# Reflection Template For Quandrix, the Proof

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: What visible game event actually decided the game: unanswered `Quandrix, the Proof`, an extra-turn chain, a resolved `Expropriate`, a reset spell, commander tax, mana failure, or failure to close after stabilizing?

- Mulligans: Did the opening hand have early green acceleration, enough blue for interaction, and a concrete payoff, or did it keep expensive cards such as `Time Warp`, `Temporal Manipulation`, `Part the Waterveil`, `Karn's Temporal Sundering`, `Alrund's Epiphany`, `Bribery`, or `Expropriate` without a path to cast them?

- Mana: Did `Forest`, `Island`, fetch lands, `Command Tower`, `Breeding Pool`, `Botanical Sanctum`, `Yavimaya Coast`, `Dreamroot Cascade`, `Hedge Maze`, `Willowrush Verge`, or `Arcane Signet` produce the required colors on time, especially green on turn one or two and double blue for `Cryptic Command`, `Archmage's Charm`, `Mystic Confluence`, or `Sublime Epiphany`?

- Velocity: Did `Brainstorm`, `See the Truth`, `Dig Through Time`, `Treasure Cruise`, `Discover the Formula`, `Sea Gate Restoration`, `Consult the Star Charts`, or `Proctor's Gaze` find action that changed the board or stack, or did the deck spend turns drawing while falling behind? Card text check required for `Consult the Star Charts` and `Proctor's Gaze`.

- Engine setup: Did early plays like `Birds of Paradise`, `Delighted Halfling`, `Kami of Bamboo Groves`, `Utopia Sprawl`, `Exploration`, `Growth Spiral`, `Rampant Growth`, `Farseek`, `Cultivate`, `Entish Restoration`, `Planar Genesis`, `Flare of Cultivation`, `Shared Roots`, or `Lessons from Life` accelerate toward a decisive turn, or did they expose the pilot to tempo loss? Card text check required for newer ramp pieces.

- Interaction timing: Did `Force of Will`, `Wash Away`, `Confounding Riddle`, `Archmage's Charm`, `Cryptic Command`, `Mystic Confluence`, `Subtlety`, `Sublime Epiphany`, `Fading Hope`, `Pongify`, `Beast Within`, `Pick Your Poison`, `Boseiju, Who Endures`, `Otawara, Soaring City`, or `Sink into Stupor` answer the highest-impact visible threat, or were premium answers spent too early?

- Closing: Did each extra turn add damage, cards, mana, or a lockable tempo advantage through `Quandrix, the Proof`, `Crashing Footfalls`, `Hall of Storm Giants`, `Restless Vinestalk`, `Marang River Regent`, `Bloomvine Regent`, `Cunning Azurescale`, `Badgermole Cub`, `Bribery`, or `Expropriate`, or did the deck take turns without advancing a win?

- Role accuracy: Did the pilot correctly become the ramp-combo deck, control deck, or survival deck for the matchup, or did it chase a slow engine while visible pressure demanded `Cyclonic Rift`, `River's Rebuke`, `Baral's Expertise`, `Cryptic Command`, or `Mystic Confluence`?

- Sideboard reality: Did post-game analysis respect that the registered sideboard is empty, and did adaptation stay limited to mulligans, sequencing, target priority, and commitment timing rather than inventing sideboard changes?

- Mistakes and stranded cards: Which cards stayed in hand because of color, mana value, timing, target restrictions, commander tax, or missing board conditions, and did Veles legal actions show a missed earlier window to use them?

- Overperformers and underperformers: Which cards repeatedly converted visible resources into wins, and which cards repeatedly failed because they were too slow, too conditional, redundant, or poorly supported by the mana base?

## Existing User Requests
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