# Strategy Specifications
## Deck Name And Archetype
Survival is a Premodern green-based Survival of the Fittest midrange-combo toolbox deck with blue support for Opposition and Tradewind Rider, graveyard recursion through Genesis and Squee, Goblin Nabob, creature acceleration from Birds of Paradise, Fyndhorn Elves, Llanowar Elves, Wall of Roots, and Gaea's Cradle, and high-end creature threats enabled by Natural Order. Main deck count validates as 60 cards, and sideboard count validates as 15 cards.

The registered tags are midrange, combo, toolbox, and graveyard; the duplicate supplied tag string should be normalized to those four labels. The deck is best treated as a hybrid: it can play fair creature-midrange games, assemble soft-lock pressure with Opposition or Tradewind Rider plus expendable creatures, convert creatures into a large threat with Natural Order, and use Survival of the Fittest to turn excess creatures into the exact visible role-player needed.

Stock status is hybrid-stock rather than rogue: Survival of the Fittest, Squee, Goblin Nabob, Genesis, mana creatures, Wall of Roots, Opposition, Tradewind Rider, Winter Orb, and Natural Order are recognizable Premodern shells, but the exact mix of Deranged Hermit, Verdant Force, Phantom Nishoba, Ravenous Baloth, Nantuko Vigilante, Sylvan Safekeeper, and sideboard bullets should be piloted as this registered list, not as a generic Survival list.

Legality status is format-intended but should remain engine-validated at runtime. The card pool and deck size are consistent with Premodern construction assumptions, and no card here should be treated as legally available unless the Veles deck parser and rules engine confirm it from the registered 75. Sideboard plans must preserve the exact registered 75: sideboard cards are Blue Elemental Blast, Chill, Gilded Drake, Hydroblast, Masticore, Naturalize, Tormod's Crypt, and Xantid Swarm.

Mana and color concerns are real tactical constraints. The deck is base green with 8 Forest, 3 Gaea's Cradle, 4 Yavimaya Coast, 2 City of Brass, and 3 Island, so early green is mandatory, blue is important for Opposition and Tradewind Rider, and noncreature hands can make Gaea's Cradle weak or unusable. Birds of Paradise is the cleanest color fixer; Wall of Roots, Fyndhorn Elves, Llanowar Elves, and Quirion Ranger mostly support green acceleration and creature count rather than solving all blue requirements.

Role concerns should be decided from visible board state and legal actions, not from archetype autopilot. Survival of the Fittest is the defining engine, but some games require early mana development, Wall of Blossoms stabilization, Winter Orb pressure, or Natural Order before repeated Survival activations. Opposition and Tradewind Rider become stronger when the deck already has multiple creatures and mana-positive board texture; they are weaker when committing them prevents survival against visible pressure.

Opponent information status is unspecified. This guide must assume unknown opposing deck until public information, match labels, sideboarding stage, or Veles matchup context identifies the opponent. Do not infer hidden cards from format stereotypes; use only revealed cards, public zones, logged matchup labels, legal actions, and engine-provided state when selecting mulligans, Survival searches, Natural Order sacrifice lines, Winter Orb timing, combat, and sideboard plans.

## Thesis
Survival assembles mana creatures, resilient green bodies, and Survival of the Fittest into a board-driven toolbox engine. The first priority is to create functional green mana and creature count with Birds of Paradise, Llanowar Elves, Fyndhorn Elves, Wall of Roots, Wall of Blossoms, Quirion Ranger, and Gaea's Cradle; the second priority is to convert that board into selection, pressure, or denial through Survival of the Fittest, Natural Order, Opposition, Tradewind Rider, and Winter Orb.

The deck wins by turning expendable creatures into one of three closing structures. It can use Survival of the Fittest to chain Squee, Goblin Nabob and Genesis into repeated creature access, then find Verdant Force, Phantom Nishoba, Ravenous Baloth, Deranged Hermit, Nantuko Vigilante, Sylvan Safekeeper, or Tradewind Rider as the visible game demands. It can use Natural Order to sacrifice a green creature and put a major green threat or stabilizer onto the battlefield. It can also make the opponent's mana and board unusable with Opposition, Tradewind Rider, Winter Orb, and a wide creature base.

Prioritize board texture over abstract card advantage. Survival of the Fittest is strongest when the deck has discardable creatures, green mana, and enough time to turn searches into battlefield impact; Opposition and Tradewind Rider are strongest when multiple creatures are already available; Winter Orb is strongest when the deck can operate through mana creatures, Wall of Roots, Gaea's Cradle, and Quirion Ranger better than the opponent can operate through lands.

Do not pilot this as a pure combo deck that ignores pressure. Natural Order, Survival of the Fittest, and lock pieces are powerful, but the deck often must first block, preserve life total, develop mana, or spend a turn on Wall of Blossoms or Ravenous Baloth before committing. Do not pilot it as a pure control deck either: the list has limited hard removal, so it must eventually turn creature count into a lock, a large threat, or recurring threats.

Respect runtime legality and visible information above all strategic shortcuts. Search choices, Natural Order sacrifice targets, Survival of the Fittest activations, Opposition tap decisions, Tradewind Rider bounces, and Winter Orb timing must be selected from legal Veles actions and current public state, not from assumed hidden cards or generic Premodern heuristics.

## Role Package
- Threats: Verdant Force, Phantom Nishoba, Deranged Hermit, Ravenous Baloth, Tradewind Rider, and creature swarms from mana creatures or tokens are the main ways to end games. Prefer the threat that changes the visible race immediately: Phantom Nishoba for life-total stabilization, Verdant Force or Deranged Hermit for board volume, Ravenous Baloth for a medium body plus life buffer, and Tradewind Rider when repeated bounce can dominate the board.

- Payoffs: Natural Order converts a green creature into a high-impact green creature, while Opposition and Tradewind Rider convert extra creatures into denial. Winter Orb is a payoff for operating on creatures and Gaea's Cradle instead of normal land untaps; deploy it when the visible board suggests the deck can still cast or activate meaningful actions through the restriction.

- Engines: Survival of the Fittest is the defining engine because it turns creature cards into the exact creature role needed. Squee, Goblin Nabob supports repeated Survival of the Fittest use, Genesis supports long-game recursion when the graveyard and mana allow it, and Gaea's Cradle can make creature development snowball into multiple actions.

- Velocity: Wall of Blossoms replaces itself while adding a creature body, Wall of Roots accelerates while defending, Quirion Ranger can reuse a mana creature or manipulate land and creature resources, and the one-of toolbox creatures make Survival of the Fittest searches tactically dense. Treat velocity as board-building velocity, not spell-chain velocity.

- Interaction: Opposition, Tradewind Rider, Winter Orb, Nantuko Vigilante, Ravenous Baloth, and sideboard Naturalize form the practical interaction suite. The deck answers problems by tapping, bouncing, destroying artifacts or enchantments, gaining life, blocking, or invalidating mana; it rarely wants to trade resources like a spell-heavy removal deck.

- Protection: Sylvan Safekeeper protects key creatures when legal sacrifices and visible land count make the exchange acceptable. Xantid Swarm is the sideboard protection module for forcing important creature, Survival of the Fittest, Natural Order, Opposition, or threat turns through opposing instant-speed interaction when its trigger and combat legality are available.

- Recursion: Squee, Goblin Nabob is the repeatable discard resource for Survival of the Fittest, and Genesis is the long-game creature recovery plan. Use recursion to outlast attrition, but do not spend early turns setting it up if visible pressure requires blockers, mana, or a faster Natural Order.

- Mana: Birds of Paradise fixes colors, Llanowar Elves and Fyndhorn Elves accelerate green starts, Wall of Roots supplies resilient mana, Quirion Ranger can amplify creature mana, and Gaea's Cradle rewards creature density. City of Brass and Yavimaya Coast supply blue for Opposition and Tradewind Rider, while Island supports blue without life loss.

- Sideboard modules: Blue Elemental Blast, Hydroblast, and Chill are anti-red tools; Naturalize is artifact and enchantment interaction; Tormod's Crypt is graveyard pressure; Gilded Drake is a creature-theft bullet; Masticore is a repeatable board-control threat with upkeep risk; Xantid Swarm is anti-interaction protection. Use sideboard cards by matchup role and visible problem type, not because they are generically powerful.

## Primary Win Conditions
- Survival engine: Prioritize Survival of the Fittest when you have green mana, at least one discardable creature, and time to convert searches into board impact. Set up by developing Birds of Paradise, Llanowar Elves, Fyndhorn Elves, Wall of Roots, Wall of Blossoms, or Quirion Ranger, then use Survival of the Fittest to find Squee, Goblin Nabob for repeat activations, Genesis for long-game recursion, or the specific creature that answers the visible board. Execute by turning excess creatures into Verdant Force for inevitability, Phantom Nishoba for racing and life stabilization, Deranged Hermit for wide pressure and Opposition fuel, Ravenous Baloth for a stabilizing body, Nantuko Vigilante for artifact or enchantment pressure, Sylvan Safekeeper for protection, or Tradewind Rider for repeat bounce. Disruption to respect includes removal on Survival of the Fittest, graveyard pressure against Squee, Goblin Nabob or Genesis, and tempo pressure that makes repeated activations too slow; if those risks are visible, search for immediate battlefield impact instead of deeper value.

- Natural Order threat line: Prioritize Natural Order when sacrificing a green creature produces a threat or stabilizer that is stronger than continuing to develop normally. Set up with expendable green creatures such as Llanowar Elves, Fyndhorn Elves, Wall of Roots, Quirion Ranger, Wall of Blossoms, Basking Rootwalla, or tokens from Deranged Hermit when available, and avoid sacrificing the only mana creature if the follow-up turn would collapse. Execute by choosing Verdant Force for long-game board dominance, Phantom Nishoba when life total and combat matter, Deranged Hermit when creature count and immediate board width matter, or Ravenous Baloth when a medium body plus life buffer is the safer line. Disruption to respect includes open interaction, sacrifice blowouts if the spell is countered, and board states where the chosen creature does not stabilize; when the opponent is pressuring hard, the best Natural Order line is often the one that changes combat immediately rather than the one with the highest ceiling.

- Denial lock line: Prioritize Opposition, Tradewind Rider, and Winter Orb when your visible board has more functional mana and creatures than the opponent. Set up by making multiple cheap creatures, preserving Wall of Roots and mana creatures, and using Gaea's Cradle or Quirion Ranger to operate through constrained lands. Execute by using Opposition to tap key lands, attackers, blockers, or artifacts; using Tradewind Rider with spare creatures to bounce the most constraining permanent; and deploying Winter Orb when your mana creatures and Gaea's Cradle let you keep acting while the opponent is slowed. Disruption to respect includes creature removal that turns off Opposition or Tradewind Rider, artifact or enchantment answers to Winter Orb or Opposition, and creature-light boards where lock pieces do not function; do not prioritize this line over a stabilizing creature when behind on board.

