# Strategy Specifications
## Deck Name And Archetype
Titania, Voice of Gaea is a mono-green Brawl commander deck built as a land-centric ramp and recursion engine, with Titania, Voice of Gaea as the command-zone anchor and Argoth, Sanctum of Nature as a registered main-deck companion piece for the deck's highest-ceiling land-graveyard plan. Active validation says the list is legal for Brawl under the supplied contract: 100 main-deck cards, 0 sideboard cards, singleton construction outside basic lands, and 8 copies of Forest as the only repeated card.

- Format status: Active format is Brawl, so do not evaluate this list as a 60-card constructed deck and do not report sideboard absence as a problem.
- Count status: Main deck count is exactly 100, sideboard count is exactly 0, and no sideboard plans can legally be executed unless the registered list changes.
- Commander status: Titania, Voice of Gaea is the named strategy identity and should be treated as a command-zone strategic resource when the rules engine exposes commander-specific actions, commander tax, or command-zone replacement choices.
- Color and mana identity status: The deck is functionally mono-green and should prioritize green mana access for early plays such as Exploration, Crop Rotation, Sylvan Scrying, Azusa, Lost but Seeking, Ramunap Excavator, Oracle of Mul Daya, Scapeshift, Nissa, Who Shakes the World, Primeval Titan, and Craterhoof Behemoth.
- Archetype tags: Use `ramp` as the primary tag, with landfall, lands-matter, graveyard-lands recursion, token scaling, and big-creature overrun as practical subthemes for decision routing.
- Stock/rogue status: Treat the list as a hybrid-rogue Titania shell: it uses recognizable green lands-engine cards such as Crucible of Worlds, Ramunap Excavator, Oracle of Mul Daya, Splendid Reclamation, Ancient Greenwarden, Primeval Titan, Rampaging Baloths, and Scapeshift, but the full singleton package is bespoke and includes many specialized lands and newer card names that require exact runtime legality and text checks.
- Main strategic axis: Convert extra land drops, sacrifice/fetch lands, graveyard lands, and landfall triggers into a mana and board advantage that ends through Craterhoof Behemoth, Rampaging Baloths, Zendikar's Roil, Scute Swarm, Multani, Yavimaya's Avatar, Lumra, Bellow of the Woods, Famished Worldsire, or a protected commander-centered pressure line.
- Secondary strategic axis: Assemble high-impact land configurations with Expedition Map, Sylvan Scrying, Crop Rotation, Sowing Mycospawn, Primeval Titan, Urza's Cave, The Mycosynth Gardens, Thespian's Stage, Dark Depths, Nykthos, Shrine to Nyx, Yavimaya, Cradle of Growth, Command Beacon, and Boseiju, Who Endures when legal actions and visible risk support the search or sacrifice cost.
- Role concern: The deck is proactive and mana-intensive, so hands and early turns must prove either acceleration, repeated land access, or a credible land-recursion engine before spending resources on slow payoffs.
- Legality concern: Several registered cards may have format, digital, Universes Beyond, or text-version dependencies; accept the supplied format-aware validation as authoritative for deck construction, but require the rules engine's legal actions for every cast, activation, target, payment, and commander-zone choice at runtime.
- Mana concern: The deck contains many nonbasic lands and utility lands, so the pilot must protect early green access and avoid keeping hands that have powerful lands but no green-producing path for the first meaningful spell.
- Opponent information status: No opponent deck, commander, colors, or metagame target is supplied; matchup assumptions must remain archetype-level until visible public information or a named matchup guide is available.
- Runtime principle: Legal actions and visible board state override this guide whenever a card's current Oracle/digital text, replacement effect, tax, restriction, or hidden-zone uncertainty changes the available line.

## Thesis
Titania, Voice of Gaea assembles a mono-green lands engine that turns extra land drops, land sacrifice, land recursion, and landfall triggers into overwhelming mana, board size, and eventually a combat kill. Prioritize hands and lines that establish green mana, increase land-drop volume, put lands into or back from the graveyard, and convert those lands into durable threats rather than spending early turns on isolated large creatures.

The deck wins by compounding land access into payoff permanents, then ending through creature mass or a single oversized attacker. Craterhoof Behemoth is the cleanest battlefield-wide finisher; Rampaging Baloths, Zendikar's Roil, Scute Swarm, Mossborn Hydra, Territorial Scythecat, Scythecat Cub, Bristly Bill, Spine Sower, Multani, Yavimaya's Avatar, Lumra, Bellow of the Woods, Famished Worldsire, Gigantosaurus, Ironscale Hydra, Railway Brawler, Thrun, Breaker of Silence, and Vorinclex, Monstrous Raider supply pressure when the game is not immediately ending. Do not commit a finisher into a board that cannot attack profitably unless waiting risks losing the window to removal, exile, counterplay, or lethal pressure.

The deck is not trying to play a long one-for-one control game. Boseiju, Who Endures, Insidious Fungus, Noxious Revival, Loaming Shaman, Sword of Forge and Frontier, Wandering Archaic, and combat sizing can interact, but the default plan is to make the opponent answer repeated land-driven engines. Spend interaction to protect the land engine, break a lock piece, stop a lethal attack, or clear the way for a decisive attack; do not spend scarce interaction on low-impact permanents just because a legal action exists.

The pilot should prioritize engine continuity over short-term spectacle. Exploration, Azusa, Lost but Seeking, Oracle of Mul Daya, Spelunking, Explore, Farseek, Return from the Wilds, Sylvan Scrying, Expedition Map, Crop Rotation, Sowing Mycospawn, Primeval Titan, Nissa, Who Shakes the World, Wrenn and Seven, Splendid Reclamation, Crucible of Worlds, Ramunap Excavator, Ancient Greenwarden, and Scapeshift are the cards that let the deck shift from normal mono-green midrange into a lands deck; sequence them so land drops, search effects, graveyard access, and landfall triggers reinforce each other.

Use exact runtime legality for special lands and newer names. Dark Depths, Thespian's Stage, The Mycosynth Gardens, Shifting Woodland, Argoth, Sanctum of Nature, Ba Sing Se, Evendo, Waking Haven, The Shire, Soulstone Sanctuary, Urza's Cave, Vibrant Cityscape, Zanarkand, Ancient Metropolis, Sazh's Chocobo, Icetill Explorer, Eusocial Engineering, Fecund Greenshell, Shared Roots, Loot, Exuberant Explorer, and Famished Worldsire may create powerful tactical options, but any uncertain text should be treated as Card text check required until the rules engine exposes legal actions, targets, payments, and outcomes.

## Role Package
- Threats: Titania, Voice of Gaea is the command-zone pressure and life/lands identity card; recast it when it advances the board or unlocks command-zone pressure, not merely because mana is available. Multani, Yavimaya's Avatar, Lumra, Bellow of the Woods, Gigantosaurus, Ironscale Hydra, Railway Brawler, Thrun, Breaker of Silence, Vorinclex, Monstrous Raider, Famished Worldsire, and Craterhoof Behemoth are high-mana threat commitments that should wait until mana, board state, or urgency makes them more than a single removable object.

- Payoffs: Rampaging Baloths, Zendikar's Roil, Scute Swarm, Tireless Provisioner, Tireless Tracker, Mossborn Hydra, Territorial Scythecat, Scythecat Cub, Bristly Bill, Spine Sower, Sazh's Chocobo, and Ancient Greenwarden turn land entries into material, cards, counters, or damage pressure. Deploy payoff permanents before fetch lands, Scapeshift, Splendid Reclamation, or multi-land turns when possible, but do not delay survival plays to chase maximum landfall value.

- Engines: Exploration, Azusa, Lost but Seeking, Oracle of Mul Daya, Spelunking, Crucible of Worlds, Ramunap Excavator, Ashaya, Soul of the Wild, Nissa, Who Shakes the World, Wrenn and Seven, Growing Rites of Itlimoc, Shared Roots, Loot, Exuberant Explorer, and Fecund Greenshell form the repeatable advantage layer. Card text check required for Shared Roots, Loot, Exuberant Explorer, and Fecund Greenshell before assigning exact sequencing priority.

- Velocity: Once Upon a Time, Explore, Farseek, Return from the Wilds, Sylvan Scrying, Expedition Map, Crop Rotation, Sowing Mycospawn, Primeval Titan, Urza's Cave, Scapeshift, and Growing Rites of Itlimoc find lands, creatures, or mana bursts. Use velocity to fix missing green access first, then to locate Nykthos, Shrine to Nyx, Yavimaya, Cradle of Growth, Dark Depths, Thespian's Stage, Lotus Field, Boseiju, Who Endures, or recursion lands when the board supports that plan.

- Interaction: Boseiju, Who Endures, Insidious Fungus, Noxious Revival, Loaming Shaman, Wandering Archaic, Sword of Forge and Frontier, and combat pressure are the primary interaction suite. Treat Boseiju, Who Endures as both land and answer, and spend it only when the answered permanent matters more than the land slot or when recursion can recover the land.

- Protection: Command Beacon, Plaza of Heroes, Tyrite Sanctum, Thrun, Breaker of Silence, Zuran Orb, Noxious Revival, Loaming Shaman, and life-gain or sacrifice patterns around Titania, Voice of Gaea are the practical resilience tools. Card text check required for Tyrite Sanctum and Plaza of Heroes interactions in the current rules engine, and never assume protection modes unless exposed as legal actions.

- Recursion: Crucible of Worlds, Ramunap Excavator, Splendid Reclamation, Ancient Greenwarden, Shifting Woodland, Loaming Shaman, Noxious Revival, Lumra, Bellow of the Woods, Multani, Yavimaya's Avatar, and Titania, Voice of Gaea support graveyard-resource recovery. Prioritize recursion when the graveyard already contains fetch lands, sacrificed lands, or destroyed engine pieces; avoid self-mill or sacrifice lines that strand the deck without a recovery card.

- Mana: Forest, Arboreal Grazer, Birds of Paradise, Mox Amber, Mox Opal, Arcane Signet, Emerald Medallion, Farseek, Exploration, Azusa, Lost but Seeking, Explore, Nissa, Who Shakes the World, Nykthos, Shrine to Nyx, Lotus Field, Yavimaya, Cradle of Growth, The Mycosynth Gardens, and utility fetch lands provide acceleration. Protect early green access before prioritizing colorless utility, artifact-metalcraft lines, or legendary-dependent Mox Amber lines.

- Extra-card modules: There is no registered sideboard, so Veles must not generate sideboard actions, outside-card choices, or deck-change choices for this deck. Matchup adaptation must come from mulligans, land search priorities, interaction timing, and threat selection within the 100 registered main-deck cards.

## Primary Win Conditions
- Titania meld pressure is the cleanest identity win when the graveyard already contains lands. Setup: develop Titania, Voice of Gaea, locate or play Argoth, Sanctum of Nature, and stock land cards through fetch lands, Zuran Orb, Crop Rotation, Lotus Field, Scapeshift, Wrenn and Seven, Splendid Reclamation setup turns, or normal trades. Execution: keep Titania, Voice of Gaea alive through the next relevant check, then let the rules engine expose any meld or attack actions; do not assume the transformation is legal until Veles shows it. Disruption: exile graveyard effects, removal on Titania, land destruction on Argoth, Sanctum of Nature, or tempo pressure can break the line, so prioritize this path when Titania is already safe, Argoth is available, and the opponent is not forcing an immediate defensive turn.

