# Strategy Specifications
## Deck Name And Archetype

What About Second Library is a mono-green Oathbreaker strategy labeled as midrange, with the working command-zone pairing recorded in the current draft as Nostalgic Dreams // Wrenn and Realmbreaker. Treat that command-zone identity as a deck-registration fact for planning, but verify the active Veles format object before play because the supplied list places Nostalgic Dreams and Wrenn and Realmbreaker inside `Main (70)` rather than in a separate command zone.

Format validation now passes: the repaired source registers 60 main-deck cards and 0 sideboard cards for the active Oathbreaker contract. Keep this guide tied to the repaired manifest and do not invent sideboard access.

The strategic shell is rogue midrange rather than stock: the list is built around green land development, graveyard land recursion, extra land drops, draw engines, mana scaling, and large permanent-based conversion instead of a conventional Oathbreaker staple suite. Because the deck includes unusual or newer names such as Evendo, Waking Haven, Sakura-Tribe Elder, Staff of Titania, Awaken the Woods, Staff of Titania, War Room, Unnatural Restoration, and Titania, Voice of Gaea, card-text-dependent instructions for those cards must remain conditional until runtime card data confirms exact text.

Mana identity is functionally mono-green, but mana planning is not basic: Gaea's Cradle, Nykthos, Shrine to Nyx, Castle Garenbrig, Lotus Field, Oran-Rief, the Vastwood, War Room, Buried Ruin, Boseiju, Who Endures, Argoth, Sanctum of Nature, Bala Ged Recovery // Bala Ged Sanctuary, Shifting Woodland, Reliquary Tower, Evendo, Waking Haven, and Forest create a land package that rewards sequencing precision. The pilot should treat land drops, land sacrifices, recursion targets, and mana-source commitments as strategic decisions, especially when Crop Rotation, Harrow, Roiling Regrowth, Life from the Loam, Splendid Reclamation, Ancient Greenwarden, Oracle of Mul Daya, Dryad of the Ilysian Grove, Exploration, and Burgeoning are visible.

Role concerns are front-loaded: the deck wants to be a resilient resource engine that turns lands into cards, mana, board presence, and eventual combat pressure. Early games should prioritize functional mana plus a reusable engine; middle games should convert graveyard and land-count advantages; late games should close through oversized mana, awakened lands, Titania threats, Ashaya, Soul of the Wild, Awaken the Woods, Sylvan Awakening, Staff of Titania, or other confirmed legal payoff lines.

Interaction is narrow and must be spent deliberately: Beast Within, Nature's Claim, Boseiju, Who Endures, Archdruid's Charm, and any confirmed text on command-zone or custom cards are the main ways to answer opposing pressure or hate. Do not assume access to generic commander protection, ramp, tutors, or utility effects unless the exact card appears in this registered list and Veles exposes the legal action.

Opponent information is unspecified: no opponent commander, colors, archetype, sideboard, or metagame target was supplied. All matchup and runtime policy should therefore reason from visible battlefield, public zones, revealed cards, legal action labels, life totals, clocks, and known format-role cues, not from invented hidden cards or unstated matchup assumptions.

## Thesis

What About Second Library assembles a mono-green land-engine midrange board that turns extra land drops, land recursion, and land-count scaling into cards, mana, and eventual lethal pressure. The deck should prioritize a hand that can deploy lands reliably, establish at least one engine, and convert the graveyard or battlefield into repeated material rather than chase a fast all-in kill.

The primary plan is to build a resource surplus through Exploration, Burgeoning, Oracle of Mul Daya, Dryad of the Ilysian Grove, Life from the Loam, Splendid Reclamation, Ancient Greenwarden, Sylvan Library, Horn of Greed, Guardian Project, Lifecrafter's Bestiary, and Wrenn and Realmbreaker, then close with land-based bodies, oversized mana, or Titania pressure. Treat Awaken the Woods, Sylvan Awakening, Staff of Titania, Ashaya, Soul of the Wild, Titania, Voice of Gaea, Titania, Nature's Force, Titania, Gaea Incarnate, Gaea's Cradle, Nykthos, Shrine to Nyx, and Castle Garenbrig as conversion pieces that reward reaching the middle turns with lands and permanents intact.

The deck is not trying to be a generic green good-stuff pile, a pure ramp deck, or a protection-heavy commander shell. Do not name, seek, or preserve absent staples; every action should be justified by exact registered cards, visible legal actions, and the current board. If a legal action involves Evendo, Waking Haven, Sakura-Tribe Elder, Staff of Titania, Awaken the Woods, Staff of Titania, War Room, Unnatural Restoration, or Titania, Voice of Gaea, use runtime card text before assigning a role because Card text check required.

The highest priority is engine continuity: make land drops, keep mana sources functional, avoid sacrificing key lands without a recovery path, and spend Beast Within, Nature's Claim, Boseiju, Who Endures, or Archdruid's Charm only when the target materially changes survival, engine access, or a closing line. When behind, stabilize first with blockers, removal, life-total-aware combat, or board presence; when ahead, avoid overextending land-creature payoffs into visible sweepers or obvious punishments unless waiting gives the opponent a better window.

## Role Package

- Threats: Titania, Gaea Incarnate, Titania, Nature's Force, Titania, Voice of Gaea, Ashaya, Soul of the Wild, Titania, Nature's Force, Titania, Voice of Gaea, Staff of Titania, Sylvan Awakening, Awaken the Woods, and animated or token lands are the main pressure package. Use them after mana and land engines are established unless the board demands an immediate blocker or clock.

- Payoffs: Ancient Greenwarden, Splendid Reclamation, Sylvan Awakening, Awaken the Woods, Staff of Titania, Return of the Wildspeaker, Doubling Season, Gaea's Cradle, Nykthos, Shrine to Nyx, Castle Garenbrig, and Titania, Gaea Incarnate convert accumulated lands, creatures, or graveyard setup into decisive turns. Treat Doubling Season as payoff support, not a reason to delay every token or counter line indefinitely.

- Engines: Sylvan Library, Exploration, Burgeoning, Oracle of Mul Daya, Dryad of the Ilysian Grove, Horn of Greed, Guardian Project, Lifecrafter's Bestiary, Druid Class, Wrenn and Realmbreaker, Life from the Loam, Six, and Ancient Greenwarden are the repeatable value core. Prefer protecting or enabling one live engine over casting disconnected payoffs into an empty board.

- Velocity: Sylvan Library, Return of the Wildspeaker, War Room, War Room, Lifecrafter's Bestiary, Guardian Project, Horn of Greed, Archdruid's Charm, Bala Ged Recovery // Bala Ged Sanctuary, Nostalgic Dreams, Noxious Revival, Life from the Loam, and Unnatural Restoration keep the deck from exhausting action. Choose draw or recursion lines based on visible pressure and known graveyard contents, not on imagined future cards.

- Interaction: Beast Within, Nature's Claim, Boseiju, Who Endures, Archdruid's Charm, and any confirmed interactive mode from Unnatural Restoration or other text-uncertain cards are the removal suite. Spend these on opposing engines, lethal threats, hate permanents, or blockers that stop a confirmed kill; do not fire them for low-impact tempo without a follow-up.

- Protection: Noxious Revival, Bala Ged Recovery // Bala Ged Sanctuary, Unnatural Restoration, Buried Ruin, Nostalgic Dreams, and recursion from Life from the Loam or Ancient Greenwarden protect the plan by recovering engines and lands rather than by shielding permanents on the stack. Treat Unnatural Restoration as Card text check required before using it as protection.

- Recursion: Life from the Loam, Splendid Reclamation, Ancient Greenwarden, Bala Ged Recovery // Bala Ged Sanctuary, Noxious Revival, Nostalgic Dreams, Unnatural Restoration, Buried Ruin, Shifting Woodland, Six, and Titania, Nature's Force are the graveyard package. Prioritize lands or engines that unlock multiple future turns over single-turn value unless survival requires the immediate card.

- Mana: Forest, Gaea's Cradle, Nykthos, Shrine to Nyx, Castle Garenbrig, Lotus Field, Oran-Rief, the Vastwood, Argoth, Sanctum of Nature, Crop Rotation, Sakura-Tribe Elder, Roiling Regrowth, Harrow, Exploration, Burgeoning, Dryad of the Ilysian Grove, Oracle of Mul Daya, Emerald Medallion, Awaken the Woods, and Lotus Field sequencing define the deck's ceiling. Do not sacrifice or tutor lands without checking current land drops, graveyard recovery, color needs, and whether the legal action exposes the deck to losing its only high-output source.

- Sideboard modules: none. The registered sideboard is empty, so all matchup adaptation must come from main-deck role assignment, mulligan discipline, command-zone access, and runtime tactical choices rather than card swaps.

## Primary Win Conditions

- Land-engine pressure: Build extra land drops with Exploration, Burgeoning, Oracle of Mul Daya, Dryad of the Ilysian Grove, and Wrenn and Realmbreaker, then convert the enlarged mana and land count into lethal bodies through Awaken the Woods, Staff of Titania, Sylvan Awakening, Titania, Nature's Force, or Titania, Gaea Incarnate. Prioritize this path when the opening hand already makes land drops, when Life from the Loam or Splendid Reclamation can reload sacrificed or milled lands, and when the opponent is not visibly presenting an immediate lethal clock.

- Mana burst finish: Use Gaea's Cradle, Nykthos, Shrine to Nyx, Castle Garenbrig, Lotus Field, Emerald Medallion, and creature-token production to create a turn where one payoff plus one card-advantage spell overwhelms the table. Execute by sequencing cheap permanents before devotion or creature-count mana, then cast Return of the Wildspeaker, Awaken the Woods, Sylvan Awakening, Titania, Nature's Force, or Titania, Nature's Force only after checking whether priority, blockers, or visible interaction make waiting safer.

- Titania conversion: Treat Titania, Voice of Gaea plus Argoth, Sanctum of Nature as a named land-creature payoff package, with Titania, Gaea Incarnate as a major closing body only when the rules engine exposes legal actions that assemble or use that line. Support this path with Life from the Loam, Harrow, Roiling Regrowth, Sakura-Tribe Elder, Crop Rotation, Splendid Reclamation, and Ancient Greenwarden so land movement creates board presence instead of simple resource loss.

- Card-advantage snowball: Use Sylvan Library, Horn of Greed, Guardian Project, Lifecrafter's Bestiary, War Room, War Room, Titania, Nature's Force, Return of the Wildspeaker, and War Room to turn stable mana into repeated action. Prioritize this path against slow boards, after the first threat has been answered, or when a single large creature would be exposed; Card text check required before assigning a specific tactical role to War Room.

- Disruption rule: Spend Beast Within, Nature's Claim, Boseiju, Who Endures, or Archdruid's Charm to clear hate permanents, lethal threats, or blockers that prevent a confirmed kill, not merely to use mana. Preserve interaction before committing Sylvan Awakening or a fragile engine if the opponent has visible pressure or a public permanent that invalidates land recursion.

