# Strategy Specifications
## Deck Name And Archetype
- Identity: Brigid, Clachan's Heart is a Duel Commander green-white midrange-tribal singleton deck with a command-zone anchor, creature-heavy acceleration, tutor density, hatebear disruption, and compact permanent engines. Treat the list as a rogue-hybrid strategy rather than a stock Selesnya shell: many decisions depend on exact registered cards such as Brigid, Clachan's Heart, Earthcraft, Survival of the Fittest, Birthing Pod, Skullclamp, Urza's Saga, Palace Jailer, Walking Ballista, and Pre-War Formalwear, so the pilot should prefer rules-engine legal actions and visible board state over format heuristics.

- Validation: The active format is Duel Commander, the registered main deck contains 100 cards, and the registered sideboard contains 10 cards. The main-deck construction rule is exactly 100 singleton cards outside basic lands; Snow-Covered Forest and Snow-Covered Plains are the only repeated main-deck names, and the format-aware validation contract says the deck passes. The sideboard is a Veles policy sideboard of exactly 10 cards: Rest in Peace, Stony Silence, Deafening Silence, Force of Vigor, Collector Ouphe, Krosan Grip, Reclamation Sage, Path to Exile, Containment Priest, and Hushbringer.

- Tags: The active archetype tags are midrange and tribal. Interpret midrange as the default game plan: build mana, deploy a relevant body or engine, answer the opponent's public bottleneck, then close before the opponent rebuilds. Interpret tribal as a synergy cue tied to Brigid, Clachan's Heart and creature density, not as permission to keep hands without functional mana, early play, pressure, or interaction.

- Commander status: Brigid, Clachan's Heart is the named commander and deck identity card. Card text check required before assuming any activated ability, combat-control role, creature-type payoff, damage pattern, or commander-damage plan; at runtime, use only legal commander actions exposed by the engine and visible mana/tax information.

- Mana identity: The deck is built to convert early green or white mana into tempo through Arbor Elf, Avacyn's Pilgrim, Birds of Paradise, Boreal Druid, Delighted Halfling, Devoted Druid, Elvish Mystic, Fyndhorn Elves, Llanowar Elves, Wild Growth, and Utopia Sprawl. Flag hands that depend on Dryad Arbor as the only land, Arbor Elf without a Forest-compatible land, or Utopia Sprawl without a legal enchant target. Prioritize functional green access early, but do not ignore white requirements for Swords to Plowshares, On Thin Ice, Stoneforge Mystic, Ranger-Captain of Eos, Recruiter of the Guard, Palace Jailer, Skyclave Apparition, and commander deployment.

- Structural role: The deck can become aggressor, stabilizer, prison-hate deck, or toolbox-control deck based on public information. Aggressor hands use fast mana, Ocelot Pride, Guide of Souls, Stoneforge Mystic, Urza's Saga, or commander pressure to force action. Stabilizer hands use Brigid, Clachan's Heart, Swords to Plowshares, Solitude, On Thin Ice, Static Prison, Swift Reconfiguration, Skyclave Apparition, Parallax Wave, or Palace Jailer to blunt pressure. Toolbox-control hands spend Worldly Tutor, Enlightened Tutor, Eladamri's Call, Green Sun's Zenith, Chord of Calling, Recruiter of the Guard, Ranger of Eos, Ranger-Captain of Eos, Birthing Pod, Survival of the Fittest, Eldritch Evolution, Stoneforge Mystic, or Heliod's Pilgrim only when the chosen card addresses the visible bottleneck.

- Legality discipline: Legal actions from the rules engine are binding, and this guide must never cause the agent to invent a spell, activation, target, attack, block, search result, or sideboard action. If a card's exact text is unclear, including newer or less familiar names such as Abandoned Air Temple, Cloud, Midgar Mercenary, Formidable Speaker, Hushwood Verge, Multiversal Passage, Nature's Rhythm, Springheart Nantuko, Starfield Shepherd, Brightglass Gearhulk, Badgermole Cub, or Witch Enchanter, use "Card text check required" reasoning and keep lines conditional on displayed legal actions.

- Opponent information status: No fixed opponent decklist is supplied for this strategy specification batch, so matchup assumptions must remain archetype-level until public information appears. Do not infer hidden cards from familiar format patterns, do not name absent staples as if registered here, and do not treat sideboard cards as correct unless the opponent's public permanents, graveyard, stack, revealed cards, commander, or gameplay pattern justify the role.

## Thesis
- Assemble mana, board presence, and a matchup-specific bottleneck answer before trying to dominate. Brigid, Clachan's Heart wants early green or white access, a first meaningful creature or engine, then one selected pressure or control line from the registered toolbox rather than a pile of disconnected efficient cards.

- Win by turning small permanents into compound advantage, protected attacks, commander pressure, or a compact finisher. The clean wins come from mana acceleration into Brigid, Clachan's Heart combat control, Urza's Saga pressure, Palace Jailer advantage, Stoneforge Mystic into Pre-War Formalwear, Walking Ballista reach, or engines such as Skullclamp, Earthcraft, Birthing Pod, Survival of the Fittest, Ocelot Pride, Guide of Souls, and Springheart Nantuko producing material before the opponent stabilizes.

- Prioritize functional mana over speculative power. Keep and sequence toward a green source, a white source, acceleration, and a concrete first play; flag hands that lean on Dryad Arbor as the only land, Arbor Elf without a Forest-compatible land, or Utopia Sprawl without a legal target.

- Prioritize the public bottleneck over maximum abstract value. Use Worldly Tutor, Enlightened Tutor, Eladamri's Call, Green Sun's Zenith, Chord of Calling, Summoner's Pact, Recruiter of the Guard, Ranger of Eos, Ranger-Captain of Eos, Stoneforge Mystic, Heliod's Pilgrim, Birthing Pod, Survival of the Fittest, and Eldritch Evolution to find the card that changes the visible game, not the card that looks strongest in isolation.

- Do not play as an all-in combo deck, a draw-go control deck, or a pure prison deck. The deck should rarely spend turns doing nothing while holding interaction, and it should rarely commit every creature into a board where one public answer resets the game; it should build pressure while forcing the opponent to answer the specific axis already visible.

- Treat uncertain card text as conditional until Forge exposes legal actions. Card text check required for Brigid, Clachan's Heart, Abandoned Air Temple, Cloud, Midgar Mercenary, Formidable Speaker, Hushwood Verge, Multiversal Passage, Nature's Rhythm, Springheart Nantuko, Starfield Shepherd, Brightglass Gearhulk, Badgermole Cub, and Witch Enchanter before relying on exact abilities, creature types, combat text, or triggered outcomes.

## Role Package
- Threats: Brigid, Clachan's Heart, Ocelot Pride, Guide of Souls, Stoneforge Mystic, Urza's Saga, Palace Jailer, Walking Ballista, Cloud, Midgar Mercenary, Brightglass Gearhulk, Badgermole Cub, Formidable Speaker, Springheart Nantuko, and Seedcradle Witch are the main ways to make the opponent answer the board. Choose the threat that fits the current role: fast pressure when ahead, resilient pressure when trading resources, and commander or Palace Jailer pressure when the board can be controlled.

- Payoffs: Skullclamp, Earthcraft, Birthing Pod, Survival of the Fittest, Pre-War Formalwear, Walking Ballista, Palace Jailer, Urza's Saga, Parallax Wave, and Brigid, Clachan's Heart are the cards most likely to convert setup into a decisive game state. Commit these through visible removal or counterplay only when the current mana, protection, and clock make waiting worse or when the opponent is already constrained.

- Engines: Skullclamp rewards disposable or outclassed creatures when legal; Earthcraft rewards a board with creatures and mana sinks when legal; Birthing Pod and Eldritch Evolution turn creatures into exact upgrades when the sacrifice cost is acceptable; Survival of the Fittest turns spare creatures into the needed creature if the activation and discard are legal. Do not spend an engine turn if the visible board demands immediate removal, graveyard hate, or a blocker.

- Velocity: Worldly Tutor, Enlightened Tutor, Eladamri's Call, Green Sun's Zenith, Chord of Calling, Summoner's Pact, Recruiter of the Guard, Ranger of Eos, Ranger-Captain of Eos, Stoneforge Mystic, Heliod's Pilgrim, Birthing Pod, Survival of the Fittest, and Eldritch Evolution are selection cards, not generic value buttons. Spend them for mana repair, pressure, protection, removal, hate, or a finisher according to the visible bottleneck.

- Interaction: Swords to Plowshares, Solitude, On Thin Ice, Static Prison, Swift Reconfiguration, Skyclave Apparition, Parallax Wave, Boseiju, Who Endures, Haywire Mite, Ghost Vacuum, Endurance, Keen-Eyed Curator, Witch Enchanter, and Walking Ballista cover public threats across creatures, permanents, graveyards, and reach. Use the narrow answer first when it cleanly solves the public problem; preserve flexible answers when the opponent has shown multiple threat types.

- Protection: Mother of Runes, Giver of Runes, Benevolent Bodyguard, Burrenton Forge-Tender, Voice of Victory, Melira, the Living Cure, Sanctifier en-Vec, Ranger-Captain of Eos, and Delighted Halfling should protect an engine, force damage, or secure a critical spell only when legal text and visible threats support that use. Do not spend protection merely because an activation exists.

- Recursion: Pre-War Formalwear is the main named recursion-style card, but card text check required before assuming its exact return timing or target restrictions. Treat any recursion line as a commitment that must pass visible-target, mana, and removal-risk checks.

- Mana: Arbor Elf, Avacyn's Pilgrim, Birds of Paradise, Boreal Druid, Delighted Halfling, Devoted Druid, Elvish Mystic, Fyndhorn Elves, Llanowar Elves, Wild Growth, Utopia Sprawl, Dryad Arbor, Yavimaya, Cradle of Growth, and the green-white land base are the tempo skeleton. Sequence to cast two spells sooner, pay commander tax, and keep white interaction available when the opponent is pressuring the board.

- Sideboard modules: Rest in Peace, Ghost Vacuum, Endurance, Keen-Eyed Curator, and Sanctifier en-Vec form graveyard pressure and hate; Stony Silence, Collector Ouphe, Force of Vigor, Krosan Grip, Reclamation Sage, Boseiju, Who Endures, Haywire Mite, and Witch Enchanter answer artifact or enchantment pressure; Deafening Silence, Containment Priest, Hushbringer, Drannith Magistrate, and Ranger-Captain of Eos attack spell-chain, enter-the-battlefield, cast-from-unusual-zone, or timing-dependent plans when public information justifies the role.

## Primary Win Conditions
- Protected creature pressure wins when early mana converts into a threat plus a shield before the opponent stabilizes. Setup with Arbor Elf, Avacyn's Pilgrim, Birds of Paradise, Elvish Mystic, Fyndhorn Elves, Llanowar Elves, Boreal Druid, Delighted Halfling, Wild Growth, or Utopia Sprawl; execute by deploying Ocelot Pride, Guide of Souls, Stoneforge Mystic, Voice of Victory, Cloud, Midgar Mercenary, Badgermole Cub, Formidable Speaker, Brightglass Gearhulk, or Brigid, Clachan's Heart behind Mother of Runes, Giver of Runes, Benevolent Bodyguard, Burrenton Forge-Tender, Melira, the Living Cure, Sanctifier en-Vec, or Ranger-Captain of Eos. Prioritize this line against slower starts, light removal, or hands with acceleration and protection; disruption is spot removal, sweepers, blockers larger than the current board, and mana denial that prevents double-spelling.

- Brigid, Clachan's Heart combat control wins when the commander changes attacks, blocks, or creature sizing in a way Forge exposes as legal. Setup with stable green-white mana, protection, and enough board presence that the opponent must commit creatures; execute only through legal commander actions, combat declarations, or activated abilities shown by the rules engine. Prioritize this line against creature boards where Brigid, Clachan's Heart can make combat unfavorable; disruption is commander tax, removal before combat, tap effects, and boards where the commander is too slow. Card text check required before assuming exact damage, targeting, tribal, or combat-control text.

- Engine advantage wins when one permanent turns small creatures into material every turn. Setup with Skullclamp plus expendable creatures, Earthcraft plus a board and legal mana use, Birthing Pod or Eldritch Evolution plus a creature that can be sacrificed, or Survival of the Fittest plus spare creatures; execute by converting low-impact bodies into cards, mana, upgraded creatures, or exact answers. Prioritize this line in resource trades or stalled boards; disruption is graveyard hate, artifact or enchantment removal, creature removal in response to costs, and tempo pressure that punishes spending mana without affecting combat.

- Selected finisher wins come from using tutors to find the visible bottleneck rather than the largest card. Setup with Worldly Tutor, Enlightened Tutor, Eladamri's Call, Green Sun's Zenith, Chord of Calling, Summoner's Pact, Recruiter of the Guard, Ranger of Eos, Stoneforge Mystic, Heliod's Pilgrim, Birthing Pod, Survival of the Fittest, or Eldritch Evolution; execute by finding Walking Ballista for reach, Palace Jailer for card advantage, Pre-War Formalwear for equipment or recursion-style pressure, Skyclave Apparition or Solitude for a blocker, or protection for an already winning board. Prioritize this line when the game has one clear public problem; disruption is counterplay to the searched card, removal on the required creature, or tutor timing that gives the opponent a full turn to answer.

## Secondary Win Conditions
- Urza's Saga pressure is a secondary plan when the land can safely produce material without costing the colored mana needed for interaction. Use it as a threat that also demands a specific answer; do not lean on it if the hand needs green or white immediately to cast removal, acceleration, or Brigid, Clachan's Heart.

- Palace Jailer advantage is a secondary win path when the board can protect the monarchy or when removing a public creature changes the race. Prioritize it after stabilizing, with blockers or protection available; avoid it when becoming the monarch gives the opponent an easy draw engine through open attacks.

- Walking Ballista reach is the cleanest noncombat closer when mana is abundant or small creatures have stalled the board. Use it to finish damaged opponents, remove small creatures, or force awkward blocks only when legal counters, damage, and targets are visible; do not assume lethal if prevention, protection, or damage redirection is public.

- Stoneforge Mystic into Pre-War Formalwear is a backup pressure or recursion-style line when the opponent is trading one-for-one. Card text check required for Pre-War Formalwear before assuming exact equip, return, or trigger text; choose the line when the equipment action is legal and the board has a creature that benefits immediately or can be protected.

- Hatebear pressure closes games when Drannith Magistrate, Voice of Victory, Sanctifier en-Vec, Melira, the Living Cure, Endurance, Ghost Vacuum, Haywire Mite, Keen-Eyed Curator, or Ranger-Captain of Eos constrains the opponent while attacking. Treat hate as a clock only after it addresses a public axis; otherwise keep building pressure.

## Emergency Lines
- Behind on life: stabilize first with Swords to Plowshares, Solitude, On Thin Ice, Static Prison, Swift Reconfiguration, Skyclave Apparition, Parallax Wave, Walking Ballista, or Brigid, Clachan's Heart if legal. Do not spend the turn on Skullclamp, Survival of the Fittest, or Birthing Pod unless the chosen line also creates a blocker, removes pressure, or wins the race.

- Behind on board: trade resources into parity before tutoring for engines. Use Parallax Wave, Skyclave Apparition, Solitude, Swords to Plowshares, Palace Jailer, On Thin Ice, Static Prison, or Swift Reconfiguration for the public threat that changes combat most; use Chord of Calling, Green Sun's Zenith, Eladamri's Call, or Recruiter of the Guard for a stabilizer only when the target is legal and timely.

- Behind on cards: choose Skullclamp, Palace Jailer, Survival of the Fittest, Birthing Pod, Ranger of Eos, Ranger-Captain of Eos, Recruiter of the Guard, or Stoneforge Mystic only if the board will not collapse before the advantage matters. If pressure is lethal or near-lethal, removal and blockers outrank card flow.

- Behind on mana: tutor or sequence for functional development before expensive payoffs. Prefer lands, one-mana accelerants, Wild Growth, Utopia Sprawl with a legal target, or cheaper interaction; avoid Summoner's Pact unless the payment obligation and following turn are safe by visible mana.

- Engines removed: pivot to commander pressure, Urza's Saga, Palace Jailer, Walking Ballista, Stoneforge Mystic, or protected creature attacks instead of spending tutors to rebuild the same answered axis. If graveyard recursion or library selection is attacked, use battlefield-based threats and clean interaction.

- Facing combo or recursion: stop the public engine before racing if hate is legal. Use Drannith Magistrate, Endurance, Ghost Vacuum, Keen-Eyed Curator, Haywire Mite, Boseiju, Who Endures, Ranger-Captain of Eos, or sideboard hate when present; if no hate is available, commit the fastest protected clock and hold flexible interaction for the revealed choke point.

## Resource Model
- Life is a stabilizing resource, not a fuel source, because the deck wins by surviving into creature pressure, Brigid, Clachan's Heart combat control, or selected toolbox advantage. Spend life from Brushland, fetchlands, Temple Garden, or combat races when the turn converts into mana development, removal, or a protected clock; preserve life when the opponent has visible pressure and the line is only a slower engine such as Birthing Pod, Survival of the Fittest, Skullclamp, or Earthcraft.

- Hand size is the deck's tactical option bank because most cards are singleton and many are narrow. Treat Worldly Tutor, Enlightened Tutor, Eladamri's Call, Green Sun's Zenith, Chord of Calling, Summoner's Pact, Recruiter of the Guard, Ranger of Eos, Ranger-Captain of Eos, Stoneforge Mystic, Heliod's Pilgrim, Birthing Pod, Survival of the Fittest, and Eldritch Evolution as ways to turn hand texture into the exact public need: mana, protection, removal, hate, pressure, or reach.

- Mana is the deck's primary tempo conversion because one-mana accelerants let it double-spell and deploy commander pressure ahead of schedule. Value Arbor Elf, Avacyn's Pilgrim, Birds of Paradise, Boreal Druid, Delighted Halfling, Elvish Mystic, Fyndhorn Elves, Llanowar Elves, Devoted Druid, Wild Growth, and Utopia Sprawl by what they enable next turn, not by their body size.

- Board presence is both pressure and infrastructure, so do not trade small creatures automatically. Preserve creatures when they power Earthcraft, Chord of Calling, Skullclamp, Birthing Pod, Survival of the Fittest discard chains, Ranger of Eos packages, or Brigid, Clachan's Heart combat leverage; trade them when life total, monarchy protection, or a public attacker makes survival the priority.

- Graveyard and exile are tactical zones only when legal text makes them matter. Endurance, Ghost Vacuum, Keen-Eyed Curator, Rest in Peace, Containment Priest, and Hushbringer can change opponent resources, while Solitude, Force of Vigor, and temporary exile/removal effects may change this deck's own card economy; never assume recursion, prevention, or replacement behavior without Forge legal actions. Card text check required for newer or unfamiliar graveyard/exile interactions.

- Lands are spells in this deck because Urza's Saga, Boseiju, Who Endures, Yavimaya, Cradle of Growth, Ancient Den, Abandoned Air Temple, and fetchlands can change pressure, color access, or interaction. Do not spend utility lands casually when missing green for acceleration, white for removal, or the commander colors needed after tax.

- Sacrifice fodder is valuable when it is explicitly converted by Birthing Pod, Eldritch Evolution, Skullclamp, or other visible legal actions. Use expendable mana creatures, Dryad Arbor, or low-impact bodies only when the resulting card, creature, or board state solves the current public problem; do not sacrifice protection or hate creatures that are actively constraining the opponent.

- Information is a resource because tutors and sideboard bullets punish guessing. Base decisions on visible zones, revealed cards, public actions, and Forge prompts; use sideboard cards such as Rest in Peace, Stony Silence, Deafening Silence, Force of Vigor, Collector Ouphe, Krosan Grip, Reclamation Sage, Path to Exile, Containment Priest, and Hushbringer only when their axis is public or strongly implied by legal actions and matchup context.

## Mana Guide
- Keep hands with a functional first two turns: at least one real land, a green source for acceleration or selection, and either a white source or a plan to find one before Swords to Plowshares, On Thin Ice, Static Prison, Swift Reconfiguration, Stoneforge Mystic, Mother of Runes, Giver of Runes, or Brigid, Clachan's Heart matters. Mulligan hands that rely on Dryad Arbor as the only land, Arbor Elf without a Forest-compatible land, or Utopia Sprawl without a legal Forest target.

- Sequence green first when the hand contains mana creatures, Wild Growth, Utopia Sprawl, Green Sun's Zenith, Survival of the Fittest, Chord of Calling, Worldly Tutor, Eladamri's Call, or Eldritch Evolution. Sequence white first when the hand must answer a public threat with Swords to Plowshares, On Thin Ice, Static Prison, Swift Reconfiguration, Solitude, Mother of Runes, Giver of Runes, Benevolent Bodyguard, Burrenton Forge-Tender, or Stoneforge Mystic.

- Choose untapped colored lands over utility when the turn requires double-spelling. Command Tower, Savannah, Temple Garden, Brushland, Branchloft Pathway, Razorverge Thicket, Sunpetal Grove, Wooded Bastion, Snow-Covered Forest, and Snow-Covered Plains usually matter more than Urza's Saga or Boseiju, Who Endures if the hand needs both development and interaction.

- Use fetchlands to fix the exact missing color before committing aura acceleration. Wooded Foothills, Windswept Heath, Verdant Catacombs, Marsh Flats, Misty Rainforest, Flooded Strand, Prismatic Vista, Arid Mesa, and similar land choices should prioritize a Forest-compatible land for Arbor Elf, Wild Growth, and Utopia Sprawl when those cards are the tempo plan; prioritize white when removal or commander deployment is the bottleneck.

- Play lands after draw or selection when no mana is needed first. If Skullclamp, Palace Jailer, Ranger of Eos, Recruiter of the Guard, Stoneforge Mystic, Worldly Tutor follow-up draw, Enlightened Tutor follow-up draw, or another legal action may reveal the land need, delay the land drop; play the land first only when required to cast the draw/selection spell, activate an ability, pay tax, or preserve a legal response.

- Respect tapped and conditional lands before choosing a line. Lush Portico, Hushwood Verge, Sunpetal Grove, Razorverge Thicket, Abandoned Air Temple, Multiversal Passage, and Branchloft Pathway may change whether a turn can hold interaction, cast Brigid, Clachan's Heart, or double-spell; verify Forge's available mana and legal actions instead of assuming a land enters untapped or makes both colors.

- Treat commander tax as a mana-plan constraint from the first cast onward. If Brigid, Clachan's Heart is central to stabilizing combat, preserve colored sources and accelerants; if tax makes the commander too slow, shift mana toward Palace Jailer, Walking Ballista, Urza's Saga, Birthing Pod, Survival of the Fittest, or clean interaction.

## Mulligan Guide
- Strong keeps have two real mana sources, one green source, one white path, and a meaningful first play. Examples include Snow-Covered Forest plus Savannah with Birds of Paradise and Swords to Plowshares, or Temple Garden plus Windswept Heath with Wild Growth and Stoneforge Mystic; these hands develop while preserving interaction.

- Strong engine keeps need acceleration plus a payoff that matters before the opponent’s visible clock becomes dominant. Keep hands such as Snow-Covered Forest, Arbor Elf, Utopia Sprawl, Survival of the Fittest, and a creature to discard; keep Skullclamp hands when they also contain disposable bodies such as Dryad Arbor, Elvish Mystic, Fyndhorn Elves, Llanowar Elves, or Ocelot Pride.

- Medium keeps are functional but must identify the first bottleneck. A hand with Command Tower, Snow-Covered Plains, Mother of Runes, Stoneforge Mystic, On Thin Ice, and Palace Jailer is keepable on interaction and pressure, but it needs a green draw soon for Green Sun's Zenith, Chord of Calling, Survival of the Fittest, Birthing Pod, or Earthcraft lines.

- Risky keeps need one draw step or one legal tutor action to become coherent. One-land hands are acceptable only with Snow-Covered Forest or another untapped green source plus Arbor Elf, Avacyn's Pilgrim, Birds of Paradise, Elvish Mystic, Fyndhorn Elves, Llanowar Elves, Wild Growth, or Utopia Sprawl; ship if the single land is Dryad Arbor, Urza's Saga, Boseiju, Who Endures, or a land that does not cast the accelerant.

- Automatic ships lack a legal early game. Ship zero-land hands, hands with no green source and no cheap interaction, Arbor Elf without a Forest-compatible land, Utopia Sprawl without a legal Forest target, Dryad Arbor as the only land, and hands whose first meaningful action is Palace Jailer, Brightglass Gearhulk, Brigid, Clachan's Heart through tax pressure, or Walking Ballista for negligible impact.

- Matchup-dependent keeps should keep the hate only when it maps to known or strongly implied opponent pressure. Drannith Magistrate, Sanctifier en-Vec, Ghost Vacuum, Endurance, Keen-Eyed Curator, Haywire Mite, Skyclave Apparition, Static Prison, Swift Reconfiguration, and Solitude are high-value only when their target class is likely or visible; otherwise require normal mana plus pressure.

- Play/draw adjustment favors acceleration on the play and interaction on the draw. On the play, prioritize turn-one mana into Brigid, Clachan's Heart, Birthing Pod, Survival of the Fittest, Stoneforge Mystic, or Ranger-Captain of Eos; on the draw, prioritize Swords to Plowshares, Solitude, On Thin Ice, Static Prison, Swift Reconfiguration, Mother of Runes, Giver of Runes, or a fast hatebear when the opponent can race.

- Trap hands look powerful but do not act in order. Ship hands with multiple tutors and no creature or mana, Urza's Saga plus colorless utility but no colored development, Birthing Pod with no expendable creature chain, Survival of the Fittest with no creature to discard, Earthcraft with too few creatures, or Skullclamp with only protection creatures you cannot afford to sacrifice.

## Turn Arc
- Turn 1 should create mana or protect the turn-two play. Prefer Snow-Covered Forest, Savannah, Temple Garden, Command Tower, or a fetchland into a green source for Arbor Elf, Avacyn's Pilgrim, Birds of Paradise, Boreal Druid, Delighted Halfling, Elvish Mystic, Fyndhorn Elves, Llanowar Elves, Wild Growth, or Utopia Sprawl; deviate to Swords to Plowshares or On Thin Ice only when a visible threat will invalidate development.

- Turn 1 protection is correct when the hand already has mana and a fragile engine. Mother of Runes, Giver of Runes, Benevolent Bodyguard, or Burrenton Forge-Tender can precede Stoneforge Mystic, Survival of the Fittest, Birthing Pod, Earthcraft, Ocelot Pride, Guide of Souls, or Brigid, Clachan's Heart when removal is expected; do not lead protection if it strands green acceleration.

- Turn 2 should convert acceleration into a bottleneck card. Preferred plays are Stoneforge Mystic for Pre-War Formalwear when equipment pressure matters, Survival of the Fittest when the hand has discard fuel, Birthing Pod when a creature chain is available, Drannith Magistrate or Sanctifier en-Vec when the matchup axis calls for it, or Brigid, Clachan's Heart only if Forge legal actions and mana make the commander timely.

- Turn 2 selection should solve a public need, not spend mana abstractly. Worldly Tutor, Enlightened Tutor, Eladamri's Call, Green Sun's Zenith, Chord of Calling, Summoner's Pact, Recruiter of the Guard, Ranger of Eos, Ranger-Captain of Eos, Stoneforge Mystic, Heliod's Pilgrim, Eldritch Evolution, and Survival of the Fittest should find mana, protection, removal, pressure, or hate according to the visible board.