## Secondary Win Conditions
- Creature pressure: Use Birds of Paradise, Llanowar Elves, Fyndhorn Elves, Quirion Ranger, Wall of Blossoms, Wall of Roots, Basking Rootwalla, Ravenous Baloth, Deranged Hermit, and tokens as real combat resources once the board is stable. Small attacks matter when Opposition or Winter Orb has reduced opposing development, and Deranged Hermit can turn otherwise defensive bodies into a fast clock. Avoid needless attacks with creatures needed for mana, Survival of the Fittest discard chains, Opposition taps, Tradewind Rider costs, or blocking unless the race math clearly favors pressure.

- Recursion pressure: Use Genesis and Squee, Goblin Nabob to make attrition games about repeated creature access instead of one-for-one exchanges. Squee, Goblin Nabob is primarily Survival of the Fittest fuel, while Genesis is a recovery engine when the graveyard is available and mana can be spent without losing the board. If graveyard access is blocked or too slow, shift to hard-cast threats, Natural Order, or denial rather than spending turns on a disabled recursion plan.

- Toolbox answers as win enablers: Treat Nantuko Vigilante, Ravenous Baloth, Sylvan Safekeeper, and Tradewind Rider as cards that turn survival into victory. Nantuko Vigilante can clear a visible artifact or enchantment problem before a lock or attack line matters, Ravenous Baloth can buy the life needed to untap with an engine, Sylvan Safekeeper can protect a decisive creature when land sacrifice is affordable, and Tradewind Rider can remove blockers or mana sources repeatedly. These are not generic value choices; use them when their specific text or legal action changes the current board.

- No burn or creature-land fallback: This list has no direct burn plan and no creature-land plan in the registered decklist. If the game must end without Survival of the Fittest, Natural Order, Opposition, or Tradewind Rider, win by honest combat from Verdant Force, Phantom Nishoba, Deranged Hermit, Ravenous Baloth, tokens, and accumulated small creatures.

## Emergency Lines
- Behind on life: Stabilize before maximizing engine value. Prefer Wall of Roots and Wall of Blossoms as blockers, Natural Order into Phantom Nishoba or Ravenous Baloth when legal and sufficient, and Survival of the Fittest searches that affect combat immediately. Do not spend life casually with City of Brass or Yavimaya Coast if another legal mana line preserves life without losing the turn.

- Behind on board: Add bodies before committing fragile denial pieces. Wall of Roots, Wall of Blossoms, Deranged Hermit, Ravenous Baloth, Phantom Nishoba, and Verdant Force are the recovery cards; Opposition and Tradewind Rider become strong only after there are enough creatures to tap or bounce while still blocking. If only one creature is available, be cautious with Natural Order sacrifice unless the resulting creature clearly stabilizes.

- Behind on cards: Lean on Survival of the Fittest only if there is discard fuel and time. Squee, Goblin Nabob and Genesis can rebuild card flow, Wall of Blossoms replaces itself, and high-impact singletons can make each search matter. If hand size is low and Survival of the Fittest is absent, prioritize board-impacting topdecks over speculative setup.

- Behind on mana: Preserve mana creatures and Wall of Roots, and delay Winter Orb unless it hurts the opponent more than you. Quirion Ranger and Gaea's Cradle can recover tempo when creature count is high, but creature removal can collapse that plan. Avoid sacrificing the only reliable green or blue source unless the legal payoff immediately solves the game.

- Engine removed or graveyard disabled: Shift from recursion to battlefield pressure and lock pieces. Hard-cast Ravenous Baloth, Deranged Hermit, Tradewind Rider, Opposition, Winter Orb, Verdant Force, or Phantom Nishoba when mana allows, and use Natural Order as the cleanest remaining burst line. Do not keep searching for Squee, Goblin Nabob or Genesis value if visible graveyard pressure makes that plan nonfunctional.

- Main win conditions answered: Win with the remaining axis instead of rebuilding the answered one. If Survival of the Fittest is gone, use Natural Order or hard-cast threats; if Natural Order is gone, use Survival of the Fittest and denial; if large creatures are removed, use Opposition, Tradewind Rider, Winter Orb, Deranged Hermit tokens, and small-creature attacks to close.

## Resource Model
- Life is a spendable buffer only when the board is stable. City of Brass and Yavimaya Coast can buy perfect colors for Survival of the Fittest, Opposition, Tradewind Rider, or sideboard interaction, but repeated pain is dangerous against pressure; choose Forest, Island, Birds of Paradise, Llanowar Elves, Fyndhorn Elves, Wall of Roots, or Gaea's Cradle lines when they produce the same legal play without life loss.

- Hand size converts into selection through Survival of the Fittest. Discard expendable creatures first when a searched creature immediately changes the game, and treat Squee, Goblin Nabob and Genesis as engines that turn later hand or graveyard access into repeated creature quality. Do not discard the only creature that enables Natural Order, Opposition, Tradewind Rider, or survival blocking unless the search is a committed stabilizing line.

- Mana converts into board dominance faster than it converts into raw cards. Birds of Paradise, Llanowar Elves, Fyndhorn Elves, Wall of Roots, Quirion Ranger, and Gaea's Cradle let the deck make threats, activate Survival of the Fittest, and still interact with Opposition or Tradewind Rider. Preserve these permanents when Winter Orb is involved because the deck wins the asymmetry by using creature mana and Gaea's Cradle while opposing lands stay constrained.

- Board presence is both offense and fuel. Small creatures are mana, blockers, Opposition taps, Tradewind Rider support, Natural Order sacrifice material, Gaea's Cradle count, and eventual attackers; avoid trading them away for marginal damage unless the race is already favorable or the creature is no longer needed for an engine.

- Graveyard resources matter when Genesis or Squee, Goblin Nabob is active. Use the graveyard as a reload zone only when visible graveyard hate is absent or too slow; if Tormod's Crypt or another public effect threatens the graveyard after sideboarding, shift value toward battlefield pressure, Natural Order, and hard-cast threats instead of investing extra actions into recursion.

- Exile is usually a lost-resource zone for this deck. If a creature is exiled, stop planning Genesis recursion around it and choose future Survival of the Fittest searches from visible library and hand assumptions only as allowed by the engine.

- Lands are resources, not just mana sources. Sylvan Safekeeper can convert lands into protection, but sacrificing lands is expensive under Winter Orb or when blue/green access is thin; use that protection for decisive creatures such as Tradewind Rider, a Natural Order threat, or a board-lock engine, not for replaceable mana creatures.

- Sideboard bullets convert narrow matchups into cleaner resource exchanges. Blue Elemental Blast, Hydroblast, Chill, Gilded Drake, Masticore, Naturalize, Tormod's Crypt, and Xantid Swarm should be valued by the specific resource they defend or attack: life total, stack fights, creature boards, artifact/enchantment engines, graveyards, or permission windows.

## Mana Guide
- Green mana is the opening priority. Keep hands that can cast Birds of Paradise, Llanowar Elves, Fyndhorn Elves, Wall of Roots, Wall of Blossoms, Survival of the Fittest, or Natural Order on schedule, and be skeptical of hands where blue exists but green development depends on drawing a source.

- Blue mana becomes critical once the hand contains Opposition, Tradewind Rider, or sideboard permission. Birds of Paradise, City of Brass, Yavimaya Coast, and Island are the main blue access points; do not expose the only blue source to unnecessary land sacrifice or tap constraints when a blue engine card is already visible in hand.

- Gaea's Cradle is a payoff land, not a safe first-source plan. It becomes excellent after creatures are on the battlefield, especially with Deranged Hermit, Verdant Force, Wall of Roots, and mana creatures, but hands relying on Gaea's Cradle without early creatures should be treated as low-mana hands.

- City of Brass and Yavimaya Coast should fix colors for high-impact actions. Spend life for Survival of the Fittest, Opposition, Tradewind Rider, Natural Order setup, or timely sideboard cards, but choose pain-free mana when casting routine creatures or when the life total is already under pressure.

- Forest sequencing usually comes before Island sequencing. A first Forest enables the elf package and Wall of Roots, while early Island is correct when the hand already has green from Birds of Paradise or Yavimaya Coast and needs to preserve blue for Opposition, Tradewind Rider, Blue Elemental Blast, Hydroblast, or Xantid Swarm sequencing.

- Quirion Ranger rewards careful land timing. When a legal line can use Quirion Ranger to reuse a mana creature or protect land drops under Winter Orb, consider whether playing the land before activation reduces options; follow the engine's legal actions and avoid assuming a return-land line is available until shown.

- Wall of Roots is both acceleration and defense. Prefer it over a fragile one-mana creature when blocking matters, and count its mana contribution carefully before committing to Survival of the Fittest activation plus spell cast in the same turn.

- Winter Orb changes land-use priorities. Deploy it only when creature mana, Gaea's Cradle, Quirion Ranger, or an already developed board lets you keep acting; avoid tapping out into Winter Orb if your next turn depends on untapping multiple lands.

- Play lands before drawing only when the land drop is needed for a known legal action this turn. If Wall of Blossoms, Survival of the Fittest, or another visible draw/selection action may change the desired land, delay the land drop when legal and tactically safe so the agent can use the new public information.

- Mulligan mana rules are strict but engine-aware. Keep most hands with green source plus early creature acceleration or Survival of the Fittest, especially with a path to blue; mulligan hands with no green, no early play, or only Gaea's Cradle as functional mana unless the engine-visible context supplies an exceptional reason.

## Mulligan Guide
- Strong keep: Forest or Yavimaya Coast plus Birds of Paradise, Llanowar Elves, or Fyndhorn Elves with Survival of the Fittest is the cleanest opener; keep even with modest payoff because Survival of the Fittest converts any creature into the needed creature chain.

- Strong keep: green source, Wall of Roots, Survival of the Fittest, and either Squee, Goblin Nabob, Genesis, Natural Order, Opposition, or Tradewind Rider gives development plus engine access; prioritize hands that can make two meaningful plays by turn 3.

- Strong keep: early creature mana plus Gaea's Cradle plus Opposition or Natural Order is powerful when the first creature is already castable; treat Gaea's Cradle as explosive follow-up mana, not as a replacement for a normal opening source.

- Medium keep: Forest, Wall of Blossoms, Wall of Roots, and Winter Orb is acceptable when the hand can defend and later use creature mana under Winter Orb; it is weaker without Survival of the Fittest, Opposition, or Tradewind Rider.

- Medium keep: City of Brass or Yavimaya Coast plus Birds of Paradise and blue payoff is keepable if the pain enables Opposition or Tradewind Rider on schedule; against fast pressure, favor hands with Wall of Roots or Wall of Blossoms to absorb damage.

- Risky keep: Survival of the Fittest with only one creature is fragile unless that creature is Squee, Goblin Nabob, Genesis, Wall of Blossoms, or a redundant mana creature; do not keep a hand where the only creature must both enable Survival of the Fittest and survive as the whole board plan.

- Risky keep: Natural Order plus one green creature and no backup is matchup- and board-speed dependent; keep more often on the play with acceleration, and ship more often on the draw into likely removal or pressure unless the hand has Survival of the Fittest or extra creatures.

