# Reflection Template For Azorius Artifacts

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: After each game, identify whether the match turned on early artifact density, a protected Kappa Cannoneer, Retrofitter Foundry inevitability, Thought Monitor refill, Metallic Rebuke timing, Portable Hole tempo, or sideboard hate; tie the answer to visible turns and legal choices rather than matchup labels.
- Mulligans: Record whether opening hands had enough lands, a creature for Springleaf Drum, cheap artifacts for Thought Monitor and Metallic Rebuke, and at least one real payoff such as Ingenious Smith, Retrofitter Foundry, Emporium Thopterist, Memory Guardian, or Kappa Cannoneer.
- Mana: Track whether Adarkar Wastes and Hallowed Fountain life payments mattered, whether Seat of the Synod exposed the mana base to artifact interaction, and whether Eiganjo, Seat of the Empire or Otawara, Soaring City was better as a land or spell-like channel option.
- Velocity: Check whether Ornithopter, Esper Sentinel, Portable Hole, Retrofitter Foundry, and Springleaf Drum created meaningful early tempo, or whether the deck spent too many turns enabling affinity-style discounts without adding pressure or defense.
- Engines: Note whether Retrofitter Foundry produced enough material, whether Esper Sentinel actually taxed opposing development, whether Ingenious Smith found relevant artifacts, and whether Memory Guardian or Emporium Thopterist generated board texture before the opponent stabilized.
- Removal and interaction: Ask whether Portable Hole hit the right cheap permanent, whether Metallic Rebuke was held for a decisive spell instead of a low-impact exchange, and whether Fragment Reality, Spell Pierce, Pithing Needle, Tormod's Crypt, Stone of Erech, Unlicensed Hearse, or Containment Priest would have changed the critical turn.
- Sideboard execution: Verify that sideboard cards were added for a revealed axis, not from fear alone; graveyard cards should answer graveyard conversion, Pithing Needle should name a visible activated permanent, and Fragment Reality should answer a permanent whose removal changes the game.
- Closing: Record whether Kappa Cannoneer ended the game once committed, whether Thought Monitor kept the hand full enough to close, and whether Retrofitter Foundry tokens converted into lethal pressure before the opponent recovered.
- Role accuracy: Judge whether the deck played control, tempo, or engine midrange according to the board; mark mistakes where it stayed passive against combo or overextended against removal-heavy control.
- Mistakes: Flag visible sequencing errors such as tapping artifacts that were needed for Metallic Rebuke, playing Springleaf Drum without a usable creature, casting Thought Monitor before preserving interaction, or exposing Kappa Cannoneer when waiting one turn was clearly safer.
- Stranded cards: List every Portable Hole, Metallic Rebuke, Kappa Cannoneer, Thought Monitor, Fragment Reality, Spell Pierce, Pithing Needle, Tormod's Crypt, Stone of Erech, Unlicensed Hearse, or Containment Priest that stayed unusable, and explain whether the cause was matchup, mana, timing, or sideboarding.
- Overperformers and underperformers: Separate cards that won games from cards that merely looked active; Retrofitter Foundry, Esper Sentinel, Ingenious Smith, Memory Guardian, Emporium Thopterist, Thought Monitor, and Kappa Cannoneer should be evaluated by actual pressure, cards, mana saved, or damage prevented.

## Existing User Requests
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