- Turn 3 should establish the role for the next two turns. If ahead, add Brigid, Clachan's Heart, Urza's Saga pressure, Skullclamp value, Ranger-Captain of Eos, or Stoneforge Mystic equipment pressure; if behind, prioritize Skyclave Apparition, Solitude, Swords to Plowshares, Static Prison, Swift Reconfiguration, On Thin Ice, Parallax Wave, or Palace Jailer only when the monarchy can be defended.

- Turns 4-5 should turn board presence into a lock, clock, or decisive answer. Use Birthing Pod, Survival of the Fittest, Chord of Calling, Eldritch Evolution, Green Sun's Zenith, Ranger of Eos, Recruiter of the Guard, or Enlightened Tutor to assemble the exact missing piece; commit Walking Ballista, Palace Jailer, Parallax Wave, Urza's Saga constructs, or Brigid, Clachan's Heart when the opponent’s visible interaction and combat math allow it.

- Late game should preserve live topdecks and shorten the clock. Convert excess mana into Walking Ballista, commander recasts, Urza's Saga pressure, Skullclamp cards, Survival of the Fittest chains, Chord of Calling, or activated utility only when legal actions show the line; Card text check required before relying on Cloud, Midgar Mercenary, Formidable Speaker, Nature's Rhythm, Springheart Nantuko, Starfield Shepherd, Brightglass Gearhulk, Badgermole Cub, or Abandoned Air Temple for specific closing text.

## Card Roles
- Commander role: Brigid, Clachan's Heart is the command-zone pressure and combat-control anchor, but Card text check required before assuming any activated, triggered, tribal, or damage ability. Cast Brigid, Clachan's Heart when mana development can absorb commander tax, protection is visible or available, and the opponent cannot immediately convert one removal spell into a full tempo swing.

- One-mana acceleration role: Arbor Elf, Avacyn's Pilgrim, Birds of Paradise, Boreal Druid, Elvish Mystic, Fyndhorn Elves, Llanowar Elves, Delighted Halfling, Devoted Druid, Wild Growth, and Utopia Sprawl turn singleton midrange into a turn-ahead deck. Prioritize them before reactive permanents unless a visible threat demands Swords to Plowshares, On Thin Ice, Static Prison, Swift Reconfiguration, or Solitude; do not keep Arbor Elf without a Forest-compatible land or Utopia Sprawl without a legal Forest target.

- Protection role: Mother of Runes, Giver of Runes, Benevolent Bodyguard, Burrenton Forge-Tender, Melira, the Living Cure, Voice of Victory, Sanctifier en-Vec, and Ranger-Captain of Eos protect engines, commander pressure, and race math only when their legal text applies to the visible threat. Lead protection before Survival of the Fittest, Birthing Pod, Stoneforge Mystic, Skullclamp, Earthcraft, Ocelot Pride, Guide of Souls, or Brigid, Clachan's Heart when removal is likely; avoid spending protection on low-impact mana creatures unless losing the mana source collapses the hand.

- Tutor and selection role: Worldly Tutor, Enlightened Tutor, Eladamri's Call, Green Sun's Zenith, Chord of Calling, Summoner's Pact, Recruiter of the Guard, Ranger of Eos, Ranger-Captain of Eos, Stoneforge Mystic, Heliod's Pilgrim, Eldritch Evolution, Birthing Pod, and Survival of the Fittest must find the current bottleneck, not the strongest theoretical card. Use them for mana when stuck, protection when an engine matters, removal when behind, hate when the opponent’s plan is public, and a closer only after stabilizing.

- Engine role: Skullclamp, Earthcraft, Birthing Pod, Survival of the Fittest, Urza's Saga, Ocelot Pride, Guide of Souls, and Springheart Nantuko are the main ways to turn small creatures into material advantage. Commit these engines when at least one immediate use is legal or protected; Card text check required before relying on Ocelot Pride, Guide of Souls, Springheart Nantuko, or Urza's Saga for exact token, counter, or chapter outcomes.

- Equipment and aura role: Stoneforge Mystic should usually find Pre-War Formalwear when equipment pressure or recursion is the bottleneck, but Card text check required before treating Pre-War Formalwear as a specific reanimation, pump, or equip pattern. Heliod's Pilgrim should find an aura only when the legal action text and visible board make the target useful; do not spend a tutor on an aura if the creature target is exposed and the opponent has visible removal.

- Removal role: Swords to Plowshares, Solitude, On Thin Ice, Static Prison, Swift Reconfiguration, Skyclave Apparition, Parallax Wave, Haywire Mite, Witch Enchanter, Boseiju, Who Endures, Endurance, Ghost Vacuum, and Keen-Eyed Curator answer different public threat classes. Use exile or clean removal on threats that stop combat, combo, or engines; use graveyard interaction only when the opponent has public graveyard dependency; Card text check required for Witch Enchanter and Keen-Eyed Curator before relying on exact modes or graveyard timing.

- Hatebear role: Drannith Magistrate, Sanctifier en-Vec, Endurance, Ghost Vacuum, Keen-Eyed Curator, Haywire Mite, and Burrenton Forge-Tender are matchup tools that belong in the main plan only when they constrain a visible or strongly inferred axis. Do not cast hate into irrelevance just because mana is available; convert dead hate into Survival of the Fittest, Birthing Pod, Skullclamp, Eldritch Evolution, or combat pressure when legal actions support that use.

- Board-control role: Parallax Wave, Palace Jailer, Brigid, Clachan's Heart, Skyclave Apparition, Static Prison, Swift Reconfiguration, On Thin Ice, and Solitude stabilize creature boards. Palace Jailer is a commitment card: cast it only when the monarchy can be defended or the removal swing is worth the risk; Parallax Wave and Brigid, Clachan's Heart require visible legal actions and exact text confirmation before assuming a lock or favorable combat wipe.

- Closing role: Walking Ballista, Brigid, Clachan's Heart, Palace Jailer, Urza's Saga, Stoneforge Mystic plus Pre-War Formalwear, Cloud, Midgar Mercenary, Brightglass Gearhulk, Badgermole Cub, Formidable Speaker, and commander damage are the main closing candidates. Walking Ballista converts excess mana into reach and board control when legal counters and targets exist; Card text check required for Cloud, Midgar Mercenary, Brightglass Gearhulk, Badgermole Cub, and Formidable Speaker before relying on any specific damage, tutor, combat, or scaling text.

- Creature-utility role: Quirion Ranger, Seedcradle Witch, Dryad Arbor, Devoted Druid, Birds of Paradise, Delighted Halfling, and Earthcraft create mana or tactical untap pressure, but they are fragile and should not be exposed without purpose. Dryad Arbor is a land, creature, tutor target, Skullclamp body, and liability; never treat it as a safe only-land keep or a free attacker into visible blockers.

- Value-creature role: Ranger of Eos, Recruiter of the Guard, Ranger-Captain of Eos, Stoneforge Mystic, Skyclave Apparition, Palace Jailer, Solitude, Endurance, Witch Enchanter, and Brightglass Gearhulk should leave behind a card, answer, or body that changes the board immediately. When behind, prefer value creatures that also answer the visible threat; when ahead, prefer creatures that protect the lead or shorten the clock.

- Uncertain newer-card role: Cloud, Midgar Mercenary, Formidable Speaker, Nature's Rhythm, Springheart Nantuko, Starfield Shepherd, Brightglass Gearhulk, Badgermole Cub, Abandoned Air Temple, Hushwood Verge, Lush Portico, and Multiversal Passage need Card text check required before any exact tactical claim. Use runtime legal actions to classify them as mana, threat, engine, protection, removal, or selection, then apply the matching role rule rather than inventing text.

- Land role: Snow-Covered Forest and Snow-Covered Plains enable On Thin Ice, basic-heavy fetch sequencing, and stable colors; Command Tower, Savannah, Temple Garden, Brushland, Wooded Bastion, Branchloft Pathway, Sunpetal Grove, Razorverge Thicket, Hushwood Verge, and Lush Portico provide colored development. Fetchlands Wooded Foothills, Windswept Heath, Verdant Catacombs, Marsh Flats, Misty Rainforest, Flooded Strand, Prismatic Vista, and Arid Mesa should prioritize untapped green early, white interaction when needed, and snow basics when On Thin Ice is present.

- Utility-land role: Boseiju, Who Endures, Urza's Saga, Ancient Den, Yavimaya, Cradle of Growth, Dryad Arbor, Abandoned Air Temple, and Multiversal Passage are not just mana sources. Use Boseiju, Who Endures as interaction when the target class matters; use Yavimaya, Cradle of Growth to improve Forest-dependent mana when it does not help the opponent more; Card text check required for Abandoned Air Temple and Multiversal Passage before treating them as fixing, pressure, or utility.

### Card Hover Notes

#### Brigid, Clachan's Heart
- Deck role: Main, 1 copy, commander core piece and board-scaling mana engine.
- Role type: threat/clock; mana/fixing/ramp; engine piece; role glue.
- Deck-specific job: Brigid, Clachan's Heart creates a 1/1 green and white Kithkin token when it enters or transforms into Brigid, Clachan's Heart, then can pay {G} at the beginning of your first main phase to transform into Brigid, Doun's Mind; Brigid, Doun's Mind taps for X {G} or X {W}, where X is the number of other creatures you control.
- Timing: Cast when a 3/2 plus token stabilizes or pressures and when commander tax will not strand Swords to Plowshares, On Thin Ice, Static Prison, or Chord of Calling; transform when the board has at least two other creatures or a mana sink such as Walking Ballista, Seedcradle Witch, Chord of Calling, or Nature's Rhythm.
- Inputs / outputs: Consumes three mana including one white, then optional {G} or {W} on first main phases; outputs a token, commander pressure, and potentially large green or white mana.
- Mode map: Front face creates token and attacks/blocks; back face sacrifices combat pressure for mana. Transforming back is correct when another Brigid token trigger or a 3/2 attacker matters more than tap mana.
- Partners / packages: Token and creature count partners are Earthcraft, Skullclamp, Guide of Souls, Ocelot Pride, Chord of Calling, Walking Ballista, Seedcradle Witch, Abandoned Air Temple, and Springheart Nantuko.
- Role peers: No direct peer; closest role overlap is Badgermole Cub for creature-mana scaling and Earthcraft for converting creatures into mana.
- Failure modes: Reference has missing aggregate Oracle metadata, so use the listed face text and engine legal actions for transform timing; do not transform if losing the 3/2 blocker or commander recast mana makes the turn worse.
- Matchup / visibility hooks: Strong against creature boards and resource trades; weaker into open exile removal unless Mother of Runes, Giver of Runes, Benevolent Bodyguard, Voice of Victory, or Ranger-Captain of Eos can protect the decisive turn.

#### Abandoned Air Temple
- Deck role: Main, 1 copy, mana resource and late-board pump utility land.
- Role type: mana/fixing/ramp; engine payoff.
- Deck-specific job: Supplies white mana and later turns creature density from Brigid, Clachan's Heart, Ocelot Pride, Springheart Nantuko, Urza's Saga, and mana creatures into a team-wide +1/+1 counter burst.
- Timing: Play early only when it enters untapped because you control a basic land or when the turn can absorb a tapped white source; activate {3}{W}, {T} only when at least three relevant creatures will attack, block, survive damage, or raise Walking Ballista-like pressure next turn.
- Inputs / outputs: Consumes a land drop and may cost tempo if no basic land is controlled; outputs {W}, or later four mana including one white plus tap for permanent counters on each creature you control.
- Partners / packages: Counter targets include Brigid, Clachan's Heart, the Brigid Kithkin token, Ocelot Pride Cat tokens, Springheart Nantuko Insect tokens, Urza's Saga Constructs, Birds of Paradise, and Walking Ballista.
- Role peers: Closest role overlap is Guide of Souls for counters on one attacking creature and Seedcradle Witch for temporary pump plus untap.
- Failure modes: Do not call it a green source; it only adds {W}. Pumping before removal or a sweeper can waste an entire turn.
- Matchup / visibility hooks: Better in stalled creature mirrors and monarch races; worse when the opponent pressures mana or can punish a tapped early land.

#### Worldly Tutor
- Deck role: Main, 1 copy, instant creature topdeck tutor and singleton toolbox core piece.
- Role type: tutor/search; card selection.
- Deck-specific job: Finds the creature that solves the next turn cycle: Walking Ballista for reach, Solitude or Skyclave Apparition for creatures/permanents, Endurance or Keen-Eyed Curator for graveyards, Haywire Mite or Witch Enchanter for artifact/enchantment pressure, Mother of Runes or Giver of Runes for protection, or Birds of Paradise, Delighted Halfling, Dryad Arbor, and one-mana Elves for mana repair.
- Timing: Prefer opponent end step before your draw; cast earlier only to beat discard, survive lethal, or set up a same-turn draw from Skullclamp.
- Inputs / outputs: Consumes {G} and a card now; outputs a revealed creature placed on top of the library, so fetchlands or Green Sun's Zenith shuffling before drawing loses the target.
- Partners / packages: Topdeck discipline matters with Wooded Foothills, Windswept Heath, Verdant Catacombs, Marsh Flats, Misty Rainforest, Flooded Strand, Prismatic Vista, Arid Mesa, Skullclamp, Ranger of Eos, and Ranger-Captain of Eos.
- Role peers: Eladamri's Call puts any creature into hand; Green Sun's Zenith, Chord of Calling, and Nature's Rhythm put eligible creatures directly onto the battlefield.
- Failure modes: Bad when the opponent can remove the searched answer before it matters or when you crack a fetchland before drawing the revealed card.
- Matchup / visibility hooks: Use visible commander, graveyard, artifact, enchantment, or combat pressure to pick the target, not abstract card power.

#### Wooded Foothills
- Deck role: Main, 1 copy, fetchland mana resource.
- Role type: mana/fixing/ramp; role glue.
- Deck-specific job: Searches for registered Forest targets Snow-Covered Forest, Savannah, Temple Garden, Lush Portico, Dryad Arbor, or a land made searchable by type rules; it can also search no registered Mountain card unless Multiversal Passage has chosen Mountain is not in library, so plan around Forest access.
- Timing: Crack early for untapped green when Arbor Elf, Wild Growth, Utopia Sprawl, Elvish Mystic, Fyndhorn Elves, Llanowar Elves, Birds of Paradise, or Worldly Tutor matters; hold when Worldly Tutor or Enlightened Tutor has placed a card on top.
- Inputs / outputs: Costs tap, 1 life, and sacrificing Wooded Foothills; outputs a Mountain or Forest card from library onto the battlefield, then shuffles.
- Partners / packages: Forest targets enable Arbor Elf, Utopia Sprawl, Wild Growth, Quirion Ranger, Yavimaya, Cradle of Growth interactions, and Earthcraft with Snow-Covered Forest.
- Role peers: Windswept Heath and Verdant Catacombs also find Forest cards; Marsh Flats and Flooded Strand are better white-first fetches.
- Failure modes: Do not claim it finds Snow-Covered Plains or Ancient Den. Fetching Dryad Arbor as the only land exposes mana to creature removal and summoning sickness.
- Matchup / visibility hooks: Preserve life against burn; prioritize untapped Temple Garden or Savannah when tempo matters more than life.

#### Wooded Bastion
- Deck role: Main, 1 copy, filter land mana resource.
- Role type: mana/fixing/ramp.
- Deck-specific job: Converts existing green or white mana into double green, green-white, or double white for Brigid, Clachan's Heart, Survival of the Fittest, Earthcraft, Skyclave Apparition, Ranger-Captain of Eos, Palace Jailer, and Brightglass Gearhulk.
- Timing: Play when another colored source is available; avoid relying on it alone for turn-one Arbor Elf, Avacyn's Pilgrim, Swords to Plowshares, or Utopia Sprawl because its standalone ability only adds {C}.
- Inputs / outputs: Outputs {C} by itself, or consumes {G/W} plus tap to output {G}{G}, {G}{W}, or {W}{W}.
- Partners / packages: Works best beside Snow-Covered Forest, Snow-Covered Plains, Savannah, Temple Garden, Command Tower, Brushland, Branchloft Pathway, Sunpetal Grove, Razorverge Thicket, Hushwood Verge, and mana creatures.
- Role peers: Brushland and Command Tower are simpler untapped sources; Branchloft Pathway fixes one chosen color without filtering.
- Failure modes: A hand with Wooded Bastion as only colored land can fail to cast one-mana accelerants or white interaction.
- Matchup / visibility hooks: Strong when double-white removal or double-green tutor turns matter; weak under mana denial that removes the partner colored source.

#### Windswept Heath
- Deck role: Main, 1 copy, fetchland mana resource.
- Role type: mana/fixing/ramp; role glue.
- Deck-specific job: Finds Forest or Plains cards from the registered list, especially Savannah, Temple Garden, Lush Portico, Snow-Covered Forest, Snow-Covered Plains, or Dryad Arbor, making it the cleanest fetch for both early green and white.
- Timing: Use before casting Arbor Elf, Wild Growth, or Utopia Sprawl when a Forest is missing; fetch Snow-Covered Plains or Snow-Covered Forest when On Thin Ice, Earthcraft, or life total makes basics best.
- Inputs / outputs: Costs tap, 1 life, and sacrifice; outputs a Forest or Plains card onto the battlefield, then shuffles.
- Partners / packages: Enables Arbor Elf, Utopia Sprawl, Wild Growth, Quirion Ranger, On Thin Ice, Earthcraft, Swords to Plowshares, and Brigid, Clachan's Heart.
- Role peers: Prismatic Vista finds only basic lands; Wooded Foothills and Verdant Catacombs are more green-biased; Marsh Flats and Flooded Strand are more white-biased.
- Failure modes: Cracking after Worldly Tutor or Enlightened Tutor before drawing shuffles away the chosen card. Fetching tapped Lush Portico can cost a critical turn.
- Matchup / visibility hooks: Against burn or fast aggro, basic Snow-Covered Forest or Snow-Covered Plains often beats shockland life loss.

#### Wild Growth
- Deck role: Main, 1 copy, one-mana aura acceleration core piece.
- Role type: mana/fixing/ramp; engine piece.
- Deck-specific job: Enchants a land so that whenever enchanted land is tapped for mana, its controller adds an additional {G}; it accelerates Brigid, Clachan's Heart, Survival of the Fittest, Birthing Pod, Chord of Calling, Green Sun's Zenith, and Palace Jailer turns.
- Timing: Cast on a land that will be tapped immediately or protected by tempo; prefer Forest-compatible lands when Arbor Elf can untap them, but Wild Growth can enchant any land.
- Inputs / outputs: Consumes {G}, a card, and a land target; outputs extra {G} whenever that land is tapped for mana.
- Partners / packages: Best with Arbor Elf, Snow-Covered Forest, Savannah, Temple Garden, Lush Portico, Yavimaya, Cradle of Growth, Earthcraft untapping basic lands, and large X spells Walking Ballista, Green Sun's Zenith, Chord of Calling, and Nature's Rhythm.
- Role peers: Utopia Sprawl is similar but enchants only Forest and chooses a color; mana creatures such as Elvish Mystic and Birds of Paradise are more vulnerable to creature removal.
- Failure modes: Enchanting a land likely to be destroyed or bounced can lose tempo and a card. Do not treat the extra mana as white.
- Matchup / visibility hooks: Strong versus fair decks without land interaction; risky against decks showing land destruction or bounce.

#### Voice of Victory
- Deck role: Main, 1 copy, hatebear pressure and turn-protection role player.
- Role type: protection/evasion; threat/clock; hate piece.
- Deck-specific job: Stops opponents from casting spells during your turn while attacking to mobilize 2, creating two tapped and attacking 1/1 red Warrior tokens sacrificed at the next end step.
- Timing: Deploy before key turns involving Brigid, Clachan's Heart, Survival of the Fittest, Birthing Pod, Stoneforge Mystic, Palace Jailer, or lethal attacks; attack when the two temporary tokens improve damage, Skullclamp setup after combat if legal, or Guide of Souls/Ocelot Pride life-token math.
- Inputs / outputs: Consumes {1}{W}; outputs a 1/3 static shield on your turns and temporary attacking Warrior tokens when it attacks.
- Partners / packages: Protects proactive lines with Brigid, Clachan's Heart, Birthing Pod, Survival of the Fittest, Earthcraft, Skullclamp, Palace Jailer, and Walking Ballista; token pressure pairs with Guide of Souls, Ocelot Pride, Abandoned Air Temple, and Earthcraft if timing allows creatures before sacrifice.
- Role peers: Ranger-Captain of Eos stops noncreature spells for a turn; Mother of Runes and Giver of Runes protect creatures from color-based interaction.
- Failure modes: Mobilize tokens are temporary and tapped attacking, so do not count them as long-term blockers. It does not stop abilities.
- Matchup / visibility hooks: Excellent into instant-speed control and combat tricks; less important against creature-heavy decks that act mostly on their own turn.

#### Verdant Catacombs
- Deck role: Main, 1 copy, fetchland mana resource.
- Role type: mana/fixing/ramp; role glue.
- Deck-specific job: Searches for registered Forest targets Snow-Covered Forest, Savannah, Temple Garden, Lush Portico, or Dryad Arbor; it has no registered Swamp target in this green-white list.
- Timing: Use early for green acceleration or hold when topdeck tutors have stacked Worldly Tutor or Enlightened Tutor targets.
- Inputs / outputs: Costs tap, 1 life, and sacrifice; outputs a Swamp or Forest card onto the battlefield, then shuffles.
- Partners / packages: Forest access supports Arbor Elf, Utopia Sprawl, Wild Growth, Quirion Ranger, Green Sun's Zenith for Dryad Arbor sequencing, and Earthcraft with Snow-Covered Forest.
- Role peers: Wooded Foothills is similar for Forest access; Windswept Heath is better when white is also needed from a Plains card.
- Failure modes: Do not assume black mana or Swamp access exists; the current registered deck has no Swamp card. Fetching Dryad Arbor into removal can effectively lose a land.
- Matchup / visibility hooks: Preserve life when racing burn; fetch untapped green when tempo against combo or tempo matters.

#### Birthing Pod
- Deck role: Main, 1 copy, artifact creature-chain engine core piece.
- Role type: engine piece; tutor/search.
- Deck-specific job: At sorcery speed, pays {1}{G/P}, taps, sacrifices a creature, and puts a creature with mana value exactly one higher than the sacrificed creature's mana value from library onto the battlefield.
- Timing: Commit when you have expendable material and the upgrade changes the board now; avoid if Stony Silence or Collector Ouphe is active, or if sacrificing your only mana/protection creature collapses the turn.
- Inputs / outputs: Costs {3}{G/P} to cast, then {1}{G/P}, tap, and a sacrificed creature per activation; outputs a battlefield creature and shuffle.
- Partners / packages: Upgrade paths include one-drops Benevolent Bodyguard, Mother of Runes, Giver of Runes, Haywire Mite, Ocelot Pride, Guide of Souls, Quirion Ranger, Seedcradle Witch, mana Elves, and Dryad Arbor into two-drops such as Stoneforge Mystic, Drannith Magistrate, Devoted Druid, Survival-adjacent bodies, Collector Ouphe post-board, and Containment Priest post-board.
- Role peers: Eldritch Evolution sacrifices once for a larger range; Survival of the Fittest searches to hand instead of battlefield.
- Failure modes: Phyrexian mana payment is not a mode; life loss matters against aggro. Activate only as a sorcery, so it cannot answer stack or combat emergencies.
- Matchup / visibility hooks: Strong in midrange mirrors; weak against artifact hate, exile removal on fodder, and fast pressure.

#### Boreal Druid
- Deck role: Main, 1 copy, one-mana snow creature accelerator.
- Role type: mana/fixing/ramp; engine fuel/material.
- Deck-specific job: Provides early generic mana through {T}: Add {C}, while also being a creature for Earthcraft, Skullclamp, Chord of Calling, Birthing Pod, Eldritch Evolution, and Brigid, Doun's Mind creature count.
- Timing: Cast turn one when the hand needs acceleration more than colored fixing; prioritize green-producing Elvish Mystic, Fyndhorn Elves, Llanowar Elves, Birds of Paradise, or Avacyn's Pilgrim if colored mana is the bottleneck.
- Inputs / outputs: Consumes {G}; outputs a 1/1 snow creature and {C} on later turns.
- Partners / packages: Material for Skullclamp, Earthcraft, Chord of Calling, Birthing Pod, Eldritch Evolution, Ranger of Eos, Ranger-Captain of Eos, Recruiter of the Guard, and Brightglass Gearhulk.
- Role peers: Elvish Mystic, Fyndhorn Elves, and Llanowar Elves make {G}; Avacyn's Pilgrim makes {W}; Birds of Paradise and Delighted Halfling provide broader fixing.
- Failure modes: {C} pays generic costs but does not cast Swords to Plowshares, Utopia Sprawl, Brigid, Clachan's Heart, or Eladamri's Call by itself.
- Matchup / visibility hooks: Trade or Skullclamp it after mana is stable, especially against fast creature pressure.

#### Boseiju, Who Endures
- Deck role: Main, 1 copy, green land and channel interaction utility.
- Role type: mana/fixing/ramp; interaction-removal; modal utility.
- Deck-specific job: Taps for {G} or can be discarded via channel to destroy target artifact, enchantment, or nonbasic land an opponent controls; the opponent may search for a land card with a basic land type.
- Timing: Play as land when green development is the bottleneck; hold as channel interaction when a public artifact, enchantment, or nonbasic land is more dangerous than missing a land drop.
- Inputs / outputs: Land mode outputs {G}; channel consumes {1}{G} minus {1} per legendary creature you control, discards Boseiju, and may give the opponent a typed land.
- Mode map: Land side is mana; channel side is instant-speed removal from hand. Use channel against lock pieces or mana engines, not minor permanents.
- Partners / packages: Legendary cost reduction currently checks Brigid, Clachan's Heart, Cloud, Midgar Mercenary, Melira, the Living Cure, and Yavimaya, Cradle of Growth as legendary permanents where applicable.
- Role peers: Haywire Mite exiles noncreature artifact/enchantment, Witch Enchanter destroys artifact/enchantment, Krosan Grip and Force of Vigor are sideboard instant answers.
- Failure modes: Does not hit creatures unless they are nonbasic lands; do not give the opponent a land unless the target is worth it.
- Matchup / visibility hooks: High priority against artifact/enchantment engines, utility lands, and prison pieces.

#### Branchloft Pathway
- Deck role: Main, 1 copy, modal-faced mana resource.
- Role type: mana/fixing/ramp; modal utility.
- Deck-specific job: Enters as Branchloft Pathway for {G} or Boulderloft Pathway for {W}; it fixes the opening hand by choosing the color the turn sequence needs most.
- Timing: Choose green when the hand has Arbor Elf alternatives, Utopia Sprawl, Wild Growth, one-mana Elves, Survival of the Fittest, or Green Sun's Zenith; choose white when Swords to Plowshares, On Thin Ice, Static Prison, Mother of Runes, Stoneforge Mystic, or Brigid, Clachan's Heart is the bottleneck.
- Inputs / outputs: Consumes land drop; outputs only the chosen color afterward.
- Mode map: Branchloft Pathway side adds {G}; Boulderloft Pathway side adds {W}. The choice is permanent for that card on the battlefield.
- Partners / packages: Green side supports Arbor Elf-adjacent acceleration cards except it is not a Forest; white side supports Swords to Plowshares, On Thin Ice, Stoneforge Mystic, Ranger-Captain of Eos, and Brigid, Clachan's Heart.
- Role peers: Command Tower and Brushland provide both colors; Multiversal Passage can choose a basic land type with life/tapped tradeoff.
- Failure modes: Does not have Forest or Plains type, so it cannot be enchanted by Utopia Sprawl or searched by fetchlands.
- Matchup / visibility hooks: Pick the color that preserves interaction against aggro or acceleration against slower decks.