## Secondary Win Conditions

- Backup creature combat: Win fair games with Ashaya, Soul of the Wild, Titania, Nature's Force, Titania, Voice of Gaea, Titania, Voice of Gaea, Titania, Nature's Force, token creatures from Awaken the Woods, and creature lands or animated lands from Sylvan Awakening. Use this line when engines are removed but the battlefield still contains enough power to pressure planeswalkers or life totals; Card text check required for Titania, Voice of Gaea before relying on exact combat math.

- Recursive value lock: Rebuild after removal by looping lands and key permanents through Life from the Loam, Ancient Greenwarden, Bala Ged Recovery // Bala Ged Sanctuary, Noxious Revival, Nostalgic Dreams, Unnatural Restoration, Buried Ruin, Six, Shifting Woodland, and Splendid Reclamation. Choose the card that restores the next two turns of mana or engine continuity over the flashiest threat unless the visible board requires an immediate blocker or lethal attack.

- Command-zone fallback: Use Nostalgic Dreams and Wrenn and Realmbreaker as recurring access points only when legal Oathbreaker actions are available and the current resource exchange supports them. Nostalgic Dreams should recover engines, payoffs, or interaction that the graveyard already proves are available; Wrenn and Realmbreaker should advance land access, fixing, or permanent pressure according to its visible legal modes, not guessed text.

- Utility-land pressure: Castle Garenbrig, Gaea's Cradle, Nykthos, Shrine to Nyx, Oran-Rief, the Vastwood, War Room, Reliquary Tower, Boseiju, Who Endures, Buried Ruin, Shifting Woodland, Lotus Field, Evendo, Waking Haven, and Argoth, Sanctum of Nature give the deck nonspell routes to stay live. Card text check required for Evendo, Waking Haven; use unknown utility-land actions only when the rules engine exposes clear legal text and the action improves survival, mana, recursion, or a closing board.

- Text-uncertain artifact and spell lines: Staff of Titania, Awaken the Woods, Staff of Titania, Unnatural Restoration, Sakura-Tribe Elder, and Splendid Reclamation may be relevant engines or finishers, but Card text check required before treating any as protection, combo, burn, recursion, or board development. If their legal action text is clear at runtime, use them according to visible costs, targets, and resulting board impact.

## Emergency Lines

- Behind on life: Stabilize before growing the engine by casting blockers, holding back land creatures, using Beast Within or Archdruid's Charm on the threat that changes the clock, and avoiding Sylvan Library life payments unless the visible cards are necessary for survival. Prefer Sakura-Tribe Elder, token bodies, Titania, Nature's Force, Titania bodies, or Ashaya, Soul of the Wild as board presence over slow draw if another attack step is dangerous.

- Behind on board: Use Nature's Claim, Beast Within, Boseiju, Who Endures, and Archdruid's Charm on permanents that block stabilization or create lethal pressure, then rebuild with Splendid Reclamation, Awaken the Woods, or Titania, Nature's Force. Do not animate many lands with Sylvan Awakening if losing them to visible damage, blockers, or a public sweeper effect would leave the deck unable to continue.

- Behind on cards: Prioritize Sylvan Library, Guardian Project, Lifecrafter's Bestiary, Horn of Greed, War Room, War Room, Return of the Wildspeaker, Bala Ged Recovery // Bala Ged Sanctuary, Nostalgic Dreams, and Life from the Loam based on current mana and graveyard contents. If Horn of Greed or War Room also benefits the opponent, deploy it only when extra land drops or recursion let this deck exploit the effect first.

- Behind on mana: Find stable green sources before payoffs using Forest, Crop Rotation, Sakura-Tribe Elder, Harrow, Roiling Regrowth, Dryad of the Ilysian Grove, Oracle of Mul Daya, Exploration, Burgeoning, and Bala Ged Recovery // Bala Ged Sanctuary as a land if needed. Avoid sacrificing Lotus Field support lands, Forest count, or a unique utility land unless Life from the Loam, Splendid Reclamation, or Ancient Greenwarden can recover the loss.

- Engines removed or graveyard checked: Shift to honest combat and mana payoffs with Titania, Nature's Force, Awaken the Woods, Staff of Titania, Sylvan Awakening, Titania, Voice of Gaea, Titania, Gaea Incarnate, and Return of the Wildspeaker. Use Noxious Revival, Unnatural Restoration, Buried Ruin, and Bala Ged Recovery // Bala Ged Sanctuary to recover the single card that reopens the most legal future actions, not automatically the largest card.

## Resource Model

- Life: Spend life as a tactical resource only when it increases survival or converts into immediate velocity through visible legal actions such as Sylvan Library or War Room. Decline optional life payments if the opponent has a short visible clock, if a creature-land or token block is needed, or if the drawn card does not affect the next turn cycle.

- Hand: Treat hand size as fuel for land sequencing, recursion, and command-zone access rather than a static reserve. Reliquary Tower increases the value of Sylvan Library, Horn of Greed, War Room, Guardian Project, Lifecrafter's Bestiary, Return of the Wildspeaker, and War Room, but Card text check required before relying on War Room for a specific draw pattern.

- Mana: Convert mana advantage into repeated land drops, large green spells, and threat density before spending it on low-impact utility actions. Gaea's Cradle, Nykthos, Shrine to Nyx, Castle Garenbrig, Lotus Field, Exploration, Burgeoning, Dryad of the Ilysian Grove, Oracle of Mul Daya, Harrow, Roiling Regrowth, Sakura-Tribe Elder, and Crop Rotation are the main ways this deck moves from setup into overwhelming turns.

- Board: Treat creatures, tokens, and animated lands as both pressure and infrastructure. Ashaya, Soul of the Wild, Awaken the Woods, Staff of Titania, Titania, Nature's Force, Titania, Voice of Gaea, Titania, Gaea Incarnate, Titania, Nature's Force, and Sylvan Awakening can create lethal boards, but do not expose key land bodies to unfavorable combat when the deck still needs them as mana or recovery resources.

- Graveyard: Treat the graveyard as a second hand only when the rules engine shows legal access. Life from the Loam, Splendid Reclamation, Ancient Greenwarden, Bala Ged Recovery // Bala Ged Sanctuary, Noxious Revival, Nostalgic Dreams, Unnatural Restoration, Buried Ruin, Six, Shifting Woodland, and Titania packages reward lands and engines moving through the graveyard; avoid voluntary sacrifices if graveyard access is shut off or too slow.

- Exile: Treat exile as mostly unavailable unless a visible legal action explicitly grants access. Do not plan recursion through exile unless Wrenn and Realmbreaker, Shifting Woodland, or another engine exposes exact legal action text that proves the line.

- Lands: Treat lands as spells, threats, sacrifice material, and recursion targets. Forest is the consistency base; Boseiju, Who Endures, Buried Ruin, War Room, Oran-Rief, the Vastwood, Argoth, Sanctum of Nature, Castle Garenbrig, Nykthos, Shrine to Nyx, Gaea's Cradle, Lotus Field, and Reliquary Tower should be spent or exposed only for a clear current payoff.

- Sacrifice fodder: Spend Sakura-Tribe Elder, Harrow lands, Roiling Regrowth lands, Crop Rotation lands, and Lotus Field sacrifices when the follow-up is visible and valuable. Prefer sacrificing basic Forest or redundant lands before unique utility lands unless Life from the Loam or Splendid Reclamation makes the recovery concrete.

- Tempo and information: Use early turns to learn whether the opponent is pressuring life, taxing graveyard access, or threatening key engines before committing Sylvan Awakening, Doubling Season, Ancient Greenwarden, or Titania, Nature's Force. Registered sideboard contains none, so there are no sideboard bullets to convert into post-board roles.

## Mana Guide

- Color rule: Build every keep around reliable green mana because nearly every functional spell path requires green. Keep hands with at least two mana sources or one source plus a credible early enabler only when the rules engine shows a timely path through Sakura-Tribe Elder, Exploration, Burgeoning, Crop Rotation, Harrow, Roiling Regrowth, Dryad of the Ilysian Grove, Oracle of Mul Daya, or Bala Ged Recovery // Bala Ged Sanctuary as a land.

- Mulligan mana rule: Ship hands that cannot produce green early, cannot make a second land drop, or contain only expensive payoffs such as Ancient Greenwarden, Titania, Nature's Force, Doubling Season, Titania, Nature's Force, or Return of the Wildspeaker. Keep slower utility-land hands only when Forest or Dryad of the Ilysian Grove fixes the first plays.

- Sequencing rule: Play Forest early unless a utility land creates immediate extra mana, hand size, recursion, or a legal tutor line. Lead on Exploration or Burgeoning before land drops when legal so the extra-drop text can matter that turn; use Oracle of Mul Daya and Dryad of the Ilysian Grove before choosing later land drops if their visible text changes what can be played.

- Draw-before-land rule: Delay the land drop when Sylvan Library, Lifecrafter's Bestiary, Guardian Project, War Room, War Room, Horn of Greed, Wrenn and Realmbreaker, or Oracle of Mul Daya can reveal or draw information that changes the land choice. Play land first when Horn of Greed rewards the land immediately, when mana is needed to cast the draw spell, or when a tapped land would otherwise waste the turn.

- Utility-land rule: Use Crop Rotation and Archdruid's Charm as land selection only for a defined need: Gaea's Cradle or Nykthos, Shrine to Nyx for explosive mana, Boseiju, Who Endures for interaction, Reliquary Tower for large hand retention, Buried Ruin for artifact recovery, Argoth, Sanctum of Nature for the Titania package, or Lotus Field when the sacrifice is recoverable.

- Tapped and sacrifice caution: Sequence Bala Ged Recovery // Bala Ged Sanctuary and any tapped utility land when the turn does not require immediate green mana. Do not play Lotus Field into a board where losing two lands prevents interaction or recovery unless Splendid Reclamation, Life from the Loam, Ancient Greenwarden, or another visible legal line makes the sacrifice profitable.

- Big-mana conversion: Use Castle Garenbrig, Gaea's Cradle, Nykthos, Shrine to Nyx, Emerald Medallion, Dryad of the Ilysian Grove, and extra land drops to cast one decisive permanent plus keep interaction when possible. If the choice is between more mana and a stabilizing play, stabilize first against a visible clock and ramp first against slow boards.

## Mulligan Guide

- Strong keep: Keep Forest plus a second mana source with Exploration, Burgeoning, Sakura-Tribe Elder, Crop Rotation, Life from the Loam, or Sylvan Library because the hand can develop mana and find pressure. A strong seven is Forest, Forest, Exploration, Sylvan Library, Sakura-Tribe Elder, Titania, Voice of Gaea, and Beast Within.

- Strong keep: Keep hands with Forest, Crop Rotation, a second land, and an engine or payoff when the tutor can convert into Gaea's Cradle, Nykthos, Shrine to Nyx, Reliquary Tower, Boseiju, Who Endures, or Argoth, Sanctum of Nature for a visible need. Do not spend Crop Rotation before the need is clear unless the hand otherwise misses its next land or mana threshold.

