# Reflection Template For Dimir Control

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: Identify whether the match was won by early disruption, stabilized removal, a protected threat, graveyard value, sideboard hate, or opponent stumble. Record the first turn where the game clearly shifted toward `Psychic Frog`, `Quantum Riddler`, `Kaito, Bane of Nightmares`, `Tasigur, the Golden Fang`, or a pure answer-lock plan.

- Mulligans: Check whether kept hands had enough early black for `Thoughtseize` or `Fatal Push`, enough early blue for `Spell Snare` or `Counterspell`, and at least one path to card flow or pressure. Flag keeps with only reactive cards and no closer, and flag keeps that relied on painful `Watery Grave`, `Thoughtseize`, `Dismember`, or `Toxic Deluge` against fast pressure.

- Mana: Review every loss for color tension between double-blue `Counterspell`, black one-mana interaction, and late double-spell turns. Note whether `Prismatic Vista`, `Darkslick Shores`, `Gloomlake Verge`, `Island`, `Swamp`, `Watery Grave`, or `Otawara, Soaring City` sequencing caused a missed legal action or forced an avoidable life payment.

- Velocity: Ask whether the deck saw enough cards before the opponent’s key turn. Track whether `Baleful Strix`, `Cling to Dust`, `Snapcaster Mage`, `Psychic Frog`, and `Quantum Riddler` converted resources into a decision advantage, or whether the game stalled with answers but no way to pull ahead.

- Engines: Record whether graveyard resources were spent in the correct order among `Cling to Dust`, `Drown in the Loch`, `Snapcaster Mage`, and `Tasigur, the Golden Fang`. Flag any automatic exile choice that weakened a later counter, removal flashback, or delve-style threat.

- Removal: Count how often `Fatal Push`, `Dismember`, `Drown in the Loch`, and `Toxic Deluge` answered the actual threat versus sitting stranded. Note whether `Spell Snare`, `Stern Scolding`, `Counterspell`, `Force of Negation`, `Mystical Dispute`, or `Consign to Memory` would have prevented the same problem earlier.

- Sideboard: Verify that every sideboard card brought in had visible text relevance in the matchup. `Damping Sphere`, `Harbinger of the Seas`, `Surgical Extraction`, `Consign to Memory`, `Mystical Dispute`, `Stern Scolding`, and `Toxic Deluge` should each be tied to a revealed spell type, mana pattern, graveyard dependency, stack fight, creature curve, or battlefield shape.

- Closing: Check whether the pilot turned the corner too late after stabilizing. A protected `Psychic Frog`, `Quantum Riddler`, `Kaito, Bane of Nightmares`, or `Tasigur, the Golden Fang` should begin ending the game once the opponent’s visible pressure is contained and interaction can still cover the next key action.

- Role: Compare the chosen role to the opponent’s revealed plan. Flag games where Dimir Control played too defensively against inevitability, too aggressively into open removal, or kept creature removal against a spell-based opponent after public information made it narrow.

- Mistakes: Mark any legal-action choice that spent premium interaction on a low-impact spell while a known payoff remained, tapped out before a likely key turn, attacked with a needed blocker, or passed with a stabilizing action available.

- Stranded cards: List every card stranded in hand for two or more decision cycles, especially `Spell Snare`, `Force of Negation`, `Dismember`, `Fatal Push`, `Baleful Strix`, `Kaito, Bane of Nightmares`, and sideboard cards. Separate bad card positioning from bad sequencing.

- Overperformers and underperformers: Record which cards materially changed game outcomes rather than which cards merely resolved. Track whether `Thoughtseize`, `Counterspell`, `Psychic Frog`, `Quantum Riddler`, `Baleful Strix`, `Snapcaster Mage`, and each sideboard card justified its slot in the actual tested field.

## Existing User Requests
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