# Reflection Template For CPDH: Teshar, Apr 2026

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Result driver: Identify the deciding factor before judging single plays. Was the game decided by early white mana, commander access, Teshar, Ancestor's Apostle value, Ashnod's Altar mana, protection timing, graveyard disruption, combat damage, sideboard cards, or inability to close after stabilizing?

- Mulligan quality: Record whether the opener had white mana, two functional early plays, and a path to either Teshar, Ancestor's Apostle, board stabilization, or pressure. Flag keeps that leaned on Chromatic Star, Chromatic Sphere, Arcum's Astrolabe, Conjurer's Bauble, Jack-o'-Lantern, Lotus Petal, or Springleaf Drum without a payoff, blocker, or follow-up.

- Mana performance: Track whether Snow-Covered Plains, Ancient Den, Darksteel Citadel, Desert of the True, Drifting Meadow, Secluded Steppe, Hidden Grotto, Conduit Pylons, Tocasia's Dig Site, and artifact mana produced the needed timing. Note games where Arcane Signet, Fellwar Stone, Mind Stone, Commander's Sphere, Everflowing Chalice, Buried Treasure, Lotus Petal, or Ashnod's Altar was stranded, spent too early, or failed to convert into tempo.

- Velocity check: Measure whether Thraben Inspector, Novice Inspector, Spirited Companion, Inspiring Overseer, Priest of Ancient Lore, Roving Harper, Skyscanner, Filigree Familiar, and Helpful Hunter produced enough material. Flag games where cards were drawn but no protection, recursion, removal, or clock followed.

- Engine timing: Review every Teshar, Ancestor's Apostle commitment for immediate historic follow-up, protection, or meaningful recursion. Mark weak commitments where commander tax increased without value, protection, or a board state that forced the opponent to answer.

- Recursion texture: Check whether Leonin Squire, Trusty Packbeast, Myr Retriever, Workshop Assistant, Conjurer's Bauble, Jack-o'-Lantern, and Teshar, Ancestor's Apostle had useful graveyard targets. Mark Shriekhorn, Ashnod's Altar, Fanatical Devotion, Rusted Slasher, Cathodion, or self-sacrifice lines as mistakes when they reduced material without enabling a later payoff.

- Protection discipline: Audit Gods Willing, Apostle's Blessing, Blacksmith's Skill, Loran's Escape, Welding Jar, Benevolent Bodyguard, and Fanatical Devotion. Good protection saved Teshar, Ancestor's Apostle, Ashnod's Altar, a recursion bridge, a lethal attacker, or survival; poor protection saved a replaceable creature without tempo or survival need.

- Removal and hate timing: Review Cathar Commando, Relic of Progenitus, Tormod's Crypt, Jack-o'-Lantern, Journey to Nowhere, Celestial Flare, Disenchant, Revoke Existence, and Dust to Dust for patience. Good use answered a visible engine, lethal threat, graveyard action, artifact, enchantment, or lock piece; poor use fired before the opponent committed.

- Sideboard impact: Compare Standard Bearer, Coalition Honor Guard, Crimson Acolyte, Obsidian Acolyte, Prismatic Strands, Journey to Nowhere, Celestial Flare, Dust to Dust, Revoke Existence, and Disenchant against actual threats faced. Classify each sideboarded card as axis-changing, merely plausible, stranded, or actively conflicting with the main plan.

- Closing plan: Note how the deck won or failed to win after stabilizing. Track damage and pressure from Glint Hawk, Kor Skyfisher, Skyscanner, Inspiring Overseer, Roving Harper, Teshar, Ancestor's Apostle, Perilous Myr, Dire Mimic, Mimic, Mechanical Mobster, Thermal Navigator, and other visible attackers; Card text check required before crediting uncertain abilities.

- Mistake capture: Record one pilot mistake and one opponent-pressure lesson per game. Tie each mistake to the legal action chosen, visible state, and alternative action that better advanced survival, engine setup, interaction, or closing.

- Stranded-card review: List cards stuck in hand and why. Separate mana issues, missing targets, unsafe board state, commander tax, graveyard shortage, and Card text check required cases for Lunatic Pandora, Magic Pot, Spectacular Tactics, Springjaw Trap, Exosuit Savior, Kindly Customer, Shattered Acolyte, Thermal Navigator, Mechanical Mobster, Helpful Hunter, and Voyager Quickwelder.

