# Reflection Template For Affinity

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Result driver: Identify the visible sequence that most changed the game, such as an early Esper Sentinel surviving, Refurbished Familiar disrupting the opponent, Tithing Blade buying time, Damnation resetting the board, or Tezzeret, Master of the Bridge resolving.
- Mulligan review: Record whether the opening hand had enough colored mana, artifact count, and early legal plays, and flag keeps that relied on Raffine's Tower or bridge lands entering tapped without a turn-one or turn-two action.
- Mana review: Check whether Seat of the Synod, Vault of Whispers, Ancient Den, Mistvault Bridge, Razortide Bridge, Goldmire Bridge, Raffine's Tower, Volatile Fault, and Solar Transformer produced the colors and timing needed for the actual legal actions.
- Velocity review: Ask whether Thought Monitor, Thoughtcast, Haunt the Network, Clear the Mind, or Voyage Home increased usable resources before the opponent's clock became decisive, or whether they consumed a turn that should have affected the board.
- Engine review: Track whether artifact count enabled discounted or synergistic plays, and note any turn where nonartifact sideboard cards weakened Thought Monitor, Thoughtcast, Tezzeret, Master of the Bridge, or Haunt the Network lines.
- Removal review: Compare each Tithing Blade, Damnation, Heliod's Intervention, and The Elderspell decision against the public board and stack; mark whether the spell answered the relevant threat or was spent on a lower-impact object.
- Sideboard review: After sideboarded games, ask whether Dovin's Veto stopped a decisive noncreature spell, Damnation stabilized against wide pressure, Heliod's Intervention had public artifact or enchantment targets, The Elderspell matched visible planeswalkers, and White Auracite had verified text and legal purpose.
- Closing review: Identify whether the deck won through early pressure, attrition from artifact-card flow, White Sun's Twilight, Tezzeret, Master of the Bridge, or opponent resource failure, and flag games where the deck stabilized but failed to end the game.
- Role review: Mark whether the pilot correctly shifted between aggro, tempo-disruption, and control. A visible fast board should push toward Tithing Blade, Damnation, or White Sun's Twilight stabilization instead of slow card-flow greed.
- Mistake review: Log any pass with interaction available, any payoff cast into visible stack pressure without need, any combat that exposed a key creature before Damnation or White Sun's Twilight, and any sideboard card drawn without a relevant target.
- Stranded-card review: Count turns where Clear the Mind, Voyage Home, Haunt the Network, White Sun's Twilight, Tezzeret, Master of the Bridge, Heliod's Intervention, The Elderspell, or White Auracite sat unusable because of mana, targets, timing, or unverified text.
- Overperformer review: Name cards that repeatedly converted legal actions into tempo, cards, pressure, or survival, with special attention to Esper Sentinel, Refurbished Familiar, Thought Monitor, Tithing Blade, Dovin's Veto, and Damnation.
- Underperformer review: Name cards that were legally cast but low impact, or could not be cast on time, and separate card weakness from pilot sequencing, matchup mismatch, or missing text verification.

## Existing User Requests
No additional user reflection requests were supplied.