- Landfall token overwhelm is the default proactive win when a payoff survives. Setup: deploy Rampaging Baloths, Zendikar's Roil, Scute Swarm, Tireless Provisioner, Tireless Tracker, Mossborn Hydra, Territorial Scythecat, Scythecat Cub, Bristly Bill, Spine Sower, Sazh's Chocobo, or Ancient Greenwarden before cracking Fabled Passage, Evolving Wilds, Terramorphic Expanse, Brokers Hideout, Cabaretti Courtyard, Riveteers Overlook, Shire Terrace, Verdant Catacombs, Windswept Heath, Wooded Foothills, Misty Rainforest, or Promising Vein. Execution: convert extra land drops from Exploration, Azusa, Lost but Seeking, Oracle of Mul Daya, Spelunking, Explore, and Scapeshift into multiple triggers in one turn. Disruption: sweepers and spot removal punish overextension, so prioritize this path when at least one payoff is already legal to use and the next land sequence creates board presence or cards immediately.

- Big-mana creature finish is the preferred kill when mana is abundant but engines are fragile. Setup: use Forest, Nykthos, Shrine to Nyx, Nissa, Who Shakes the World, Growing Rites of Itlimoc, Primeval Titan, Sowing Mycospawn, Lotus Field, Yavimaya, Cradle of Growth, Arcane Signet, Emerald Medallion, Mox Amber, Mox Opal, Birds of Paradise, Arboreal Grazer, and Farseek to reach six-plus mana ahead of curve. Execution: commit Multani, Yavimaya's Avatar, Lumra, Bellow of the Woods, Gigantosaurus, Ironscale Hydra, Railway Brawler, Thrun, Breaker of Silence, Vorinclex, Monstrous Raider, Famished Worldsire, or Craterhoof Behemoth when the creature changes combat math that turn or demands an answer. Disruption: counterspells, exile removal, bounce, and edict effects punish single-threat turns, so prioritize this path when you can recast Titania, Voice of Gaea, follow with another threat, or force lethal damage.

- Dark Depths conversion is a high-leverage special-land win only when legal actions make the exact line visible. Setup: find Dark Depths with Expedition Map, Sylvan Scrying, Crop Rotation, Primeval Titan, Sowing Mycospawn, or Urza's Cave, then pair it with Thespian's Stage or The Mycosynth Gardens if the engine exposes a copy or conversion action. Execution: choose the deterministic copy or token-making action only when the resulting object and timing are visible through Veles. Disruption: land removal, bounce, sacrifice effects, and flying or token answers can answer the payoff, so prioritize this path when waiting risks losing the land window or when the opponent is shields-down.

## Secondary Win Conditions
- Creature-land and utility-land pressure is the fallback when spell threats are answered. Soulstone Sanctuary, Shifting Woodland, The Mycosynth Gardens, Argoth, Sanctum of Nature, Evendo, Waking Haven, The Shire, Ba Sing Se, Zanarkand, Ancient Metropolis, and Vibrant Cityscape may create combat or utility lines, but Card text check required for newer or digital-only names before assuming exact modes. Use these lands to spend mana without exposing another hand card, especially after sweepers.

- Sword of Forge and Frontier pressure is a backup plan when one evasive or oversized creature can safely connect. Equip only when the legal equip action leaves enough mana or blockers to survive the crack-back, and prefer carriers that already attack profitably such as Thrun, Breaker of Silence, Multani, Yavimaya's Avatar, or a large landfall creature. Treat the Sword as a damage and card-flow tool, not as protection against all interaction unless the engine exposes the relevant protection text.

- Recursion value wins long games when the graveyard is stocked and the opponent is trading one-for-one. Crucible of Worlds, Ramunap Excavator, Ancient Greenwarden, Splendid Reclamation, Lumra, Bellow of the Woods, Multani, Yavimaya's Avatar, Noxious Revival, Loaming Shaman, and Shifting Woodland can rebuild after attrition. Prioritize recursion when it returns multiple lands, reuses fetch lands, reloads landfall, or denies graveyard exile timing; delay it when the graveyard contains too little material.

- Tax and friction pressure can buy decisive turns without becoming the plan. Wandering Archaic, Boseiju, Who Endures, Insidious Fungus, and Loaming Shaman can constrain opposing development or answer a key permanent or graveyard, but they should serve the ramp engine. Use them to protect a win path, slow a combo turn, or clear a blocker; do not turn the deck into a low-pressure control deck.

## Emergency Lines
- When behind on life, stabilize before maximizing landfall. Use Titania, Voice of Gaea life triggers, Zuran Orb, large blockers, Scute Swarm tokens, Rampaging Baloths tokens, Zendikar's Roil tokens, and removal from Boseiju, Who Endures or Insidious Fungus to survive the next combat. Sacrifice lands to Zuran Orb only when life matters more than the lost mana or when Crucible of Worlds, Ramunap Excavator, Splendid Reclamation, or Ancient Greenwarden can recover the cost.

- When behind on board, force trades and preserve blockers before committing slow engines. Cast Gigantosaurus, Ironscale Hydra, Multani, Yavimaya's Avatar, Lumra, Bellow of the Woods, or Thrun, Breaker of Silence as stabilizers if they block immediately. Avoid attacking with the only meaningful blocker unless the attack is lethal or creates a larger defensive board through legal triggers.

- When behind on cards, convert lands into material instead of emptying the hand. Prioritize Tireless Tracker, Tireless Provisioner, Oracle of Mul Daya, Wrenn and Seven, Sword of Forge and Frontier, Once Upon a Time, Explore, Return from the Wilds, Growing Rites of Itlimoc, and recursion loops over single large creatures that die to one answer. If only payoffs remain, sequence the payoff before any fetch land or extra land-drop burst.

- When behind on mana, search for functional green sources before utility lands. Use Sylvan Scrying, Expedition Map, Crop Rotation, Farseek, Sowing Mycospawn, Primeval Titan, and fetch lands to secure Forest, Yavimaya, Cradle of Growth, Lotus Field, or Nykthos, Shrine to Nyx only when the chosen land solves the current bottleneck. Do not spend Crop Rotation on a flashy land if losing the sacrificed land prevents the next required play.

- When engines are removed, pivot to commander recasts and standalone threats. Command Beacon, Plaza of Heroes, Tyrite Sanctum, Mox Amber, and Nykthos, Shrine to Nyx may support Titania, Voice of Gaea recasts or protection, but Card text check required for exact protection and command-zone interactions. If Titania becomes too expensive, win through landfall tokens, Craterhoof Behemoth, or resilient creature combat.

- When graveyard recursion is disrupted, stop investing in graveyard-only lines. Prefer live battlefield development, land tutoring, creature pressure, and immediate Scapeshift or Craterhoof Behemoth kills over waiting for Crucible of Worlds, Ramunap Excavator, Splendid Reclamation, or Noxious Revival to regain value. If Loaming Shaman is legal, use it only when reshuffling materially protects key cards or denies an opposing graveyard plan.

## Resource Model
- Life is a spendable buffer only when the line accelerates land recursion or preserves a decisive board. Titania, Voice of Gaea and Zuran Orb can turn lands into life, but sacrifice lands only when survival, a lethal race, or a recursion engine with Crucible of Worlds, Ramunap Excavator, Ancient Greenwarden, Splendid Reclamation, or Lumra, Bellow of the Woods makes the lost land recoverable.

- Hand size is most valuable when it contains lands plus a payoff, not just expensive threats. Prioritize Tireless Tracker, Tireless Provisioner, Oracle of Mul Daya, Explore, Once Upon a Time, Return from the Wilds, Wrenn and Seven, Sword of Forge and Frontier, and Growing Rites of Itlimoc when the hand needs cards or selection before committing Multani, Yavimaya's Avatar, Rampaging Baloths, Craterhoof Behemoth, or Famished Worldsire.

- Mana is the deck's primary conversion resource. Early mana from Exploration, Arboreal Grazer, Birds of Paradise, Arcane Signet, Emerald Medallion, Mox Amber, Mox Opal, Azusa, Lost but Seeking, Spelunking, and Lotus Field should convert into extra land drops, landfall engines, Titania, Voice of Gaea, or six-plus-mana threats rather than idle utility activations.

- Board material should become either pressure or protection. Scute Swarm, Zendikar's Roil, Rampaging Baloths, Bristly Bill, Spine Sower, Mossborn Hydra, Scythecat Cub, Territorial Scythecat, and Tireless Provisioner reward land sequencing, while Gigantosaurus, Thrun, Breaker of Silence, Ironscale Hydra, Railway Brawler, Multani, Yavimaya's Avatar, and Lumra, Bellow of the Woods can stabilize combat when the opponent is attacking.

- Graveyard resources are part of the mana base, not a discard pile. Fetch lands, Fabled Passage, Evolving Wilds, Terramorphic Expanse, Brokers Hideout, Cabaretti Courtyard, Riveteers Overlook, Promising Vein, Shire Terrace, Crop Rotation, Scapeshift, and Zuran Orb become stronger when Crucible of Worlds, Ramunap Excavator, Ancient Greenwarden, Splendid Reclamation, or Multani, Yavimaya's Avatar is active.

- Exile is mostly a warning zone unless a visible card grants permission. Sword of Forge and Frontier may create exile play decisions, but respect engine output and do not assume timing, color permission, or duration beyond visible legal actions.

- Sacrifice fodder is strongest when it is a land that can return. Use Crop Rotation, Scapeshift, Zuran Orb, Lotus Field, Promising Vein, and fetch-style lands to trigger Titania, Voice of Gaea, stock the graveyard, fix mana, or create a decisive landfall burst; avoid sacrificing unique utility lands such as Dark Depths, Thespian's Stage, Nykthos, Shrine to Nyx, Boseiju, Who Endures, or Command Beacon unless the payoff is immediate or recursion is secured.

- Tempo matters because many payoffs are sorcery-speed and expensive. Prefer plays that add mana and board in the same turn when facing pressure, and delay slow engines when a blocker, removal land, or life-gain line is needed to survive the next combat.

- Information should come from visible zones and legal prompts only. Tutor decisions with Expedition Map, Sylvan Scrying, Crop Rotation, Urza's Cave, Primeval Titan, Sowing Mycospawn, and Once Upon a Time must use current mana, board, graveyard, opponent pressure, and revealed interaction rather than guessed hidden cards.

- Extra-card bullets do not exist for this registered list. There is no sideboard, so post-game adjustment must come from commander access, mulligan discipline, tutor priorities, and in-game role shifts rather than decklist changes.

## Mana Guide
- Green mana is mandatory in opening hands. Keep hands that can produce green early and have either acceleration, extra land drops, or a functional land tutor; mulligan hands that rely on colorless utility lands without a green source unless Once Upon a Time or another visible legal action can find one before the hand stalls.

- Early land sequencing should unlock green first and utility second. Lead on Forest, Yavimaya, Cradle of Growth, fetch lands that can find Forest, or green-producing permanents before lands whose exact mana text needs checking, including Argoth, Sanctum of Nature, Ba Sing Se, Evendo, Waking Haven, The Shire, Soulstone Sanctuary, Tyrite Sanctum, Vibrant Cityscape, and Zanarkand, Ancient Metropolis.

