# Reflection Template For Grixis Reanimator

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: Identify whether the game was decided by fast Archon of Cruelty reanimation, sustained Psychic Frog or Emperor of Bones pressure, Abhorrent Oculus closing power, discard plus interaction, opposing graveyard hate, mana trouble, or failure to find the correct half of the deck.

- Mulligans: Record whether opening hands had a coherent first three turns: mana, setup through Faithless Looting or Thought Scour, a threat such as Archon of Cruelty or Abhorrent Oculus, and a payoff such as Persist or Unearth. Flag keeps that needed too many draw steps to become functional.

- Mana: Note every game where Bloodstained Mire, Polluted Delta, Scalding Tarn, Blood Crypt, Steam Vents, Watery Grave, Raucous Theater, Thundering Falls, Undercity Sewers, Island, or Swamp sequencing stranded Thoughtseize, Fatal Push, Faithless Looting, Thought Scour, Persist, Unearth, Spell Pierce, or sideboard interaction.

- Velocity: Check whether Faithless Looting and Thought Scour advanced a real plan or merely spent mana while the opponent developed. Mark games where milling or discarding made Persist, Unearth, Abhorrent Oculus, or Psychic Frog better, and games where it exposed the deck to graveyard pressure without payoff.

- Engine pressure: Track whether Psychic Frog and Emperor of Bones forced action from the opponent or sat behind better lines. Ask whether they were protected, traded, or used as backup plans when the graveyard plan was disrupted.

- Removal and discard: Review whether Thoughtseize took the card that mattered for the next turn cycle, whether Fatal Push answered the creature that changed the clock, and whether Spell Pierce was held for the decisive stack exchange or spent too early.

- Sideboard impact: For each post-board game, record which of Consign to Memory, Damping Sphere, Meltdown, Mystical Dispute, Pyroclasm, Surgical Extraction, and Vexing Bauble was drawn, cast, stranded, or unnecessary. Separate correct sideboard plan from failure to draw the card.

- Closing: Mark whether Archon of Cruelty actually ended the game, whether Abhorrent Oculus stabilized or raced, and whether Psychic Frog or Emperor of Bones carried games where Persist was unavailable.

- Role choice: Ask whether the pilot correctly chose combo, midrange, or defensive-control posture from visible information. Flag games where the deck raced into disruption, played too slowly against a short clock, or overprotected a line that was no longer necessary.

- Mistakes: List illegal assumptions avoided by the rules engine, missed legal actions, poor target choices, premature passes, bad fetches, needless shock damage, and action selections that ignored public stack, graveyard, battlefield, or hand information.

- Stranded cards: Record every stranded Archon of Cruelty, Persist, Unearth, Spell Pierce, Fatal Push, sideboard card, or color-specific spell, and name whether the cause was mana, missing graveyard setup, opponent pressure, public hate, or sideboard mismatch.

- Overperformers and underperformers: Name the exact cards that exceeded or failed expectations in context, especially Abhorrent Oculus, Archon of Cruelty, Emperor of Bones, Faithless Looting, Fatal Push, Persist, Psychic Frog, Thought Scour, Thoughtseize, Unearth, and each sideboard card.

## Existing User Requests
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