# Reflection Template For Mono-Black Scam

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: After each game, record whether the result came from early Grief or Thoughtseize disruption, Dark Ritual acceleration, Barrowgoyf pressure, Orcish Bowmasters tempo, Sheoldred, the Apocalypse stabilization, The One Ring or Library of Alexandria card flow, removal density, sideboard hate, or a mana/life collapse.
- Mulligans: Check whether kept hands had a real first-two-turn plan, enough black mana for Fatal Push, Thoughtseize, Grief, or Reanimate, and a recovery engine when Chrome Mox or Dark Ritual spent extra cards.
- Mana: Track every loss where Ancient Tomb damage, Library of Alexandria colorlessness, Chrome Mox imprint cost, Boggart Trawler timing, Fell the Profane timing, or too few Snow-Covered Swamp effects stopped legal actions from matching the intended plan.
- Velocity: Mark whether Dark Ritual and Chrome Mox created a decisive early permanent or only converted cards into a threat the opponent answered cleanly.
- Engines: Record whether The One Ring drew enough cards before burden became dangerous, whether Library of Alexandria was active without sacrificing tempo, and whether Sheoldred, the Apocalypse converted draw steps into a life swing.
- Removal: For each Fatal Push, Fell the Profane, Karn's Sylex, Long Goodbye, Sheoldred's Edict, Toxic Deluge, or The Meathook Massacre decision, note whether it answered the threat that mattered most or merely spent mana on a replaceable creature.
- Graveyard use: Track whether Reanimate targeted Grief, Troll of Khazad-dum, Harvester of Misery, Sheoldred, the Apocalypse, Barrowgoyf, or an opponent creature, and whether the life payment was justified by the visible clock.
- Sideboard: After each match, note whether Chalice of the Void, Faerie Macabre, Opposition Agent, Long Goodbye, Sheoldred's Edict, Karn's Sylex, Toxic Deluge, or The Meathook Massacre had legal windows that changed the game.
- Closing: Identify games where the deck disrupted well but failed to end the game; list whether the missing closer was Barrowgoyf, Sheoldred, the Apocalypse, Grief pressure, Orcish Bowmasters damage, or The One Ring conversion.
- Role: Judge whether the pilot correctly became tempo against combo and big mana, control against fast creatures, or resource-midrange against removal-heavy opponents.
- Mistakes: Flag visible errors such as Reanimate under lethal pressure, overusing Ancient Tomb, imprinting the wrong card to Chrome Mox, casting discard after the opponent emptied their hand, or setting Chalice of the Void where it locked critical own actions.
- Stranded cards: List cards stranded in hand by mana, timing, board state, or opposing text, especially The One Ring, Sheoldred, the Apocalypse, Karn's Sylex, Fell the Profane, Harvester of Misery, Troll of Khazad-dum, and sideboard cards.
- Overperformers and underperformers: Record exact card names that won games, stabilized games, sat dead, conflicted with the role, or became worse after sideboarding.

## Existing User Requests
No additional user reflection requests were supplied.
