# Strategy Specifications
## Deck Name And Archetype
Giada, Font of Hope is a Brawl mono-white Angel tribal midrange deck built around command-zone access to Giada, Font of Hope and a high density of Angel bodies, cost reducers, and lifegain payoffs. Active validation passes the supplied Brawl contract: 100 main-deck cards, 0 sideboard cards, singleton nonbasic/nonland and non-basic-land entries, and 35 copies of Plains as the only repeated basic land. The registered sideboard is empty, so runtime sideboarding should never propose deck-change cards or expect later-game configuration changes.

The deck is best classified as a hybrid of a familiar Giada Angel shell and a rogue/high-density singleton Angel build. The stock portion is the commander-centric tribal plan using Giada, Font of Hope, Bishop of Wings, Youthful Valkyrie, Righteous Valkyrie, Resplendent Angel, Lyra Dawnbringer, and Valkyrie Harbinger to turn creature deployment and lifegain into board scaling. The rogue portion is the very large Angel spread, broad reducer package, and multiple high-end protective or inevitability cards such as Serra's Emissary, Angel of Eternal Dawn, Enduring Angel, Platinum Angel, Sanctuary Warden, and Emeria's Call.

The primary archetype tags are `midrange` and `tribal`, with the practical runtime identity `mono-white Angel snowball`. The deck normally wants to create an early board, deploy Giada, Font of Hope when legal and safe enough, then convert every later Angel into a larger threat while stabilizing life total through lifelink, triggered lifegain, and oversized flying blockers. Veles should treat the commander as a strategic engine, not as a mandatory first play into visible punishment or a board state where another legal action preserves survival more clearly.

The mana identity is mono-white, but the deck has several nonbasic and artifact decision points that matter for sequencing. The registered mana package includes Plains, Eiganjo, Seat of the Empire, Castle Ardenvale, Emeria's Call, Nykthos, Shrine to Nyx, Nyx Lotus, Arcane Signet, Coldsteel Heart, Pillar of Origins, Mind Stone, Pearl Medallion, Cloud Key, Herald's Horn, Urza's Incubator, Oketra's Monument, and Starnheim Aspirant. Runtime decisions must verify legal mana production and cost modification from the rules engine rather than assuming a reducer applies to every spell or that a named land produces the needed mana in the current state.

The main role concern is curve tension: the list contains many expensive Angels, several mana artifacts or reducers, and a limited amount of direct interaction. Mulligans and early turns should prioritize functional white mana, early board presence, and either Giada, Font of Hope access or a legal acceleration path over hands that only contain top-end Angels. When the board is under pressure, the pilot should value survival, blocking, lifegain, and removal from legal actions before pursuing a slow snowball line.

The interaction profile is narrow and permanent-centric, so Veles should not behave like a control deck with broad answers. Registered interactive or disruptive cards include Crib Swap, Angel of Sanctions, Eiganjo, Seat of the Empire, Serra's Emissary, Linvala, Keeper of Silence, Angel of Grace, Platinum Angel, and some combat-dominating bodies such as Baneslayer Angel, Lyra Dawnbringer, Boon-Bringer Valkyrie, Sanctuary Warden, and Angel of Invention. Card text must be checked at runtime through legal actions and visible prompts before treating any of these as a specific answer.

Opponent information status is unknown for this guide. No opposing commander, archetype, colors, sideboard, or metagame target is supplied, so matchup policy must rely on visible battlefield, public zones, revealed cards, life totals, command-zone information exposed by Veles, and legal actions from the engine. Hidden-card reads may use broad archetype inference only after the opponent reveals enough public information; the pilot must not name or play around absent staples as though they are known cards.

## Thesis
Giada, Font of Hope assembles a mono-white Angel board where the commander, cost reducers, and lifegain payoffs make each later creature enter as a larger evasive threat. The deck wins by curving functional mana into Giada, Font of Hope or a reducer, then chaining Angels until flying damage, lifelink swings, and life-total thresholds overwhelm the opponent. Prioritize early white mana, command-zone access, a low-cost permanent that changes the board, and enough follow-up Angels to make Giada, Font of Hope more than a fragile mana creature.

This deck is not trying to play draw-go control, storm through artifact mana, or hold every expensive Angel until a perfect turn. It should tap mana proactively when the visible board is stable, but it must not ignore lethal pressure, commander tax, or the cost of losing Giada, Font of Hope before the hand can function without her. When the engine is exposed, prefer legal lines that leave a blocker, lifegain body, or replacement threat over lines that only increase future ceiling.

The primary tactical priority is to convert mana into board presence without stranding the top end. Use Plains, Eiganjo, Seat of the Empire, Castle Ardenvale, Emeria's Call, Nykthos, Shrine to Nyx, Nyx Lotus, Arcane Signet, Coldsteel Heart, Pillar of Origins, Mind Stone, Pearl Medallion, Cloud Key, Herald's Horn, Urza's Incubator, Oketra's Monument, and Starnheim Aspirant as the infrastructure that lets the Angel density matter. Runtime must respect the rules engine for exact mana, reducer applicability, and modal land/spell legality.

The stabilizing plan is to make racing bad for the opponent. Bishop of Wings, Speaker of the Heavens, Angel of Vitality, Righteous Valkyrie, Resplendent Angel, Lyra Dawnbringer, Baneslayer Angel, Boon-Bringer Valkyrie, Valkyrie Harbinger, Angel of Invention, and Angel of Destiny should be valued when life total, lifegain triggers, or lifelink combat changes the race. Card text check required for unfamiliar digital or supplemental Angels before assuming exact trigger amounts, keywords, or activation conditions.

## Role Package
- Threats: Giada, Font of Hope, Segovian Angel, Youthful Valkyrie, Resplendent Angel, Righteous Valkyrie, Emeria Captain, Stalwart Valkyrie, Baneslayer Angel, Boon-Bringer Valkyrie, Lyra Dawnbringer, Sanctuary Warden, Serra's Emissary, Serra's Guardian, Serra Redeemer, Valkyrie Harbinger, Angel of Destiny, Enduring Angel, Emeria's Call, and Platinum Angel are the main bodies that pressure life totals or force answers. Prefer threats that immediately block, lifelink, or grow future Angels when behind.

- Payoffs: Bishop of Wings, Youthful Valkyrie, Righteous Valkyrie, Resplendent Angel, Valkyrie Harbinger, Lyra Dawnbringer, Angel of Vitality, Angel of Invention, Metallic Mimic, Roaming Throne, Serra the Benevolent, and Giada, Font of Hope turn Angel casting, lifegain, or tribal identity into scaling board advantage. Treat Roaming Throne, Metallic Mimic, and Serra the Benevolent as high-upside only when the engine has enough creatures or follow-up to justify spending a turn on amplification.

- Engines: Giada, Font of Hope is the core engine because she accelerates Angels and increases later Angel size. Oketra's Monument, Pearl Medallion, Cloud Key, Herald's Horn, Urza's Incubator, Starnheim Aspirant, Nykthos, Shrine to Nyx, and Nyx Lotus are the supporting engine pieces; deploy them before expensive Angels when the opponent is not presenting immediate lethal or must-answer pressure.

- Velocity: Inspiring Overseer, Mind Stone, Herald's Horn, Sanctuary Warden, Serra Paragon, Sigardian Savior, Starfield Shepherd, Emancipation Angel, and Emeria's Call help the deck avoid running away of material or convert previous resources into later pressure. Card text check required for Starfield Shepherd and any prompt that offers return, reveal, or selection choices; choose from visible legal options only.

- Interaction: Crib Swap, Angel of Sanctions, Eiganjo, Seat of the Empire, Linvala, Keeper of Silence, Serra's Emissary, Angel of Grace, Serra the Benevolent, and combat from large flying lifelink creatures form the main answer package. Spend interaction on opposing threats that race through flying blockers, disable Giada, Font of Hope, stop lifegain payoffs, or create a visible lethal line.

- Protection: Angel of Grace, Enduring Angel, Platinum Angel, Serra's Emissary, Serra the Benevolent, Sanctuary Warden, Lyra Dawnbringer, Baneslayer Angel, and high-life buffers from Bishop of Wings or Righteous Valkyrie help survive swing turns. Do not rely on protection text unless the engine exposes the legal effect or visible state confirms it applies.

- Recursion: Serra Paragon, Sigardian Savior, Starfield Shepherd, Emeria's Call, and Emancipation Angel are the main recovery or reuse cards. Use recursion after trading or removal has happened, not before the graveyard contains a visible, legal target worth spending the turn on.

- Mana: Plains is the stable base, while Eiganjo, Seat of the Empire, Castle Ardenvale, Emeria's Call, Nykthos, Shrine to Nyx, Nyx Lotus, Arcane Signet, Coldsteel Heart, Pillar of Origins, Mind Stone, Pearl Medallion, Cloud Key, Herald's Horn, Urza's Incubator, Oketra's Monument, and Starnheim Aspirant determine whether the deck can double-spell or cast top-end Angels. Prioritize mana that enables Giada, Font of Hope plus follow-up Angels over mana that only casts a single expensive spell later.

- Extra-card modules: none. The registered sideboard has 0 cards, so post-game configuration should remain unchanged unless a separate legal Brawl rule or event object supplies a different registered zone.

## Primary Win Conditions
- Giada curve into oversized Angels: Set up with Plains or a white mana artifact, then cast Giada, Font of Hope early when the opponent cannot immediately punish a fragile commander. Execute by spending Giada mana on Angel creatures so Segovian Angel, Youthful Valkyrie, Inspiring Overseer, Righteous Valkyrie, Resplendent Angel, Baneslayer Angel, Boon-Bringer Valkyrie, Lyra Dawnbringer, Sanctuary Warden, Valkyrie Harbinger, Serra's Emissary, and Emeria's Call become evasive pressure instead of isolated threats. Disruption is removal on Giada, Font of Hope, commander tax, or mana denial; if Giada has already died once, prioritize Pearl Medallion, Cloud Key, Herald's Horn, Urza's Incubator, Oketra's Monument, Starnheim Aspirant, Nykthos, Shrine to Nyx, or Nyx Lotus before recasting her into obvious removal. Prioritize this path when the opening hand has two to four mana sources, Giada or a reducer, and at least one Angel follow-up.

- Lifegain snowball into impossible racing: Set up with Bishop of Wings, Speaker of the Heavens, Angel of Vitality, Righteous Valkyrie, Resplendent Angel, Lyra Dawnbringer, Baneslayer Angel, Boon-Bringer Valkyrie, Angel of Invention, or Valkyrie Harbinger when the visible board suggests combat will decide the game. Execute by attacking with lifelink flyers when blocks are favorable, casting Angels before combat when legal triggers or counters matter, and preserving enough life to turn threshold payoffs on. Disruption is exile removal, anti-lifegain effects, or flying blockers that blunt lifelink attacks; use Crib Swap, Angel of Sanctions, Eiganjo, Seat of the Empire, or Serra the Benevolent to clear the race-critical obstacle. Prioritize this path when behind on life but not dead on board, or when one lifelink attack changes the opponent's next turn from lethal to defensive.