- Automatic ship: no green-producing source, only Gaea's Cradle as mana, no castable early creature, or a hand whose first legal play is turn 3 Winter Orb should be mulliganed because the deck needs board presence before its lock and tutor cards matter.

- Matchup-dependent keep: Winter Orb is a premium keep against slower mana-heavy opponents when paired with creature mana, but it is a liability against low-curve creature decks if the hand cannot block, stabilize, or advance Opposition.

- Play/draw rule: on the play, prioritize explosive mana plus Survival of the Fittest, Opposition, Winter Orb, or Natural Order; on the draw, value Wall of Roots, Wall of Blossoms, and more stable colored mana because the opponent's first threat or disruption arrives first.

- Trap hand: City of Brass, Island, Gaea's Cradle, Opposition, Tradewind Rider, Natural Order, Verdant Force looks powerful but lacks a castable green creature; ship unless the visible mulligan context makes a low-probability draw acceptable.

- Trap hand: multiple top-end creatures such as Deranged Hermit, Phantom Nishoba, Ravenous Baloth, and Verdant Force without Survival of the Fittest, Natural Order, or enough acceleration should not be kept just because the cards are individually strong.

## Turn Arc
- Turn 1 priority: cast Birds of Paradise, Llanowar Elves, or Fyndhorn Elves from Forest, City of Brass, or Yavimaya Coast when legal; acceleration is preferred over holding up nothing because it enables turn 2 Survival of the Fittest, Wall of Roots, Winter Orb setup, or blue engine cards.

- Turn 1 deviation: cast Quirion Ranger or Basking Rootwalla only when no mana creature is available or when the hand needs a cheap creature for Gaea's Cradle, Opposition, Tradewind Rider, or Natural Order; do not treat them as equal to Birds of Paradise when blue mana is needed.

- Turn 2 priority: cast Survival of the Fittest if the hand has spare creature fuel or a clear need to find Squee, Goblin Nabob, Genesis, Wall of Roots, Quirion Ranger, Tradewind Rider, or a Natural Order target line; otherwise cast Wall of Roots or Wall of Blossoms to build board and preserve life.

- Turn 2 deviation: cast Winter Orb only when creature mana or Gaea's Cradle already makes the restriction asymmetric; delaying Winter Orb is correct if it would trap the deck away from Opposition, Tradewind Rider, Natural Order, or Survival of the Fittest activations.

- Turn 3 priority: choose the first commitment gate. If Survival of the Fittest is active, start building the engine with Squee, Goblin Nabob or Genesis when the game is not immediately about survival; if the board is wide, cast Opposition; if the opponent is vulnerable and a green creature is expendable, evaluate Natural Order.

- Turn 3 deviation: cast Tradewind Rider when at least two other creatures can support future activations or when its body and blue engine role matter more than immediate Opposition; do not deploy it as an unsupported threat into obvious pressure unless the hand has no better stabilizer.

- Turns 4-5 priority: convert the setup into a lock, tutor chain, or decisive board. Opposition plus multiple creatures should start denying the opponent's best mana, attacker, blocker, or engine permanent according to visible state; Winter Orb should join only when the deck can still function under it.

- Turns 4-5 Natural Order line: sacrifice a replaceable green creature for the threat that best matches visible needs. Verdant Force pressures long games, Phantom Nishoba stabilizes races, Deranged Hermit expands creature count, and Ravenous Baloth is a stabilizing body when life total and combat matter.

- Turns 4-5 Survival line: discard expendable creatures to assemble the next exact role rather than the flashiest card. Find Nantuko Vigilante for visible artifact or enchantment problems, Sylvan Safekeeper for protecting a decisive permanent, Ravenous Baloth for stabilization, or Tradewind Rider for repeatable board control.

- Late-game priority: use Survival of the Fittest, Squee, Goblin Nabob, Genesis, Gaea's Cradle, Opposition, and Tradewind Rider to make every draw step or creature matter. Preserve lands for Sylvan Safekeeper only when protecting the engine or a lethal board is worth the mana loss.

- Late-game deviation: stop investing in graveyard recursion when public graveyard hate or exile pressure makes Genesis or Squee, Goblin Nabob unreliable; shift to hard-cast threats, Natural Order, Opposition taps, and combat math from visible battlefield resources.

## Card Roles
- Survival of the Fittest: Treat Survival of the Fittest as the deck's main engine, not a generic value enchantment. Cast it early when the hand has spare creatures or a clear missing role, then convert low-impact creatures into Squee, Goblin Nabob, Genesis, Quirion Ranger, Tradewind Rider, Nantuko Vigilante, Ravenous Baloth, or a Natural Order target. Do not discard the only creature needed for Gaea's Cradle, Opposition, Tradewind Rider, or Natural Order unless the searched creature immediately replaces that battlefield function.

- Squee, Goblin Nabob: Use Squee, Goblin Nabob as repeatable Survival of the Fittest fuel once the engine is online. Search for it when the game is not under immediate lethal pressure and when repeated tutoring will beat one-card-per-turn play. Do not overvalue casting it as a creature unless creature count for Opposition, Gaea's Cradle, or combat matters more than hand recursion.

- Genesis: Use Genesis as the long-game creature recursion package after Survival of the Fittest can put it into the graveyard or when it naturally trades off. Its value rises in attrition games, removal-heavy matchups, and board stalls where recurring Wall of Blossoms, Ravenous Baloth, Tradewind Rider, or Sylvan Safekeeper changes future turns. Its value falls against visible graveyard hate or when mana is constrained by Winter Orb.

- Birds of Paradise: Prioritize Birds of Paradise as the best one-mana accelerator because it fixes blue for Opposition and Tradewind Rider while also enabling faster Survival of the Fittest, Wall of Roots, Winter Orb, and Natural Order lines. Protect it from unnecessary combat because it is often worth more as mana, Opposition material, and Tradewind Rider support than as a disposable point of damage.

- Llanowar Elves and Fyndhorn Elves: Use Llanowar Elves and Fyndhorn Elves as redundant green acceleration that makes Gaea's Cradle, Winter Orb, and Natural Order stronger. Lead with them when Birds of Paradise is absent or when colored fixing is already handled. Do not expose every mana creature into sweep-like pressure if one creature plus land drops already supports the next spell; the deck needs bodies, but it also needs reloads.

- Wall of Roots: Treat Wall of Roots as the bridge between survival and engine turns. Cast it early against pressure, use it to pay for Survival of the Fittest activations or larger spells, and count it as a high-quality body for Opposition, Tradewind Rider, Gaea's Cradle, and Natural Order. Avoid spending its mana casually when the same turn may require interaction through Survival of the Fittest, Nantuko Vigilante setup, or a follow-up creature.

- Wall of Blossoms: Cast Wall of Blossoms when the hand needs material, defense, or a creature that replaces itself. It is excellent with Genesis recursion, stabilizes early combat, and adds a low-risk body for Opposition, Gaea's Cradle, Tradewind Rider, and Natural Order. Do not block with it automatically if preserving an extra untapped creature unlocks Opposition or Tradewind Rider on the next decision.

- Quirion Ranger: Use Quirion Ranger as a mana and untap amplifier once the battlefield has Birds of Paradise, Llanowar Elves, Fyndhorn Elves, Wall of Roots, Tradewind Rider, or Gaea's Cradle pressure. Its tactical job is to turn one land and one creature into multiple actions, preserve functionality under Winter Orb, and create extra activations or mana after a commitment. Do not bounce lands without checking whether the lost land drop or color source prevents Opposition, Tradewind Rider, Survival of the Fittest, or Genesis use.

- Opposition: Treat Opposition as a board-presence payoff and soft-lock card. Cast it when multiple creatures can immediately deny the opponent's highest-impact mana, attacker, blocker, or engine permanent. Pair it with Winter Orb only when creature mana, Gaea's Cradle, or Quirion Ranger keeps your side functioning. Do not cast Opposition onto a thin board just because it is available; one removal spell or bad attack can turn it into a low-impact enchantment.

- Tradewind Rider: Use Tradewind Rider as repeatable board control once two other creatures can support activations. It is strongest with Wall of Roots, Wall of Blossoms, tokens, mana creatures, Quirion Ranger, and Genesis recursion because those pieces turn creature count into tempo. Do not deploy it unsupported into a race unless the body matters immediately or the next turn clearly supplies the activation team.

- Winter Orb: Use Winter Orb as an asymmetry card after creature mana or Gaea's Cradle is established. It is best against slower mana development, expensive spells, or opponents relying on repeated land untaps. It is risky against low-curve creature pressure if it delays your own Wall of Roots, Opposition, Survival of the Fittest activations, or Natural Order. Do not cast it simply on curve when it makes your next two turns worse than the opponent's.

- Natural Order: Use Natural Order as a commitment gate that converts an expendable green creature into the visible game-winning or stabilizing threat. Sacrifice mana creatures, Wall of Roots, Wall of Blossoms, Quirion Ranger, Basking Rootwalla, or tokens only after checking whether that body is needed for mana, Opposition, or Tradewind Rider. Against pressure, Phantom Nishoba or Ravenous Baloth-style stabilization can matter more than Verdant Force; against slow decks, Verdant Force or Deranged Hermit can end the game through creature volume.

- Deranged Hermit: Use Deranged Hermit as a creature-count explosion for Opposition, Gaea's Cradle, Tradewind Rider, and combat. It is a strong Natural Order target when board width matters more than one large body. Card text check required for exact echo and token details at runtime; treat upkeep decisions and combat math as rules-engine dependent.

- Verdant Force: Use Verdant Force as the long-game Natural Order target or hard-cast finisher when the matchup is about overwhelming removal, board stalls, or mana-heavy attrition. Its value is highest when the opponent cannot immediately remove it and when extra creatures improve Opposition or Tradewind Rider. Do not choose it over life-gain or board-stabilizing options when the visible battlefield shows an urgent race.

- Phantom Nishoba: Use Phantom Nishoba as the stabilizing high-end creature when life total, racing, or creature combat is the key issue. It is often the Natural Order target that buys time rather than simply increasing pressure. Card text check required for exact damage-prevention and life-gain behavior; rely on the rules engine for legal combat outcomes.

- Ravenous Baloth: Use Ravenous Baloth as a midgame stabilizer and Survival of the Fittest target when life total and combat are under pressure. Its sacrifice ability matters with Beast bodies only when legally available, so do not assume all creatures can be converted into life. It is also a reasonable hard-cast threat when Natural Order is too risky or the board needs a body now.

- Nantuko Vigilante: Use Nantuko Vigilante as the searchable answer to visible artifact or enchantment problems. With Survival of the Fittest, find it before the problem fully locks the game if mana and timing allow. Card text check required for exact morph timing and target trigger details; do not assume it can answer a permanent unless the rules engine presents the legal action.

- Sylvan Safekeeper: Use Sylvan Safekeeper to protect a decisive engine creature, Natural Order threat, or lock piece when sacrificing a land is less costly than losing the permanent. It is strongest after the deck already has creature mana, Gaea's Cradle, or a winning board. Do not sacrifice lands reflexively; each land may be needed for Genesis, Survival of the Fittest chains, blue spells, or post-Winter Orb recovery.

