# Reflection Template For Izzet Phoenix

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: Record whether the game was decided by Arclight Phoenix recursion, A-Demilich pressure, Treasure Cruise reloads, Crackling Drake post-board closing, interaction timing, mana pain, or an opposing permanent that stayed on board too long.

- Mulligans: Check whether kept hands had blue mana, red access, at least one velocity spell among Consider, Thought Scour, Ponder, Faithless Looting, or Manamorphose, and a realistic path to either pressure or interaction by turn two.

- Mana: Identify every turn where Prismatic Vista, Steam Vents, Spirebluff Canal, Island, Mountain, or Otawara, Soaring City caused a spell to be delayed, life to be spent unnecessarily, or Manamorphose to become mandatory fixing instead of velocity.

- Velocity: Ask whether Consider, Thought Scour, Ponder, Faithless Looting, and Manamorphose were used to assemble a concrete turn, or whether they were spent without improving Arclight Phoenix recursion, A-Demilich deployment, Treasure Cruise, interaction, or land sequencing.

- Graveyard engine: Track whether Arclight Phoenix, A-Demilich, Treasure Cruise, Faithless Looting, Noxious Revival, and post-board Crackling Drake competed for the same graveyard cards, and whether delve or discard choices weakened the next payoff.

- Removal and bounce: Review every Chain Lightning, Lightning Axe, Deem Inferior, Brazen Borrower, Abrade, Cindercone Smite, Pyroclasm, Meltdown, and Rending Volley decision for target legality, timing, and whether it changed the visible clock.

- Stack interaction: Record whether Force of Negation, Spell Snare, Annul, and Surgical Extraction were held for high-impact legal targets or stranded while battlefield pressure demanded action.

- Sideboard impact: After each post-board game, note which added role cards were drawn, cast, stranded, or unnecessary, especially Force of Negation, Annul, Crackling Drake, Meltdown, Abrade, Brazen Borrower, Cindercone Smite, Pyroclasm, Rending Volley, and Surgical Extraction.

- Closing: Check whether the pilot converted early damage into a win, or whether passes, excess cantrips, conservative attacks, or delayed A-Demilich, Arclight Phoenix, and Crackling Drake commitments let the opponent stabilize.

- Role accuracy: Ask whether the pilot correctly played as tempo, control, race, or reload deck after visible information changed, rather than following the pregame plan after the board demanded a different role.

- Mistakes: Flag every decision where a legal action was chosen despite not using available mana, not affecting lethal math, discarding the wrong resource, exiling needed graveyard material, or passing with relevant interaction and no clear reason.

- Stranded cards: Log cards that repeatedly remained in hand, including Treasure Cruise, Lightning Axe, Force of Negation, Spell Snare, Swiftspear's Teachings, Crackling Drake, Annul, Meltdown, and Surgical Extraction, and identify whether the cause was mana, target absence, timing, or matchup mismatch.

- Overperformers and underperformers: Compare card mentions in winning lines and losing hands, with special attention to whether Swiftspear's Teachings, Deem Inferior, Noxious Revival, Brazen Borrower, and sideboard one-ofs materially advanced the game plan.

## Existing User Requests
No additional user reflection requests were supplied.