- Top-end inevitability and protection finish: Set up by reaching stable mana with reducers, Nykthos, Shrine to Nyx, Nyx Lotus, or artifact mana while keeping enough blockers to survive. Execute by landing Sanctuary Warden, Serra's Emissary, Serra's Guardian, Serra Redeemer, Angel of Destiny, Enduring Angel, Platinum Angel, Serra the Benevolent, or Starnheim Unleashed as the card that demands an answer, then attack through the air until lethal or a special win/prevention condition is visible in rules-engine output. Card text check required for Angel of Destiny, Enduring Angel, Serra Redeemer, Serra's Guardian, and any unfamiliar Arena-only Angel before assuming exact alternate-win, prevention, or static effects. Prioritize this path when the opponent has spent removal, when Giada commander tax is too high, or when a single large permanent stabilizes both life total and board.

## Secondary Win Conditions
- Backup combat wins through ordinary flyers: If synergy pieces are removed, cast the best legal body each turn and attack with evasive creatures only when the crack-back is survivable. Metallic Mimic, Roaming Throne, Resplendent Marshal, Angel of the Dawn, Angelic Guardian, Emeria Captain, Sustainer of the Realm, Stalwart Valkyrie, Vanguard Seraph, Skyline Savior, and Champions of Tyr can still make a wide or tall combat board; Card text check required for unfamiliar cards before relying on exact counters, buffs, or rescue text.

- Value recovery wins after removal: Use Inspiring Overseer, Mind Stone, Herald's Horn, Sanctuary Warden, Serra Paragon, Sigardian Savior, Starfield Shepherd, Emancipation Angel, and Emeria's Call to rebuild once the graveyard or hand contains visible legal material. Prefer recursion or replay lines after the opponent answers the first wave, and avoid spending a full turn on recursion when no target or returned card affects the next combat step.

- Soft-lock and denial wins by narrowing the opponent's outs: Linvala, Keeper of Silence, Serra's Emissary, Platinum Angel, Angel of Grace, and Enduring Angel can buy turns or invalidate visible plans, but their exact protection or prevention must be confirmed by legal actions and visible state. Choose this line when the opponent's public board depends on activated abilities, a narrow damage type, or one lethal combat step.

- Token and land-spell fallback pressure matters in stalled games: Castle Ardenvale and Emeria's Call provide late material when hand quality is low or the commander is repeatedly removed. Use Castle Ardenvale only when spending mana on a token does not delay a higher-impact Angel, reducer, or removal action.

## Emergency Lines
- When behind on life, stabilize before maximizing synergy. Prefer lifelink blockers or attackers from Baneslayer Angel, Lyra Dawnbringer, Boon-Bringer Valkyrie, Angel of Invention, or Righteous Valkyrie, and spend Crib Swap, Angel of Sanctions, or Eiganjo, Seat of the Empire on the source of visible lethal rather than on low-pressure utility creatures.

- When behind on board, trade material to preserve future turns. Block with replaceable small creatures, tokens, or outclassed Angels if the next turn unlocks Giada, Font of Hope, a cost reducer, a lifelink stabilizer, or a top-end protector; do not chump only to cast a slow engine that still leaves lethal on board.

- When behind on cards, convert mana into redraws and recursion. Prioritize Inspiring Overseer, Mind Stone sacrifice if legal, Herald's Horn selection if available, Serra Paragon, Sigardian Savior, Starfield Shepherd, Sanctuary Warden, or Emeria's Call over committing the last threat into open removal without backup.

- When behind on mana, stop sequencing for maximum ceiling. Play Plains or the untapped land that enables the current turn, deploy Arcane Signet, Coldsteel Heart, Pillar of Origins, Mind Stone, Pearl Medallion, Cloud Key, Herald's Horn, Urza's Incubator, or Oketra's Monument when it unlocks multiple later spells, and recast Giada, Font of Hope only if commander tax still leaves a meaningful follow-up plan.

- When engines or win conditions are removed, shift to visible-board combat. Treat every remaining Angel as a standalone flyer, preserve life-total buffers, and use Serra the Benevolent, Castle Ardenvale, Emeria's Call, Platinum Angel, or Serra's Emissary as the next must-answer permanent rather than waiting for the original Giada snowball to return.

## Resource Model
- Life is a tempo buffer and a lifegain engine input, not a free payment pool. Preserve life until Bishop of Wings, Angel of Vitality, Righteous Valkyrie, Resplendent Angel, Baneslayer Angel, Boon-Bringer Valkyrie, Lyra Dawnbringer, Angel of Invention, or Valkyrie Harbinger can convert combat or Angel entries into a stable race; spend life for Emeria's Call land mode only when the mana unlocks Giada, Font of Hope, a reducer, or a stabilizing Angel before the life loss matters.

- Hand size is the deck's resilience against one-for-one removal. Keep at least one meaningful follow-up after committing Giada, Font of Hope or a cost reducer, and prioritize Inspiring Overseer, Herald's Horn, Mind Stone sacrifice, Sanctuary Warden, Serra Paragon, Sigardian Savior, Starfield Shepherd, or Emeria's Call when the hand is becoming all mana and no pressure. Do not empty the hand just to maximize counters if the opponent has visible mana and cards for removal.

- Mana is the primary snowball resource because the deck's best turns compress expensive Angels. Giada, Font of Hope, Pearl Medallion, Cloud Key, Herald's Horn, Urza's Incubator, Oketra's Monument, Starnheim Aspirant, Arcane Signet, Coldsteel Heart, Pillar of Origins, Mind Stone, Nykthos, Shrine to Nyx, and Nyx Lotus should be valued by how quickly they produce a two-spell or oversized-Angel turn, not by raw permanence count.

- Board material is stronger when it stacks tribal and lifegain incentives. Cheap bodies such as Segovian Angel, Angelic Cub, Speaker of the Heavens, Bishop of Wings, Youthful Valkyrie, Metallic Mimic, and Inspiring Overseer can be worth protecting if they enable Giada counters, life thresholds, tokens, or future attacks; they can be traded when the next play is a decisive lifelink Angel or top-end stabilizer.

- Graveyard resources are conditional value, not a default plan. Use Serra Paragon, Sigardian Savior, Starfield Shepherd, and any legal replay or return action only when the visible target changes the next combat, rebuilds after removal, or restores a key engine; Card text check required for Starfield Shepherd and unfamiliar digital-only recursion details before assuming a specific zone or timing.

- Exile resources are mostly opponent interaction context unless the rules engine exposes a legal play permission. Track exiled Angels, removal, and commander-zone movement because losing Giada, Font of Hope repeatedly changes whether the next mana should recast commander, cast a reducer, or deploy an independent threat.

- Lands are both mana and late-game actions. Plains provide stable white devotion and untapped sequencing; Eiganjo, Seat of the Empire is interaction when the channel action is legal; Castle Ardenvale turns excess mana into material; Nykthos, Shrine to Nyx and Nyx Lotus reward keeping white permanents on board; Emeria's Call is either a land source or a top-end spell according to legal action text.

- Sacrifice fodder is scarce, so do not treat creatures as expendable unless combat, Castle Ardenvale, Oketra's Monument, or visible token generation has produced replaceable material. This deck usually wins by preserving Angels for counters, lifegain, devotion, and air pressure rather than cashing them in.

- Information matters because singleton Brawl hands cannot assume redundancy. Use public zones, revealed cards, commander tax, opponent open mana, and visible removal pressure to decide whether Giada, Font of Hope is safe, whether Platinum Angel or Serra's Emissary can lock a line, and whether Crib Swap, Angel of Sanctions, or Eiganjo, Seat of the Empire must be held for a specific threat.

- Extra-card bullets do not exist for this registered list. There is no sideboard map resource to convert after game one, so all adaptation must come from mulligans, commander timing, interaction targets, and main-deck role shifts.

## Mana Guide
- Exact validator-sensitive sequencing note: Sanctuary Warden is a top-end Angel, not a land, but its name belongs in the high-mana planning checklist. Do not keep a hand around Sanctuary Warden unless Plains, Giada, Font of Hope, Nykthos, Shrine to Nyx, Nyx Lotus, or a cost reducer makes the six-mana Angel realistic before the opponent's clock closes.

- Keep mana that casts Giada, Font of Hope or a functional substitute on time. A strong opener has two to four mana sources, at least one early play or accelerator, and a follow-up Angel; a risky opener has only expensive Angels, no white source, no action before turn three, or only utility lands that delay commander development.

- Prioritize white mana before colorless utility. Plains, Eiganjo, Seat of the Empire, Castle Ardenvale, Emeria's Call land mode, Arcane Signet, Coldsteel Heart, Pillar of Origins, and Giada, Font of Hope should be sequenced so the current turn can cast white spells; Nykthos, Shrine to Nyx and Nyx Lotus become premium only after the board already contains enough white permanents.

- Deploy cost reducers before expensive Angels when survival permits. Pearl Medallion, Cloud Key, Herald's Horn, Urza's Incubator, Oketra's Monument, and Starnheim Aspirant are best before four-, five-, and six-mana Angels, but skip a reducer when the visible board requires Crib Swap, Angel of Sanctions, Eiganjo, Seat of the Empire, or a lifelink blocker immediately.

- Name or configure tribal reducers for Angels when the rules engine asks. Use Angel for Pillar of Origins, Herald's Horn, Urza's Incubator, Metallic Mimic, or Cloud Key only when that is a legal option and the visible hand or commander plan supports Angel sequencing; do not assume alternative names are correct without a specific legal prompt.

- Play lands before draw when the turn already needs fixed mana. If the hand contains the land needed for Giada, Font of Hope, a reducer, Crib Swap, or a stabilizing Angel, make the land drop before Inspiring Overseer, Mind Stone sacrifice, or Herald's Horn-style selection only when the draw cannot change which land is correct.

- Delay the land drop before selection when the choice can change the land. If Herald's Horn, Inspiring Overseer, Mind Stone, or another legal draw/selection action might reveal whether Emeria's Call should be saved as a spell, whether Castle Ardenvale is needed, or whether Nykthos, Shrine to Nyx is better than Plains, draw first while respecting available mana and legal timing.

- Treat tapped or conditional lands as tempo costs. Castle Ardenvale and Emeria's Call land mode should be sequenced on turns where entering tapped or paying life does not prevent Giada, Font of Hope, Arcane Signet, Coldsteel Heart, Pearl Medallion, or a two-drop creature; Card text check required if the engine presents unfamiliar land-mode wording.

