# Reflection Template For Azorius Spirits

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: identify whether the game was won or lost by early pressure, protected pressure, counter timing, removal timing, mana development, a sideboard card, or failure to close after a tempo lead.

- Mulligan quality: record whether the opener had blue-white access, at least one early creature, a plan for `Mutavault`, and either interaction or a fast `Supreme Phantom` clock.

- Mana execution: check whether `Adarkar Wastes`, `Hallowed Fountain`, `Seachrome Coast`, `Hengegate Pathway`, `Plains`, `Island`, `Eiganjo, Seat of the Empire`, `Otawara, Soaring City`, and `Mutavault` sequencing supported the actual legal actions shown by Forge.

- Velocity: note whether `Mausoleum Wanderer`, `Rattlechains`, `Supreme Phantom`, `Spell Queller`, and `Skyclave Apparition` entered the game early enough to pressure the opponent before taxes and counters lost force.

- Engine payoff: evaluate whether `Enduring Curiosity` produced meaningful extra cards or whether casting it cost a better priority hold with `No More Lies`, `Spell Queller`, `Spell Snare`, or `Rattlechains`.

- Removal impact: record whether `Seam Rip`, `Sheltered by Ghosts`, `Skyclave Apparition`, `Get Lost`, `Settle the Wreckage`, `The Wandering Emperor`, or `Eiganjo, Seat of the Empire` answered the permanent that mattered most to the visible race.

- Protection discipline: check whether `Rattlechains`, `Mausoleum Wanderer`, `No More Lies`, and `Spell Queller` were used on spells that protected the clock or stopped a payoff, rather than on low-impact bait.

- Closing discipline: record turns where lethal or a two-turn clock was available through `Supreme Phantom`, `Mutavault`, flyers, or planeswalker pressure, and note whether the pilot delayed without a visible reason.

- Role accuracy: ask whether Azorius Spirits correctly played beatdown against slower decks, stabilization tempo against creature aggro, and protected disruption against combo or control.

- Sideboard impact: evaluate whether `High Noon`, `Rest in Peace`, `Soul-Guide Lantern`, `Lofty Denial`, `Tishana's Tidebinder`, `Seam Rip`, `Get Lost`, `The Wandering Emperor`, `Elspeth, Storm Slayer`, and `Settle the Wreckage` matched the opponent's revealed plan.

- Stranded cards: list every card stuck in hand for multiple turns and mark the cause as mana, no legal target, poor timing, over-sideboarding, matchup mismatch, or priority mistake.

- Mistake review: flag any pass with interaction available, attack that exposed a needed blocker, unnecessary shock or pain damage, missed `Mutavault` activation, or counter used before the opponent committed a decisive spell.

- Overperformers and underperformers: name the exact cards that repeatedly converted games or failed in context, especially `Aang, Swift Savior`, `Enduring Curiosity`, `Sheltered by Ghosts`, `Seam Rip`, `Spell Snare`, and sideboard planeswalkers. Card text check required for `Aang, Swift Savior` and `Elspeth, Storm Slayer` before making firm tuning conclusions.

## Existing User Requests
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