- Medium keep: Keep two or three lands plus one accelerant and one card-advantage engine, such as Forest, Castle Garenbrig, War Room, Dryad of the Ilysian Grove, Guardian Project, and Titania, Nature's Force. This hand is slower than an Exploration hand, but it has stable mana and a route to large turns.

- Medium keep: Keep Life from the Loam or Splendid Reclamation hands only when the opening lands or early spells naturally put lands into the graveyard. Harrow, Roiling Regrowth, Crop Rotation, Sakura-Tribe Elder, Lotus Field, and Boseiju, Who Endures make the graveyard plan concrete.

- Risky keep: Treat hands with only one green source as risky unless Exploration, Burgeoning, Sylvan Library, Crop Rotation, or Sakura-Tribe Elder creates a clear second-mana path. Ship one-land hands that rely on drawing naturally while holding Ancient Greenwarden, Doubling Season, Titania, Nature's Force, Return of the Wildspeaker, or Awaken the Woods.

- Automatic ship: Ship hands with no early green mana, no second land path, or only expensive payoff cards. Examples include Reliquary Tower, War Room, Buried Ruin, Ancient Greenwarden, Doubling Season, Titania, Nature's Force, and Return of the Wildspeaker, or Forest plus six cards costing three or more with no Exploration, Burgeoning, Crop Rotation, Sakura-Tribe Elder, Sylvan Library, or Life from the Loam.

- Matchup-dependent keep: Keep slower engines such as War Room, Horn of Greed, Lifecrafter's Bestiary, Guardian Project, and Sylvan Library more often against slow visible boards and less often against early creature pressure. Against fast pressure, prefer Sakura-Tribe Elder, Beast Within, Nature's Claim, Druid Class, Titania, Voice of Gaea, and a reliable blocker or removal line.

- Play/draw rule: On the play, keep setup hands that lead Exploration, Burgeoning, or Sylvan Library before the opponent can pressure the engine. On the draw, demand either extra mana plus interaction or card selection, because symmetrical cards like War Room and Horn of Greed can give the opponent the first clean conversion.

- Trap hand: Do not keep a hand that looks powerful only because it contains Gaea's Cradle or Nykthos, Shrine to Nyx without creatures or devotion. Do not keep Lotus Field hands that cannot recover the sacrificed lands through Life from the Loam, Splendid Reclamation, Ancient Greenwarden, or immediate high-impact mana use.

## Turn Arc

- Turn 1: Lead Forest into Exploration, Burgeoning, Sylvan Library, or Crop Rotation only when the legal action improves turn-two development. If Exploration or Burgeoning is available, cast it before playing extra lands; if the hand lacks a second land, preserve Crop Rotation unless it must find Forest-equivalent green or a specific utility land.

- Turn 1 deviation: Play tapped Bala Ged Recovery // Bala Ged Sanctuary or a utility land only when the hand already has turn-two green or no one-mana action. Avoid early War Room, Reliquary Tower, Buried Ruin, or Lotus Field starts that delay green spells.

- Turn 2: Prioritize Sakura-Tribe Elder, Life from the Loam, Druid Class, Emerald Medallion, Sylvan Library activation sequencing, or a second setup permanent over speculative interaction. Hold Nature's Claim and Beast Within for visible must-answer permanents unless tempo loss will cause a short clock.

- Turn 2 deviation: Use Crop Rotation for Boseiju, Who Endures, Gaea's Cradle, Nykthos, Shrine to Nyx, Reliquary Tower, or Argoth, Sanctum of Nature only when the target land changes the current or next turn. Do not sacrifice a unique utility land unless the follow-up is already legal or the graveyard plan is active.

- Turn 3: Establish the durable engine with Dryad of the Ilysian Grove, Oracle of Mul Daya, Guardian Project, Lifecrafter's Bestiary, Horn of Greed, or Wrenn and Realmbreaker when the board is not threatening lethal pressure. If under pressure, choose Sakura-Tribe Elder blocks, Titania, Voice of Gaea, Beast Within, Nature's Claim, or Druid Class life stabilization first.

- Turn 3 deviation: Cast Harrow or Roiling Regrowth when land sacrifice improves a visible Splendid Reclamation, Life from the Loam, Ancient Greenwarden, Titania, Nature's Force, or Titania, Gaea Incarnate plan. Avoid sacrificing lands merely to thin the deck when missing interaction or blockers.

- Turns 4-5: Convert mana into one decisive threat plus a protected follow-up. Preferred commitments are Ancient Greenwarden, Titania, Nature's Force, Ashaya, Soul of the Wild, Titania, Nature's Force, Awaken the Woods, Return of the Wildspeaker, or Splendid Reclamation when the graveyard contains meaningful lands.

- Turns 4-5 deviation: Delay Doubling Season, Sylvan Awakening, Staff of Titania, and large Awaken the Woods if the opponent can punish a shields-down board or remove the payoff before it creates value. Card text check required before using Staff of Titania, Awaken the Woods, Staff of Titania, War Room, Unnatural Restoration, Sakura-Tribe Elder, or Titania, Voice of Gaea for a precise line.

- Late game: Turn excess lands and recursion into inevitability through Titania, Gaea Incarnate, Titania, Nature's Force, Ancient Greenwarden, Splendid Reclamation, War Room, Reliquary Tower, Guardian Project, Lifecrafter's Bestiary, and Return of the Wildspeaker. Preserve Boseiju, Who Endures, Beast Within, and Nature's Claim for permanents that stop combat, recursion, or lethal mana conversion.

- Late-game kill rule: Commit Sylvan Awakening, Awaken the Woods, Staff of Titania, or a large creature-board attack only when the rules engine shows legal attacks and survival through visible blockers or interaction is acceptable. If lethal is not visible, prefer rebuilding with Life from the Loam, Bala Ged Recovery // Bala Ged Sanctuary, Noxious Revival, Unnatural Restoration, Nostalgic Dreams, Buried Ruin, or Six.

## Card Roles

- Forest is the baseline green source and the safest early land when the hand contains Exploration, Burgeoning, Sakura-Tribe Elder, Sylvan Library, Life from the Loam, or Druid Class. Prioritize Forest before colorless utility lands unless a visible legal line requires a named land immediately.

- Castle Garenbrig, Nykthos, Shrine to Nyx, and Gaea's Cradle are burst-mana lands that turn board presence into large creature or engine turns. Use Crop Rotation or Archdruid's Charm for them only when the current battlefield already converts the mana; do not keep hands that assume these lands produce big mana without creatures, devotion, or follow-up.

- Lotus Field is a high-risk mana land and graveyard enabler. Play it when sacrificing lands advances Life from the Loam, Splendid Reclamation, Ancient Greenwarden, Titania, Nature's Force, or Titania, Gaea Incarnate; avoid it when the opponent can punish the tempo loss before recovery.

- Boseiju, Who Endures, Beast Within, and Nature's Claim are the flexible answer package. Hold them for permanents that block the deck's land engine, combat finish, graveyard recursion, or survival; spend them earlier only when the visible board creates a short clock or a lock piece.

- War Room and Reliquary Tower are late-game card-management lands, not early green sources. Use War Room when life and tempo allow paid card flow, and value Reliquary Tower when Sylvan Library, Horn of Greed, War Room, Return of the Wildspeaker, or Life from the Loam creates an oversized hand.

- Oran-Rief, the Vastwood, Argoth, Sanctum of Nature, Shifting Woodland, Evendo, Waking Haven, and Buried Ruin are utility lands with situational value. Card text check required for Shifting Woodland and Evendo, Waking Haven; use Buried Ruin to rebuy artifacts such as Emerald Medallion, Staff of Titania, Staff of Titania, War Room, War Room, or Lifecrafter's Bestiary only when the artifact is clearly more valuable than another land drop.

- Bala Ged Recovery // Bala Ged Sanctuary is land when the hand needs mana and recursion when a key engine, answer, or payoff is already in the graveyard. Do not spend it as a spell for generic value if land development is still unstable.

- Exploration and Burgeoning are premium early accelerants. Cast them before playing extra lands, pair them with Life from the Loam, Oracle of Mul Daya, Horn of Greed, and Ancient Greenwarden, and avoid keeping them without enough lands or draw to exploit them.

- Sakura-Tribe Elder, Harrow, Roiling Regrowth, Crop Rotation, and Archdruid's Charm are the land-access suite. Use Sakura-Tribe Elder as both ramp and emergency blocker; use Harrow and Roiling Regrowth when land sacrifice matters; use Crop Rotation and Archdruid's Charm for exact needs such as Boseiju, Who Endures, Gaea's Cradle, Nykthos, Shrine to Nyx, Lotus Field, Reliquary Tower, or Argoth, Sanctum of Nature.

- Life from the Loam, Splendid Reclamation, Ancient Greenwarden, Six, Noxious Revival, Unnatural Restoration, Nostalgic Dreams, and Splendid Reclamation form the recursion engine. Card text check required for Splendid Reclamation; prioritize these after lands have entered the graveyard, and avoid firing recursion into an empty or low-impact graveyard unless it protects a key answer from disruption.

- Sylvan Library is the best early selection engine. Use it to fix land drops and find engines, but treat life payment as a tactical cost: pay life more freely when not under pressure, and take fewer extra cards against visible creature clocks.

- Oracle of Mul Daya, Dryad of the Ilysian Grove, and Ancient Greenwarden turn land drops into velocity. Deploy them when a follow-up land sequence is available; hold them into removal-heavy boards if losing the permanent would strand the hand and there is no immediate extra land value.

- Horn of Greed and War Room are symmetrical draw engines. Cast them when this deck will use extra cards first through Exploration, Burgeoning, extra land drops, or superior mana; delay them when the opponent is faster or has the first untap with the extra cards.

- Guardian Project, Lifecrafter's Bestiary, Titania, Nature's Force, and Return of the Wildspeaker are creature-based card advantage. Prefer Guardian Project and Lifecrafter's Bestiary before creature chains, use Titania, Nature's Force when it pressures and insulates against targeting, and cast Return of the Wildspeaker when it either refills from a large creature or creates a lethal/combat swing.

- Druid Class is an incremental stabilizer and land-synergy card. Use it earlier against aggressive starts for life and land development, but do not overlevel or overcommit unless the rules engine shows the mode and payoff are legal and relevant.

- Emerald Medallion is cost reduction for multi-spell green turns. Cast it before chains of green spells, but do not prioritize it over urgent interaction, a needed land action, or a card engine that immediately fixes the hand.

- Awaken the Woods, Staff of Titania, Ashaya, Soul of the Wild, Sylvan Awakening, Doubling Season, Titania, Voice of Gaea, Titania, Nature's Force, and Titania, Gaea Incarnate are the main battlefield-scaling payoffs. Commit them when mana and board position let them create tokens, land creatures, large attacks, recursion pressure, or resilient bodies; avoid walking them into visible sweepers or blockers when no immediate value is produced.

- Titania, Voice of Gaea is also an early stabilizing body when legal and castable. Use it to buy time against pressure and to support the graveyard-land plan, while remembering that Titania, Gaea Incarnate lines require rules-engine confirmation and visible legal actions.

