# Reflection Template For Tom Bombadil

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: Record the turn and visible board state where the game pivoted, then name whether the pivot came from Tom Bombadil, saga chapter value, enchantress velocity, mana failure, interaction timing, combat pressure, or an opposing engine.

- Mulligans: Check whether the opening hand had at least three functional mana sources or a credible Sol Ring, Arcane Signet, Farseek, Cultivate, Chromatic Lantern, or Leyline of the Guildpact path. Note hands that kept payoff-heavy cards without the colors to cast Sythis, Harvest's Hand, Jukai Naturalist, Binding the Old Gods, The Kami War, or Tom Bombadil.

- Mana: Track every game where Serra's Sanctum, Sanctum Weaver, The World Tree, Command Tower, Reflecting Pool, Exotic Orchard, Spara's Headquarters, Jetmir's Garden, Indatha Triome, or Chromatic Lantern fixed a decisive turn. Also track games where Forest, Plains, Island, Swamp, Mountain, Evolving Wilds, Windswept Heath, Path of Ancestry, or Sandsteppe Citadel entered too slowly or failed a needed color.

- Velocity: Identify whether Sythis, Harvest's Hand, Setessan Champion, Mesa Enchantress, Eidolon of Blossoms, Enchantress's Presence, Rhystic Study, The Bath Song, or The First Iroan Games actually converted enchantments into enough cards before pressure or combo ended the game.

- Engines: Ask whether Satsuki, the Living Lore, Goldberry, River-Daughter, Power Conduit, Nesting Grounds, Weaver of Harmony, Hall of Heliod's Generosity, Starfield of Nyx, Resurgent Belief, or Sterling Grove produced meaningful chapter acceleration, recursion, protection, or inevitability.

- Removal: Review whether Binding the Old Gods, Elspeth Conquers Death, The Eldest Reborn, The Kami War, Blasphemous Act, Clash of the Eikons, Boseiju, Who Endures, Dovin's Veto, and Heroic Intervention were spent on decisive objects or merely on early friction.

- Sideboard: After each post-board game, note whether Rest in Peace, Force of Vigor, Cyclonic Rift, Toxic Deluge, Dauthi Voidwalker, Vandalblast, Swan Song, Counterspell, Aura Shards, or Supreme Verdict answered the opponent's main axis without weakening Tom Bombadil, saga density, enchantress density, or mana stability.

- Closing: Record whether stable games ended through Tom Bombadil, Sigil of the Empty Throne, Starfield of Nyx, There and Back Again, Kiora Bests the Sea God, The Kami War, Summon: Bahamut, Summon: Primal Odin, Summon: Knights of Round, or repeated saga value. Flag games where Sphere of Safety delayed combat but no closer arrived.

- Role: Check whether the pilot correctly shifted between enchantress development, midrange stabilization, control posture, and closing pressure. A role mistake often appears as casting a slow saga while lethal pressure was visible, or holding Dovin's Veto while a must-counter spell resolved.

- Mistakes: Mark any action where the legal-action list offered a stabilizing blocker, sweeper, tutor, protection spell, or mana fix and the chosen line ignored the visible threat. Separate rules-engine uncertainty from pilot judgment.

- Stranded cards: List cards stuck in hand for two or more turns and why they were stranded: color, mana value, timing, target absence, commander tax, graveyard conflict, or protection risk.

- Overperformers and underperformers: Name exact cards, board states, and opponent archetype context. Do not judge Summon: Fenrir, Summon: Titan, Summon: Valefor, Summon: Shiva, Summon: Esper Valigarmanda, Summon: Brynhildr, Summon: Yojimbo, The Legend of Yangchen, In the Darkness Bind Them, Birth of the Imperium, One Ring to Rule Them All, O'aka, Traveling Merchant, Barbara Wright, Sigurd, Jarl of Ravensthorpe, Crystal Fragments, Adagia, Windswept Bastion, or Clash of the Eikons without a card text check.

