# Reflection Template For Izzet Indomitable Creativity

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: Record whether the game turned on resolving Indomitable Creativity, surviving long enough to create a legal token target, fighting over a stack exchange, or winning fairly with Torrential Gearhulk or Hall of Storm Giants.

- Mulligans: For each opening hand, ask whether the hand had functional blue and red mana, early interaction, a token path, and either Deduce, Stern Lesson, Prismari Charm, Prismari Command, or Indomitable Creativity. Flag keeps that had lands but no velocity or interaction.

- Mana: Track whether Riverglide Pathway, Steam Vents, Shivan Reef, Stormcarved Coast, Thundering Falls, Island, Mountain, Hall of Storm Giants, Otawara, Soaring City, Sokenzan, Crucible of Defiance, and Fountainport entered or tapped in ways that stranded Divide by Zero, Prismari Charm, Prismari Command, or Indomitable Creativity.

- Velocity: Check whether Deduce, Stern Lesson, Prismari Charm, and Prismari Command found lands, interaction, and Creativity targets on time, or whether they consumed turns while the opponent advanced lethal pressure.

- Engine setup: Note whether Clues, Powerstones, creature tokens, or land-generated bodies were available before Indomitable Creativity, and whether the chosen target type was exposed to visible removal before commitment.

- Removal: Review every Fiery Impulse, Abrade, Into the Flood Maw, Spikefield Hazard, Prismari Charm, Prismari Command, and Magma Opus use. Ask whether it answered the threat that changed the clock or merely spent mana on a replaceable permanent.

- Stack discipline: Review every Divide by Zero, Sublime Epiphany, Torrential Gearhulk flashback, Mystical Dispute, Negate, Change the Equation, Aether Gust, and sideboard interaction use. Ask whether the spell protected the decisive turn or was spent before the real fight.

- Sideboard impact: After sideboarding, identify which of Abrade, Aether Gust, Anger of the Gods, Mystical Dispute, Negate, Pyroclasm, Change the Equation, Boomerang Basics, It'll Quench Ya!, Firebending Lesson, Iroh's Demonstration, Redirect Lightning, Improvisation Capstone, and The Legend of Roku was drawn, cast, stranded, or irrelevant. For unverified card text, mark Card text check required before drawing conclusions.

- Closing: Ask whether the pilot converted Torrential Gearhulk, Magma Opus, Hall of Storm Giants, or resolved Indomitable Creativity into a timely win, or whether the game stabilized without a closing plan.

- Role accuracy: Decide whether the pilot correctly became control, combo, tempo-control, or emergency stabilizer based on visible pressure and stack context.

- Mistakes: Flag missed land drops, premature Indomitable Creativity, unnecessary tap-out turns, weak removal targets, passing with relevant legal actions, and token creation that failed to respect the opponent's visible response windows.

- Stranded cards: Record every hand where Magma Opus, Torrential Gearhulk, Sublime Epiphany, Indomitable Creativity, Divide by Zero, or sideboard cards were uncastable because of mana, timing, target availability, or opponent posture.

- Overperformers and underperformers: Name exact cards that repeatedly created wins, prevented losses, clogged hands, failed to answer the matchup, or conflicted with the deck's token-plus-Creativity plan.

## Existing User Requests
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