# Reflection Template For Blue Tinker

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: Identify the exact turn, stack exchange, or battlefield pivot that decided the game, and record whether it was driven by `Tinker`, `Time Vault` plus `Manifold Key`, `Bolas's Citadel`, `Yawgmoth's Will`, `Timetwister`, `Hullbreacher`, or opponent pressure.

- Mulligans: Record whether the opening hand had colored mana, artifact acceleration, a real card-velocity plan, and at least one protected route to action; flag any keep that relied on `Mana Crypt`, `Sol Ring`, `Tolarian Academy`, or a single Mox without a fallback.

- Mana: Check whether `Underground Sea`, `Volcanic Island`, `Island`, `Thundering Falls`, fetch lands, Moxen, `Black Lotus`, and `Tolarian Academy` produced the colors needed on the decisive turns, and note any hand where blue cards for `Force of Will` or `Force of Negation` competed with actual spell casting.

- Velocity: Track whether `Ancestral Recall`, `Brainstorm`, `Gitaxian Probe`, `Timetwister`, `Flow State`, `Stock Up`, and `Lorien Revealed` found mana, protection, tutors, or a closer in time. Card text check required for `Flow State`, `Stock Up`, and `Lorien Revealed`; evaluate only from engine-visible choices and outcomes.

- Engines: Ask whether `Vexing Bauble`, `Urza's Saga`, `Time Vault`, `Manifold Key`, `Bolas's Citadel`, and `Yawgmoth's Will` were committed at the right time, stranded, answered, or protected too cautiously.

- Interaction: Review every `Force of Will`, `Force of Negation`, `Flusterstorm`, `Mental Misstep`, `Chain of Vapor`, `Hexing Squelcher`, `Pyroblast`, `Mindbreak Trap`, `Commandeer`, `Abrade`, `Dismember`, `Long Goodbye`, and `Hurkyl's Recall` use for whether it stopped a decisive action rather than a replaceable one.

- Sideboard: Record whether added cards had live targets, whether sideboarding weakened the combo density, and whether extra `Hullbreacher`, `Opposition Agent`, `Sphinx of the Steel Wind`, or `Portal to Phyrexia` changed the opponent's required answers.

- Closing: Note whether the deck won promptly after resolving a tutor, draw burst, `Tinker`, `Time Walk`, `Yawgmoth's Will`, or `Time Vault` setup, or whether it gave the opponent unnecessary draw steps.

- Role: Mark whether the pilot correctly played control, combo, or stabilization in each game; flag role mistakes such as protecting a slow engine while dying, racing without protection, or sideboarding into answers without a win plan.

- Stranded cards: List cards that stayed in hand because of mana, timing, target absence, pitch conflicts, or sideboard mismatch, especially `Bolas's Citadel`, `Tinker`, `Yawgmoth's Will`, `Hullbreacher`, `Portal to Phyrexia`, `Sphinx of the Steel Wind`, and high-cost interaction.

- Over/underperformers: Record which maindeck and sideboard cards generated the largest swing, which were dead, and whether poor performance came from card choice, sideboard plan, runtime legal actions, or pilot sequencing.

## Existing User Requests
# Reflection Template For Blue Tinker

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: Identify the exact turn, stack exchange, or battlefield pivot that decided the game, and record whether it was driven by `Tinker`, `Time Vault` plus `Manifold Key`, `Bolas's Citadel`, `Yawgmoth's Will`, `Timetwister`, `Hullbreacher`, or opponent pressure.

- Mulligans: Record whether the opening hand had colored mana, artifact acceleration, a real card-velocity plan, and at least one protected route to action; flag any keep that relied on `Mana Crypt`, `Sol Ring`, `Tolarian Academy`, or a single Mox without a fallback.

- Mana: Check whether `Underground Sea`, `Volcanic Island`, `Island`, `Thundering Falls`, fetch lands, Moxen, `Black Lotus`, and `Tolarian Academy` produced the colors needed on the decisive turns, and note any hand where blue cards for `Force of Will` or `Force of Negation` competed with actual spell casting.

- Velocity: Track whether `Ancestral Recall`, `Brainstorm`, `Gitaxian Probe`, `Timetwister`, `Flow State`, `Stock Up`, and `Lorien Revealed` found mana, protection, tutors, or a closer in time. Card text check required for `Flow State`, `Stock Up`, and `Lorien Revealed`; evaluate only from engine-visible choices and outcomes.

- Engines: Ask whether `Vexing Bauble`, `Urza's Saga`, `Time Vault`, `Manifold Key`, `Bolas's Citadel`, and `Yawgmoth's Will` were committed at the right time, stranded, answered, or protected too cautiously.

- Interaction: Review every `Force of Will`, `Force of Negation`, `Flusterstorm`, `Mental Misstep`, `Chain of Vapor`, `Hexing Squelcher`, `Pyroblast`, `Mindbreak Trap`, `Commandeer`, `Abrade`, `Dismember`, `Long Goodbye`, and `Hurkyl's Recall` use for whether it stopped a decisive action rather than a replaceable one.

- Sideboard: Record whether added cards had live targets, whether sideboarding weakened the combo density, and whether extra `Hullbreacher`, `Opposition Agent`, `Sphinx of the Steel Wind`, or `Portal to Phyrexia` changed the opponent's required answers.

- Closing: Note whether the deck won promptly after resolving a tutor, draw burst, `Tinker`, `Time Walk`, `Yawgmoth's Will`, or `Time Vault` setup, or whether it gave the opponent unnecessary draw steps.

- Role: Mark whether the pilot correctly played control, combo, or stabilization in each game; flag role mistakes such as protecting a slow engine while dying, racing without protection, or sideboarding into answers without a win plan.

- Stranded cards: List cards that stayed in hand because of mana, timing, target absence, pitch conflicts, or sideboard mismatch, especially `Bolas's Citadel`, `Tinker`, `Yawgmoth's Will`, `Hullbreacher`, `Portal to Phyrexia`, `Sphinx of the Steel Wind`, and high-cost interaction.

- Over/underperformers: Record which maindeck and sideboard cards generated the largest swing, which were dead, and whether poor performance came from card choice, sideboard plan, runtime legal actions, or pilot sequencing.

## Existing User Requests
No additional user reflection requests were supplied.
