# Reflection Template For LED Dredge

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Match deciding factor: Record whether the game was decided by speed, graveyard access, a visible hate permanent, stack interaction, creature pressure, or a failed closer. Tie the note to the exact turn and legal action where the plan changed.

- Mulligan quality: For every keep, ask whether the hand contained Golgari Grave-Troll, Stinkweed Imp, Golgari Thug, or a credible way to find and discard one. Flag keeps that had only Narcomoeba, Bridge from Below, Poxwalkers, Dread Return, Ox of Agonas, or Thassa's Oracle without an engine.

- Mana conversion: Check whether Lion's Eye Diamond, Cephalid Coliseum, Underground Sea, Volcanic Island, Island, and fetch lands produced the needed color and timing. Mark failures where Lion's Eye Diamond was cracked without an immediate Faithless Looting, Breakthrough, Cephalid Coliseum, Dread Return, or other legal payoff.

- Velocity: Ask whether Faithless Looting, Breakthrough, Careful Study, Otherworldly Gaze, and Cephalid Coliseum produced enough dredge volume before the opponent's clock or hate mattered. Separate slow hands from mis-sequenced hands.

- Engine execution: Track whether Narcomoeba, Poxwalkers, Bridge from Below, and Cabal Therapy generated enough bodies for Dread Return. Note any Cabal Therapy flashback that spent bodies needed for the closing line.

- Disruption value: For Cabal Therapy and Unmask, record whether the chosen name or exile decision was based on visible information, revealed information, matchup logic, or a blind guess. Flag misses that cost a critical combo resource.

- Closing attempt: For each Dread Return line, ask whether Thassa's Oracle, Ox of Agonas, or another target actually advanced the win from the visible library, graveyard, battlefield, and legal action text. Record failed closes separately from disrupted closes.

- Sideboard impact: Evaluate whether Unmask, Into the Flood Maw, Siege Smash, and Leyline of the Void changed the game they entered. Mark over-sideboarded games where answer density reduced dredger, enabler, or sacrifice-body density.

- Removal and hate answers: When Into the Flood Maw or Siege Smash was drawn, ask whether a legal visible target existed and whether using it before dredging was necessary. For Siege Smash, keep decisions conditional until card text check required is resolved.

- Stranded-card audit: List cards stranded in hand or graveyard because mana, threshold, sacrifice bodies, target legality, or timing was missing. Pay special attention to Breakthrough, Dread Return, Ox of Agonas, Thassa's Oracle, and sideboard answers.

- Role and mistake review: Ask whether the pilot correctly identified race, disrupt, rebuild, or answer-hate mode. Note any pass, attack, block, discard, or priority decision that contradicted the visible board state or engine needs.

## Existing User Requests
No additional user reflection requests were supplied.
