk: Looting effects can turn into self-inflicted card disadvantage when they discard Karmic Guide, Reveillark, Terror of the Peaks, Battle Angels of Tyr, or removal without a legal recursion or stabilization plan. Use Faithless Looting, Thrill of Possibility, Cathartic Pyre, Neheb, Dreadhorde Champion, Currency Converter, and Inti, Seneschal of the Sun to improve a plan, not to churn blindly.

- Over-sideboarding risk: No registered sideboard exists, so the deck cannot patch matchups after Game 1. Do not invent post-board cards; adjust play patterns, mulligans, and target priorities instead.

- Graveyard risk: The deck wants graveyard value but lacks dedicated graveyard hate and can be exposed to opponent graveyard engines or exile effects. Do not overcommit Karmic Guide, Reveillark, Sevinne's Reclamation, Venerable Warsinger, or Nahiri, the Unforgiving into visible graveyard shutdown.

- Sweeper/removal risk: Blasphemous Act and Cleansing Nova can reset your own pressure, while spot removal may be too scarce for multiple must-answer threats. Confirm whether preserving a key creature with Boros Charm or rebuilding with Brought Back is legal before choosing a wipe.

- Closer risk: Expensive finishers can strand in hand or die before producing value. Commit Terror of the Peaks, Battle Angels of Tyr, Karmic Guide, Reveillark, and Nahiri, the Unforgiving when they immediately affect board, race, or recursion.

- Interaction and sequencing risk: Open mana, ward/tax effects, and stack timing can make a correct-looking target illegal or inefficient. Let Veles legal actions decide, and keep Onakke Oathkeeper, Spirit of Resilience, and Onakke Oathkeeper conditional until exact card text is checked.

## Test Feedback Checklist

- Deciding factor: Identify the turn or exchange that most changed win probability, then name the visible cards involved, such as Nahiri, the Unforgiving, Blasphemous Act, Cleansing Nova, Terror of the Peaks, Battle Angels of Tyr, or Goblin Bombardment.

- Mulligans: Record whether the opener had two functional mana sources, both colors, and a turn-one or turn-two play such as Esper Sentinel, Faithless Looting, Wayfarer's Bauble, Arcane Signet, Mind Stone, Cathartic Pyre, Unholy Heat, Path to Exile, or Swords to Plowshares.

- Mana: Note every game where Clifftop Retreat, Furycalm Snarl, Needleverge Pathway // Pillarverge Pathway, Command Tower, Exotic Orchard, Plains, or Mountain sequencing delayed a spell, removal window, or Nahiri, the Unforgiving activation.

- Velocity: Check whether Faithless Looting, Thrill of Possibility, Cathartic Pyre, Currency Converter, Wheel of Misfortune, Inti, Seneschal of the Sun, Neheb, Dreadhorde Champion, Laelia, the Blade Reforged, or Laelia, the Blade Reforged improved card quality or merely discarded needed interaction.

- Engine use: Track whether graveyard lines with Karmic Guide, Reveillark, Sevinne's Reclamation, Venerable Warsinger, Brought Back, and Nahiri, the Unforgiving produced material before opponent exile, pressure, or removal made them too slow.

- Removal discipline: Review each Swords to Plowshares, Path to Exile, Unholy Heat, Cathartic Pyre, Skyclave Apparition, Skyclave Apparition, Lorehold Charm, Blasphemous Act, and Cleansing Nova decision for whether the target was the visible card that most threatened survival, engine access, or closing speed.

- Sideboard reality: Confirm that no sideboard action was attempted, because the registered sideboard is empty. If the match felt unwinnable after Game 1, mark the problem as a registration or maindeck-role issue, not a missed sideboard execution.

- Closing: Record whether Adeline, Resplendent Cathar, Neyali, Suns' Vanguard, Laelia, the Blade Reforged, Battle Angels of Tyr, Terror of the Peaks, Laelia, the Blade Reforged, Neheb, Dreadhorde Champion, or Goblin Bombardment actually ended the game after stabilization.

- Role accuracy: Ask whether the pilot correctly chose between control, pressure, and graveyard-value roles by turn three, then note any turn where a reactive hand tried to race or an aggressive hand held back without a visible reason.

- Mistakes: Flag any pass with open mana and legal interaction, any attack that exposed a needed blocker, any looting discard of a future recursion piece without a legal payoff, and any sweeper that left the opponent better positioned.

- Stranded cards: List cards stuck in hand because of mana, timing, board state, graveyard dependency, or unknown text, especially Karmic Guide, Reveillark, Terror of the Peaks, Battle Angels of Tyr, Cleansing Nova, Blasphemous Act, Onakke Oathkeeper, Spirit of Resilience, and Onakke Oathkeeper. Card text check required for the last three if runtime text was not verified.