- Basking Rootwalla: Use Basking Rootwalla as cheap creature material that supports Gaea's Cradle, Opposition, Tradewind Rider, and Natural Order. Its discard synergy with Survival of the Fittest can create tempo when legal, but do not assume free casting unless the engine exposes the relevant action. It is mainly a flexible body, not a primary threat.

- Gaea's Cradle: Treat Gaea's Cradle as payoff mana that depends on creatures already surviving. It enables explosive Survival of the Fittest chains, hard-cast top end, Opposition plus follow-up creatures, and post-Winter Orb development. Do not keep hands where Gaea's Cradle is the only mana source, and do not attack or trade away bodies without recalculating Cradle mana.

- City of Brass and Yavimaya Coast: Use City of Brass and Yavimaya Coast to unlock blue cards on time, especially Opposition and Tradewind Rider. Their pain matters in races, so prefer Forest or creature mana when blue is not required that turn. Preserve colored flexibility when Survival of the Fittest may need activation plus a cast spell.

- Forest and Island: Use Forest as the stable foundation for one-mana accelerants, Wall of Roots, Survival of the Fittest, and Natural Order setup. Use Island as clean blue access that avoids pain but does not cast the green early engine alone. Hands with Island-heavy mana must be judged by whether they still cast a turn 1 or turn 2 green creature.

## Interaction Priorities

- Remove lock-breaking permanents first when they stop Survival of the Fittest, Opposition, Tradewind Rider, Winter Orb, or Gaea's Cradle from functioning. Use Nantuko Vigilante or Naturalize on visible artifacts or enchantments that deny activations, blank creature mana, shut off attacks, or remove the graveyard plan before spending them on low-pressure value pieces. Card text check required for Nantuko Vigilante timing; take the legal action only when Forge exposes it.

- Bounce the opponent's highest-tempo permanent with Tradewind Rider when the activation protects a lock, denies a critical land under Winter Orb, removes a blocker for lethal pressure, or resets an opposing threat you cannot permanently answer. Prefer bouncing lands against slow decks after Opposition or Winter Orb is established; prefer bouncing attackers, blockers, or engine permanents against creature decks when life total or board control is under pressure.

- Counter red spells with Blue Elemental Blast or Hydroblast only when the visible red spell or permanent materially changes the game. Protect Survival of the Fittest, Opposition, Tradewind Rider, Deranged Hermit, Verdant Force, Phantom Nishoba, Ravenous Baloth, or a lethal combat step before countering a minor burn spell to the face. Against red pressure, preserve counters for removal aimed at the creature that stabilizes the board, a lethal damage spell, or a permanent that invalidates Chill.

- Exile graveyards with Tormod's Crypt when the opponent's visible graveyard represents immediate recursion, threshold-style pressure, flashback, reanimation, or a known graveyard payoff. Do not fire Tormod's Crypt just because cards are present; wait for a legal window where the exile either stops an announced action, denies a visible next-turn payoff, or protects the Survival of the Fittest and Genesis long game.

- Use Gilded Drake as a high-impact answer to a creature that is worth exchanging for, not as a routine tempo play. Card text check required for exact exchange behavior; only commit when the rules engine presents the legal action and the visible creature materially outclasses your board or threatens to end the game.

- Use Masticore as repeatable interaction only when its upkeep and mana demands do not collapse the Survival of the Fittest engine. Card text check required for exact discard, damage, and regeneration actions; prioritize killing small utility creatures, evasive attackers, and blockers that prevent a decisive attack before spending resources on creatures already contained by Wall of Roots, Wall of Blossoms, Opposition, or Tradewind Rider.

- Bait removal with redundant creatures before exposing the permanent that matters. Lead with Birds of Paradise, Llanowar Elves, Fyndhorn Elves, Wall of Blossoms, Wall of Roots, Basking Rootwalla, or Quirion Ranger when the hand already has enough mana, then commit Survival of the Fittest, Opposition, Tradewind Rider, Natural Order, or Sylvan Safekeeper when the opponent's visible mana and prior actions make the risk acceptable.

- Ignore low-impact permanents when the current plan is already stronger than answering them. Do not spend Naturalize, Nantuko Vigilante, Tradewind Rider activations, Blue Elemental Blast, Hydroblast, or Tormod's Crypt on a card that neither races you, disrupts your engine, breaks Winter Orb, answers your lock, nor changes combat math this turn cycle.

- Change interaction posture by archetype. Against fast creature decks, tap or bounce attackers and protect life-gain bodies such as Phantom Nishoba and Ravenous Baloth. Against control or combo, prioritize Survival of the Fittest, Winter Orb, Xantid Swarm, and pressure while using Tradewind Rider to deny mana. Against graveyard decks, hold Tormod's Crypt until it stops a real payoff. Against artifact or enchantment decks, conserve Naturalize and Nantuko Vigilante for the permanent that actually blocks the engine or kill.

## Combat And Trading Rules

- Preserve creature count when Gaea's Cradle, Opposition, Tradewind Rider, Natural Order, or Winter Orb is the active plan. Do not trade Birds of Paradise, Llanowar Elves, Fyndhorn Elves, Wall of Roots, Quirion Ranger, Wall of Blossoms, or tokens unless the trade prevents major damage, protects a key permanent, or the creature is no longer needed for mana and activation count.

- Block early with Wall of Roots and Wall of Blossoms to buy time for Survival of the Fittest, Opposition, Tradewind Rider, or Natural Order. Treat these Walls as stabilizers first and expendable Natural Order material second; sacrificing or losing them is correct when the follow-up threat stabilizes better than the Wall would.

- Attack with mana creatures only when damage matters more than future mana, Opposition taps, Tradewind Rider support, or Gaea's Cradle count. Small attacks are attractive against control with no profitable blocks, but they are usually wrong when racing pressure, setting up Winter Orb asymmetry, or holding up Survival of the Fittest activations.

- Use Deranged Hermit and Verdant Force to turn board width into attacks after the opponent is constrained. Card text check required for exact token and upkeep details on Deranged Hermit. Attack when blocks either fail to reduce the lock, enable lethal soon, or leave enough untapped creatures for Opposition and Tradewind Rider after combat.

- Treat Phantom Nishoba as the preferred combat stabilizer when life total is under pressure. Card text check required for exact damage-prevention and life-gain behavior; use the rules engine's combat output rather than assuming combat math. Favor blocks and attacks that gain life or remove pressure without exposing the deck to a crack-back.

- Use Ravenous Baloth to stabilize races and threaten blocks, but do not assume every creature can become life. Card text check required for exact sacrifice eligibility. Preserve Ravenous Baloth when its body controls combat; sacrifice only when the legal action prevents lethal damage, wins a race, or turns an otherwise dying eligible creature into life.

- Protect decisive creatures with Sylvan Safekeeper only when the saved creature is worth more than the sacrificed land. Save Survival of the Fittest payoffs, Tradewind Rider, Phantom Nishoba, Verdant Force, or a lethal board from targeted removal; avoid sacrificing lands when you still need colors for Genesis, Survival of the Fittest chains, Opposition, or post-Winter Orb recovery.

- Decline trades that shrink the engine more than the opponent's battlefield. Trading a token or Basking Rootwalla for a relevant attacker can be correct; trading Quirion Ranger, Birds of Paradise, or a Wall that powers Gaea's Cradle can be wrong even when the exchange looks equal on board.

- Attack differently by matchup role. Against control, pressure life totals once Survival of the Fittest or Winter Orb is online and keep enough bodies untapped for protection. Against aggro, block first and win later with Phantom Nishoba, Ravenous Baloth, Opposition, or Natural Order. Against combo, attack more aggressively when interaction is limited, but keep Xantid Swarm, Winter Orb, and Survival of the Fittest functionality intact.

## Selection And Tutor Rules

- Use Survival of the Fittest as the main selection engine once green mana and a discardable creature are available. Convert low-impact creatures into the specific creature that solves the visible board: Wall of Blossoms or Wall of Roots for time, Quirion Ranger for mana and tap-engine leverage, Sylvan Safekeeper for protection, Tradewind Rider for repeatable bounce, Ravenous Baloth or Phantom Nishoba for life pressure, Nantuko Vigilante for artifact or enchantment pressure, Genesis for recursion, Squee, Goblin Nabob for repeatable fuel, Deranged Hermit or Verdant Force for board width, and Basking Rootwalla when the engine needs a cheap body.

- Find Squee, Goblin Nabob early with Survival of the Fittest when the game is not ending immediately and the graveyard is not under visible exile pressure. Squee, Goblin Nabob turns future Survival of the Fittest activations into repeatable selection without spending real hand resources; do not prioritize it over a needed blocker, protection creature, Natural Order target, or immediate answer.

- Put Genesis into the graveyard through Survival of the Fittest when the game is becoming attrition-based and mana will support future recursion. Card text check required for exact trigger timing and payment, but the tactical use is conditional: prefer Genesis when recurring Tradewind Rider, Sylvan Safekeeper, Ravenous Baloth, Phantom Nishoba, or utility creatures will beat removal and trades.

- Cast Natural Order only after choosing the payoff from visible needs and available sacrifice material. Sacrifice a green creature that is replaceable relative to the payoff; search for Verdant Force when board width wins, Phantom Nishoba when life stabilization matters, Deranged Hermit when immediate bodies matter, or Ravenous Baloth when a mid-sized stabilizer is enough. Do not sacrifice a key Quirion Ranger, Tradewind Rider support creature, or sole mana source unless the resulting creature clearly changes the game.

- Sequence Wall of Blossoms before blind tutor commitments when an extra card could change the line. Wall of Blossoms is the deck's cleanest main-deck draw effect; use it before deciding whether to spend Survival of the Fittest, expose Natural Order, or commit Opposition when mana and timing allow.

- Treat land drops as selection commitments because Quirion Ranger and Gaea's Cradle care about exact land and creature counts. Prefer making required colored land drops before using Quirion Ranger to return Forest, and avoid playing a bounced Forest too early if holding it preserves a later untap, land-drop, or post-Winter Orb recovery line.

- Use Nantuko Vigilante as toolbox interaction only when the rules engine exposes the relevant action and the target artifact or enchantment matters. Card text check required for exact morph and trigger behavior; do not spend the tutor slot on Nantuko Vigilante if Naturalize, Tradewind Rider, Opposition, or racing already handles the permanent.

## Priority And Stack Rules

- Activate Survival of the Fittest during safe priority windows when the next creature materially improves the current turn cycle. End-step activations are preferred when waiting hides the target choice and preserves mana, but main-phase activation is correct when the searched creature must be cast, discarded, protected, or used for Natural Order before passing.

- Use Opposition at instant speed to deny the opponent's highest-impact resource before it is used. Tap lands before main-phase mana, tap attackers before combat when legal, tap blockers before attacks when that changes damage, and tap artifacts only when their activated or static role matters. With Winter Orb visible, prioritize tapping the opponent's lands while keeping enough of your own mana and creatures functional.

