# Reflection Template For Dina, Soul Steeper - PDH (1931)

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: For each game, ask whether the result turned on life-total buffer, repeated drain, commander access to Dina, Soul Steeper, graveyard recursion, combat survival, removal timing, sideboard card impact, or failure to close after stabilizing.

- Result class: Label each win or loss as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem, then name one primary cause and one secondary cause.

- Mulligan check: Record whether the opener had both colors, an early play, and either lifegain or card velocity. Flag Forest-heavy or Swamp-heavy keeps that lacked Command Tower, Jungle Hollow, Path of Ancestry, Evolving Wilds, Riveteers Overlook, Golgari Rot Farm, Rampant Growth, Golgari Signet, Environmental Sciences, or Llanowar Elves.

- Mana timing: Note every turn where Dina, Soul Steeper, Sign in Blood, Night's Whisper, Feed the Swarm, Nature's Claim, Rampant Growth, Grapple with Death, Return to Nature, or a two-spell sequence was delayed by color access, tapped lands, Golgari Rot Farm timing, or failure to fetch the needed basic.

- Velocity check: Ask whether Sign in Blood, Night's Whisper, Environmental Sciences, Grapple with Death, Unearth, Urborg Repossession, Pull from the Grave, or Dutiful Return found meaningful material, or whether the deck spent too many turns drawing lifegain pieces without payoffs.

- Engine assembly: Track which half was missing. Lifegain sources include Essence Warden, Jaddi Offshoot, Kazandu Nectarpot, Grazing Gladehart, Pristine Talisman, Radiant Fountain, Daggerdrome Imp, Farbog Revenant, Ghastly Gloomhunter, Vault Skirge, Vampire Envoy, Social Climber, and Filigree Familiar. Drain or payoff pieces include Dina, Soul Steeper, Marauding Blight-Priest, Epicure of Blood, Falkenrath Noble, Creeping Bloodsucker, Dogged Pursuit, Ill-Gotten Inheritance, Lampad of Death's Vigil, Blood Researcher, Vampire Neonate, Duskwielder, Serrated Scorpion, Night Market Lookout, and Thornbow Archer.

- Removal review: Ask whether Bake into a Pie, Breathe Your Last, Feed the Swarm, Tithing Blade // Consuming Sepulcher, Nature's Claim, Return to Nature, Snuff Out, Appetite for the Unnatural, Natural End, or Crypt Rats answered the permanent that actually changed the clock, blocked the engine, or threatened lethal.

- Combat review: Check whether Daggerdrome Imp, Farbog Revenant, Ghastly Gloomhunter, Vault Skirge, Vampire Envoy, Banehound, Night Market Lookout, Thornbow Archer, Serrated Scorpion, Deathgreeter, or Viscera Seer attacked too early instead of preserving blocks, sacrifice value, or lifegain triggers.

- Sacrifice and death value: Record whether Viscera Seer, Lampad of Death's Vigil, Dina, Soul Steeper, Deathgreeter, Falkenrath Noble, Serrated Scorpion, Infuse with Vitality, Unearth, or Urborg Repossession converted dying creatures into damage, material, selection, or survival.

- Sideboard impact: Ask whether Fog, Weather the Storm, Crypt Rats, Snuff Out, Nihil Spellbomb, Quiet Disrepair, Appetite for the Unnatural, Natural End, Pull from the Grave, or Dutiful Return matched the opponent's visible plan, or whether reactive cards diluted the lifegain-drain engine.

- Closing check: Mark games where the deck stabilized but lacked a finisher, then identify whether Dina, Soul Steeper, Epicure of Blood, Marauding Blight-Priest, Falkenrath Noble, Creeping Bloodsucker, Dogged Pursuit, Ill-Gotten Inheritance, Specter of the Fens, Lampad of Death's Vigil, or Blood Researcher was absent, removed, stranded, or sequenced too late.

- Stranded-card review: List cards stranded by mana, timing, target absence, or board state, especially Undercity Uprising, Send in the Pest, Pest Summoning, Shopkeeper's Bane, Drossclaw, Chrome Companion, Rooftop Assassin, Mukotai Ambusher, Bogwater Lumaret, Adventurer's Inn, Agate-Blade Assassin, Moldering Karok, Pest Mascot, Sanguine Syphoner, and Stonefare Crocodile. Use Card text check required for unclear functions.