- Wrenn and Realmbreaker is a command-zone or main engine card that supports land-heavy play and repeated resource conversion. Protect it when it is the only card-advantage source, and prefer casting it when blockers or removal can keep pressure off it.

- Nostalgic Dreams is a high-leverage recursion spell and should not be spent casually. Use it when discarding cards is outweighed by returning multiple specific engines, interaction pieces, or finishers; avoid it when hand size is already low or graveyard targets are replaceable.

- Awaken the Woods and Sylvan Awakening are finishers only when the legal board state supports attacks or mana conversion. Use Awaken the Woods earlier as ramp if the tokens survive and matter; reserve Sylvan Awakening for lethal pressure, defense, or a protected conversion turn.

- Staff of Titania, Awaken the Woods, Staff of Titania, War Room, Sakura-Tribe Elder, Unnatural Restoration, and Titania, Voice of Gaea require exact card text verification before tactical reliance. Treat each as conditional support: cast only when the visible legal text clearly advances mana, cards, protection, combat, or a payoff line.

- Return of the Wildspeaker, Titania, Nature's Force, Ashaya, Soul of the Wild, Titania, Nature's Force, and Titania, Gaea Incarnate are the most natural shields-down threats. Against control or open interaction, prefer the threat that generates value immediately or leaves recursion pressure; against creature pressure, prefer the body or mode that changes combat now.

- Nature's Claim and Beast Within are mistake-prone because they look cheap and universal. Do not spend them on low-impact targets while this deck is still assembling lands and engines; do spend them immediately on visible hate, lethal enablers, or permanents that prevent the next decisive turn.

## Interaction Priorities

- Spend Nature's Claim, Beast Within, Boseiju, Who Endures, or any visible Archdruid's Charm removal mode first on permanents that shut off lands, graveyards, extra land drops, combat damage, or activated mana. This deck wins by compounding land resources, so hate that blanks Life from the Loam, Splendid Reclamation, Ancient Greenwarden, Exploration, Burgeoning, Oracle of Mul Daya, Gaea's Cradle, Nykthos, Shrine to Nyx, or creature-land payoffs is higher priority than generic attackers.

- Hold Beast Within for threats Nature's Claim and Boseiju, Who Endures cannot answer. Give the opponent a creature only when the permanent being answered would stop the engine, kill Wrenn and Realmbreaker, enable lethal, or invalidate a payoff turn with Awaken the Woods, Sylvan Awakening, Titania, Nature's Force, or Titania, Gaea Incarnate.

- Use Nature's Claim on artifacts or enchantments that immediately change the next turn cycle. Do not fire it at low-impact mana rocks, small draw engines, or irrelevant utility pieces if a visible lock piece, graveyard hate, damage doubler, prison permanent, or combo engine could appear later.

- Use Boseiju, Who Endures as interaction when the land slot is less important than removing the target. Preserve it as a land if the hand is short on mana, but channel or otherwise use it when the opponent's permanent prevents land recursion, extra land drops, or a decisive combat conversion.

- Treat Archdruid's Charm as flexible but rules-text dependent. Card text check required for exact modes; if Forge exposes a legal removal or tutor mode, choose the mode that solves the current bottleneck rather than defaulting to more mana.

- Do not pretend to counter, discard, exile, or bounce spells. The registered deck has no conventional counterspell, hand attack, exile removal, or bounce package; if the engine shows such an action, verify it comes from a visible card or effect before selecting it.

- Bait interaction with replaceable engines before committing irreplaceable payoffs. War Room, Emerald Medallion, Exploration, Burgeoning, Druid Class, and Lifecrafter's Bestiary can draw removal or counterplay; protect higher-impact cards such as Sylvan Library, Oracle of Mul Daya, Ancient Greenwarden, Ashaya, Soul of the Wild, Doubling Season, Titania, Nature's Force, Wrenn and Realmbreaker, and Nostalgic Dreams when they are the only route to recovery.

- Ignore small attackers when the next land-engine turn stabilizes better than removal. Preserve Beast Within and Nature's Claim if the visible clock is slow, life is above danger, and the deck can deploy Sakura-Tribe Elder, Titania, Voice of Gaea, Titania, Nature's Force, Ashaya, Soul of the Wild, or token production to block.

- Change removal priority by archetype. Against fast creature decks, answer combat enhancers, evasive lethal sources, and engines that multiply attackers; against control, answer card-advantage engines or permanents that suppress Wrenn and Realmbreaker; against combo, answer the visible engine piece or mana conversion permanent rather than a replaceable blocker.

## Combat And Trading Rules

- Preserve engine creatures unless the block prevents lethal or protects Wrenn and Realmbreaker. Oracle of Mul Daya, Dryad of the Ilysian Grove, Ancient Greenwarden, Six, Sakura-Tribe Elder, and Ashaya, Soul of the Wild are often worth more as future land velocity than as ordinary blockers.

- Use Sakura-Tribe Elder as the cleanest early trade substitute. Block with it when legal, then sacrifice or otherwise use its ramp action if the rules engine offers it; do not leave it exposed to exile or bounce if converting it to a land is available and useful.

- Attack with large bodies when the crack-back is covered by land recursion or token volume. Titania, Nature's Force, Titania, Voice of Gaea, Titania, Nature's Force, Titania, Gaea Incarnate, Ashaya, Soul of the Wild, Staff of Titania tokens, and Awaken the Woods tokens can pressure planeswalkers and life totals, but do not send key blockers away against a short visible clock.

- Treat Sylvan Awakening as a commitment turn, not a casual attack. Animate lands only when the legal action creates lethal pressure, a decisive planeswalker kill, a necessary defensive board, or a protected mana-combat conversion; avoid exposing the mana base to visible sweepers or bad blocks.

- Block aggressively below about 10 life against creature decks and below about 6 life against any deck with visible reach or evasive pressure. At those thresholds, trade nonessential tokens, incidental creatures, and redundant payoffs before preserving slow card advantage.

- Trade tokens before engines. Awaken the Woods tokens, Staff of Titania tokens, creature lands from Sylvan Awakening, and excess bodies created by Titania, Nature's Force should absorb damage before sacrificing Oracle of Mul Daya, Ancient Greenwarden, Wrenn and Realmbreaker support pieces, or recursion engines.

- Protect Wrenn and Realmbreaker with blocks when it is the active card-advantage engine. A creature trade that keeps Wrenn and Realmbreaker alive is usually better than saving a mid-sized attacker, especially when the hand depends on land recursion or repeated permanent value.

- Use Return of the Wildspeaker as either lethal pressure or refill, not decorative combat text. If Forge offers a pump-like combat mode, choose it only when it wins combat, kills an important planeswalker, or presents lethal; otherwise prefer drawing from a large creature when the board is stable.

- Treat Unnatural Restoration as conditional protection until verified. Card text check required; select it in combat only if the visible legal action clearly prevents a high-value creature, planeswalker, or lethal line from being lost.

- Against control, attack with resilient or replaceable threats and avoid overextending. Force answers with Titania, Nature's Force, Titania, Voice of Gaea, token makers, and utility bodies before exposing Doubling Season, Titania, Gaea Incarnate, or a graveyard-reliant finisher.

- Against combo or engine opponents, shorten the clock once mana is established. Prioritize attacks that reduce the opponent's available setup turns, even if they trade off medium-value bodies, while keeping enough material back to survive a visible counterattack.

## Selection And Tutor Rules

- Sequence land-reveal engines before committing the land drop when the board is stable. With Oracle of Mul Daya, Sylvan Library, Life from the Loam, Six, or Wrenn and Realmbreaker active, inspect the legal information Forge exposes before choosing a land so Forest, Boseiju, Who Endures, Bala Ged Recovery // Bala Ged Sanctuary, Lotus Field, Gaea's Cradle, Nykthos, Shrine to Nyx, and Argoth, Sanctum of Nature are used for the right turn plan.

- Use Sylvan Library as selection first and extra cards only when life can be spent safely. Keep lands, recursion, and missing engine pieces when the hand needs development; decline extra cards when the visible clock makes life more important than velocity.

- Use Life from the Loam to rebuild land volume, not just to fill the graveyard. Prioritize returning Lotus Field, Boseiju, Who Endures, Gaea's Cradle, Nykthos, Shrine to Nyx, Argoth, Sanctum of Nature, War Room, Buried Ruin, or utility lands when those lands unlock immediate mana, interaction, card flow, or Titania lines.

- Use Crop Rotation as a commitment tutor because it spends a land. Find Gaea's Cradle or Nykthos, Shrine to Nyx when creature count or devotion makes a payoff turn; find Boseiju, Who Endures when a visible artifact, enchantment, or land must be answered; find Lotus Field only when the sacrifice and tempo cost are acceptable; find Argoth, Sanctum of Nature when Titania pressure or graveyard setup is the plan.

- Use Archdruid's Charm only after checking the legal mode text. Card text check required; if Forge offers a land, creature, or interaction mode, choose the option that solves the current bottleneck instead of defaulting to raw mana.

- Treat Noxious Revival, Bala Ged Recovery // Bala Ged Sanctuary, Unnatural Restoration, Nostalgic Dreams, Buried Ruin, and Shifting Woodland as recursion-selection tools. Recover the specific card that changes the next turn cycle: Splendid Reclamation after land loss, Beast Within or Nature's Claim for a must-answer permanent, Doubling Season or Titania, Nature's Force for a payoff turn, or Wrenn and Realmbreaker when the game needs repeated value.

- Choose draw engines by board texture. Guardian Project, Lifecrafter's Bestiary, Titania, Nature's Force, War Room, War Room, Horn of Greed, War Room, and Return of the Wildspeaker should be prioritized when the deck needs cards; delay symmetrical War Room or Horn of Greed if the opponent benefits first and the hand already has enough land-engine action.

- Bottom or pass low-impact selection when mana or survival is missing. If a scry, look, or pseudo-tutor effect appears from Druid Class, Lifecrafter's Bestiary, Staff of Titania, Sakura-Tribe Elder, Staff of Titania, Splendid Reclamation, Awaken the Woods, or Titania, Voice of Gaea, card text check required; keep lands, cheap engine pieces, interaction, or stabilizers above expensive redundant payoffs.

## Priority And Stack Rules

- Spend instant-speed interaction only on permanents or spells that change the next decision cycle. Beast Within, Nature's Claim, Boseiju, Who Endures, Crop Rotation, Noxious Revival, Archdruid's Charm, and possible Unnatural Restoration actions should be held until a visible target threatens the engine, lethal math, Wrenn and Realmbreaker, graveyard access, or a payoff turn.

- Let low-impact spells resolve when the deck is building toward a stronger turn. This list does not contain a conventional counterspell package, so passing priority is correct when the opponent's spell does not stop land recursion, extra land drops, combat survival, or the next payoff.

- Use Noxious Revival at the latest safe window. Put a card on top before a draw, Sylvan Library selection, Oracle of Mul Daya reveal, Wrenn and Realmbreaker access, or a forced shuffle only when that exact card is needed; avoid exposing the plan early unless the card would otherwise leave the graveyard.

