# Reflection Template For Gruul Ponza

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: Identify whether the game was won or lost by mana denial, board stabilization, cascade pressure, initiative from Avenging Hunter, sideboard interaction, or failure to close after the opponent was constrained.
- Mulligans: Record whether each keep had Forest plus acceleration from Arbor Elf, Wild Growth, Utopia Sprawl, Malevolent Rumble, or a realistic path to Thermokarst, Mwonvuli Acid-Moss, Boarding Party, or Annoyed Altisaur.
- Mana development: Check whether Arbor Elf plus enchanted Forest produced the intended tempo, whether Wooded Ridgeline or Mountain delayed green acceleration, and whether Bonder's Ornament was cast as a useful bridge or a low-impact fallback.
- Velocity: Note turns where the deck spent mana on Thermokarst, Mwonvuli Acid-Moss, Structural Distortion, or setup instead of deploying Writhing Chrysalis, Eldrazi Repurposer, Boarding Party, Annoyed Altisaur, Avenging Hunter, Generous Ent, or Fang Dragon.
- Mana denial quality: Ask whether Thermokarst and Mwonvuli Acid-Moss targeted lands that visibly constrained the opponent's next important play, or whether the opponent already had enough cheap spells, artifact mana, or board pressure for land destruction to underperform.
- Engine performance: Track whether Wild Growth, Utopia Sprawl, Arbor Elf, Eldrazi Repurposer, and Writhing Chrysalis created a stable ramp engine or exposed the deck to removal, sweepers, and tempo collapse.
- Removal and disruption: Review whether Structural Distortion, Breath Weapon, Deglamer, Gorilla Shaman, Suplex, Relic of Progenitus, and Ancient Grudge were used on targets that changed the next turn cycle rather than merely consuming available mana.
- Sideboard impact: Record which sideboard cards were drawn, cast, stranded, or unnecessary, especially Weather the Storm against burn pressure, Breath Weapon against small creatures, Deglamer against artifacts or enchantments, Gorilla Shaman against cheap artifacts, Relic of Progenitus against graveyard engines, Ancient Grudge against artifact density, and Suplex against creature threats.
- Closing: Check whether Boarding Party, Annoyed Altisaur, Writhing Chrysalis, Avenging Hunter, Generous Ent, and Fang Dragon converted a mana advantage into lethal pressure before the opponent recovered.
- Role accuracy: Ask whether the pilot correctly shifted from ramp and mana denial into stabilization, initiative defense, pressure, or sideboard-answer mode once the visible board demanded it.
- Mistakes: Flag attacks that lost necessary blockers, Avenging Hunter lines that allowed easy initiative steals, land-destruction spells that ignored a lethal board, and passes where a legal stabilizing play was visible.
- Stranded cards: List expensive threats, land destruction, narrow sideboard cards, and reactive spells that stayed in hand because of missing mana, missing targets, wrong matchup role, or poor sequencing.
- Overperformers and underperformers: Name exact cards that won time, stabilized combat, generated card advantage, or failed to affect the game, with special attention to Thermokarst, Mwonvuli Acid-Moss, Writhing Chrysalis, Eldrazi Repurposer, Boarding Party, Annoyed Altisaur, Avenging Hunter, Weather the Storm, and Deglamer.