#### Utopia Sprawl
- Deck role: Main, 1 copy, one-mana Forest Aura acceleration core piece.
- Role type: mana/fixing/ramp; engine piece.
- Deck-specific job: Enchants a Forest, chooses a color as it enters, and adds one mana of that chosen color whenever enchanted Forest is tapped for mana.
- Timing: Cast only with a legal Forest target such as Snow-Covered Forest, Savannah, Temple Garden, Lush Portico, Dryad Arbor, or a land made Forest by Yavimaya, Cradle of Growth; choose white when green is already secure and white interaction or Brigid is needed.
- Inputs / outputs: Consumes {G}, a card, and a Forest target; outputs one chosen-color mana when that Forest is tapped for mana.
- Partners / packages: Strong with Arbor Elf untapping the enchanted Forest, Wild Growth stacking on the same land, Earthcraft untapping Snow-Covered Forest, and big mana sinks Walking Ballista, Green Sun's Zenith, Chord of Calling, Nature's Rhythm, and Seedcradle Witch.
- Role peers: Wild Growth enchants any land but only adds {G}; Birds of Paradise fixes any color with creature vulnerability.
- Failure modes: A hand with Utopia Sprawl but no legal Forest target is not functional. Do not enchant Dryad Arbor unless losing the creature-land to removal is acceptable.
- Matchup / visibility hooks: Excellent when tempo is rewarded; risky into land destruction or cheap creature removal if placed on Dryad Arbor.

#### Temple Garden
- Deck role: Main, 1 copy, Forest Plains dual mana resource.
- Role type: mana/fixing/ramp.
- Deck-specific job: Provides both {G} and {W}, has Forest and Plains types for fetchlands, Arbor Elf, Utopia Sprawl, Wild Growth, Quirion Ranger, and On Thin Ice setup.
- Timing: Pay 2 life when untapped mana enables turn-one acceleration, Swords to Plowshares, On Thin Ice, or a key double-spell; let it enter tapped when life matters and no immediate play depends on it.
- Inputs / outputs: Consumes land drop and optional 2 life; outputs {G} or {W}.
- Partners / packages: Fetchable by Wooded Foothills, Windswept Heath, Verdant Catacombs, Marsh Flats, Misty Rainforest, Flooded Strand, and Arid Mesa when their types match; supports Arbor Elf, Utopia Sprawl, Wild Growth, and On Thin Ice.
- Role peers: Savannah has the same types without shock payment; Lush Portico has the same types but always enters tapped and surveils 1.
- Failure modes: Taking 2 life for a turn with no mana use is avoidable damage, especially against burn or aggro.
- Matchup / visibility hooks: Prioritize untapped Temple Garden against combo/tempo; prioritize life preservation against red pressure.

#### Swords to Plowshares
- Deck role: Main, 1 copy, premium instant creature exile removal.
- Role type: interaction-removal; lifegain/stabilization.
- Deck-specific job: Exiles target creature at instant speed; its controller gains life equal to that creature's power, making it the clean answer to commanders, lethal attackers, combo creatures, and blockers that stop Palace Jailer or Brigid pressure.
- Timing: Hold for the creature that determines the next turn cycle unless life total, commander snowballing, or combo timing demands immediate use.
- Inputs / outputs: Consumes {W} and a card; outputs exile of target creature and life to that creature's controller equal to its power.
- Partners / packages: Complements Solitude, Path to Exile, On Thin Ice, Static Prison, Swift Reconfiguration, Skyclave Apparition, Parallax Wave, Palace Jailer, and Walking Ballista.
- Role peers: Path to Exile ramps instead of life; Solitude can be free by exiling a white card; On Thin Ice requires a snow land you control.
- Failure modes: Giving life can delay Walking Ballista or creature lethal; do not spend it on a low-impact mana creature while a commander or combo creature is visible.
- Matchup / visibility hooks: Best against single-threat, aggro, and graveyard-recursive creatures where exile matters.

#### Swift Reconfiguration
- Deck role: Main, 1 copy, flash Aura creature/Vehicle neutralizer.
- Role type: interaction-removal; protection/evasion.
- Deck-specific job: Enchants target creature or Vehicle; enchanted permanent becomes a Vehicle artifact with crew 5 and loses all other card types, so it stops most creatures from attacking, blocking, and using creature-type or creature-only abilities unless crewed.
- Timing: Use at instant speed on a lethal attacker, commander, combo creature, or blocker when exile removal is unavailable or when transforming the permanent is better than giving life/land.
- Inputs / outputs: Consumes {W}; outputs an Aura attached to a creature or Vehicle and changes that permanent into a Vehicle artifact.
- Partners / packages: Works with Heliod's Pilgrim as an Aura target, Enlightened Tutor as an enchantment target, and removal peers Swords to Plowshares, Solitude, On Thin Ice, Static Prison, Skyclave Apparition, and Parallax Wave.
- Role peers: Static Prison hits any opposing nonland permanent temporarily with energy upkeep; On Thin Ice exiles creature while Aura remains.
- Failure modes: It does not remove the permanent from battlefield and can be answered by artifact/enchantment removal; crew 5 can matter if opponent has enough power.
- Matchup / visibility hooks: Strong against commanders and creature-combo pieces; weaker against decks that can crew or sacrifice the enchanted permanent profitably.

#### Cloud, Midgar Mercenary
- Deck role: Main, 1 copy, equipment tutor threat and legendary pressure role player.
- Role type: tutor/search; threat/clock; role glue.
- Deck-specific job: Searches Pre-War Formalwear when Cloud enters, then doubles Cloud or attached Equipment triggered abilities while Cloud is equipped.
- Timing: Cast when {W}{W} is available and Pre-War Formalwear pressure, recursion, or vigilance body matters; delay if double-white prevents holding Swords to Plowshares or casting Brigid, Clachan's Heart.
- Inputs / outputs: Consumes {W}{W}; outputs a 2/1 legendary creature and an Equipment card revealed into hand.
- Partners / packages: Searches Pre-War Formalwear, which can return a mana value 3 or less creature and attach to it; Cloud also works with Stoneforge Mystic as the other Equipment tutor.
- Role peers: Stoneforge Mystic also finds Pre-War Formalwear and can put it onto battlefield; Enlightened Tutor can put Pre-War Formalwear, Skullclamp, Birthing Pod, or Earthcraft on top.
- Failure modes: With only Pre-War Formalwear as Equipment, the tutor is narrow; Cloud needs to be equipped before the triggered-ability-doubling text matters.
- Matchup / visibility hooks: Good in midrange and removal-heavy games where equipment value matters; medium against fast decks if a 2/1 does not block profitably.

#### Survival of the Fittest
- Deck role: Main, 1 copy, creature-selection engine core piece.
- Role type: engine piece; tutor/search; discard outlet.
- Deck-specific job: Pays {G} and discards a creature card to search any creature card, reveal it, put it into hand, then shuffle; turns spare creatures into exact answers or finishers.
- Timing: Cast when you can activate soon or protect it; activate when the discarded creature is lower value than the searched creature for the next turn cycle.
- Inputs / outputs: Consumes {1}{G} to cast, then {G}, a creature card from hand, and library shuffle per activation; outputs a revealed creature to hand and graveyard fuel.
- Partners / packages: Search targets include Solitude, Endurance, Walking Ballista, Skyclave Apparition, Haywire Mite, Witch Enchanter, Ranger-Captain of Eos, Mother of Runes, Giver of Runes, Birds of Paradise, Palace Jailer, and Brightglass Gearhulk.
- Role peers: Eladamri's Call finds a creature without discard; Birthing Pod and Eldritch Evolution use battlefield creatures as costs.
- Failure modes: Bad under Rest in Peace if discarded creatures losing graveyard value matters, and bad under short clocks if activation does not affect board. Do not discard needed mana or protection.
- Matchup / visibility hooks: Excellent in midrange/toolbox games; use hate targets first against graveyard, artifact, enchantment, or combo decks.

#### Delighted Halfling
- Deck role: Main, 1 copy, one-mana accelerator and legendary-spell shield.
- Role type: mana/fixing/ramp; protection/evasion; engine fuel/material.
- Deck-specific job: Adds {C}, or adds one mana of any color to cast a legendary spell and makes that spell uncounterable; in this deck that helps Brigid, Clachan's Heart, Cloud, Midgar Mercenary, Melira, the Living Cure, and Yavimaya, Cradle of Growth if cast as a spell is not relevant because lands are played, not cast.
- Timing: Lead on turn one when a turn-two Brigid, Melira, or protected legendary pressure line matters; use other accelerants if colored nonlegendary spells are the bottleneck.
- Inputs / outputs: Consumes {G}; outputs a 1/2 creature, {C}, or restricted legendary-spell mana with anti-counter text.
- Partners / packages: Creature body supports Earthcraft, Skullclamp, Chord of Calling, Birthing Pod, Eldritch Evolution, Ranger of Eos, Ranger-Captain of Eos, and Brightglass Gearhulk.
- Role peers: Birds of Paradise fixes any spell; Boreal Druid also makes {C}; Avacyn's Pilgrim makes white for nonlegendary spells.
- Failure modes: Restricted colored mana cannot cast Swords to Plowshares, Stoneforge Mystic, Survival of the Fittest, or Skyclave Apparition.
- Matchup / visibility hooks: Especially valuable against blue control where uncounterable Brigid, Cloud, or Melira matters.

#### Sunpetal Grove
- Deck role: Main, 1 copy, conditional green-white mana resource.
- Role type: mana/fixing/ramp.
- Deck-specific job: Adds {G} or {W} and enters untapped if you control a Forest or Plains, supporting early acceleration and white interaction after an appropriate first land.
- Timing: Strong as second land after Snow-Covered Forest, Snow-Covered Plains, Savannah, Temple Garden, or Lush Portico; risky as only land in a hand that needs turn-one mana.
- Inputs / outputs: Consumes land drop; outputs {G} or {W} after its entry condition is handled.
- Partners / packages: Pairs with Forest/Plains lands Savannah, Temple Garden, Lush Portico, Snow-Covered Forest, Snow-Covered Plains, Dryad Arbor, and Yavimaya, Cradle of Growth.
- Role peers: Razorverge Thicket is untapped early based on land count; Hushwood Verge needs Forest or Plains for white.
- Failure modes: Entering tapped can strand Swords to Plowshares, Arbor Elf, Wild Growth, or Utopia Sprawl on critical turns.
- Matchup / visibility hooks: Sequence basics or dual typed lands first when tempo matters against aggro, combo, or tempo decks.

#### Drannith Magistrate
- Deck role: Main, 1 copy, hatebear role player.
- Role type: hate piece; threat/clock.
- Deck-specific job: Prevents opponents from casting spells from anywhere other than their hands, constraining commanders, flashback-like effects, exile-cast engines, cascade-style casts, and other public nonhand casting.
- Timing: Cast early when the opponent's commander or revealed plan depends on nonhand casting; otherwise do not prioritize it over mana, removal, or a stronger threat.
- Inputs / outputs: Consumes {1}{W}; outputs a 1/3 body and static casting restriction on opponents.
- Partners / packages: Protected by Mother of Runes, Giver of Runes, Benevolent Bodyguard, Burrenton Forge-Tender against red sources, Voice of Victory on your turn, and Ranger-Captain of Eos for a decisive noncreature-spell turn.
- Role peers: Deafening Silence limits noncreature spell volume; Containment Priest stops certain noncast creature entries; Hushbringer stops enter/die triggers.
- Failure modes: Does not stop spells cast from hand or activated abilities. A 1/3 clock alone is slow if the hate text is irrelevant.
- Matchup / visibility hooks: High value against commander-centric, graveyard-cast, exile-cast, and combo decks; low value against normal creature aggro.

#### Summoner's Pact
- Deck role: Main, 1 copy, zero-mana green creature tutor with lethal upkeep obligation.
- Role type: tutor/search.
- Deck-specific job: Searches a green creature card into hand, enabling emergency Endurance, Haywire Mite, Keen-Eyed Curator, Devoted Druid, Quirion Ranger, Springheart Nantuko, Brightglass Gearhulk, Badgermole Cub, or mana creatures when the turn must be solved now.
- Timing: Cast only when the target changes the game immediately or you can safely pay {2}{G}{G} next upkeep; use as a finisher bridge, hate access, or mana repair with verified payment.
- Inputs / outputs: Costs {0} now; outputs a revealed green creature to hand and a next-upkeep trigger requiring {2}{G}{G} or you lose the game.
- Partners / packages: Payment support comes from Brigid, Doun's Mind, Earthcraft, Arbor Elf, Wild Growth, Utopia Sprawl, Elvish Mystic, Fyndhorn Elves, Llanowar Elves, Devoted Druid, Birds of Paradise, and lands producing green.
- Role peers: Green Sun's Zenith and Chord of Calling can put green creatures directly onto battlefield without pact risk; Worldly Tutor is slower but safer.
- Failure modes: Never choose a line that cannot pay the pact unless the game is won before upkeep. It cannot find Solitude, Walking Ballista, Stoneforge Mystic, or Palace Jailer because they are not green.
- Matchup / visibility hooks: Best for urgent hate, lethal setup, or mana stabilization; dangerous against tempo and land disruption.

#### Earthcraft
- Deck role: Main, 1 copy, creature-to-basic-land mana engine core piece.
- Role type: engine piece; mana/fixing/ramp.
- Deck-specific job: Taps an untapped creature you control to untap target basic land, converting Brigid tokens, mana creatures, Ocelot Pride tokens, Springheart Nantuko tokens, and Urza's Saga bodies into extra Snow-Covered Forest or Snow-Covered Plains mana.
- Timing: Cast when you have at least one creature and a basic land to untap, preferably with a follow-up spell or activation; delay when removal or pressure demands immediate interaction.
- Inputs / outputs: Consumes {1}{G}; each activation taps one untapped creature and untaps target basic land.
- Partners / packages: Basic targets are Snow-Covered Forest and Snow-Covered Plains. Creature fuel includes Brigid, Clachan's Heart token, Ocelot Pride Cat tokens, Springheart Nantuko Insect tokens, Voice of Victory Warrior tokens during appropriate windows, and mana creatures.
- Role peers: Brigid, Doun's Mind produces mana from creature count; Badgermole Cub adds {G} when tapping creatures for mana, not when tapping for Earthcraft unless the creature is tapped for mana.
- Failure modes: Does not untap Savannah, Temple Garden, Lush Portico, or other nonbasic lands. Tapping blockers can expose life total or monarchy.
- Matchup / visibility hooks: Strong in stalled boards and combo-race turns; weak when the opponent kills creatures before they generate mana.

#### Eladamri's Call
- Deck role: Main, 1 copy, instant creature tutor core piece.
- Role type: tutor/search; card selection.
- Deck-specific job: Searches any creature card, reveals it, puts it into hand, then shuffles, giving instant access to Solitude, Endurance, Walking Ballista, Skyclave Apparition, Palace Jailer, Mother of Runes, Giver of Runes, Haywire Mite, Witch Enchanter, or a mana creature.
- Timing: Prefer opponent end step or response windows after the opponent commits; cast main phase when the found creature must be cast immediately.
- Inputs / outputs: Consumes {G}{W} and a card; outputs a revealed creature card to hand.
- Partners / packages: Works with mana from Birds of Paradise, Avacyn's Pilgrim, Brigid, Doun's Mind, Wooded Bastion, Command Tower, Savannah, Temple Garden, Brushland, and Hushwood Verge.
- Role peers: Worldly Tutor is cheaper but topdeck-only; Chord of Calling and Green Sun's Zenith can put eligible targets onto battlefield.
- Failure modes: Does not find Earthcraft, Skullclamp, On Thin Ice, Static Prison, or Rest in Peace. Casting too early reveals your plan and lets the opponent prepare.
- Matchup / visibility hooks: Use target map by public axis: creature removal, graveyard hate, artifact/enchantment answer, protection, mana, or closer.

#### Eldritch Evolution
- Deck role: Main, 1 copy, sorcery creature-sacrifice upgrade tutor.
- Role type: tutor/search; engine piece.
- Deck-specific job: Sacrifices a creature as an additional cost and searches for a creature with mana value up to sacrificed creature's mana value plus 2, puts it onto battlefield, then exiles Eldritch Evolution.
- Timing: Use when the sacrificed creature is expendable and the target immediately stabilizes, disrupts, or closes; avoid under open interaction if losing the sacrificed creature without resolution would be disastrous.
- Inputs / outputs: Consumes {1}{G}{G}, a creature as additional cost, and the spell exiles itself; outputs a battlefield creature with bounded mana value.
- Partners / packages: Good sacrifices include Dryad Arbor, spent Stoneforge Mystic, Heliod's Pilgrim, Ranger-Captain of Eos after tutor value, expendable mana creatures, and Brigid tokens; targets include Skyclave Apparition, Palace Jailer, Solitude, Endurance, Brightglass Gearhulk, Witch Enchanter, and Walking Ballista depending on mana value rules.
- Role peers: Birthing Pod repeats but exact +1 mana value; Chord of Calling is instant and uses convoke without sacrifice.
- Failure modes: Sorcery speed cannot answer combat or stack emergencies. Do not sacrifice active protection, hate, or only mana source unless target justifies it.
- Matchup / visibility hooks: Strong against midrange and combo when it finds exact hate; risky against counterspells and instant removal on your only board.

#### Elvish Mystic
- Deck role: Main, 1 copy, one-mana green accelerator.
- Role type: mana/fixing/ramp; engine fuel/material.
- Deck-specific job: Adds {G} to accelerate Brigid, Survival of the Fittest, Birthing Pod, Earthcraft, Green Sun's Zenith, Chord of Calling, and midgame double-spells.
- Timing: Cast turn one when green tempo matters; later convert to Skullclamp, Chord convoke, Earthcraft fuel, Birthing Pod material, or combat trade after mana is stable.
- Inputs / outputs: Consumes {G}; outputs a 1/1 creature and {G} on later turns.
- Partners / packages: Works with Skullclamp, Earthcraft, Chord of Calling, Birthing Pod, Eldritch Evolution, Ranger of Eos, Ranger-Captain of Eos, Recruiter of the Guard, Brightglass Gearhulk, and Badgermole Cub.
- Role peers: Fyndhorn Elves and Llanowar Elves are direct peers; Birds of Paradise fixes more colors; Boreal Druid makes {C}.
- Failure modes: Fragile to removal and sweepers; do not attack it into a blocker if its mana is needed for the next turn.
- Matchup / visibility hooks: High keep value on the play; side down in importance when removal-heavy opponents punish one-toughness mana.

#### Stoneforge Mystic
- Deck role: Main, 1 copy, Equipment tutor role player.
- Role type: tutor/search; threat/clock; engine piece.
- Deck-specific job: Searches Pre-War Formalwear, reveals it, puts it into hand, then can pay {1}{W}, tap to put that Equipment from hand onto battlefield.
- Timing: Cast when equipment pressure or Pre-War Formalwear recursion will matter before the opponent overruns you; activate at end step or protected windows when saving mana is better than casting the Equipment normally.
- Inputs / outputs: Consumes {1}{W}; outputs a 1/2, an Equipment card to hand, and potential mana discount/timing through the activated ability.
- Partners / packages: Exact Equipment targets are Pre-War Formalwear and Skullclamp if the rules engine treats Skullclamp as Equipment for search; Pre-War Formalwear is the primary pressure/recursion target.
- Role peers: Cloud, Midgar Mercenary also searches Equipment; Enlightened Tutor finds Equipment or engines on top.
- Failure modes: Do not tutor Equipment when removal, mana, or hate is the visible bottleneck. The activated ability requires Stoneforge to survive and tap.
- Matchup / visibility hooks: Strong in attrition and removal-heavy games; slower against aggro if no creature can safely wear Pre-War Formalwear.

#### Skullclamp
- Deck role: Main, 1 copy, artifact Equipment card-draw engine core piece.
- Role type: engine piece; engine payoff.
- Deck-specific job: Equips for {1}, gives +1/-1, and draws two cards when equipped creature dies; turns expendable 1-toughness creatures and tokens into cards.
- Timing: Cast when you can equip immediately or protect it from artifact hate; prioritize equipping creatures that can die without losing critical mana or protection.
- Inputs / outputs: Consumes {1} to cast and {1} per equip; outputs +1/-1 and two cards on equipped creature death.
- Partners / packages: Best material includes Dryad Arbor, Elvish Mystic, Fyndhorn Elves, Llanowar Elves, Boreal Druid, Birds of Paradise when expendable, Ocelot Pride tokens, Brigid Kithkin token, Springheart Nantuko Insect tokens, and Voice of Victory Warrior tokens if timing allows.
- Role peers: Palace Jailer and Ranger of Eos produce cards without killing your board; Survival of the Fittest turns creature cards into selection instead of raw draw.
- Failure modes: Stony Silence and Collector Ouphe stop equip because it is an activated artifact ability. Do not clamp Mother of Runes, Giver of Runes, or Burrenton Forge-Tender while their protection is needed.
- Matchup / visibility hooks: Excellent in attrition; risky against fast aggro if spending mana on cards leaves you dead.

#### Formidable Speaker
- Deck role: Main, 1 copy, creature tutor body and untap utility role player.
- Role type: tutor/search; role glue; engine piece.
- Deck-specific job: On entry, may discard a card to search any creature card to hand; later pays {1}, taps to untap another target permanent.
- Timing: Cast when a discard is acceptable and the searched creature solves a visible bottleneck, or when untapping a permanent such as Birthing Pod, Walking Ballista with counters not relevant, a key land, Brigid, Doun's Mind, or Mother of Runes will matter.
- Inputs / outputs: Consumes {2}{G}; optional discard produces a revealed creature to hand; activated ability consumes {1} and tap to untap another target permanent.
- Partners / packages: Search targets include Solitude, Endurance, Walking Ballista, Skyclave Apparition, Haywire Mite, Witch Enchanter, Mother of Runes, Giver of Runes, and Palace Jailer; untap partners include Brigid, Doun's Mind, Mother of Runes, Giver of Runes, Birthing Pod, Abandoned Air Temple, and lands.
- Role peers: Recruiter of the Guard searches toughness 2 or less without discard; Survival of the Fittest repeats creature discard search.
- Failure modes: Do not discard a needed land, protection spell, or removal spell for generic value. Cannot untap itself because it says another target permanent.
- Matchup / visibility hooks: Good in toolbox mirrors and board stalls; slow against tempo if discarded card and three-mana body do not stabilize.

#### Razorverge Thicket
- Deck role: Main, 1 copy, early green-white mana resource.
- Role type: mana/fixing/ramp.
- Deck-specific job: Adds {G} or {W}; enters untapped when you control two or fewer other lands, making it excellent for turn-one acceleration or turn-one white interaction.
- Timing: Play early before it risks entering tapped; hold only if another land sequence better supports Utopia Sprawl, Arbor Elf, or On Thin Ice.
- Inputs / outputs: Consumes land drop; outputs {G} or {W}, with tempo depending on land count.
- Partners / packages: Casts Arbor Elf, Avacyn's Pilgrim, Birds of Paradise, Elvish Mystic, Fyndhorn Elves, Llanowar Elves, Swords to Plowshares, On Thin Ice, Mother of Runes, and Giver of Runes.
- Role peers: Sunpetal Grove enters untapped based on Forest/Plains control; Branchloft Pathway chooses one color permanently.
- Failure modes: Late-game tapped entry can prevent holding Swords to Plowshares or activating Seedcradle Witch.
- Matchup / visibility hooks: Strong in opening hands against aggro, combo, and tempo where first-turn action matters.

#### Ranger of Eos
- Deck role: Main, 1 copy, creature-card advantage and one-drop package tutor.
- Role type: tutor/search; engine payoff.
- Deck-specific job: Searches up to two creature cards with mana value 1 or less, revealing and putting them into hand, refilling protection, mana, hate, or Skullclamp material.
- Timing: Cast after stabilizing or when two one-drops solve the next turn; avoid tapping out if a four-mana 3/2 plus delayed cards does not affect lethal pressure.
- Inputs / outputs: Consumes {3}{W}; outputs a 3/2 body and up to two revealed one-mana-or-less creature cards to hand.
- Partners / packages: Targets include Mother of Runes, Giver of Runes, Benevolent Bodyguard, Burrenton Forge-Tender, Haywire Mite, Ocelot Pride, Guide of Souls, Quirion Ranger, Seedcradle Witch, Birds of Paradise, Avacyn's Pilgrim, Arbor Elf, Elvish Mystic, Fyndhorn Elves, Llanowar Elves, Boreal Druid, Delighted Halfling, Dryad Arbor, and Walking Ballista when mana value 0.
- Role peers: Ranger-Captain of Eos finds one target and has silence ability; Recruiter of the Guard finds toughness 2 or less.
- Failure modes: Do not search low-impact mana creatures when removal or protection is the bottleneck.
- Matchup / visibility hooks: Strong in attrition and post-sweeper rebuilding; slower against combo unless it finds the correct hate/protection pair.

#### Giver of Runes
- Deck role: Main, 1 copy, one-mana protection creature role player.
- Role type: protection/evasion.
- Deck-specific job: Taps to give another target creature you control protection from colorless or a color of your choice until end of turn, protecting engines or forcing attacks through blockers.
- Timing: Cast before committing Brigid, Clachan's Heart, Stoneforge Mystic, Survival of the Fittest support creatures, Palace Jailer, Walking Ballista, or hatebears when removal/combat matters; activate only for a decisive exchange.
- Inputs / outputs: Consumes {W}; output is a 1/2 body and tap-based protection for another creature you control.
- Partners / packages: Protects Brigid, Clachan's Heart, Stoneforge Mystic, Ocelot Pride, Guide of Souls, Drannith Magistrate, Collector Ouphe, Sanctifier en-Vec when applicable, Palace Jailer, Skyclave Apparition, Walking Ballista, and Ranger-Captain of Eos.
- Role peers: Mother of Runes can target itself but lacks colorless option; Benevolent Bodyguard sacrifices for one-shot protection.
- Failure modes: Cannot target itself. Protection can remove Auras or Equipment of the chosen color if applicable, so verify before protecting an equipped or enchanted creature.
- Matchup / visibility hooks: Excellent against removal and creature combat; less useful against sweepers without targeting or sacrifice effects.

#### Quirion Ranger
- Deck role: Main, 1 copy, one-mana untap and land-reuse utility creature.
- Role type: mana/fixing/ramp; role glue.
- Deck-specific job: Returns a Forest you control to its owner's hand to untap target creature once each turn, reusing mana creatures, Brigid, Doun's Mind, Mother of Runes, Giver of Runes, Stoneforge Mystic, or Formidable Speaker.
- Timing: Use when replaying or preserving the Forest does not cost a crucial land drop, or when the untap creates mana, protection, or a decisive activation.
- Inputs / outputs: Consumes returning a Forest you control; outputs an untapped target creature and possible landfall with Springheart Nantuko after replaying the land.
- Partners / packages: Forests include Snow-Covered Forest, Savannah, Temple Garden, Lush Portico, Dryad Arbor, and lands made Forest by Yavimaya, Cradle of Growth; untap targets include Brigid, Doun's Mind, Mother of Runes, Giver of Runes, Birds of Paradise, Devoted Druid, and Stoneforge Mystic.
- Role peers: Formidable Speaker untaps another target permanent for {1}; Seedcradle Witch untaps target creature after pump.
- Failure modes: Once each turn matters. Returning your only green source can strand follow-up spells.
- Matchup / visibility hooks: Strong in grindy games and protection fights; weak if land drops are already constrained.