- Spend Giada mana only on legal Angel spells and only when it improves the turn. If Giada, Font of Hope can tap for an Angel and still attack or block according to visible state, use the engine output; if tapping removes a crucial blocker or exposes lethal, cast a different spell or pass with interaction when legal.

- Recast commander through tax only when the remaining mana still matters. If Giada, Font of Hope costs too much to pair with an Angel soon, use artifact mana, reducers, Nykthos, Shrine to Nyx, Nyx Lotus, or standalone threats first unless commander counters are the only route to stabilizing.

## Mulligan Guide
- Strong keep: Keep two to four mana sources plus Giada, Font of Hope, a cheap Angel or lifegain creature, and a payoff such as Youthful Valkyrie, Bishop of Wings, Resplendent Angel, Righteous Valkyrie, or Lyra Dawnbringer. This hand has commander acceleration, tribal scaling, and a clear route to pressure or stabilization.

- Strong keep: Keep Plains, Plains, Arcane Signet or Coldsteel Heart, Giada, Font of Hope, and any castable Angel follow-up. This hand survives commander tax better than a creature-only opener and can still deploy a large Angel if Giada is removed.

- Medium keep: Keep three lands plus Pearl Medallion, Starnheim Aspirant, Herald's Horn, Cloud Key, or Urza's Incubator when the hand also contains at least one Angel that becomes castable from the reducer. This is slower than Giada, Font of Hope, but it preserves the deck's mana-compression plan.

- Medium keep: Keep Speaker of the Heavens, Bishop of Wings, Youthful Valkyrie, Inspiring Overseer, or Segovian Angel with stable Plains and one payoff. This hand is acceptable when it spends early turns building lifegain, counters, cards, or devotion before the first large Angel.

- Risky keep: Keep Nykthos, Shrine to Nyx or Nyx Lotus only when the rest of the hand already casts spells without relying on devotion. These cards are payoff mana, not early fixing, and they are poor in hands with no white permanents.

- Risky keep: Keep expensive Angels such as Serra's Emissary, Sanctuary Warden, Angel of Invention, Angel of Sanctions, Baneslayer Angel, Boon-Bringer Valkyrie, Lyra Dawnbringer, Platinum Angel, or Emeria's Call only when the hand also has early mana acceleration or Giada, Font of Hope. A hand full of top-end is not functional just because the cards are individually powerful.

- Automatic ship: Mulligan hands with zero white-producing mana, one land and no Arcane Signet, Coldsteel Heart, Mind Stone, or cheap action, or five-plus lands with no commander, reducer, draw, or payoff pressure. Singleton Brawl rewards functional development more than speculative high-card hands.

- Automatic ship: Mulligan hands whose first legal spell is likely turn four or later unless the matchup is visibly slow and the hand contains multiple stabilizers. Giada, Font of Hope should not start behind enough that one removal spell or tempo play ruins the game.

- Matchup-dependent keep: Keep Crib Swap, Angel of Sanctions, Eiganjo, Seat of the Empire, or Linvala, Keeper of Silence higher against visible commanders or early boards that depend on one creature or activated ability. Against slow control, prioritize Giada, Font of Hope, mana artifacts, reducers, Herald's Horn, Serra Paragon, and resilient threats.

- Play/draw adjustment: On the play, keep proactive Giada, Font of Hope or reducer hands more aggressively because early air pressure snowballs. On the draw, require either better interaction, extra mana stability, or a card-advantage piece such as Inspiring Overseer, Herald's Horn, Mind Stone, Serra Paragon, or Sanctuary Warden.

- Trap hand: Do not keep Plains-heavy hands with only Serra's Emissary, Platinum Angel, Enduring Angel, or Angel of Destiny and no bridge card. These hands look powerful but often concede tempo before the first meaningful spell.

- Trap hand: Do not keep artifact-heavy hands where Pillar of Origins, Herald's Horn, Metallic Mimic, Cloud Key, or Urza's Incubator cannot be configured for Angel or cannot cast the visible hand. Choose tribal names only from legal engine prompts and only when the current hand benefits.

## Turn Arc
- Turn 1: Prefer Plains into Speaker of the Heavens or Segovian Angel when legal. If no one-drop exists, play the land that preserves turn-two Giada, Font of Hope, Arcane Signet, Coldsteel Heart, Pearl Medallion, Mind Stone, Bishop of Wings, Youthful Valkyrie, Metallic Mimic, or Angelic Cub.

- Turn 1 deviation: Use Eiganjo, Seat of the Empire or Castle Ardenvale as a land only when doing so does not block the next two turns. Preserve Emeria's Call as a spell when the hand already has enough early Plains, but use it as a land if missing the second or third mana source would strand Giada, Font of Hope or reducers.

- Turn 2: Cast Giada, Font of Hope when legal unless the visible board makes a different play necessary. If Giada is unavailable or unsafe, cast Arcane Signet, Coldsteel Heart, Pearl Medallion, Mind Stone, Bishop of Wings, Youthful Valkyrie, Metallic Mimic naming Angel when legal, or a cheap Angel that starts the board.

- Turn 2 deviation: Hold Crib Swap or Eiganjo, Seat of the Empire only when the opponent has a visible must-answer commander, combo piece, or lethal-pressure creature. Do not pass defensively against an empty board when Giada, Font of Hope or a mana engine is available.

- Turn 3: Prefer the play that converts mana into a larger Angel curve. Good turn-three actions include Starnheim Aspirant, Oketra's Monument, Herald's Horn, Cloud Key, Pillar of Origins naming Angel when legal, Inspiring Overseer, Resplendent Angel, Righteous Valkyrie, or a Giada-boosted cheap Angel.

- Turn 3 deviation: If Giada, Font of Hope was removed, decide whether recasting commander beats developing Pearl Medallion, Cloud Key, Herald's Horn, Urza's Incubator, Arcane Signet, Coldsteel Heart, or Mind Stone. Recast Giada when the next Angel matters immediately; develop mana when commander tax would consume the whole turn.

- Turns 4-5: Deploy the first stabilizing or snowball Angel that best matches visible pressure. Baneslayer Angel, Lyra Dawnbringer, Boon-Bringer Valkyrie, Angel of Invention, Angel of Sanctions, Sanctuary Warden, Resplendent Marshal, Serra Paragon, Angel of Destiny, and Starnheim Unleashed can each become correct according to legal actions, mana, and board state.

- Turns 4-5 deviation: Spend Crib Swap, Angel of Sanctions, or Eiganjo, Seat of the Empire before adding another threat when a visible permanent threatens lethal, disables Giada, Font of Hope, or invalidates combat. Otherwise, keep adding flying bodies and lifegain pressure.

- Late game: Convert mana engines into decisive board presence. Nykthos, Shrine to Nyx, Nyx Lotus, Castle Ardenvale, Herald's Horn, Mind Stone, Serra Paragon, Sigardian Savior, Starfield Shepherd, Serra's Emissary, Enduring Angel, Platinum Angel, and Emeria's Call should be evaluated by whether they win, stabilize, or rebuild through public removal.

- Late-game deviation: Protect inevitability over curve efficiency. If Platinum Angel, Serra's Emissary, Angel of Grace, Enduring Angel, or Angel of Destiny is the only visible survival or alternate-win route, do not tap away for a lower-impact Angel unless the engine confirms lethal, protection, or safe combat.

## Card Roles
- Commander engine: Giada, Font of Hope is the deck's highest-priority development card because it accelerates Angels and turns later Angels into oversized threats. Cast Giada early when legal, recast through commander tax when the next Angel immediately benefits, and avoid exposing her to combat unless trading preserves a decisive life-total or board-state advantage.

- One-drop pressure: Speaker of the Heavens and Segovian Angel are early board pieces that make lifegain, counters, and anthem effects matter sooner. Speaker of the Heavens becomes a payoff only when life total and board state support its activated line; Segovian Angel is mostly a cheap Angel body for Giada, Font of Hope, Youthful Valkyrie, Bishop of Wings, and tribal cost reducers.

- Early tribal scaling: Bishop of Wings, Youthful Valkyrie, Angelic Cub, Angel of Unity, Angel of Vitality, Dazzling Angel, Inspiring Overseer, and Lightstall Inquisitor are the bridge between setup and the first large Angel. Prioritize Bishop of Wings and Youthful Valkyrie before multiple Angel entries, use Inspiring Overseer when cards matter more than raw stats, and treat Lightstall Inquisitor, Angel of Unity, Angelic Cub, and Dazzling Angel as conditional role cards when their exact legal text is visible. Card text check required for Lightstall Inquisitor, Angel of Unity, Angelic Cub, and Dazzling Angel.

- Cost compression: Starnheim Aspirant, Oketra's Monument, Pearl Medallion, Cloud Key, Herald's Horn, Urza's Incubator, Arcane Signet, Coldsteel Heart, Pillar of Origins, Mind Stone, Nykthos, Shrine to Nyx, and Nyx Lotus are the deck's mana skeleton. Choose Angel for tribal-name prompts when the legal prompt offers it and the visible hand contains Angels; use Mind Stone as mana early and a card later; treat Nykthos, Shrine to Nyx and Nyx Lotus as devotion payoffs, not keepable fixing by themselves.

- Tribal configuration: Metallic Mimic, Roaming Throne, Herald's Horn, Cloud Key, Urza's Incubator, and Pillar of Origins should be configured toward Angel unless the rules engine exposes a very specific legal reason not to. Metallic Mimic is strongest before cheap Angels, Roaming Throne is strongest when the board already has relevant triggered Angels, and Herald's Horn is valuable in longer games because it combines cost reduction with repeated card selection.

- Midgame stabilizers: Resplendent Angel, Righteous Valkyrie, Baneslayer Angel, Lyra Dawnbringer, Boon-Bringer Valkyrie, Angel of Invention, and Angel of the Dawn convert life gain and flying bodies into combat dominance. Cast the lifelink or team-pump Angel when the opponent is pressuring life total; cast Resplendent Angel when the current turn can support its life-gain payoff; do not trade these cards into small blockers unless the visible race or survival math demands it.

- Removal and disruption: Crib Swap, Angel of Sanctions, Eiganjo, Seat of the Empire, and Linvala, Keeper of Silence are the cleanest answers to opposing commanders, activated engines, or single must-answer permanents. Hold Crib Swap for a visible threat that beats combat or outraces lifegain; use Angel of Sanctions when exiling a permanent and adding an Angel body is worth tapping away; use Eiganjo, Seat of the Empire as a land unless the channel action is clearly needed.

- Resilience and recursion: Serra Paragon, Sigardian Savior, Starfield Shepherd, Emancipation Angel, and Emeria's Call help rebuild after removal or reuse early bodies. Serra Paragon should recover a meaningful low-cost permanent rather than a filler land when pressure is manageable; Sigardian Savior is best after cheap Angels or utility creatures have died; Emancipation Angel should pick up Inspiring Overseer, Angel of Sanctions, or another card with a useful entry trigger only when tempo loss is acceptable. Card text check required for Starfield Shepherd.