- Overperformers and underperformers: Name the cards that generated wins, stabilized losses, or failed repeatedly, using exact card names and visible game evidence rather than deck-theory assumptions.

## First Tuning Questions

- Legality: Which repaired-list cards most often stranded without weakening mana, early interaction, or the Nahiri, the Unforgiving graveyard plan?

- Mana: Does the deck need more early white, more early red, or fewer tapped/conditional red-white sources after tracking delays from Clifftop Retreat, Furycalm Snarl, Needleverge Pathway // Pillarverge Pathway, Command Tower, Exotic Orchard, Plains, and Mountain?

- Early game: Are Wayfarer's Bauble, Arcane Signet, Mind Stone, Esper Sentinel, Knight of the White Orchid, Charming Scoundrel, Faithless Looting, and Cathartic Pyre enough to prevent slow starts, or is the deck losing before its recursion and finishers matter?

- Aggro plan: Against fast creature decks, should the list emphasize more cheap interaction and blockers, or are Blasphemous Act, Cleansing Nova, Skyclave Apparition, Skyclave Apparition, Swords to Plowshares, Path to Exile, Unholy Heat, and Cathartic Pyre sufficient when sequenced correctly?

- Control plan: Against removal and sweepers, does the deck win by spacing threats across Adeline, Resplendent Cathar, Laelia, the Blade Reforged, Laelia, the Blade Reforged, Currency Converter, Sevinne's Reclamation, Karmic Guide, Reveillark, and Nahiri, the Unforgiving, or does it need a clearer resilient pressure package?

- Closers: Which finisher actually closes fastest after stabilization: Terror of the Peaks, Battle Angels of Tyr, Neheb, Dreadhorde Champion, Laelia, the Blade Reforged, Laelia, the Blade Reforged, Neyali, Suns' Vanguard, Goblin Bombardment, or Nahiri, the Unforgiving?

- Role conflict: Is Wheel of Misfortune helping refill a low-resource midrange plan, or is it giving opponents too much velocity while this deck is still trying to stabilize?

- Graveyard dependency: Are Karmic Guide, Reveillark, Sevinne's Reclamation, Venerable Warsinger, Brought Back, and Nahiri, the Unforgiving strong enough without dedicated protection from graveyard disruption?

- Sideboard slots: If the active Oathbreaker contract later permits a sideboard, what matchups most need registered answers, and which maindeck cards are failing often enough to justify creating sideboard plans?

- Text verification: Do Onakke Oathkeeper, Spirit of Resilience, Onakke Oathkeeper, and Sundial of the Infinite have runtime card text and legal-action patterns that support the stated strategy, or should they be treated as provisional until verified?

## Veles Tactical Policy

### Policy: Legality And Deck-Count Gate
Priority: High
Decision families: pregame
Cards: Nahiri, the Unforgiving
Phase windows: before match creation, pregame validation
Runtime cues: validation:Oathbreaker main count 60; sideboard count 0
Use when: Veles asks for pregame validation or match creation with the repaired Oathbreaker source.
Avoid when: the runtime reports a different deck count or sideboard cards.
Instructions: Treat the repaired source as legal when Veles confirms 60 main cards and 0 sideboard cards; do not invent reserve cards or hidden command-zone cards.
Pilot skill floor: low
No-API allowed: no
Light-model allowed: yes

### Policy: Opening Hand Functionality
Priority: High
Decision families: mulligan
Cards: Plains; Mountain; Command Tower; Exotic Orchard; Clifftop Retreat; Furycalm Snarl; Needleverge Pathway // Pillarverge Pathway; Arcane Signet; Wayfarer's Bauble; Mind Stone
Phase windows: opening hand, mulligan decisions
Runtime cues: prompt:mulligan; visible:opening hand
Use when: deciding keep or mulligan from visible hand, land count, colors, and first plays.
Avoid when: the hand has not been revealed to the pilot endpoint.
Instructions: Keep two-to-four mana-source hands that cast an early play and access both colors by turn three. Mulligan zero-land, one-land without a cheap fixer, five-plus-land low-action, or single-color hands that strand multiple spells.
Pilot skill floor: medium
No-API allowed: no
Light-model allowed: yes

### Policy: Early Setup Permanent
Priority: Medium
Decision families: mana; priority
Cards: Esper Sentinel; Wayfarer's Bauble; Arcane Signet; Mind Stone; Knight of the White Orchid; Charming Scoundrel; Currency Converter
Phase windows: turns 1-3 main phases
Runtime cues: phase:precombat main; legal actions include cast or activate early setup card
Use when: choosing the first permanent or setup spell from visible legal actions.
Avoid when: a visible threat requires immediate Swords to Plowshares, Path to Exile, Unholy Heat, Cathartic Pyre, or Skyclave Apparition.
Instructions: Prioritize colored mana development first, then card-flow engines, then board presence. Do not spend turn-two mana on slow value if missing a color for Nahiri, the Unforgiving or removal.
Pilot skill floor: medium
No-API allowed: no
Light-model allowed: yes