- Tapped or setup lands are best played on turns where the deck still spends mana. Brokers Hideout, Cabaretti Courtyard, Riveteers Overlook, Evolving Wilds, Terramorphic Expanse, Fabled Passage, Shire Terrace, Arid Archway, Lotus Field, and similar lands should be sequenced to trigger landfall while preserving the turn's key spell; Card text check required for exact tapped status on newer names.

- Utility lands should be tutored only for the bottleneck they solve. Expedition Map, Sylvan Scrying, Crop Rotation, Primeval Titan, Sowing Mycospawn, and Urza's Cave can find Dark Depths, Thespian's Stage, The Mycosynth Gardens, Nykthos, Shrine to Nyx, Lotus Field, Boseiju, Who Endures, Command Beacon, or Yavimaya, Cradle of Growth, but choose the land that advances the current turn cycle rather than the most powerful abstract package.

- Nykthos, Shrine to Nyx is a payoff land, not an opener substitute. Prioritize it when green devotion from Titania, Voice of Gaea, Gigantosaurus, Vorinclex, Monstrous Raider, Thrun, Breaker of Silence, or multiple permanents is already visible; do not keep a hand where Nykthos, Shrine to Nyx is the only plausible mana plan.

- Farseek requires legal target confirmation. Do not assume Farseek finds Forest in this list; cast it only when the rules engine exposes a legal target, and otherwise value other acceleration and land tutors higher.

- Play land before draw when the land itself is the engine. If Tireless Provisioner, Tireless Tracker, Scute Swarm, Zendikar's Roil, Rampaging Baloths, Titania, Voice of Gaea, Ancient Greenwarden, or extra land-drop effects are active and the land choice is already clear, make the land drop to generate mana, tokens, clues, life, or landfall before spending draw or selection mana.

- Draw or select before land when the land choice can change. Use Once Upon a Time, Explore, Return from the Wilds, Oracle of Mul Daya, Wrenn and Seven, Growing Rites of Itlimoc, or visible tutor actions before the land drop when you need a green source, an untapped source, a second land for Exploration or Azusa, Lost but Seeking, or a specific utility land for the turn.

- Extra land-drop turns need a complete land plan before the first land is played. With Exploration, Azusa, Lost but Seeking, Oracle of Mul Daya, Spelunking, Explore, or similar legal effects, sequence fetch lands and sacrifice lands so the first land enables mana or information and the final land creates the highest-value landfall or utility result.

- Artifact mana should support commander and payoff timing without ignoring land count. Mox Amber is stronger with Titania, Voice of Gaea or another legend, Mox Opal depends on visible metalcraft legality, Arcane Signet fixes green in Brawl, and Emerald Medallion rewards chaining green spells; keep land development ahead of artifacts when landfall, graveyard recursion, or Scapeshift is the route to winning.

## Mulligan Guide
- Strong keep: keep two or three land hands with early green, a land-acceleration piece, and a payoff that rewards repeated land drops. Examples include Forest plus Exploration plus Fabled Passage plus Tireless Tracker; Forest plus Arboreal Grazer plus Evolving Wilds plus Ramunap Excavator; or Forest plus Arcane Signet plus Sylvan Scrying plus Primeval Titan.

- Medium keep: keep slower hands with three lands and one clear bridge card when the hand already casts its spells. Examples include Forest plus Explore plus Tireless Provisioner plus Wrenn and Seven, or Forest plus Expedition Map plus Crucible of Worlds plus Scute Swarm; these are acceptable when the first two turns develop mana rather than only search.

- Risky keep: keep one-land hands only when the land is green, the hand has Once Upon a Time or Explore, and the rest of the hand has cheap plays. Do not keep one Forest plus Nykthos, Shrine to Nyx payoff cards in disguise unless a visible selection spell can find land before turn two.

- Automatic ship: mulligan hands with no green source, hands where only colorless utility lands cast nothing, and hands made of five-plus mana cards without ramp. Examples to ship include Dark Depths plus Thespian's Stage plus Nykthos, Shrine to Nyx plus Craterhoof Behemoth plus Vorinclex, Monstrous Raider, or Lotus Field plus Arid Archway plus payoffs with no early green action.

- Matchup-dependent keep: keep Zuran Orb, Titania, Voice of Gaea, Crucible of Worlds, and fetch-style lands more highly against visible aggressive pressure because life, blockers, and recursive land use can matter early. Keep Insidious Fungus, Boseiju, Who Endures, and Loaming Shaman more highly only when the opponent's revealed commander, public permanents, or known matchup role makes those effects relevant; Card text check required for exact Insidious Fungus modes.

- Play/draw adjustment: on the play, prioritize Exploration, Arboreal Grazer, Birds of Paradise, Mox Amber with a likely legend, Arcane Signet, and Emerald Medallion because the deck can snowball before interaction. On the draw, prioritize stable mana, early blockers, and catch-up engines such as Explore, Tireless Tracker, Tireless Provisioner, Ramunap Excavator, and Scute Swarm over fragile hands that need two uninterrupted turns.

- Trap hand: do not keep Dark Depths plus Thespian's Stage as a plan without green mana, time, and protection from visible disruption. Do not keep Nykthos, Shrine to Nyx as a mana source before devotion exists, and do not keep Mox Opal as mana unless metalcraft legality is already visible or the hand naturally produces enough artifacts.

## Turn Arc
- Turn 1: play a green source first and deploy the cheapest acceleration or setup. Preferred plays are Arboreal Grazer with an extra land, Birds of Paradise, Exploration before the first land when it enables a second land, Once Upon a Time before land only when mana is missing, Expedition Map when no creature accelerator is available, or Zuran Orb only when the matchup makes early life/land sacrifice relevant.

- Turn 1 deviation: lead on fetch-style lands such as Fabled Passage, Evolving Wilds, Terramorphic Expanse, Verdant Catacombs, Windswept Heath, Wooded Foothills, or Misty Rainforest when they fix green, stock the graveyard for later Ramunap Excavator or Crucible of Worlds, or create a future Titania, Voice of Gaea trigger. Avoid exposing Dark Depths or Thespian's Stage early unless a legal tutor plan or current matchup pressure requires it.

- Turn 2: convert mana into land velocity. Preferred plays are Explore, Farseek only if the engine exposes a legal target, Arcane Signet, Emerald Medallion, Sylvan Scrying, Crop Rotation when the target land solves the current bottleneck, or commander deployment if Titania, Voice of Gaea is legal and stabilizes life or blocks.

- Turn 2 deviation: choose protection and correction over speed when behind. Use Boseiju, Who Endures only into a legal target that matters now, hold Crop Rotation if sacrificing a land would strand the hand, and prefer Ramunap Excavator or Crucible of Worlds setup only when a fetch or sacrifice land is already available.

- Turn 3: establish the first engine piece or landfall payoff. Preferred plays are Azusa, Lost but Seeking, Oracle of Mul Daya, Spelunking, Tireless Provisioner, Tireless Tracker, Scute Swarm, Growing Rites of Itlimoc, or Ramunap Excavator with a land already in the graveyard. If legal, sequence extra land drops after the engine that rewards them.

- Turns 4-5: turn accumulated lands into decisive board presence. Prioritize Nissa, Who Shakes the World, Wrenn and Seven, Ashaya, Soul of the Wild, Zendikar's Roil, Ancient Greenwarden, Primeval Titan, Sowing Mycospawn, Splendid Reclamation, or Scapeshift when the visible board supports the payoff. Use Scapeshift or Splendid Reclamation as commitment plays only when the expected landfall, mana, or recovery matters this turn cycle.

- Turns 4-5 deviation: stabilize before going wider when the opponent threatens lethal or a short clock. Cast Gigantosaurus, Thrun, Breaker of Silence, Ironscale Hydra, Railway Brawler, Multani, Yavimaya's Avatar, Lumra, Bellow of the Woods, or Titania, Voice of Gaea when bodies and life matter more than another delayed engine; Card text check required for exact Railway Brawler and Lumra, Bellow of the Woods tactical modes.

- Late game: close with overwhelming mana, landfall, or combat math rather than incremental setup. Use Craterhoof Behemoth when a lethal or near-lethal board is visible, Rampaging Baloths and Zendikar's Roil to rebuild after removal, Primeval Titan and Expedition Map effects to find utility lands, and Command Beacon when commander tax blocks recasting Titania, Voice of Gaea.

- Late game deviation: preserve recursion and unique lands unless the current legal action wins or prevents losing. Zuran Orb, Crop Rotation, Scapeshift, Lotus Field, Promising Vein, and fetch lands are expendable with Crucible of Worlds, Ramunap Excavator, Ancient Greenwarden, or Splendid Reclamation; Dark Depths, Thespian's Stage, Nykthos, Shrine to Nyx, Boseiju, Who Endures, and Yavimaya, Cradle of Growth need a concrete visible reason before sacrifice.

## Card Roles
- Commander anchor: Titania, Voice of Gaea is the stabilizing legend and land-graveyard payoff, so cast it when it blocks, gains life, enables Mox Amber or Plaza of Heroes, or turns fetch and sacrifice lands into real pressure. Do not expose Titania, Voice of Gaea merely because mana is available if a visible exile/removal window would erase the command-zone tempo advantage.

- Land recursion core: Crucible of Worlds and Ramunap Excavator convert Fabled Passage, Evolving Wilds, Terramorphic Expanse, Misty Rainforest, Verdant Catacombs, Windswept Heath, Wooded Foothills, Brokers Hideout, Cabaretti Courtyard, Riveteers Overlook, Shire Terrace, Promising Vein, Escape Tunnel, Lotus Field, Crop Rotation, Scapeshift, and Zuran Orb into repeatable resources. Deploy them before using expendable lands when possible; hold them when the graveyard is empty and the opponent can remove the engine before it produces value.

- Extra-land package: Exploration, Explore, Azusa, Lost but Seeking, Oracle of Mul Daya, Spelunking, and Arboreal Grazer are the deck's cleanest acceleration because they turn land-heavy hands into board advantage. Sequence these before landfall payoffs when the legal actions allow it, and avoid spending extra land drops before Tireless Tracker, Tireless Provisioner, Scute Swarm, Zendikar's Roil, Rampaging Baloths, Ancient Greenwarden, or Titania, Voice of Gaea can reward them.

- Mana creatures and artifacts: Birds of Paradise, Arcane Signet, Emerald Medallion, Mox Amber, and Mox Opal help bridge to four-plus mana turns. Treat Mox Amber as conditional on a visible legendary permanent such as Titania, Voice of Gaea, Azusa, Lost but Seeking, Nissa, Who Shakes the World, Wrenn and Seven, Loot, Exuberant Explorer, Thrun, Breaker of Silence, or Vorinclex, Monstrous Raider; treat Mox Opal as unreliable until metalcraft is visible.

- Land tutors: Expedition Map, Sylvan Scrying, Crop Rotation, Primeval Titan, Sowing Mycospawn, Urza's Cave, and Scapeshift are role cards, not automatic combo buttons. Fetch Boseiju, Who Endures for a legal problem permanent, Nykthos, Shrine to Nyx for established devotion, Yavimaya, Cradle of Growth for mana smoothing, Command Beacon when commander tax matters, Dark Depths plus Thespian's Stage only when the board and interaction windows support the plan, and Lotus Field or Arid Archway only when the drawback is worth the visible mana gain.

