# Reflection Template For Sphere Shops

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: Record whether the game was decided by early Sphere of Resistance, Thorn of Amethyst, Trinisphere, Chalice of the Void, Null Rod, land destruction, creature pressure, or a failure to close after the lock was established.

- Mulligans: Note whether the opening hand had a credible mana source, at least one disruptive permanent or land-destruction line, and a pressure plan from Patchwork Automaton, Scrawling Crawler, Nettlecyst, Lodestone Golem, Golos, Tireless Pilgrim, Karn, the Great Creator, or Urza's Saga.

- Mana: Track whether Mishra's Workshop, Ancient Tomb, Tolarian Academy, Black Lotus, Mox Emerald, Mox Jet, Mox Pearl, Mox Ruby, Mox Sapphire, Mana Crypt, Mana Vault, and Sol Ring enabled the intended first two turns or were stranded by Null Rod sequencing.

- Velocity: Ask whether the deck spent its first turns restricting the opponent or merely developing artifacts that did not affect opposing legal actions.

- Engines: Record whether Crucible of Worlds plus Wasteland, Strip Mine, or Ghost Quarter actually repeated land pressure, and whether Smokestack advanced a locked board or weakened our own board under pressure.

- Removal and stabilization: Note whether Dismember, The Tabernacle at Pendrell Vale, Wurmcoil Engine, Karakas, or blockers from Patchwork Automaton, Scrawling Crawler, Nettlecyst, and Urza's Saga changed combat math before life total became unsafe.

- Sideboard impact: Record whether Mindbreak Trap, Disruptor Flute, Grafdigger's Cage, Leyline of the Void, sideboard Null Rod, Dismember, The Tabernacle at Pendrell Vale, and Wurmcoil Engine matched the opponent's revealed plan or diluted the prison-pressure core.

- Closing: Ask whether the game was won quickly after mana denial, or whether excess Sphere of Resistance effects, Smokestack counters, or passive lock pieces gave the opponent time to rebuild.

- Role accuracy: Note whether Sphere Shops correctly chose prison, aggro, or attrition mode based on visible opponent actions, rather than following a fixed plan after public information changed.

- Mistakes: Flag any pass where a legal Wasteland, Strip Mine, Ghost Quarter, Sphere of Resistance, Null Rod, Karn, the Great Creator, Chalice of the Void, Vexing Bauble, or Mindbreak Trap action appeared materially better from visible information.

- Stranded cards: Track cards stuck in hand because of colorless mana, Mishra's Workshop restrictions, Null Rod, tax effects, or missing legal targets, especially Golos, Tireless Pilgrim, Karn, the Great Creator, Smokestack, Nettlecyst, and Wurmcoil Engine.

- Overperformers and underperformers: Mark which exact cards converted legal actions into wins, which cards were repeatedly irrelevant, and which cards were strong only when drawn before or after a specific lock piece.

## Existing User Requests
No additional user reflection requests were supplied.