### Policy: Red-White Source Sequencing
Priority: Medium
Decision families: mana
Cards: Plains; Mountain; Command Tower; Exotic Orchard; Clifftop Retreat; Furycalm Snarl; Needleverge Pathway // Pillarverge Pathway; Eiganjo, Seat of the Empire; Sokenzan, Crucible of Defiance
Phase windows: land play, mana payment prompts
Runtime cues: prompt:choose land or mana source; legal actions include land plays or source taps
Use when: selecting a land drop or exact source payment from visible options.
Avoid when: Veles exposes a mandatory single payment action.
Instructions: Preserve access to white instant removal and red discard/interaction when possible. Choose Needleverge Pathway // Pillarverge Pathway for the color missing from hand pressure, and avoid sequencing tapped or conditional lands in ways that delay a known turn-two play.
Pilot skill floor: medium
No-API allowed: no
Light-model allowed: yes

### Policy: Exact Single Mana Payment
Priority: Low
Decision families: mana
Cards: Arcane Signet; Mind Stone; Command Tower; Exotic Orchard; Plains; Mountain
Phase windows: mana payment prompts
Runtime cues: action:pay exact mana
Use when: Veles presents exactly one legal action whose text pays the full required cost and leaves no alternative source choice.
Avoid when: multiple legal payment actions differ by tapped land, color preservation, artifact use, or floating mana.
Instructions: Submit the exact payment action shown by the engine. Do not infer replacement payments or create a source plan outside legal actions.
Pilot skill floor: low
No-API allowed: yes
Light-model allowed: yes

### Policy: Nahiri Commitment Gate
Priority: High
Decision families: priority; selection
Cards: Nahiri, the Unforgiving; Karmic Guide; Reveillark; Sevinne's Reclamation; Venerable Warsinger; Brought Back; Goblin Bombardment
Phase windows: main phases, planeswalker activation prompts
Runtime cues: legal actions include cast or activate Nahiri, the Unforgiving
Use when: deciding whether to commit Nahiri, the Unforgiving or use a graveyard-recursion line.
Avoid when: the graveyard lacks meaningful targets, the opponent has visible lethal pressure, or open interaction makes a delayed line safer.
Instructions: Commit Nahiri when the line immediately creates pressure, recurs a relevant card, or forces an answer while preserving enough resources. Delay if removal, sweeper, or mana development is more urgent.
Pilot skill floor: high
No-API allowed: no
Light-model allowed: yes

### Policy: Graveyard Target Selection
Priority: Medium
Decision families: selection
Cards: Nahiri, the Unforgiving; Karmic Guide; Reveillark; Sevinne's Reclamation; Venerable Warsinger; Brought Back
Phase windows: recursion target prompts, post-combat triggers, main phases
Runtime cues: prompt:choose target card from graveyard; legal actions include exact graveyard card names
Use when: a visible legal action asks which graveyard card or permanent to return.
Avoid when: the target text or zone legality is unclear, or the card text for the source has not been verified.
Instructions: Route through light-model unless one legal target is the only visible candidate. Prefer targets that stabilize immediately, enable Terror of the Peaks or Goblin Bombardment pressure, or recover mana/card velocity.
Pilot skill floor: high
No-API allowed: no
Light-model allowed: yes

### Policy: Removal Commitment Gate
Priority: High
Decision families: interaction; priority
Cards: Swords to Plowshares; Path to Exile; Unholy Heat; Cathartic Pyre; Skyclave Apparition; Skyclave Apparition; Lorehold Charm; Eiganjo, Seat of the Empire
Phase windows: opponent main phase, combat, end step, own main phase
Runtime cues: legal actions include removal spell or removal ability
Use when: choosing whether to spend targeted interaction on a visible opposing permanent or stack object.
Avoid when: the target does not threaten survival, engine access, or a near-term clock, unless mana would otherwise be wasted before a key phase change.
Instructions: Remove lethal attackers, snowball engines, graveyard hate, and blockers preventing a closing attack before low-impact creatures. Preserve instant-speed answers when the opponent can still commit a stronger threat this turn.
Pilot skill floor: high
No-API allowed: no
Light-model allowed: yes

### Policy: Sweeper Commitment Gate
Priority: High
Decision families: interaction; priority
Cards: Blasphemous Act; Cleansing Nova; Boros Charm; Brought Back; Goblin Bombardment
Phase windows: main phases, precombat, emergency priority windows
Runtime cues: legal actions include cast Blasphemous Act or cast Cleansing Nova
Use when: deciding whether to reset the battlefield or protect/recover from a reset.
Avoid when: the deck has the stronger board and no visible lethal risk.
Instructions: Sweep when behind on board or when a reset converts graveyard recursion into advantage. Check whether Boros Charm, Brought Back, or Goblin Bombardment creates a better exchange before submitting the sweeper.
Pilot skill floor: high
No-API allowed: no
Light-model allowed: yes