## Existing User Requests
# Reflection Template For Tom Bombadil

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: Record the turn and visible board state where the game pivoted, then name whether the pivot came from Tom Bombadil, saga chapter value, enchantress velocity, mana failure, interaction timing, combat pressure, or an opposing engine.

- Mulligans: Check whether the opening hand had at least three functional mana sources or a credible Sol Ring, Arcane Signet, Farseek, Cultivate, Chromatic Lantern, or Leyline of the Guildpact path. Note hands that kept payoff-heavy cards without the colors to cast Sythis, Harvest's Hand, Jukai Naturalist, Binding the Old Gods, The Kami War, or Tom Bombadil.

- Mana: Track every game where Serra's Sanctum, Sanctum Weaver, The World Tree, Command Tower, Reflecting Pool, Exotic Orchard, Spara's Headquarters, Jetmir's Garden, Indatha Triome, or Chromatic Lantern fixed a decisive turn. Also track games where Forest, Plains, Island, Swamp, Mountain, Evolving Wilds, Windswept Heath, Path of Ancestry, or Sandsteppe Citadel entered too slowly or failed a needed color.

- Velocity: Identify whether Sythis, Harvest's Hand, Setessan Champion, Mesa Enchantress, Eidolon of Blossoms, Enchantress's Presence, Rhystic Study, The Bath Song, or The First Iroan Games actually converted enchantments into enough cards before pressure or combo ended the game.

- Engines: Ask whether Satsuki, the Living Lore, Goldberry, River-Daughter, Power Conduit, Nesting Grounds, Weaver of Harmony, Hall of Heliod's Generosity, Starfield of Nyx, Resurgent Belief, or Sterling Grove produced meaningful chapter acceleration, recursion, protection, or inevitability.

- Removal: Review whether Binding the Old Gods, Elspeth Conquers Death, The Eldest Reborn, The Kami War, Blasphemous Act, Clash of the Eikons, Boseiju, Who Endures, Dovin's Veto, and Heroic Intervention were spent on decisive objects or merely on early friction.

- Sideboard: After each post-board game, note whether Rest in Peace, Force of Vigor, Cyclonic Rift, Toxic Deluge, Dauthi Voidwalker, Vandalblast, Swan Song, Counterspell, Aura Shards, or Supreme Verdict answered the opponent's main axis without weakening Tom Bombadil, saga density, enchantress density, or mana stability.

- Closing: Record whether stable games ended through Tom Bombadil, Sigil of the Empty Throne, Starfield of Nyx, There and Back Again, Kiora Bests the Sea God, The Kami War, Summon: Bahamut, Summon: Primal Odin, Summon: Knights of Round, or repeated saga value. Flag games where Sphere of Safety delayed combat but no closer arrived.

- Role: Check whether the pilot correctly shifted between enchantress development, midrange stabilization, control posture, and closing pressure. A role mistake often appears as casting a slow saga while lethal pressure was visible, or holding Dovin's Veto while a must-counter spell resolved.

- Mistakes: Mark any action where the legal-action list offered a stabilizing blocker, sweeper, tutor, protection spell, or mana fix and the chosen line ignored the visible threat. Separate rules-engine uncertainty from pilot judgment.

- Stranded cards: List cards stuck in hand for two or more turns and why they were stranded: color, mana value, timing, target absence, commander tax, graveyard conflict, or protection risk.

- Overperformers and underperformers: Name exact cards, board states, and opponent archetype context. Do not judge Summon: Fenrir, Summon: Titan, Summon: Valefor, Summon: Shiva, Summon: Esper Valigarmanda, Summon: Brynhildr, Summon: Yojimbo, The Legend of Yangchen, In the Darkness Bind Them, Birth of the Imperium, One Ring to Rule Them All, O'aka, Traveling Merchant, Barbara Wright, Sigurd, Jarl of Ravensthorpe, Crystal Fragments, Adagia, Windswept Bastion, or Clash of the Eikons without a card text check.

## Existing User Requests
No additional user reflection requests were supplied.
