# Reflection Template For Jewel Shops

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: record whether the game was decided by fast artifact mana, a resolved draw engine, a prison effect, Force of Will timing, combat pressure against Coveted Jewel, or a failed commitment turn.
- Mulligans: note whether the opening hand had a castable plan, a blue source for Force of Will or Ancestral Recall, enough artifact mana for Mishra's Workshop lines, and a payoff such as The One Ring, Coveted Jewel, Tinker, Transmute Artifact, or Karn, the Great Creator.
- Mana: identify every game where Mishra's Workshop, Ancient Tomb, Tolarian Academy, Black Lotus, Mana Crypt, Mana Vault, Grim Monolith, Sol Ring, or Mox Sapphire created the bottleneck or unlocked the winning turn.
- Velocity: check whether Stock Up, Ancestral Recall, Paradoxical Outcome, The One Ring, and Coveted Jewel found action fast enough, or whether the deck spent a turn drawing while the opponent advanced lethal pressure.
- Engine execution: record whether Phyrexian Metamorph copied Coveted Jewel, The One Ring, a mana artifact, a lock piece, Wurmcoil Engine, or an opposing artifact, and whether that copy changed the game state meaningfully.
- Commitment quality: flag any Tinker, Transmute Artifact, Paradox Engine, Karn, the Great Creator, or Paradoxical Outcome turn that failed because the pilot ignored visible mana, open interaction, board pressure, or follow-up legal prompts.
- Interaction timing: review each Force of Will, Vexing Bauble, Sink into Stupor, and sideboard lock piece decision for whether it answered the decisive spell or merely delayed a noncritical action.
- Sideboard impact: record whether Defense Grid, Hullbreacher, Trinisphere, Lodestone Golem, Void Mirror, Wurmcoil Engine, Talon Gates of Madara, or Argentum Masticore solved the matchup problem it was chosen for. Card text check required for Talon Gates of Madara and Argentum Masticore beyond visible engine actions.
- Closing: ask whether the deck won through engine inevitability, Karn, the Great Creator pressure, Chaos Defiler, Wurmcoil Engine combat, repeated The One Ring turns, or a single explosive combo turn.
- Role accuracy: mark games where the pilot should have raced, locked, stabilized, or protected a draw engine, and compare that role against the actual sequence chosen.
- Mistakes: capture legal-action errors, premature passes, missed mana sequencing, poor artifact sacrifice choices, unnecessary Ancient Tomb damage, and Coveted Jewel exposure to attackers.
- Stranded cards: list cards stuck in hand because of color, Mishra's Workshop restrictions, missing artifact count, opponent lock pieces, or timing windows.
- Overperformers and underperformers: name the exact cards that repeatedly generated wins, sat unused, or created liabilities, especially The One Ring, Coveted Jewel, Transmute Artifact, Phyrexian Metamorph, Relic of Sauron, Stock Up, and Sink into Stupor.

## Existing User Requests
No additional user reflection requests were supplied.
