# Reflection Template For Eldrazi

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: Record whether each win or loss was driven by mana acceleration, prison pressure, creature combat, Time Vault plus Manifold Key, Karn, the Great Creator, Tezzeret, Cruel Captain, Mystic Forge, Urza's Saga, sideboard interaction, or an opponent axis the deck failed to answer.

- Mulligans: Note whether kept hands had a castable payoff instead of only Ancient Tomb, Eldrazi Temple, Eye of Ugin, Tolarian Academy, Gaea's Cradle, Moxen, Sol Ring, Mana Crypt, Mana Vault, or Black Lotus. Flag keeps that made fast mana but produced no pressure, no lock, or no meaningful selection.

- Mana: Track games where Cavern of Souls made Glaring Fleshraker, Sowing Mycospawn, Wastescape Battlemage, or another creature resolve through interaction, and track games where colorless-heavy mana stranded Tezzeret, Cruel Captain, Karn, the Great Creator, Mystic Forge, Vexing Bauble, or Sensei's Divining Top lines.

- Velocity: Check whether Sensei's Divining Top and Mystic Forge increased decision quality or merely spent mana while the opponent advanced. Record any turn where activating Top delayed a threat, lock piece, Wastescape Battlemage action, or Kozilek's Command action that legal text made available.

- Engines: Record whether Glaring Fleshraker, Sowing Mycospawn, Tezzeret, Cruel Captain, Karn, the Great Creator, Time Vault, Manifold Key, Mystic Forge, Urza's Saga, Eye of Ugin, and Tolarian Academy created compounding advantage or sat exposed without affecting the next turn cycle.

- Removal and interaction: For Kozilek's Command, Wastescape Battlemage, Dismember, Mental Misstep, Mindbreak Trap, Pithing Needle, Disruptor Flute, Chalice of the Void, Trinisphere, Vexing Bauble, Strip Mine, and Wasteland, record the public target or spell family answered and whether waiting one turn would have improved or worsened the exchange. Card text check required for exact modal and replacement-effect assumptions.

- Sideboard: Track whether Tormod's Crypt, Bojuka Bog, Grafdigger's Cage, Mindbreak Trap, Mental Misstep, Maze of Ith, Dismember, Pithing Needle, Disruptor Flute, Chalice of the Void, Trinisphere, and Mycosynth Lattice addressed visible matchup pressure or diluted the main Eldrazi-artifact plan.

- Closing: Record every game where the deck stabilized but failed to close with Glaring Fleshraker, Sowing Mycospawn, Wastescape Battlemage, Tezzeret, Cruel Captain, Karn, the Great Creator, Time Vault plus Manifold Key, Urza's Saga, or Mycosynth Lattice.

- Role mistakes: Flag turns where the pilot attacked when it needed to lock, locked when it needed to attack, spent mana on selection under a short clock, or held Strip Mine, Wasteland, Pithing Needle, Disruptor Flute, Chalice of the Void, Trinisphere, Mindbreak Trap, or Mental Misstep past the public window they were meant to cover.

- Stranded cards: List cards stuck in hand because of mana, timing, board state, or legal-action gaps, especially Tezzeret, Cruel Captain, Karn, the Great Creator, Mystic Forge, Time Vault, Manifold Key, Kozilek's Command, Wastescape Battlemage, and sideboard cards.

- Overperformers and underperformers: Separate cards that won games from cards that only looked powerful in theory. Pay special attention to Glaring Fleshraker, Sowing Mycospawn, Tezzeret, Cruel Captain, Karn, the Great Creator, Sensei's Divining Top, Mystic Forge, Vexing Bauble, and each one-copy sideboard card.

## Existing User Requests
No additional user reflection requests were supplied.