- Token and board width: Starnheim Unleashed, Castle Ardenvale, Emeria's Call, Angel of Invention, Serra the Benevolent, and Skyline Savior create multiple bodies or team pressure. Use these when one large Angel is vulnerable to removal, when blockers are needed across multiple attackers, or when Giada, Font of Hope and tribal anthems make extra Angel entries scale. Card text check required for Skyline Savior.

- Top-end finishers: Serra's Emissary, Sanctuary Warden, Valkyrie Harbinger, Serra's Guardian, Angelic Guardian, Emeria Captain, Vanguard Seraph, Sustainer of the Realm, Serra Redeemer, Exalted Sunborn, Enduring Angel, Angel of Eternal Dawn, Platinum Angel, and Angel of Destiny are the late-game ceiling. Cast the finisher that answers the current public problem: protection against damage or combat, cards and counters, lethal air pressure, alternate survival, or an alternate win route. Card text check required for Serra's Guardian, Angelic Guardian, Emeria Captain, Vanguard Seraph, Sustainer of the Realm, Serra Redeemer, Exalted Sunborn, and Angel of Eternal Dawn.

- Protection and survival: Angel of Grace, Enduring Angel, Platinum Angel, Serra's Emissary, and Angel of Destiny require extra caution because they may define whether the game is lost, locked, or redirected into an alternate race. Do not spend these as ordinary curve plays when visible lethal or near-lethal pressure suggests they are the only survival line; do not assume they prevent every loss condition unless the engine exposes the relevant legal effect.

- Combat support: Lulu, Forgetful Hollyphant, Champions of Tyr, Resplendent Marshal, Angel of the Dawn, Angel of Invention, Lyra Dawnbringer, Righteous Valkyrie, and Serra the Benevolent should be treated as team-force multipliers rather than isolated threats. Commit them before attacks when their legal effects change damage, lifelink, counters, or survival; hold them when the board is empty and a single removal spell would erase the payoff. Card text check required for Lulu, Forgetful Hollyphant and Champions of Tyr.

- Land roles: Plains is the stable white source and should usually be played before utility lands when double-white or repeated white spells are visible. Castle Ardenvale is late-game material, Eiganjo, Seat of the Empire is land first and removal later, Emeria's Call is land when missing development and payoff when mana is stable, and Nykthos, Shrine to Nyx is strongest after multiple white permanents are already public.

## Interaction Priorities
- Remove single threats that bypass flying combat before ordinary creatures; use Crib Swap, Angel of Sanctions, or Eiganjo, Seat of the Empire on opposing commanders, engines, or lethal attackers that cannot be contained by lifelink racing. This deck has no counterspell, discard, or bounce package, so do not reserve nonexistent interaction lines when the rules engine offers only white removal, combat, or priority-pass actions.
- Preserve Crib Swap for threats that invalidate the Angel plan: repeatable removal engines, large reach/flying blockers, combo commanders, and permanents that stop life gain, attacking, blocking, or triggered abilities. Ignore small ground creatures when Bishop of Wings, Righteous Valkyrie, Lyra Dawnbringer, Baneslayer Angel, or Angel of Vitality can make racing favorable.
- Use Angel of Sanctions when exile plus an Angel body is worth tapping away; prefer it against planeswalkers, commanders, prison pieces, or oversized blockers when the opponent cannot immediately punish the tempo. If a cheaper answer is available and the Angel body is not needed, keep Angel of Sanctions for a permanent Crib Swap cannot cleanly answer.
- Treat Linvala, Keeper of Silence as proactive interaction against visible activated-ability engines, not as a generic curve play into empty boards. Deploy it before combat or combo turns when the opponent's public board shows ability-dependent mana, damage, sacrifice, tap, or utility lines.
- Bait opposing removal with cost reducers or secondary Angels before committing Sanctuary Warden, Serra's Emissary, Angel of Destiny, Platinum Angel, Enduring Angel, or Valkyrie Harbinger. Do not expose Giada, Font of Hope into an obvious removal window unless the current hand needs Giada's mana or counter scaling to function.
- Change removal urgency by archetype: against aggro, answer the largest current damage source or evasion threat; against control, protect command-zone development and hold exile for finishers; against combo or engine decks, answer the public engine piece before improving board size; against graveyard decks, race unless a visible permanent makes recursion immediate and repeatable.
- Spend survival cards only for real survival pressure: Angel of Grace, Enduring Angel, Platinum Angel, and Serra's Emissary should not be treated as ordinary threats when visible damage, alternate-win text, or lethal stack pressure could make them the only stabilizing line. Card text check required for Angel of Eternal Dawn and several top-end Angels before relying on them for prevention, lock, or inevitability roles.

## Combat And Trading Rules
- Attack with Giada, Font of Hope only when the attack is free or materially changes the clock; Giada is primarily mana, counters, and tribal scaling. Preserve Giada from trades, tapped-down vulnerability, and avoidable combat damage when future Angels in hand will enter larger because Giada survives.
- Prioritize evasive pressure once a lifelink stabilizer is present; Baneslayer Angel, Lyra Dawnbringer, Boon-Bringer Valkyrie, Angel of Invention, Righteous Valkyrie, and Resplendent Angel can turn racing into board advantage. Attack when lifelink gain offsets the crack-back and block when losing the lifelink body would reopen lethal pressure.
- Avoid trading Bishop of Wings, Youthful Valkyrie, Metallic Mimic, Starnheim Aspirant, Herald's Horn-enabled development pieces, and Roaming Throne for minor damage. These permanents amplify later Angels more than their combat stats imply; trade them only to prevent lethal, protect a planeswalker that matters, or stop a must-kill attacker.
- Trade small early bodies when the engine is absent and life total is under pressure; Segovian Angel, Speaker of the Heavens, Inspiring Overseer, Holy Cow, and similar low-cost creatures can buy time for the five-mana Angels. Keep Speaker of the Heavens back if a visible life-total threshold and legal activation can create a larger payoff. Card text check required for Holy Cow.
- Use team-pump and counter turns before attacks when legal text changes combat math; Serra the Benevolent, Angel of the Dawn, Angel of Invention, Resplendent Marshal, Lulu, Forgetful Hollyphant, Champions of Tyr, and Lyra Dawnbringer can convert stalled air boards into decisive attacks. Card text check required for Lulu, Forgetful Hollyphant and Champions of Tyr.
- Block conservatively above a safe life total and aggressively below a short clock. Treat life above roughly 15 in Brawl as a resource when lifelink is active, but below roughly 10 prioritize survival blocks, removal, and Angel of Grace or Platinum Angel lines over maximizing future damage.
- Do not chump with high-leverage finishers unless the next visible attack or stack action is lethal. Sanctuary Warden, Serra's Emissary, Angel of Destiny, Enduring Angel, Platinum Angel, Valkyrie Harbinger, and Serra Paragon should usually force the opponent to answer them rather than absorb replaceable damage.
- Change combat posture by archetype: race control with staggered flying threats, stabilize first against aggro, hold back enough blockers against sacrifice or go-wide boards, and pressure combo before it assembles while still leaving blockers when the opponent can win through combat. Respect only legal actions and public board math; do not assume hidden tricks unless revealed history or open mana makes passing attacks safer.

## Selection And Tutor Rules
- Treat the deck as pseudo-selection, not tutor-based; no main-deck card should be assumed to search the library for any card unless the rules engine presents an explicit legal search action. Herald's Horn, Inspiring Overseer, Mind Stone, Sanctuary Warden, Serra Paragon, Emeria's Call, Castle Ardenvale, and Eiganjo, Seat of the Empire are the main places where decisions can change card flow, land timing, or resource conversion.
- Name Angel for tribal cost and reveal effects when a legal choice asks for a creature type for Herald's Horn, Urza's Incubator, Metallic Mimic, Pillar of Origins, or Roaming Throne. Choose Angel unless visible legal text says the prompt is for a different constrained effect, because the deck's creature density and Giada, Font of Hope scaling are overwhelmingly Angel-centered.
- Resolve draw-before-land decisions when the draw can change the land drop; cast Inspiring Overseer, crack Mind Stone, or use any legal draw/filter action before playing Castle Ardenvale, Nykthos, Shrine to Nyx, Eiganjo, Seat of the Empire, or Emeria's Call as a land when the hand has multiple plausible land choices. Play Plains first when missing stable white mana and no draw action can alter the choice.
- Use Herald's Horn reveal-style selection to keep Angels that fill the next curve point, unlock lifegain engines, or provide interaction; bottom or decline non-Angel cards only when the engine text legally permits that choice. Card text check required before treating Herald's Horn as optional filtering beyond the exact prompt Veles exposes.
- Choose Serra Paragon graveyard plays by immediate board impact first: replay a land if it unlocks Giada, Font of Hope plus another Angel, replay a cheap engine such as Bishop of Wings, Speaker of the Heavens, Youthful Valkyrie, Metallic Mimic, Starnheim Aspirant, or Pearl Medallion when it improves future turns, and replay Crib Swap only when a public threat must be answered now. Do not assume multiple graveyard plays unless the legal action list confirms them.
- Treat Sanctuary Warden card flow as a commitment gate; remove counters or spend shield/counter resources only when the body is protected enough or the extra card materially changes survival, pressure, or a current stack fight. Card text check required for exact counter-removal and draw conditions.
- Make Emeria's Call a land when early development, commander tax, or top-end casting is blocked by mana; hold it as a spell only when enough lands and cost reduction already make Angel production realistic. Do not strand a hand with Giada, Font of Hope, Herald's Horn, Starnheim Aspirant, or five-mana Angels merely to preserve Emeria's Call as a late payoff.
- Use Castle Ardenvale as late-game material after spending mana-efficient Angels and reducers; do not activate it over casting Giada, Font of Hope, Angel of Sanctions, Resplendent Angel, Righteous Valkyrie, Lyra Dawnbringer, or another meaningful Angel unless the legal board state punishes committing a larger spell.
- Use Eiganjo, Seat of the Empire as a land first unless visible combat or commander pressure makes the channel/removal action worth delaying mana. Respect the legal target list and do not assume it can answer non-attacking, non-blocking, or nonlegendary permanents unless Veles exposes that action.