- Use Tradewind Rider only when the bounce is worth tapping Tradewind Rider plus two other creatures. Return a permanent that breaks a lock, removes a lethal attacker, rebuys a strong enters-the-battlefield creature, disrupts mana under Winter Orb, or answers an artifact/enchantment/creature that cannot be handled more cheaply.

- Use Quirion Ranger as a tactical untap effect, not as automatic mana. Untap Birds of Paradise, Llanowar Elves, Fyndhorn Elves, Wall of Roots, Tradewind Rider, or a key blocker only when the returned Forest and once-per-turn limit are acceptable. Preserve the action for combat, Opposition, Tradewind Rider, or colored mana if those windows are more important than immediate acceleration.

- Let low-impact spells resolve when saving priority actions protects the engine. Do not spend Survival of the Fittest mana, Opposition taps, Tradewind Rider activations, Blue Elemental Blast, Hydroblast, Naturalize, or Tormod's Crypt on stack or board events that do not threaten Survival of the Fittest, Opposition, Winter Orb, lethal damage, a decisive creature, or the opponent's combo turn.

- Respond to removal with Sylvan Safekeeper only when the protected creature or board state is worth sacrificing a land. Save Tradewind Rider, Phantom Nishoba, Verdant Force, a Natural Order payoff, or the creature enabling a lock; decline protection when land loss prevents future Survival of the Fittest chains, Genesis recursion, or colored mana.

- Resolve upkeep and optional payments according to the active plan. Card text check required for Deranged Hermit, Genesis, Squee, Goblin Nabob, and sideboard Masticore details; pay or choose optional actions only when the permanent, recursion, or discard cost advances the visible plan more than preserving mana, cards, or board stability.

- Hold graveyard and artifact/enchantment interaction for the action it stops. Use Tormod's Crypt in response to visible recursion, flashback, reanimation, or threshold-style payoff; use Naturalize on the permanent that blocks Survival of the Fittest, Opposition, Winter Orb, combat stabilization, or lethal pressure rather than the first legal target.

## Sideboard Map

- Role cards: Blue Elemental Blast and Hydroblast are red-interaction cards for turns where survival matters more than engine density. Bring them against red removal, red burn, red creature pressure, and red combo turns; hold them for the spell or permanent that threatens Survival of the Fittest, Opposition, a Natural Order payoff, or life total. They are weaker when the opponent has few red cards, when the pressure is mostly colorless, or when the game is about permanent types they cannot answer.

- Role card: Chill is a red-tax card that changes the race math by making repeated red spells inefficient. Bring it when the opponent needs to cast multiple red spells across a turn cycle or when protecting mana creatures from red removal buys time for Opposition, Survival of the Fittest, or Natural Order. It is bad when the opponent is only splashing red, when a single large nonred threat decides the game, or when drawing multiple Chill would not affect the visible board.

- Role card: Gilded Drake is a creature-swing card against decks that rely on one large creature, one protected creature, or one Natural Order-style payoff. Use it when taking the opposing threat is better than bouncing it with Tradewind Rider or racing it with Phantom Nishoba. It is bad against token boards, small utility creatures, sacrifice-heavy boards, or any visible board where giving the opponent Gilded Drake creates more pressure than the stolen creature removes.

- Role card: Masticore is a grind and creature-control card when the opponent attacks with many small or medium creatures and the game will be decided by battlefield attrition. Card text check required for exact upkeep and activation details; use it only when the hand, Survival of the Fittest, Squee, Goblin Nabob, or Genesis can support the discard pressure. It is bad when artifact removal is likely, when the opponent ignores creature combat, or when maintaining it would consume the resources needed for Survival of the Fittest chains.

- Role card: Naturalize is the broad answer to artifacts and enchantments that beat the creature engine. Bring it when the opponent presents prison pieces, graveyard hate permanents, artifact mana engines, enchantments that stop combat, or permanents that make Survival of the Fittest, Opposition, Winter Orb, or Tradewind Rider unreliable. It is bad when the opponent has only incidental artifacts or enchantments and the matchup is decided by creatures, burn, or stack interaction.

- Role card: Tormod's Crypt is graveyard interaction that should be treated as a held answer, not as a tempo play. Bring it against graveyard combo, recursive threats, flashback-like plans, threshold-style payoffs, or graveyard engines that outscale Genesis. It is bad when the opponent's graveyard does not change legal lines, when the matchup is a pure race, or when using it early only removes low-impact cards.

- Role card: Xantid Swarm is a proactive protection creature for forcing Survival of the Fittest, Natural Order, Opposition, or a decisive creature through blue or instant-speed interaction. Bring it when a protected main phase matters and the opponent can answer important spells on the stack. It is bad against removal-heavy creature decks, red decks with cheap removal, boards where attacking is unsafe, or matchups where the problem is already on the battlefield.

Red Burn Or Red Creature Pressure
Side in: 2 Blue Elemental Blast; 2 Chill; 1 Hydroblast
Cut: 1 Genesis; 1 Nantuko Vigilante; 1 Verdant Force; 1 Winter Orb; 1 Natural Order

- Plan rule: preserve life total and mana creatures first, then assemble Survival of the Fittest or Opposition once Chill or blast coverage slows the opponent. Blue Elemental Blast and Hydroblast should protect the stabilizing creature or stop lethal damage rather than fight low-impact early spells automatically. Natural Order becomes less attractive when sacrificing a creature exposes life total to burn, so the plan keeps enough payoff access while lowering clunky top-end exposure.

Blue Control Or Stack-Interaction Combo
Side in: 2 Xantid Swarm; 2 Blue Elemental Blast; 1 Hydroblast
Cut: 1 Ravenous Baloth; 1 Phantom Nishoba; 1 Wall of Blossoms; 1 Winter Orb; 1 Natural Order

- Plan rule: force the first decisive permanent or tutor through rather than trading resources one for one. Xantid Swarm should be deployed before the key turn when possible, then used to clear the main phase for Survival of the Fittest, Opposition, or Natural Order. Blue Elemental Blast and Hydroblast stay only if the opponent has meaningful red cards; if the opponent is not red, use the same shell but Add role cards: Xantid Swarm and Reduce main-deck emphasis: slow creature lifegain and excess top-end.

Artifact Or Enchantment Prison
Side in: 4 Naturalize
Cut: 1 Ravenous Baloth; 1 Phantom Nishoba; 1 Deranged Hermit; 1 Natural Order

- Plan rule: answer the permanent that prevents the engine from functioning, not the first legal target. Naturalize should be held for artifact or enchantment hate that stops Survival of the Fittest, locks creatures, denies mana, or makes Opposition/Winter Orb ineffective. Nantuko Vigilante gains value as a redundant tutorable answer, so avoid reducing its importance in these matchups unless the rules engine shows no meaningful artifact or enchantment targets.

Graveyard Combo Or Graveyard Engine
Side in: 2 Tormod's Crypt; 2 Naturalize
Cut: 1 Squee, Goblin Nabob; 1 Genesis; 1 Verdant Force; 1 Winter Orb

- Plan rule: accept a lower graveyard-engine ceiling to stop the opponent's graveyard from deciding the game first. Tormod's Crypt should wait for the visible graveyard action that matters, especially a recursion, reanimation, threshold-style, or flashback-like window. Naturalize is included only when the opponent's graveyard plan uses artifact or enchantment support; if no such permanent appears across games, Add role cards: Tormod's Crypt and Reduce main-deck emphasis: slow graveyard recursion.

Large-Creature Midrange Or Reanimation-Style Threats
Side in: 1 Gilded Drake; 2 Tormod's Crypt; 1 Naturalize
Cut: 1 Basking Rootwalla; 1 Nantuko Vigilante; 1 Winter Orb; 1 Deranged Hermit

- Plan rule: break the opponent's single-threat plan while keeping enough creature count for Opposition and Gaea's Cradle. Gilded Drake is strongest when the stolen creature immediately stabilizes combat or reverses pressure; do not expose it into a board where the opponent can ignore the exchange. Tormod's Crypt covers graveyard-based access to the same threat class, while Naturalize covers visible artifact or enchantment support.

Creature Swarm Or Attrition Midrange
Side in: 1 Masticore; 1 Gilded Drake; 2 Naturalize
Cut: 1 Basking Rootwalla; 1 Winter Orb; 1 Verdant Force; 1 Natural Order

- Plan rule: stabilize the battlefield before trying to lock the game. Masticore is a conditional role upgrade when discard support exists; if the hand cannot sustain it, prioritize Wall of Roots, Wall of Blossoms, Opposition, and Tradewind Rider lines instead. Gilded Drake is for a single creature that matters more than the body given away, while Naturalize covers equipment-like, prison-like, or enchantment-based creature enhancers only when visible.

- Role-change rule: Winter Orb is strongest when this deck has mana creatures, Gaea's Cradle, Opposition, or Tradewind Rider leverage and the opponent relies on lands. Reduce main-deck emphasis on Winter Orb against cheap red decks, creature swarms that operate on low mana, or artifact/enchantment prison decks where answering the lock matters more than adding another constraint.

- Role-change rule: Natural Order is strongest when a single payoff changes the visible board immediately. Reduce main-deck emphasis on Natural Order when removal, counterplay, or sacrifice risk makes the setup fragile; keep it when Phantom Nishoba, Verdant Force, Deranged Hermit, or Ravenous Baloth is the cleanest stabilizer.

- Role-change rule: Genesis and Squee, Goblin Nabob are powerful in long games but become liabilities under graveyard pressure or fast clocks. Against graveyard hate or pure speed, the deck should lean more on castable creatures, Survival of the Fittest selection, and sideboard interaction rather than assuming recursive value will be available.

- Runtime rule: exact plans are starting configurations, not permission to ignore visible information. If the opponent's revealed cards contradict the expected archetype, prefer Add role cards and Reduce main-deck emphasis guidance over forcing a listed plan.

## Matchup Guidance

- Aggro: stabilize with Wall of Roots, Wall of Blossoms, Birds of Paradise, Fyndhorn Elves, Llanowar Elves, and Quirion Ranger before trying to spend a full turn on a slow engine. Survival of the Fittest should find the creature that changes the visible board first, not the fanciest chain; Ravenous Baloth, Phantom Nishoba, Deranged Hermit, and Tradewind Rider are the main stabilizing endpoints depending on mana and board texture. Add role cards: Blue Elemental Blast, Hydroblast, Chill, Masticore when the opponent is red or creature-dense. Reduce main-deck emphasis: Genesis, Verdant Force, excess Winter Orb, and fragile Natural Order lines when life total is already under pressure.

- Burn: preserve life total over engine greed, because Survival of the Fittest activations and Natural Order setups do not matter if the opponent can finish with visible direct damage. Chill is a high-impact role card when legal and should be deployed before lower-impact development if it materially changes the opponent's mana math. Blue Elemental Blast and Hydroblast should be saved for lethal or swingy red spells, a removal spell aimed at the only stabilizing creature, or a stack fight over Chill, not spent automatically on the first legal target. Ravenous Baloth and Phantom Nishoba are premium stabilizers, but Natural Order for them must account for visible sacrifice cost, open mana, and whether the sacrificed creature was needed for blocking.