#### Guide of Souls
- Deck role: Main, 1 copy, lifegain-energy engine and evasive pressure role player.
- Role type: engine piece; lifegain/stabilization; protection/evasion.
- Deck-specific job: Gains 1 life and gives {E} whenever another creature you control enters; on attack, may pay {E}{E}{E} to put two +1/+1 counters and a flying counter on target attacking creature, making it an Angel too.
- Timing: Deploy before creature bursts from Brigid, Ocelot Pride, Springheart Nantuko, Ranger of Eos, Chord of Calling, or Urza's Saga; attack with three energy when evasion changes damage, monarchy defense, or lethal clock.
- Inputs / outputs: Consumes {W}; outputs life, energy, counters, flying, and combat pressure.
- Partners / packages: Creature-entry partners include Brigid, Clachan's Heart, Ocelot Pride, Springheart Nantuko, Ranger of Eos, Brightglass Gearhulk, Urza's Saga Constructs, and Chord of Calling targets.
- Role peers: Ocelot Pride also rewards life gain and makes tokens; Abandoned Air Temple provides team counters without flying.
- Failure modes: A single creature entry gives only one energy; three energy is required for the attack trigger payment. Do not put counters on an attacker that will die before damage without changing the race.
- Matchup / visibility hooks: Strong in races and stalled boards; vulnerable to removal before energy converts into evasion.

#### Haywire Mite
- Deck role: Main, 1 copy, tutorable artifact/enchantment answer and one-drop material.
- Role type: interaction-removal; hate piece; engine fuel/material.
- Deck-specific job: Sacrifices for {G} to exile target noncreature artifact or noncreature enchantment, and gains 2 life when it dies.
- Timing: Play early only if it will block, threaten a visible target, or fuel Ranger of Eos/Brightglass Gearhulk packages; hold activation for lock pieces, engines, or removal targets that matter.
- Inputs / outputs: Consumes {1}; activation consumes {G} and sacrifices Haywire Mite; outputs exile of a noncreature artifact/enchantment and 2 life when it dies.
- Partners / packages: Searchable by Ranger of Eos, Ranger-Captain of Eos, Recruiter of the Guard, Urza's Saga, Brightglass Gearhulk, Worldly Tutor, Eladamri's Call, Chord of Calling, and Green Sun's Zenith cannot find it because it is not green.
- Role peers: Boseiju, Who Endures hits artifact/enchantment/nonbasic land; Witch Enchanter destroys artifact/enchantment; Reclamation Sage and Krosan Grip are sideboard answers.
- Failure modes: Does not hit artifact creatures or enchantment creatures because target must be noncreature. Stony Silence and Collector Ouphe stop its activated ability.
- Matchup / visibility hooks: High value against artifact/enchantment engines, prison pieces, and equipment; low value against creature-only aggro.

#### Hushwood Verge
- Deck role: Main, 1 copy, conditional green-white mana resource.
- Role type: mana/fixing/ramp.
- Deck-specific job: Taps for {G} unconditionally and taps for {W} only if you control a Forest or Plains, supporting green-first starts with conditional white follow-up.
- Timing: Play early when green is enough or when another Forest/Plains is present; avoid relying on it as your only white source if no Forest or Plains is controlled.
- Inputs / outputs: Consumes land drop; outputs {G}, or {W} with the Forest/Plains condition met.
- Partners / packages: Forest/Plains enablers include Snow-Covered Forest, Snow-Covered Plains, Savannah, Temple Garden, Lush Portico, Dryad Arbor, and Yavimaya, Cradle of Growth.
- Role peers: Sunpetal Grove and Razorverge Thicket are conditional duals; Command Tower and Brushland provide unconditional green-white access with different costs.
- Failure modes: Does not have Forest or Plains type itself in the reference, so it cannot enable Utopia Sprawl, Arbor Elf, or On Thin Ice.
- Matchup / visibility hooks: Good in hands with early green spells; check white availability before keeping Swords to Plowshares-heavy hands.

#### Keen-Eyed Curator
- Deck role: Main, 1 copy, graveyard hate creature and scaling threat role player.
- Role type: hate piece; threat/clock; engine payoff.
- Deck-specific job: Pays {1} to exile target card from a graveyard; if four or more card types are among cards exiled with it, it gets +4/+4 and trample.
- Timing: Cast when graveyard management matters or a 3/3 body is relevant; activate before the opponent uses recursion, escape, flashback, delve, or reanimation resources, not after costs are already paid.
- Inputs / outputs: Consumes {G}{G}; activation consumes {1} per target card; outputs graveyard exile and potential 7/7 trampler once exiled card types reach four.
- Partners / packages: Works beside Endurance, Ghost Vacuum, Rest in Peace, Sanctifier en-Vec, and Scavenger-like pressure from sideboard hate; green creature tutors can find it.
- Role peers: Ghost Vacuum exiles with a later reanimation-style artifact payoff; Endurance shuffles an entire graveyard into library; Rest in Peace is a static sideboard lock.
- Failure modes: Four card types must be among cards exiled with Keen-Eyed Curator, not merely in graveyards. Do not spend mana exiling irrelevant cards while behind on board.
- Matchup / visibility hooks: Strong against graveyard decks and attrition; medium elsewhere as a 3/3 for {G}{G}.

#### Pre-War Formalwear
- Deck role: Main, 1 copy, Equipment payoff and small-creature rebuild card.
- Role type: recursion; threat/clock; engine payoff.
- Deck-specific job: On entry, returns target creature card with mana value 3 or less from your graveyard to battlefield and attaches to it; equipped creature gets +2/+2 and vigilance, equip {3}.
- Timing: Tutor or cast after a useful target has died, or when vigilance pressure immediately improves attacks and blocks; do not run it out with no graveyard target unless Equipment body pressure is still worth three mana.
- Inputs / outputs: Consumes {2}{W}; outputs a reanimated mana value 3 or less creature, attached Equipment, +2/+2, vigilance, and future equip costs.
- Partners / packages: Targets include Mother of Runes, Giver of Runes, Stoneforge Mystic, Drannith Magistrate, Devoted Druid, Skyclave Apparition, Ranger-Captain of Eos, Recruiter of the Guard, Heliod's Pilgrim, Ocelot Pride, Guide of Souls, and Brigid if commander replacement left it in graveyard by choice.
- Role peers: Stoneforge Mystic and Cloud, Midgar Mercenary find it; Skullclamp is the other Equipment-style artifact engine.
- Failure modes: Graveyard hate from Rest in Peace or Sanctifier en-Vec can remove targets. Equipping later for {3} is slow under pressure.
- Matchup / visibility hooks: Strong in removal-heavy midrange; weaker against exile removal and graveyard hate.

#### Palace Jailer
- Deck role: Main, 1 copy, monarch advantage and creature exile role player.
- Role type: interaction-removal; engine payoff; threat/clock.
- Deck-specific job: Enters, makes you the monarch, and exiles target creature an opponent controls until an opponent becomes the monarch.
- Timing: Cast when you can defend the monarchy with blockers, removal, protection, or a decisive board swing; avoid if the opponent can immediately attack and take the extra card flow.
- Inputs / outputs: Consumes {2}{W}{W}; outputs a 2/2, monarch status, a draw engine while you remain monarch, and temporary exile of one opposing creature.
- Partners / packages: Defense partners include Brigid, Clachan's Heart, Mother of Runes, Giver of Runes, Benevolent Bodyguard, Swords to Plowshares, Solitude, On Thin Ice, Static Prison, Swift Reconfiguration, Parallax Wave, and Walking Ballista.
- Role peers: Skyclave Apparition exiles a nonland nontoken permanent with mana value 4 or less; Solitude and Swords to Plowshares exile creatures without monarchy risk.
- Failure modes: If an opponent becomes the monarch, the exiled creature returns and they get card advantage. Double-white can strain mana.
- Matchup / visibility hooks: Excellent in stabilized midrange; poor when evasive attackers or go-wide pressure can steal monarch immediately.

#### Marsh Flats
- Deck role: Main, 1 copy, fetchland mana resource.
- Role type: mana/fixing/ramp; role glue.
- Deck-specific job: Searches Plains cards in this deck: Snow-Covered Plains, Savannah, Temple Garden, Lush Portico, or Ancient Den if artifact land has no Plains type? It does not; Ancient Den is only Artifact Land, so do not fetch it. There is no registered Swamp card.
- Timing: Crack for white interaction, On Thin Ice support, or green-white dual access; hold if Worldly Tutor or Enlightened Tutor has stacked a top card.
- Inputs / outputs: Costs tap, 1 life, and sacrifice; searches a Plains or Swamp card onto battlefield, then shuffles.
- Partners / packages: Plains targets support On Thin Ice with Snow-Covered Plains, white spells Swords to Plowshares, Stoneforge Mystic, Brigid, Clachan's Heart, and dual access through Savannah, Temple Garden, or Lush Portico.
- Role peers: Flooded Strand and Arid Mesa are similar white fetches; Windswept Heath has better Forest/Plains flexibility.
- Failure modes: Do not assume black mana or Swamp access. Fetching tapped Lush Portico may miss an interaction window.
- Matchup / visibility hooks: Use basics to preserve life versus burn; use untapped duals when tempo is decisive.

#### Mother of Runes
- Deck role: Main, 1 copy, one-mana protection creature core role player.
- Role type: protection/evasion.
- Deck-specific job: Taps to give target creature you control protection from a chosen color until end of turn, saving a key creature or pushing damage through colored blockers.
- Timing: Deploy before exposing Brigid, Clachan's Heart, Stoneforge Mystic, Palace Jailer, Walking Ballista, Drannith Magistrate, Collector Ouphe, or an equipped threat; activate only when the protection changes removal, combat, or lethal math.
- Inputs / outputs: Consumes {W}; outputs a 1/1 and repeatable tap-based color protection.
- Partners / packages: Protects Brigid, Stoneforge Mystic, Cloud, Midgar Mercenary, Ocelot Pride, Guide of Souls, Palace Jailer, Ranger-Captain of Eos, Skyclave Apparition, Walking Ballista, and hatebears.
- Role peers: Giver of Runes protects another creature and can choose colorless; Benevolent Bodyguard sacrifices for one-shot protection.
- Failure modes: Protection can remove Auras or Equipment of that color if applicable; it does not stop sweepers, sacrifice, or non-targeted effects.
- Matchup / visibility hooks: Strong against spot removal and creature combat; less useful against colorless sweepers or edicts.

#### Misty Rainforest
- Deck role: Main, 1 copy, fetchland mana resource.
- Role type: mana/fixing/ramp; role glue.
- Deck-specific job: Searches registered Forest targets Snow-Covered Forest, Savannah, Temple Garden, Lush Portico, or Dryad Arbor; there is no registered Island card.
- Timing: Use for early green acceleration, Utopia Sprawl targets, or Savannah/Temple Garden when white is also needed; hold through topdeck tutors when possible.
- Inputs / outputs: Costs tap, 1 life, and sacrifice; searches Forest or Island card onto battlefield, then shuffles.
- Partners / packages: Forest access supports Arbor Elf, Utopia Sprawl, Wild Growth, Quirion Ranger, Earthcraft with Snow-Covered Forest, and Green Sun's Zenith lines.
- Role peers: Verdant Catacombs and Wooded Foothills are similar Forest fetches; Windswept Heath adds Plains access.
- Failure modes: Do not claim blue access; current deck has no Island target. Dryad Arbor fetch lines are vulnerable to removal and summoning sickness.
- Matchup / visibility hooks: Fetch basics when life matters; fetch duals when double-spell tempo matters.

#### Multiversal Passage
- Deck role: Main, 1 copy, flexible typed mana resource.
- Role type: mana/fixing/ramp; modal utility.
- Deck-specific job: As it enters, chooses a basic land type, may pay 2 life to enter untapped, and becomes the chosen type; in this deck it should usually choose Forest for Arbor Elf/Utopia Sprawl/Quirion Ranger or Plains for white access/On Thin Ice sequencing.
- Timing: Choose Forest when green acceleration or Forest synergies are needed; choose Plains when white interaction, Brigid, Clachan's Heart, or On Thin Ice is the bottleneck.
- Inputs / outputs: Consumes land drop and optional 2 life; outputs mana associated with the chosen basic land type by having that type.
- Mode map: Forest choice supports green and Forest interactions; Plains choice supports white and Plains checks. Other basic land types are usually mistakes unless an acquired effect specifically needs them.
- Partners / packages: Forest mode works with Arbor Elf, Utopia Sprawl, Quirion Ranger, Wild Growth, and fetch-style role planning; Plains mode works with On Thin Ice, Swords to Plowshares, Stoneforge Mystic, and Palace Jailer.
- Role peers: Temple Garden and Savannah naturally cover Forest Plains; Branchloft Pathway fixes one color without land type.
- Failure modes: Paying 2 life for no immediate mana use is costly; choosing an off-plan type can strand deck spells.
- Matchup / visibility hooks: Life payment is suspect against burn; untapped color is valuable against tempo and combo.

#### Nature's Rhythm
- Deck role: Main, 1 copy, scalable creature tutor and graveyard recast payoff.
- Role type: tutor/search; modal utility; engine payoff.
- Deck-specific job: Searches a creature card with mana value X or less directly onto battlefield; harmonize lets you cast it from graveyard for {X}{G}{G}{G}{G}, tapping a creature to reduce generic mana by that creature's power, then exiles the spell.
- Timing: Cast for the exact creature that changes the board; use harmonize after trades when a creature is available to reduce cost and the graveyard spell will not be stopped by Rest in Peace.
- Inputs / outputs: Consumes {X}{G}{G} from hand or harmonize cost from graveyard plus possible creature tap; outputs a battlefield creature and shuffle, then exiles itself when cast via harmonize.
- Mode map: Hand-cast is normal sorcery tutor-to-battlefield; harmonize is graveyard access with heavier green cost and creature-tap reduction.
- Partners / packages: Targets include Walking Ballista, Solitude, Endurance, Skyclave Apparition, Palace Jailer, Brightglass Gearhulk, Witch Enchanter, and Brigid support creatures, constrained by X.
- Role peers: Green Sun's Zenith finds only green creatures; Chord of Calling is instant with convoke.
- Failure modes: Sorcery speed and high green requirements make it poor under pressure. Rest in Peace exiles it instead of enabling harmonize.
- Matchup / visibility hooks: Strong in grindy games with mana; use for hate against combo or stabilization against creature pressure.

#### Ocelot Pride
- Deck role: Main, 1 copy, one-drop lifegain token engine and pressure piece.
- Role type: engine piece; lifegain/stabilization; threat/clock.
- Deck-specific job: First strike lifelink attacker that creates a 1/1 white Cat token at end step if you gained life this turn; with city's blessing, it copies each token you control that entered this turn.
- Timing: Deploy early when it can attack safely or pair with Guide of Souls/Solitude/lifelink to trigger end step; prioritize reaching ten permanents before leaning on the city's blessing copy burst.
- Inputs / outputs: Consumes {W}; outputs lifegain, Cat tokens, permanent count toward ascend, and token multiplication after city's blessing.
- Partners / packages: Life-gain partners include Guide of Souls, Solitude, Hushbringer post-board, and Ocelot Pride's own lifelink; token partners include Brigid, Clachan's Heart, Springheart Nantuko, Urza's Saga, Voice of Victory, Abandoned Air Temple, Earthcraft, and Skullclamp.
- Role peers: Guide of Souls also rewards creature entries and life swings; Springheart Nantuko produces landfall tokens.
- Failure modes: A one-card draw or token alone does not create city's blessing; you need ten permanents. Do not attack into profitable blockers just to gain 1 life.
- Matchup / visibility hooks: Strong in races and grindy boards; vulnerable to sweepers before tokens compound.

#### On Thin Ice
- Deck role: Main, 1 copy, snow-land Aura creature exile removal.
- Role type: interaction-removal.
- Deck-specific job: Enchants a snow land you control and exiles target creature an opponent controls until On Thin Ice leaves battlefield.
- Timing: Use when you have Snow-Covered Plains or Snow-Covered Forest and the opposing creature matters now; because it is not instant-speed, clear blockers or threats during your main phase before combat.
- Inputs / outputs: Consumes {W}, a snow land target you control, and an Aura slot; outputs temporary exile of target opposing creature.
- Partners / packages: Snow targets are Snow-Covered Plains and Snow-Covered Forest. Tutor access includes Heliod's Pilgrim for Aura and Enlightened Tutor for enchantment.
- Role peers: Swords to Plowshares and Solitude are instant exile; Static Prison hits nonland permanents with energy upkeep; Swift Reconfiguration neutralizes without exile.
- Failure modes: If On Thin Ice leaves battlefield, the creature returns. Do not keep hands relying on it without a snow land.
- Matchup / visibility hooks: Excellent against creature commanders and large attackers; weaker against enchantment removal and haste follow-up threats.

#### Lush Portico
- Deck role: Main, 1 copy, tapped Forest Plains mana resource with surveil.
- Role type: mana/fixing/ramp; card selection.
- Deck-specific job: Adds {G} or {W}, has Forest and Plains types, enters tapped, and surveils 1 by looking at the top card and optionally putting it into graveyard.
- Timing: Play when the turn can absorb tapped entry or when surveil can set up draws; avoid as first land when a turn-one accelerator or Swords to Plowshares is required.
- Inputs / outputs: Consumes land drop and tempo; outputs green/white mana later and top-card filtering.
- Partners / packages: Fetchable by Wooded Foothills, Windswept Heath, Verdant Catacombs, Marsh Flats, Misty Rainforest, Flooded Strand, and Arid Mesa where types match; supports Arbor Elf, Utopia Sprawl, Wild Growth, Quirion Ranger, and On Thin Ice checks.
- Role peers: Temple Garden and Savannah are untapped Forest Plains options; Sunpetal Grove depends on typed lands but lacks types itself.
- Failure modes: Tapped entry can lose tempo. Surveil to graveyard can conflict with Rest in Peace or expose a needed card if no recursion matters.
- Matchup / visibility hooks: Good in slower openers; risky against fast aggro, combo, or tempo.

#### Parallax Wave
- Deck role: Main, 1 copy, temporary multi-creature exile board-control payoff.
- Role type: interaction-removal; interaction-sweeper.
- Deck-specific job: Enters with five fade counters; removing a fade counter exiles target creature, and when Parallax Wave leaves battlefield each player returns cards they own exiled with it.
- Timing: Cast to stop multiple attackers, clear blockers for lethal, or protect your own creatures from removal if legal; manage fade counters so the temporary exile window actually wins or stabilizes.
- Inputs / outputs: Consumes {2}{W}{W}; outputs up to five creature-exile activations over time, with fading upkeep pressure.
- Partners / packages: Combines with Brigid pressure, Palace Jailer monarchy defense, Walking Ballista reach, Mother of Runes/Giver of Runes protection, and Swords to Plowshares/Solitude for creatures that must stay gone.
- Role peers: Palace Jailer exiles one creature with monarchy risk; Static Prison and On Thin Ice exile while their enchantments remain.
- Failure modes: Creatures return when Parallax Wave leaves. Do not exile low-impact targets while the actual lethal attacker or combo creature remains.
- Matchup / visibility hooks: Excellent versus go-wide and midrange boards; weaker against enchantment removal or noncreature combo.

#### Llanowar Elves
- Deck role: Main, 1 copy, one-mana green accelerator.
- Role type: mana/fixing/ramp; engine fuel/material.
- Deck-specific job: Adds {G} for early acceleration and later serves as creature material for Earthcraft, Skullclamp, Chord of Calling, Birthing Pod, Eldritch Evolution, and Brigid creature count.
- Timing: Prioritize turn one if green ramp enables turn-two Brigid, Survival of the Fittest, Stoneforge Mystic plus protection, or Birthing Pod; later trade or convert when mana is no longer scarce.
- Inputs / outputs: Consumes {G}; outputs a 1/1 creature and {G} on later turns.
- Partners / packages: Exact partners are Skullclamp, Earthcraft, Chord of Calling, Birthing Pod, Eldritch Evolution, Ranger of Eos, Ranger-Captain of Eos, Recruiter of the Guard, Brightglass Gearhulk, and Badgermole Cub.
- Role peers: Elvish Mystic and Fyndhorn Elves are direct green-mana peers; Avacyn's Pilgrim provides white.
- Failure modes: Dies to small sweepers and cannot make white for Swords to Plowshares or Brigid by itself.
- Matchup / visibility hooks: Strong in fast starts; low-value topdeck once mana is abundant unless Skullclamp or Earthcraft is active.

#### Prismatic Vista
- Deck role: Main, 1 copy, basic-land fetch mana resource.
- Role type: mana/fixing/ramp; role glue.
- Deck-specific job: Searches Snow-Covered Forest or Snow-Covered Plains, giving untapped basic green or white while enabling On Thin Ice, Earthcraft basic-land untaps, Arbor Elf, Utopia Sprawl, and Quirion Ranger with Snow-Covered Forest.
- Timing: Crack early for the missing basic color; hold when Worldly Tutor or Enlightened Tutor has placed a key card on top unless mana is urgently needed.
- Inputs / outputs: Costs tap, 1 life, and sacrifice; outputs a basic land card onto battlefield, then shuffles.
- Partners / packages: Finds Snow-Covered Forest for Arbor Elf, Wild Growth, Utopia Sprawl, Earthcraft, and green one-drops; finds Snow-Covered Plains for Swords to Plowshares, On Thin Ice, Stoneforge Mystic, and Brigid.
- Role peers: Fetchlands such as Windswept Heath find dual typed lands too; Prismatic Vista is best for basic stability.
- Failure modes: Cannot find Savannah, Temple Garden, Lush Portico, Dryad Arbor, or Ancient Den.
- Matchup / visibility hooks: Excellent versus mana denial and burn because basics reduce damage and vulnerability.

#### Green Sun's Zenith
- Deck role: Main, 1 copy, scalable green creature tutor-to-battlefield.
- Role type: tutor/search; mana/fixing/ramp.
- Deck-specific job: Searches a green creature card with mana value X or less onto battlefield, then shuffles itself into library; can get Dryad Arbor at X=0 or larger green toolbox creatures later.
- Timing: Use X=0 for Dryad Arbor only when a vulnerable creature-land is acceptable; use higher X for the exact green creature that solves mana, graveyard, artifact/enchantment, pressure, or board state.
- Inputs / outputs: Consumes {X}{G}; outputs a green creature to battlefield and shuffles Green Sun's Zenith into library.
- Partners / packages: Targets include Dryad Arbor, Arbor Elf, Avacyn's Pilgrim, Birds of Paradise, Boreal Druid, Delighted Halfling, Devoted Druid, Elvish Mystic, Fyndhorn Elves, Llanowar Elves, Quirion Ranger, Haywire Mite is colorless not green, Keen-Eyed Curator, Endurance, Springheart Nantuko, Badgermole Cub, Brightglass Gearhulk, Formidable Speaker, and Seedcradle Witch if green-white hybrid counts as green.
- Role peers: Chord of Calling is instant and any creature; Nature's Rhythm can find any creature by mana value cap.
- Failure modes: Cannot find Solitude, Stoneforge Mystic, Skyclave Apparition, Walking Ballista, or Palace Jailer because they are not green.
- Matchup / visibility hooks: Strong for mana starts and green hate; target choice should follow visible bottleneck.

#### Ghost Vacuum
- Deck role: Main, 1 copy, graveyard hate artifact with late creature payoff.
- Role type: hate piece; engine payoff; modal utility.
- Deck-specific job: Taps to exile target card from a graveyard; later {6}, tap, sacrifice puts each creature card exiled with Ghost Vacuum onto battlefield under your control with a flying counter as 1/1 Spirits in addition to other types, only as a sorcery.
- Timing: Deploy when repeated graveyard exile matters; activate before recursion costs are paid, then consider the six-mana payoff only if exiled creature cards are worth the sorcery investment.
- Inputs / outputs: Consumes {1}; tap exiles target graveyard card; payoff consumes {6}, tap, and sacrifice for creature bodies.
- Mode map: Tap mode is incremental graveyard hate; sacrifice mode is sorcery-speed battlefield conversion of creature cards exiled with Ghost Vacuum.
- Partners / packages: Searchable by Urza's Saga and Enlightened Tutor; overlaps with Endurance, Keen-Eyed Curator, Rest in Peace, and Sanctifier en-Vec.
- Role peers: Endurance shuffles a graveyard instantly; Keen-Eyed Curator exiles cards while becoming a threat.
- Failure modes: Stony Silence and Collector Ouphe stop both activated abilities. It is not artifact hate; it targets graveyard cards.
- Matchup / visibility hooks: Strong against graveyard decks with recurring creature threats; low impact against decks that do not use graveyards.

#### Ranger-Captain of Eos
- Deck role: Main, 1 copy, one-drop tutor and noncreature-spell silence role player.
- Role type: tutor/search; protection/evasion; hate piece.
- Deck-specific job: Enters to search one creature card with mana value 1 or less to hand, then can sacrifice itself so opponents cannot cast noncreature spells this turn.
- Timing: Cast when a one-drop solves mana/protection/hate, or when its sacrifice can force through a key turn; sacrifice proactively before an opponent combo turn or before your lethal/engine turn if noncreature interaction is the risk.
- Inputs / outputs: Consumes {1}{W}{W}; outputs a 3/3, one revealed small creature to hand, and a one-shot noncreature-spell lock by sacrifice.
- Partners / packages: Targets include Mother of Runes, Giver of Runes, Benevolent Bodyguard, Burrenton Forge-Tender, Haywire Mite, Ocelot Pride, Guide of Souls, Quirion Ranger, Seedcradle Witch, Birds of Paradise, Avacyn's Pilgrim, Arbor Elf, Elvish Mystic, Fyndhorn Elves, Llanowar Elves, Boreal Druid, Delighted Halfling, Dryad Arbor, and Walking Ballista.
- Role peers: Ranger of Eos finds two one-drops but cannot silence; Voice of Victory stops spells on your turn only.
- Failure modes: Sacrifice does not stop creature spells or activated abilities. Double-white can strain early mana.
- Matchup / visibility hooks: Excellent against control and combo; still fine in fair games as tutor plus 3/3.

#### Fyndhorn Elves
- Deck role: Main, 1 copy, one-mana green accelerator.
- Role type: mana/fixing/ramp; engine fuel/material.
- Deck-specific job: Adds {G} to accelerate the deck's green-heavy tutor and engine turns while serving as creature material later.
- Timing: Cast turn one when available; once mana is stable, it can become Skullclamp material, Chord convoke, Earthcraft fuel, Birthing Pod sacrifice, or a blocker.
- Inputs / outputs: Consumes {G}; outputs a 1/1 creature and later {G}.
- Partners / packages: Supports Survival of the Fittest, Earthcraft, Birthing Pod, Chord of Calling, Green Sun's Zenith, Nature's Rhythm, Walking Ballista, and Brigid recast taxes.
- Role peers: Elvish Mystic and Llanowar Elves are direct peers; Boreal Druid makes {C}; Avacyn's Pilgrim makes {W}.
- Failure modes: Does not fix white and dies easily. Do not preserve it over life total once extra mana no longer matters.
- Matchup / visibility hooks: Best in proactive starts; board it mentally as expendable material in attrition.