- Landfall engines: Scute Swarm, Tireless Provisioner, Tireless Tracker, Zendikar's Roil, Rampaging Baloths, Territorial Scythecat, Scythecat Cub, Bristly Bill, Spine Sower, Sazh's Chocobo, and Mossborn Hydra are the pressure-and-scaling suite. Card text check required for Sazh's Chocobo, Scythecat Cub, and some exact counter timing; use them conditionally as landfall or growth payoffs only when legal action text confirms the trigger or counter role.

- Big mana payoff permanents: Nissa, Who Shakes the World, Wrenn and Seven, Growing Rites of Itlimoc, Nykthos, Shrine to Nyx, Ashaya, Soul of the Wild, Ancient Greenwarden, and Vorinclex, Monstrous Raider turn board presence into explosive mana or doubled counters/triggers. Commit these when the deck already has lands or creatures to leverage them this turn cycle; do not tap away for a slow engine while facing visible lethal pressure unless it also creates blockers or mana for interaction.

- Graveyard and recovery suite: Splendid Reclamation, Lumra, Bellow of the Woods, Multani, Yavimaya's Avatar, Shifting Woodland, Loaming Shaman, Noxious Revival, and Crucible of Worlds reward sacrificed, milled, or destroyed lands. Use Splendid Reclamation after fetches, Lotus Field, Scapeshift, Zuran Orb, or opposing sweepers create a graveyard worth rebuilding; use Loaming Shaman when graveyard reset is tactically relevant, but Card text check required for exact target and shuffle constraints.

- Sacrifice and life tools: Zuran Orb is both emergency life and land-graveyard enablement, especially with Titania, Voice of Gaea, Crucible of Worlds, Ramunap Excavator, Ancient Greenwarden, Splendid Reclamation, and Multani, Yavimaya's Avatar. Do not sacrifice unique utility lands such as Dark Depths, Thespian's Stage, Boseiju, Who Endures, Nykthos, Shrine to Nyx, or Command Beacon unless the legal action prevents losing, enables a known payoff, or creates lethal pressure.

- Interaction cards: Boseiju, Who Endures, Insidious Fungus, Noxious Revival, Wandering Archaic, Thrun, Breaker of Silence, Sword of Forge and Frontier, and Loaming Shaman are the main ways to interact with opposing plans without leaving green's proactive lane. Card text check required for Insidious Fungus and Sword of Forge and Frontier exact modes; use them according to visible legal targets and avoid assuming protection, removal, or graveyard text not exposed by the engine.

- Creature finishers: Craterhoof Behemoth, Primeval Titan, Rampaging Baloths, Gigantosaurus, Ironscale Hydra, Railway Brawler, Famished Worldsire, Fecund Greenshell, Multani, Yavimaya's Avatar, Lumra, Bellow of the Woods, and Vorinclex, Monstrous Raider are for closing or stabilizing after ramp. Card text check required for Railway Brawler, Famished Worldsire, Fecund Greenshell, and Lumra, Bellow of the Woods exact abilities; prefer them when they affect combat immediately or convert existing lands into lethal pressure.

- Selection and bridge cards: Once Upon a Time, Return from the Wilds, Farseek, Sylvan Scrying, Expedition Map, Loot, Exuberant Explorer, Icetill Explorer, and Growing Rites of Itlimoc smooth awkward openers. Card text check required for Return from the Wilds, Loot, Exuberant Explorer, and Icetill Explorer exact selection modes; choose land or creature targets based on current bottleneck rather than generic card quality.

- Utility lands: Argoth, Sanctum of Nature, Ba Sing Se, Evendo, Waking Haven, The Shire, Zanarkand, Ancient Metropolis, The Mycosynth Gardens, Tyrite Sanctum, Soulstone Sanctuary, Plaza of Heroes, Vibrant Cityscape, and Shifting Woodland should be treated as conditional engines until their legal actions are visible. Card text check required for Ba Sing Se, Evendo, Waking Haven, Zanarkand, Ancient Metropolis, Vibrant Cityscape, and some digital-only utility modes; activate only when the engine exposes a concrete benefit.

- Basic lands: Forest is not filler in this deck because Nissa, Who Shakes the World, Yavimaya, Cradle of Growth, fetch recursion, and green-heavy payoffs reward stable green production. Prefer Forest early over colorless utility lands when the hand needs to cast Exploration, Explore, Birds of Paradise, Sylvan Scrying, or Titania, Voice of Gaea on curve.

## Interaction Priorities
- Answer lock pieces before value engines when they stop land drops, graveyard access, activated abilities, combat, or commander deployment. Use Boseiju, Who Endures first when the engine exposes a legal target that blocks Crucible of Worlds, Ramunap Excavator, Splendid Reclamation, Titania, Voice of Gaea, Dark Depths, Thespian's Stage, Nykthos, Shrine to Nyx, or Craterhoof Behemoth from mattering.

- Remove graveyard hate before committing the land-recursion turn. Do not cast Splendid Reclamation, sacrifice lands to Zuran Orb for setup, or fire Scapeshift into a visible effect that can exile or nullify the graveyard unless the line wins, prevents losing, or the legal actions show the hate can be answered first.

- Treat Boseiju, Who Endures as the premium flexible answer, not a routine land drop. Hold it against artifacts, enchantments, and dangerous nonbasic lands when mana is already functional; play it as a land only when the hand cannot operate or when the engine shows no plausible target and the tempo loss would matter.

- Use Insidious Fungus only from visible legal mode text. Card text check required for exact modes; if the engine exposes artifact, enchantment, graveyard, or small-permanent interaction, prioritize the mode that removes an active constraint on Titania, Voice of Gaea, land recursion, or lethal combat.

- Use Loaming Shaman as a graveyard tool with clear purpose. Card text check required for exact target and shuffle constraints; prefer it when it protects your graveyard resources from an imminent opposing effect, disrupts an opponent graveyard engine, or recycles key threats after a long game, and avoid using it blindly before Splendid Reclamation, Multani, Yavimaya's Avatar, Lumra, Bellow of the Woods, or Shifting Woodland would use the graveyard.

- Use Noxious Revival to recover a specific high-impact card, deny a visible graveyard card, or set up a known draw. Do not spend it on generic value when Crop Rotation, Scapeshift, Splendid Reclamation, Craterhoof Behemoth, Primeval Titan, Boseiju, Who Endures, or a commander-access card will decide the next turn cycle.

- Tax opposing noncreature plans with Wandering Archaic when the opponent is spell-heavy and board pressure is not already lethal. Do not rely on it as a counterspell; use it as a tempo obstacle or card-advantage threat while preserving actual answers for permanents that stop the land engine.

- Bait removal with replaceable engines before committing the commander or decisive payoff. Scute Swarm, Tireless Tracker, Tireless Provisioner, Zendikar's Roil, Rampaging Baloths, and Growing Rites of Itlimoc can draw interaction; Titania, Voice of Gaea, Ancient Greenwarden, Nissa, Who Shakes the World, Vorinclex, Monstrous Raider, and Craterhoof Behemoth should be committed when they produce value immediately or when waiting is worse.

- Ignore low-impact creatures when your line scales faster. Against small attackers, prioritize land drops, blockers from Zendikar's Roil or Rampaging Baloths, and life from Zuran Orb over spending scarce interaction unless the creature carries evasion, disables blocking, threatens lethal, or invalidates Craterhoof Behemoth math.

- Change interaction posture by archetype. Against fast creature decks, preserve life and blockers before slow engines; against control, diversify threats and protect Boseiju, Who Endures, Command Beacon, and Noxious Revival for recovery; against combo or big mana, use tutors to find Boseiju, Who Endures, Nykthos, Shrine to Nyx, Dark Depths plus Thespian's Stage, or a faster kill rather than overbuilding value.

## Combat And Trading Rules
- Attack only when the damage advances a clock without sacrificing engine material. This deck wins by compounding lands, tokens, counters, and devotion, so do not trade Birds of Paradise, Arboreal Grazer, Tireless Provisioner, Tireless Tracker, Scute Swarm, Ramunap Excavator, Oracle of Mul Daya, or Azusa, Lost but Seeking unless the block prevents a decisive life swing or the permanent has already delivered its role.

- Preserve Titania, Voice of Gaea unless combat clearly wins or stabilizes. Card text check required for all exact meld, graveyard, and life-trigger details; treat Titania as both commander access and land-graveyard payoff, and avoid exposing her to an avoidable trade when Command Beacon, Plaza of Heroes, Tyrite Sanctum, or Zuran Orb lines may matter later.

- Block early against fast starts and race late with landfall mass. Use Scute Swarm, Zendikar's Roil, Rampaging Baloths, and expendable tokens as blockers when life is under pressure; once Craterhoof Behemoth, Railway Brawler, Vorinclex, Monstrous Raider, or a large Multani, Yavimaya's Avatar can threaten lethal, switch from attrition blocks to preserving attackers.

- Trade replaceable bodies before unique engines. Tokens, temporary utility creatures, and redundant large bodies can trade; Ramunap Excavator, Oracle of Mul Daya, Ancient Greenwarden, Tireless Tracker, Tireless Provisioner, Nissa, Who Shakes the World, and Wrenn and Seven should survive unless the alternative is visible lethal or the engine has already generated the needed advantage.

- Treat Zuran Orb as combat interaction when life totals are low. Sacrifice lands only after checking whether the land is needed for a lethal crack-back, commander tax, Nykthos, Shrine to Nyx, Dark Depths plus Thespian's Stage, or Splendid Reclamation setup; prefer sacrificing replayable fetchlands, excess Forest, or lands already replaceable through Crucible of Worlds or Ramunap Excavator.

- Do not overattack into crack-back math. If the opponent can present lethal on the return attack, leave enough blockers even when Craterhoof Behemoth or a huge creature makes attacking tempting; use engine output to create inevitability rather than converting every body into damage.

- Use giant creatures as stabilizers when behind and finishers when ahead. Gigantosaurus, Ironscale Hydra, Thrun, Breaker of Silence, Multani, Yavimaya's Avatar, Lumra, Bellow of the Woods, Famished Worldsire, and Fecund Greenshell should block when life is under a short clock and attack when the opponent lacks favorable blocks or when trample, counters, or team pump are visible in legal text.

- Protect lethal setup over marginal damage. If Craterhoof Behemoth is in hand or the legal actions imply a team-pump finish, preserve creature count, token makers, and mana creatures; one or two chip damage rarely beats keeping bodies for the decisive combat.

- Adjust combat by matchup shape. Against aggro, block sooner and use Zuran Orb conservatively to survive; against control, attack with resilient threats like Thrun, Breaker of Silence and avoid committing every creature into a sweeper; against board stalls, build toward Nykthos, Shrine to Nyx, landfall tokens, Dark Depths plus Thespian's Stage, or Craterhoof Behemoth instead of forcing bad trades.

## Selection And Tutor Rules
- Tutor for the land that solves the current bottleneck, not the flashiest land. Use Expedition Map, Sylvan Scrying, Crop Rotation, Primeval Titan, Sowing Mycospawn, Scapeshift, and Urza's Cave to find missing mana, recursion support, or a finish only after checking legal action text, current land drops, commander tax, and whether sacrificing lands is part of the cost.