- Go-wide creature decks: prioritize Opposition, Deranged Hermit, Wall of Roots, Wall of Blossoms, and Gaea's Cradle lines that convert creature count into board control. Opposition is often stronger than racing when the opponent needs multiple creatures to attack profitably; tap attackers before combat, tap key blockers before attacks, or tap lands during upkeep only when that line is supported by the current board. Masticore is a role card when the hand and Squee, Goblin Nabob or Genesis can support the upkeep; without discard fuel, treat it as conditional removal rather than a guaranteed engine. Reduce main-deck emphasis: Winter Orb when the opponent can function on cheap creatures and when this deck lacks mana-creature leverage.

- Single-threat decks: answer or steal the one permanent that matters instead of diluting resources across small threats. Gilded Drake is strongest when the opponent's visible creature is larger than the donated body, immediately stabilizes combat, or represents the opponent's core plan. Tradewind Rider plus expendable creatures can turn a single threat into a recurring tempo liability if the board supports enough untapped creatures. Survival of the Fittest should search for Gilded Drake after sideboarding, Nantuko Vigilante only for visible artifact or enchantment support, or Phantom Nishoba/Ravenous Baloth when the legal path is to outsize the threat rather than exchange for it.

- Control: lead with resilient pressure and mana that can force repeated must-answer permanents. Survival of the Fittest is the best long-game engine when it resolves, because Squee, Goblin Nabob and Genesis turn creature cards into recurring decisions, but do not expose the entire turn to a known counterspell if Xantid Swarm or redundant threats can change the exchange. Winter Orb is strong when this deck already has Birds of Paradise, Wall of Roots, Fyndhorn Elves, Llanowar Elves, Quirion Ranger, Gaea's Cradle, or Opposition leverage; it is weak when it strands this deck's own follow-up. Add role cards: Xantid Swarm against stack interaction, Blue Elemental Blast and Hydroblast only when red spells matter, Naturalize when the control deck's lock piece is artifact or enchantment based.

- Tempo: protect mana development and avoid falling behind to cheap interaction plus pressure. Wall of Roots and Wall of Blossoms are better than speculative Survival of the Fittest activations when the opponent can punish a slow turn. Quirion Ranger can protect mana sequencing, reuse a land drop pattern, or support Tradewind Rider and Opposition, but only when returning a Forest does not make the next legal spell impossible. Xantid Swarm is useful against tempo decks only when it can attack safely and force through the decisive spell; otherwise, it may trade down into removal. Reduce main-deck emphasis: expensive Natural Order payoffs when the opponent's visible plan is to disrupt mana and win before top-end matters.

- Combo: identify whether the opponent is faster than the Survival of the Fittest engine and choose between disruption, lock, or race. Winter Orb and Opposition are the main proactive disruption tools when the combo relies on lands, while Tormod's Crypt is the cleanest role card when the combo uses the graveyard. Xantid Swarm belongs in games where the combo fight is decided on the stack or when forcing Natural Order, Survival of the Fittest, or Opposition through interaction matters. Do not assume Nantuko Vigilante or Naturalize is relevant unless the rules engine shows artifact or enchantment pieces; when it does, hold Naturalize for the permanent that enables the combo rather than a replaceable setup card.

- Graveyard decks: use Tormod's Crypt at the first visible graveyard window that would materially advance the opponent's plan, not merely because cards are present. Survival of the Fittest can rely less on Genesis and Squee, Goblin Nabob when opposing graveyard hate or speed makes the graveyard unreliable. Naturalize is a role card only when the opponent's graveyard plan uses a visible artifact or enchantment, such as a lock, engine, or enabler; otherwise preserve deck space and decisions for board development and Tormod's Crypt timing. If both players are using the graveyard, prioritize stopping the opponent's decisive recursion over protecting incremental Genesis value.

- Artifact and enchantment decks: preserve Naturalize and Nantuko Vigilante for permanents that stop Survival of the Fittest, invalidate Opposition, disable creature mana, or lock combat. Nantuko Vigilante is valuable because Survival of the Fittest can find it, but Card text check required before assuming morph or timing details in a specific legal action. Naturalize should not be spent on a low-impact permanent if the opponent's deck is likely to present a more important artifact or enchantment and the current board is stable. Winter Orb can be poor into prison mirrors unless this deck already has mana creatures and the opponent is more land-dependent.

- Midrange: become the better engine deck, not the smaller creature deck. Survival of the Fittest should convert spare creatures into the card that answers the current board: Ravenous Baloth against damage races, Deranged Hermit for bodies, Tradewind Rider for repeatable tempo, Genesis for attrition, and Nantuko Vigilante for visible artifacts or enchantments. Opposition becomes decisive when both sides have creatures but this deck has more expendable bodies. Masticore and Gilded Drake are role cards for creature boards where either repeatable damage or a single exchange changes combat. Avoid Natural Order into obvious removal if the sacrificed creature was needed to maintain creature count for Opposition or Gaea's Cradle.

- Big mana: constrain mana before the opponent's expensive cards dominate the board. Winter Orb is strongest here when this deck has mana creatures, Gaea's Cradle, Wall of Roots, or Quirion Ranger to keep operating while the opponent is limited by lands. Opposition can function as a soft mana lock if enough creatures are available to tap lands on upkeep or tap payoff creatures before combat. Survival of the Fittest should find Tradewind Rider when repeated bounce is realistic, or Natural Order payoffs when a fast clock is required. Naturalize matters only against visible artifact or enchantment acceleration, prison, or payoff pieces.

- Removal-heavy decks: diversify threats and avoid converting one removal spell into a two-for-one against Natural Order. Survival of the Fittest plus Squee, Goblin Nabob or Genesis is the preferred attrition plan if graveyards are safe. Sylvan Safekeeper is a protection piece when the legal action text supports protecting a decisive creature, but do not sacrifice lands casually if the current hand needs mana to rebuild. Xantid Swarm protects spells from stack interaction, not battlefield removal after resolution, so use it only when the opponent's disruption profile makes that relevant. Reduce main-deck emphasis: fragile all-in creature commitments when the visible board and public history show repeated removal.

- Runtime override: let visible information beat archetype labels. If the opponent shows red damage, use burn rules even if the label says tempo; if the opponent shows graveyard recursion, use graveyard rules even if the label says midrange; if the opponent shows artifact or enchantment lock pieces, elevate Naturalize and Nantuko Vigilante decisions immediately. Legal actions from the rules engine define what can be chosen, and this guide should only rank the available choices rather than invent missing lines.

## Specific Matchup Notes

- General/archetype-only note: no exact opponent decklists are supplied for this batch, so revealed cards and rules-engine actions override these assumptions. Treat the opponent's first public cards as the live matchup label: red damage elevates Blue Elemental Blast, Hydroblast, and Chill; visible graveyard dependency elevates Tormod's Crypt; artifact or enchantment engines elevate Naturalize and Nantuko Vigilante; stack interaction elevates Xantid Swarm.

- Red aggressive or burn decks: stabilize life total before maximizing Survival of the Fittest value. Ravenous Baloth, Wall of Roots, Wall of Blossoms, and Phantom Nishoba are priority stabilizers when legal and visible pressure is high; Opposition is strong only after enough bodies exist to reduce attacks or mana. Add role cards: Blue Elemental Blast; Hydroblast; Chill. Reduce main-deck emphasis: slow Winter Orb lines that do not affect the current damage race, and expensive Natural Order lines when sacrificing the only stabilizing creature exposes lethal pressure.

- Blue control or permission decks: force the engine through only when the payoff justifies exposing a key spell. Survival of the Fittest is the best long-game threat if it resolves, while Squee, Goblin Nabob and Genesis convert later creatures into attrition decisions when graveyards are safe. Add role cards: Xantid Swarm. Reduce main-deck emphasis: low-impact creature deployment into visible sweepers or removal if holding creatures preserves Survival of the Fittest reloads.

- Creature midrange decks: build a board that makes Opposition, Gaea's Cradle, and Tradewind Rider better than one-for-one combat. Deranged Hermit and Verdant Force are closer choices when the opponent cannot immediately punish a wide battlefield; Ravenous Baloth is preferred when life pressure matters; Gilded Drake and Masticore are likely role cards when a single creature or repeatable damage changes combat. Add role cards: Gilded Drake; Masticore. Reduce main-deck emphasis: Winter Orb when both players are creature-heavy and the opponent is not relying on lands to break parity.

- Artifact or enchantment decks: hold answers for the permanent that blocks the engine or enables the opponent's engine. Naturalize is the clean sideboard role card, while Nantuko Vigilante is the searchable main-deck answer if Survival of the Fittest can find it and the legal action supports the timing. Add role cards: Naturalize. Reduce main-deck emphasis: blind Natural Order racing if a visible artifact or enchantment will invalidate the payoff.

- Graveyard decks: use Tormod's Crypt for a decisive public graveyard moment, not for cosmetic cleanup. Survival of the Fittest can still function without leaning fully on Genesis or Squee, Goblin Nabob if opposing graveyard pressure or graveyard hate makes recursion unreliable. Add role cards: Tormod's Crypt. Reduce main-deck emphasis: graveyard-dependent loops when the opponent can punish the delay or interact with the graveyard.

## Risk Summary

- Mana risk: the deck has powerful but uneven mana, so early hands without Birds of Paradise, Fyndhorn Elves, Llanowar Elves, Wall of Roots, or functional lands can fail before the engine matters. Gaea's Cradle is explosive with creatures but weak as an early standalone land, and City of Brass or Yavimaya Coast can matter in damage races.

- Matchup risk: fast decks can punish slow Survival of the Fittest activation turns before Ravenous Baloth, Wall of Roots, Opposition, or Natural Order stabilizes. Big mana and control decks can punish underdeveloped boards if Winter Orb or Opposition arrives without enough creature support.

- Draw risk: creature-light draws weaken Survival of the Fittest, Natural Order, Opposition, Gaea's Cradle, and Tradewind Rider at the same time. Hands with several engines but too few bodies should be treated cautiously, especially on the draw.

- Over-sideboarding risk: adding too many narrow sideboard cards can lower creature count and make the core engines worse. Preserve enough creatures for Survival of the Fittest chains, Natural Order sacrifice costs, Opposition tapping, and Gaea's Cradle mana.

- Graveyard risk: Genesis and Squee, Goblin Nabob are strong only when the graveyard is not being attacked or raced. If Tormod's Crypt or other visible graveyard pressure is present, prioritize board-affecting creatures and do not spend turns setting up recursion that may disappear.

- Sweeper/removal risk: Natural Order can become a major liability if the sacrificed creature was essential to mana, Opposition, or survival and the payoff is answered. Sylvan Safekeeper can protect a decisive creature only when the legal action exists and land sacrifice does not strand the hand.

