# Reflection Template For Brigid, Clachan's Heart

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Outcome: record the exact deciding turn and the deciding route: protected creature pressure, Brigid, Clachan's Heart combat control, Walking Ballista reach, Palace Jailer advantage, Urza's Saga pressure, or opponent failure to rebuild through hate. For each win, name the card, package, or tactical policy that most contributed; for each loss, name one primary cause and one secondary cause.

- Classification: tag each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem. Use the tag that changed the legal line, not the tag that merely looked plausible afterward.

- Mulligan: check whether the opener had a functional land, green source, white source, acceleration, and a first meaningful play. Flag keeps that relied on Dryad Arbor as the only land-like source, Arbor Elf without a Forest-compatible land, or Utopia Sprawl without a legal target.

- Mana: list every turn where color, tapped lands, commander tax, or missing second-spell mana changed the line. Record whether Wild Growth, Utopia Sprawl, Birds of Paradise, Delighted Halfling, Avacyn's Pilgrim, Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Boreal Druid, Devoted Druid, or Arbor Elf actually created tempo.

- Velocity: ask whether tutors found the matchup bottleneck or merely spent mana. Review Worldly Tutor, Enlightened Tutor, Eladamri's Call, Green Sun's Zenith, Chord of Calling, Summoner's Pact, Recruiter of the Guard, Ranger of Eos, Ranger-Captain of Eos, Stoneforge Mystic, Heliod's Pilgrim, Birthing Pod, Survival of the Fittest, and Eldritch Evolution.

- Engines: record whether Skullclamp, Earthcraft, Birthing Pod, Survival of the Fittest, Urza's Saga, Ocelot Pride, Guide of Souls, and Springheart Nantuko produced material advantage before removal, tempo pressure, or sideboard hate invalidated them. Card text check required for Nature's Rhythm, Starfield Shepherd, and newer engine-adjacent cards before assigning failure to the pilot.

- Interaction: verify whether Swords to Plowshares, Solitude, On Thin Ice, Static Prison, Swift Reconfiguration, Skyclave Apparition, Parallax Wave, Boseiju, Who Endures, Witch Enchanter, Haywire Mite, Ghost Vacuum, Endurance, and Keen-Eyed Curator answered the correct public threat. Mark any removal used on a low-impact permanent while a visible payoff remained unresolved.

- Protection: review whether Mother of Runes, Giver of Runes, Benevolent Bodyguard, Burrenton Forge-Tender, Voice of Victory, Melira, the Living Cure, Ranger-Captain of Eos, and Sanctifier en-Vec protected an engine, forced damage, stopped interaction, or sat stranded.

- Closing: identify games where the deck stabilized but failed to end the game. Check whether Walking Ballista, Brigid, Clachan's Heart, Palace Jailer, Stoneforge Mystic for Pre-War Formalwear, Cloud, Midgar Mercenary, Brightglass Gearhulk, Badgermole Cub, Formidable Speaker, Ocelot Pride, Guide of Souls, or commander pressure would have shortened the clock; Card text check required where exact combat math is uncertain.

- Sideboard: record which of Rest in Peace, Stony Silence, Deafening Silence, Force of Vigor, Collector Ouphe, Krosan Grip, Reclamation Sage, Path to Exile, Containment Priest, and Hushbringer was drawn, cast, stranded, harmful to your own board, or decisive against the opponent's public plan.

- Role and mistakes: decide whether the pilot correctly became aggressor, stabilizer, prison-hate deck, or toolbox control deck based only on public information. Tag missed land drops, premature tutors, overextended boards, low-impact graveyard hate, unnecessary protection activations, attacks that exposed key creatures, and passes with visible interaction available.

- Stranded and swing cards: list cards stuck in hand because of mana, target absence, timing limits, hate overlap, or commander-zone pressure. Name exact overperformers and underperformers by board impact, not theoretical role.

## Existing User Requests
# Reflection Template For Brigid, Clachan's Heart

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Outcome: record the exact deciding turn and whether the game was won by protected creature pressure, Brigid, Clachan's Heart combat control, Walking Ballista reach, Palace Jailer advantage, Urza's Saga pressure, or opponent failure to rebuild through hate.
- Mulligan: note whether the opener had a functional land, green source, white source, acceleration, and a first meaningful play; flag keeps that relied on Dryad Arbor, Arbor Elf without a Forest-compatible land, or Utopia Sprawl without a legal target.
- Mana: identify every turn where color, tapped lands, commander tax, or missing second spell changed the line; check whether Wild Growth, Utopia Sprawl, Birds of Paradise, Delighted Halfling, Avacyn's Pilgrim, Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Boreal Druid, or Devoted Druid actually converted into tempo.
- Velocity: ask whether tutors found the matchup bottleneck or only spent mana. Review Worldly Tutor, Enlightened Tutor, Eladamri's Call, Green Sun's Zenith, Chord of Calling, Summoner's Pact, Recruiter of the Guard, Ranger of Eos, Ranger-Captain of Eos, Stoneforge Mystic, Heliod's Pilgrim, Birthing Pod, Survival of the Fittest, and Eldritch Evolution.
- Engines: record whether Skullclamp, Earthcraft, Birthing Pod, Survival of the Fittest, Urza's Saga, Ocelot Pride, Guide of Souls, and Springheart Nantuko produced material before removal or pressure invalidated them.
- Interaction: check whether Swords to Plowshares, Solitude, On Thin Ice, Static Prison, Swift Reconfiguration, Skyclave Apparition, Parallax Wave, Boseiju, Who Endures, Witch Enchanter, Haywire Mite, Ghost Vacuum, Endurance, and Keen-Eyed Curator answered the correct public threat.
- Protection: review whether Mother of Runes, Giver of Runes, Benevolent Bodyguard, Burrenton Forge-Tender, Voice of Victory, Melira, the Living Cure, Ranger-Captain of Eos, and Sanctifier en-Vec protected an engine, forced damage, or sat stranded.
- Closing: identify when the deck stabilized but failed to end the game; check whether Walking Ballista, Brigid, Clachan's Heart, Palace Jailer, Stoneforge Mystic for Pre-War Formalwear, Cloud, Midgar Mercenary, Brightglass Gearhulk, Badgermole Cub, Formidable Speaker, or commander damage pressure would have shortened the clock. Card text check required for uncertain newer cards.
- Sideboard: record which of Rest in Peace, Stony Silence, Deafening Silence, Force of Vigor, Collector Ouphe, Krosan Grip, Reclamation Sage, Path to Exile, Containment Priest, and Hushbringer was drawn, cast, stranded, or harmful to your own board.
- Role: decide whether the pilot correctly became aggressor, stabilizer, prison-hate deck, or toolbox control deck based only on public information.
- Mistakes: tag missed land drops, overextended boards, premature tutors, low-impact graveyard hate, unnecessary protection activations, attacks that exposed key creatures, and passes with visible interaction available.
- Stranded cards: list cards stuck in hand because of mana, target absence, timing limits, hate overlap, or commander-zone pressure.
- Overperformers and underperformers: name the exact cards that changed the game state, not just cards that looked powerful in theory.

## Existing User Requests
No additional user reflection requests were supplied.