- Find engine access early when the hand already has action. Prioritize Nykthos, Shrine to Nyx when green devotion and untap timing make it a real mana burst; prioritize Yavimaya, Cradle of Growth when utility lands need to make green; prioritize Fabled Passage, Evolving Wilds, Terramorphic Expanse, Brokers Hideout, Cabaretti Courtyard, Riveteers Overlook, Shire Terrace, Verdant Catacombs, Windswept Heath, Wooded Foothills, or Misty Rainforest when Crucible of Worlds, Ramunap Excavator, Ancient Greenwarden, Tireless Tracker, Tireless Provisioner, Scute Swarm, Zendikar's Roil, Rampaging Baloths, or Titania, Voice of Gaea rewards repeated land movement.

- Find protection or recovery lands before committing a fragile commander line. Use Command Beacon when commander tax or recasting Titania, Voice of Gaea is the limiting issue; use Plaza of Heroes or Tyrite Sanctum only when visible legal text shows the protection, mana, counter, or legendary support is relevant. Card text check required for exact Tyrite Sanctum timing.

- Find finish lands when mana and board are already functional. Search for Dark Depths plus Thespian's Stage when a large token plan is legal, not exposed to an obvious visible answer, and faster than building landfall tokens; find The Mycosynth Gardens only when visible legal text identifies a useful copy or mana role. Card text check required for Ba Sing Se, Evendo, Waking Haven, Soulstone Sanctuary, Shifting Woodland, The Shire, Zanarkand, Ancient Metropolis, Vibrant Cityscape, and Argoth, Sanctum of Nature before treating them as specific tutor targets.

- Sequence selection before land drops when the result can change the land choice. Cast Once Upon a Time, Explore, Return from the Wilds, Loot, Exuberant Explorer activations, Wrenn and Seven abilities, or similar visible selection before playing a land if the decision may reveal a fetchland, Nykthos, Shrine to Nyx, Lotus Field, Dark Depths, Thespian's Stage, or an untapped green source needed this turn.

- Play lands from the top or graveyard before shuffling away useful information. With Oracle of Mul Daya, Crucible of Worlds, Ramunap Excavator, Ancient Greenwarden, or visible top-card effects, take legal land plays that advance the board before cracking a fetchland or resolving a shuffle tutor; shuffle when the known top card is not useful, when a new card is needed immediately, or when landfall triggers matter more than preserving the top card.

- Use Scapeshift and Splendid Reclamation as commitment points, not routine filtering. Sacrifice lands to Scapeshift only when the resulting land package creates lethal pressure, a decisive mana burst, Dark Depths plus Thespian's Stage, or enough landfall triggers to stabilize; cast Splendid Reclamation when the graveyard contains enough lands to matter or when Zuran Orb, fetchlands, Crop Rotation, Lotus Field, or previous sacrifice lines have made it a swing turn.

## Priority And Stack Rules
- Spend instant-speed resources only for a visible purpose. Hold Crop Rotation, Noxious Revival, Boseiju, Who Endures, Insidious Fungus, Zuran Orb, and Shifting Woodland activations until the rules engine shows priority and the target, cost, or timing window advances survival, disruption, a landfall burst, or a protected finish.

- Use Crop Rotation after the opponent commits when possible. Because Crop Rotation costs a land and exposes the chosen plan, prefer casting it in response to removal, before a decisive landfall turn, at end step before untapping, or when a specific land immediately changes the turn; do not sacrifice a key land if the search target is only speculative.

- Treat Boseiju, Who Endures as precious interaction. Use it on a visible artifact, enchantment, or nonbasic land that blocks your engine, threatens lethal, or enables the opponent's decisive plan; avoid spending it on low-impact targets when Boseiju is your cleanest answer to a lock piece or utility land.

- Use Noxious Revival with a named next draw or denial target. Put Crop Rotation, Scapeshift, Splendid Reclamation, Craterhoof Behemoth, Primeval Titan, Boseiju, Who Endures, or a destroyed engine piece on top when the next draw or selection will convert it; target an opponent graveyard card only when the visible card is about to be reused or wins the game if left there.

- Activate Zuran Orb in response to damage, removal, land exile, or a lethal race calculation. Sacrifice only the lands that are least needed for the next legal line, and prefer replayable fetchlands, excess Forest, or lands that will be recovered by Crucible of Worlds, Ramunap Excavator, Ancient Greenwarden, or Splendid Reclamation.

- Let harmless spells resolve while protecting the decisive turn. Do not use scarce interaction on card draw, small creatures, or setup when your board is not under a short clock; respond to spells that remove Titania, Voice of Gaea, exile the graveyard, stop land recursion, prevent Craterhoof Behemoth combat, or kill the mana engine before payoff.

- Handle optional triggers and payments by board role. Accept landfall, clue, treasure, counter, life, or token triggers when they visibly add resources; decline or delay optional costs when they consume mana needed for commander recast, protection, Boseiju, Who Endures, Crop Rotation, or a post-combat play.

- Take combat priority windows seriously when a trick changes value. Before attackers, after blockers, before damage, and after damage, check whether Crop Rotation, Zuran Orb, Noxious Revival, Insidious Fungus, Shifting Woodland, or Boseiju, Who Endures can create a blocker, preserve life, remove a blocker, recover a payoff, or set up Splendid Reclamation; pass only when no visible line improves the combat or the saved resource is more important.

- Commit Craterhoof Behemoth, Scapeshift, Nissa, Who Shakes the World, Vorinclex, Monstrous Raider, Ancient Greenwarden, or Primeval Titan when waiting is worse. If the opponent is tapped low, your board survives common visible interaction, or the current window produces lethal or irreversible mana advantage, use the stack window; if open mana and public information suggest a clean answer, bait first with a lower-value engine when legal.

## Sideboard Map

- Registered sideboard inventory: none. This Brawl list has 100 main-deck cards and 0 sideboard cards, so Veles must never propose a sideboard action, candidate plan, or post-game configuration change for this deck.

- No-sideboard legality rule: submit no sideboard request. If the runtime asks for between-game configuration, return the unchanged registered main deck and preserve every main-deck singleton plus 8 Forest.

- Role-change rule: change tactics, not the card pool. Between games, use observed public information to adjust mulligans, tutor targets, threat timing, and interaction timing while keeping Titania, Voice of Gaea as the same ramp/lands commander plan.

- No-sideboard adaptation plan: not applicable because there are no registered sideboard cards. Do not emit deck-change lines for this deck.

- Raise priority for registered main-deck cards: Against fast creature pressure, increase the runtime priority of Arboreal Grazer, Zuran Orb, Scute Swarm, Zendikar's Roil, Rampaging Baloths, Scapeshift into stabilizing landfall, and Splendid Reclamation after sacrificed or fetched lands.

- Lower priority within the registered main deck: slow nonlethal setup when life total is under immediate pressure. Delay Crucible of Worlds, Oracle of Mul Daya, Tireless Tracker, or Wrenn and Seven only when the visible board demands a blocker, life buffer, or immediate stabilizing landfall line first.

- Raise priority for registered main-deck cards: Against control or removal-heavy opponents, increase the runtime priority of Command Beacon, Plaza of Heroes, Tyrite Sanctum, Thrun, Breaker of Silence, Wandering Archaic, Noxious Revival, and recursive land engines from Crucible of Worlds, Ramunap Excavator, and Ancient Greenwarden.

- Lower priority within the registered main deck: fragile tap-in engine turns into open mana. If opponent public information shows counterplay, removal, or graveyard hate mana, prefer sequencing redundant land engines before committing Scapeshift, Primeval Titan, Craterhoof Behemoth, Vorinclex, Monstrous Raider, or Titania, Voice of Gaea into the most exposed window.

- Raise priority for registered main-deck cards: Against artifact, enchantment, or nonbasic-land engines, reserve Boseiju, Who Endures, Insidious Fungus, and Crop Rotation for visible lock pieces, mana engines, or lands that stop your commander, graveyard, land recursion, or lethal combat.

- Lower priority within the registered main deck: low-impact pressure into a visible engine race. When the opponent is assembling a decisive permanent-based plan, prioritize Sylvan Scrying, Expedition Map, Crop Rotation, Primeval Titan, or Urza's Cave lines that find Boseiju, Who Endures, Nykthos, Shrine to Nyx, Lotus Field, Dark Depths, Thespian's Stage, or recovery lands over routine small creature deployment.

- Raise priority for registered main-deck cards: Against graveyard-focused opponents, use Loaming Shaman and Noxious Revival as real interaction only when legal action text and public graveyard contents show a target that matters now; do not spend them merely because a graveyard contains cards.

- Lower priority within the registered main deck: graveyard setup when graveyard hate is visible. If opponent public information threatens graveyard exile, avoid banking the whole turn on Splendid Reclamation, Lumra, Bellow of the Woods, Multani, Yavimaya's Avatar, Crucible of Worlds, Ramunap Excavator, or Ancient Greenwarden unless the current payoff is decisive.

- Raise priority for registered main-deck cards: Against combo or big-mana opponents, increase the priority of fast land development through Exploration, Explore, Azusa, Lost but Seeking, Oracle of Mul Daya, Nissa, Who Shakes the World, Nykthos, Shrine to Nyx, Lotus Field, and Primeval Titan, then close with Craterhoof Behemoth, Dark Depths plus Thespian's Stage, or landfall token scaling.

- Lower priority within the registered main deck: incremental Clue or Food-style value when the opponent is faster. Tireless Tracker, Tireless Provisioner, Fecund Greenshell, and Sword of Forge and Frontier are strong when time exists, but tutor and mana decisions should favor a decisive clock if the opponent's public board shows a near-term kill.

- Raise priority for registered main-deck cards: Against flyers or evasive combat, grow ground pressure quickly with Scythecat Cub, Territorial Scythecat, Mossborn Hydra, Bristly Bill, Spine Sower, Gigantosaurus, Ironscale Hydra, Railway Brawler, and Craterhoof Behemoth while using Zuran Orb life gain and landfall blockers to survive race math.

- Lower priority within the registered main deck: single large attacker plans when chump blockers or exile effects are visible. If a massive Mossborn Hydra, Gigantosaurus, Ironscale Hydra, Multani, Yavimaya's Avatar, or Dark Depths token can be contained, prioritize token-wide threats from Scute Swarm, Zendikar's Roil, Rampaging Baloths, Scapeshift, and Craterhoof Behemoth.

- Raise priority for registered main-deck cards: Against commander-centric decks, value Boseiju, Who Endures, Insidious Fungus, large blockers, and fast commander pressure from Titania, Voice of Gaea while tracking whether the opposing commander is actually present, castable, or protected by visible mana.

- Lower priority within the registered main deck: commander recast loops when commander tax makes the line inefficient. If Titania, Voice of Gaea has been answered repeatedly, use Command Beacon, ramp payoffs, landfall token engines, Primeval Titan, Nissa, Who Shakes the World, Wrenn and Seven, or Craterhoof Behemoth to create a non-commander threat axis.