#### Recruiter of the Guard
- Deck role: Main, 1 copy, toughness-based creature tutor role player.
- Role type: tutor/search; card selection.
- Deck-specific job: Searches a creature card with toughness 2 or less, revealing it and putting it into hand, covering protection, mana, removal creatures, and some closers.
- Timing: Cast when the target is clear and the 1/1 body can be protected, sacrificed, clamped, or used for Earthcraft; avoid if a three-mana tutor without board impact loses to pressure.
- Inputs / outputs: Consumes {2}{W}; outputs a 1/1 body and one revealed toughness-2-or-less creature card to hand.
- Partners / packages: Targets include Mother of Runes, Giver of Runes, Stoneforge Mystic, Skyclave Apparition, Solitude, Witch Enchanter, Endurance? Endurance has toughness 4, so not legal; Walking Ballista in library has toughness 0/0, Haywire Mite, Burrenton Forge-Tender, Ocelot Pride, Guide of Souls, Quirion Ranger, Seedcradle Witch, Devoted Druid, and Heliod's Pilgrim.
- Role peers: Eladamri's Call finds any creature at instant speed; Ranger of Eos is narrower but gets two one-drops.
- Failure modes: Verify toughness restrictions; do not assume it finds Palace Jailer, Brightglass Gearhulk, or Keen-Eyed Curator.
- Matchup / visibility hooks: Strong as a flexible bottleneck finder in midrange/control; slower against fast aggro unless finding Solitude or Skyclave Apparition.

#### Sanctifier en-Vec
- Deck role: Main, 1 copy, red/black graveyard hate and protection hatebear.
- Role type: hate piece; protection/evasion; threat/clock.
- Deck-specific job: Has protection from black and red, exiles all black or red cards from all graveyards on entry, and exiles black or red permanents, spells, or cards that would go to graveyard.
- Timing: Cast when red/black damage, removal, graveyard recursion, or sacrifice loops are visible; otherwise a 2/2 for {W}{W} may be less important than development.
- Inputs / outputs: Consumes {W}{W}; outputs a protected 2/2 and static graveyard replacement for black/red cards.
- Partners / packages: Protects race plans with Mother of Runes/Giver of Runes support less needed against red/black, and overlaps with Endurance, Ghost Vacuum, Keen-Eyed Curator, and Rest in Peace.
- Role peers: Rest in Peace is broader sideboard graveyard lock; Burrenton Forge-Tender handles one red source.
- Failure modes: Does not affect nonblack nonred graveyard cards. Double-white can strain early green acceleration.
- Matchup / visibility hooks: Excellent against red removal, black removal, burn, Rakdos graveyard plans, and red/black commanders.

#### Savannah
- Deck role: Main, 1 copy, premium Forest Plains dual mana resource.
- Role type: mana/fixing/ramp.
- Deck-specific job: Provides untapped {G} or {W} with Forest and Plains types, enabling the deck's best green starts and white interaction without life loss.
- Timing: Prioritize early when the hand has Arbor Elf, Utopia Sprawl, Wild Growth, Swords to Plowshares, On Thin Ice, or Brigid, Clachan's Heart.
- Inputs / outputs: Consumes land drop; outputs {G} or {W}.
- Partners / packages: Fetchable by Wooded Foothills, Windswept Heath, Verdant Catacombs, Marsh Flats, Misty Rainforest, Flooded Strand, and Arid Mesa where types match; enables Arbor Elf, Utopia Sprawl, Quirion Ranger, Wild Growth, and On Thin Ice color sequencing.
- Role peers: Temple Garden offers same types with shock choice; Lush Portico offers same types tapped with surveil.
- Failure modes: Nonbasic land hate can punish it. It is not snow, so it cannot be enchanted by On Thin Ice.
- Matchup / visibility hooks: Strong against burn because it avoids Temple Garden life loss; strong against tempo because it enters untapped.

#### Seedcradle Witch
- Deck role: Main, 1 copy, one-mana hybrid creature and late combat mana sink.
- Role type: threat/clock; protection/evasion; mana/fixing/ramp.
- Deck-specific job: Provides a one-drop body and pays {2}{G}{W} to give target creature +3/+3 until end of turn and untap it, enabling attacks that still block or surprise combat math.
- Timing: Cast early when a body matters for Earthcraft, Skullclamp, Chord, or Ranger packages; activate only when +3/+3 plus untap wins combat, protects monarchy, or pushes lethal.
- Inputs / outputs: Consumes {G/W}; activation consumes four mana including green and white, outputs temporary pump and untap on target creature.
- Partners / packages: Targets include Brigid, Clachan's Heart, Ocelot Pride, Guide of Souls, Palace Jailer, Walking Ballista as attacker if counters matter, Urza's Saga Constructs, and Pre-War Formalwear-equipped creatures.
- Role peers: Abandoned Air Temple gives permanent team counters; Guide of Souls gives counters and flying to an attacking creature.
- Failure modes: Expensive activation is poor when removal can answer the target in response. Do not use as a generic mana sink if holding interaction is better.
- Matchup / visibility hooks: Useful in creature mirrors and monarch races; weaker against instant removal and combo.

#### Flooded Strand
- Deck role: Main, 1 copy, fetchland mana resource.
- Role type: mana/fixing/ramp; role glue.
- Deck-specific job: Searches Plains cards Snow-Covered Plains, Savannah, Temple Garden, or Lush Portico; it has no registered Island target in this deck.
- Timing: Crack for white when Swords to Plowshares, On Thin Ice, Stoneforge Mystic, or Brigid is needed, or for dual Forest Plains when green is also needed.
- Inputs / outputs: Costs tap, 1 life, and sacrifice; searches Plains or Island card onto battlefield, then shuffles.
- Partners / packages: Plains targets support On Thin Ice with Snow-Covered Plains and dual access through Savannah, Temple Garden, and Lush Portico.
- Role peers: Marsh Flats and Arid Mesa are similar white fetches; Windswept Heath is more flexible because it finds Forest or Plains.
- Failure modes: Do not claim blue access. Holding after Worldly Tutor or Enlightened Tutor preserves the topdeck target.
- Matchup / visibility hooks: Fetch basic Plains against burn if white is enough; fetch Savannah/Temple Garden when green acceleration matters.

#### Skyclave Apparition
- Deck role: Main, 1 copy, creature-based nonland permanent exile answer.
- Role type: interaction-removal; tutor/search target.
- Deck-specific job: Exiles up to one target nonland, nontoken permanent you don't control with mana value 4 or less; when it leaves, that card's owner gets an X/X blue Illusion where X is the exiled card's mana value.
- Timing: Use on cheap engines, hate pieces, blockers, commanders with mana value 4 or less, or lock permanents when the Illusion drawback is manageable.
- Inputs / outputs: Consumes {1}{W}{W}; outputs a 2/2 and temporary exile with Illusion compensation on leaving.
- Partners / packages: Findable by Recruiter of the Guard, Eladamri's Call, Worldly Tutor, Chord of Calling, Eldritch Evolution, and Nature's Rhythm; protected by Mother of Runes, Giver of Runes, and Benevolent Bodyguard.
- Role peers: Static Prison can hit larger nonland permanents but needs energy upkeep; Swords to Plowshares and Solitude hit creatures cleanly.
- Failure modes: Cannot hit lands, tokens, or mana value 5+ permanents. If removed, the opponent receives a token.
- Matchup / visibility hooks: Strong against low-curve engines and hate permanents; weaker against big mana threats outside mana value range.

#### Enlightened Tutor
- Deck role: Main, 1 copy, instant artifact/enchantment topdeck tutor core piece.
- Role type: tutor/search; card selection.
- Deck-specific job: Finds the artifact or enchantment that solves the current bottleneck, then reveals, shuffles, and puts it on top: Skullclamp, Birthing Pod, Earthcraft, Survival of the Fittest, On Thin Ice, Static Prison, Swift Reconfiguration, Parallax Wave, Wild Growth, Utopia Sprawl, Pre-War Formalwear, Ghost Vacuum, Urza's Saga, Rest in Peace post-board, Stony Silence post-board, or Deafening Silence post-board.
- Timing: Prefer opponent end step before your draw; cast earlier to find instant-speed Swift Reconfiguration only if you can draw/cast in time or to set up a critical next turn.
- Inputs / outputs: Consumes {W}; outputs an artifact or enchantment card revealed and placed on top of library.
- Partners / packages: Avoid shuffling with fetchlands Wooded Foothills, Windswept Heath, Verdant Catacombs, Marsh Flats, Misty Rainforest, Flooded Strand, Prismatic Vista, or Arid Mesa before drawing.
- Role peers: Worldly Tutor handles creatures; Heliod's Pilgrim handles Auras to hand.
- Failure modes: Topdeck delay is real under pressure. Does not find Swords to Plowshares, Solitude, or creature hate.
- Matchup / visibility hooks: Choose hate, removal, engine, or mana based on revealed opponent axis.

#### Solitude
- Deck role: Main, 1 copy, flash creature exile answer and lifelink stabilizer.
- Role type: interaction-removal; lifegain/stabilization; modal utility.
- Deck-specific job: Flash 3/2 lifelink that exiles up to one other target creature on entry; can be evoked by exiling a white card from hand.
- Timing: Hard-cast when a 3/2 lifelink body matters; evoke when the opposing creature will decide the game before five mana or when tapping out later is too slow.
- Inputs / outputs: Consumes {3}{W}{W} or exiles a white card for evoke; outputs creature exile with life to that creature's controller equal to its power, plus lifelink body if not evoked.
- Mode map: Hard-cast is removal plus stabilizing body; evoke is card-disadvantage emergency removal. Evoke is correct against lethal, combo, or must-answer commanders.
- Partners / packages: White cards for evoke include Swords to Plowshares, Swift Reconfiguration, Stoneforge Mystic, Mother of Runes, Giver of Runes, Ranger-Captain of Eos, Palace Jailer, Skyclave Apparition, Rest in Peace, Stony Silence, Deafening Silence, Path to Exile, Containment Priest, and Hushbringer.
- Role peers: Swords to Plowshares is cheaper; Path to Exile ramps; On Thin Ice needs snow land.
- Failure modes: Cannot target itself because it says other target creature. Giving life can delay lethal.
- Matchup / visibility hooks: Excellent against aggro, commanders, and surprise creature combo.

#### Springheart Nantuko
- Deck role: Main, 1 copy, landfall token engine and bestow role player.
- Role type: engine piece; mechanic enabler; modal utility.
- Deck-specific job: As a creature it creates 1/1 green Insect tokens on landfall unless attached; with bestow {1}{G}, it enchants a creature for +1/+1 and landfall may pay {1}{G} to copy that enchanted creature, otherwise creates an Insect.
- Timing: Cast as creature when token material for Earthcraft, Skullclamp, Chord, and Ocelot Pride matters; bestow when copying a specific creature such as Brigid, Doun's Mind support, Palace Jailer pressure, or a protected threat is worth the aura risk.
- Inputs / outputs: Consumes {1}{G}; bestow also costs {1}{G}; land drops output Insects or, if attached and {1}{G} is paid, token copies of enchanted creature.
- Mode map: Creature mode is safer token engine; bestow mode is higher-upside copy engine and aura exposure.
- Partners / packages: Landfall partners include fetchlands, Quirion Ranger returning Forests, Ocelot Pride, Guide of Souls, Earthcraft, Skullclamp, Abandoned Air Temple, and Brigid token plans.
- Role peers: Ocelot Pride makes end-step Cats; Urza's Saga makes Constructs.
- Failure modes: Bestow into removal can waste setup. Do not miss that landfall copying requires paying {1}{G} when attached.
- Matchup / visibility hooks: Strong in grindy creature boards; slow under immediate lethal pressure.

#### Starfield Shepherd
- Deck role: Main, 1 copy, flying value creature with warp access.
- Role type: tutor/search; threat/clock; modal utility.
- Deck-specific job: Flying 3/2 that enters to search a basic Plains card or a creature card with mana value 1 or less, reveal it, put it into hand; warp {1}{W} lets it enter temporarily, exile at next end step, then be cast from exile later.
- Timing: Warp when two mana and an immediate tutor trigger are needed; hard-cast when a permanent flying body and tutor are worth five mana.
- Inputs / outputs: Consumes {3}{W}{W} or warp {1}{W}; outputs a Plains or one-drop creature to hand and a flying body if hard-cast or later recast.
- Mode map: Warp is tempo tutor now with delayed full cast; hard-cast is expensive body plus tutor.
- Partners / packages: Searches Snow-Covered Plains or one-drops Mother of Runes, Giver of Runes, Benevolent Bodyguard, Burrenton Forge-Tender, Ocelot Pride, Guide of Souls, Haywire Mite, Seedcradle Witch, mana one-drops, Dryad Arbor, and Walking Ballista.
- Role peers: Ranger-Captain of Eos and Ranger of Eos search one-drops; Recruiter of the Guard searches toughness 2 or less.
- Failure modes: Warp body leaves at next end step, so do not count it as a blocker afterward. Five mana can be too slow.
- Matchup / visibility hooks: Useful for white mana repair, evasive pressure, and post-removal rebuilding.

#### Static Prison
- Deck role: Main, 1 copy, energy-gated nonland permanent exile removal.
- Role type: interaction-removal; energy resource glue.
- Deck-specific job: Exiles target nonland permanent an opponent controls until Static Prison leaves battlefield, gives {E}{E}, then requires paying {E} at the beginning of your first main phase or sacrificing it.
- Timing: Cast on the permanent that matters for the next turn; keep it when Guide of Souls or prior Static Prison energy can pay upkeep, and accept temporary use when one-turn removal wins combat or tempo.
- Inputs / outputs: Consumes {W}; outputs two energy and temporary exile, then consumes one energy each first main phase to remain.
- Partners / packages: Energy partners are Guide of Souls and Static Prison itself; tutor access via Enlightened Tutor.
- Role peers: Skyclave Apparition handles mana value 4 or less with body; On Thin Ice handles creatures with snow land; Swift Reconfiguration handles creature/Vehicle at flash speed.
- Failure modes: Without energy, it sacrifices itself and returns the exiled permanent. Do not use as permanent answer if you cannot pay and the return is disastrous.
- Matchup / visibility hooks: Strong against any nonland permanent for tempo; better with Guide of Souls active.

#### Endurance
- Deck role: Main, 1 copy, flash graveyard interaction and reach blocker.
- Role type: hate piece; interaction-removal; modal utility.
- Deck-specific job: Flash reach 3/4 that makes up to one target player put all cards from their graveyard on the bottom of their library in random order; can evoke by exiling a green card from hand.
- Timing: Use in response to graveyard setup before recursion, escape, flashback, delve, or reanimation costs are paid; hard-cast when 3/4 reach stabilizes flying or ground pressure.
- Inputs / outputs: Consumes {1}{G}{G} or exiles a green card for evoke; outputs graveyard reset and possibly a 3/4 reach body.
- Mode map: Hard-cast is hate plus blocker; evoke is emergency graveyard interaction at card disadvantage.
- Partners / packages: Green cards for evoke include Worldly Tutor, Wild Growth, Survival of the Fittest, Elvish Mystic, Fyndhorn Elves, Llanowar Elves, Green Sun's Zenith, Springheart Nantuko, Badgermole Cub, and Force of Vigor post-board.
- Role peers: Rest in Peace is permanent hate; Ghost Vacuum and Keen-Eyed Curator are incremental exile.
- Failure modes: Shuffling after costs are paid usually does not counter a spell already cast. Can target yourself to protect from milling or reset graveyard, but do so only with reason.
- Matchup / visibility hooks: High value against graveyard decks, reanimation, and flashback; strong body against fliers.

#### Dryad Arbor
- Deck role: Main, 1 copy, land creature mana resource and tutor material.
- Role type: mana/fixing/ramp; engine fuel/material.
- Deck-specific job: A Forest Dryad land creature with summoning sickness that taps for {G}; searchable as a Forest and as a green creature, enabling Green Sun's Zenith X=0 and fetchland creature access.
- Timing: Use as acceleration when the risk of creature removal is acceptable; avoid as only land keep or exposed blocker unless survival requires it.
- Inputs / outputs: Consumes land drop or tutor/fetch access; outputs a 1/1 creature, Forest type, and {G} after it can tap.
- Partners / packages: Found by Green Sun's Zenith, Worldly Tutor, Eladamri's Call, Chord of Calling, Nature's Rhythm, Wooded Foothills, Windswept Heath, Verdant Catacombs, Misty Rainforest, and other Forest fetches; fuels Skullclamp, Earthcraft, Birthing Pod, Eldritch Evolution, Quirion Ranger, and Utopia Sprawl with risk.
- Role peers: One-mana Elves are safer as creatures but not lands; Snow-Covered Forest is safer as land but not creature material.
- Failure modes: Dies to creature removal and summoning sickness prevents immediate mana after entering. Do not fetch it into a known sweeper or ping.
- Matchup / visibility hooks: Good for explosive tutor starts; fragile against removal-heavy and burn decks.

#### Devoted Druid
- Deck role: Main, 1 copy, two-mana accelerator and untap material.
- Role type: mana/fixing/ramp; engine piece.
- Deck-specific job: Taps for {G} and can put a -1/-1 counter on itself to untap, giving burst green mana over one or more turns.
- Timing: Cast when the next turn needs extra green for Chord of Calling, Green Sun's Zenith, Survival of the Fittest activations, Birthing Pod, or commander tax; use -1/-1 counters when the mana this turn is worth shrinking or risking it.
- Inputs / outputs: Consumes {1}{G}; outputs a 0/2 creature and {G}; untap ability consumes toughness via -1/-1 counters.
- Partners / packages: Untap support from Quirion Ranger, Seedcradle Witch, Formidable Speaker, and Abandoned Air Temple counters can extend usefulness; Walking Ballista is a mana sink.
- Role peers: Elvish Mystic, Fyndhorn Elves, and Llanowar Elves are cheaper but less explosive; Brigid, Doun's Mind scales with other creatures.
- Failure modes: Do not put enough -1/-1 counters to kill it unless the mana wins or stabilizes. No listed Melira combo with this Melira text.
- Matchup / visibility hooks: Strong for explosive toolbox turns; vulnerable to removal and damage.

#### Command Tower
- Deck role: Main, 1 copy, untapped green-white mana resource.
- Role type: mana/fixing/ramp.
- Deck-specific job: Adds one mana of any color in Brigid, Clachan's Heart's color identity, which is green or white for this deck.
- Timing: Prioritize when the hand needs flexible color without life loss; use typed lands instead if Arbor Elf, Utopia Sprawl, Quirion Ranger, or On Thin Ice is the bottleneck.
- Inputs / outputs: Consumes land drop; outputs {G} or {W}.
- Partners / packages: Casts one-drops, Swords to Plowshares, Stoneforge Mystic, Survival of the Fittest, Eladamri's Call, and Brigid without additional conditions.
- Role peers: Brushland also provides both colors with damage; Savannah provides both colors with Forest Plains types.
- Failure modes: Has no Forest, Plains, or snow type, so it does not support Arbor Elf, Utopia Sprawl, Quirion Ranger, fetches, or On Thin Ice.
- Matchup / visibility hooks: Excellent against burn compared with Brushland/Temple Garden; less synergistic with land-type engines.

#### Chord of Calling
- Deck role: Main, 1 copy, instant convoke creature tutor-to-battlefield core piece.
- Role type: tutor/search; interaction-removal; mechanic enabler.
- Deck-specific job: Uses convoke to search a creature card with mana value X or less directly onto battlefield at instant speed, turning creatures into mana for exact hate, removal, protection, or finisher access.
- Timing: Hold until opponent end step or decisive response window; cast main phase only when the creature must affect attacks, mana, or protection now.
- Inputs / outputs: Consumes {X}{G}{G}{G}, reduced by tapping creatures for {1} or one mana of that creature's color through convoke; outputs a battlefield creature and shuffle.
- Partners / packages: Targets include Solitude, Endurance, Skyclave Apparition, Walking Ballista, Haywire Mite, Mother of Runes, Giver of Runes, Ranger-Captain of Eos, Palace Jailer, Brightglass Gearhulk, and Containment Priest post-board.
- Role peers: Green Sun's Zenith is sorcery and green-only; Eladamri's Call puts creature into hand.
- Failure modes: Tapping blockers for convoke can expose lethal or monarchy. Triple green can be hard without mana engines.
- Matchup / visibility hooks: Excellent against combo and creature decks when it finds the exact answer at instant speed.

#### Burrenton Forge-Tender
- Deck role: Main, 1 copy, one-drop red protection hatebear.
- Role type: protection/evasion; hate piece.
- Deck-specific job: Has protection from red and can sacrifice to prevent all damage a red source of your choice would deal this turn.
- Timing: Deploy against red removal, burn, red sweepers, or red combat damage sources; sacrifice only when the chosen red source would kill a key creature, deal lethal, or swing combat decisively.
- Inputs / outputs: Consumes {W}; outputs a 1/1 protected body and one-shot prevention by sacrifice.
- Partners / packages: Protects Brigid, Clachan's Heart, Palace Jailer, Stoneforge Mystic, Ocelot Pride, Guide of Souls, Mother of Runes, and hatebears from red damage sources.
- Role peers: Sanctifier en-Vec has ongoing protection from red and black; Mother of Runes/Giver of Runes can grant color protection but may need to tap.
- Failure modes: Only prevents damage from one red source; does not stop exile, destroy without damage, sacrifice, or nonred sources.
- Matchup / visibility hooks: Premium against burn and red sweepers; low-impact against nonred creature decks.

#### Brushland
- Deck role: Main, 1 copy, untapped green-white painland mana resource.
- Role type: mana/fixing/ramp.
- Deck-specific job: Adds {C} without damage or {G}/{W} with 1 damage to you, providing flexible early colors for acceleration and interaction.
- Timing: Use colored mode when tempo or interaction matters; use {C} for generic costs when preserving life is important.
- Inputs / outputs: Consumes land drop; outputs {C} or colored mana at 1 life cost.
- Partners / packages: Casts Arbor Elf, Wild Growth, Utopia Sprawl if another Forest exists, Swords to Plowshares, Stoneforge Mystic, Brigid, Survival of the Fittest, and Eladamri's Call.
- Role peers: Command Tower provides both colors without damage; Wooded Bastion filters but needs colored input for colored output.
- Failure modes: Repeated colored activations can lose races. It has no Forest or Plains type and cannot support Utopia Sprawl or On Thin Ice.
- Matchup / visibility hooks: Strong in tempo matchups where untapped color matters; use carefully against burn and aggro.

#### Urza's Saga
- Deck role: Main, 1 copy, enchantment land threat and artifact tutor utility.
- Role type: engine piece; tutor/search; threat/clock; modal utility.
- Deck-specific job: Chapter I gains {T}: Add {C}; chapter II gains {2}, {T}: make a Construct scaling with artifacts; chapter III searches an artifact card with mana cost {0} or {1} directly onto battlefield, then Saga is sacrificed.
- Timing: Play when colorless land does not block green/white development; make Constructs when artifact count and mana justify pressure; plan chapter III target before losing the land.
- Inputs / outputs: Consumes land drop and eventually sacrifices itself; outputs colorless mana, Construct tokens, and a cheap artifact.
- Mode map: Mana chapter supports generic costs; Construct chapter pressures; tutor chapter finds Skullclamp, Haywire Mite, Ghost Vacuum, Walking Ballista if mana cost {X}{X} counts as 0 in library rules.
- Partners / packages: Artifact count includes Ancient Den, Skullclamp, Birthing Pod, Ghost Vacuum, Haywire Mite, Pre-War Formalwear, Walking Ballista, Brightglass Gearhulk, and Construct tokens.
- Role peers: Stoneforge Mystic tutors Equipment; Enlightened Tutor finds broader artifacts/enchantments.
- Failure modes: Colorless-only land can strand colored spells. Stony Silence and Collector Ouphe can suppress artifact activations and make some targets worse.
- Matchup / visibility hooks: Strong versus control and midrange; risky when early colored mana is required.

#### Brightglass Gearhulk
- Deck role: Main, 1 copy, large artifact creature and low-cost permanent tutor payoff.
- Role type: tutor/search; threat/clock; engine payoff.
- Deck-specific job: First strike trample 4/4 that may search up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, and put them into hand.
- Timing: Cast when {G}{G}{W}{W} is stable and two mana-value-1-or-less targets will swing the game; avoid if four colored pips prevent holding interaction against a lethal board.
- Inputs / outputs: Consumes {G}{G}{W}{W}; outputs a 4/4 artifact creature and up to two revealed low-mana permanent cards.
- Partners / packages: Targets include Skullclamp, Ghost Vacuum, Haywire Mite, Walking Ballista, Wild Growth, Utopia Sprawl, On Thin Ice, Static Prison, Swift Reconfiguration, Mother of Runes, Giver of Runes, Benevolent Bodyguard, Burrenton Forge-Tender, Ocelot Pride, Guide of Souls, Quirion Ranger, Seedcradle Witch, Arbor Elf, Avacyn's Pilgrim, Birds of Paradise, Boreal Druid, Delighted Halfling, Elvish Mystic, Fyndhorn Elves, Llanowar Elves, and Dryad Arbor.
- Role peers: Ranger of Eos finds two one-drop creatures; Enlightened Tutor finds one artifact/enchantment on top.
- Failure modes: Does not find two-mana engines like Earthcraft or Survival of the Fittest. Artifact status makes it vulnerable to artifact hate.
- Matchup / visibility hooks: Strong in attrition and board stalls; slow against fast combo or aggro.

#### Birds of Paradise
- Deck role: Main, 1 copy, one-mana flying mana fixer.
- Role type: mana/fixing/ramp; engine fuel/material.
- Deck-specific job: Adds one mana of any color, fixing green-white requirements while providing a flying creature for convoke, Earthcraft, Skullclamp material, and occasional equipment carrier.
- Timing: Best turn one when the hand has mixed color costs or needs turn-two Brigid/Stoneforge/Survival; preserve if it is the only white or green source.
- Inputs / outputs: Consumes {G}; outputs a 0/1 flying creature and any-color mana.
- Partners / packages: Supports Eladamri's Call, Brigid, Cloud, Survival of the Fittest, Chord of Calling, Birthing Pod, Skullclamp, Earthcraft, Pre-War Formalwear, and Guide of Souls counters.
- Role peers: Delighted Halfling fixes only legendary spells with colored mana; Avacyn's Pilgrim makes white; Elvish Mystic makes green.
- Failure modes: Zero power does not pressure without counters/equipment. Do not Skullclamp or trade it away while color fixing is still essential.
- Matchup / visibility hooks: Strong in color-tight openers; vulnerable to sweepers and ping effects.

