# Reflection Template For Goryo's Vengeance

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Decide the actual loss or win axis before tuning. Record whether the match turned on fast Goryo's Vengeance, fair Psychic Frog pressure, Atraxa, Grand Unifier reloads, Griselbrand cards, Solitude stabilization, Teferi, Time Raveler protection, sideboard hate, or opponent disruption.

- Audit mulligans by role. For each opener, ask whether the kept hand had payload, graveyard access, Goryo's Vengeance or velocity toward it, interaction, and a coherent mana path; flag keeps with Atraxa, Grand Unifier or Griselbrand stranded without discard or protection.

- Track mana failures precisely. Note whether Flooded Strand, Marsh Flats, Polluted Delta, Godless Shrine, Hallowed Fountain, Watery Grave, Meticulous Archive, Shadowy Backstreet, Undercity Sewers, Island, Plains, or Swamp sequencing stranded black for Goryo's Vengeance, white for Ephemerate or Solitude, blue for Faithful Mending or Force of Negation, or multicolor mana for Prismatic Ending.

- Measure velocity quality, not only cards seen. Record whether Faithful Mending, Psychic Frog, Quantum Riddler, and Winternight Stories put the right card types in the right zones soon enough; Card text check required for Quantum Riddler and Winternight Stories when judging engine reliability.

- Review graveyard timing. Ask whether Atraxa, Grand Unifier or Griselbrand entered the graveyard before a legal reanimation window, whether visible hate made that commitment unsafe, and whether Nihil Spellbomb or Surgical Extraction changed either graveyard race.

- Check interaction spending against decisive threats. For each Force of Negation, March of Otherworldly Light, Prismatic Ending, Pest Control, Solitude, Teferi, Time Raveler, Consign to Memory, Mystical Dispute, Subtlety, Engineered Explosives, Ashiok, Dream Render, and Damping Sphere decision, record whether it stopped a blocker, hate permanent, lethal clock, stack fight, search engine, or combo piece.

- Evaluate closing turns. Ask whether Atraxa, Grand Unifier found enough follow-up, whether Griselbrand was safe at the current life total, whether Ephemerate converted the reanimated creature, and whether Psychic Frog or Quantum Riddler closed when the graveyard plan was disrupted.

- Identify role mistakes. Mark turns where the pilot should have raced, protected the combo, played control, or pivoted to fair pressure based on public board state, revealed cards, life totals, and available legal actions.

- Capture stranded-card patterns. List cards stuck in hand because of mana, timing, no legal target, wrong matchup, or missing support, especially Ephemerate, Goryo's Vengeance, Force of Negation, Pest Control, Quest for the Nihil Stone, Nihil Spellbomb, and sideboard cards.

- Compare overperformers and underperformers by matchup. Separate cards that won games from cards that merely looked good, and separate dead cards from cards that were held correctly for a later legal window.

## Existing User Requests
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