- Matchup memory rule: record which main-deck roles mattered, not sideboard changes. After Game 1, Veles should carry forward public lessons such as removal density, graveyard hate, counterspell posture, flying pressure, combo speed, and permanent types that Boseiju, Who Endures or Insidious Fungus can answer.

- Illegal-plan guardrail: reject any runtime sideboard plan that names a deck-change card. Reject any plan that changes the registered main-deck counts, removes a singleton, alters the 8 Forest count, or treats the command-zone card Titania, Voice of Gaea as a card-pool change candidate.

## Matchup Guidance

- Aggro: Stabilize life and board before building the largest engine. Prioritize opening hands with Forest or functional green mana plus Arboreal Grazer, Birds of Paradise, Exploration, Explore, Zuran Orb, Scute Swarm, Zendikar's Roil, Rampaging Baloths, or cheap land-search that gets to those cards. Use Titania, Voice of Gaea as an early stabilizing body when legal, but do not expose the commander into obvious removal if the current turn can instead create multiple landfall blockers or set up Splendid Reclamation. Treat fetch lands, Brokers Hideout, Cabaretti Courtyard, Riveteers Overlook, Shire Terrace, Promising Vein, Evolving Wilds, Terramorphic Expanse, Fabled Passage, Verdant Catacombs, Windswept Heath, Wooded Foothills, and Misty Rainforest as life, graveyard, and landfall resources; crack them when the extra landfall or graveyard count changes combat math, not automatically.

- Control: Make them answer different permanent types and recursive axes. Lead with low-commitment mana and land engines such as Exploration, Azusa, Lost but Seeking, Oracle of Mul Daya, Crucible of Worlds, Ramunap Excavator, Tireless Tracker, Tireless Provisioner, Wrenn and Seven, and Nissa, Who Shakes the World before committing single high-value finishers. Use Command Beacon to reduce commander-tax pressure when Titania, Voice of Gaea has been answered. Value Thrun, Breaker of Silence and Wandering Archaic as pressure that can punish slow interaction, but still obey visible legal actions and do not assume they are protected from every answer. Hold Noxious Revival for a card that is visibly important to the next turn cycle, such as Craterhoof Behemoth, Scapeshift, Splendid Reclamation, Primeval Titan, or a key land, instead of using it for small value.

- Combo: Race with deterministic pressure and reserve flexible disruption for visible enablers. Mulligan more aggressively for Exploration, Explore, Azusa, Lost but Seeking, Oracle of Mul Daya, Nissa, Who Shakes the World, Nykthos, Shrine to Nyx, Lotus Field, Primeval Titan, Scapeshift, Crop Rotation, Sylvan Scrying, or Expedition Map. Convert tutors toward a closing line: Dark Depths plus Thespian's Stage, Nykthos, Shrine to Nyx for a large turn, Lotus Field for burst mana, or Boseiju, Who Endures when a visible permanent is the combo bottleneck. Use Insidious Fungus only when its legal modes and visible targets actually stop the opponent's current plan; Card text check required for exact mode selection if runtime text is unclear.

- Tempo: Protect the land drop and avoid losing a turn to a fragile expensive spell. Prefer hands that can play through one piece of interaction with cheap mana, fetch lands, or redundant ramp. Sequence Sword of Forge and Frontier, Tireless Tracker, Tireless Provisioner, Scythecat Cub, Territorial Scythecat, and Mossborn Hydra only after checking whether holding up a fetch activation, Crop Rotation, Boseiju, Who Endures, or Noxious Revival creates a better response to a bounce, counter, or removal window. Against evasive pressure, do not overvalue ground-only size unless it shortens the race immediately; Zuran Orb and landfall token makers often buy the turn needed to land Craterhoof Behemoth or a massive Scapeshift.

- Midrange: Go over their one-for-one trades with recursive lands, token production, and threats that scale with land count. Keep Titania, Voice of Gaea available when it pressures planeswalkers or blocks profitably, but pivot to Crucible of Worlds, Ramunap Excavator, Ancient Greenwarden, Lumra, Bellow of the Woods, Multani, Yavimaya's Avatar, Scute Swarm, Zendikar's Roil, and Rampaging Baloths when removal density is high. Use Tireless Tracker and Tireless Provisioner to turn routine land drops into material if life is stable. Trade creatures when Splendid Reclamation or landfall engines will rebuild faster than the opponent can redeploy.

- Big mana: Become the faster big-mana deck rather than a fair value deck. Prioritize tutors for Nykthos, Shrine to Nyx, Lotus Field, Urza's Cave, The Mycosynth Gardens, Dark Depths, Thespian's Stage, or Yavimaya, Cradle of Growth according to visible mana and payoff needs. Cast Primeval Titan, Nissa, Who Shakes the World, Wrenn and Seven, Vorinclex, Monstrous Raider, Railway Brawler, Ironscale Hydra, Gigantosaurus, Famished Worldsire, or Craterhoof Behemoth when the line meaningfully advances a kill or forces the opponent to answer immediately. Do not spend a tutor on incremental fixing if the current board calls for a lethal land pair or a mana engine.

- Graveyard decks: Interact with public graveyards only when the target matters to the next resolution or combat step. Use Loaming Shaman and Noxious Revival cautiously because this deck also uses its graveyard for Splendid Reclamation, Lumra, Bellow of the Woods, Multani, Yavimaya's Avatar, Crucible of Worlds, Ramunap Excavator, fetch lands, and Zuran Orb lines. If opponent graveyard pressure is visible, shift toward battlefield mana, token engines, Primeval Titan, Craterhoof Behemoth, and Dark Depths plus Thespian's Stage rather than relying on a large graveyard payoff that can be exiled.

- Artifact and enchantment decks: Hold Boseiju, Who Endures and Insidious Fungus for permanents that actually constrain your mana, commander, graveyard, combat, or lethal setup. Do not fire Boseiju, Who Endures at a minor value permanent when Expedition Map, Sylvan Scrying, Crop Rotation, or Primeval Titan can instead assemble a faster clock. If the opponent's engine depends on artifacts or enchantments, Wandering Archaic can tax spell-heavy turns, while your land engines dodge many nonland hate pieces. Card text check required for unfamiliar artifact or enchantment interactions before assuming a removal mode works.

- Go-wide: Make blockers first, then make the overrun turn lethal. Prioritize Scute Swarm, Zendikar's Roil, Rampaging Baloths, Scapeshift, Splendid Reclamation, Fecund Greenshell, Sazh's Chocobo, and land-recursion engines when the opponent wins by many attackers. Preserve enough life with Zuran Orb to survive the crack-back after a nonlethal attack. Delay Craterhoof Behemoth until the board has enough bodies or the opponent is forced into poor blocks. Do not attack with essential blockers under a short clock unless the attack creates lethal or prevents a worse backswing.

- Single-threat decks: Answer or outsize the one permanent that matters. Use Boseiju, Who Endures, Insidious Fungus, Crop Rotation into utility lands, large blockers from Gigantosaurus, Ironscale Hydra, Mossborn Hydra, Multani, Yavimaya's Avatar, or a Dark Depths token when visible legal actions support that line. If the threat is evasive or protected, race through Craterhoof Behemoth, Primeval Titan land pairs, or Railway Brawler scaling rather than relying on a single ground blocker. Track Plaza of Heroes, Tyrite Sanctum, and Command Beacon for commander-centric games, but do not assume protection text without runtime confirmation.

- Burn: Treat life as a resource to defend, not a cushion to ignore. Prefer hands with early ramp into Titania, Voice of Gaea, Zuran Orb, Brokers Hideout, Cabaretti Courtyard, Riveteers Overlook, Shire Terrace, or landfall blockers. Sacrifice lands to Zuran Orb only when the life swing prevents a likely lethal turn or when Crucible of Worlds, Ramunap Excavator, Ancient Greenwarden, or Splendid Reclamation makes the cost recoverable. Avoid unnecessary fetch cracking before damage if the life or timing cost is visible and avoid slow Tireless Tracker turns when board stabilization or life gain is required.

- Removal-heavy decks: Demand multiple answers and avoid all-in single-threat sequencing unless the payoff wins quickly. Spread pressure across Titania, Voice of Gaea, Scute Swarm, Zendikar's Roil, Rampaging Baloths, Tireless Tracker, Wrenn and Seven, Nissa, Who Shakes the World, Thrun, Breaker of Silence, and recursive land engines. Use Noxious Revival to recover a removed key card only when drawing or replaying it soon is better than advancing a new threat. If commander tax rises, use Command Beacon or pivot to Primeval Titan, Dark Depths plus Thespian's Stage, Craterhoof Behemoth, or landfall token scaling instead of repeatedly recasting Titania, Voice of Gaea into the same answer pattern.

## Specific Matchup Notes
- General/archetype-only: Exact opponents are absent, so treat these notes as matchup priors rather than hidden-information claims. Revealed cards, legal actions, public zones, commander identity, and current clock override every assumption. Sideboarding is not available because the registered sideboard has zero cards; do not propose between-game changes, and instead adjust mulligans, tutor targets, priority timing, and threat sequencing.

- Versus fast creature decks: Stabilize before maximizing landfall value. Prioritize early Forest, Arboreal Grazer, Birds of Paradise, Exploration, Explore, Spelunking, Titania, Voice of Gaea, Zuran Orb, and token engines that create blockers. Priority targets are anthem effects, evasive threats, sacrifice outlets that punish blocks, and permanents that stop life gain or land recursion. Use Scute Swarm, Zendikar's Roil, Rampaging Baloths, and Splendid Reclamation to turn a defensive position into a Craterhoof Behemoth kill; avoid attacking with needed blockers unless lethal or survival math supports it.

- Versus control or spell-heavy decks: Present recursive pressure rather than one fragile all-in threat. Lead with mana development, then force answers with Tireless Tracker, Tireless Provisioner, Wrenn and Seven, Nissa, Who Shakes the World, Thrun, Breaker of Silence, Wandering Archaic, Primeval Titan, and land recursion from Crucible of Worlds or Ramunap Excavator. Priority targets are effects that exile graveyards, counter repeated land recursion, or lock activated land abilities. Hold Boseiju, Who Endures, Noxious Revival, Command Beacon, and Crop Rotation timing for visible disruption windows; Card text check required before assuming protection, tax, or recovery text.

- Versus big mana and ramp mirrors: Race to the highest-impact land package. Use Expedition Map, Sylvan Scrying, Crop Rotation, Urza's Cave, Primeval Titan, and Sowing Mycospawn to find Nykthos, Shrine to Nyx, Lotus Field, Dark Depths, Thespian's Stage, Yavimaya, Cradle of Growth, or The Mycosynth Gardens according to visible payoff needs. Priority targets are mana doublers, land-search engines, and haymakers that outscale Craterhoof Behemoth. Do not spend tutor equity on small fixing when a lethal land pair or explosive Nykthos, Shrine to Nyx turn is visible.

- Versus graveyard strategies: Interact only with public graveyard cards that matter now. Loaming Shaman and Noxious Revival can disrupt, but they also reduce the value of Splendid Reclamation, Lumra, Bellow of the Woods, Multani, Yavimaya's Avatar, Crucible of Worlds, Ramunap Excavator, fetch lands, and Zuran Orb recovery. Priority targets are recursive threats, reanimation targets, and flashback-like effects shown by the engine. If graveyard hate is expected or revealed, pivot to battlefield engines, Dark Depths plus Thespian's Stage, Primeval Titan, and Craterhoof Behemoth.