- Activate Sakura-Tribe Elder and similar sacrifice-ramp effects before removal or damage makes the body worthless. If it can block and then sacrifice legally, prefer that line; if exile, bounce, or theft is visible on the stack, convert it to a land before losing the resource.

- Cast Harrow, Roiling Regrowth, Splendid Reclamation, and Crop Rotation with stack risk in mind. These effects can expose the deck to tempo loss or graveyard hate; commit them when the land payoff is immediate, when waiting is worse, or when mana must be fixed for the current turn.

- Treat optional payments and optional triggers as resource gates. Pay for Lifecrafter's Bestiary-style draw, Druid Class upgrades, Staff of Titania actions, or any engine trigger only when the mana does not prevent interaction, a necessary land play, or a stronger main-phase commitment; card text check required for exact optional costs on unfamiliar cards.

- Use combat priority windows for protection and conversion, not decorative action. Cast or activate Unnatural Restoration, Beast Within, Nature's Claim, Return of the Wildspeaker, or a graveyard-recursion effect in combat only if the legal action prevents lethal, protects a key permanent, wins combat, removes a blocker, or creates a decisive attack.

- Respect graveyard timing against visible hate. If the opponent can exile graveyards or target a key card, prioritize Noxious Revival, Bala Ged Recovery // Bala Ged Sanctuary, Unnatural Restoration, Nostalgic Dreams, Buried Ruin, or Splendid Reclamation before the window closes, but do not spend recursion into an effect that clearly cannot resolve profitably.

- Pause before committing Sylvan Awakening, Awaken the Woods, Titania, Gaea Incarnate, Titania, Nature's Force, Ashaya, Soul of the Wild, or Doubling Season into open interaction. These are payoff commitments; use them when the current board, visible stack, and known mana make the payoff better than waiting.

- Pass priority quickly through empty-stack low-information windows. The decision agent should not invent hidden threats, but it should stop and reason when Forge exposes legal interaction, a visible stack object, combat damage timing, graveyard pressure, or an optional payment that changes the turn.

## Sideboard Map

- Registration status: this deck has no registered sideboard cards, so Veles must not propose any executable sideboard movement. The registered sideboard inventory is `none`, and any runtime sideboarding action that names a card after `add from reserve:` would be illegal for this deck as submitted.

- Validation gate: What About Second Library is currently registered as 60 main / 0 sideboard in Oathbreaker, while the active validation contract requires exactly a 60-card singleton command-zone deck. Treat sideboarding as unavailable until the deck registration itself is corrected; do not use sideboarding to repair the illegal main-deck count during match play.

- Exact plans: no balanced executable plan can be written because there are zero legal `add from reserve:` names. Do not emit `add from reserve:` or `trim:` lines for this list unless a future registered sideboard is supplied.

- Matchups in: none. There are no sideboard cards to assign against artifact decks, enchantment decks, graveyard decks, fast creature decks, control decks, combo decks, or land-hate decks.

- Sideboard role: none. The deck must rely on main-deck flexibility from Beast Within, Nature's Claim, Boseiju, Who Endures, Archdruid's Charm, Crop Rotation, Noxious Revival, Bala Ged Recovery // Bala Ged Sanctuary, Unnatural Restoration, Nostalgic Dreams, Life from the Loam, Buried Ruin, Shifting Woodland, Sylvan Library, and Wrenn and Realmbreaker for post-game adaptation.

- When bad: sideboarding decisions are always bad for this registered version because there are no legal sideboard cards. If Forge or an API route exposes a sideboard prompt, choose the legal no-change submission if available and report that no registered sideboard exists.

- Role changes: after Game 1, change priorities rather than card inventory. Against fast pressure, emphasize Sakura-Tribe Elder, Beast Within, Nature's Claim, Druid Class, Roiling Regrowth, Harrow, Titania, Voice of Gaea, Titania, Nature's Force, Return of the Wildspeaker, and blockers before slow engines like War Room, Horn of Greed, War Room, Doubling Season, and Titania, Nature's Force.

- Role changes: against slow control, prioritize redundant value and recursion rather than early combat. Sylvan Library, Life from the Loam, Oracle of Mul Daya, Guardian Project, Lifecrafter's Bestiary, Titania, Nature's Force, War Room, Wrenn and Realmbreaker, Bala Ged Recovery // Bala Ged Sanctuary, Unnatural Restoration, Nostalgic Dreams, and Noxious Revival matter more than low-impact creature combat.

- Role changes: against artifact or enchantment engines, preserve main-deck answers. Nature's Claim, Beast Within, Boseiju, Who Endures, Archdruid's Charm, Crop Rotation for Boseiju, Who Endures, and Noxious Revival to reuse an answer become higher-value resources than routine development.

- Role changes: against graveyard pressure, diversify threats before leaning on Splendid Reclamation, Life from the Loam, Titania, Nature's Force, Shifting Woodland, or Nostalgic Dreams. If visible graveyard hate is present, favor board-based engines like Guardian Project, Oracle of Mul Daya, Titania, Nature's Force, Wrenn and Realmbreaker, Ashaya, Soul of the Wild, Awaken the Woods, and Sylvan Awakening.

- Role changes: against land destruction or mana denial, protect land volume and recursion. Keep land drops flowing with Exploration, Burgeoning, Sakura-Tribe Elder, Roiling Regrowth, Harrow, Oracle of Mul Daya, Dryad of the Ilysian Grove, Life from the Loam, Splendid Reclamation, and Ancient Greenwarden, but do not sacrifice Lotus Field, Crop Rotation, Harrow, or Roiling Regrowth into a visible punish window unless the payoff is immediate.

- Add role cards: none available from the registered sideboard. Use this label only in future guide revisions when actual sideboard cards are added to the registration.

- Reduce main-deck emphasis: no card inventory movement is legal, but runtime priorities can shift. In racing games, de-emphasize symmetrical engines such as War Room and Horn of Greed when the opponent receives the first meaningful advantage; in attrition games, de-emphasize narrow immediate pressure when card flow and recursion decide the game.

- Archetype rule: versus aggro, become a stabilizing ramp-midrange deck. Convert Sakura-Tribe Elder into land, trade creatures when the exchange preserves life, use Beast Within on the permanent creating the shortest clock, and delay Sylvan Library life payments unless they find a stabilizer or decisive engine.

- Archetype rule: versus control, become a layered engine deck. Sequence one threat at a time when visible interaction is likely, use Noxious Revival and Bala Ged Recovery // Bala Ged Sanctuary to recover answered engines, and avoid committing Doubling Season, Titania, Nature's Force, or Sylvan Awakening until the visible board rewards the commitment.

- Archetype rule: versus combo, become a disruption-and-clock deck with main-deck answers. Use Beast Within, Nature's Claim, Boseiju, Who Endures, and Archdruid's Charm only on visible pieces that change the opponent's next turn, then pressure with Titania, Gaea Incarnate, Titania, Nature's Force, Awaken the Woods, Staff of Titania, Ashaya, Soul of the Wild, or Sylvan Awakening when legal.

- Archetype rule: versus midrange, preserve engines that generate repeatable material. Guardian Project, Lifecrafter's Bestiary, Titania, Nature's Force, Sylvan Library, Oracle of Mul Daya, Life from the Loam, Wrenn and Realmbreaker, Ancient Greenwarden, and Titania, Nature's Force should be valued above one-shot tempo unless life total or lethal pressure demands interaction.

- Runtime rule: never infer sideboard access from matchup needs. If a sideboard route asks for changes, the legal response is no changes, and the reason should state that the registered sideboard is empty.

## Matchup Guidance

- Against aggro: stabilize before expanding the library-engine plan. Keep hands with Forest plus early mana or material from Sakura-Tribe Elder, Exploration, Burgeoning, Druid Class, Roiling Regrowth, Harrow, Dryad of the Ilysian Grove, or Oracle of Mul Daya; treat hands built only around Sylvan Library, Horn of Greed, War Room, War Room, Doubling Season, or Titania, Nature's Force as slow unless the visible matchup is not pressuring life. Use Beast Within on the permanent producing the shortest clock, use Nature's Claim on an artifact or enchantment that directly increases damage or prevents stabilizing, and use Boseiju, Who Endures only when the land slot is less important than answering that visible threat. Avoid paying life to Sylvan Library unless the extra cards immediately find land, blocker, removal, or a decisive recovery line. Prefer Titania, Voice of Gaea, Titania, Nature's Force, Ashaya, Soul of the Wild, Awaken the Woods, and Sylvan Awakening as stabilizing bodies or blockers when legal, but do not animate lands with Sylvan Awakening into visible damage-based sweepers or profitable blocks unless the attack is lethal or survival requires it.

- Against control: deploy threats in layers instead of giving one answer a high-value turn. Prioritize recursive and repeatable engines such as Sylvan Library, Life from the Loam, Wrenn and Realmbreaker, Guardian Project, Lifecrafter's Bestiary, Titania, Nature's Force, Oracle of Mul Daya, Ancient Greenwarden, War Room, Bala Ged Recovery // Bala Ged Sanctuary, Unnatural Restoration, Nostalgic Dreams, and Noxious Revival. Force control to answer different resource types: lands, graveyard, command-zone pressure, creatures, and enchantments. Do not commit Doubling Season, Titania, Nature's Force, Sylvan Awakening, or a large Awaken the Woods into open interaction merely because it is castable; commit when the opponent is tapped low, when another engine already demands an answer, or when waiting exposes the deck to falling behind on cards. If a visible counterspell-like window exists, prefer lower-commitment plays first unless the high-impact spell is the only line that prevents losing tempo.

- Against combo: become disruption plus clock, not pure ramp. Hold Beast Within, Nature's Claim, Boseiju, Who Endures, and Archdruid's Charm for visible combo infrastructure, mana engines, graveyard enablers, prison pieces, or deterministic payoff objects; do not spend them on cosmetic value targets while the opponent can win next turn. Use Crop Rotation as an answer-finding or acceleration tool only after checking whether Boseiju, Who Endures, Gaea's Cradle, Nykthos, Shrine to Nyx, Lotus Field, or utility lands are legal and materially relevant. Pressure with Staff of Titania, Titania, Gaea Incarnate, Titania, Nature's Force, Titania, Nature's Force, Ashaya, Soul of the Wild, Awaken the Woods, or Sylvan Awakening once disruption has bought a turn. Noxious Revival can deny a graveyard card, reuse an answer, or set up the next draw, but only select that line when Forge exposes a legal target and the timing affects the combo turn.

- Against tempo: protect mana development and make each spell demand a real answer. Favor cheap, resilient setup from Exploration, Burgeoning, Sakura-Tribe Elder, Life from the Loam, Emerald Medallion, Druid Class, and Wrenn and Realmbreaker over slow symmetrical draw. Sequence lands before optional spells when landfall, extra land drops, or mana-source choices matter. Do not walk Harrow, Roiling Regrowth, Crop Rotation, or Lotus Field sacrifice costs into visible soft permission or tempo punishment unless the resulting land or mana burst is essential this turn. Use Nature's Claim and Beast Within on the source of tempo leverage, not merely on the largest permanent, and respect flash-speed pressure when deciding whether Sylvan Library life payments are worth it.

