# Reflection Template For Mono-Red Prowess

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: Which resource decided the game first: early creature pressure, blocker removal, burn reach, manland pressure, sideboard hate, or the opponent stabilizing above burn range? Record the visible turn and action that changed the race.
- Mulligans: Did opening hands keep at least one early pressure card among `Kumano Faces Kakkazan`, `Monastery Swiftspear`, `Soul-Scar Mage`, or `Emberheart Challenger` plus functional red mana? Flag keeps where `Mutavault`, `Ramunap Ruins`, `Den of the Bugbear`, or `Sokenzan, Crucible of Defiance` delayed red one-drops or removal.
- Mana: Did colorless utility lands create more damage than they cost in missed red sequencing? Track every turn where `Burst Lightning`, `Reckless Rage`, `Monstrous Rage`, `Screaming Nemesis`, or `Sunspine Lynx` was stranded by land mix.
- Velocity: Did the deck spend mana every turn while attacking, or did it pause with spells in hand and no legal profitable target? Note whether the bottleneck was no creature, no red mana, no opponent creature for `Reckless Rage`, or holding burn too long.
- Engine pressure: Did prowess-style creatures convert spells into real combat damage before removal or blockers mattered? Compare `Monastery Swiftspear` and `Soul-Scar Mage` damage output against `Emberheart Challenger`, `Kumano Faces Kakkazan`, and manland damage.
- Removal use: Did `Burst Lightning`, `Reckless Rage`, `Flowstone Infusion`, or `Scorching Shot` clear blockers at the right time, preserve life, or get spent on low-impact targets? Mark cases where face damage would have closed sooner.
- Pump use: Did `Monstrous Rage` resolve into meaningful damage, or did visible open mana, removal, or bad combat timing turn it into a lost card? Record whether Veles waited for post-block or lethal windows when available.
- Closing: Did `Screaming Nemesis`, `Sunspine Lynx`, `Ramunap Ruins`, `Mutavault`, `Den of the Bugbear`, or `Sokenzan, Crucible of Defiance` finish games after the first wave? Card text check required before assigning exact causal credit to `Screaming Nemesis`, `Sunspine Lynx`, or `The Legend of Roku`.
- Sideboard: Did `Flowstone Infusion`, `Ghost Vacuum`, `Hexing Squelcher`, `Magebane Lizard`, `Scorching Shot`, or `Weathered Runestone` answer a visible axis while preserving pressure? Flag hate-only draws that lacked an attacking plan.
- Role: Did the pilot correctly choose beatdown, removal-tempo, or burn-reach based on visible board state? Record mistakes where the deck played control without enough inevitability or raced while behind on visible damage.
- Stranded cards: Which cards stayed in hand for two or more turns, and why? Separate no legal target, insufficient mana, poor timing, over-sideboarding, and deliberate hold for lethal.
- Overperformers and underperformers: Which exact cards produced wins, stabilized losses, or repeatedly failed to affect the game? Count `Kumano Faces Kakkazan`, `Monastery Swiftspear`, `Soul-Scar Mage`, `Emberheart Challenger`, `Reckless Rage`, `Monstrous Rage`, `Burst Lightning`, `Screaming Nemesis`, `Sunspine Lynx`, and each sideboard card separately.

## Existing User Requests
# Reflection Template For Mono-Red Prowess

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: Which resource decided the game first: early creature pressure, blocker removal, burn reach, manland pressure, sideboard hate, or the opponent stabilizing above burn range? Record the visible turn and action that changed the race.
- Mulligans: Did opening hands keep at least one early pressure card among `Kumano Faces Kakkazan`, `Monastery Swiftspear`, `Soul-Scar Mage`, or `Emberheart Challenger` plus functional red mana? Flag keeps where `Mutavault`, `Ramunap Ruins`, `Den of the Bugbear`, or `Sokenzan, Crucible of Defiance` delayed red one-drops or removal.
- Mana: Did colorless utility lands create more damage than they cost in missed red sequencing? Track every turn where `Burst Lightning`, `Reckless Rage`, `Monstrous Rage`, `Screaming Nemesis`, or `Sunspine Lynx` was stranded by land mix.
- Velocity: Did the deck spend mana every turn while attacking, or did it pause with spells in hand and no legal profitable target? Note whether the bottleneck was no creature, no red mana, no opponent creature for `Reckless Rage`, or holding burn too long.
- Engine pressure: Did prowess-style creatures convert spells into real combat damage before removal or blockers mattered? Compare `Monastery Swiftspear` and `Soul-Scar Mage` damage output against `Emberheart Challenger`, `Kumano Faces Kakkazan`, and manland damage.
- Removal use: Did `Burst Lightning`, `Reckless Rage`, `Flowstone Infusion`, or `Scorching Shot` clear blockers at the right time, preserve life, or get spent on low-impact targets? Mark cases where face damage would have closed sooner.
- Pump use: Did `Monstrous Rage` resolve into meaningful damage, or did visible open mana, removal, or bad combat timing turn it into a lost card? Record whether Veles waited for post-block or lethal windows when available.
- Closing: Did `Screaming Nemesis`, `Sunspine Lynx`, `Ramunap Ruins`, `Mutavault`, `Den of the Bugbear`, or `Sokenzan, Crucible of Defiance` finish games after the first wave? Card text check required before assigning exact causal credit to `Screaming Nemesis`, `Sunspine Lynx`, or `The Legend of Roku`.
- Sideboard: Did `Flowstone Infusion`, `Ghost Vacuum`, `Hexing Squelcher`, `Magebane Lizard`, `Scorching Shot`, or `Weathered Runestone` answer a visible axis while preserving pressure? Flag hate-only draws that lacked an attacking plan.
- Role: Did the pilot correctly choose beatdown, removal-tempo, or burn-reach based on visible board state? Record mistakes where the deck played control without enough inevitability or raced while behind on visible damage.
- Stranded cards: Which cards stayed in hand for two or more turns, and why? Separate no legal target, insufficient mana, poor timing, over-sideboarding, and deliberate hold for lethal.
- Overperformers and underperformers: Which exact cards produced wins, stabilized losses, or repeatedly failed to affect the game? Count `Kumano Faces Kakkazan`, `Monastery Swiftspear`, `Soul-Scar Mage`, `Emberheart Challenger`, `Reckless Rage`, `Monstrous Rage`, `Burst Lightning`, `Screaming Nemesis`, `Sunspine Lynx`, and each sideboard card separately.

## Existing User Requests
No additional user reflection requests were supplied.