## Existing User Requests
# Reflection Template For CPDH: Teshar, Apr 2026

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Result driver: Identify the deciding factor before judging individual choices. Was the game decided by early mana, commander access, Teshar, Ancestor's Apostle recursion, Ashnod's Altar mana, protection timing, graveyard disruption, combat damage, or inability to close after stabilizing?

- Mulligan quality: Record whether the opener had white mana, two functional early plays, and a path to either Teshar, Ancestor's Apostle or board stabilization. Flag keeps that relied on Chromatic Star, Chromatic Sphere, Arcum's Astrolabe, Conjurer's Bauble, or Jack-o'-Lantern without a payoff or blocker.

- Mana performance: Track whether Ancient Den, Darksteel Citadel, Snow-Covered Plains, Desert of the True, Drifting Meadow, Secluded Steppe, Hidden Grotto, Conduit Pylons, and artifact mana produced the needed colors and timing. Note any games where Lotus Petal, Springleaf Drum, Everflowing Chalice, Arcane Signet, Fellwar Stone, Mind Stone, Commander's Sphere, Buried Treasure, or Ashnod's Altar was stranded, sacrificed too early, or failed to convert into tempo.

- Velocity check: Measure whether Thraben Inspector, Novice Inspector, Spirited Companion, Inspiring Overseer, Priest of Ancient Lore, Roving Harper, Skyscanner, Filigree Familiar, and Helpful Hunter produced enough cards or material. Flag games where the deck drew cards but never turned them into pressure, protection, or recursion.

- Engine timing: Review every Teshar, Ancestor's Apostle turn for immediate historic follow-up. A good commitment should recur a meaningful creature, protect Teshar, Ancestor's Apostle, or force the opponent to answer a developed board; a weak commitment exposes commander tax without value.

- Recursion texture: Check whether Leonin Squire, Trusty Packbeast, Myr Retriever, Workshop Assistant, Conjurer's Bauble, Jack-o'-Lantern, and Teshar, Ancestor's Apostle had useful graveyard targets. Mark self-mill or sacrifice lines as mistakes if Shriekhorn, Ashnod's Altar, Fanatical Devotion, Rusted Slasher, or Cathodion reduced resources without enabling a later payoff.

- Protection discipline: Audit Gods Willing, Apostle's Blessing, Blacksmith's Skill, Loran's Escape, Welding Jar, Benevolent Bodyguard, and Fanatical Devotion. Protection should save Teshar, Ancestor's Apostle, Ashnod's Altar, a lethal attacker, or a recursion bridge; spending it on replaceable bodies needs a clear tempo or survival reason.

- Removal and hate timing: Review Cathar Commando, Relic of Progenitus, Tormod's Crypt, Jack-o'-Lantern, Journey to Nowhere, Celestial Flare, Disenchant, Revoke Existence, and Dust to Dust for patience. Good use answers a visible engine, lethal threat, graveyard action, or lock piece; poor use fires before the opponent commits.

- Sideboard impact: Compare sideboarded cards against the actual threats faced. Standard Bearer, Coalition Honor Guard, Crimson Acolyte, Obsidian Acolyte, Prismatic Strands, Journey to Nowhere, Celestial Flare, Dust to Dust, Revoke Existence, and Disenchant should change a matchup axis rather than merely feel plausible.

- Closing plan: Note how the deck won or failed to win after stabilizing. Track damage from Glint Hawk, Kor Skyfisher, Skyscanner, Inspiring Overseer, Roving Harper, Perilous Myr, Mechanical Mobster, Dire Mimic, Mimic, and other visible attackers, and identify turns where value replaced a faster clock.

- Stranded-card review: List cards stuck in hand and why. Separate mana issues, missing targets, unsafe board state, commander tax, graveyard shortage, and card-text uncertainty for Lunatic Pandora, Magic Pot, Spectacular Tactics, Springjaw Trap, Exosuit Savior, Kindly Customer, Shattered Acolyte, Thermal Navigator, Mechanical Mobster, Helpful Hunter, and Voyager Quickwelder.

- Mistake capture: Record one pilot mistake and one opponent-pressure lesson per game. Tie each mistake to the legal action chosen, the visible state, and the alternative action that would have better advanced survival, engine setup, or closing.

## Existing User Requests
No additional user reflection requests were supplied.
