# Reflection Template For Hammer Time

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: Record whether the game was decided by a fast equipped attack, Urza's Saga pressure, Inkmoth Nexus poison pressure, Puresteel Paladin value, Stoneforge Mystic equipment access, sideboard disruption, or the opponent preventing the first credible kill.

- Mulligans: Note whether the opener had a carrier plus payoff, tutor plus time, Urza's Saga pressure, or only disconnected pieces such as Colossus Hammer without a creature or Memnite without equipment. Track whether Leyline Axe changed keep decisions, with card text check required before treating it as a deterministic opener.

- Mana: Identify turns where Mox Opal was inactive, Arid Mesa could not find the needed untapped source, Sunbaked Canyon cost life that mattered, Inkmoth Nexus conflicted with colored mana, or Urza's Saga delayed white mana for Puresteel Paladin, Stoneforge Mystic, Steelshaper's Gift, or Battlefield Improvisation.

- Velocity: Record whether Steelshaper's Gift, Stoneforge Mystic, Puresteel Paladin, and Urza's Saga found or generated the correct threat package before the opponent stabilized. Flag hands that spent too many turns setting up without presenting lethal or forcing interaction.

- Engine performance: Track whether Puresteel Paladin survived long enough to matter, whether Urza's Saga constructs forced interaction, and whether Paradise Mantle or Mox Opal produced meaningful acceleration instead of awkward sequencing.

- Removal and disruption: Note which opposing answers stopped the main line and whether Mana Tithe, Wear // Tear, Pithing Needle, Disruptor Flute, Vexing Bauble, Damping Sphere, or Tormod's Crypt answered the actual visible axis. Card text check required for Disruptor Flute and Vexing Bauble before judging exact missed coverage.

- Sideboard impact: Record whether each used sideboard card improved the matchup without diluting the Colossus Hammer, Leyline Axe, Urza's Saga, and carrier density. Flag games where sideboard cards were drawn but did not affect the board, stack, graveyard, activated ability, or clock.

- Closing: Ask whether the pilot moved equipment onto the correct legal attacker, activated Inkmoth Nexus at the right window, preserved Shadowspear or Umezawa's Jitte for the right combat, and chose when to stop developing and commit to lethal.

- Role accuracy: Record whether the pilot correctly played as the beatdown against slower decks, shifted to resilience against removal, or over-defended when the visible board demanded a race.

- Mistakes: Mark any turn where the pilot passed with a lethal or near-lethal legal line, sacrificed tempo to cycle Sunbaked Canyon too early, exposed all carriers to one answer, or used a narrow sideboard card before the opponent's relevant action appeared.

- Stranded cards: Track repeated hands where Colossus Hammer, Leyline Axe, Shadowspear, Umezawa's Jitte, or Chainsaw lacked carriers, or Memnite, Inkmoth Nexus, and Urza's Saga constructs lacked meaningful equipment. Card text check required for Chainsaw before assigning exact failure mode.

- Overperformers and underperformers: Compare card mentions in wins and losses for Puresteel Paladin, Stoneforge Mystic, Steelshaper's Gift, Urza's Saga, Inkmoth Nexus, Mox Opal, Colossus Hammer, Leyline Axe, Cori-Steel Cutter, Battlefield Improvisation, Shadowspear, Umezawa's Jitte, Paradise Mantle, and Memnite.

## Existing User Requests
No additional user reflection requests were supplied.