- Closer risk: Verdant Force, Phantom Nishoba, Deranged Hermit, and Tradewind Rider win different games, and choosing the wrong closer can lose tempo. Pick the closer that answers the visible problem: life race, board width, repeated bounce, or raw inevitability.

- Interaction risk: Blue Elemental Blast, Hydroblast, Naturalize, Tormod's Crypt, and Xantid Swarm are narrow if the revealed opponent plan does not match them. Do not preserve a narrow answer forever when the current legal play advances a winning board and no matching threat is visible.

- Sequencing risk: Winter Orb, Opposition, Quirion Ranger, and Gaea's Cradle reward exact ordering. Avoid locking your own mana, returning the wrong Forest, tapping creatures needed for mana or blocking, or activating Survival of the Fittest before confirming that the remaining mana and creature count support the chosen line.

## Test Feedback Checklist

- Deciding factor: after each game, identify whether the result was driven by early mana, resolved Survival of the Fittest, resolved Opposition, Winter Orb pressure, Natural Order payoff, combat stabilization, sideboard card impact, or opponent speed. Record the first turn where the winning plan became visible from public information.

- Mulligans: review every keep that lacked Birds of Paradise, Fyndhorn Elves, Llanowar Elves, Wall of Roots, or a functional two-land start. Ask whether the hand actually cast its spells on time, whether Gaea's Cradle was a real mana source or a liability, and whether City of Brass or Yavimaya Coast damage changed a race.

- Mana: check whether Quirion Ranger, Wall of Roots, Gaea's Cradle, and Winter Orb sequencing created extra mana or stranded spells. Flag any turn where a Forest bounce, creature tap, or Winter Orb commitment prevented casting Survival of the Fittest, Opposition, Natural Order, or a stabilizing creature.

- Velocity: count how often the deck spent turns adding bodies versus activating Survival of the Fittest. Ask whether Wall of Blossoms, Wall of Roots, and mana creatures produced enough material for Opposition, Tradewind Rider, and Gaea's Cradle before the opponent’s pressure mattered.

- Engines: record whether Survival of the Fittest found Squee, Goblin Nabob, Genesis, Nantuko Vigilante, Ravenous Baloth, Deranged Hermit, Verdant Force, or Phantom Nishoba at the right moment. Note any game where the engine was active but the chosen creature did not answer the visible battlefield.

- Removal and interaction: review whether Blue Elemental Blast, Hydroblast, Naturalize, Tormod's Crypt, Gilded Drake, Masticore, or Nantuko Vigilante had a visible target or sat stranded. Ask whether holding the answer preserved a decisive resource or merely delayed board development.

- Sideboard: after each match, compare sideboard cards drawn with the opponent’s revealed plan. Ask whether Chill, Xantid Swarm, Naturalize, Tormod's Crypt, Gilded Drake, Masticore, Blue Elemental Blast, and Hydroblast matched the actual public threats and whether adding them weakened creature density too much.

- Closing: identify which closer actually ended or stabilized the game: Deranged Hermit, Verdant Force, Phantom Nishoba, Tradewind Rider, Opposition lock, Winter Orb pressure, or Natural Order. Ask whether a different visible closer would have ended the game sooner or survived interaction better.

- Role: mark whether the pilot correctly played control, engine midrange, prison, or race. Flag games where the deck tried to maximize Survival of the Fittest value while dying to pressure, or committed Winter Orb before having the creatures to break parity.

- Mistakes: review every pass with unused mana, every Natural Order sacrifice, every Sylvan Safekeeper protection choice, every Opposition tap, and every Tradewind Rider activation. Ask whether the legal action chosen matched the visible clock, available blockers, and known public threats.

- Stranded cards: list any cards stuck in hand for multiple turns, especially Opposition, Natural Order, Winter Orb, Verdant Force, Phantom Nishoba, and sideboard cards. Identify whether the failure was mana, missing creatures, wrong role, or opponent interaction.

- Overperformers and underperformers: record card names with evidence, not impressions. Tie each note to visible board state, legal actions, matchup role, and whether the card changed a race, engine turn, lock turn, or closing turn.

## First Tuning Questions

- Card quantities: if Survival of the Fittest was absent too often, should the build stay at four copies and tune around protecting it, or were losses caused more by creature-light hands that failed to feed it? If Survival resolved but did not win, examine creature package choices before changing the engine count.

- Mana base: if Gaea's Cradle was weak in openers, should the land mix favor more stable colored mana, or did poor creature sequencing make Gaea's Cradle look worse than it is? If City of Brass and Yavimaya Coast damage mattered often, ask whether the deck needs more stabilization or fewer painful starts.

- Mana creatures: if Birds of Paradise, Fyndhorn Elves, Llanowar Elves, and Wall of Roots died before engines came online, ask whether the deck needs more low-cost bodies, different protection priorities, or more conservative mulligans. If they flooded without payoff, examine whether engine density is already correct.

- Aggro plan: if red or creature decks consistently won before engines mattered, question whether Ravenous Baloth, Phantom Nishoba, Wall of Blossoms, Wall of Roots, Chill, Blue Elemental Blast, and Hydroblast are enough. Decide whether losses came from sideboard access, early sequencing, or insufficient life-gain bodies.

- Control plan: if blue or removal-heavy decks answered Survival of the Fittest and Natural Order, ask whether Xantid Swarm, Squee, Goblin Nabob, Genesis, Winter Orb, and Tradewind Rider gave enough resilience. If not, identify whether the problem was threat timing, protection, or too few independent engines.

- Closer package: if Verdant Force was too slow, Deranged Hermit too fragile, or Phantom Nishoba too narrow, review which visible boards each failed to solve. Do not change closers until logs show whether Natural Order targets lost to tempo, removal, blockers, or life-total pressure.

- Sideboard slots: if Naturalize, Tormod's Crypt, Gilded Drake, Masticore, Chill, Blue Elemental Blast, Hydroblast, or Xantid Swarm were frequently stranded, ask whether the metagame labels were wrong or the sideboard is too narrow. Preserve enough creature count for Survival of the Fittest, Opposition, Natural Order, and Gaea's Cradle.

- Role conflicts: if Winter Orb slowed the pilot more than the opponent, ask whether the deck should commit to Opposition/creature mana first or reduce reliance on prison lines in creature mirrors. If Natural Order sacrificed essential mana or blockers, ask whether the pilot needs stricter commitment gates rather than card changes.

- Toolbox coverage: if Nantuko Vigilante, Ravenous Baloth, Genesis, Squee, Goblin Nabob, Sylvan Safekeeper, or Quirion Ranger was selected at the wrong time, tune the guide before tuning the list. The first fix may be better target ranking from visible state, not different card quantities.

## Veles Tactical Policy

### Policy: Keep Functional Engine Openers
Priority: High
Decision families: mulligan
Cards: Birds of Paradise; Fyndhorn Elves; Llanowar Elves; Wall of Roots; Survival of the Fittest; Yavimaya Coast; City of Brass; Forest; Island; Gaea's Cradle
Phase windows: pregame mulligan
Runtime cues: prompt:mulligan; opening hand visible
Use when: deciding whether the opener can cast a mana creature or Wall of Roots and then reach Survival of the Fittest, Opposition, Natural Order, or Tradewind Rider.
Avoid when: the hand relies on Gaea's Cradle without creatures, lacks green mana, or cannot deploy a first body before turn two.
Instructions: keep hands with green source plus early creature plus engine/payoff; mulligan creature-light hands even with powerful threes; count City of Brass and Yavimaya Coast damage against fast pressure.
Pilot skill floor: light-model
No-API allowed: no
Light-model allowed: yes

### Policy: First Body Setup
Priority: Medium
Decision families: mana; priority
Cards: Birds of Paradise; Fyndhorn Elves; Llanowar Elves; Wall of Roots; Quirion Ranger; Gaea's Cradle
Phase windows: main phases turns 1-3
Runtime cues: action:cast Birds of Paradise; action:cast Fyndhorn Elves; action:cast Llanowar Elves; action:cast Wall of Roots
Use when: choosing the first permanent that turns on Gaea's Cradle, Opposition, Tradewind Rider, Survival activations, or Natural Order fodder.
Avoid when: casting the body leaves Survival of the Fittest or a required colored source unusable this turn.
Instructions: prefer Birds of Paradise when blue or off-color mana matters; prefer Wall of Roots under creature pressure; preserve Quirion Ranger lines when a Forest can be replayed or untapped creature mana changes the turn.
Pilot skill floor: light-model
No-API allowed: no
Light-model allowed: yes

### Policy: Survival Commitment Gate
Priority: High
Decision families: priority; selection
Cards: Survival of the Fittest; Squee, Goblin Nabob; Genesis; Basking Rootwalla; Nantuko Vigilante; Ravenous Baloth; Deranged Hermit; Phantom Nishoba; Verdant Force
Phase windows: main phases and opponent end step
Runtime cues: action:activate Survival of the Fittest; action:cast Survival of the Fittest
Use when: deciding whether to spend mana, discard a creature, or expose the engine this turn.
Avoid when: the visible board demands blockers, a lock piece, or immediate life stabilization more than a toolbox chain.
Instructions: start with Squee, Goblin Nabob for repeat fuel when time allows; find Ravenous Baloth or Wall bodies under pressure; find Nantuko Vigilante or Natural Order targets only when the visible problem or closing window is concrete.
Pilot skill floor: light-model
No-API allowed: no
Light-model allowed: yes

### Policy: Basking Rootwalla Free Execution
Priority: Low
Decision families: selection; priority
Cards: Basking Rootwalla; Survival of the Fittest
Phase windows: any Survival discard resolution where a madness-style cast is offered
Runtime cues: action:cast Basking Rootwalla
Use when: Basking Rootwalla is the only zero-mana creature-cast action offered after it was discarded and the stack is otherwise empty.
Avoid when: another legal action with Basking Rootwalla offers a paid mode or requires spending mana needed for the selected line.
Instructions: accept the exact cast action to add a creature for Gaea's Cradle, Opposition, Tradewind Rider, combat, or Natural Order material.
Pilot skill floor: no-api
No-API allowed: yes
Light-model allowed: yes

### Policy: Natural Order Commitment Gate
Priority: High
Decision families: priority; selection; mana
Cards: Natural Order; Verdant Force; Phantom Nishoba; Deranged Hermit; Ravenous Baloth; Wall of Roots; Birds of Paradise; Llanowar Elves; Fyndhorn Elves
Phase windows: own main phase
Runtime cues: action:cast Natural Order; prompt:choose creature to sacrifice; prompt:search library
Use when: deciding whether sacrificing a green creature converts the current board into a win, stabilization, or lock-breaking threat.
Avoid when: the sacrifice removes the only colored mana, only blocker, or only Opposition/Tradewind Rider enabler and the payoff does not answer the visible clock.
Instructions: choose Verdant Force for long-board inevitability, Phantom Nishoba for racing and life pressure, Deranged Hermit for immediate body count, and Ravenous Baloth only when life or sacrifice utility is the visible need.
Pilot skill floor: light-model
No-API allowed: no
Light-model allowed: yes

