# Reflection Template For Red Prison

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: identify whether the game was decided by discard, mana denial, a prison permanent, creature pressure, graveyard interaction, or a failed all-in line. Tie the answer to visible actions involving `Grief`, `Thoughtseize`, `Cabal Therapy`, `Wasteland`, `Strip Mine`, `Null Rod`, `Magus of the Moon`, `Vexing Bauble`, `Dauthi Voidwalker`, or `Reanimate`.

- Mulligan quality: record whether the opener had black mana, acceleration, disruption, and a clock. Flag hands that kept `Dark Ritual`, `Black Lotus`, `Mana Crypt`, `Sol Ring`, `Mox Jet`, or `Mox Ruby` without a payoff, or hands that had lock pieces but no pressure.

- Mana reliability: check whether `Badlands`, `Swamp`, `Raucous Theater`, `Polluted Delta`, `Verdant Catacombs`, `Wasteland`, and `Strip Mine` supported the actual spell sequence. Note any game where using `Wasteland` or `Strip Mine` delayed casting `Grief`, `Barrowgoyf`, `Tourach, Dread Cantor`, `Reanimate`, or removal.

- Velocity and sequencing: mark whether the first two turns converted resources into a constriction plus a threat. A strong start usually turns acceleration into discard, `Null Rod`, `Magus of the Moon`, `Dauthi Voidwalker`, `Barrowgoyf`, `Troll of Khazad-dum`, or `Karn, the Great Creator` rather than merely emptying the hand.

- Engine pressure: ask whether prison effects bought enough turns to close. If `Null Rod`, `Vexing Bauble`, `Magus of the Moon`, `Wasteland`, or `Strip Mine` resolved but the opponent recovered, record which threat was missing or stranded.

- Removal performance: evaluate whether `Fatal Push`, `Sheoldred's Edict`, `Meltdown`, `Orcish Bowmasters`, `Snuff Out`, `Long Goodbye`, and `Engineered Explosives` answered the permanents that mattered. Distinguish wrong-target removal from no-legal-target games.

- Sideboard impact: record whether sideboard cards matched the opponent’s shown plan. Track real impact from `Red Elemental Blast`, `Mindbreak Trap`, `Pithing Needle`, `Tormod's Crypt`, `The Tabernacle at Pendrell Vale`, `Stillmoon Cavalier`, extra `Meltdown`, extra `Magus of the Moon`, extra `Opposition Agent`, extra `Barrowgoyf`, `Snuff Out`, `Long Goodbye`, and `Engineered Explosives`.

- Closing speed: note whether `Dauthi Voidwalker`, `Barrowgoyf`, `Troll of Khazad-dum`, `Tourach, Dread Cantor`, `Mai, Scornful Striker`, `Opposition Agent`, or reanimated threats ended the game quickly enough after disruption. Card text check required for `Mai, Scornful Striker` before assigning detailed combat or engine blame.

- Role accuracy: ask whether the pilot correctly became control, prison, or beatdown after seeing the opponent’s first public cards. Flag games where the deck kept adding lock pieces while behind on board, or attacked too slowly after stripping interaction.

- Mistake review: identify each turn where legal actions offered a better resource exchange than the chosen action. Focus on discard target selection, `Demonic Tutor` targets, `Demonic Consultation` commitment, `Reanimate` life payments, `Meltdown` values, and passing with available interaction.

- Stranded card review: list cards that remained unused because of mana, timing, matchup mismatch, or self-locking. Common candidates to inspect are `Null Rod` with artifact mana, red cards without `Badlands` or `Mox Ruby`, creature removal against spell-only opponents, and `Reanimate` without a safe graveyard target.

- Overperformer and underperformer log: name cards that directly changed the result, then separate single-game variance from repeatable evidence. Do not upgrade or blame one-of cards such as `Demonic Tutor`, `Karn, the Great Creator`, `Opposition Agent`, `Mental Misstep`, or `Tourach, Dread Cantor` without multiple relevant games.

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