# Reflection Template For Dredgeless Dredge

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: Identify whether the match was decided by graveyard velocity, recursive threat density, disruption, mana damage, combat stabilization, or failure to close. Record the exact cards that mattered, especially Bloodghast, Prized Amalgam, Silversmote Ghoul, Creeping Chill, Willow Geist, Souls of the Lost, Stitcher's Supplier, Otherworldly Gaze, Dredger's Insight, Timeline Culler, and Witherbloom Command.

- Mulligans: Ask whether each opener had lands, colored access, an early enabler, and at least one payoff or disruptive reason to keep. Flag hands that kept Bloodghast, Prized Amalgam, Silversmote Ghoul, or Creeping Chill without Stitcher's Supplier, Otherworldly Gaze, Dredger's Insight, Timeline Culler, or a clear sideboard plan.

- Mana: Check whether Mana Confluence, Watery Grave, Overgrown Tomb, and Breeding Pool life loss changed race math. Note when Blooming Marsh, Botanical Sanctum, or Darkslick Shores would have cast the same legal spell without damage, and note whether any hand failed to cast Otherworldly Gaze, Stitcher's Supplier, Witherbloom Command, Duress, Fatal Push, Tear Asunder, or Damping Sphere on time.

- Velocity: Measure whether self-mill and selection produced actual board pressure by turn three or merely moved cards between zones. For Dredger's Insight and Timeline Culler, Card text check required; evaluate only the rules-engine-observed effect, not assumed card function.

- Engine conversion: Ask whether milling Prized Amalgam, Bloodghast, Silversmote Ghoul, and Creeping Chill translated into life swing, power on board, or lethal pressure. Flag games where the graveyard filled but Willow Geist and Souls of the Lost were the only meaningful threats.

- Removal and disruption: Record whether Fatal Push, Witherbloom Command, Tear Asunder, Duress, Damping Sphere, and Leyline of the Void were drawn in matchups where they had legal, high-impact jobs. Note when interaction was stranded because no legal target, no revealed card, or no relevant opposing permanent existed.

- Sideboard discipline: Ask whether added role cards improved the matchup or diluted the recursive core. Track games where Leyline of the Void, Damping Sphere, Duress, Fatal Push, Tear Asunder, or sideboard Witherbloom Command slowed the opponent enough to justify reducing main-deck emphasis on engine cards.

- Closing: Identify whether the deck missed lethal by sequencing, land-drop timing, overly defensive attacks, or lack of a final drain/combat step. Check whether Creeping Chill triggers, Bloodghast landfall returns, Prized Amalgam returns, Silversmote Ghoul recursion, Willow Geist growth, or Souls of the Lost attacks would have shortened the clock.

- Role accuracy: Ask whether the pilot correctly chose race, stabilize, disrupt, or grind. Mark mistakes where the pilot played like control while recursive pressure was available, or raced while visible attackers required Fatal Push, Witherbloom Command, Silversmote Ghoul life buffering, or better blocks.

- Stranded cards: List every card that remained unusable for two or more turns and why. Separate mana-color failures, missing legal targets, graveyard hate, timing restrictions, and low-impact board states.

- Overperformers and underperformers: Name the exact cards that exceeded or failed expectations in wins and losses. Compare main-deck engine cards against sideboard cards without assuming hidden opponent cards or nonvisible lines.

## Existing User Requests
No additional user reflection requests were supplied.