- Against midrange: win by making land recursion and card flow harder to exhaust than one-for-one removal. Prioritize Guardian Project, Lifecrafter's Bestiary, Sylvan Library, Oracle of Mul Daya, Ancient Greenwarden, Life from the Loam, Splendid Reclamation, Wrenn and Realmbreaker, Titania, Nature's Force, Titania, Voice of Gaea, Titania, Gaea Incarnate, and Return of the Wildspeaker. Trade creatures only when the exchange protects an engine, preserves a planeswalker, or keeps life above a dangerous attack step. Use Bala Ged Recovery // Bala Ged Sanctuary, Unnatural Restoration, Nostalgic Dreams, and Noxious Revival to rebuy the engine piece the opponent already proved they can answer. If graveyards are uncontested, lean into Life from the Loam and Splendid Reclamation; if graveyards are pressured, pivot toward battlefield engines and large creatures.

- Against big mana: contest payoff timing while building devotion and land count. Use Beast Within, Nature's Claim, Boseiju, Who Endures, and Archdruid's Charm on visible mana doublers, payoff artifacts or enchantments, or a threat that will dominate before this deck's engine turns on. Race with Gaea's Cradle, Nykthos, Shrine to Nyx, Castle Garenbrig, Exploration, Burgeoning, Oracle of Mul Daya, Dryad of the Ilysian Grove, Ancient Greenwarden, Awaken the Woods, and Titania, Nature's Force. Do not assume a large board is safe; if the opponent can go over it, convert mana into immediate pressure through Sylvan Awakening, Staff of Titania, Return of the Wildspeaker, or Titania, Gaea Incarnate when legal. Crop Rotation should search for the land that changes the current turn, not a generic utility upgrade.

- Against graveyard decks: use main-deck interaction surgically and avoid becoming dependent on one graveyard burst. Noxious Revival can interact with a visible graveyard card or protect one of this deck's key cards, but do not invent hidden graveyard threats. Beast Within, Nature's Claim, Boseiju, Who Endures, and Archdruid's Charm should answer visible permanents enabling recursion, milling, sacrifice loops, or reanimation. This deck also uses its own graveyard through Life from the Loam, Splendid Reclamation, Shifting Woodland, Bala Ged Recovery // Bala Ged Sanctuary, Unnatural Restoration, Nostalgic Dreams, and Titania lines, so sequence graveyard use before exposing it to known hate when possible. If a visible graveyard-hate permanent is active, shift toward Guardian Project, Titania, Nature's Force, Oracle of Mul Daya, Awaken the Woods, Ashaya, Soul of the Wild, and Wrenn and Realmbreaker.

- Against artifact/enchantment decks: preserve specialized answers until the target changes the game. Nature's Claim is the cleanest narrow answer when the life gain does not matter more than stopping the permanent. Boseiju, Who Endures and Beast Within answer broader permanent types at different costs, so compare the resulting tempo and token risk before acting. Archdruid's Charm may be an answer or selection tool only if Forge exposes legal modes and targets; Card text check required for exact mode assumptions. Buried Ruin, Noxious Revival, Bala Ged Recovery // Bala Ged Sanctuary, and Unnatural Restoration can rebuy answered tools, but do not spend recursion on low-impact artifacts while a lock piece or engine remains visible.

- Against go-wide decks: value life total, blockers, and board conversion above slow draw. Awaken the Woods, Ashaya, Soul of the Wild, Titania, Voice of Gaea, Titania, Nature's Force, Titania, Nature's Force, Staff of Titania, and Sylvan Awakening can create or represent enough bodies to stabilize, but Sylvan Awakening also risks lands in combat, so attack only when the return damage and visible blockers are accounted for. Use Beast Within on anthem-like, token-doubling, or evasion-granting permanents before using it on a single body. Return of the Wildspeaker should be evaluated as cards or pump only from visible board state; do not choose the pump mode without checking lethal, survival blocks, and whether card draw is safer.

- Against single-threat decks: answer the one object that matters and avoid overextending. Beast Within is acceptable on a large creature, planeswalker, or utility permanent when the token is less threatening than the original. Nature's Claim and Boseiju, Who Endures should be held for the artifact, enchantment, or land that protects or enables the single threat. Build a board that can pressure around one blocker using Staff of Titania, Titania, Gaea Incarnate, Titania, Nature's Force, Ashaya, Soul of the Wild, or Sylvan Awakening, but keep at least one recovery line if the threat is backed by removal.

- Against burn: treat life as a hard resource, not a card-draw cushion. Avoid Sylvan Library life payments unless they clearly find Nature's Claim life gain, Druid Class life gain if legal, a stabilizing body, or lethal pressure. Sakura-Tribe Elder, Titania, Voice of Gaea, Titania, Nature's Force, Awaken the Woods, and Return of the Wildspeaker can buy time through blocking or card advantage, but slow group draw from War Room and Horn of Greed may give burn the first benefit. Use Nature's Claim on your own legal artifact or enchantment only if Forge exposes that target and the life gain changes survival math.

- Against removal-heavy decks: diversify permanent types and keep recursion live. Lead with lower-commitment engines when possible, make spot removal answer Sakura-Tribe Elder, Titania, Nature's Force, Guardian Project, Lifecrafter's Bestiary, Oracle of Mul Daya, Wrenn and Realmbreaker, or Titania, Voice of Gaea before committing fragile top-end. Recover with Bala Ged Recovery // Bala Ged Sanctuary, Unnatural Restoration, Nostalgic Dreams, Noxious Revival, Life from the Loam, Splendid Reclamation, Buried Ruin, and Shifting Woodland as legal targets allow. Do not rely on one creature surviving for Return of the Wildspeaker or Staff of Titania pressure; choose lines that still function after the opponent removes the best visible body.

- Unknown or custom-card caution: treat Evendo, Waking Haven, Sakura-Tribe Elder, Staff of Titania, Awaken the Woods, Staff of Titania, War Room, Unnatural Restoration, and Titania, Voice of Gaea as Card text check required unless Veles receives exact rules text from the engine. Use them according to legal actions and visible text only, and prefer conservative sequencing when their tactical role is not fully known.

## Specific Matchup Notes
- General/archetype-only note: exact opponents are absent, so revealed cards override matchup assumptions. Do not infer hidden removal, sweepers, graveyard hate, or combo pieces from archetype labels alone; update priority targets from public permanents, stack objects, graveyards, revealed hands, and legal action text.

- Fast aggro: keep hands that make early mana and bodies, then trade life for time only when the next turn stabilizes. Prioritize Sakura-Tribe Elder, Awaken the Woods, Titania, Nature's Force, Titania, Voice of Gaea, Ashaya, Soul of the Wild, and Return of the Wildspeaker lines that create blockers or refill after trading. Delay War Room and Horn of Greed when the opponent benefits first and the board is already pressuring life. Likely sideboarding: no registered sideboard, so make only main-deck role adjustments.

- Control or removal-heavy midrange: force answers across permanent types before committing the biggest engine. Sylvan Library, Guardian Project, Lifecrafter's Bestiary, Oracle of Mul Daya, Wrenn and Realmbreaker, Ancient Greenwarden, and Titania, Nature's Force are high-value engines, but sequence them around visible mana, stack pressure, and known removal. Use Bala Ged Recovery // Bala Ged Sanctuary, Unnatural Restoration, Noxious Revival, Nostalgic Dreams, Life from the Loam, Buried Ruin, and Shifting Woodland to rebuy the card the opponent already spent resources answering. Priority targets are visible card-advantage engines, planeswalkers, lock pieces, and threats that close before land recursion takes over.

- Combo or spell-chain decks: pressure while preserving flexible interaction for the card that actually enables the win. Beast Within, Nature's Claim, Boseiju, Who Endures, and Archdruid's Charm should answer visible combo permanents, protection permanents, or mana engines rather than low-impact value pieces. Crop Rotation should find the land that changes the immediate turn, such as Boseiju, Who Endures for interaction, Gaea's Cradle or Nykthos, Shrine to Nyx for a decisive mana turn, or Reliquary Tower when hand size matters after a draw burst. Do not tap low for slow engines when the opponent has a visible near-term kill.

- Graveyard pressure or graveyard hate: treat Life from the Loam, Splendid Reclamation, Titania, Gaea Incarnate, Titania, Nature's Force, Shifting Woodland, Nostalgic Dreams, Unnatural Restoration, Bala Ged Recovery // Bala Ged Sanctuary, and Noxious Revival as powerful but disruptable resources. If visible hate is present, pivot toward battlefield engines, land drops, Guardian Project, Titania, Nature's Force, Oracle of Mul Daya, Awaken the Woods, Doubling Season, and Staff of Titania. If the opponent uses the graveyard, use Noxious Revival only on a visible graveyard card when the legal target and timing clearly disrupt the line.

- Big mana or battlefield engines: race with land acceleration while holding interaction for the permanent that multiplies output. Exploration, Burgeoning, Dryad of the Ilysian Grove, Oracle of Mul Daya, Harrow, Roiling Regrowth, Splendid Reclamation, Ancient Greenwarden, Gaea's Cradle, Nykthos, Shrine to Nyx, Castle Garenbrig, Lotus Field, and Awaken the Woods can make this deck explosive, but the closer must be planned before passing. Convert mana into Titania, Gaea Incarnate, Titania, Nature's Force, Staff of Titania, Sylvan Awakening, Return of the Wildspeaker, or a decisive command-zone line only when visible interaction and crack-back risk are acceptable.

- Unknown-card caution: Evendo, Waking Haven, Sakura-Tribe Elder, Staff of Titania, Awaken the Woods, Staff of Titania, War Room, Unnatural Restoration, and Titania, Voice of Gaea are Card text check required unless Veles receives exact engine text. Choose their legal actions from visible rules text only, and avoid building a line that depends on unverified hidden functionality.

## Risk Summary
- Validation risk: the active Oathbreaker validation contract says this list is 60 main / 0 sideboard while the format requires a 60-card singleton command-zone deck.the repaired What About Second Library source is a legal 60-card no-sideboard Oathbreaker registration.

- Mana risk: the deck can produce huge mana but may stumble on hands with utility lands, Lotus Field exposure, or payoffs without early development. Mulligan hands that cannot deploy mana acceleration, land access, or a stabilizing engine before pressure matters.

- Draw risk: Sylvan Library, War Room, Horn of Greed, War Room, Return of the Wildspeaker, Guardian Project, Lifecrafter's Bestiary, and War Room can overload the hand, but group draw and life payments can lose races. Take extra cards only when the life, tempo, and opponent-first benefit are covered by the visible board.

- Over-sideboarding risk: there is no registered sideboard, so Veles must not propose add from reserve or trim actions. Matchup adaptation must come from mulligans, role assignment, sequencing, target priority, and preserving the correct main-deck tools.