#### Benevolent Bodyguard
- Deck role: Main, 1 copy, one-drop sacrifice protection creature.
- Role type: protection/evasion; engine fuel/material.
- Deck-specific job: Sacrifices to give target creature you control protection from the color of your choice until end of turn, protecting a key creature or forcing combat damage.
- Timing: Cast before exposing engines or commander pressure; sacrifice only for removal, combat, or lethal math that matters.
- Inputs / outputs: Consumes {W}; outputs a 1/1 body and one-shot color protection by sacrifice.
- Partners / packages: Protects Brigid, Clachan's Heart, Stoneforge Mystic, Cloud, Ocelot Pride, Guide of Souls, Palace Jailer, Skyclave Apparition, Walking Ballista, Drannith Magistrate, and Ranger-Captain of Eos.
- Role peers: Mother of Runes and Giver of Runes provide repeatable tap protection; Burrenton Forge-Tender prevents red damage from one source.
- Failure modes: Sacrifice is irreversible and does not stop colorless, sacrifice, edict, or non-targeted sweepers. Protection can detach conflicting colored Auras/Equipment if applicable.
- Matchup / visibility hooks: Good against spot removal and combat decks; lower value against sweepers and combo without targeting.

#### Walking Ballista
- Deck role: Main, 1 copy, scalable artifact creature reach finisher and removal sink.
- Role type: reach/finisher; interaction-removal; engine payoff.
- Deck-specific job: Enters with X +1/+1 counters for {X}{X}, can pay {4} for another counter, and removes counters to deal 1 damage to any target.
- Timing: Cast small only if it kills a key creature or blocks profitably; save for large mana from Brigid, Doun's Mind, Earthcraft, Devoted Druid, Wild Growth/Utopia Sprawl, or long games when it represents lethal.
- Inputs / outputs: Consumes double X generic mana; outputs counters, repeatable damage by counter removal, and a mana sink for extra counters.
- Partners / packages: Mana partners include Brigid, Doun's Mind, Earthcraft, Devoted Druid, Arbor Elf with enchanted Forest, Wooded Bastion, and Seedcradle Witch is not a mana source but can untap/pump Ballista if attacking.
- Role peers: Swords to Plowshares and Solitude are cleaner creature answers; Abandoned Air Temple and Guide of Souls add counters but not directly to Ballista's damage plan unless counters are on Ballista.
- Failure modes: Stony Silence and Collector Ouphe stop activated abilities. Casting with X=0 makes it enter as 0/0 and die unless needed for a specific legal line.
- Matchup / visibility hooks: Excellent as late reach, planeswalker/creature cleanup, and stalled-board finisher.

#### Badgermole Cub
- Deck role: Main, 1 copy, creature-mana payoff and land animation body.
- Role type: mechanic enabler; mana/fixing/ramp; threat/clock.
- Deck-specific job: Enters and earthbends 1, making target land you control a 0/0 haste creature with a +1/+1 counter that returns tapped if it dies or is exiled; whenever you tap a creature for mana, adds an additional {G}.
- Timing: Cast when you have creatures that tap for mana or a land you can safely animate; avoid exposing an important land to creature removal if the tempo risk is unacceptable.
- Inputs / outputs: Consumes {1}{G}; outputs a 2/2, one animated land creature, and extra {G} from creatures tapped for mana.
- Partners / packages: Mana-creature partners include Birds of Paradise, Boreal Druid, Delighted Halfling, Devoted Druid, Elvish Mystic, Fyndhorn Elves, Llanowar Elves, Avacyn's Pilgrim, Dryad Arbor, and Brigid, Doun's Mind.
- Role peers: Earthcraft also converts creatures into land mana; Brigid, Doun's Mind scales with other creatures.
- Failure modes: Earthbent land is a creature and can be removed; do not animate the only critical colored source into open removal without reason.
- Matchup / visibility hooks: Strong when creature mana survives; risky into red damage and creature removal.

#### Avacyn's Pilgrim
- Deck role: Main, 1 copy, one-mana white-producing accelerator.
- Role type: mana/fixing/ramp; engine fuel/material.
- Deck-specific job: Adds {W}, enabling early Swords to Plowshares, On Thin Ice, Stoneforge Mystic, Brigid, Clachan's Heart, Ranger-Captain of Eos, and double-spell turns from green openers.
- Timing: Lead on green land into Pilgrim when white is needed next; preserve it if it is the only reliable white source.
- Inputs / outputs: Consumes {G}; outputs a 1/1 creature and {W} on later turns.
- Partners / packages: Supports Brigid, Stoneforge Mystic, Mother of Runes, Giver of Runes, Solitude hard-cast, Skyclave Apparition, Palace Jailer, and Eladamri's Call.
- Role peers: Birds of Paradise also makes white and other colors; Elvish Mystic/Fyndhorn Elves/Llanowar Elves make green instead.
- Failure modes: Does not produce green, so it cannot alone pay Survival activations or Green Sun's Zenith after being cast.
- Matchup / visibility hooks: High value in hands with white-heavy interaction; expendable later for Skullclamp or Birthing Pod if white is stable.

#### Witch Enchanter
- Deck role: Main, 1 copy, MDFC artifact/enchantment answer or white land flex slot.
- Role type: interaction-removal; mana/fixing/ramp; modal utility.
- Deck-specific job: Front face is a {3}{W} 2/2 that destroys target artifact or enchantment an opponent controls on entry; back face Witch-Blessed Meadow enters untapped if you pay 3 life, otherwise tapped, and taps for {W}.
- Timing: Play as land when white mana is missing or curve requires it; cast as creature when a public artifact or enchantment must be destroyed and a body matters.
- Inputs / outputs: Front consumes {3}{W} and outputs destroy effect plus 2/2; land side consumes land drop and possibly 3 life, outputs {W}.
- Mode map: Witch Enchanter is removal creature; Witch-Blessed Meadow is white mana. Choose land when mana bottleneck beats future removal value.
- Partners / packages: Creature side is searchable by Recruiter of the Guard, Eladamri's Call, Chord of Calling, and Nature's Rhythm; land side supports white spells.
- Role peers: Haywire Mite exiles noncreature artifact/enchantment; Reclamation Sage sideboard destroys artifact/enchantment for {2}{G}; Boseiju channels from land slot.
- Failure modes: Reference has missing aggregate Oracle metadata, so rely on listed face text. Land side costs 3 life to enter untapped, painful against burn.
- Matchup / visibility hooks: Strong versus artifact/enchantment engines; land mode helps sketchy white openers.

#### Arid Mesa
- Deck role: Main, 1 copy, fetchland mana resource.
- Role type: mana/fixing/ramp; role glue.
- Deck-specific job: Searches Plains cards Snow-Covered Plains, Savannah, Temple Garden, or Lush Portico; it can also search no registered Mountain card in this list.
- Timing: Use for white access or Forest Plains duals when green and white are both needed; hold after topdeck tutors unless mana is urgent.
- Inputs / outputs: Costs tap, 1 life, and sacrifice; searches Mountain or Plains card onto battlefield, then shuffles.
- Partners / packages: Plains targets enable Swords to Plowshares, On Thin Ice with Snow-Covered Plains, Stoneforge Mystic, Brigid, Palace Jailer, and dual access via Savannah/Temple Garden/Lush Portico.
- Role peers: Marsh Flats and Flooded Strand are similar white fetches; Windswept Heath has the best Forest/Plains flexibility.
- Failure modes: Do not claim red access because the registered deck has no Mountain card. Fetching tapped Lush Portico can cost tempo.
- Matchup / visibility hooks: Basic Plains line preserves life; untapped dual line preserves tempo.

#### Arbor Elf
- Deck role: Main, 1 copy, one-mana Forest untap accelerator.
- Role type: mana/fixing/ramp; engine piece.
- Deck-specific job: Taps to untap target Forest, generating extra mana with Snow-Covered Forest, Savannah, Temple Garden, Lush Portico, Dryad Arbor, or lands made Forest by Yavimaya, Cradle of Growth.
- Timing: Keep only with a Forest-compatible land or a clear way to get one; cast turn one when it can untap a land on turn two.
- Inputs / outputs: Consumes {G}; outputs a 1/1 and repeatable Forest untap.
- Partners / packages: Strongest with Utopia Sprawl or Wild Growth on a Forest, and with Savannah/Temple Garden for colored flexibility; supports Chord of Calling, Green Sun's Zenith, Brigid, and Walking Ballista mana.
- Role peers: Elvish Mystic/Fyndhorn Elves/Llanowar Elves make mana independently; Quirion Ranger untaps creatures by returning Forest.
- Failure modes: Arbor Elf without a Forest is a nonfunctional keep. It cannot untap Command Tower, Brushland, Razorverge Thicket, or Hushwood Verge unless Yavimaya makes them Forest.
- Matchup / visibility hooks: Explosive against fair decks; fragile against one-damage removal.

#### Ancient Den
- Deck role: Main, 1 copy, artifact land white mana resource.
- Role type: mana/fixing/ramp; engine fuel/material.
- Deck-specific job: Taps for {W} and increases artifact count for Urza's Saga Constructs while serving as a land that can be affected by artifact hate.
- Timing: Play when white is needed and artifact exposure is acceptable; avoid if the opponent has public artifact removal or Stony Silence/Collector Ouphe plans do not affect mana but artifact destruction does.
- Inputs / outputs: Consumes land drop; outputs {W} and artifact permanent count.
- Partners / packages: Artifact count partners include Urza's Saga Constructs, Skullclamp, Birthing Pod, Haywire Mite, Ghost Vacuum, Pre-War Formalwear, Walking Ballista, and Brightglass Gearhulk.
- Role peers: Snow-Covered Plains is safer basic white; Command Tower and Savannah provide white without artifact vulnerability.
- Failure modes: It is not a Plains in the reference, so do not fetch it with Marsh Flats, Flooded Strand, Arid Mesa, or use it for On Thin Ice. Artifact removal can destroy your land.
- Matchup / visibility hooks: Strong for Urza's Saga pressure; risky against artifact hate.

#### Yavimaya, Cradle of Growth
- Deck role: Main, 1 copy, legendary land Forest-enabler and green mana resource.
- Role type: mana/fixing/ramp; role glue.
- Deck-specific job: Makes each land a Forest in addition to its other types, improving Arbor Elf, Utopia Sprawl, Quirion Ranger, and green access across utility lands.
- Timing: Play when Forest type improves your mana more than the opponent's; delay if giving the opponent Forest access, Forestwalk-like relevance from acquired effects, or better mana is dangerous.
- Inputs / outputs: Consumes land drop; outputs green by being a Forest and changes land types globally.
- Partners / packages: Enables Arbor Elf to untap Command Tower, Brushland, Urza's Saga, Ancient Den, Abandoned Air Temple, Hushwood Verge, and fetchland leftovers if on battlefield; enables Utopia Sprawl and Quirion Ranger with more lands.
- Role peers: Savannah and Temple Garden are natural Forests; Multiversal Passage can choose Forest for itself only.
- Failure modes: Helps opponents too. It does not make lands Plains or snow.
- Matchup / visibility hooks: Strong for mana-engine hands; consider opponent colors and utility before playing.

#### Melira, the Living Cure
- Deck role: Main, 1 copy, legendary protection and poison-stabilization role player.
- Role type: protection/evasion; hate piece.
- Deck-specific job: Limits poison counters to one per turn, and can exile itself to choose another target creature or artifact so that when it goes to graveyard this turn, it returns to battlefield under its owner's control.
- Timing: Cast against poison/infect pressure or when protecting a key creature/artifact from destruction/sacrifice-to-graveyard timing matters; hold if the opponent uses exile or bounce instead.
- Inputs / outputs: Consumes {G}{W}; outputs a 3/3 legendary body, poison prevention, and one-shot delayed return by exiling Melira.
- Partners / packages: Protects Birthing Pod, Skullclamp? Skullclamp is artifact but usually not put into graveyard by creature removal; protects Walking Ballista, Haywire Mite, Brightglass Gearhulk, Brigid, Stoneforge Mystic, Palace Jailer, and hatebears from graveyard-bound removal.
- Role peers: Benevolent Bodyguard/Mother of Runes/Giver of Runes prevent targeted color-based interaction; Ranger-Captain protects against noncreature spells for a turn.
- Failure modes: Does not stop exile, tuck, bounce, or -X/-X that sends to graveyard only if the delayed trigger was not set correctly. It cannot choose itself.
- Matchup / visibility hooks: High value versus poison and destroy-based removal; medium elsewhere as protected 3/3.

#### Heliod's Pilgrim
- Deck role: Main, 1 copy, Aura tutor role player.
- Role type: tutor/search; card selection.
- Deck-specific job: Enters and may search an Aura card, reveal it, and put it into hand; finds the exact Aura for mana, removal, or neutralization.
- Timing: Cast when the Aura target and timing are safe; avoid spending three mana on an Aura that cannot be deployed or protected before the opponent's threat wins.
- Inputs / outputs: Consumes {2}{W}; outputs a 1/2 body and one revealed Aura to hand.
- Partners / packages: Aura targets are Wild Growth, Utopia Sprawl, On Thin Ice, and Swift Reconfiguration. Wild Growth/Utopia Sprawl fix mana; On Thin Ice exiles a creature with snow land; Swift Reconfiguration flashes on creature or Vehicle.
- Role peers: Enlightened Tutor finds any artifact/enchantment on top; Stoneforge Mystic and Cloud find Equipment instead.
- Failure modes: Does not find Static Prison because it is not an Aura. Utopia Sprawl requires a Forest and On Thin Ice requires a snow land you control.
- Matchup / visibility hooks: Use for removal in creature matchups, acceleration in slow games, and Swift Reconfiguration against commanders or creature combos.

#### Snow-Covered Plains
- Deck role: Main, 6 copies, basic snow white mana resource.
- Role type: mana/fixing/ramp; role glue.
- Deck-specific job: Provides {W}, basic stability, and a legal snow land for On Thin Ice while serving as an Earthcraft target.
- Timing: Fetch or play when white interaction, Brigid, Stoneforge Mystic, or On Thin Ice matters; prioritize over nonbasics against burn or mana denial when green is already available.
- Inputs / outputs: Consumes land drop; outputs {W}, basic land type Plains, and snow permanent status.
- Partners / packages: Supports On Thin Ice, Earthcraft, Abandoned Air Temple entry condition, Sunpetal Grove entry condition, Hushwood Verge white condition, and fetches Prismatic Vista, Windswept Heath, Marsh Flats, Flooded Strand, and Arid Mesa.
- Role peers: Snow-Covered Forest is the green snow basic; Savannah and Temple Garden are dual typed but not snow.
- Failure modes: Does not cast green one-drop accelerants by itself. Drawing too many Plains can strand Survival, Green Sun's Zenith, and Chord.
- Matchup / visibility hooks: Important against burn, Field-style mana denial, and creature decks where On Thin Ice is live.

#### Snow-Covered Forest
- Deck role: Main, 7 copies, basic snow green mana resource.
- Role type: mana/fixing/ramp; role glue.
- Deck-specific job: Provides {G}, basic stability, Forest type for Arbor Elf, Utopia Sprawl, Wild Growth, Quirion Ranger, and a snow target for On Thin Ice.
- Timing: Prefer early when the hand has green acceleration or Utopia Sprawl; fetch when you need safe green and Earthcraft basic untap target.
- Inputs / outputs: Consumes land drop; outputs {G}, Forest type, basic status, and snow status.
- Partners / packages: Works with Arbor Elf, Utopia Sprawl, Wild Growth, Quirion Ranger, Earthcraft, On Thin Ice, Sunpetal Grove, Hushwood Verge, Wooded Foothills, Windswept Heath, Verdant Catacombs, Misty Rainforest, and Prismatic Vista.
- Role peers: Savannah and Temple Garden provide green-white Forest access but are nonbasic and not snow.
- Failure modes: Does not cast white interaction alone. Overfetching Forest can strand Brigid, Swords to Plowshares, and Palace Jailer.
- Matchup / visibility hooks: Best first land for acceleration starts and against mana denial.

#### Rest in Peace
- Deck role: Sideboard, 1 copy, graveyard-lock sideboard bullet.
- Role type: hate piece; sideboard bullet.
- Deck-specific job: Exiles all graveyards on entry, then exiles any card or token that would go to a graveyard from anywhere, shutting down graveyard recursion, flashback-like access, delve resources, death loops, and reanimation.
- Timing: Bring in and cast when opponent graveyard use is central enough to outweigh your own Survival of the Fittest discard value, Pre-War Formalwear target needs, Endurance/Ghost Vacuum/Keen-Eyed Curator roles, and death-based Skullclamp value.
- Inputs / outputs: Consumes {1}{W}; outputs immediate graveyard exile and replacement effect for future graveyard movement.
- Partners / packages: Tutor access through Enlightened Tutor; overlaps with Endurance, Ghost Vacuum, Keen-Eyed Curator, Sanctifier en-Vec, and Containment Priest.
- Role peers: Endurance is instant and temporary; Ghost Vacuum/Keen-Eyed Curator are incremental; Sanctifier en-Vec is red/black-specific.
- Failure modes: It also shuts off your graveyard use and can reduce Pre-War Formalwear and Skullclamp death-value lines.
- Matchup / visibility hooks: Use against visible graveyard engines, reanimation, escape/flashback, delve, and death-trigger loops.

#### Stony Silence
- Deck role: Sideboard, 1 copy, artifact-activation hate sideboard bullet.
- Role type: hate piece; sideboard bullet.
- Deck-specific job: Stops activated abilities of artifacts from being activated, attacking artifact mana, Equipment, artifact combo, and artifact engines.
- Timing: Bring in only when the opponent's artifact activations matter more than your own Skullclamp, Birthing Pod, Walking Ballista, Haywire Mite, Ghost Vacuum, Pre-War Formalwear equip, and Urza's Saga artifact lines.
- Inputs / outputs: Consumes {1}{W}; outputs static suppression of artifact activated abilities.
- Partners / packages: Supported by creature/enchantment plans Brigid, Earthcraft, Survival of the Fittest, Ocelot Pride, Guide of Souls, Drannith Magistrate, and creature tutors that do not rely on artifact activations.
- Role peers: Collector Ouphe gives the same artifact-activation restriction on a creature; Force of Vigor and Krosan Grip remove specific artifacts.
- Failure modes: It self-hates major deck artifacts, especially Birthing Pod and Walking Ballista. It does not stop triggered abilities or static abilities of artifacts.
- Matchup / visibility hooks: Excellent against artifact mana/combo/equipment; poor when your artifact engines are your best path.

#### Deafening Silence
- Deck role: Sideboard, 1 copy, noncreature spell-chain hate sideboard bullet.
- Role type: hate piece; sideboard bullet.
- Deck-specific job: Each player cannot cast more than one noncreature spell each turn, slowing combo, control, and cantrip-heavy turns while leaving creature deployment freer.
- Timing: Bring in when opponent needs multiple noncreature spells in one turn; cast after developing key noncreature setup if your hand needs Wild Growth plus removal or tutor plus engine in the same turn.
- Inputs / outputs: Consumes {W}; outputs symmetric spell-count restriction.
- Partners / packages: Works with creature-heavy pressure from Brigid, Ocelot Pride, Guide of Souls, Stoneforge Mystic, Ranger-Captain of Eos, Drannith Magistrate, and Palace Jailer.
- Role peers: Ranger-Captain of Eos gives a one-turn opponent-only noncreature lock; Voice of Victory stops opponent spells during your turn.
- Failure modes: Constrains your own Enlightened Tutor, Worldly Tutor, Green Sun's Zenith, Swords to Plowshares, On Thin Ice, Static Prison, and equipment/enchantment setup if sequenced poorly.
- Matchup / visibility hooks: Strong against spell-chain combo and control; weak against creature-dense aggro.

#### Force of Vigor
- Deck role: Sideboard, 1 copy, instant artifact/enchantment multi-answer sideboard bullet.
- Role type: interaction-removal; sideboard bullet; modal utility.
- Deck-specific job: Destroys up to two target artifacts and/or enchantments; if it is not your turn, you may exile a green card from hand rather than pay {2}{G}{G}.
- Timing: Bring in when two targets or free off-turn interaction matters; use alternate cost against lock/combo turns, not for minor targets that a narrower answer can handle.
- Inputs / outputs: Consumes {2}{G}{G} or exiles a green card on an opponent's turn; outputs destruction of up to two target artifacts/enchantments.
- Mode map: Hard-cast preserves cards but needs four mana; alternate cost preserves mana and surprise but costs a green card and only works when it is not your turn.
- Partners / packages: Green pitch cards include Worldly Tutor, Wild Growth, Survival of the Fittest, Elvish Mystic, Fyndhorn Elves, Llanowar Elves, Green Sun's Zenith, Endurance, Springheart Nantuko, Badgermole Cub, and Collector Ouphe.
- Role peers: Krosan Grip handles one target through split second; Reclamation Sage is creature-tutorable; Boseiju channels from land slot.
- Failure modes: Does not hit creatures unless they are artifacts/enchantments still legal targets. Pitching the only green action can collapse your plan.
- Matchup / visibility hooks: High value against artifact/enchantment combo, prison, and aura/equipment boards.

#### Collector Ouphe
- Deck role: Sideboard, 1 copy, creature artifact-activation hate bullet.
- Role type: hate piece; sideboard bullet; threat/clock.
- Deck-specific job: Activated abilities of artifacts cannot be activated, shutting down artifact mana, Equipment activations, artifact combo pieces, and many engines.
- Timing: Bring in when the opponent's artifact activation axis is stronger than your artifact plan; tutor it when a creature body plus hate is better than Stony Silence.
- Inputs / outputs: Consumes {1}{G}; outputs a 2/2 creature and static artifact-activation lock.
- Partners / packages: Findable by Green Sun's Zenith, Chord of Calling, Worldly Tutor, Eladamri's Call, Survival of the Fittest, Birthing Pod, Eldritch Evolution, and Nature's Rhythm.
- Role peers: Stony Silence is the enchantment version; Force of Vigor and Krosan Grip remove targets instead of locking activations.
- Failure modes: It also stops your Skullclamp equip, Birthing Pod activation, Walking Ballista abilities, Haywire Mite activation, Ghost Vacuum activation, and Pre-War Formalwear equip.
- Matchup / visibility hooks: Excellent versus artifact combo/equipment/mana; poor when your own artifact engines are necessary to win.

#### Krosan Grip
- Deck role: Sideboard, 1 copy, split-second artifact/enchantment answer.
- Role type: interaction-removal; sideboard bullet.
- Deck-specific job: Destroys target artifact or enchantment with split second, preventing players from casting spells or activating non-mana abilities while it is on the stack.
- Timing: Bring in for artifacts/enchantments that must not be protected by normal stack interaction or activated in response; hold for the decisive engine, lock, or protection permanent.
- Inputs / outputs: Consumes {2}{G}; outputs destruction of target artifact or enchantment with a protected stack window.
- Partners / packages: Complements Boseiju, Who Endures, Haywire Mite, Witch Enchanter, Force of Vigor, Reclamation Sage, Collector Ouphe, and Stony Silence.
- Role peers: Force of Vigor can hit two targets; Reclamation Sage is creature-tutorable; Boseiju can answer nonbasic lands too.
- Failure modes: Does not hit creatures unless they are artifacts or enchantments and still legal target class; three mana can be slow against fast starts.
- Matchup / visibility hooks: Best against combo/prison artifacts or enchantments with activated protection or sacrifice outlets.

#### Reclamation Sage
- Deck role: Sideboard, 1 copy, creature-tutorable artifact/enchantment removal bullet.
- Role type: interaction-removal; sideboard bullet; tutor/search target.
- Deck-specific job: When it enters, you may destroy target artifact or enchantment, leaving a 2/1 creature for combat, Earthcraft, Skullclamp, Birthing Pod, and Chord.
- Timing: Bring in when artifact/enchantment targets are likely and a creature body matters; tutor when instant timing is less important than creature synergies.
- Inputs / outputs: Consumes {2}{G}; outputs optional destroy trigger and a 2/1 body.
- Partners / packages: Findable by Green Sun's Zenith, Chord of Calling, Worldly Tutor, Eladamri's Call, Survival of the Fittest, Eldritch Evolution, Birthing Pod, Nature's Rhythm, and Summoner's Pact.
- Role peers: Witch Enchanter is main-deck white creature answer; Haywire Mite is cheaper but narrower and artifact-activation vulnerable; Krosan Grip has split second.
- Failure modes: Hushbringer stops creature entering triggers, so do not rely on Reclamation Sage while your Hushbringer is active. May ability can be declined when only your permanents are targets.
- Matchup / visibility hooks: Strong versus artifact/enchantment engines where creature tutor density matters.

#### Path to Exile
- Deck role: Sideboard, 1 copy, extra instant creature exile removal bullet.
- Role type: interaction-removal; sideboard bullet.
- Deck-specific job: Exiles target creature; its controller may search for a basic land card, put it onto battlefield tapped, then shuffle.
- Timing: Bring in against creature commanders, fast pressure, large blockers, and must-exile threats; cast when the creature matters more than the opponent receiving a tapped basic.
- Inputs / outputs: Consumes {W}; outputs creature exile and possible opponent ramp.
- Partners / packages: Complements Swords to Plowshares, Solitude, On Thin Ice, Static Prison, Swift Reconfiguration, Skyclave Apparition, Parallax Wave, and Palace Jailer.
- Role peers: Swords gives life instead of land; Solitude can be free; On Thin Ice needs snow land and is sorcery-speed.
- Failure modes: Ramping the opponent can be disastrous against big mana or control if the target is not decisive. Does not hit noncreature permanents.
- Matchup / visibility hooks: Strong against aggro, creature combo, and commander-centric decks; weaker when mana advantage matters more than the creature.

#### Containment Priest
- Deck role: Sideboard, 1 copy, flash noncast-creature-entry hate bullet.
- Role type: hate piece; sideboard bullet; interaction-removal.
- Deck-specific job: Flash 2/2 that exiles nontoken creatures that would enter and were not cast, attacking reanimation, cheat effects, blink/flicker returns, and some tutor-to-battlefield lines.
- Timing: Bring in when opponent puts creatures onto battlefield without casting them; flash in before the noncast entry resolves if possible.
- Inputs / outputs: Consumes {1}{W}; outputs a flash body and replacement effect exiling qualifying nontoken creatures.
- Partners / packages: Protected by Mother of Runes, Giver of Runes, Benevolent Bodyguard, Burrenton Forge-Tender, and Ranger-Captain of Eos; searchable by Recruiter of the Guard, Chord of Calling, Eladamri's Call, and Worldly Tutor.
- Role peers: Hushbringer stops enter/die triggers; Rest in Peace attacks graveyard setup; Drannith Magistrate stops nonhand casting.
- Failure modes: It can conflict with your Chord of Calling, Green Sun's Zenith, Birthing Pod, Eldritch Evolution, Nature's Rhythm, and Pre-War Formalwear creature entries because those creatures were not cast.
- Matchup / visibility hooks: Strong against reanimation, cheat, and blink decks; weak against normal creature casting.

#### Hushbringer
- Deck role: Sideboard, 1 copy, enter/die trigger hate and lifelink flier bullet.
- Role type: hate piece; sideboard bullet; lifegain/stabilization.
- Deck-specific job: Flying lifelink 1/2 that stops creatures entering or dying from causing abilities to trigger, suppressing ETB and death-trigger engines.
- Timing: Bring in when opponent's creature triggers matter more than your own; cast before the opponent's trigger creature resolves or before death-trigger loops start.
- Inputs / outputs: Consumes {1}{W}; outputs evasive lifelink body and static trigger suppression.
- Partners / packages: Can pressure with Guide of Souls counters, Abandoned Air Temple counters, Pre-War Formalwear equip, and Mother of Runes/Giver of Runes protection.
- Role peers: Containment Priest stops noncast creature entries; Torpor-like effect here is broader for enter/die triggers but does not exile creatures.
- Failure modes: It suppresses your Stoneforge Mystic, Ranger of Eos, Ranger-Captain of Eos, Recruiter of the Guard, Skyclave Apparition, Palace Jailer, Solitude, Endurance, Witch Enchanter, Brightglass Gearhulk, Reclamation Sage, and Brigid enter/transform triggers where applicable.
- Matchup / visibility hooks: Strong against creature-value and death-loop decks; poor when your ETB toolbox is the better plan.