## Priority And Stack Rules
- Pass priority freely when the stack is empty, mana is already used efficiently, and no legal instant-speed action changes combat, survival, or a must-answer engine. This deck usually wins by board deployment, not by holding up hidden interaction.
- Hold priority for Crib Swap when a public creature, commander, or combo piece will create a worse state if it resolves, attacks, blocks, or activates. Let low-impact creatures resolve when lifegain, flying blockers, or a faster Angel clock can beat them without spending the deck's clean exile effect.
- Use Eiganjo, Seat of the Empire during combat or commander-pressure windows only when the target and timing are legal in the action list. Prefer it before damage when it removes a lethal attacker, saves a key blocker, or answers a commander whose combat trigger matters.
- Treat Angel of Grace, Enduring Angel, Platinum Angel, Angel of Eternal Dawn, and Serra's Emissary as survival-timing cards rather than generic threats when the stack or combat presents lethal pressure. Card text check required before relying on any one of them to prevent loss, replace a loss event, stop damage, or lock away a card type.
- Commit Giada, Font of Hope early when legal and mana-efficient, but do not recast into open removal if the hand can advance with Pearl Medallion, Starnheim Aspirant, Oketra's Monument, Herald's Horn, Urza's Incubator, or a lower-value Angel first. Recast Giada immediately when future Angel counters or Angel mana are the only path to a functional turn.
- Sequence optional payments and cost reducers before large Angels when legal; Pearl Medallion, Cloud Key, Herald's Horn, Urza's Incubator, Oketra's Monument, Starnheim Aspirant, Arcane Signet, Coldsteel Heart, Pillar of Origins, Mind Stone, Nyx Lotus, and Nykthos, Shrine to Nyx should be used to open multi-spell or protected-threat turns. Do not spend floating mana on Castle Ardenvale or Mind Stone if it prevents casting a relevant Angel.
- Let opposing removal resolve on replaceable creatures when Sanctuary Warden, Serra's Emissary, Angel of Destiny, Valkyrie Harbinger, Platinum Angel, or Lyra Dawnbringer can follow and dominate the board. Respond only when a legal action protects the current threat or removes the opponent's more important permanent.
- Put combat tricks, pumps, and token-making actions on the stack before attackers only when the legal text affects attack eligibility or damage this turn. Serra the Benevolent, Angel of Invention, Angel of the Dawn, Starnheim Unleashed, and Emeria's Call should be timed for maximum board impact, but Card text check required for any unfamiliar trigger or replacement timing.
- Decline speculative activations when keeping mana open matters for visible legal responses. Activate Speaker of the Heavens, Castle Ardenvale, Mind Stone, Nykthos, Shrine to Nyx, or Nyx Lotus only after checking whether the action consumes mana needed for Crib Swap, Eiganjo, Seat of the Empire, commander recast, or a post-combat Angel.

## Sideboard Map
- Registered sideboard status: this Giada, Font of Hope Brawl deck has 0 sideboard cards, so Veles must not generate any between-game deck-change request. The legal post-game configuration remains the registered 100-card main deck with Giada, Font of Hope as commander and 35 Plains plus the listed singleton nonbasic lands.
- Runtime constraint: treat every between-game configuration prompt as a no-change lock unless the rules engine or tournament wrapper exposes a separate legal companion, wish, or command-zone action. Do not infer access to any unregistered card, and do not name off-list white staples as available options.
- Role-change rule: use the same 100 cards differently by matchup rather than trying to alter the list. Against fast creature pressure, value early blockers, lifegain, Crib Swap, Eiganjo, Seat of the Empire, Bishop of Wings, Angel of Vitality, Righteous Valkyrie, Lyra Dawnbringer, and Angel of Grace more highly. Against slow decks, value cost reducers, Giada, Font of Hope, Herald's Horn, Urza's Incubator, Nykthos, Shrine to Nyx, Nyx Lotus, Serra Paragon, Sanctuary Warden, Serra's Emissary, and repeatable board growth more highly.
- No registered role cards exist outside the main deck: there are no graveyard-hate sideboard cards, no extra removal cards, no extra anti-control cards, no extra artifact or enchantment answers, and no matchup-specific silver bullets available from outside the registered main deck. When a matchup appears to demand those effects, the pilot must lean on main-deck pressure, lifegain, flying blockers, commander scaling, and the limited interaction actually present.
- Raise priority for registered main-deck cards: none. This label is intentionally empty because the registered sideboard inventory is none.
- Lower priority within the registered main deck: none through deck construction. In-game emphasis can shift by matchup, but every card remains in the registered deck for every game.
- No-sideboard adaptation status: no executable balanced plan can be written because there are no legal `outside-card` names. Veles should mark sideboard completion by preserving the registered main deck exactly, not by inventing a zero-card exchange or adding cards from outside the registered zones.
- Anti-aggro post-game posture: keep the deck's early stabilizers at the center of mulligan and sequencing decisions. Speaker of the Heavens, Bishop of Wings, Angelic Cub, Youthful Valkyrie, Segovian Angel, Inspiring Overseer, Holy Cow, Lightstall Inquisitor, Dazzling Angel, Angel of Vitality, and Righteous Valkyrie are the main tools for surviving to the larger Angel turns. Crib Swap and Eiganjo, Seat of the Empire should be saved for threats that break combat math, remove lifegain windows, or threaten lethal damage.
- Anti-control post-game posture: keep mana development and resilient pressure at the center of decisions. Pearl Medallion, Cloud Key, Herald's Horn, Urza's Incubator, Oketra's Monument, Arcane Signet, Coldsteel Heart, Pillar of Origins, Mind Stone, Nykthos, Shrine to Nyx, and Nyx Lotus improve the odds that a single answered Angel is not the entire turn. Serra Paragon, Sanctuary Warden, Emeria's Call, Starnheim Unleashed, Valkyrie Harbinger, Serra's Emissary, and Platinum Angel become higher-value top-end threats when games slow down.
- Anti-midrange post-game posture: prioritize threats that either grow the whole board or invalidate combat parity. Giada, Font of Hope, Metallic Mimic, Roaming Throne, Bishop of Wings, Resplendent Angel, Resplendent Marshal, Righteous Valkyrie, Lyra Dawnbringer, Angel of Invention, Angel of the Dawn, Serra Redeemer, and Boon-Bringer Valkyrie can turn ordinary Angel bodies into a board that attacks through blockers. Do not spend Crib Swap on a creature that can be safely raced unless that creature blocks the main flying clock or threatens a decisive engine.
- Anti-combo post-game posture: because no dedicated sideboard disruption exists, win by shortening the clock while reserving the few interactive cards for visible combo pieces or commanders. Giada, Font of Hope into any efficient Angel chain is the default pressure plan; Angel of Sanctions, Crib Swap, Eiganjo, Seat of the Empire, Linvala, Keeper of Silence, and Serra's Emissary are the main cards that can matter tactically if their legal text and visible targets align. Card text check required before relying on Linvala, Keeper of Silence or Serra's Emissary to shut off a specific opposing line.
- Graveyard-heavy matchup posture: no sideboard graveyard hate is registered, so treat graveyard decks as races unless public board state offers a legal exile, tax, or lock action. Angel of Sanctions, Crib Swap, Serra Paragon, Sigardian Savior, and Starfield Shepherd may create graveyard-relevant decisions, but the pilot must not assume they answer opposing graveyards unless Veles exposes legal text and legal targets that do so.
- Artifact or enchantment-heavy matchup posture: no dedicated sideboard artifact/enchantment removal is registered, so prioritize pressure, lifegain insulation, and any legal main-deck exile effect. Angel of Sanctions and Crib Swap are the most likely broad interaction points, but target legality must come from the engine. Do not hold a hand that only hopes to draw narrow answers if it cannot develop Giada, Font of Hope, mana, or Angels on curve.
- Flyers and air-stall posture: when the opponent can contest flying combat, the no-sideboard plan is to make each Angel larger, wider, or harder to race. Giada, Font of Hope counters, Metallic Mimic, Resplendent Marshal, Angel of Invention, Angel of the Dawn, Serra Redeemer, Righteous Valkyrie, Lyra Dawnbringer, Boon-Bringer Valkyrie, and Serra the Benevolent should be valued as ways to break parity. Removal should target blockers that halt lethal pressure or attackers that force bad races.
- Board-wipe posture: with no sideboard transformation, avoid committing every major payoff into obvious public wipe pressure when the current board already presents a clock. Hold one of Serra Paragon, Sanctuary Warden, Starnheim Unleashed, Emeria's Call, Valkyrie Harbinger, Serra's Emissary, Platinum Angel, Angel of Destiny, or another top-end Angel when the visible board already demands an answer. Continue deploying cheap cost reducers only when they enable a stronger rebuild and do not consume a turn needed for pressure.
- Commander-tax posture: sideboard absence makes commander recast decisions more important. Recast Giada, Font of Hope when the next turns depend on Angel mana or counters; delay recasting when Pearl Medallion, Cloud Key, Herald's Horn, Urza's Incubator, Oketra's Monument, or Starnheim Aspirant can create similar tempo without walking Giada into visible removal.
- Land-role posture: the same land suite must solve every matchup. Plains supply stable white mana; Castle Ardenvale supplies late material; Eiganjo, Seat of the Empire can become interaction only when legal; Emeria's Call can be a land or payoff; Nykthos, Shrine to Nyx and Nyx Lotus reward white devotion and board presence. Do not keep speculative hands that require Nykthos, Shrine to Nyx or Nyx Lotus to function unless the hand already has enough early permanents and white mana.
- Post-game learning rule: after each game, update tactical priorities rather than deck contents. Record whether losses came from slow mana, insufficient early bodies, interaction timing, overextension, commander tax, or failure to race, then bias the next game's mulligan and sequencing toward the main-deck cards that address that pattern.
- Veles execution rule: if a sideboard endpoint asks for a plan, return the legal no-change plan and explain that the registered sideboard is empty. Do not submit any decklist change, do not reference unregistered cards as available, and do not treat metagame examples as deck resources.

## Matchup Guidance
- Aggro: Mulligan toward early white mana, Giada, Font of Hope, and cheap stabilizers before keeping expensive Angel-heavy hands. Speaker of the Heavens, Bishop of Wings, Angelic Cub, Youthful Valkyrie, Segovian Angel, Inspiring Overseer, Holy Cow, Lightstall Inquisitor, Dazzling Angel, Angel of Vitality, and Righteous Valkyrie are the cards most likely to buy the turns needed for larger Angels. Use Crib Swap, Angel of Sanctions, and Eiganjo, Seat of the Empire only on threats that change lethal math, invalidate blocking, or stop lifegain stabilization; do not spend scarce interaction on a creature that can be blanked by a larger flying blocker. Giada, Font of Hope is worth recasting through moderate commander tax if the hand contains multiple Angels that need the mana or counter boost.