- Graveyard risk: the deck leans on Life from the Loam, Splendid Reclamation, Titania cards, Bala Ged Recovery // Bala Ged Sanctuary, Unnatural Restoration, Nostalgic Dreams, Noxious Revival, Buried Ruin, and Shifting Woodland. Do not put the whole plan into the graveyard when visible hate or exile timing can punish it.

- Sweeper/removal risk: Awaken the Woods, Sylvan Awakening, Staff of Titania, Titania, Nature's Force, Ashaya, Soul of the Wild, and Doubling Season can encourage overextension. Keep a recursion, draw, or land-based follow-up when the opponent represents a reset.

- Closer risk: the deck can generate resources without ending the game. When ahead, identify a concrete closer through Titania, Gaea Incarnate, Staff of Titania, Sylvan Awakening, Return of the Wildspeaker pump, Titania, Nature's Force pressure, or overwhelming land/token production before giving opponents extra draw steps.

- Interaction risk: Beast Within gives a body, Nature's Claim gives life, Boseiju, Who Endures may give resources, and Archdruid's Charm has Card text check required for exact modes. Spend interaction only when the visible target is more dangerous than the drawback.

- Sequencing risk: land-drop engines reward correct order. Resolve selection and extra-land effects before choosing land drops when legal, but do not delay mandatory mana or survival plays for marginal value.

## Test Feedback Checklist
- Deciding factor: identify the exact turn where the game shifted, then name whether the shift came from mana acceleration, a draw engine, a land-recursion payoff, interaction timing, combat pressure, or failure to close.

- Mulligans: record whether the opener had functional early mana plus a plan, such as Sakura-Tribe Elder, Exploration, Burgeoning, Dryad of the Ilysian Grove, Oracle of Mul Daya, Life from the Loam, or Sylvan Library. Note whether any keep relied on unverified Card text check required cards.

- Mana: log whether Castle Garenbrig, Nykthos, Shrine to Nyx, Gaea's Cradle, Lotus Field, Harrow, Roiling Regrowth, Crop Rotation, or Splendid Reclamation created a decisive turn or stranded spells by sequencing lands incorrectly.

- Velocity: track whether Sylvan Library, Horn of Greed, War Room, Guardian Project, Lifecrafter's Bestiary, Return of the Wildspeaker, War Room, and War Room converted into meaningful board progress or only gave the opponent time.

- Engines: ask whether Ancient Greenwarden, Oracle of Mul Daya, Titania, Nature's Force, Wrenn and Realmbreaker, Ashaya, Soul of the Wild, Doubling Season, Staff of Titania, and Titania, Gaea Incarnate were deployed at moments protected by board state, recursion, or immediate payoff.

- Removal: record every Beast Within, Nature's Claim, Boseiju, Who Endures, and Archdruid's Charm use, including target, visible threat, drawback, and whether waiting would have exposed lethal or a stronger engine.

- Sideboard: confirm that no sideboard action was proposed or taken, because the registered sideboard is none. Matchup adaptation should be documented as mulligan, sequencing, target priority, and role changes only.

- Closing: note whether big mana became lethal or merely decorative. Check for missed closing lines through Sylvan Awakening, Awaken the Woods, Return of the Wildspeaker, Staff of Titania, Titania, Gaea Incarnate, Titania, Nature's Force, or repeated Titania, Nature's Force pressure.

- Role: mark whether the pilot correctly played ramp-control, resource midrange, graveyard engine, or battlefield pressure based on the opponent's visible speed and interaction.

- Mistakes: flag land drops before information, unnecessary group draw, tapping low into visible combo pressure, overcommitting into sweepers, and using recursion before a better graveyard target existed.

- Stranded cards: list cards stuck in hand and the cause: insufficient mana, missing creatures, missing graveyard density, wrong board texture, opponent pressure, or Card text check required uncertainty.

- Overperformers and underperformers: identify which exact cards won turns, stabilized life, generated excess cards, or failed to affect the game before it ended.

## First Tuning Questions
- Registration: should What About Second Library change role balance after the repaired 60-card source generates strategic results?

- Mana base: are 13 Forest plus Castle Garenbrig, Shifting Woodland, Reliquary Tower, Nykthos, Shrine to Nyx, Oran-Rief, the Vastwood, Boseiju, Who Endures, War Room, Evendo, Waking Haven, Gaea's Cradle, Lotus Field, Buried Ruin, Bala Ged Recovery // Bala Ged Sanctuary, and Argoth, Sanctum of Nature producing enough untapped early green, or are too many utility lands slowing opener quality?

- Acceleration density: does the deck need all of Exploration, Burgeoning, Sakura-Tribe Elder, Roiling Regrowth, Harrow, Dryad of the Ilysian Grove, Oracle of Mul Daya, Emerald Medallion, and Druid Class, or does that package squeeze interaction and closers?

- Draw balance: are War Room and Horn of Greed helping opponents more than this deck when behind, compared with more controllable engines like Sylvan Library, Guardian Project, Lifecrafter's Bestiary, Return of the Wildspeaker, War Room, and Titania, Nature's Force?

- Graveyard reliance: are Life from the Loam, Splendid Reclamation, Nostalgic Dreams, Noxious Revival, Unnatural Restoration, Bala Ged Recovery // Bala Ged Sanctuary, Buried Ruin, Shifting Woodland, and Titania recursion too exposed to visible graveyard hate?

- Aggro plan: does the deck stabilize early enough with Sakura-Tribe Elder, Awaken the Woods, Titania, Voice of Gaea, Titania, Nature's Force, Ashaya, Soul of the Wild, and Return of the Wildspeaker, or does it need more early board impact within legal registration?

- Control plan: does the deck have enough must-answer engines to overload removal, or are too many turns spent on setup cards that do not pressure life, planeswalkers, or resources?

- Interaction quantity: are Beast Within, Nature's Claim, Boseiju, Who Endures, and Archdruid's Charm enough against fast combo, artifacts, enchantments, and planeswalkers, given that no registered sideboard can add role cards?

- Closer package: which finisher actually ended games: Titania, Gaea Incarnate, Titania, Nature's Force, Staff of Titania, Sylvan Awakening, Awaken the Woods, Return of the Wildspeaker, or Titania, Nature's Force? Reduce main-deck emphasis on closers that only looked strong after the game was already won.

- Role conflict: does the deck dilute itself by mixing group draw, land recursion, token scaling, graveyard recursion, and unknown Card text check required cards such as Staff of Titania, Awaken the Woods, Staff of Titania, War Room, Unnatural Restoration, Titania, Voice of Gaea, Sakura-Tribe Elder, and Evendo, Waking Haven?

## Veles Tactical Policy

### Policy: Pregame Legality Gate
Priority: High
Decision families: pregame
Cards: Nostalgic Dreams; Wrenn and Realmbreaker
Phase windows: pregame, match creation, deck validation
Runtime cues: validation:error; format:Oathbreaker; main_count:70
Use when: Veles reports the registered deck is not legal for the active Oathbreaker contract.
Avoid when: the runtime deck validation already confirms the submitted list is legal.
Instructions: Do not infer strategic results from illegal registration. Surface the legality failure and continue only if the rules engine explicitly permits a test game.
Pilot skill floor: basic
No-API allowed: no
Light-model allowed: yes

### Policy: Opening Keep Gate
Priority: High
Decision families: mulligan
Cards: Forest; Sakura-Tribe Elder; Exploration; Burgeoning; Dryad of the Ilysian Grove; Sylvan Library; Life from the Loam; Oracle of Mul Daya
Phase windows: opening hand, mulligan decisions
Runtime cues: prompt:mulligan; visible hand; land count
Use when: deciding whether the opener has early green mana, a land-development card, or a durable draw/recursion plan.
Avoid when: the rules engine presents only deterministic London bottom choices after a keep.
Instructions: Keep functional hands that can act by turn 2 or 3 and have either acceleration, library velocity, or land recursion. Mulligan hands with no early green source, only expensive payoffs, or no plan beyond drawing naturally.
Pilot skill floor: intermediate
No-API allowed: no
Light-model allowed: yes

### Policy: London Bottom Execution
Priority: Medium
Decision families: mulligan, selection
Cards: Forest; Castle Garenbrig; Nykthos, Shrine to Nyx; Gaea's Cradle; Lotus Field; Titania, Gaea Incarnate; Ancient Greenwarden
Phase windows: post-mulligan bottom selection
Runtime cues: action:bottom
Use when: the engine asks for bottom cards after a mulligan and the exact visible hand is available.
Avoid when: the bottom prompt includes hidden or unknown cards.
Instructions: Preserve enough lands and early green to function, then bottom redundant expensive payoffs before cutting the first engine, draw source, or interaction spell.
Pilot skill floor: intermediate
No-API allowed: no
Light-model allowed: yes

### Policy: First Land And Early Engine Setup
Priority: Medium
Decision families: mana, priority
Cards: Forest; Exploration; Burgeoning; Sakura-Tribe Elder; Sakura-Tribe Elder; Dryad of the Ilysian Grove; Druid Class; Emerald Medallion
Phase windows: turns 1-3 main phases
Runtime cues: prompt:priority; hand contains early setup; land_play_available:true
Use when: choosing the first permanent or ramp spell that unlocks extra land drops, cheaper green spells, or stable mana.
Avoid when: the opponent presents immediate lethal pressure or a must-answer permanent.
Instructions: Lead with untapped green and deploy land acceleration before slow draw engines when the hand contains extra lands. Treat Sakura-Tribe Elder as Card text check required and use only when the legal action text confirms the intended resource role.
Pilot skill floor: intermediate
No-API allowed: no
Light-model allowed: yes

### Policy: Land-Drop Sequencing
Priority: Medium
Decision families: mana, selection
Cards: Exploration; Burgeoning; Dryad of the Ilysian Grove; Oracle of Mul Daya; Horn of Greed; Lotus Field; Reliquary Tower; War Room
Phase windows: main phases before and after draw/selection actions
Runtime cues: land_play_available:true; extra_land_effect_visible:true
Use when: deciding which land to play and whether to draw or reveal information before the land drop.
Avoid when: mana must be used immediately to answer a lethal or game-ending threat.
Instructions: Use visible selection before the land drop when it can change the land choice. Prioritize untapped green early, preserve Reliquary Tower when hand size matters, and delay Lotus Field unless the sacrifice cost is acceptable.
Pilot skill floor: intermediate
No-API allowed: no
Light-model allowed: yes

### Policy: Big Mana Commitment Gate
Priority: High
Decision families: mana, priority
Cards: Castle Garenbrig; Nykthos, Shrine to Nyx; Gaea's Cradle; Lotus Field; Awaken the Woods; Return of the Wildspeaker; Sylvan Awakening; Titania, Nature's Force; Titania, Gaea Incarnate
Phase windows: main phases, precombat main, decisive mana turns
Runtime cues: legal actions include big-mana activation or payoff cast
Use when: spending a major mana turn can deploy a finisher, draw a large number of cards, or create lethal pressure.
Avoid when: visible interaction, blockers, or opponent clock make waiting or holding interaction materially safer.
Instructions: Commit big mana when the payoff changes the game immediately or when waiting gives the opponent a clearer path to win. Do not spend the turn on decorative mana without a payoff.
Pilot skill floor: advanced
No-API allowed: no
Light-model allowed: yes

