# Reflection Template For Esper Blink

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: Record whether the game was won or lost by early disruption, board containment, blink value, graveyard value, Teferi, Time Raveler timing, sideboard hate, or failure to close after stabilizing.

- Mulligans: Note whether opening hands had functional mana for Thoughtseize, Fatal Push, Ephemerate, Prismatic Ending, or Teferi, Time Raveler by the relevant turn, and whether kept hands had either interaction plus velocity or a clear engine plan.

- Mana: Track every game where Flooded Strand, Marsh Flats, Polluted Delta, Godless Shrine, Hallowed Fountain, Watery Grave, Meticulous Archive, Shadowy Backstreet, Undercity Sewers, Plains, or Swamp sequencing stranded a spell or forced avoidable life loss.

- Velocity: Ask whether the deck saw enough cards through Overlord of the Balemurk, Quantum Riddler, Emperor of Bones, and normal draw steps to find removal, pressure, or sideboard pieces before the opponent’s decisive turn.

- Engine quality: Record whether Phelia, Exuberant Shepherd, Ephemerate, Flickerwisp, Solitude, Overlord of the Balemurk, Emperor of Bones, and Witch Enchanter created material advantage, merely traded for mana, or sat unusable because targets or timing windows were poor.

- Removal fit: Check whether Fatal Push, Solitude, March of Otherworldly Light, Prismatic Ending, Witch Enchanter, and Wrath of the Skies answered the permanents that mattered, or whether removal was too narrow, too slow, too expensive, or spent on the wrong threat.

- Sideboard impact: For each post-board game, record whether Archon of Emeria, Clarion Conqueror, Consign to Memory, High Noon, Mystical Dispute, Surgical Extraction, or Wrath of the Skies had a legal, relevant window and whether drawing it changed the next turn cycle.

- Closing speed: Track games where Esper Blink stabilized with Teferi, Time Raveler, Solitude, Phelia, Exuberant Shepherd, Quantum Riddler, or Overlord of the Balemurk but allowed the opponent enough turns to rebuild.

- Role assignment: Mark whether the pilot correctly played as control, tap-out midrange, disruption-plus-clock, or emergency removal deck after public information and visible board state made the role clear.

- Mistakes: Flag any Thoughtseize target, blink target, Solitude pitch, Prismatic Ending value, March of Otherworldly Light exile decision, or combat choice that looked legal but failed to advance the chosen role.

- Stranded cards: Count how often Ephemerate lacked a worthwhile target, Teferi, Time Raveler could not be protected, Quantum Riddler could not be cast on time, Wrath of the Skies conflicted with the board, or Mystical Dispute and Consign to Memory lacked legal targets.

- Overperformers: Identify cards that repeatedly changed losing positions into stable or winning positions, especially Phelia, Exuberant Shepherd, Solitude, Teferi, Time Raveler, Overlord of the Balemurk, Quantum Riddler, and sideboard cards.

- Underperformers: Identify cards that were drawn often but did not affect the decisive turn, with special attention to Emperor of Bones, Boggart Trawler, Flickerwisp, March of Otherworldly Light, Clarion Conqueror, High Noon, and Surgical Extraction.

- Card text checks: Verify exact Oracle text for Quantum Riddler, Overlord of the Balemurk, Emperor of Bones, Phelia, Exuberant Shepherd, Boggart Trawler, Witch Enchanter, Clarion Conqueror, and Wrath of the Skies before assigning blame to pilot choices.

## Existing User Requests
No additional user reflection requests were supplied.
