# Reflection Template For Glarb, Calamity's Augur

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: identify whether the game was decided by protected combo execution, early creature pressure, mana denial, a counter war, a planeswalker/permanent engine, graveyard access, or failure to close after stabilization.

- Mulligans: record whether the opening hand had early blue and black, one cheap interaction piece, and either selection or a path to Glarb, Calamity's Augur, Demonic Tutor, Profane Tutor, Doomsday, Tainted Pact, Demonic Consultation, Thought Lash, or Jace, Wielder of Mysteries.

- Mana: note every loss where Watery Grave, Overgrown Tomb, Breeding Pool, Bayou, Tropical Island, Underground Sea, Command Tower, Reflecting Pool, Sunken Ruins, Clearwater Pathway, Gloomlake Verge, Willowrush Verge, or fetch land sequencing prevented holding up interaction.

- Life total: flag games where Thoughtseize, Gitaxian Probe, Gush, Toxic Deluge, fetch-shock choices, or Rakshasa's Bargain shortened the opponent's clock enough to change the correct role.

- Velocity: ask whether Ponder, Preordain, Brainstorm, Stock Up, Consult the Star Charts, Flow State, Lorien Revealed, Waterlogged Teachings, Gush, or Gitaxian Probe found a needed resource or merely spent time while pressure grew.

- Engine use: record whether Glarb, Calamity's Augur, Deathrite Shaman, Oko, Thief of Crowns, Tamiyo, Inquisitive Student, Psychic Frog, Barrowgoyf, Abhorrent Oculus, or Mystic Sanctuary generated meaningful advantage before the game ended.

- Removal: check whether Fatal Push, Cut Down, Long Goodbye, Abrupt Decay, Tear Asunder, Murderous Cut, Subtlety, Requiting Hex, Legolas's Quick Reflexes, and Toxic Deluge were spent on threats that changed the clock or protected the combo.

- Stack discipline: review every pass with Force Spike, Mental Misstep, Spell Snare, Spell Pierce, Daze, Mana Leak, Lose Focus, Memory Lapse, Remand, Counterspell, Force of Negation, Mystical Dispute, Wash Away, Cryptic Command, or Subtlety available.

- Combo closing: verify whether Jace, Wielder of Mysteries was protected before Demonic Consultation, Tainted Pact, Doomsday, or Thought Lash committed the library-exile line.

- Sideboard performance: record which of Veil of Summer, Endurance, Force of Vigor, Hydroblast, Blue Elemental Blast, Nihil Spellbomb, Grafdigger's Cage, Pithing Needle, Dauthi Voidwalker, and Culling Ritual was live, stranded, or too late.

- Role accuracy: mark whether the pilot correctly chose control, combo-race, or tap-out engine mode based on visible clock, known disruption, and legal action output.

- Mistakes: capture missequenced Brainstorm/fetch decisions, Mystic Sanctuary or Noxious Revival timing errors, unnecessary graveyard exile, missed commander windows, and counterspells spent before a decisive fight.

- Stranded cards: list cards that remained unusable because of color, mana value, opposing permanent type, graveyard state, or timing restriction.

- Overperformers and underperformers: name the exact cards that won games, stabilized losing boards, failed in hand, or conflicted with the combo-control plan.

## Existing User Requests
# Reflection Template For Glarb, Calamity's Augur

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: identify whether the game was decided by protected combo execution, early creature pressure, mana denial, a counter war, a planeswalker/permanent engine, graveyard access, or failure to close after stabilization.

- Mulligans: record whether the opening hand had early blue and black, one cheap interaction piece, and either selection or a path to Glarb, Calamity's Augur, Demonic Tutor, Profane Tutor, Doomsday, Tainted Pact, Demonic Consultation, Thought Lash, or Jace, Wielder of Mysteries.

- Mana: note every loss where Watery Grave, Overgrown Tomb, Breeding Pool, Bayou, Tropical Island, Underground Sea, Command Tower, Reflecting Pool, Sunken Ruins, Clearwater Pathway, Gloomlake Verge, Willowrush Verge, or fetch land sequencing prevented holding up interaction.

- Life total: flag games where Thoughtseize, Gitaxian Probe, Gush, Toxic Deluge, fetch-shock choices, or Rakshasa's Bargain shortened the opponent's clock enough to change the correct role.

- Velocity: ask whether Ponder, Preordain, Brainstorm, Stock Up, Consult the Star Charts, Flow State, Lorien Revealed, Waterlogged Teachings, Gush, or Gitaxian Probe found a needed resource or merely spent time while pressure grew.

- Engine use: record whether Glarb, Calamity's Augur, Deathrite Shaman, Oko, Thief of Crowns, Tamiyo, Inquisitive Student, Psychic Frog, Barrowgoyf, Abhorrent Oculus, or Mystic Sanctuary generated meaningful advantage before the game ended.

- Removal: check whether Fatal Push, Cut Down, Long Goodbye, Abrupt Decay, Tear Asunder, Murderous Cut, Subtlety, Requiting Hex, Legolas's Quick Reflexes, and Toxic Deluge were spent on threats that changed the clock or protected the combo.

- Stack discipline: review every pass with Force Spike, Mental Misstep, Spell Snare, Spell Pierce, Daze, Mana Leak, Lose Focus, Memory Lapse, Remand, Counterspell, Force of Negation, Mystical Dispute, Wash Away, Cryptic Command, or Subtlety available.

- Combo closing: verify whether Jace, Wielder of Mysteries was protected before Demonic Consultation, Tainted Pact, Doomsday, or Thought Lash committed the library-exile line.

- Sideboard performance: record which of Veil of Summer, Endurance, Force of Vigor, Hydroblast, Blue Elemental Blast, Nihil Spellbomb, Grafdigger's Cage, Pithing Needle, Dauthi Voidwalker, and Culling Ritual was live, stranded, or too late.

- Role accuracy: mark whether the pilot correctly chose control, combo-race, or tap-out engine mode based on visible clock, known disruption, and legal action output.

- Mistakes: capture missequenced Brainstorm/fetch decisions, Mystic Sanctuary or Noxious Revival timing errors, unnecessary graveyard exile, missed commander windows, and counterspells spent before a decisive fight.

- Stranded cards: list cards that remained unusable because of color, mana value, opposing permanent type, graveyard state, or timing restriction.

- Overperformers and underperformers: name the exact cards that won games, stabilized losing boards, failed in hand, or conflicted with the combo-control plan.

## Existing User Requests
No additional user reflection requests were supplied.
