# Reflection Template For Lurrus Breach

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: Record whether the game was decided by a resolved `Underworld Breach`, a `Paradoxical Outcome` reload, protected selection from `Stock Up` or `Thundertrap Trainer`, a failed mana draw, a failed interaction exchange, or creature pressure that forced a premature combo turn.

- Mulligans: Note whether opening hands had enough mana, blue cards for `Force of Will` or `Force of Negation`, a velocity piece, and a believable path to either `Underworld Breach` plus `Brain Freeze` or a protected `Paradoxical Outcome` turn.

- Mana: Track games where `Mox Opal`, `Tolarian Academy`, `Urza's Saga`, `Mana Crypt`, `Mana Vault`, `Sol Ring`, or Moxen produced explosive turns, and separately track games where colored sources stranded `Ancestral Recall`, `Demonic Tutor`, `Flame of Anor`, `Merchant Scroll`, `Spell Pierce`, or sideboard interaction.

- Fetching: Review whether `Misty Rainforest`, `Scalding Tarn`, `Polluted Delta`, and `Flooded Strand` found the correct mix of `Volcanic Island`, `Tundra`, `Underground Sea`, and `Meticulous Archive` for the visible hand instead of fetching generically.

- Velocity: Record whether `Stock Up`, `Thundertrap Trainer`, `Brainstorm`, `Ancestral Recall`, `Gitaxian Probe`, `Lorien Revealed`, and `Time Walk` advanced the plan or merely consumed mana while the opponent’s board or stack position became more dangerous.

- Engine timing: Identify each turn where the pilot could commit to `Underworld Breach`, `Paradoxical Outcome`, `Demonic Tutor`, or `Merchant Scroll`, and judge whether waiting gained protection or lost the window.

- Closing: Verify every apparent `Brain Freeze` kill against rules-engine output: storm count, legal target, available mana, escape fuel, graveyard contents, and opposing responses must all be proven by visible legal actions.

- Interaction exchange: Review whether `Force of Will`, `Force of Negation`, `Flusterstorm`, `Spell Pierce`, `Mental Misstep`, `Vexing Bauble`, `Chain of Vapor`, `Pyroblast`, `Mindbreak Trap`, `Steel Sabotage`, and `Hexing Squelcher` were spent on spells or abilities that actually changed the race, combo window, or hate-piece state.

- Removal: Track whether `Swords to Plowshares`, `Portable Hole`, `Flame of Anor`, `Chain of Vapor`, and `Steel Sabotage` answered the threats that mattered, or whether removal was drawn in matchups where stack interaction or speed would have mattered more.

- Sideboard: Record whether sideboard cards solved a visible axis without weakening artifact density, blue count, graveyard fuel, or the `Paradoxical Outcome`/`Underworld Breach` engine; include `Soul-Guide Lantern`, sideboard `Force of Negation`, `Pyroblast`, `Mindbreak Trap`, `Lurrus of the Dream-Den`, `Overencumbered`, sideboard `Hexing Squelcher`, `Steel Sabotage`, `Portable Hole`, and `Swords to Plowshares` in the review.

- Role: Mark whether the pilot correctly became control against faster combo, combo against fair control, tempo-stabilizer against creature pressure, or artifact-engine deck against slow interaction.

- Mistakes: Flag passes with relevant interaction available, artifact dumps into visible hate, `Soul-Guide Lantern` use that damaged the pilot’s own `Underworld Breach` plan, and `Time Walk` lines that failed to create mana, cards, lethal setup, or survival.

- Stranded cards: List cards stuck in hand because of color, timing, pitch costs, graveyard shortage, artifact count, or missing target; prioritize repeated issues with `Paradoxical Outcome`, `Underworld Breach`, `Flame of Anor`, `Lorien Revealed`, `Force of Will`, and `Mox Opal`.

- Overperformers and underperformers: Separate card performance by matchup role, because `Thundertrap Trainer`, `Stock Up`, `Portable Hole`, `Pyroblast`, and `Lurrus of the Dream-Den` can be excellent in one role and too slow or narrow in another.

## Existing User Requests
No additional user reflection requests were supplied.
