# Reflection Template For Golgari Midrange

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: Record whether the game was decided by early discard, removal density, creature-land pressure, Unholy Annex // Ritual Chamber value, Sheoldred, the Apocalypse stabilization, graveyard denial, or the opponent resolving a permanent that Abrupt Decay, Fatal Push, Tear Asunder, Boseiju, Who Endures, or Sheoldred's Edict could not answer in time.
- Mulligans: Mark each keep as stable, risky, or forced based on access to early black, green-black, an untapped first spell, and a realistic curve. Flag hands with multiple Mutavault, Restless Cottage, Takenuma, Abandoned Mire, Boseiju, Who Endures, or expensive spells that delayed Thoughtseize, Fatal Push, Abrupt Decay, Graveyard Trespasser, or Unholy Annex // Ritual Chamber.
- Mana: Track every turn where Llanowar Wastes life loss, Overgrown Tomb shock decisions, Blooming Marsh timing, Urborg, Tomb of Yawgmoth fixing, Wastewood Verge uncertainty, or colorless Mutavault prevented the best legal line. Note whether mana issues came from deck construction or pilot sequencing.
- Velocity: Record whether the deck spent too many turns trading one-for-one without advancing Badgermole Cub, Professor Dellian Fel, Graveyard Trespasser, Sentinel of the Nameless City, Unholy Annex // Ritual Chamber, Sheoldred, the Apocalypse, Mutavault, or Restless Cottage.
- Engine performance: Check whether Unholy Annex // Ritual Chamber produced meaningful pressure or cards before the game ended, and whether Card text check required cards such as Badgermole Cub, Professor Dellian Fel, Emeritus of Abundance, and Withering Curse were used only according to visible legal action text.
- Removal quality: For each Fatal Push, Abrupt Decay, Tear Asunder, Boseiju, Who Endures, Culling Ritual, Ray of Enfeeblement, Withering Curse, or Sheoldred's Edict, record the threat answered, the threat left unanswered, and whether waiting would have changed the next combat or engine turn.
- Sideboard impact: After sideboarded games, record whether Duress, Go Blank, Invoke Despair, Unlicensed Hearse, Ray of Enfeeblement, Withering Curse, Sheoldred's Edict, or the extra Culling Ritual matched revealed opposing cards. Flag games where sideboard cards were stranded, redundant, or lower impact than main-deck pressure.
- Closing: Note whether the deck converted disruption into a clock. Track missed attacks, delayed Mutavault or Restless Cottage activations, over-defensive Sheoldred, the Apocalypse turns, and games where Invoke Despair or creature lands would have ended the game sooner.
- Role choice: Label the pilot role each game as beatdown, stabilizer, attrition deck, or disruption-plus-clock. Flag decisions where the pilot kept answering minor permanents while the opponent gained time, or attacked while survival was the only route.
- Mistakes: Record any visible legal action where Thoughtseize, Duress, Go Blank, Unlicensed Hearse, Graveyard Trespasser, Culling Ritual, or a creature-land activation used public information incorrectly. Separate rules-engine uncertainty from pilot judgment.
- Stranded cards: Count each copy of Fatal Push, Abrupt Decay, Thoughtseize, Duress, Culling Ritual, Invoke Despair, Sheoldred, the Apocalypse, or Unholy Annex // Ritual Chamber that remained in hand because of mana, matchup mismatch, timing, or board pressure.
- Overperformers and underperformers: Identify cards that changed wins or losses by name, especially Badgermole Cub, Professor Dellian Fel, Graveyard Trespasser, Sentinel of the Nameless City, Sheoldred, the Apocalypse, Unholy Annex // Ritual Chamber, Invoke Despair, Unlicensed Hearse, and Go Blank.

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