# Reflection Template For Jund Wildfire

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: identify the turn cycle where the game changed most, and name whether it was mana development, battlefield survival, graveyard timing, a removal exchange, sideboard card impact, or failure to close after stabilizing.

- Mulligans: record each keep or mulligan by whether the hand had early colored mana, a functional artifact/value engine, relevant interaction, and a credible path to cast Cleansing Wildfire, Fanatical Offering, Cast Down, or Krark-Clan Shaman on time.

- Mana: check whether Twisted Landscape, Drossforge Bridge, Slagwoods Bridge, Vault of Whispers, Swamp, Forest, and Mountain produced the colors needed before pressure mattered, and flag games where tapped lands or sacrifice lands delayed removal or blockers.

- Velocity: note whether Ichor Wellspring, Lembas, Fanatical Offering, Eviscerator's Insight, Blood Fountain, and Nihil Spellbomb converted into useful cards at the right time or merely spent mana while the opponent advanced a stronger board.

- Engine health: ask whether Refurbished Familiar, Ichor Wellspring, Fanatical Offering, and Cleansing Wildfire created a real resource lead, or whether the deck drew disconnected sacrifice fodder, sacrifice payoffs, and reactive cards in the wrong order.

- Removal usage: review every Cast Down, Terminate, Krark-Clan Shaman, Makeshift Munitions, Breath Weapon, Pyroblast, Duress, and Toxin Analysis decision for whether it answered the threat that actually mattered in the next turn cycle.

- Graveyard timing: verify whether Nihil Spellbomb was held when the opponent's public graveyard mattered, cashed in when graveyard pressure was absent, or spent too early before a recursion or payoff window.

- Combat: inspect attacks and blocks involving Writhing Chrysalis, Nyxborn Hydra, Refurbished Familiar, and Krark-Clan Shaman, and mark whether the line preserved survival, forced a favorable exchange, or exposed a needed blocker.

- Sideboard impact: record which games were decided by Pyroblast, Breath Weapon, Weather the Storm, Duress, Terminate, Troublemaker Ouphe, or the extra Toxin Analysis, and separate cards that were drawn too late from cards that were structurally wrong for the revealed opponent plan.

- Closing: ask whether Writhing Chrysalis and Nyxborn Hydra ended stabilized games quickly enough, and identify games where the deck kept drawing value cards but failed to apply lethal pressure.

- Role accuracy: label each game as stabilize, grind, race, disrupt, or close, and flag choices where the pilot acted like a slower value deck while under a short clock or acted like a beatdown deck while behind on board.

- Mistakes: capture legal-action mistakes, sequencing mistakes, missed priority windows, sacrifice-target mistakes, overuse of card draw, premature Nihil Spellbomb activation, and removal held past the last meaningful window.

- Stranded cards: list cards that stayed in hand because of mana, targets, board state, or timing, especially Cleansing Wildfire, Fanatical Offering, Eviscerator's Insight, Cast Down, Terminate, Breath Weapon, Pyroblast, Weather the Storm, and Troublemaker Ouphe.

- Overperformers and underperformers: record card names with the board state that made them good or bad, not just whether they were present in a win or loss.