## Interaction Priorities
- Remove the card that changes the next full turn cycle first, not the card with the largest stats. Use Swords to Plowshares, Solitude, On Thin Ice, Static Prison, Swift Reconfiguration, Skyclave Apparition, or Parallax Wave on a public creature or commander that threatens lethal, invalidates Brigid, Clachan's Heart combat control, stops your engines, or makes Palace Jailer impossible to defend.

- Exile recursive or graveyard-dependent threats before trading normally. Use Swords to Plowshares, Solitude, On Thin Ice, Skyclave Apparition, Rest in Peace, Ghost Vacuum, Endurance, Keen-Eyed Curator, or Path to Exile when the visible graveyard, command zone, or public recursion plan makes a normal creature trade temporary; Card text check required for Keen-Eyed Curator before relying on exact activation timing.

- Answer noncreature engines with the narrowest live tool that preserves flexible removal. Use Haywire Mite, Boseiju, Who Endures, Witch Enchanter, Force of Vigor, Krosan Grip, Reclamation Sage, Collector Ouphe, Stony Silence, or Skyclave Apparition on artifacts, enchantments, or utility permanents that are already producing mana, cards, lock pressure, or combo material; Card text check required for Witch Enchanter before choosing its exact mode.

- Spend hate only when it constrains the opponent’s public axis. Drannith Magistrate, Sanctifier en-Vec, Ghost Vacuum, Endurance, Rest in Peace, Containment Priest, Hushbringer, Collector Ouphe, Stony Silence, Deafening Silence, and Burrenton Forge-Tender are high-impact only when the visible matchup, graveyard, stack, or commander plan makes their text matter; otherwise develop mana, pressure, Skullclamp, Survival of the Fittest, Birthing Pod, or Urza's Saga instead.

- Treat counter, discard, and bounce decisions as runtime exceptions because the registered deck has no dedicated counterspell, discard spell, or bounce spell. If a legal action from an acquired object offers one of those effects, aim it at the opponent’s commander, payoff, engine, or immediate lethal enabler before a replaceable mana creature or small attacker.

- Bait removal with redundant permanents before exposing the key engine. Lead with extra mana creatures, Ocelot Pride, Guide of Souls, Stoneforge Mystic, or a hatebear whose text is only medium in the matchup before committing Survival of the Fittest, Birthing Pod, Earthcraft, Skullclamp, Palace Jailer, or Brigid, Clachan's Heart into open mana and known removal.

- Ignore low-impact permanents when the opponent’s clock is not changing. Do not spend Swords to Plowshares, Solitude, Skyclave Apparition, Force of Vigor, or Krosan Grip on a small creature, dormant artifact, or irrelevant enchantment if a visible commander, engine, graveyard setup, or protected attacker will decide the game sooner.

- Change archetype posture by matchup texture. Against creature pressure, prioritize removal, Parallax Wave, Brigid, Clachan's Heart, Palace Jailer, and blockers; against spell-combo or commander-centric decks, prioritize Drannith Magistrate, Deafening Silence, Ranger-Captain of Eos, and fast pressure; against artifact or enchantment engines, prioritize Haywire Mite, Boseiju, Who Endures, Force of Vigor, Krosan Grip, Reclamation Sage, Collector Ouphe, and Stony Silence; against graveyard decks, prioritize Rest in Peace, Ghost Vacuum, Endurance, Sanctifier en-Vec, and Keen-Eyed Curator.

## Combat And Trading Rules
- Attack when the swing advances a protected clock or preserves the initiative. Prefer attacks with Brigid, Clachan's Heart, Palace Jailer-backed boards, Urza's Saga bodies, equipped creatures from Pre-War Formalwear, or expendable token bodies when the legal attack does not expose Mother of Runes, Giver of Runes, Benevolent Bodyguard, Burrenton Forge-Tender, Ranger-Captain of Eos, or an engine creature needed next turn.

- Block to protect life total, monarchy, and engine time before chasing small value. Trade mana creatures only when losing life changes the race, protects Palace Jailer monarchy, prevents a lethal follow-up, or buys a decisive turn for Birthing Pod, Survival of the Fittest, Skullclamp, Earthcraft, Walking Ballista, or Brigid, Clachan's Heart.

- Preserve key creatures when their future action is worth more than current damage. Keep Mother of Runes, Giver of Runes, Benevolent Bodyguard, Burrenton Forge-Tender, Ranger-Captain of Eos, Devoted Druid, Quirion Ranger, Stoneforge Mystic, Recruiter of the Guard, Ranger of Eos, and Heliod's Pilgrim out of combat if their protection, mana, silence, tutor, or equipment line is the current bottleneck.

- Trade aggressively against faster creature decks once mana is stable. After reaching functional green-white mana and a first engine or commander plan, exchange Elvish Mystic, Llanowar Elves, Fyndhorn Elves, Boreal Druid, Avacyn's Pilgrim, Birds of Paradise, or Dryad Arbor for real attackers if the exchange prevents a short clock; do not keep weak accelerants alive after they stop converting into tempo.

- Use protection for decisive combat, not cosmetic damage. Activate or sacrifice Mother of Runes, Giver of Runes, Benevolent Bodyguard, Burrenton Forge-Tender, Melira, the Living Cure, or Ranger-Captain of Eos when it saves a key engine, forces lethal or near-lethal damage, protects Palace Jailer advantage, or stops a public removal/combat trick; avoid spending protection to save a replaceable body.

- Respect life thresholds before setting up. Below roughly six life against visible attackers, prioritize blocks, removal, Solitude, Parallax Wave, Static Prison, On Thin Ice, Swift Reconfiguration, Walking Ballista, and Brigid, Clachan's Heart over tutor setup; below roughly three life, assume any unblocked attacker or public burn-like effect can invalidate slow engines unless the rules engine shows safety.

- Treat Dryad Arbor as fragile material, not a safe land. Do not attack or block with Dryad Arbor unless the exchange is necessary, Skullclamp value is legal, Birthing Pod or Eldritch Evolution conversion is planned, or the body is otherwise expendable; losing it can be a missed land drop as well as a creature loss.

- Shift combat posture after stabilization. Once the opponent’s best attacker is answered and Brigid, Clachan's Heart, Palace Jailer, Walking Ballista, Urza's Saga, Cloud, Midgar Mercenary, Brightglass Gearhulk, Badgermole Cub, Formidable Speaker, or equipped pressure is active, stop trading down and shorten the clock; Card text check required before relying on exact combat text from Cloud, Midgar Mercenary, Brightglass Gearhulk, Badgermole Cub, or Formidable Speaker.

## Selection And Tutor Rules
- Find the bottleneck card, not the flashiest card. Use Worldly Tutor, Eladamri's Call, Green Sun's Zenith, Chord of Calling, Summoner's Pact, Recruiter of the Guard, Ranger of Eos, Ranger-Captain of Eos, Stoneforge Mystic, Heliod's Pilgrim, Birthing Pod, Survival of the Fittest, Eldritch Evolution, and Urza's Saga to solve the visible constraint: mana, pressure, removal, protection, graveyard hate, artifact/enchantment hate, or closing power.

- Sequence topdeck tutors before draw steps and shuffle effects. Cast Worldly Tutor or Enlightened Tutor at the opponent's end step when possible, then avoid cracking Wooded Foothills, Windswept Heath, Verdant Catacombs, Marsh Flats, Misty Rainforest, Flooded Strand, Prismatic Vista, Arid Mesa, or similar shuffle effects before drawing the chosen card unless a new emergency overrides the plan.

- Use creature tutors by role. Search for Mother of Runes, Giver of Runes, Benevolent Bodyguard, or Burrenton Forge-Tender when a key permanent needs protection; for Haywire Mite, Skyclave Apparition, Witch Enchanter, Endurance, Keen-Eyed Curator, or Solitude when a public threat must be answered; for Walking Ballista, Palace Jailer, Brightglass Gearhulk, Cloud, Midgar Mercenary, Badgermole Cub, or Formidable Speaker when the game needs a closer. Card text check required for Witch Enchanter, Brightglass Gearhulk, Cloud, Midgar Mercenary, Badgermole Cub, and Formidable Speaker.

- Use Green Sun's Zenith, Chord of Calling, and Summoner's Pact with timing discipline. Prefer mana creatures or Dryad Arbor only when acceleration is the bottleneck; prefer a hatebear or answer when the opponent's visible plan is already online; prefer a finisher only after mana and protection are sufficient. Remember Summoner's Pact creates a future payment obligation if the rules engine exposes it.

- Treat Birthing Pod and Eldritch Evolution as commitment gates. Do not sacrifice a protected engine creature, commander-support creature, or only mana source unless the legal search text and visible board make the upgrade worth the lost body this turn; convert expendable creatures, Dryad Arbor, spent tutors, or redundant mana creatures into the exact role needed.

- Treat Survival of the Fittest as selection plus graveyard cost. Discard only a creature whose loss is acceptable or actively useful, then find the creature that changes the next turn cycle; do not churn for abstract value while under a short clock, while graveyard hate is public, or while the discarded creature is needed for mana, protection, or combat.

- Time land drops around selection. Hold fetchlands when Worldly Tutor or Enlightened Tutor is likely; play Snow-Covered Plains before On Thin Ice lines when legal; play Forest-compatible lands before Arbor Elf, Wild Growth, or Utopia Sprawl lines; avoid relying on Dryad Arbor as the only land unless the opener has no safer functional line.

- Use Stoneforge Mystic and Heliod's Pilgrim as narrow package tutors. Search Pre-War Formalwear, Skullclamp, On Thin Ice, Swift Reconfiguration, Static Prison, Utopia Sprawl, or Wild Growth according to legal options and board need; do not take equipment or aura value when removal, mana, or protection is the actual bottleneck.

- Bottom or decline low-impact selection when survival is at risk. If a scry, surveil, reveal, or choose-card effect appears from legal runtime output, keep land only when mana is missing, keep removal when facing a short clock, keep hate when it matches the opponent's public axis, and bottom redundant mana creatures after mana is already stable.

## Priority And Stack Rules
- Pass priority when the stack and board give no useful action. Do not spend Swords to Plowshares, Solitude, Endurance, Boseiju, Who Endures, Haywire Mite, Mother of Runes, Giver of Runes, Benevolent Bodyguard, Burrenton Forge-Tender, Ranger-Captain of Eos, or Walking Ballista just because a window appears; wait for a visible spell, target, attack, graveyard action, or lethal line that matters.

- Respond to removal by protecting the card that decides the game. Use Mother of Runes, Giver of Runes, Benevolent Bodyguard, Burrenton Forge-Tender, Melira, the Living Cure, Ranger-Captain of Eos, or available legal protection only when it saves Brigid, Clachan's Heart, Survival of the Fittest, Birthing Pod material, Palace Jailer advantage, Walking Ballista reach, or a lethal attacker; let replaceable mana creatures die when mana is already stable.

- Remove stack-relevant threats before they resolve when the legal action allows it. Use Swords to Plowshares, Solitude, Path to Exile, Endurance, Force of Vigor, Krosan Grip, Boseiju, Who Endures, or Haywire Mite on visible commander, graveyard, artifact, enchantment, or combat-trick threats that will become harder to answer after resolution.

- Use instant-speed tutors at the latest safe window. Prefer Worldly Tutor, Enlightened Tutor, Eladamri's Call, Chord of Calling, and activated Survival of the Fittest lines after the opponent commits mana or at end step; move earlier only to beat discard, silence effects, lethal combat, or a public stack piece.

- Treat optional payments and activations as resource trades. Pay for Walking Ballista activations, Skullclamp equip lines, Seedcradle Witch activations, Brigid, Clachan's Heart actions, Ranger-Captain of Eos sacrifice, or graveyard-hate activations only when the visible board shows a concrete target, damage threshold, protection need, or lock window. Card text check required for exact Brigid, Clachan's Heart and Seedcradle Witch timing.

- Respect combat trick windows. After attackers, after blockers, before damage, and after damage, prioritize survival, monarchy protection, and decisive trades over engine setup; cast removal or protection only if the legal action improves the current combat or prevents lethal.

- Let harmless spells resolve when your answer is narrower than the threat. Preserve Swords to Plowshares, Solitude, Skyclave Apparition, Static Prison, On Thin Ice, Parallax Wave, Force of Vigor, Krosan Grip, and Boseiju, Who Endures for public cards that change combat, mana, cards, graveyards, or lock texture.

- Track graveyard timing explicitly. Use Endurance, Ghost Vacuum, Keen-Eyed Curator, Rest in Peace, or Containment Priest only when the opponent's visible graveyard, stack spell, commander plan, or reanimation window makes the timing matter; otherwise develop pressure and keep the hate available.

## Sideboard Map
- Use sideboarding as role selection, not as automatic hate loading. Brigid, Clachan's Heart wins most post-board games by keeping mana, pressure, and tutor density intact while adding the narrow card that attacks the opponent's public axis; do not dilute the creature count so far that Green Sun's Zenith, Chord of Calling, Survival of the Fittest, Birthing Pod, Skullclamp, Earthcraft, Ranger of Eos, and Ranger-Captain of Eos lose functional material.

- Rest in Peace is for graveyard engines, escape/flashback recursion, reanimation, delve pressure, death-trigger loops, and commanders that repeatedly use the graveyard. It is poor when the opponent only incidentally fills the graveyard or when your own Endurance, Ghost Vacuum, Keen-Eyed Curator, Survival of the Fittest, and recursion-adjacent lines are more important than a static graveyard reset. When Rest in Peace enters, become more like a pressure-plus-lock deck and use tutors to find threats or protection rather than graveyard value.

- Stony Silence is for artifact mana, equipment-heavy decks, artifact combo, artifact sacrifice engines, and activated artifact engines that are stronger than your own artifacts. It is poor when Skullclamp, Birthing Pod, Walking Ballista, Haywire Mite, Ghost Vacuum, Pre-War Formalwear, Ancient Den synergies, or Urza's Saga artifact lines are central to your plan. When Stony Silence enters, reduce emphasis on your artifact engines and lean harder on creature mana, enchantment removal, commander pressure, and hatebears.

- Deafening Silence is for spell-chain combo, cantrip-heavy control, cascade-like turns, and decks that need multiple noncreature spells in one turn to recover. It is poor when the opponent plays mostly creatures or when you need to double-spell with Swords to Plowshares, On Thin Ice, Static Prison, Enlightened Tutor, Worldly Tutor, Green Sun's Zenith, Chord of Calling, or equipment/enchantment setup. When Deafening Silence enters, prioritize early board development before it resolves, then trade one spell per turn for tempo advantage.

- Force of Vigor is for artifact or enchantment boards where answering two public permanents at instant speed matters more than preserving a green card. It is poor against low-permanent creature decks, against single targets that Krosan Grip, Reclamation Sage, Haywire Mite, Boseiju, Who Endures, Skyclave Apparition, or Witch Enchanter can answer, and in hands where pitching the only green action would collapse pressure. When Force of Vigor enters, keep enough green cards to support the alternate cost and preserve surprise windows against lock pieces.

- Collector Ouphe is for artifact mana, activated artifact combo, equipment engines, and decks whose artifacts are more important than yours. It is poor with Skullclamp, Birthing Pod, Walking Ballista, Haywire Mite, Ghost Vacuum, Pre-War Formalwear, and Urza's Saga lines when those are your clearest path to win. When Collector Ouphe enters, treat it as a protected hatebear: defend it with Mother of Runes, Giver of Runes, Benevolent Bodyguard, Burrenton Forge-Tender, or Ranger-Captain of Eos only when the opponent's public artifact plan is actually constrained.

- Krosan Grip is for artifacts or enchantments that must not be answered through normal stack interaction. It is poor when the target class is absent or when cheaper answers already cover the board. When Krosan Grip enters, hold it for the permanent that unlocks the opponent's turn or prevents your attack, not for the first minor artifact or enchantment shown.

- Reclamation Sage is for artifact/enchantment matchups where a creature body is valuable with Green Sun's Zenith, Chord of Calling, Survival of the Fittest, Birthing Pod, Skullclamp, Earthcraft, or creature combat. It is poor when the opponent has no durable targets or when noncreature instant timing is mandatory. When Reclamation Sage enters, the deck becomes more toolbox-control and should preserve tutor access to the answer until a target is public.

- Path to Exile is for creature commanders, fast creature pressure, large blockers, and threats that must be exiled even if the opponent gets a land. It is poor when ramping the opponent is more dangerous than the creature or when Swords to Plowshares, Solitude, On Thin Ice, Static Prison, Swift Reconfiguration, Skyclave Apparition, or Parallax Wave already answer the relevant board. When Path to Exile enters, keep pressure high so the extra land does not buy the opponent enough time.

- Containment Priest is for reanimation, creature cheating, blink/flicker, tokens entering without being cast if legal text applies, and commanders that put creatures directly onto the battlefield. It is poor against normal creature casting and can conflict with your own Chord of Calling, Green Sun's Zenith, Birthing Pod, Eldritch Evolution, and similar creature-entry lines depending on exact rules text. Card text check required for every self-conflict before selecting a tutor line while Containment Priest is present.

- Hushbringer is for enter-the-battlefield and death-trigger decks, creature-combo engines, and value commanders that depend on triggered bodies. It is poor when your own Skyclave Apparition, Reclamation Sage, Ranger of Eos, Recruiter of the Guard, Stoneforge Mystic, Palace Jailer, Solitude, Endurance, Witch Enchanter, Brightglass Gearhulk, or other triggered creatures are more important than the hate effect. Card text check required for uncertain newer creatures before assuming a trigger is stopped.

Graveyard recursion or reanimation pressure
Side in: Rest in Peace; Containment Priest; Path to Exile
Cut: Ghost Vacuum; Pre-War Formalwear; Seedcradle Witch

Artifact engine or equipment pressure
Side in: Stony Silence; Collector Ouphe; Force of Vigor; Krosan Grip; Reclamation Sage
Cut: Skullclamp; Pre-War Formalwear; Ghost Vacuum; Swift Reconfiguration; Nature's Rhythm

Spell-chain combo or low-creature control
Side in: Deafening Silence; Ranger-Captain of Eos is already main-deck; Path to Exile
Cut: On Thin Ice; Parallax Wave

Creature value with enters-or-dies triggers
Side in: Hushbringer; Containment Priest; Path to Exile
Cut: Earthcraft; Nature's Rhythm; Seedcradle Witch

- Add role cards: Against graveyard decks, prefer Rest in Peace when a static reset is worth suppressing your own graveyard tools, prefer Containment Priest when battlefield-entry cheating is the public bottleneck, and prefer Path to Exile when a specific creature threat matters more than the graveyard as a whole. Reduce main-deck emphasis: Ghost Vacuum and Keen-Eyed Curator become less central after Rest in Peace is active, while Endurance shifts from graveyard answer toward body, pitch interaction, or emergency shuffle role.

- Add role cards: Against artifact decks, combine Stony Silence or Collector Ouphe with Force of Vigor, Krosan Grip, and Reclamation Sage only when the opponent's artifacts visibly dominate mana or combo texture. Reduce main-deck emphasis: Skullclamp, Birthing Pod, Walking Ballista, Haywire Mite, Ghost Vacuum, and Pre-War Formalwear lose value under your own artifact-hate permanents, so choose this plan only when the hate effect is stronger than your artifact package.

- Add role cards: Against enchantment locks, prison permanents, and aura-based engines, prioritize Force of Vigor, Krosan Grip, and Reclamation Sage while keeping Boseiju, Who Endures, Haywire Mite, Skyclave Apparition, Witch Enchanter, and Enlightened Tutor context in mind. Reduce main-deck emphasis: creature-only combat tricks and slow engines matter less until the lock permanent is answered.

- Add role cards: Against fast creature decks, Path to Exile is the clean extra answer, while Hushbringer or Containment Priest only belongs if the opponent's creature pressure depends on triggered or noncast entry patterns. Reduce main-deck emphasis: slow tutor chains and equipment setup should yield to early blockers, exile removal, Brigid, Clachan's Heart combat control, and life-total preservation.

- Add role cards: Against control, select Deafening Silence when the opponent needs multiple noncreature spells per turn, Krosan Grip when a protected permanent is the key, and Path to Exile only for commander or finisher pressure. Reduce main-deck emphasis: narrow creature removal and slow enchantment removal are less important than resilient threats, protected engines, and end-step tutor timing.

- Add role cards: Against creature-combo and tutor-combo decks, combine the narrow hate that stops the engine with enough pressure to end the game before they rebuild. Reduce main-deck emphasis: value-only Skullclamp, Survival of the Fittest, Birthing Pod, and Urza's Saga lines should pause when a hatebear, Rest in Peace, Deafening Silence, Collector Ouphe, Containment Priest, or Hushbringer is the only card preventing a deterministic opponent turn.

## Matchup Guidance

- Aggro: Become the stabilizer first, then turn the corner with protected bodies and commander pressure. Keep hands with functional mana, an early blocker or accelerator, and one meaningful play before relying on tutor chains. Prioritize Swords to Plowshares, Solitude, On Thin Ice, Static Prison, Swift Reconfiguration, Skyclave Apparition, Parallax Wave, and Path to Exile for threats that change the clock, not for low-impact attackers your creatures can trade with. Add role cards: Path to Exile when the opponent presents creature commanders, oversized attackers, or must-exile threats. Reduce main-deck emphasis: slow Survival of the Fittest, Birthing Pod, Skullclamp, and Urza's Saga lines when life total or board presence is already under pressure.

- Control: Become the threat-dense pressure deck and make the opponent answer layered permanents rather than one large commitment. Lead with mana creatures or resilient one-drops when removal is not already telegraphed, then sequence Mother of Runes, Giver of Runes, Benevolent Bodyguard, Voice of Victory, Ranger-Captain of Eos, and Sanctifier en-Vec to force through a key engine or attack. Prefer end-step Worldly Tutor, Enlightened Tutor, Eladamri's Call, and Chord of Calling windows when the rules engine exposes them. Add role cards: Deafening Silence against noncreature spell chains, Krosan Grip against decisive enchantments or artifacts, and Path to Exile against creature finishers. Reduce main-deck emphasis: removal-only hands, On Thin Ice without a public target, and Parallax Wave when the opponent is not fighting through creatures.

- Combo: Identify the public bottleneck, then deploy hate plus pressure instead of durdling for maximum value. Drannith Magistrate, Ranger-Captain of Eos, Voice of Victory, Endurance, Ghost Vacuum, Keen-Eyed Curator, Haywire Mite, Skyclave Apparition, Boseiju, Who Endures, and Witch Enchanter should be mapped to the visible combo axis before spending tutors. Add role cards: Deafening Silence for spell-chain combo, Rest in Peace for graveyard combo, Containment Priest for noncast creature entry, Hushbringer for trigger-reliant creature combo, Collector Ouphe or Stony Silence for artifact combo, and Force of Vigor, Krosan Grip, or Reclamation Sage for permanent-based engines. Reduce main-deck emphasis: value equipment, slow combat pumps, and tutor lines that do not either find hate or establish a fast clock.

- Tempo: Protect mana efficiency and do not walk premium turns into open interaction without a second plan. Cheap acceleration from Arbor Elf, Avacyn's Pilgrim, Birds of Paradise, Boreal Druid, Delighted Halfling, Elvish Mystic, Fyndhorn Elves, Llanowar Elves, Wild Growth, and Utopia Sprawl is strong only if it converts into a real turn-two or turn-three play. Treat Mother of Runes, Giver of Runes, Benevolent Bodyguard, Burrenton Forge-Tender, and Ranger-Captain of Eos as timing tools, not automatic early plays, when the opponent is trying to trade one-for-one and win with a small threat. Reduce main-deck emphasis: expensive tutor chains and commander recasts when the opponent can punish tapped-out turns.

- Midrange: Become the toolbox deck that trades early, preserves engines, and wins by superior card quality. Use Green Sun's Zenith, Worldly Tutor, Eladamri's Call, Recruiter of the Guard, Ranger of Eos, Stoneforge Mystic, Heliod's Pilgrim, Survival of the Fittest, Birthing Pod, Eldritch Evolution, and Chord of Calling to find the specific missing piece: removal, protection, pressure, graveyard interaction, or card advantage. Palace Jailer is strongest when the board can defend the monarchy; do not commit it into a board where the opponent can immediately attack back. Add role cards: Path to Exile for hard-to-answer creatures and Reclamation Sage when public artifacts or enchantments matter. Reduce main-deck emphasis: narrow hatebears that do not constrain the visible opponent plan.

- Big mana: Shorten the clock while attacking the enabling permanent or payoff shown by the rules engine. Urza's Saga, Stoneforge Mystic for Pre-War Formalwear, Walking Ballista, Brightglass Gearhulk, Cloud, Midgar Mercenary, Badgermole Cub, Formidable Speaker, and Brigid, Clachan's Heart can all represent closing pressure, but Card text check required for uncertain newer cards before relying on exact damage, counters, or combat roles. Use Boseiju, Who Endures, Haywire Mite, Skyclave Apparition, Witch Enchanter, Force of Vigor, Krosan Grip, and Reclamation Sage on the permanent that unlocks the opponent's mana or inevitability. Add role cards: Collector Ouphe or Stony Silence only when the big-mana plan visibly depends on artifacts.

- Graveyard: Decide whether the matchup needs a permanent lock, a timed shuffle/exile effect, or creature-board pressure. Rest in Peace is the cleanest broad hate card but can reduce your own Endurance, Ghost Vacuum, Keen-Eyed Curator, Pre-War Formalwear, Survival of the Fittest, and recursion-adjacent value depending on exact board text. Endurance is better when instant timing, a body, or preserving your own graveyard matters. Ghost Vacuum and Keen-Eyed Curator are better when incremental graveyard management is enough. Add role cards: Rest in Peace, Containment Priest, and Path to Exile. Reduce main-deck emphasis: graveyard-dependent value lines once Rest in Peace is active.

- Artifact/enchantment: Identify whether the opponent's permanent is mana, combo, protection, or prison before choosing the answer. Haywire Mite, Boseiju, Who Endures, Skyclave Apparition, Witch Enchanter, Force of Vigor, Krosan Grip, and Reclamation Sage answer different timing and body needs; use the one that leaves the strongest follow-up board. Stony Silence and Collector Ouphe can be decisive but also suppress Skullclamp, Birthing Pod, Walking Ballista, Haywire Mite, Ghost Vacuum, Pre-War Formalwear, and Urza's Saga tokens or artifact lines depending on exact text. Add role cards: Stony Silence, Collector Ouphe, Force of Vigor, Krosan Grip, and Reclamation Sage. Reduce main-deck emphasis: your own artifact engines when hate is active.

