# Reflection Template For Bogle. (Pauper)

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: Identify whether the game turned on an enhanced carrier, mana acceleration, monarch or initiative advantage, sideboard interaction, opposing removal, or failure to find pressure. Name the exact cards that created the exchange, especially `Slippery Bogle`, `Basilisk Gate`, `Rancor`, `Aqueous Form`, `One With the Wind`, `Armory of Iroas`, `Avenging Hunter`, `Entourage of Trest`, and `Azure Fleet Admiral`.

- Mulligan quality: Record whether the opener had green mana, a castable early creature, and either acceleration or a pressure upgrade. Flag hands with tapped Gates but no `Forest`, aura ramp without an enchantable land, expensive blue cards without `Island`, pump without a carrier, or interaction without a clock.

- Mana performance: Check whether `Arbor Elf`, `Elvish Mystic`, `Fyndhorn Elves`, `Utopia Sprawl`, `Fertile Ground`, `Nature's Lore`, `Rampant Growth`, `Dawn's Reflection`, `Grafted Growth`, `Portent Tracker`, or `Heap Gate` accelerated a meaningful turn. Note any color bottleneck that delayed `Reasonable Doubt`, `You Find the Villains' Lair`, `Fall from Favor`, double-spell sequencing, or an evasive aura.

- Velocity and selection: Judge `Preordain`, `The Modern Age // Vector Glider`, `Coiling Oracle`, `Secrets of the Golden City`, `Flux`, `Young Blue Dragon // Sand Augury`, and `Embrace the Paradox` by the resource they found. Mark selection as a miss if it spent mana while behind without finding a carrier, land, evasion, protection, or interaction.

- Engine payoff: Verify that monarch, initiative, recursion, and Gate scaling were protected before commitment. Flag games where `Avenging Hunter`, `Entourage of Trest`, `Azure Fleet Admiral`, `Season of Renewal`, or `Evolution Witness` was slower than advancing a lethal `Slippery Bogle` or evasive backup carrier.

- Removal and protection: Record whether `Nature's Claim`, `Pick Your Poison`, `Cartouche of Strength`, `Finishing Move`, `Fade Away`, `Fall from Favor`, `Shore Up`, `You See a Guard Approach`, and `Dread Linnorm // Scale Deflection` were used on the exchange that mattered. Note every protected low-impact creature and every unprotected high-investment carrier.

- Sideboard impact: Check whether `Hydroblast`, `Blue Elemental Blast`, `Dispel`, `Negate`, `Weather the Storm`, `Return to Nature`, `Scattershot Archer`, `Spore Frog`, `Relic of Progenitus`, and `Gleeful Sabotage` answered a real pressure point or diluted the main plan. Record stranded reactive cards and games where pressure disappeared after sideboarding.

- Closing discipline: Identify the turn where the pilot could shift from setup to lethal pressure with `Basilisk Gate`, evasive auras, equipment, or commander damage. Flag games where extra draw, ramp, or equipment deployment delayed a shorter visible clock.

- Role accuracy: Classify the pilot's role as beatdown, stabilizer, or resource deck from the visible board. Note mistakes where the deck raced into a stronger board, defended while ahead, tapped out when stack interaction was required, or used selection when survival required an answer.

- Result classification: Assign each win or loss to a primary and secondary category: card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem. Separate card weakness from pilot timing, color screw, matchup pressure, and rules-engine legal-action limits.

- Card performance: List overperformers and underperformers with exact names. Track stranded cards, late cards, low-impact cards, and cards that won exchanges without assuming unseen opponent holdings or unoffered legal actions.

## Existing User Requests
# Reflection Template For Bogle. (Pauper)

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: Record whether the game was decided by an enhanced carrier, mana acceleration, monarch/initiative advantage, sideboard interaction, opponent removal, or failure to find pressure. Name the exact cards that created the deciding exchange, especially `Slippery Bogle`, `Basilisk Gate`, `Rancor`, `Aqueous Form`, `One With the Wind`, `Armory of Iroas`, `Avenging Hunter`, `Entourage of Trest`, or `Azure Fleet Admiral`.

- Mulligan quality: Check whether the opener had green mana, a castable early creature, and either acceleration or a pressure upgrade. Flag hands that kept tapped gates without `Forest`, aura ramp without an enchantable land, expensive blue cards without `Island`, or pump without a carrier.

- Mana development: Track whether `Arbor Elf`, `Elvish Mystic`, `Fyndhorn Elves`, `Utopia Sprawl`, `Fertile Ground`, `Nature's Lore`, `Rampant Growth`, `Dawn's Reflection`, `Grafted Growth`, `Portent Tracker`, or `Heap Gate` actually accelerated a meaningful turn. Note any turns where color fixing blocked `Reasonable Doubt`, `You Find the Villains' Lair`, `Fall from Favor`, or double-spell sequencing.

- Velocity and selection: Record whether `Preordain`, `The Modern Age // Vector Glider`, `Coiling Oracle`, `Secrets of the Golden City`, `Flux`, `Young Blue Dragon // Sand Augury`, and `Embrace the Paradox` found the missing resource or merely spent mana while behind. Note whether selection should have found a carrier, evasion, protection, or land instead.

- Engine payoff: Check whether monarch, initiative, recursion, and gate scaling were protected before commitment. Flag losses where `Avenging Hunter`, `Entourage of Trest`, `Azure Fleet Admiral`, `Season of Renewal`, or `Evolution Witness` was slower than advancing a lethal carrier.

- Removal and protection: Record whether `Nature's Claim`, `Pick Your Poison`, `Cartouche of Strength`, `Finishing Move`, `Fade Away`, `Fall from Favor`, `Shore Up`, `You See a Guard Approach`, and `Dread Linnorm // Scale Deflection` were used on the exchange that mattered. Note every protected low-impact creature and every unprotected high-investment carrier.

- Sideboard impact: Check whether `Hydroblast`, `Blue Elemental Blast`, `Dispel`, `Negate`, `Weather the Storm`, `Return to Nature`, `Scattershot Archer`, `Spore Frog`, `Relic of Progenitus`, and `Gleeful Sabotage` answered a real matchup pressure or diluted the main plan. Record stranded reactive cards and missing pressure after sideboarding.

- Closing discipline: Identify the turn where the deck could have shifted from setup to lethal pressure with `Basilisk Gate`, evasive auras, equipment, or commander damage. Flag games where extra draw, ramp, or equipment deployment delayed a shorter clock.

- Role accuracy: Ask whether the pilot correctly played as beatdown, stabilizer, or resource deck from the visible board. Note mistakes where the deck raced into a stronger board, defended while ahead, or tapped out when stack interaction was required.

- Overperformers and underperformers: List exact cards that won exchanges, sat stranded, or created awkward sequencing. Separate card weakness from pilot timing, color screw, matchup pressure, and rules-engine legal-action limits.

## Existing User Requests
No additional user reflection requests were supplied.