- Versus artifact or enchantment engines: Save Boseiju, Who Endures and Insidious Fungus for pieces that constrain mana, combat, graveyard access, commander deployment, or lethal setup. Priority targets are lock pieces, mana engines, and permanents that shut off lands or sacrifice. If the opponent's artifacts or enchantments are merely incremental, advance Scapeshift, Ancient Greenwarden, Rampaging Baloths, or Nissa, Who Shakes the World instead of spending scarce interaction.

## Risk Summary
- Mana risk: The deck is powerful but can strand expensive cards when early hands lack Forest, a green source, cheap acceleration, or enough land drops for Exploration, Azusa, Lost but Seeking, Oracle of Mul Daya, and landfall payoffs. Keep decisions must check whether Mox Amber, Mox Opal, Arcane Signet, Emerald Medallion, and utility lands actually cast the visible hand.

- Matchup risk: Evasive aggro, fast combo, and hard control can punish slow setup turns. Ground size from Gigantosaurus, Ironscale Hydra, Mossborn Hydra, Railway Brawler, and Multani, Yavimaya's Avatar does not solve flying, unblockable, poison, combo, or prison pressure unless legal actions show a race or block plan.

- Draw risk: Singleton Brawl hands vary widely, so do not treat any engine as guaranteed. If the draw lacks Crucible of Worlds, Ramunap Excavator, Ancient Greenwarden, Splendid Reclamation, or Primeval Titan, fetch lands and sacrifice lands are finite resources rather than free value.

- Illegal deck-change risk: No sideboard is registered. Any instruction to add cards, remove cards, or transform the deck between games is illegal for this list and should be rejected by the pilot.

- Graveyard risk: The deck wants its own lands and large graveyard payoffs, so careless Loaming Shaman or Noxious Revival use can shrink Lumra, Bellow of the Woods, Multani, Yavimaya's Avatar, and Splendid Reclamation lines. Opponent graveyard hate also makes Zuran Orb plus land recursion less reliable.

- Sweeper and removal risk: Token boards from Scute Swarm, Zendikar's Roil, Rampaging Baloths, and Scapeshift can lose to sweepers, while Dark Depths plus Thespian's Stage can lose to single-answer timing. Stagger threats unless the visible board demands immediate lethal pressure.

- Closer risk: Craterhoof Behemoth is strongest with bodies already present; it is weak as an unsupported expensive creature. Dark Depths lines, Nykthos, Shrine to Nyx bursts, and massive hydras are alternative closers, but each needs visible support and legal timing.

- Interaction risk: Boseiju, Who Endures, Insidious Fungus, Crop Rotation, Noxious Revival, and Zuran Orb are narrow windows, not generic permission. Preserve them for turns where the engine shows a real target, lethal prevention, or a protected commitment.

- Sequencing risk: Fetch, sacrifice, land-copy, and extra-land effects are easy to misorder. Resolve selection before land drops when it can change the land choice, hold fetches for landfall when safe, and avoid sacrificing lands before checking recursion, life total, and current mana requirements.

## Test Feedback Checklist
- Deciding factor: Record whether the game was decided by land quantity, land quality, commander access to Titania, Voice of Gaea, landfall snowballing, Dark Depths pressure, Nykthos, Shrine to Nyx mana, or a Craterhoof Behemoth finish.
- Mulligans: Note whether the opener had a green source, an early land-drop accelerator such as Exploration, Explore, Arboreal Grazer, Birds of Paradise, Azusa, Lost but Seeking, Spelunking, or Oracle of Mul Daya, and a payoff that justified keeping.
- Mana: Track every game where Mox Amber, Mox Opal, Arcane Signet, Emerald Medallion, Lotus Field, Nykthos, Shrine to Nyx, or utility lands failed to cast the visible hand on time.
- Velocity: Identify whether Tireless Tracker, Tireless Provisioner, Once Upon a Time, Growing Rites of Itlimoc, Loot, Exuberant Explorer, or Wrenn and Seven supplied enough cards or selection before expensive threats clogged the hand.
- Engines: Record which recursive package actually mattered: Crucible of Worlds, Ramunap Excavator, Ancient Greenwarden, Splendid Reclamation, Lumra, Bellow of the Woods, Multani, Yavimaya's Avatar, Zuran Orb, or fetch/sacrifice lands.
- Interaction: Ask whether Boseiju, Who Endures, Insidious Fungus, Noxious Revival, Crop Rotation, Loaming Shaman, or Zuran Orb was held for a high-impact window or spent too early.
- Sideboard: Confirm that no sideboard action was attempted, because the registered sideboard has zero cards. If a matchup felt unwinnable after Game 1, record the missing role rather than inventing illegal decklist changes.
- Closing: Check whether Scute Swarm, Zendikar's Roil, Rampaging Baloths, Scapeshift, Primeval Titan, Dark Depths plus Thespian's Stage, Mossborn Hydra, Ironscale Hydra, Railway Brawler, Gigantosaurus, or Craterhoof Behemoth closed before the opponent stabilized.
- Role: Note whether the pilot correctly shifted between ramp, defense, recursive value, token overrun, and single-threat pressure based on visible clock and legal actions.
- Mistakes: Flag misordered fetch lands, missed extra land drops, premature Zuran Orb sacrifices, unsupported Craterhoof Behemoth casts, careless Loaming Shaman use, and attacks that exposed needed blockers.
- Stranded cards: Record any cards stuck in hand because of mana, timing, missing bodies, missing graveyard, or lack of legal targets, especially Craterhoof Behemoth, Famished Worldsire, Vorinclex, Monstrous Raider, Scapeshift, Splendid Reclamation, and Eusocial Engineering.
- Overperformers and underperformers: For each match, name the cards that won material turns and the cards that were repeatedly low-impact from the actual board state.

## First Tuning Questions
- Mana base: Are 8 Forest plus the current utility-land suite enough to cast early green spells, or are too many openers built from lands that enter tapped, sacrifice themselves, or fail to produce green immediately?
- Acceleration density: Does the deck need more reliable early development, or are Exploration, Arboreal Grazer, Birds of Paradise, Explore, Farseek, Return from the Wilds, Azusa, Lost but Seeking, Spelunking, Oracle of Mul Daya, and Nissa, Who Shakes the World already enough?
- Land recursion density: Did Crucible of Worlds, Ramunap Excavator, Ancient Greenwarden, Splendid Reclamation, Lumra, Bellow of the Woods, and Titania, Voice of Gaea appear often enough to make fetch and sacrifice lands feel like engines rather than one-shot resources?
- Aggro plan: Against fast starts, did Titania, Voice of Gaea, Zuran Orb, Arboreal Grazer, Scute Swarm, Zendikar's Roil, Rampaging Baloths, and large blockers stabilize, or did the deck need lower-curve defensive cards?
- Control plan: Against removal and sweepers, did Command Beacon, Thrun, Breaker of Silence, Wandering Archaic, Tireless Tracker, Wrenn and Seven, recursive lands, and staggered threats provide enough resilience?
- Closer mix: Did Craterhoof Behemoth require too much setup, did Dark Depths plus Thespian's Stage draw too much interaction, or did hydra and huge-creature plans fail to convert mana into lethal pressure?
- Interaction slots: Were Boseiju, Who Endures, Insidious Fungus, Noxious Revival, Loaming Shaman, and Crop Rotation enough to answer opposing engines, or did the deck lose while holding only ramp and payoffs?
- Future tuning slots: Because no sideboard is registered, should future testing stay strict to maindeck-only Brawl tuning, or should a separate optional best-of-three testing package be designed without pretending it is registered here?
- Role conflicts: Are Scute Swarm token plans, Dark Depths combo pressure, Nykthos, Shrine to Nyx devotion bursts, graveyard recursion, and giant standalone creatures helping one plan, or are they pulling mulligans and tutors in too many directions?
- Card pressure: Which expensive cards were cast too late or without impact, and which cheap cards consistently enabled winning turns? Use that split before changing any singleton slot.

## Veles Tactical Policy

### Policy: Opening Hand Ramp Gate
Priority: High
Decision families: mulligan; mana; pregame
Cards: Forest; Arboreal Grazer; Birds of Paradise; Exploration; Explore; Farseek; Azusa, Lost but Seeking; Spelunking; Oracle of Mul Daya; Titania, Voice of Gaea
Phase windows: opening hand; mulligan decisions
Runtime cues: hand contains lands and early plays
Use when: choosing keep or mulligan with visible opening hand and commander access.
Avoid when: engine output has not exposed the full opening hand or mulligan action set.
Instructions: Keep hands with an untapped green source or legal green source path, two or more lands, and one early accelerator or land-drop engine. Ship hands that cannot cast green spells before turn three unless the hand has Once Upon a Time or a visible legal selection line that can find mana. Treat Forest plus cheap acceleration as safer than utility-land-heavy hands.
Pilot skill floor: light-model
No-API allowed: no
Light-model allowed: yes

### Policy: First Land And First Permanent Setup
Priority: Medium
Decision families: mana; priority
Cards: Forest; Exploration; Arboreal Grazer; Birds of Paradise; Mox Amber; Mox Opal; Arcane Signet; Emerald Medallion; Expedition Map; Zuran Orb
Phase windows: turns one to three main phases
Runtime cues: action:cast Exploration; action:cast Arboreal Grazer; action:cast Birds of Paradise; action:cast Arcane Signet
Use when: a legal early permanent advances mana or land drops before spending selection or sacrifice resources.
Avoid when: casting the permanent consumes the only mana needed for a legal defensive interaction this turn.
Instructions: Establish reusable mana before speculative utility. Prefer plays that enable extra land drops or next-turn Titania, Voice of Gaea access. Do not cast Zuran Orb early unless it enables metalcraft, life survival, or a land-graveyard plan already supported by recursion.
Pilot skill floor: no-api for exact cast, light-model for ordering
No-API allowed: yes
Light-model allowed: yes

### Policy: Commander Commitment Gate
Priority: High
Decision families: priority; mana; interaction
Cards: Titania, Voice of Gaea; Command Beacon; Plaza of Heroes; Tyrite Sanctum; Zuran Orb; Crucible of Worlds; Ramunap Excavator
Phase windows: main phases with commander cast available
Runtime cues: action:cast Titania, Voice of Gaea
Use when: Titania, Voice of Gaea is legally castable and the board state asks whether to commit the commander.
Avoid when: visible opposing pressure requires blockers, removal, or life stabilization first.
Instructions: Cast Titania when she stabilizes combat, enables land-graveyard value, or starts commander damage pressure without walking into an obvious public answer. Delay when commander tax would be severe and the turn can instead build mana, recur lands, or hold Boseiju, Who Endures.
Pilot skill floor: light-model
No-API allowed: no
Light-model allowed: yes