### Policy: Looting And Discard Discipline
Priority: Medium
Decision families: selection; priority
Cards: Faithless Looting; Thrill of Possibility; Cathartic Pyre; Currency Converter; Inti, Seneschal of the Sun; Neheb, Dreadhorde Champion; Wheel of Misfortune
Phase windows: main phases, draw/discard prompts, combat damage follow-up prompts
Runtime cues: prompt:discard; legal actions include discard choices
Use when: selecting cards to discard or deciding whether to cast a draw/discard effect.
Avoid when: discarding the only answer to a visible threat or the only source of a missing color.
Instructions: Discard expensive recursion targets when a legal recursion path is present or likely soon. Preserve cheap interaction against pressure, and avoid Wheel of Misfortune when the opponent benefits more from a refill.
Pilot skill floor: high
No-API allowed: no
Light-model allowed: yes

### Policy: Pressure Deployment Gate
Priority: Medium
Decision families: combat; priority
Cards: Adeline, Resplendent Cathar; Laelia, the Blade Reforged; Neyali, Suns' Vanguard; Laelia, the Blade Reforged; Battle Angels of Tyr; Terror of the Peaks; Neheb, Dreadhorde Champion
Phase windows: main phases, declare attackers
Runtime cues: legal actions include cast threat or attack with named creature
Use when: choosing between adding pressure, holding interaction, or attacking.
Avoid when: the opponent's visible crack-back is lethal or the attack sacrifices the only needed blocker.
Instructions: Deploy one resilient threat at a time into unknown sweepers, but accelerate pressure when the opponent is low on resources. Attack with card-advantage creatures when survival math permits.
Pilot skill floor: medium
No-API allowed: no
Light-model allowed: yes

### Policy: Sacrifice And Damage Conversion
Priority: Medium
Decision families: interaction; combat; priority
Cards: Goblin Bombardment; Reveillark; Karmic Guide; Venerable Warsinger; Brought Back; Terror of the Peaks
Phase windows: combat damage, removal response, end step, sacrifice prompts
Runtime cues: legal actions include activate Goblin Bombardment or sacrifice a creature
Use when: a visible creature is about to die, a damage target is available, or sacrificing unlocks recursion value.
Avoid when: sacrificing removes the only blocker needed to survive or breaks an available recursion chain.
Instructions: Convert doomed creatures into damage when the target advances lethal, removes a key creature, or protects a recursion exchange. Route target and sacrifice choices through light-model unless the engine exposes exactly one legal sacrifice action.
Pilot skill floor: high
No-API allowed: no
Light-model allowed: yes

### Policy: Deterministic Self-Target For Known Graveyard Setup
Priority: Low
Decision families: selection
Cards: Nahiri, the Unforgiving
Phase windows: target prompts after a selected Nahiri line
Runtime cues: action:target self Nahiri, the Unforgiving
Use when: the only legal action matching target self Nahiri, the Unforgiving is presented after the pilot has already selected the Nahiri line.
Avoid when: multiple self-target actions differ by card, zone, cost, or mode.
Instructions: Submit the matching target-self action only from the legal action list. Do not choose a target for a different source or infer a seat ID.
Pilot skill floor: low
No-API allowed: yes
Light-model allowed: yes

### Policy: Unknown Text Guardrail
Priority: Medium
Decision families: priority; selection; interaction
Cards: Onakke Oathkeeper; Spirit of Resilience; Onakke Oathkeeper; Sundial of the Infinite
Phase windows: any prompt involving these cards
Runtime cues: legal actions include Onakke Oathkeeper, Spirit of Resilience, Onakke Oathkeeper, or Sundial of the Infinite
Use when: Veles exposes a legal action for a card whose exact runtime text has not been confirmed in the guide.
Avoid when: verified card text and effect summary are present in the decision request.
Instructions: Card text check required. Use the card only when visible legal text and board state show the action is necessary for survival, lethal, or a clearly stated engine step.
Pilot skill floor: high
No-API allowed: no
Light-model allowed: yes

### Policy: Empty Sideboard Enforcement
Priority: Low
Decision families: sideboard
Cards: none
Phase windows: between games, sideboard prompts
Runtime cues: prompt:sideboard; registered sideboard count 0
Use when: the match enters a sideboarding window with this registered list.
Avoid when: a future validated registration includes sideboard cards.
Instructions: Do not request sideboard changes. Continue with the registered main deck, and treat matchup adjustment as mulligan, sequencing, and role-selection only.
Pilot skill floor: low
No-API allowed: no
Light-model allowed: yes
