# Reflection Template For Doc Aurlock - GU Pauper

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: For each game, name one primary cause and one secondary cause using public results and Veles logs. Classify the result as early mana, board stabilization, commander access, graveyard value, combat evasion, sideboard interaction, failure to close after stabilizing, or visible tactical mistake, and name the exact cards involved.

- Mulligans: Record whether the opener had at least two lands, both colors or a realistic path to both colors by turn 3, and one legal early play. Flag `Forest`-heavy keeps that stranded `Think Twice`, `Behold the Multiverse`, `Ravenform`, or `Dispel`, and flag `Island`-heavy keeps that stranded `Coiling Oracle`, `Growth Spiral`, `Path to the Festival`, `Rosethorn Acolyte // Seasonal Ritual`, or green closers.

- Mana: Track every turn where total mana was available but color prevented the best legal action. Judge whether `Simic Guildgate`, `Growth Spiral`, `Coiling Oracle`, `Eureka Moment`, `Path to the Festival`, and `Rosethorn Acolyte // Seasonal Ritual` fixed development in time or arrived after tempo was already lost.

- Velocity: Check whether card flow converted into lands, interaction, or pressure. Review `Otherworldly Gaze`, `Scour All Possibilities`, `Tapping at the Window`, `Secrets of the Key`, `Think Twice`, `Deep Analysis`, and `Behold the Multiverse` for whether they found the next needed role or only spent mana while the opponent advanced.

- Commander and engine use: Verify whether `Doc Aurlock, Grizzled Genius` changed legal graveyard, exile, adventure, or flashback sequencing in a material way. If it was cast into visible pressure or removal without immediate value, note whether waiting, baiting interaction, or playing a separate threat was available.

- Removal and disruption: Record whether `Ravenform`, `Snakeform`, `Temporal Spring`, `Silent Departure`, `Applied Biomancy`, `Winged Coatl`, `Fog`, and `Moment's Peace` answered the public threat that mattered most. Mark uses that saved little life, missed evasion, or consumed mana needed for a stronger legal play.

- Combat: Evaluate whether trades supported the long game or delayed closing. Track when `Needlethorn Drake`, `Winged Coatl`, `Spore Frog`, token makers, `Elephant Ambush`, `Shadowbeast Sighting`, or large creatures stabilized, and when `Favor of the Overbeing`, `Shielding Plax`, `Square Up`, `Bioshift`, or `Sylvan Might` exposed a single creature to a visible blowout.

- Sideboard impact: Judge sideboard cards by actual legal targets, prevented damage, stopped stack threats, or stabilized turns. Review `Hydroblast`, `Blue Elemental Blast`, `Dispel`, `Negate`, `Weather the Storm`, `Return to Nature`, `Scattershot Archer`, `Spore Frog`, `Relic of Progenitus`, and `Gleeful Sabotage` against public information, not matchup labels alone.

- Closing: Check whether stabilization became a clock quickly enough. Review missed chances to attack or commit `Aeromunculus`, `Slippery Bogle`, `Fractal Summoning`, `Tumbleweed Rising`, `Beanstalk Wurm // Plant Beans`, `Djinn of Fool's Fall`, `Spinewoods Paladin`, `Scuttlegator`, `Starbreach Whale`, or `Sword Coast Serpent // Capsizing Wave`.

- Role and mistakes: Record whether the pilot played control when it needed to race, or raced when it needed to preserve life. List stranded cards, underused flashback or graveyard actions, overperformers, underperformers, and whether the Deck Strategy and Veles Tactical Policy were followed.

## Existing User Requests
# Reflection Template For Doc Aurlock - GU Pauper

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: Identify whether the game was decided by early mana, board stabilization, commander access, graveyard value, combat evasion, sideboard interaction, or failure to close after stabilizing. Name the exact cards involved, especially `Doc Aurlock, Grizzled Genius`, `Deep Analysis`, `Think Twice`, `Elephant Ambush`, `Shadowbeast Sighting`, `Sword Coast Serpent // Capsizing Wave`, `Spinewoods Paladin`, `Scuttlegator`, and `Starbreach Whale`.

- Mulligans: Record whether the opening hand had both colors, at least two lands, a legal early play, and a realistic path to green and blue by turn 3. Flag keeps where `Forest`-heavy hands stranded `Think Twice`, `Behold the Multiverse`, `Ravenform`, or `Dispel`, and flag `Island`-heavy hands that stranded `Coiling Oracle`, `Growth Spiral`, `Path to the Festival`, or large green creatures.

- Mana: Check whether `Simic Guildgate`, `Growth Spiral`, `Coiling Oracle`, `Eureka Moment`, `Path to the Festival`, and `Rosethorn Acolyte // Seasonal Ritual` actually fixed development or arrived too late. Record every turn where a legal action was skipped because the deck lacked the correct color rather than total mana.

- Velocity: Ask whether card selection and draw converted into pressure or only delayed losing. Review `Otherworldly Gaze`, `Scour All Possibilities`, `Tapping at the Window`, `Secrets of the Key`, `Think Twice`, `Deep Analysis`, and `Behold the Multiverse` for whether they found lands, interaction, or closers at the required moment.

- Engine use: Verify whether `Doc Aurlock, Grizzled Genius` materially changed legal graveyard, exile, adventure, or flashback sequencing. If the commander was cast into removal without immediate value, note whether waiting, baiting interaction, or developing a separate threat was available.

- Removal and disruption: Record whether `Ravenform`, `Snakeform`, `Temporal Spring`, `Silent Departure`, `Applied Biomancy`, `Winged Coatl`, `Fog`, and `Moment's Peace` were spent on the correct visible threats. Mark any use that saved little life, failed to answer evasion, or consumed mana needed for a stronger legal play.

- Combat: Evaluate whether trades favored the deck's long game. Track when `Needlethorn Drake`, `Winged Coatl`, `Spore Frog`, token makers, or large creatures stabilized, and when aura or pump cards such as `Favor of the Overbeing`, `Shielding Plax`, `Square Up`, `Bioshift`, or `Sylvan Might` exposed a single creature to a blowout.

- Sideboard: Confirm sideboard cards matched public information. `Hydroblast`, `Blue Elemental Blast`, `Dispel`, `Negate`, `Weather the Storm`, `Return to Nature`, `Scattershot Archer`, `Spore Frog`, `Relic of Progenitus`, and `Gleeful Sabotage` should be judged by actual legal targets, prevented damage, stopped stack threats, or stabilized turns, not by theoretical matchup labels.

- Closing: Ask whether the deck turned stabilization into a clock soon enough. Review missed opportunities to attack or commit `Aeromunculus`, `Slippery Bogle`, `Fractal Summoning`, `Tumbleweed Rising`, `Beanstalk Wurm // Plant Beans`, `Djinn of Fool's Fall`, `Spinewoods Paladin`, `Scuttlegator`, or `Starbreach Whale`.

- Role and mistakes: Record whether the pilot played as control when it needed to race, or raced when it needed to preserve life. Note every stranded card, every underused flashback or graveyard action, and every overperforming card that changed combat, mana, or card flow.

## Existing User Requests
No additional user reflection requests were supplied.