### Policy: Extra Land Drop Sequencing
Priority: Medium
Decision families: mana; selection
Cards: Exploration; Azusa, Lost but Seeking; Oracle of Mul Daya; Spelunking; Explore; Loot, Exuberant Explorer; Crucible of Worlds; Ramunap Excavator
Phase windows: precombat main phase; post-selection main phase
Runtime cues: land play available; action:play
Use when: multiple lands or graveyard lands are visible and extra land-drop effects are active or castable.
Avoid when: selection can reveal a better land before the final land drop.
Instructions: Resolve Once Upon a Time, Sylvan Scrying, Expedition Map, or visible draw before spending the last land drop when it can change the land choice. Hold fetch lands when landfall payoffs are imminent, unless immediate mana or color access is required.
Pilot skill floor: light-model
No-API allowed: no
Light-model allowed: yes

### Policy: Land Tutor Selection Gate
Priority: Medium
Decision families: selection; mana
Cards: Expedition Map; Sylvan Scrying; Crop Rotation; Urza's Cave; Primeval Titan; Sowing Mycospawn; Nykthos, Shrine to Nyx; Dark Depths; Thespian's Stage; Boseiju, Who Endures
Phase windows: main phase; instant-speed Crop Rotation windows
Runtime cues: action:search; action:activate Expedition Map; action:cast Sylvan Scrying; action:cast Crop Rotation
Use when: a legal search or tutor asks for a land card.
Avoid when: the deck lacks enough mana or board context to decide between combo, interaction, or mana.
Instructions: Choose Nykthos, Shrine to Nyx for devotion mana, Boseiju, Who Endures for a visible opposing problem, Dark Depths or Thespian's Stage for pressure setup, and fetch or sacrifice lands for landfall plus recursion. Treat Crop Rotation as a commitment because sacrificing a land is a real cost.
Pilot skill floor: light-model
No-API allowed: no
Light-model allowed: yes

### Policy: Dark Depths Commitment Gate
Priority: High
Decision families: mana; priority; interaction
Cards: Dark Depths; Thespian's Stage; The Mycosynth Gardens; Crop Rotation; Expedition Map; Sylvan Scrying
Phase windows: main phases; end step before untap when legal
Runtime cues: Dark Depths and copy-land action visible
Use when: a legal line can assemble or advance Dark Depths plus Thespian's Stage or another visible copy effect.
Avoid when: public opposing mana, board, or known cards suggest the token will be answered before it matters and another engine line is available.
Instructions: Start the line when it pressures lethal, forces immediate answers, or is the fastest stabilization plan. Delay when landfall engines, Nykthos, Shrine to Nyx, or token production create a safer win.
Pilot skill floor: light-model
No-API allowed: no
Light-model allowed: yes

### Policy: Deterministic Copy Target
Priority: Low
Decision families: selection; mana
Cards: Thespian's Stage; The Mycosynth Gardens; Dark Depths
Phase windows: activated ability resolution
Runtime cues: action:target Dark Depths
Use when: the legal action text explicitly targets visible Dark Depths for Thespian's Stage or The Mycosynth Gardens after the Dark Depths line has already been selected.
Avoid when: multiple non-Dark Depths target choices are strategically relevant.
Instructions: Choose the visible Dark Depths target when the current selected line is the Dark Depths copy plan. Do not infer this line from board texture alone.
Pilot skill floor: no-api
No-API allowed: yes
Light-model allowed: yes

### Policy: Land Recursion Engine Commitment
Priority: High
Decision families: priority; mana
Cards: Crucible of Worlds; Ramunap Excavator; Ancient Greenwarden; Splendid Reclamation; Lumra, Bellow of the Woods; Multani, Yavimaya's Avatar; Zuran Orb
Phase windows: main phases; post-sweeper recovery
Runtime cues: action:cast Crucible of Worlds; action:cast Ramunap Excavator; action:cast Splendid Reclamation
Use when: graveyard lands, sacrifice lands, or landfall payoffs make a recursion engine materially change the next turn cycle.
Avoid when: the graveyard has no useful lands and a legal board-stabilizing play is needed.
Instructions: Commit recursion when it turns fetch lands, Zuran Orb, Lotus Field, or sacrifice lands into repeatable resources. Hold Splendid Reclamation for a meaningful land count unless survival requires immediate mana or blockers.
Pilot skill floor: light-model
No-API allowed: no
Light-model allowed: yes

### Policy: Landfall Snowball Gate
Priority: Medium
Decision families: priority; combat; mana
Cards: Scute Swarm; Tireless Provisioner; Tireless Tracker; Zendikar's Roil; Rampaging Baloths; Bristly Bill, Spine Sower; Scythecat Cub; Territorial Scythecat; Mossborn Hydra
Phase windows: main phases before land plays; combat setup
Runtime cues: action:cast Scute Swarm; action:cast Tireless Tracker; landfall trigger visible
Use when: land drops or fetches can create bodies, counters, Treasure, Food, or cards before combat.
Avoid when: committing a low-toughness engine into a visible sweeper risk is worse than presenting one resilient threat.
Instructions: Cast landfall payoffs before playing fetch or sacrifice lands when legal. Convert land drops into board first when under pressure, and into clues or mana when planning a Craterhoof Behemoth or expensive threat turn.
Pilot skill floor: light-model
No-API allowed: no
Light-model allowed: yes

### Policy: Scapeshift And Mass-Land Commitment
Priority: High
Decision families: priority; selection; mana
Cards: Scapeshift; Splendid Reclamation; Zendikar's Roil; Rampaging Baloths; Scute Swarm; Tireless Provisioner; Nykthos, Shrine to Nyx; Lotus Field
Phase windows: main phase with sufficient lands
Runtime cues: action:cast Scapeshift
Use when: Scapeshift is legal and the pilot must decide whether sacrificing lands is worth the payoff.
Avoid when: the payoff permanents are absent and losing lands would expose the pilot to lethal or mana collapse.
Instructions: Cast Scapeshift when visible landfall payoffs, recursion, or a lethal setup justify the sacrificed lands. Prefer a conservative mana rebuild if the opponent can survive the triggers and remove the board.
Pilot skill floor: light-model
No-API allowed: no
Light-model allowed: yes

### Policy: Primeval Titan Search Resolution
Priority: Medium
Decision families: selection; mana
Cards: Primeval Titan; Nykthos, Shrine to Nyx; Dark Depths; Thespian's Stage; Boseiju, Who Endures; Lotus Field; Fabled Passage; Evolving Wilds; Terramorphic Expanse
Phase windows: attack trigger; enters trigger
Runtime cues: action:search Primeval Titan
Use when: Primeval Titan asks for land choices.
Avoid when: exact land text or legality is unclear; Card text check required for unfamiliar lands.
Instructions: Select lands that immediately solve the current problem: Nykthos, Shrine to Nyx for mana, Dark Depths plus Thespian's Stage for pressure, Boseiju, Who Endures for interaction, or fetch lands for landfall and graveyard fuel.
Pilot skill floor: light-model
No-API allowed: no
Light-model allowed: yes

### Policy: Interaction Preservation
Priority: Medium
Decision families: interaction; priority
Cards: Boseiju, Who Endures; Insidious Fungus; Noxious Revival; Loaming Shaman; Crop Rotation; Zuran Orb; Wandering Archaic
Phase windows: opponent engine turns; combat; stack windows
Runtime cues: legal interaction action visible
Use when: an opposing permanent, graveyard, stack object, or lethal attack creates a concrete need for interaction.
Avoid when: interaction would answer a low-impact object while a known lethal or engine threat remains visible.
Instructions: Spend Boseiju, Who Endures or Insidious Fungus on visible cards that stop the deck's mana, recursion, combat, or lethal plan. Use Noxious Revival to recover a decisive card or disrupt a graveyard only when the timing matters.
Pilot skill floor: light-model
No-API allowed: no
Light-model allowed: yes

### Policy: Emergency Life Conversion
Priority: High
Decision families: interaction; mana; priority
Cards: Zuran Orb; Titania, Voice of Gaea; Crucible of Worlds; Ramunap Excavator; Splendid Reclamation
Phase windows: combat damage prevention window; end step; response to lethal
Runtime cues: action:activate Zuran Orb; life total at lethal risk
Use when: sacrificing one or more visible lands to Zuran Orb prevents lethal damage or enables a known Titania or recursion payoff.
Avoid when: life total is not under immediate threat and sacrificing lands prevents casting the current hand.
Instructions: Sacrifice the fewest lands needed to survive lethal math unless a selected Titania or Splendid Reclamation line explicitly wants more lands in graveyard.
Pilot skill floor: light-model
No-API allowed: no
Light-model allowed: yes

### Policy: Combat Pressure And Block Discipline
Priority: Medium
Decision families: combat
Cards: Titania, Voice of Gaea; Multani, Yavimaya's Avatar; Gigantosaurus; Ironscale Hydra; Thrun, Breaker of Silence; Railway Brawler; Vorinclex, Monstrous Raider; Famished Worldsire
Phase windows: declare attackers; declare blockers
Runtime cues: legal attack or block actions visible
Use when: deciding attacks or blocks with large creatures, commander damage pressure, or needed blockers.
Avoid when: exactly one legal no-block action is procedurally forced by the engine.
Instructions: Attack when pressure does not expose the only stabilizing blocker. Block to preserve life against short clocks, especially when landfall or recursion will win a longer game. Do not trade a unique engine body unless survival, lethal setup, or a decisive crack-back requires it.
Pilot skill floor: light-model
No-API allowed: no
Light-model allowed: yes

### Policy: Craterhoof Finish Gate
Priority: High
Decision families: combat; priority; mana
Cards: Craterhoof Behemoth; Scute Swarm; Zendikar's Roil; Rampaging Baloths; Ancient Greenwarden
Phase windows: precombat main phase; combat setup
Runtime cues: action:cast Craterhoof Behemoth
Use when: Craterhoof Behemoth is castable and a visible creature board can convert the spell into lethal or near-lethal combat.
Avoid when: the battlefield has too few attackers or the opponent has visible blockers and survival lines that make the cast low impact.
Instructions: Cast Craterhoof Behemoth only when the current visible board supports a decisive attack or survival swing. If not lethal, verify that the resulting board survives the opponent's next attack.
Pilot skill floor: light-model
No-API allowed: no
Light-model allowed: yes

### Policy: Graveyard Reset Choice
Priority: Low
Decision families: interaction; selection
Cards: Loaming Shaman; Noxious Revival
Phase windows: main phase; graveyard-targeting windows
Runtime cues: action:target Loaming Shaman; action:cast Loaming Shaman
Use when: a visible graveyard choice affects opposing recursion, self-decking risk, or recovery of important cards.
Avoid when: shuffling away own lands would weaken Crucible of Worlds, Ramunap Excavator, Splendid Reclamation, Lumra, Bellow of the Woods, or Multani, Yavimaya's Avatar.
Instructions: Target opponent graveyards when public information shows graveyard dependency. Target self only when recovering key threats or preventing library loss is more important than land-graveyard engines.
Pilot skill floor: light-model
No-API allowed: no
Light-model allowed: yes

### Policy: Sideboard Lockout
Priority: Low
Decision families: sideboard
Cards: none
Phase windows: between games; sideboard route
Runtime cues: action:sideboard; registered sideboard count 0
Use when: Veles asks for sideboarding with this registered Brawl list.
Avoid when: any external plan attempts to add cards not in the registered sideboard.
Instructions: Submit no changes because the registered sideboard has zero cards. Do not create swaps, wish targets, or matchup packages outside the registered decklist.
Pilot skill floor: no-api
No-API allowed: no
Light-model allowed: yes