### Policy: Exact Mana Payment Follow-Through
Priority: Low
Decision families: mana
Cards: Forest; Castle Garenbrig; Nykthos, Shrine to Nyx; Gaea's Cradle; Emerald Medallion
Phase windows: cost payment prompts
Runtime cues: action:pay mana
Use when: a spell or ability has already been selected and the legal action text presents one exact mana-payment action.
Avoid when: multiple payment actions differ by preserving a named utility land, creature source, or future colored mana.
Instructions: Submit the single visible payment action. When multiple payments exist, preserve flexible untapped green and unique utility lands unless the selected line requires them.
Pilot skill floor: basic
No-API allowed: yes
Light-model allowed: yes

### Policy: Land Sacrifice And Search Gate
Priority: Medium
Decision families: mana, selection
Cards: Crop Rotation; Harrow; Roiling Regrowth; Archdruid's Charm; Sakura-Tribe Elder; Lotus Field
Phase windows: main phases, instant-speed search windows, cost payment
Runtime cues: action:cast Crop Rotation; action:cast Harrow; action:activate Sakura-Tribe Elder; action:cast Archdruid's Charm
Use when: deciding whether to trade current lands or creatures for library lands or utility lands.
Avoid when: sacrificing a land would strand the current turn, expose Lotus Field tempo loss, or fail to improve the visible board.
Instructions: Use land search to fix early mana, unlock Nykthos, Shrine to Nyx or Gaea's Cradle turns, answer via Boseiju, Who Endures access if legally available, or rebuild for Splendid Reclamation. Archdruid's Charm is Card text check required.
Pilot skill floor: advanced
No-API allowed: no
Light-model allowed: yes

### Policy: Exact Search Target By Text
Priority: Low
Decision families: selection
Cards: Forest
Phase windows: search resolution prompts
Runtime cues: action:choose Forest
Use when: the engine asks for a land search choice and exactly one legal action text is `choose Forest`.
Avoid when: any legal action names a non-Forest land or multiple Forest choices differ by object identity.
Instructions: Choose the visible Forest action to complete the already-selected search.
Pilot skill floor: basic
No-API allowed: yes
Light-model allowed: yes

### Policy: Draw Engine Commitment Gate
Priority: Medium
Decision families: priority
Cards: Sylvan Library; Horn of Greed; War Room; Guardian Project; Lifecrafter's Bestiary; War Room; War Room; Titania, Nature's Force
Phase windows: main phases, end step card-advantage windows
Runtime cues: legal actions include draw engine cast or activation
Use when: deciding whether to spend mana on card flow instead of board, interaction, or a finisher.
Avoid when: group draw gives a faster opponent the next decisive turn or when board pressure demands blockers/removal.
Instructions: Prefer controllable engines under pressure and group draw only when extra land drops or immediate follow-up lets this deck exploit the cards first. War Room is Card text check required.
Pilot skill floor: intermediate
No-API allowed: no
Light-model allowed: yes

### Policy: Sylvan Library Life Choice
Priority: Medium
Decision families: selection
Cards: Sylvan Library
Phase windows: draw step Sylvan Library trigger
Runtime cues: prompt:Sylvan Library; action:pay life
Use when: choosing whether extra cards are worth life loss from the visible trigger choices.
Avoid when: life total is under a short visible clock and the extra card does not affect survival or the current turn.
Instructions: Pay life when the cards find land drops, interaction, or a decisive engine before the opponent can punish the life loss. Put cards back when board pressure makes life the constrained resource.
Pilot skill floor: advanced
No-API allowed: no
Light-model allowed: yes

### Policy: Graveyard Engine Commitment Gate
Priority: High
Decision families: priority, selection
Cards: Life from the Loam; Splendid Reclamation; Ancient Greenwarden; Wrenn and Realmbreaker; Titania, Nature's Force; Shifting Woodland; Buried Ruin; Bala Ged Recovery // Bala Ged Sanctuary; Unnatural Restoration; Nostalgic Dreams; Noxious Revival
Phase windows: main phases, recursion prompts, graveyard selection
Runtime cues: graveyard visible; legal actions include recursion or land-return action
Use when: graveyard resources can rebuild mana, recur an engine, or enable a Titania plan.
Avoid when: the graveyard is thin, visible graveyard hate is active, or the recursion target does not affect the next turn cycle.
Instructions: Commit recursion when it converts known graveyard cards into mana, pressure, or interaction. Treat Noxious Revival as a tempo card, not pure card advantage, unless the top-deck timing is decisive.
Pilot skill floor: advanced
No-API allowed: no
Light-model allowed: yes

### Policy: Recursion Target Selection
Priority: Medium
Decision families: selection
Cards: Bala Ged Recovery // Bala Ged Sanctuary; Unnatural Restoration; Nostalgic Dreams; Buried Ruin; Noxious Revival
Phase windows: recursion target prompts
Runtime cues: action:target
Use when: choosing a visible graveyard target for a recursion spell or ability.
Avoid when: target identity affects lethal, survival, or a complex multi-turn engine and the board must be evaluated.
Instructions: Route target choice through light-model unless exactly one legal target exists. Prioritize interaction for survival, land engines for mana rebuilds, and finishers only when they can close before the opponent stabilizes.
Pilot skill floor: intermediate
No-API allowed: no
Light-model allowed: yes

### Policy: Removal And Answer Gate
Priority: High
Decision families: interaction, priority
Cards: Beast Within; Nature's Claim; Boseiju, Who Endures; Archdruid's Charm
Phase windows: opponent end step, combat, stack windows, main phases
Runtime cues: legal actions include removal or answer spell
Use when: deciding whether a visible permanent, spell, or engine must be answered now.
Avoid when: the target is low impact and the drawback gives the opponent more than the answer prevents.
Instructions: Spend interaction on lethal threats, lock pieces, combo engines, or permanents that shut off land recursion. Account for Beast Within creating a token, Nature's Claim giving life, and Boseiju, Who Endures giving compensation. Archdruid's Charm is Card text check required.
Pilot skill floor: advanced
No-API allowed: no
Light-model allowed: yes

### Policy: Deterministic Nature's Claim Target
Priority: Low
Decision families: interaction
Cards: Nature's Claim
Phase windows: target-selection prompts
Runtime cues: action:target Nature's Claim
Use when: Nature's Claim has already been cast and exactly one legal target action is visible.
Avoid when: multiple artifact or enchantment targets are legal.
Instructions: Submit the single visible target action.
Pilot skill floor: basic
No-API allowed: yes
Light-model allowed: yes

### Policy: Token And Counter Engine Gate
Priority: Medium
Decision families: priority, combat
Cards: Awaken the Woods; Doubling Season; Staff of Titania; Oran-Rief, the Vastwood; Titania, Voice of Gaea; Titania, Gaea Incarnate; Titania, Nature's Force; Ashaya, Soul of the Wild
Phase windows: main phases, precombat setup, postcombat rebuild
Runtime cues: legal actions include token, counter, or land-creature engine
Use when: deciding whether to build a board that scales with lands, counters, or creature count.
Avoid when: visible sweepers, flyers, or combo pressure make a slower board engine insufficient.
Instructions: Build tokens and counters when they produce defense immediately or threaten a fast clock next turn. Do not overcommit every payoff if one engine already forces the opponent to answer.
Pilot skill floor: advanced
No-API allowed: no
Light-model allowed: yes

### Policy: Combat Pressure Gate
Priority: Medium
Decision families: combat
Cards: Titania, Nature's Force; Ashaya, Soul of the Wild; Titania, Gaea Incarnate; Titania, Nature's Force; Staff of Titania; Sylvan Awakening; Awaken the Woods
Phase windows: declare attackers, declare blockers, combat trick windows
Runtime cues: prompt:declare attackers; prompt:declare blockers; legal combat actions
Use when: choosing attacks, blocks, or whether to animate lands for combat.
Avoid when: attacking removes necessary blockers under a short clock or exposes animated lands to visible removal.
Instructions: Attack when the board still blocks the opponent's crack-back or when damage shortens the clock decisively. Block to preserve life when draw engines need time. Treat Sylvan Awakening as a finisher gate, not a routine pressure spell.
Pilot skill floor: advanced
No-API allowed: no
Light-model allowed: yes

### Policy: Single Forced Combat Action
Priority: Low
Decision families: combat
Cards: none
Phase windows: declare attackers, declare blockers
Runtime cues: action:no attackers; action:no blocks
Use when: exactly one legal combat action exists and it is a no-attack or no-block action.
Avoid when: any legal action declares at least one attacker or blocker.
Instructions: Submit the only visible combat action to advance the game.
Pilot skill floor: basic
No-API allowed: yes
Light-model allowed: yes

### Policy: Command-Zone Resource Gate
Priority: Medium
Decision families: priority, selection
Cards: Nostalgic Dreams; Wrenn and Realmbreaker
Phase windows: main phases, recursion windows, selection prompts
Runtime cues: command_zone_available:true; legal actions include command-zone spell
Use when: choosing whether to spend mana or resources on the Oathbreaker or signature spell line.
Avoid when: command tax, discard cost, or board pressure makes the command-zone action weaker than developing mana or answering a threat.
Instructions: Use Wrenn and Realmbreaker when it advances land access, mana, or board stability from visible text. Use Nostalgic Dreams only when the discard and graveyard exchange are clearly supported by visible resources.
Pilot skill floor: advanced
No-API allowed: no
Light-model allowed: yes

### Policy: Card Text Check Required Gate
Priority: Medium
Decision families: priority, selection, interaction
Cards: Staff of Titania; Awaken the Woods; Staff of Titania; War Room; Unnatural Restoration; Titania, Voice of Gaea; Sakura-Tribe Elder; Evendo, Waking Haven; Splendid Reclamation
Phase windows: any visible prompt involving these cards
Runtime cues: card_text_unknown:true; legal actions name listed card
Use when: runtime card text, Oracle text, or Forge action text is insufficient to confirm the tactical role.
Avoid when: the legal action text fully specifies a deterministic target, cost, and effect.
Instructions: Write Card text check required into the decision reason and choose only from visible legal outcomes. Do not assume lifegain, protection, token, recursion, or removal text not shown by the engine.
Pilot skill floor: intermediate
No-API allowed: no
Light-model allowed: yes

### Policy: No-Sideboard Execution
Priority: Low
Decision families: sideboard
Cards: none
Phase windows: between games, sideboard submission
Runtime cues: action:submit no sideboard changes
Use when: registered sideboard count is 0 and the only legal sideboard action text submits no changes.
Avoid when: any legal action proposes adding or removing a named card.
Instructions: Submit the no-change sideboard action and adapt only through mulligan, sequencing, and target priorities in later games.
Pilot skill floor: basic
No-API allowed: yes
Light-model allowed: yes
