# Reflection Template For Rakdos Madness

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: Record whether wins came from early Voldaren Epicure, Kitchen Imp, and Sneaky Snacker pressure, burn reach from Lightning Bolt and Fiery Temper, drain from Alms of the Vein and Vampire's Kiss, or attrition from Faithless Looting, Grab the Prize, and Highway Robbery. For losses, identify whether the decisive failure was mana, outlet/payoff mismatch, removal timing, lifegain, graveyard hate, racing error, or sideboard-role mismatch.

- Mulligans: Check whether each keep had a credible first-three-turn plan rather than just powerful isolated cards. Note hands that lacked red for Faithless Looting, Grab the Prize, Lightning Bolt, or Fiery Temper, lacked black for Alms of the Vein, Vampire's Kiss, Sneaky Snacker, or Kitchen Imp, or kept madness cards without a visible discard outlet.

- Mana: Track how often Jagged Barrens entering tapped changed the turn sequence, how often Razortrap Gorge enabled or failed to enable the needed color, and how often Mountain-heavy or Swamp-heavy draws stranded spells. Flag games where a tapped land delayed a discard outlet, madness creature, or removal spell at a decisive combat or lethal window.

- Velocity: Review whether Faithless Looting, Grab the Prize, Highway Robbery, Vampire's Kiss, and Voldaren Epicure Blood tokens converted weak cards into pressure or merely spent mana without affecting the race. Mark decisions where discarding Alms of the Vein, Fiery Temper, Kitchen Imp, or Sneaky Snacker created immediate value, and decisions where discarding a land or duplicate outlet would have preserved more future damage.

- Engine function: Record how often Sneaky Snacker returned or threatened to return from legal discard and life-gain patterns, and whether the pilot sequenced Vampire's Kiss, Alms of the Vein, and Blood tokens to support that plan. Note whether Kitchen Imp arrived early enough to matter or sat stranded as a normal-cost creature.

- Removal and reach: Check every Lightning Bolt, Fiery Temper, Tectonic Hazard, Extract a Confession, Dark Withering, Cast into the Fire, and Breath Weapon use against the visible clock. Mark whether the spell removed a necessary blocker/threat, preserved survival, opened attacks, or should have been saved for opponent life total; card text check required for sideboard removal details.

- Sideboard impact: After each post-board game, identify which sideboard cards were drawn, cast, stranded, or irrelevant. Track Duress against interaction/combo, Nihil Spellbomb against public graveyard reliance, Cast into the Fire against artifacts, Extract a Confession and Dark Withering against larger creatures, and Breath Weapon against small-creature boards.

- Closing discipline: Count missed lethal or near-lethal turns involving Lightning Bolt, Fiery Temper, Alms of the Vein, Highway Robbery, Vampire's Kiss, and combat damage. Also count premature burn-to-face decisions that lost to a visible creature, lifegain source, or board swing.

- Role accuracy: Ask whether Rakdos Madness correctly chose beatdown, stabilizer, or attrition role after each major public change. Flag games where the pilot raced into lethal pressure, over-controlled when burn reach was enough, or spent velocity turns while the opponent’s board demanded action.

- Stranded and standout cards: List main-deck cards that were repeatedly uncast, low-impact, or excellent. Separate mana-stranded cards from tactically wrong cards, and separate sideboard cards that lacked legal targets from cards that were available but misused.