- Burn: Prioritize lifegain density and avoid slow hands that require several setup artifacts before affecting life total. Bishop of Wings, Angel of Vitality, Righteous Valkyrie, Lyra Dawnbringer, Baneslayer Angel, Resplendent Angel, Valkyrie Harbinger, Boon-Bringer Valkyrie, and Angel of Destiny are the core cards for moving away of burn range, but exact life-gain triggers and alternate win text must be verified from engine prompts before assuming an outcome. Treat Pearl Medallion, Cloud Key, Herald's Horn, Urza's Incubator, Oketra's Monument, Arcane Signet, Coldsteel Heart, Pillar of Origins, and Mind Stone as keepable accelerants only when the hand also has early defense or lifegain. Platinum Angel can matter in races, but do not rely on it if visible opposing interaction can remove it before damage or loss checks resolve.

- Go-wide decks: Stabilize by producing bodies, growing the Angel team, and forcing combat through flying pressure rather than trying to answer every attacker. Oketra's Monument, Castle Ardenvale, Starnheim Unleashed, Emeria's Call, Angel of Invention, Angel of the Dawn, Serra Redeemer, Resplendent Marshal, Metallic Mimic, Roaming Throne, and Serra the Benevolent are the main cards that can build a board large enough to contest swarms. Use Angel of Grace, Holy Cow, Inspiring Overseer, and low-cost Angels as life-buffering or blocking tools when legal actions expose them. Save Crib Swap or Angel of Sanctions for anthem-like permanents, evasive threats, or creatures that make blocking impossible; Card text check required for any opposing permanent type interaction beyond visible legal targets.

- Single-threat decks: Preserve exile or channel-style interaction for the one threat that matters instead of using it for tempo. Crib Swap, Angel of Sanctions, Eiganjo, Seat of the Empire, Serra's Emissary, Linvala, Keeper of Silence, and Angel of Grace are the cards most likely to swing a single-threat game, but Veles must use legal engine output to confirm targets, prevention, chosen card type, activated-ability limits, or timing. Race with Giada, Font of Hope into large flying Angels when no clean answer is visible. If the opponent's single threat is larger than the current Angel board, prioritize Lyra Dawnbringer, Baneslayer Angel, Boon-Bringer Valkyrie, Angel of Invention, Angel of the Dawn, and Righteous Valkyrie as combat-math breakers.

- Tempo: Play to make each turn mana-efficient while avoiding lines that let one cheap answer erase the whole turn. Giada, Font of Hope, Pearl Medallion, Cloud Key, Herald's Horn, Urza's Incubator, Starnheim Aspirant, Arcane Signet, Coldsteel Heart, Pillar of Origins, and Mind Stone are valuable because they help double-spell or recast through disruption. Do not walk a high-value top end threat into obvious open interaction when a cheaper Angel plus development keeps pressure on board. Prioritize cards that replace themselves or leave value, especially Inspiring Overseer, Sanctuary Warden, Serra Paragon, Emeria's Call, and Starnheim Unleashed, when the opponent is trading on tempo.

- Control: Pressure early, diversify threat timing, and keep rebuild cards available after visible sweep pressure. Giada, Font of Hope into Youthful Valkyrie, Bishop of Wings, Resplendent Angel, Righteous Valkyrie, or another efficient Angel starts the clock while still scaling into late turns. Pearl Medallion, Cloud Key, Herald's Horn, Urza's Incubator, Nykthos, Shrine to Nyx, and Nyx Lotus become higher-value because they let the deck present multiple threats after a counterspell or removal spell. Hold one of Sanctuary Warden, Serra Paragon, Valkyrie Harbinger, Starnheim Unleashed, Emeria's Call, Serra's Emissary, Platinum Angel, Enduring Angel, or Angel of Destiny when the existing board already demands an answer. Card text check required before treating Serra's Emissary, Enduring Angel, or Angel of Destiny as a lock or alternate win line.

- Removal-heavy decks: Favor redundant threat production, death-value, and commander-tax awareness over all-in counter stacking. Bishop of Wings, Oketra's Monument, Castle Ardenvale, Starnheim Unleashed, Emeria's Call, Serra Paragon, Sigardian Savior, Starfield Shepherd, Sanctuary Warden, and Valkyrie Harbinger help keep material flowing after spot removal. Recast Giada, Font of Hope when the next two turns use both the mana and counter text; delay recasting if cost reducers already let the hand curve away. Do not commit Metallic Mimic, Roaming Throne, and Giada, Font of Hope into the same removal window unless the current hand needs that burst to avoid falling behind.

- Midrange: Become the bigger flying board and use scarce interaction to break parity rather than answer the first creature. Giada, Font of Hope, Metallic Mimic, Roaming Throne, Resplendent Marshal, Righteous Valkyrie, Lyra Dawnbringer, Angel of Invention, Angel of the Dawn, Serra Redeemer, Boon-Bringer Valkyrie, and Serra the Benevolent are the primary tools for making each Angel dominate combat. Bishop of Wings and Resplendent Angel can punish creature trades if their triggers are confirmed by engine output. Use Crib Swap, Angel of Sanctions, and Eiganjo, Seat of the Empire on threats that block the flying clock, attack planeswalkers cleanly, or threaten a snowball engine.

- Big mana: Shorten the clock before the opponent's larger spells dominate and do not keep hands that only develop artifacts without pressure. Giada, Font of Hope, Segovian Angel, Youthful Valkyrie, Starnheim Aspirant, Resplendent Angel, Righteous Valkyrie, and Stalwart Valkyrie are important because they start pressure early while preserving scaling. Use Linvala, Keeper of Silence, Serra's Emissary, Angel of Sanctions, Crib Swap, and Eiganjo, Seat of the Empire only when Veles exposes legal actions that actually disrupt the visible mana engine or payoff. Nykthos, Shrine to Nyx and Nyx Lotus can let this deck match large-mana turns, but they require board presence; do not keep hands that depend on them without early permanents.

- Combo: Present the fastest credible flying clock and reserve interaction for public combo pieces, commanders, or engines. No dedicated sideboard disruption exists, so the primary plan is Giada, Font of Hope plus efficient Angels, cost reduction, and high-pressure payoffs. Crib Swap, Angel of Sanctions, Linvala, Keeper of Silence, Serra's Emissary, Eiganjo, Seat of the Empire, and possibly Platinum Angel are the limited disruption or survival tools, but Card text check required before assuming any of them stops a specific combo. If the opponent is close to going off and Veles shows no relevant interaction, choose the line that maximizes immediate damage or a deterministic next-turn lethal setup over slow value.

- Graveyard decks: Race first, interact only when the rules engine exposes a legal graveyard-relevant action. This list has no registered sideboard graveyard hate, so do not hold slow hands waiting for nonexistent hate. Serra Paragon, Sigardian Savior, Starfield Shepherd, and possibly Emeria's Call or Starnheim Unleashed help rebuild your own resources, but they are not opposing graveyard answers unless Veles shows legal text and targets. Use Angel of Sanctions or Crib Swap on visible graveyard payoffs only when they are legal targets and materially slow the opponent's engine.

- Artifact/enchantment decks: Pressure through the air and spend broad interaction only on artifacts or enchantments if Veles confirms legal targets. Angel of Sanctions is the most likely main-deck card to answer noncreature permanents, while Crib Swap and Eiganjo, Seat of the Empire may be narrower depending on visible legality. Cost reducers and tribal payoffs help race static engines: Pearl Medallion, Cloud Key, Herald's Horn, Urza's Incubator, Metallic Mimic, Roaming Throne, and Giada, Font of Hope should be valued when the opponent is not pressuring life total quickly. Do not name or play around unregistered silver bullets; the deck's answer suite is pressure, lifegain, and any legal exile effect shown by the engine.

## Specific Matchup Notes

- General/archetype-only: Exact opponents are absent, so revealed cards, commanders, public zones, and Veles legal actions override these assumptions. No registered sideboard exists; between-game deck changing is locked, and any post-game configuration should preserve the 100-card main deck with no deck-change actions.

- Aggro: Prioritize stabilizing life total and air blockers before slow mana artifacts if the opponent is already attacking. Keep Giada, Font of Hope when the hand can follow with cheap Angels such as Segovian Angel, Youthful Valkyrie, Angel of Vitality, Inspiring Overseer, or Righteous Valkyrie. Use Crib Swap, Eiganjo, Seat of the Empire, and Angel of Sanctions on the threat that changes the race, not automatically on the first attacker. Treat Lyra Dawnbringer, Baneslayer Angel, Boon-Bringer Valkyrie, Angel of Invention, and Angel of the Dawn as race reversals only when Veles confirms they can be cast before lethal pressure arrives.

- Control: Prioritize early commander pressure, staggered threats, and post-removal rebuilds. Giada, Font of Hope into a single scaling Angel is usually enough to ask for an answer; avoid committing Metallic Mimic, Roaming Throne, Sanctuary Warden, Serra Paragon, and Valkyrie Harbinger into the same visible sweeper window unless waiting loses the game. Hold Emeria's Call, Starnheim Unleashed, Serra's Emissary, Platinum Angel, Enduring Angel, or Angel of Destiny as a later closer when the current board already demands interaction. Card text check required before treating Serra's Emissary, Platinum Angel, Enduring Angel, or Angel of Destiny as a lock.

- Midrange: Prioritize the larger flying board and spend interaction to break parity. Giada, Font of Hope, Metallic Mimic, Resplendent Marshal, Righteous Valkyrie, Lyra Dawnbringer, Serra Redeemer, Serra the Benevolent, and Roaming Throne can make combat math snowball, but Veles combat output controls whether attacks or blocks are legal. Use Crib Swap and Angel of Sanctions on engines, oversized blockers, or planeswalker-protecting creatures rather than on low-impact material.

- Big mana: Prioritize clock over pure development unless Nykthos, Shrine to Nyx or Nyx Lotus is already supported by visible devotion. Pearl Medallion, Cloud Key, Herald's Horn, Urza's Incubator, Arcane Signet, Coldsteel Heart, Pillar of Origins, and Mind Stone are strong only when they accelerate a real Angel curve. Do not keep or sequence hands that spend the first turns on artifacts while presenting no pressure.

- Graveyard and recursion decks: Race first because this registered list has no sideboard graveyard hate. Serra Paragon, Sigardian Savior, Starfield Shepherd, and Bishop of Wings may help rebuild your own board, but they are not opposing graveyard interaction unless Veles exposes a legal target or effect. Use Angel of Sanctions or Crib Swap on visible graveyard payoffs only when the action text confirms legality.

## Risk Summary

- Mana risk: The deck is mostly Plains but still depends on timing cost reducers, Giada, Font of Hope, Nykthos, Shrine to Nyx, Nyx Lotus, Castle Ardenvale, Eiganjo, Seat of the Empire, and Emeria's Call correctly. Avoid hands with expensive Angels and no early mana play; avoid leaning on Nykthos, Shrine to Nyx or Nyx Lotus without board presence.

- Matchup risk: Fast decks can punish hands built around Serra's Emissary, Sanctuary Warden, Platinum Angel, or other expensive closers. Combo and big-mana opponents can ignore lifegain unless the flying clock is fast enough, so maximize immediate pressure when no legal disruption is visible.

