# Reflection Template For Y'shtola, Night's Blessed

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: Identify the turn cycle where the game became favored or lost, and name the exact card, legal action, or missed priority window that caused the shift. Track whether the deciding factor came from a protected combo attempt, a failed setup turn, a removal bottleneck, or an opponent clock that forced premature action.

- Mulligans: Record whether the opener had colored mana, acceleration, interaction, and a credible path to Thassa's Oracle, Demonic Consultation, Bloodchief Ascension plus Mindcrank, Exquisite Blood plus Sanguine Bond, Heliod, Sun-Crowned plus Walking Ballista, or Bolas's Citadel. Flag hands kept because they looked powerful but lacked either early blue/black interaction or enough mana to deploy engines before pressure mattered.

- Mana: Note every game where Ancient Tomb, Glacial Chasm, Reliquary Tower, colorless rocks, pain lands, or tapped duals changed sequencing. Track whether Sol Ring, Arcane Signet, Fellwar Stone, Talisman of Dominance, Talisman of Hierarchy, Talisman of Progress, or Monologue Tax accelerated the chosen line or stranded colored interaction.

- Velocity: Check whether Brainstorm, Frantic Search, Windfall, The One Ring, Rhystic Study, Esper Sentinel, Smothering Tithe, and Bolas's Citadel created enough cards or mana before the opponent threatened a win. Mark when drawing cards was worse than tutoring, removing a hate piece, or holding protection.

- Engines: Record which permanent engine actually mattered: Bloodchief Ascension, Mindcrank, Exquisite Blood, Sanguine Bond, Bolas's Citadel, Painful Quandary, Decorum Dissertation, Kambal, Consul of Allocation, or Y'shtola, Night's Blessed. Card text check required for Y'shtola, Night's Blessed and Decorum Dissertation before assigning causal credit.

- Removal: Review every use of Swords to Plowshares, Path to Exile, Deadly Rollick, Void Rend, Vindicate, Cyclonic Rift, Toxic Deluge, Farewell, Fractured Identity, Erode, and Morningtide's Light. Card text check required for Erode and Morningtide's Light; score removal as correct only when the visible target threatened the selected win, lethal survival, or a lock piece.

- Sideboard: After each sideboarded game, ask whether Dovin's Veto, Dispel, Teferi, Time Raveler, Grand Abolisher, Rest in Peace, Dauthi Voidwalker, Drannith Magistrate, Grafdigger's Cage, Pithing Needle, or Chain of Vapor addressed the actual opposing plan. Track self-conflict from Rest in Peace or Grafdigger's Cage against Entomb, Reanimate, and Cabal Ritual threshold planning.

- Closing: Record whether the deck won through Thassa's Oracle, Laboratory Maniac, Bloodchief Ascension, Mindcrank, Exquisite Blood, Sanguine Bond, Bloodthirsty Conqueror, Heliod, Sun-Crowned, Walking Ballista, Bolas's Citadel, Akroma's Will, or combat pressure. Mark failed close attempts where protection was absent, mana was short, or the closer was exposed as a fair permanent.

- Role and mistakes: Ask whether the pilot correctly chose control, combo, engine, or survival role from visible board state. Flag passes with interaction available, tutors that found a line too slow for the clock, protection spent on nondecisive spells, and stranded cards such as Demonic Consultation without payoff or Reanimate without a target.

- Overperformers and underperformers: Name the cards that changed win probability, not merely cards that resolved. Separately list cards that were stranded, win-more, too slow, self-conflicting, or repeatedly worse than holding mana for Fierce Guardianship, Flusterstorm, Swan Song, An Offer You Can't Refuse, Mindbreak Trap, Angel's Grace, or Teferi's Protection.

## Existing User Requests
# Reflection Template For Y'shtola, Night's Blessed

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: Identify the turn cycle where the game became favored or lost, and name the exact card, legal action, or missed priority window that caused the shift. Track whether the deciding factor came from a protected combo attempt, a failed setup turn, a removal bottleneck, or an opponent clock that forced premature action.

- Mulligans: Record whether the opener had colored mana, acceleration, interaction, and a credible path to Thassa's Oracle, Demonic Consultation, Bloodchief Ascension plus Mindcrank, Exquisite Blood plus Sanguine Bond, Heliod, Sun-Crowned plus Walking Ballista, or Bolas's Citadel. Flag hands kept because they looked powerful but lacked either early blue/black interaction or enough mana to deploy engines before pressure mattered.

- Mana: Note every game where Ancient Tomb, Glacial Chasm, Reliquary Tower, colorless rocks, pain lands, or tapped duals changed sequencing. Track whether Sol Ring, Arcane Signet, Fellwar Stone, Talisman of Dominance, Talisman of Hierarchy, Talisman of Progress, or Monologue Tax accelerated the chosen line or stranded colored interaction.

- Velocity: Check whether Brainstorm, Frantic Search, Windfall, The One Ring, Rhystic Study, Esper Sentinel, Smothering Tithe, and Bolas's Citadel created enough cards or mana before the opponent threatened a win. Mark when drawing cards was worse than tutoring, removing a hate piece, or holding protection.

- Engines: Record which permanent engine actually mattered: Bloodchief Ascension, Mindcrank, Exquisite Blood, Sanguine Bond, Bolas's Citadel, Painful Quandary, Decorum Dissertation, Kambal, Consul of Allocation, or Y'shtola, Night's Blessed. Card text check required for Y'shtola, Night's Blessed and Decorum Dissertation before assigning causal credit.

- Removal: Review every use of Swords to Plowshares, Path to Exile, Deadly Rollick, Void Rend, Vindicate, Cyclonic Rift, Toxic Deluge, Farewell, Fractured Identity, Erode, and Morningtide's Light. Card text check required for Erode and Morningtide's Light; score removal as correct only when the visible target threatened the selected win, lethal survival, or a lock piece.

- Sideboard: After each sideboarded game, ask whether Dovin's Veto, Dispel, Teferi, Time Raveler, Grand Abolisher, Rest in Peace, Dauthi Voidwalker, Drannith Magistrate, Grafdigger's Cage, Pithing Needle, or Chain of Vapor addressed the actual opposing plan. Track self-conflict from Rest in Peace or Grafdigger's Cage against Entomb, Reanimate, and Cabal Ritual threshold planning.

- Closing: Record whether the deck won through Thassa's Oracle, Laboratory Maniac, Bloodchief Ascension, Mindcrank, Exquisite Blood, Sanguine Bond, Bloodthirsty Conqueror, Heliod, Sun-Crowned, Walking Ballista, Bolas's Citadel, Akroma's Will, or combat pressure. Mark failed close attempts where protection was absent, mana was short, or the closer was exposed as a fair permanent.

- Role and mistakes: Ask whether the pilot correctly chose control, combo, engine, or survival role from visible board state. Flag passes with interaction available, tutors that found a line too slow for the clock, protection spent on nondecisive spells, and stranded cards such as Demonic Consultation without payoff or Reanimate without a target.

- Overperformers and underperformers: Name the cards that changed win probability, not merely cards that resolved. Separately list cards that were stranded, win-more, too slow, self-conflicting, or repeatedly worse than holding mana for Fierce Guardianship, Flusterstorm, Swan Song, An Offer You Can't Refuse, Mindbreak Trap, Angel's Grace, or Teferi's Protection.

## Existing User Requests
No additional user reflection requests were supplied.