- Go-wide: Preserve sweep-like or multi-body combat control until the opponent commits enough bodies to matter. Card text check required for Brigid, Clachan's Heart before assuming any combat-control effect, but when the rules engine exposes a legal commander action that damages or controls multiple attackers, prioritize it over one-for-one removal. Parallax Wave, Solitude, Skyclave Apparition, On Thin Ice, Static Prison, Swift Reconfiguration, and Swords to Plowshares should buy time for blockers and protected pressure. Add role cards: Hushbringer only when the go-wide plan depends on enter-the-battlefield or death triggers, and Path to Exile when a single anthem or commander makes the swarm lethal.

- Single-threat: Save exile removal for the actual threat and use protection to win the follow-up fight. Swords to Plowshares, Solitude, Path to Exile, On Thin Ice, Static Prison, Swift Reconfiguration, Skyclave Apparition, Parallax Wave, and Boseiju, Who Endures should be held until the public threat justifies the cost, unless life total forces immediate action. Mother of Runes, Giver of Runes, Benevolent Bodyguard, Burrenton Forge-Tender, and Melira, the Living Cure can protect your answer or your clock if the rules engine confirms legal activation. Reduce main-deck emphasis: small trades that do not change the opposing clock.

- Burn: Preserve life total, protect lifegain or blockers, and avoid self-inflicted tempo loss. Fetch and shock decisions matter; do not take unnecessary Temple Garden or Brushland damage when Snow-Covered Forest, Snow-Covered Plains, Savannah, Command Tower, Branchloft Pathway, Sunpetal Grove, Razorverge Thicket, Hushwood Verge, Lush Portico, Wooded Bastion, or Yavimaya, Cradle of Growth produce the needed colors. Burrenton Forge-Tender, Sanctifier en-Vec, Solitude, Swords to Plowshares, Ocelot Pride, Guide of Souls, and Palace Jailer can swing races if the rules text and public board support them. Add role cards: Path to Exile for must-answer creatures, not for every small attacker.

- Removal-heavy: Do not expose the only engine before forcing the opponent to spend removal on lower-value bodies. Lead with redundant mana or pressure, then protect a key permanent with Mother of Runes, Giver of Runes, Benevolent Bodyguard, Voice of Victory, Ranger-Captain of Eos, Burrenton Forge-Tender, Melira, the Living Cure, or Sanctifier en-Vec when legal text supports the shield. Skullclamp can convert dying creatures into resources, while Survival of the Fittest, Birthing Pod, Ranger of Eos, Recruiter of the Guard, Stoneforge Mystic, and Palace Jailer rebuild after exchanges. Reduce main-deck emphasis: all-in commander tax lines and fragile single-threat plans unless the opponent is already low on resources.

## Specific Matchup Notes
- General/archetype-only note: exact opponents are absent, so revealed cards, legal actions, public zones, and rules-engine prompts override all archetype assumptions. Treat early lands, companion-like indicators if any, revealed hand contents, graveyard patterns, and first threat type as the source of truth before committing a tutor, protection spell, or sideboard hate permanent.

- Versus fast creature pressure: prioritize a functional opener with early green mana, a first blocker or removal spell, and a path to stabilize before tutoring for slow engines. Add role cards: Path to Exile, Containment Priest when creature entry timing matters, and Hushbringer when public creature triggers are the pressure engine. Priority targets are the creature or permanent that makes attacks lethal, prevents blocking, or turns small bodies into a two-turn clock; use Swords to Plowshares, Solitude, On Thin Ice, Static Prison, Swift Reconfiguration, Parallax Wave, Skyclave Apparition, and Brigid, Clachan's Heart only when legal text and visible combat state justify the exchange. Card text check required before relying on Brigid, Clachan's Heart as multi-creature combat control.

- Versus blue or spell-dense control: become resilient pressure with protection rather than a tap-out engine deck. Add role cards: Deafening Silence when public play patterns show multiple-spell turns, Krosan Grip or Reclamation Sage when the control plan rests on a visible artifact or enchantment, and Path to Exile when a single creature threatens to take over. Priority targets are repeatable card-advantage permanents, protected finishers, and engines that blank combat; protect the creature that matters with Mother of Runes, Giver of Runes, Benevolent Bodyguard, Voice of Victory, Ranger-Captain of Eos, or Burrenton Forge-Tender only if legal actions confirm the shield is relevant.

- Versus artifact or enchantment engines: answer the enabling permanent before spending mana on generic pressure. Add role cards: Stony Silence, Collector Ouphe, Force of Vigor, Krosan Grip, and Reclamation Sage. Priority targets are artifact mana, combo artifacts, prison pieces, or enchantments that invalidate attacks; remember that Stony Silence and Collector Ouphe can suppress your own Skullclamp, Birthing Pod, Walking Ballista, Haywire Mite, Ghost Vacuum, Pre-War Formalwear, and Urza's Saga lines depending on exact rules text.

- Versus graveyard decks: choose between permanent hate and timed interaction based on the public graveyard, stack, and clock. Add role cards: Rest in Peace, Containment Priest, and Path to Exile. Priority targets are graveyard-access engines, recursive threats, and graveyard payoffs currently represented by legal actions; use Endurance, Ghost Vacuum, Keen-Eyed Curator, Rest in Peace, or Containment Priest according to timing and whether your own Survival of the Fittest, Pre-War Formalwear, Endurance, Ghost Vacuum, and Keen-Eyed Curator plans still matter.

- Versus combo or big mana: shorten the clock while using tutors to find the specific bottleneck answer, not the flashiest engine. Add role cards: Deafening Silence, Force of Vigor, Collector Ouphe, Stony Silence, Krosan Grip, Reclamation Sage, Path to Exile, and Containment Priest according to the public combo axis. Priority targets are mana engines, search engines, one-card payoff permanents, and stack windows where Ranger-Captain of Eos or instant interaction can force a skipped turn; do not assume a hate card is correct if the opponent has revealed a creature-combat backup plan.

## Risk Summary
- Mana risk: hands that look explosive can fail if Arbor Elf lacks a Forest-compatible land, Utopia Sprawl lacks a legal target, Dryad Arbor is the only land-like source, or colorless/tapped lands delay both green acceleration and white interaction. Track whether Wild Growth, Utopia Sprawl, Birds of Paradise, Delighted Halfling, Avacyn's Pilgrim, Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Boreal Druid, Devoted Druid, and Arbor Elf actually convert into second-spell tempo.

- Matchup risk: the deck can draw the wrong half of its toolbox when the opponent changes roles after sideboarding or reveals an unexpected threat axis. Use Worldly Tutor, Enlightened Tutor, Eladamri's Call, Green Sun's Zenith, Chord of Calling, Summoner's Pact, Recruiter of the Guard, Ranger of Eos, Stoneforge Mystic, Heliod's Pilgrim, Birthing Pod, Survival of the Fittest, and Eldritch Evolution to solve the visible bottleneck rather than follow a preselected curve.

- Draw risk: singleton threat density creates games where mana, tutors, and protection appear without a real closer. When stabilized, look for Walking Ballista, Palace Jailer, Urza's Saga, Stoneforge Mystic for Pre-War Formalwear, Cloud, Midgar Mercenary, Brightglass Gearhulk, Badgermole Cub, Formidable Speaker, Ocelot Pride, Guide of Souls, or Brigid, Clachan's Heart pressure; Card text check required for newer or uncertain closers before assuming exact lethal math.

- Over-sideboarding risk: hate cards can weaken your own engines if added just because the opponent is broadly compatible with them. Rest in Peace can reduce your graveyard-adjacent value, Stony Silence and Collector Ouphe can disable artifact lines, Hushbringer can affect creature-trigger plans, and Deafening Silence can constrain multi-spell recovery turns.

- Graveyard risk: relying on Endurance, Ghost Vacuum, or Keen-Eyed Curator as slow control can lose to a graveyard deck that presents a same-turn payoff. Commit Rest in Peace or Containment Priest when the public line demands a lock, but prefer timed interaction when your own graveyard and creature engines are central.

- Sweeper/removal risk: overcommitting mana creatures and engines into visible mass removal or repeated spot removal can turn early acceleration into a liability. Sequence Mother of Runes, Giver of Runes, Benevolent Bodyguard, Burrenton Forge-Tender, Melira, the Living Cure, Sanctifier en-Vec, Ranger-Captain of Eos, and Voice of Victory as protection only when the legal activation or static text matters to the current threat.

- Interaction and sequencing risk: spending Swords to Plowshares, Solitude, On Thin Ice, Static Prison, Swift Reconfiguration, Skyclave Apparition, Parallax Wave, Boseiju, Who Endures, Witch Enchanter, or Haywire Mite on a low-impact permanent can leave no answer for the real payoff. Delay irreversible tutors, sacrifice costs, and commander recasts until public mana, known cards, and legal priority windows show that waiting is worse.

## Test Feedback Checklist
- Outcome: record the exact deciding turn and the deciding route: protected creature pressure, Brigid, Clachan's Heart combat control, Walking Ballista reach, Palace Jailer advantage, Urza's Saga pressure, or opponent failure to rebuild through hate. For each win, name the card, package, or tactical policy that most contributed; for each loss, name one primary cause and one secondary cause.

- Classification: tag each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem. Use the tag that changed the legal line, not the tag that merely looked plausible afterward.

- Mulligan: check whether the opener had a functional land, green source, white source, acceleration, and a first meaningful play. Flag keeps that relied on Dryad Arbor as the only land-like source, Arbor Elf without a Forest-compatible land, or Utopia Sprawl without a legal target.

- Mana: list every turn where color, tapped lands, commander tax, or missing second-spell mana changed the line. Record whether Wild Growth, Utopia Sprawl, Birds of Paradise, Delighted Halfling, Avacyn's Pilgrim, Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Boreal Druid, Devoted Druid, or Arbor Elf actually created tempo.

- Velocity: ask whether tutors found the matchup bottleneck or merely spent mana. Review Worldly Tutor, Enlightened Tutor, Eladamri's Call, Green Sun's Zenith, Chord of Calling, Summoner's Pact, Recruiter of the Guard, Ranger of Eos, Ranger-Captain of Eos, Stoneforge Mystic, Heliod's Pilgrim, Birthing Pod, Survival of the Fittest, and Eldritch Evolution.

- Engines: record whether Skullclamp, Earthcraft, Birthing Pod, Survival of the Fittest, Urza's Saga, Ocelot Pride, Guide of Souls, and Springheart Nantuko produced material advantage before removal, tempo pressure, or sideboard hate invalidated them. Card text check required for Nature's Rhythm, Starfield Shepherd, and newer engine-adjacent cards before assigning failure to the pilot.

- Interaction: verify whether Swords to Plowshares, Solitude, On Thin Ice, Static Prison, Swift Reconfiguration, Skyclave Apparition, Parallax Wave, Boseiju, Who Endures, Witch Enchanter, Haywire Mite, Ghost Vacuum, Endurance, and Keen-Eyed Curator answered the correct public threat. Mark any removal used on a low-impact permanent while a visible payoff remained unresolved.

- Protection: review whether Mother of Runes, Giver of Runes, Benevolent Bodyguard, Burrenton Forge-Tender, Voice of Victory, Melira, the Living Cure, Ranger-Captain of Eos, and Sanctifier en-Vec protected an engine, forced damage, stopped interaction, or sat stranded.

- Closing: identify games where the deck stabilized but failed to end the game. Check whether Walking Ballista, Brigid, Clachan's Heart, Palace Jailer, Stoneforge Mystic for Pre-War Formalwear, Cloud, Midgar Mercenary, Brightglass Gearhulk, Badgermole Cub, Formidable Speaker, Ocelot Pride, Guide of Souls, or commander pressure would have shortened the clock; Card text check required where exact combat math is uncertain.

- Sideboard: record which of Rest in Peace, Stony Silence, Deafening Silence, Force of Vigor, Collector Ouphe, Krosan Grip, Reclamation Sage, Path to Exile, Containment Priest, and Hushbringer was drawn, cast, stranded, harmful to your own board, or decisive against the opponent's public plan.

- Role and mistakes: decide whether the pilot correctly became aggressor, stabilizer, prison-hate deck, or toolbox control deck based only on public information. Tag missed land drops, premature tutors, overextended boards, low-impact graveyard hate, unnecessary protection activations, attacks that exposed key creatures, and passes with visible interaction available.

- Stranded and swing cards: list cards stuck in hand because of mana, target absence, timing limits, hate overlap, or commander-zone pressure. Name exact overperformers and underperformers by board impact, not theoretical role.

## First Tuning Questions
- Mana base: are Abandoned Air Temple, Ancient Den, Multiversal Passage, Hushwood Verge, Lush Portico, Branchloft Pathway, Wooded Bastion, Sunpetal Grove, Razorverge Thicket, and fetchland sequencing supporting turn-one green and turn-two white consistently enough? If tempo losses cluster around color or tapped-land constraints, tune mana before changing threat packages.

- Acceleration density: are Arbor Elf, Avacyn's Pilgrim, Birds of Paradise, Boreal Druid, Delighted Halfling, Elvish Mystic, Fyndhorn Elves, Llanowar Elves, Devoted Druid, Wild Growth, and Utopia Sprawl producing real second-spell turns, or are they becoming fragile low-impact topdecks? If acceleration dies without payoff, ask whether the curve or closers need more emphasis.

- Tutor discipline: are Worldly Tutor, Enlightened Tutor, Eladamri's Call, Green Sun's Zenith, Chord of Calling, Summoner's Pact, Recruiter of the Guard, Ranger of Eos, Stoneforge Mystic, Heliod's Pilgrim, Birthing Pod, Survival of the Fittest, and Eldritch Evolution finding answers to the actual bottleneck? If tutors often find medium engines while the opponent advances, revise matchup target priorities.

- Closing power: does the deck win promptly after stabilizing with Palace Jailer, Walking Ballista, Urza's Saga, Pre-War Formalwear, Brigid, Clachan's Heart, Cloud, Midgar Mercenary, Brightglass Gearhulk, Badgermole Cub, Formidable Speaker, Ocelot Pride, or Guide of Souls? If stabilized losses recur, the issue is likely closing-power or tutor-priority tension rather than raw interaction count.

- Interaction mix: are Swords to Plowshares, Solitude, On Thin Ice, Static Prison, Swift Reconfiguration, Skyclave Apparition, Parallax Wave, Boseiju, Who Endures, Witch Enchanter, Haywire Mite, Endurance, Ghost Vacuum, and Keen-Eyed Curator lining up with the threats actually faced? If answers are stranded, separate target-absence failures from timing and mana failures.

- Sideboard slots: do Rest in Peace, Stony Silence, Deafening Silence, Force of Vigor, Collector Ouphe, Krosan Grip, Reclamation Sage, Path to Exile, Containment Priest, and Hushbringer each answer a repeated matchup bottleneck without disabling too much of your own plan? If hate overlap causes self-damage, reduce role conflict rather than adding broader hate.

- Role conflict: is the pilot mixing aggro, toolbox control, hatebear pressure, and engine setup in the same game without a public reason? If losses show half-committed lines, tighten role-selection guidance for when to attack, when to hold protection, when to commit Birthing Pod or Survival of the Fittest, and when to recast Brigid, Clachan's Heart.

## Veles Tactical Policy

### Policy: Functional Opener Gate
- Priority: High
- Decision families: mulligan
- Cards: Arbor Elf; Utopia Sprawl; Wild Growth; Dryad Arbor
- Phase windows: pregame; mulligan decisions
- Runtime cues: opening hand; action:keep; action:mulligan
- Use when: deciding whether an opener can make mana and a first meaningful play by turn two.
- Avoid when: the hand relies on Dryad Arbor as the only land-like source, Arbor Elf without a Forest-compatible land, or Utopia Sprawl without a legal enchant target.
- Instructions: Keep hands with functional land, green access, white path, acceleration or interaction, and a first play; mulligan hands with disconnected mana plus no pressure or selection.
- Pilot skill floor: Medium
- No-API allowed: no
- Light-model allowed: yes

### Policy: Turn-One Green Setup
- Priority: Medium
- Decision families: mana
- Cards: Snow-Covered Forest; Savannah; Temple Garden; Yavimaya, Cradle of Growth; Arbor Elf; Avacyn's Pilgrim; Birds of Paradise; Boreal Druid; Delighted Halfling; Elvish Mystic; Fyndhorn Elves; Llanowar Elves; Wild Growth; Utopia Sprawl
- Phase windows: turns one-two main phases
- Runtime cues: legal land plays; legal mana creature or aura actions
- Use when: choosing the first land and first accelerator.
- Avoid when: the line leaves no white path for removal, commander, or hatebear play.
- Instructions: Prioritize untapped green that supports a legal accelerator; prefer aura acceleration only when the enchanted land is resilient enough to produce immediate tempo.
- Pilot skill floor: Low
- No-API allowed: no
- Light-model allowed: yes

### Policy: Exact Utopia Sprawl Color
- Priority: Low
- Decision families: mana
- Cards: Utopia Sprawl
- Phase windows: Utopia Sprawl resolution
- Runtime cues: action:choose White; action:choose Green
- Use when: the legal prompt is only choosing a color for Utopia Sprawl and the enchanted land already produces green.
- Avoid when: the hand lacks future green access after choosing white, or the engine exposes a different color requirement.
- Instructions: Choose White when the enchanted land already provides green and white is needed for the deck's removal, commander, and hatebear density.
- Pilot skill floor: Low
- No-API allowed: yes
- Light-model allowed: yes

### Policy: First Engine Commitment Gate
- Priority: High
- Decision families: priority; selection
- Cards: Birthing Pod; Survival of the Fittest; Earthcraft; Skullclamp; Urza's Saga
- Phase windows: main phases before attacks; post-combat main phase
- Runtime cues: action:cast Birthing Pod; action:cast Survival of the Fittest; action:cast Earthcraft; action:cast Skullclamp; action:play Urza's Saga
- Use when: deciding whether to spend a turn on an engine instead of board, interaction, or commander development.
- Avoid when: visible pressure threatens lethal, the engine has no immediate material use, or sideboard hate would disable your own plan.
- Instructions: Commit engines when they convert current creatures or lands into immediate cards, mana, tutoring, or threats; delay fragile engines when survival requires removal or blockers.
- Pilot skill floor: High
- No-API allowed: no
- Light-model allowed: yes

### Policy: Commander Deployment Gate
- Priority: Medium
- Decision families: priority; combat
- Cards: Brigid, Clachan's Heart; Mother of Runes; Giver of Runes; Benevolent Bodyguard; Burrenton Forge-Tender; Voice of Victory
- Phase windows: main phases; combat setup turns
- Runtime cues: action:cast Brigid, Clachan's Heart
- Use when: deciding whether to cast or recast the commander.
- Avoid when: commander tax prevents double-spelling or visible removal makes an unprotected commander low impact.
- Instructions: Cast Brigid, Clachan's Heart when legal actions and board state show it can stabilize combat, apply pressure, or force awkward attacks; card text check required before assuming exact activated or triggered effects.
- Pilot skill floor: Medium
- No-API allowed: no
- Light-model allowed: yes

### Policy: Tutor Bottleneck Discipline
- Priority: High
- Decision families: selection
- Cards: Worldly Tutor; Enlightened Tutor; Eladamri's Call; Green Sun's Zenith; Chord of Calling; Summoner's Pact; Recruiter of the Guard; Ranger of Eos; Ranger-Captain of Eos; Stoneforge Mystic; Heliod's Pilgrim; Eldritch Evolution
- Phase windows: tutor resolution; end step before own turn; main phases
- Runtime cues: action:search; action:choose card; action:reveal
- Use when: a tutor or selection spell asks for a card.
- Avoid when: no visible bottleneck exists and spending mana would reduce board survival.
- Instructions: Select the card that addresses the current public bottleneck: mana, protection, removal, hate, engine, or closing pressure; do not tutor a generic engine while a visible threat demands an answer.
- Pilot skill floor: High
- No-API allowed: no
- Light-model allowed: yes

### Policy: Stoneforge Equipment Line
- Priority: Medium
- Decision families: selection
- Cards: Stoneforge Mystic; Pre-War Formalwear
- Phase windows: Stoneforge Mystic trigger or activated ability; main phases
- Runtime cues: action:choose Pre-War Formalwear; action:put Pre-War Formalwear
- Use when: the legal action text specifically offers Pre-War Formalwear through Stoneforge Mystic and no alternate equipment exists in the registered deck.
- Avoid when: the rules engine exposes multiple non-equivalent equipment or target choices.
- Instructions: Choose Pre-War Formalwear for the Stoneforge Mystic equipment search because it is the registered equipment payoff.
- Pilot skill floor: Low
- No-API allowed: yes
- Light-model allowed: yes

### Policy: Removal Target Gate
- Priority: High
- Decision families: interaction
- Cards: Swords to Plowshares; Solitude; On Thin Ice; Static Prison; Swift Reconfiguration; Skyclave Apparition; Parallax Wave; Path to Exile
- Phase windows: priority windows; combat; opponent main phase; own main phase for sorcery-speed answers
- Runtime cues: action:target; action:exile; action:destroy; action:enchant
- Use when: choosing whether to spend removal or select a target.
- Avoid when: the target is low impact while a public payoff, lethal attacker, lock piece, or combo engine remains unanswered.
- Instructions: Spend removal on threats that determine the next turn cycle; preserve instant-speed answers when visible stack or combat information can improve target certainty.
- Pilot skill floor: High
- No-API allowed: no
- Light-model allowed: yes

### Policy: Artifact-Enchantment Answer Gate
- Priority: Medium
- Decision families: interaction
- Cards: Boseiju, Who Endures; Witch Enchanter; Haywire Mite; Krosan Grip; Force of Vigor; Reclamation Sage; Collector Ouphe; Stony Silence
- Phase windows: priority windows; main phases; opponent end step
- Runtime cues: action:target artifact; action:target enchantment; action:destroy
- Use when: deciding whether to answer or disable a visible artifact or enchantment.
- Avoid when: your own Birthing Pod, Skullclamp, Urza's Saga, or artifact creature plan is the more important public engine.
- Instructions: Remove lock pieces, mana engines, or win-condition permanents before utility pieces; account for self-hate from Collector Ouphe and Stony Silence.
- Pilot skill floor: Medium
- No-API allowed: no
- Light-model allowed: yes

### Policy: Graveyard-Hate Timing
- Priority: Medium
- Decision families: interaction
- Cards: Endurance; Ghost Vacuum; Keen-Eyed Curator; Rest in Peace
- Phase windows: opponent graveyard setup; stack response windows; own main phase for permanent hate
- Runtime cues: action:cast Endurance; action:activate Ghost Vacuum; action:cast Rest in Peace
- Use when: visible graveyard cards enable opponent recursion, escape, reanimation, delve, or threshold-like pressure.
- Avoid when: graveyard hate does not affect visible resources and board survival requires removal or blockers.
- Instructions: Use graveyard hate when it changes the opponent's next legal line; do not spend it merely because the opponent has cards in graveyard.
- Pilot skill floor: Medium
- No-API allowed: no
- Light-model allowed: yes

### Policy: Protection Activation Gate
- Priority: Medium
- Decision families: interaction; combat
- Cards: Mother of Runes; Giver of Runes; Benevolent Bodyguard; Burrenton Forge-Tender; Melira, the Living Cure; Sanctifier en-Vec; Ranger-Captain of Eos
- Phase windows: removal response; combat damage setup; opponent combo turn
- Runtime cues: action:activate Mother of Runes; action:activate Giver of Runes; action:sacrifice Benevolent Bodyguard; action:sacrifice Burrenton Forge-Tender; action:sacrifice Ranger-Captain of Eos
- Use when: a visible spell, ability, combat exchange, or opponent turn would remove an engine, commander, or lethal-pressure creature.
- Avoid when: the protected creature is replaceable and the protection card is needed for a later public threat.
- Instructions: Protect engines and closing threats over incidental mana creatures; use Ranger-Captain of Eos proactively only when the opponent's next turn depends on noncreature spells.
- Pilot skill floor: High
- No-API allowed: no
- Light-model allowed: yes

### Policy: Combat Pressure And Preservation
- Priority: Medium
- Decision families: combat
- Cards: Brigid, Clachan's Heart; Ocelot Pride; Guide of Souls; Palace Jailer; Walking Ballista; Pre-War Formalwear
- Phase windows: declare attackers; declare blockers; combat tricks
- Runtime cues: action:attack; action:block; action:assign damage
- Use when: deciding attacks, blocks, and trades from visible board state.
- Avoid when: attacking exposes the only blocker to a short-clock opponent or sacrifices an engine creature without closing pressure.
- Instructions: Attack when pressure advances a real clock or protects monarchy-style advantage; block when survival or preserving Palace Jailer advantage matters more than chip damage.
- Pilot skill floor: Medium
- No-API allowed: no
- Light-model allowed: yes

### Policy: Ballista Reach Commitment
- Priority: High
- Decision families: priority; combat; interaction
- Cards: Walking Ballista; Devoted Druid
- Phase windows: main phase; end step; lethal response windows
- Runtime cues: action:cast Walking Ballista; action:activate Walking Ballista
- Use when: visible mana and counters make Walking Ballista a removal spell, stabilizer, or lethal closer.
- Avoid when: casting it small does not affect board survival and a tutor or engine line offers a stronger public line.
- Instructions: Treat Walking Ballista as both reach and interaction; count visible damage exactly and let the rules engine determine legal targets and counters.
- Pilot skill floor: High
- No-API allowed: no
- Light-model allowed: yes

### Policy: Summoner's Pact Payment
- Priority: High
- Decision families: mana
- Cards: Summoner's Pact
- Phase windows: upkeep pact trigger
- Runtime cues: action:pay Summoner's Pact; action:pay
- Use when: the legal prompt is the Summoner's Pact upkeep payment and available mana can satisfy the displayed cost.
- Avoid when: the engine does not expose a legal pay action.
- Instructions: Pay the Summoner's Pact trigger whenever a legal payment action exists; losing to the trigger is not a strategic line for official piloting.
- Pilot skill floor: Low
- No-API allowed: yes
- Light-model allowed: yes

### Policy: Sideboard Role Selection
- Priority: High
- Decision families: sideboard
- Cards: Rest in Peace; Stony Silence; Deafening Silence; Force of Vigor; Collector Ouphe; Krosan Grip; Reclamation Sage; Path to Exile; Containment Priest; Hushbringer
- Phase windows: sideboarding between games
- Runtime cues: sideboard plan candidates; opponent archetype; revealed cards
- Use when: choosing a legal sideboard plan after Game 1 or Game 2.
- Avoid when: a hate card disables more of your own active plan than it disrupts the opponent's public plan.
- Instructions: Add graveyard hate against graveyard engines, artifact hate against artifact engines, Deafening Silence against spell-chain decks, Containment Priest or Hushbringer against creature-entry abuse, and Path to Exile when creature removal density matters.
- Pilot skill floor: Medium
- No-API allowed: no
- Light-model allowed: yes

### Policy: Low-Impact Pass Check
- Priority: Medium
- Decision families: priority
- Cards: Swords to Plowshares; Solitude; Endurance; Boseiju, Who Endures; Chord of Calling; Worldly Tutor; Enlightened Tutor
- Phase windows: opponent end step; combat trick windows; response to stack
- Runtime cues: action:pass; legal instant-speed actions available
- Use when: pass is legal while interaction or selection is also legal.
- Avoid when: the stack is empty, no public threat exists, and using mana would reduce next-turn development.
- Instructions: Before passing, compare visible threat, clock, and mana use; pass only when holding interaction or preserving mana is more valuable than acting now.
- Pilot skill floor: Medium
- No-API allowed: no
- Light-model allowed: yes