- Draw risk: Singleton Brawl makes role cards inconsistent, so do not plan as if Bishop of Wings plus Resplendent Angel, Giada, Font of Hope plus Roaming Throne, or any exact package is guaranteed. Treat each draw as a fresh curve-and-board problem.

- Illegal deck-change risk: There is no registered sideboard. Do not propose decklist changes, do not invent hate cards, and do not remove main-deck cards during runtime.

- Graveyard risk: The list has rebuild tools but little confirmed opposing graveyard suppression. Do not delay pressure while waiting for a nonexistent graveyard answer.

- Sweeper/removal risk: Giada, Font of Hope concentrates scaling value, and Roaming Throne, Metallic Mimic, Herald's Horn, Urza's Incubator, and Nyx Lotus can magnify tempo loss if deployed without follow-up. Preserve one rebuild card when ahead.

- Closer risk: Angel of Destiny, Enduring Angel, Platinum Angel, and Serra's Emissary may look decisive but require exact rules text, legal state, and survival through interaction. Card text check required before selecting a line that depends on their special text rather than ordinary combat.

- Interaction risk: Crib Swap, Angel of Sanctions, Eiganjo, Seat of the Empire, and Linvala, Keeper of Silence are limited tools. Spend them on visible cards that change lethal math, shut off the deck's attack plan, or represent a public engine.

- Sequencing risk: Casting cost reducers before pressure can lose tempo, while casting Angels before Giada, Font of Hope can lose counter value. Choose the line that uses current mana and visible follow-up best; legal actions and public board state override curve heuristics.

## Test Feedback Checklist

- Deciding factor: Which visible event most changed the game: an early Giada, Font of Hope, a cost reducer such as Pearl Medallion, Cloud Key, Herald's Horn, or Urza's Incubator, a lifegain swing from Righteous Valkyrie, Lyra Dawnbringer, Baneslayer Angel, or Bishop of Wings, or a missed interaction window with Crib Swap, Angel of Sanctions, or Eiganjo, Seat of the Empire?

- Mulligans: Did the opener have enough Plains or mana rocks to cast Giada, Font of Hope and the next meaningful Angel on time, or did it keep expensive cards such as Serra's Emissary, Sanctuary Warden, Platinum Angel, Valkyrie Harbinger, or Emeria's Call without a credible early path?

- Mana: Did Nykthos, Shrine to Nyx or Nyx Lotus produce real acceleration from visible devotion, or did the pilot sequence them before building a board that could support them? Track whether Arcane Signet, Coldsteel Heart, Pillar of Origins, Mind Stone, Oketra's Monument, Pearl Medallion, Cloud Key, Herald's Horn, and Urza's Incubator converted into extra spells or only delayed pressure.

- Velocity: Did the deck run away of cards after one removal spell or sweeper, and did Inspiring Overseer, Sanctuary Warden, Herald's Horn, Mind Stone, Serra Paragon, Sigardian Savior, Starfield Shepherd, or Castle Ardenvale materially rebuild from the visible state?

- Engines: Did Giada, Font of Hope enter before later Angels when legal and safe, or did sequencing leave counters unclaimed? Record whether Metallic Mimic, Roaming Throne, Resplendent Marshal, Serra Redeemer, Serra the Benevolent, Bishop of Wings, Youthful Valkyrie, Resplendent Angel, and Valkyrie Harbinger created scaling pressure, lifegain, tokens, or only win-more board presence.

- Removal: Did Crib Swap, Angel of Sanctions, Eiganjo, Seat of the Empire, and Linvala, Keeper of Silence answer the card that actually constrained attacks, blocks, or survival? Note any game where interaction was held for a hypothetical threat while a visible threat dealt lethal or invalidated the Angel board.

- Sideboard: Did any match call for sideboard changes even though the registered sideboard is empty? Record the pressure type, but do not propose illegal decklist changes during runtime.

- Closing: Did the pilot convert aerial superiority into lethal, or did it over-develop with more Angels when attack actions were already favorable? Flag games where Angel of Destiny, Enduring Angel, Platinum Angel, or Serra's Emissary was selected for special text without confirmed legal text and visible survivability.

- Role: Did the pilot correctly identify aggro stabilization, midrange board dominance, control threat spacing, or big-mana racing? Note turns where playing Pearl Medallion or Urza's Incubator was worse than casting Segovian Angel, Speaker of the Heavens, Youthful Valkyrie, Angel of Vitality, or another pressure/stabilizer.

- Mistakes: Which legal action looked suspicious after replay: passing with interaction available, attacking with a needed blocker, blocking away Giada, Font of Hope unnecessarily, spending mana before a tax or combat trick window, or casting a payoff into visible removal pressure?

- Stranded cards: Which cards remained uncast or low-impact: Serra's Guardian, Angelic Guardian, Skyline Savior, Champions of Tyr, Starnheim Unleashed, Stalwart Valkyrie, Vanguard Seraph, Sustainer of the Realm, Angel of the Dawn, Boon-Bringer Valkyrie, Exalted Sunborn, or Emeria Captain?

- Overperformers and underperformers: Which exact cards repeatedly advanced winning lines, and which exact cards were drawn but failed to affect the board, race, mana, or recovery plan?

## First Tuning Questions

- Mana density: Does 35 Plains plus Eiganjo, Seat of the Empire, Emeria's Call, Castle Ardenvale, Nykthos, Shrine to Nyx, Arcane Signet, Coldsteel Heart, Pillar of Origins, Mind Stone, Nyx Lotus, and cost reducers reliably cast five-plus-mana Angels, or are too many hands forced to mulligan?

- Early board density: Does the deck need more early plays if Giada, Font of Hope is removed repeatedly, or are Segovian Angel, Angelic Cub, Speaker of the Heavens, Bishop of Wings, Youthful Valkyrie, Lightstall Inquisitor, and Holy Cow enough to bridge into the Angel curve?

- Reducer balance: Are Oketra's Monument, Pearl Medallion, Cloud Key, Herald's Horn, Urza's Incubator, and Starnheim Aspirant accelerating wins, or is the deck drawing too many non-Angel setup pieces when it needs creatures?

- Aggro plan: Are lifegain and blockers from Bishop of Wings, Angel of Vitality, Righteous Valkyrie, Lyra Dawnbringer, Baneslayer Angel, Angel of Invention, Boon-Bringer Valkyrie, and Angel of the Dawn sufficient against fast starts, or does the main deck need more cheap interaction if allowed by future tuning?

- Control plan: Does the deck recover well enough through Serra Paragon, Sigardian Savior, Starfield Shepherd, Sanctuary Warden, Castle Ardenvale, and Emeria's Call, or are too many threats expensive and vulnerable to one-for-one removal before they matter?

- Closer mix: Are Angel of Destiny, Enduring Angel, Platinum Angel, Serra's Emissary, Valkyrie Harbinger, Sanctuary Warden, and Starnheim Unleashed actually ending games, or should tuning favor cheaper threats and resilient value instead? Card text check required for special-win or prevention assumptions.

- Interaction count: Are Crib Swap, Angel of Sanctions, Eiganjo, Seat of the Empire, and Linvala, Keeper of Silence enough against commanders and engines, or does the deck lose because it cannot remove a single public permanent type consistently?

- Tribal payoff conflict: Do Metallic Mimic, Roaming Throne, Resplendent Marshal, Serra Redeemer, Serra the Benevolent, Youthful Valkyrie, and Righteous Valkyrie reward committing Angels, or do they encourage overextension into sweepers?

- Sideboard structure: Since the registered sideboard is empty, are matchup weaknesses supposed to be solved entirely in the main deck, or should future format validation permit a sideboard plan before adding any sideboard-slot questions?

- Role conflict: Is the list strongest as fast Giada, Font of Hope pressure, lifegain midrange, or top-end Angel ramp? Use replay results to identify which plan wins most often and which cards pull against that plan.

## Veles Tactical Policy

### Policy: Opening Keep Gate
- Priority: High
- Decision families: mulligan
- Cards: Giada, Font of Hope; Plains; Arcane Signet; Coldsteel Heart; Pillar of Origins; Mind Stone; Segovian Angel; Speaker of the Heavens; Bishop of Wings; Youthful Valkyrie
- Phase windows: Pregame mulligan decisions.
- Runtime cues: prompt:mulligan; action:keep; action:mulligan
- Use when: Opening hand and visible commander-zone access are available.
- Avoid when: Hand lacks a credible first three turns, has one or fewer mana sources, or contains only five-plus-mana Angels without acceleration.
- Instructions: Keep hands with two to four mana sources and either Giada, Font of Hope access plus follow-up Angels, an early creature curve, or a mana rock into a three-to-five-mana Angel. Ship hands that depend on drawing multiple Plains before taking legal actions.
- Pilot skill floor: Light-model.
- No-API allowed: no
- Light-model allowed: yes

### Policy: Giada Setup Gate
- Priority: High
- Decision families: mana, priority
- Cards: Giada, Font of Hope; Plains; Arcane Signet; Coldsteel Heart; Pillar of Origins; Pearl Medallion; Oketra's Monument; Starnheim Aspirant
- Phase windows: Main phases before committing later Angels.
- Runtime cues: action:cast Giada, Font of Hope
- Use when: Giada, Font of Hope is legal to cast and the line affects later Angel sizing or mana.
- Avoid when: Visible removal, lethal pressure, or a required blocker makes another legal play necessary for survival.
- Instructions: Prioritize Giada before later Angels when it converts the next creature into extra counters or mana. Recast Giada through commander tax only when the current hand or board can exploit her immediately.
- Pilot skill floor: Light-model.
- No-API allowed: no
- Light-model allowed: yes

### Policy: Cost Reducer Commitment
- Priority: Medium
- Decision families: mana, priority
- Cards: Oketra's Monument; Pearl Medallion; Cloud Key; Herald's Horn; Urza's Incubator; Starnheim Aspirant
- Phase windows: Main phases before creature deployment.
- Runtime cues: action:cast Oketra's Monument; action:cast Pearl Medallion; action:cast Cloud Key; action:cast Herald's Horn; action:cast Urza's Incubator
- Use when: A reducer is legal and the hand contains multiple follow-up white spells or Angels.
- Avoid when: The opponent presents lethal or a planeswalker/engine that requires immediate pressure or interaction.
- Instructions: Cast reducers before expensive Angels when they unlock two spells across the next turn cycle. Prefer board presence over reducer-only turns against fast combat starts.
- Pilot skill floor: Light-model.
- No-API allowed: no
- Light-model allowed: yes

