# Reflection Template For Grixis Affinity

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: Identify the turn cycle that most changed the game, and record whether it was artifact development, Myr Enforcer pressure, Refurbished Familiar disruption, Thoughtcast velocity, Galvanic Blast reach, Krark-Clan Shaman sweep timing, or a sideboard interaction window.

- Mulligans: Check whether opening hands had enough colored mana, artifact density, and first two-turn action; flag keeps that stranded Reckoner's Bargain, Refurbished Familiar, Utrom Monitor, or Thoughtcast without the mana or artifacts to make them matter.

- Mana: Record each loss where Seat of the Synod, Great Furnace, Vault of Whispers, Drossforge Bridge, Silverbluff Bridge, or Mistvault Bridge sequencing caused a missed Galvanic Blast, Krark-Clan Shaman, Thoughtcast, Reckoner's Bargain, Refurbished Familiar, Hydroblast, Negate, Envelop, Pyroblast, or Red Elemental Blast window.

- Velocity: Track whether Ichor Wellspring, Reckoner's Bargain, Blood Fountain, Sewer-veillance Cam, Thoughtcast, and Nihil Spellbomb converted into real board progress or only delayed stabilization and closing.

- Engines: Review whether Blood Fountain, Makeshift Munitions, Krark-Clan Shaman, Ichor Wellspring, and Reckoner's Bargain were used at windows that improved board state, life total, cards, or lethal reach rather than sacrificing critical artifact count.

- Removal: Audit Galvanic Blast, Cast Down, Extract a Confession, Breath Weapon, Krark-Clan Shaman, and Hydroblast targets; mark each use as survival, tempo, engine denial, lethal setup, or low-impact spending.

- Sideboard: For each post-board game, record which of Hydroblast, Envelop, Breath Weapon, Cast Down, Extract a Confession, Red Elemental Blast, Negate, and Pyroblast was drawn, cast, stranded, or too narrow for the visible matchup texture.

- Closing: Note whether wins came from Myr Enforcer combat, Refurbished Familiar and Utrom Monitor pressure, Galvanic Blast reach, Makeshift Munitions reach, or opponent resource collapse after sacrifice-draw loops.

- Role: Flag turns where the pilot should have raced, stabilized, held interaction, built artifact count, or preserved cards, and compare the chosen action against the visible board and legal actions.

- Mistakes: Record any pass with relevant legal action available, any attack that lost a needed blocker, any sacrifice that disabled Thoughtcast or Myr Enforcer, and any early Nihil Spellbomb use before a visible graveyard window.

- Stranded cards: List cards stuck in hand for two or more meaningful turns, especially Toxin Analysis, Krark-Clan Shaman, Reckoner's Bargain, Thoughtcast, Refurbished Familiar, sideboard counters, and color-specific blasts.

- Overperformers and underperformers: Separate strong cards by matchup and board texture, not raw memory; Myr Enforcer, Galvanic Blast, Thoughtcast, and Reckoner's Bargain should be judged by when they changed the next turn cycle.