### Policy: Opposition Lock Commitment
Priority: High
Decision families: priority; mana; interaction
Cards: Opposition; Winter Orb; Birds of Paradise; Fyndhorn Elves; Llanowar Elves; Wall of Roots; Deranged Hermit; Verdant Force
Phase windows: own main phase, opponent upkeep, combat steps
Runtime cues: action:cast Opposition; action:activate Opposition; action:cast Winter Orb
Use when: deciding whether the creature count can tap opposing mana, attackers, or blockers while still advancing the board.
Avoid when: Winter Orb or Opposition strands the pilot’s own lands without creature mana or fails to stop the opponent’s visible attack.
Instructions: cast Opposition before Winter Orb when possible; tap opponent lands before their main phase if mana denial is the plan; tap attackers before combat or blockers before lethal only when the engine output is visible.
Pilot skill floor: light-model
No-API allowed: no
Light-model allowed: yes

### Policy: Exact Opposition Tap
Priority: Medium
Decision families: interaction; combat; priority
Cards: Opposition
Phase windows: opponent upkeep, beginning of combat, declare blockers, end step
Runtime cues: action:activate Opposition targeting
Use when: exactly one Opposition activation is legal and the action text names the permanent already selected by a prior light-model policy.
Avoid when: multiple target permanents are legal or the target identity has not been selected in the current decision context.
Instructions: submit the matching target action only; do not infer a new tap target from board texture.
Pilot skill floor: no-api
No-API allowed: yes
Light-model allowed: yes

### Policy: Winter Orb Timing Gate
Priority: Medium
Decision families: priority; mana
Cards: Winter Orb; Quirion Ranger; Wall of Roots; Birds of Paradise; Fyndhorn Elves; Llanowar Elves; Gaea's Cradle; Opposition
Phase windows: own main phase after creature development, post-combat main phase
Runtime cues: action:cast Winter Orb
Use when: deciding whether the pilot has enough creatures, Wall of Roots counters, Quirion Ranger untaps, or Gaea's Cradle output to break parity.
Avoid when: the pilot needs multiple land untaps next turn to cast Survival of the Fittest, Natural Order, Opposition, Tradewind Rider, or sideboard interaction.
Instructions: commit Winter Orb after building creature mana or Opposition pressure; delay it when it protects the opponent’s current board more than it limits their future mana.
Pilot skill floor: light-model
No-API allowed: no
Light-model allowed: yes

### Policy: Tradewind Rider Activation Gate
Priority: Medium
Decision families: interaction; priority; combat
Cards: Tradewind Rider; Wall of Roots; Birds of Paradise; Fyndhorn Elves; Llanowar Elves; Deranged Hermit; Verdant Force
Phase windows: opponent upkeep, combat, end step, own main phase
Runtime cues: action:activate Tradewind Rider; prompt:choose creatures to tap; prompt:target permanent
Use when: deciding whether bouncing a visible permanent is worth tapping Tradewind Rider plus two creatures.
Avoid when: tapping creatures removes lethal pressure, necessary blockers, Opposition coverage, or Natural Order material without stopping a concrete threat.
Instructions: use upkeep bounce for mana denial, combat bounce for attackers or blockers, and end-step bounce for slow permanents; choose tapped helper creatures when possible.
Pilot skill floor: light-model
No-API allowed: no
Light-model allowed: yes

### Policy: Quirion Ranger Resource Loop
Priority: Medium
Decision families: mana; priority
Cards: Quirion Ranger; Forest; Birds of Paradise; Fyndhorn Elves; Llanowar Elves; Gaea's Cradle; Wall of Roots
Phase windows: own main phase, combat when untap action is legal
Runtime cues: action:activate Quirion Ranger
Use when: deciding whether returning Forest creates an extra creature activation, colored mana, blocker, or Opposition/Tradewind Rider tap.
Avoid when: returning Forest prevents land development, removes the only green source for the next turn, or adds no same-turn resource.
Instructions: use Quirion Ranger to reuse Birds of Paradise for color, untap a key creature after attacking, or rebuild under Winter Orb; verify the returned land is exactly Forest when rules output requires it.
Pilot skill floor: light-model
No-API allowed: no
Light-model allowed: yes

### Policy: Creature Combat Discipline
Priority: Medium
Decision families: combat
Cards: Wall of Blossoms; Wall of Roots; Ravenous Baloth; Phantom Nishoba; Deranged Hermit; Verdant Force; Basking Rootwalla; Quirion Ranger
Phase windows: declare attackers, declare blockers, combat damage
Runtime cues: prompt:declare attackers; prompt:declare blockers
Use when: choosing attacks or blocks with engine creatures and stabilizers.
Avoid when: a broad attack sacrifices mana, Opposition taps, Tradewind Rider fuel, or Natural Order fodder for damage that does not change the race.
Instructions: block aggressively with Wall of Blossoms and Wall of Roots against short clocks; preserve Birds of Paradise and mana elves when their mana unlocks a higher-impact next turn; attack with large closers when the visible crackback is covered.
Pilot skill floor: light-model
No-API allowed: no
Light-model allowed: yes

### Policy: Sacrifice And Protection Gate
Priority: High
Decision families: interaction; combat; priority
Cards: Sylvan Safekeeper; Ravenous Baloth; Deranged Hermit; Phantom Nishoba; Verdant Force; Tradewind Rider; Survival of the Fittest
Phase windows: removal on stack, combat damage, lethal race turns
Runtime cues: action:activate Sylvan Safekeeper; action:activate Ravenous Baloth
Use when: deciding whether sacrificing a land or creature preserves a decisive engine, prevents lethal, or converts a dying creature into life.
Avoid when: the sacrifice destroys the mana base or board material needed for the next selected line and the protected object is not central to the visible game.
Instructions: protect Survival-enabled closers and active lock pieces before replaceable mana creatures; use Ravenous Baloth life gain when visible damage or combat math makes life total the bottleneck.
Pilot skill floor: light-model
No-API allowed: no
Light-model allowed: yes

### Policy: Artifact And Enchantment Answer Targeting
Priority: Medium
Decision families: interaction; selection
Cards: Naturalize; Nantuko Vigilante; Survival of the Fittest
Phase windows: opponent end step, own main phase, stack interaction when legal
Runtime cues: action:cast Naturalize; action:target Naturalize; action:target Nantuko Vigilante
Use when: selecting whether to answer a visible artifact or enchantment with Naturalize or Nantuko Vigilante.
Avoid when: the target is low-impact and the mana or creature body is needed for engine development this turn.
Instructions: prioritize permanents that stop Survival of the Fittest, Opposition, Natural Order, combat stabilization, or graveyard recursion; use Nantuko Vigilante when a creature body matters and timing is legal.
Pilot skill floor: light-model
No-API allowed: no
Light-model allowed: yes

### Policy: Blue Red Interaction Gate
Priority: Medium
Decision families: interaction; priority
Cards: Blue Elemental Blast; Hydroblast; Chill
Phase windows: opponent spell on stack, own main phase for Chill, combat tricks when legal
Runtime cues: action:cast Blue Elemental Blast; action:cast Hydroblast; action:cast Chill
Use when: deciding whether red interaction or red pressure is the current bottleneck.
Avoid when: spending the answer fails to affect the stack, a visible red permanent, or the clock in a meaningful way.
Instructions: hold Blue Elemental Blast and Hydroblast for red spells or permanents that stop stabilization or threaten lethal; cast Chill early when it taxes the opponent before they empty their hand.
Pilot skill floor: light-model
No-API allowed: no
Light-model allowed: yes

### Policy: Graveyard Hate Timing
Priority: Medium
Decision families: interaction; priority
Cards: Tormod's Crypt
Phase windows: opponent graveyard-action windows, opponent end step, own main phase before lethal setup
Runtime cues: action:activate Tormod's Crypt
Use when: the opponent’s graveyard visibly enables the next spell, recursion, threshold, flashback, or combo step.
Avoid when: activation only removes irrelevant cards and the opponent has not committed the graveyard-dependent action or public setup.
Instructions: wait for maximum visible dependency unless immediate activation prevents a known legal line; do not treat hidden hand contents as proof.
Pilot skill floor: light-model
No-API allowed: no
Light-model allowed: yes

### Policy: Gilded Drake And Masticore Sideboard Deployment
Priority: Medium
Decision families: interaction; priority; combat
Cards: Gilded Drake; Masticore
Phase windows: own main phase, combat stabilization turns
Runtime cues: action:cast Gilded Drake; action:cast Masticore; prompt:target Gilded Drake
Use when: Gilded Drake can exchange for a visible creature that dominates combat or Masticore can control small creatures while the hand supports its upkeep.
Avoid when: Gilded Drake has no opposing creature worth exchanging by visible text, or Masticore upkeep would discard essential engine cards without stabilizing.
Instructions: route Gilded Drake target choice through light-model; use Masticore when repeat damage and body size matter more than Survival discard resources.
Pilot skill floor: light-model
No-API allowed: no
Light-model allowed: yes

### Policy: Xantid Swarm Protection Gate
Priority: Medium
Decision families: combat; interaction; priority
Cards: Xantid Swarm; Natural Order; Survival of the Fittest; Opposition
Phase windows: own combat before committing key spells, own main phase after attack trigger resolution
Runtime cues: action:attack with Xantid Swarm; action:cast Xantid Swarm
Use when: deciding whether attacking with Xantid Swarm opens a protected main phase for Survival of the Fittest, Natural Order, Opposition, or Winter Orb.
Avoid when: attacking loses Xantid Swarm to visible blockers without enabling a same-turn protected commitment.
Instructions: cast Xantid Swarm early against interaction-heavy opponents; attack before key main-phase commitments when the rules engine offers the attack and postcombat spell line.
Pilot skill floor: light-model
No-API allowed: no
Light-model allowed: yes

### Policy: Sideboard Plan Selection
Priority: High
Decision families: sideboard
Cards: Blue Elemental Blast; Chill; Gilded Drake; Hydroblast; Masticore; Naturalize; Tormod's Crypt; Xantid Swarm; Winter Orb; Natural Order; Opposition; Wall of Blossoms; Wall of Roots; Basking Rootwalla; Squee, Goblin Nabob
Phase windows: between games
Runtime cues: prompt:sideboard; match stage post-game
Use when: choosing legal sideboard swaps after seeing public opponent archetype, revealed cards, and game result.
Avoid when: a plan cuts too many creatures for Survival of the Fittest, Natural Order, Opposition, Tradewind Rider, or Gaea's Cradle to function.
Instructions: add Blue Elemental Blast, Hydroblast, and Chill against red pressure; add Naturalize against artifact/enchantment engines; add Tormod's Crypt against graveyard reliance; add Xantid Swarm against permission; add Gilded Drake or Masticore against creature boards. Reduce slow or narrow main-deck emphasis without breaking mana and creature density.
Pilot skill floor: light-model
No-API allowed: no
Light-model allowed: yes