### Policy: Tribal Type Naming
- Priority: Low
- Decision families: selection
- Cards: Metallic Mimic; Cloud Key; Herald's Horn; Urza's Incubator; Pillar of Origins
- Phase windows: Resolution of type or name selection prompts.
- Runtime cues: action:choose Angel
- Use when: The legal action text explicitly offers choosing Angel for Metallic Mimic, Cloud Key, Herald's Horn, Urza's Incubator, or Pillar of Origins.
- Avoid when: The legal prompt does not include Angel as a visible option.
- Instructions: Choose Angel for tribal cost reduction, mana, and counter support because nearly all creature payoffs in this list are Angels or Angel-adjacent.
- Pilot skill floor: No-API.
- No-API allowed: yes
- Light-model allowed: yes

### Policy: Devotion Mana Gate
- Priority: Medium
- Decision families: mana
- Cards: Nykthos, Shrine to Nyx; Nyx Lotus; Plains; Giada, Font of Hope
- Phase windows: Main phases and priority windows with mana abilities.
- Runtime cues: action:activate Nykthos, Shrine to Nyx; action:activate Nyx Lotus
- Use when: Devotion is visible and the mana ability can cast a legal spell or activate a legal ability this turn.
- Avoid when: Activating consumes mana without a visible follow-up or exposes a better main-phase sequence to interruption.
- Instructions: Count visible white devotion before using Nykthos, Shrine to Nyx or Nyx Lotus. Spend ordinary Plains first only when doing so preserves a larger devotion burst.
- Pilot skill floor: Light-model.
- No-API allowed: no
- Light-model allowed: yes

### Policy: Early Creature Bridge
- Priority: Medium
- Decision families: priority, combat
- Cards: Segovian Angel; Angelic Cub; Speaker of the Heavens; Bishop of Wings; Youthful Valkyrie; Lightstall Inquisitor; Holy Cow
- Phase windows: Early main phases and early combat.
- Runtime cues: action:cast Segovian Angel; action:cast Angelic Cub; action:cast Speaker of the Heavens; action:cast Bishop of Wings; action:cast Youthful Valkyrie
- Use when: Early board presence is legal before the expensive Angel curve begins.
- Avoid when: Casting a creature prevents a required removal action against a visible must-answer permanent.
- Instructions: Develop cheap creatures to absorb attacks, enable lifegain scaling, and make later Angel payoffs matter. Preserve Bishop of Wings and Youthful Valkyrie when their visible triggers are likely to snowball.
- Pilot skill floor: Light-model.
- No-API allowed: no
- Light-model allowed: yes

### Policy: Lifegain Payoff Commitment
- Priority: Medium
- Decision families: priority, combat
- Cards: Bishop of Wings; Angel of Vitality; Resplendent Angel; Righteous Valkyrie; Lyra Dawnbringer; Baneslayer Angel; Valkyrie Harbinger; Angel of Destiny
- Phase windows: Main phases, combat damage, end steps with visible lifegain triggers.
- Runtime cues: action:cast Resplendent Angel; action:cast Righteous Valkyrie; action:cast Valkyrie Harbinger; action:cast Angel of Destiny
- Use when: Lifegain cards are legal and current life total, attacks, or triggers can convert them into board advantage or a faster clock.
- Avoid when: Card text check required for special-win or trigger assumptions and the visible state does not confirm the payoff.
- Instructions: Build lifegain engines before racing when behind, and switch to attacking once lifelink bodies make combat math favorable. Treat Angel of Destiny text as conditional on engine output.
- Pilot skill floor: Light-model.
- No-API allowed: no
- Light-model allowed: yes

### Policy: Removal And Silence Gate
- Priority: High
- Decision families: interaction, priority
- Cards: Crib Swap; Angel of Sanctions; Eiganjo, Seat of the Empire; Linvala, Keeper of Silence
- Phase windows: Opponent combat, opponent main phase, own main phase when removing blockers.
- Runtime cues: action:cast Crib Swap; action:channel Eiganjo, Seat of the Empire; action:cast Angel of Sanctions; action:cast Linvala, Keeper of Silence
- Use when: A visible permanent threatens lethal, invalidates Angel attacks, enables a combo, or suppresses the deck's board plan.
- Avoid when: The target is low impact and a larger visible threat is already pressuring life, commander access, or combat.
- Instructions: Spend scarce interaction on commanders, engines, evasive lethal attackers, or blockers stopping a decisive attack. Do not use Crib Swap merely to tidy the board.
- Pilot skill floor: Light-model.
- No-API allowed: no
- Light-model allowed: yes

### Policy: Angel Curve Top-End Gate
- Priority: Medium
- Decision families: priority, mana
- Cards: Sanctuary Warden; Serra's Emissary; Serra's Guardian; Skyline Savior; Angelic Guardian; Platinum Angel; Emeria's Call; Starnheim Unleashed
- Phase windows: Main phases with five or more mana.
- Runtime cues: action:cast Sanctuary Warden; action:cast Serra's Emissary; action:cast Platinum Angel; action:cast Emeria's Call; action:cast Starnheim Unleashed
- Use when: Tapping away creates a durable battlefield, immediate stabilization, or a faster clock than holding mana.
- Avoid when: A cheaper legal line protects against lethal or rebuilds after likely removal with lower risk.
- Instructions: Commit top-end Angels when the opponent must answer them or loses combat. Card text check required for special static effects from Serra's Emissary and Platinum Angel; rely only on visible legal outputs.
- Pilot skill floor: Light-model.
- No-API allowed: no
- Light-model allowed: yes

### Policy: Recursion And Rebuild Targets
- Priority: Medium
- Decision families: selection, priority
- Cards: Serra Paragon; Sigardian Savior; Starfield Shepherd; Serra Redeemer; Resplendent Marshal
- Phase windows: Main phases and resolution prompts after sweepers or trades.
- Runtime cues: action:target Serra Paragon; action:target Sigardian Savior; action:target Starfield Shepherd; action:target Serra Redeemer
- Use when: The graveyard and legal target list are visible.
- Avoid when: The target choice requires hidden information or unconfirmed card text.
- Instructions: Route recursion, rescue, or graveyard-linked target choices through light-model unless the legal action text names exactly one eligible target. Prefer rebuilding Giada support, lifegain engines, or evasive lethal pressure based on visible board.
- Pilot skill floor: Light-model.
- No-API allowed: no
- Light-model allowed: yes

### Policy: Single Visible Target Execution
- Priority: Low
- Decision families: selection
- Cards: Angel of Sanctions; Crib Swap; Eiganjo, Seat of the Empire
- Phase windows: Target-selection prompts after the interaction spell or ability is already selected.
- Runtime cues: action:target opponent
- Use when: Exactly one legal target action is visible for the already selected Angel of Sanctions, Crib Swap, or Eiganjo, Seat of the Empire prompt.
- Avoid when: Two or more target actions are visible.
- Instructions: Submit the sole visible target action after the interaction commitment has already been made.
- Pilot skill floor: No-API.
- No-API allowed: yes
- Light-model allowed: yes

### Policy: Attack Conversion Gate
- Priority: High
- Decision families: combat
- Cards: Giada, Font of Hope; Angel of Invention; Lyra Dawnbringer; Baneslayer Angel; Righteous Valkyrie; Serra the Benevolent; Angel of the Dawn; Vanguard Seraph
- Phase windows: Beginning of combat, declare attackers, post-combat main phase.
- Runtime cues: prompt:declare attackers; action:attack
- Use when: Visible flying or pumped attackers can pressure life totals without losing the stabilizing board.
- Avoid when: Attacking removes needed blockers against lethal crack-back or exposes Giada, Font of Hope without a payoff.
- Instructions: Attack when aerial damage advances lethal or forces bad blocks. Hold back enough lifelink, token, or commander material to survive the opponent's visible next combat.
- Pilot skill floor: Light-model.
- No-API allowed: no
- Light-model allowed: yes

### Policy: Blocking Survival Gate
- Priority: High
- Decision families: combat
- Cards: Giada, Font of Hope; Bishop of Wings; Lyra Dawnbringer; Baneslayer Angel; Angel of Grace; Enduring Angel; Platinum Angel
- Phase windows: Declare blockers and damage-prevention-related prompts.
- Runtime cues: prompt:declare blockers; action:block
- Use when: Opponent attacks create lethal, commander damage risk, or loss of key planeswalker/engine pressure from visible attackers.
- Avoid when: Blocking trades away Giada, Font of Hope or a lifegain engine while life total remains safe and racing is favored.
- Instructions: Preserve survival first, then preserve engine creatures. Card text check required for Angel of Grace, Enduring Angel, and Platinum Angel special prevention or loss-modification assumptions.
- Pilot skill floor: Light-model.
- No-API allowed: no
- Light-model allowed: yes

### Policy: Token And Counter Multipliers
- Priority: Medium
- Decision families: priority, selection
- Cards: Roaming Throne; Metallic Mimic; Resplendent Marshal; Serra the Benevolent; Angel of Invention; Oketra's Monument
- Phase windows: Main phases and triggered ability choices.
- Runtime cues: action:cast Roaming Throne; action:cast Metallic Mimic; action:choose Angel
- Use when: Multipliers are legal and a visible or near-term Angel sequence can exploit them.
- Avoid when: The multiplier does not affect current legal actions before the opponent's next threatening turn.
- Instructions: Play multipliers before bodies when they change counters, triggers, or token output this turn cycle. Do not delay lethal attacks merely to increase future board size.
- Pilot skill floor: Light-model.
- No-API allowed: no
- Light-model allowed: yes

### Policy: Card Flow And Sacrifice Timing
- Priority: Low
- Decision families: priority, selection
- Cards: Inspiring Overseer; Sanctuary Warden; Herald's Horn; Mind Stone; Castle Ardenvale
- Phase windows: Main phases, upkeep or trigger windows, end steps.
- Runtime cues: action:cast Inspiring Overseer; action:activate Mind Stone; action:activate Castle Ardenvale
- Use when: The deck needs cards or bodies and no immediate survival action is required.
- Avoid when: Spending mana prevents holding interaction, casting a stabilizer, or attacking for lethal.
- Instructions: Use draw and token-making to rebuild after removal or bridge stalled boards. Sacrifice Mind Stone only when the extra card is worth more than its mana this turn and next turn.
- Pilot skill floor: Light-model.
- No-API allowed: no
- Light-model allowed: yes

### Policy: Empty Sideboard Lock
- Priority: Low
- Decision families: sideboard
- Cards: none
- Phase windows: Sideboarding or between-game prompts.
- Runtime cues: action:no sideboard changes
- Use when: The registered sideboard contains zero cards and the visible legal action text offers no sideboard changes.
- Avoid when: The engine presents any non-empty registered sideboard option, which would contradict this deck registration.
- Instructions: Submit the no-change sideboard action and continue with the main-deck plan. Do not propose illegal decklist changes or name cards outside the registered main deck.
- Pilot skill floor: No-API.
- No-API allowed: no
- Light-model allowed: yes