- Guidance compliance: Record whether the pilot followed the Deck Strategy and Tactical Policy on mulligans, commander timing, removal conservation, graveyard recursion, sideboard discipline, combat restraint, and transition from stabilization to closing.

## Existing User Requests
# Reflection Template For Dina, Soul Steeper - PDH (1931)

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: Identify whether the game was won or lost by life-total buffer, repeated drain, commander access, graveyard recursion, combat survival, removal timing, or failure to close after stabilizing.
- Mulligans: Record whether the opener had both colors, an early play, and either lifegain or card velocity; flag hands that kept Forest-heavy or Swamp-heavy mana without Rampant Growth, Golgari Signet, Environmental Sciences, Command Tower, Jungle Hollow, Path of Ancestry, Evolving Wilds, Riveteers Overlook, or Golgari Rot Farm.
- Mana: Note every turn where Dina, Soul Steeper, Sign in Blood, Night's Whisper, Feed the Swarm, Nature's Claim, Rampant Growth, or a two-spell sequence was delayed by color or tapped-land timing.
- Velocity: Ask whether Sign in Blood, Night's Whisper, Environmental Sciences, Grapple with Death, Unearth, Urborg Repossession, Pull from the Grave, or Dutiful Return found meaningful material, or whether the deck spent too many turns drawing lifegain pieces without payoffs.
- Engine assembly: Track which half was missing: lifegain sources such as Essence Warden, Jaddi Offshoot, Kazandu Nectarpot, Grazing Gladehart, Pristine Talisman, Radiant Fountain, Daggerdrome Imp, Farbog Revenant, Ghastly Gloomhunter, Vault Skirge, and Vampire Envoy, or drain payoffs such as Dina, Soul Steeper, Marauding Blight-Priest, Epicure of Blood, Falkenrath Noble, Creeping Bloodsucker, Dogged Pursuit, Ill-Gotten Inheritance, Lampad of Death's Vigil, and Blood Researcher.
- Removal: Review whether Bake into a Pie, Breathe Your Last, Feed the Swarm, Tithing Blade // Consuming Sepulcher, Nature's Claim, Return to Nature, Snuff Out, Appetite for the Unnatural, Natural End, or Crypt Rats answered the permanent that actually changed the clock.
- Combat: Check whether small lifelink or drain creatures attacked too early instead of preserving blocks, especially Daggerdrome Imp, Farbog Revenant, Ghastly Gloomhunter, Vault Skirge, Vampire Envoy, Banehound, Night Market Lookout, Thornbow Archer, and Serrated Scorpion.
- Sacrifice and death value: Record whether Viscera Seer, Lampad of Death's Vigil, Dina, Soul Steeper, Deathgreeter, Falkenrath Noble, Serrated Scorpion, Infuse with Vitality, Unearth, or Urborg Repossession converted dying creatures into material or damage.
- Sideboard: Ask whether Fog, Weather the Storm, Crypt Rats, Snuff Out, Nihil Spellbomb, Quiet Disrepair, Appetite for the Unnatural, Natural End, Pull from the Grave, or Dutiful Return matched the opponent's visible plan, or whether reactive cards diluted the drain engine.
- Closing: Mark games where the deck reached a stable life total but lacked a repeated finisher, then identify whether Dina, Soul Steeper, Epicure of Blood, Marauding Blight-Priest, Falkenrath Noble, Creeping Bloodsucker, Dogged Pursuit, Ill-Gotten Inheritance, Specter of the Fens, or Lampad of Death's Vigil was absent, removed, or mis-sequenced.
- Role accuracy: Decide whether the pilot correctly played as stabilizing control, inevitability engine, graveyard attrition deck, or cautious race deck based on visible pressure and legal actions.
- Mistakes and stranded cards: List cards stranded by mana, timing, target absence, or board state, including Undercity Uprising, Send in the Pest, Pest Summoning, Shopkeeper's Bane, Drossclaw, Chrome Companion, Rooftop Assassin, Mukotai Ambusher, Bogwater Lumaret, and Adventurer's Inn; use Card text check required for any unclear function.
- Overperformers and underperformers: Name the exact cards that created decisive life swings, card flow, removal exchanges, or dead turns, and separate pilot error from card weakness.

## Existing User Requests
No additional user reflection requests were supplied.
