# Reflection Template For Green Tron

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- **Result drivers:** Record which axis decided the game: assembled Urza's Tower plus Urza's Power Plant plus Urza's Mine, colored fixing from Prophetic Prism or Energy Refractor, life bought by Moment's Peace or Weather the Storm, card flow from Mulldrifter and Impulse, or a late engine with Mnemonic Wall, Ghostly Flicker, Ephemerate, and Mystical Teachings.

- **Mulligan quality:** Ask whether the opener had a real first two-turn plan, not just lands; note whether Expedition Map, Crop Rotation, Lórien Revealed, Generous Ent, Prophetic Prism, Energy Refractor, Island, Tangled Islet, Molten Tributary, or Conduit Pylons made the hand functional.

- **Mana execution:** Check whether Tron was assembled fast enough and whether colored mana was preserved for Prohibit, Mystical Teachings, Moment's Peace, Pulse of Murasa, Weather the Storm, Breath Weapon, Pyroblast, Hydroblast, Blue Elemental Blast, Ancient Grudge, Mystic Remora, Dinrova Horror, or Rolling Thunder when those cards were legal or likely to matter.

- **Velocity:** Identify every turn where Impulse, Mulldrifter, Lórien Revealed, Bonder's Ornament, Prophetic Prism, Energy Refractor, or Mystical Teachings was available but a different line was chosen; ask whether that line improved survival, interaction timing, or engine setup before the opponent's next meaningful action.

- **Engine commitment:** Review the first Mnemonic Wall, Ghostly Flicker, Ephemerate, Stonehorn Dignitary, Murmuring Mystic, or Dinrova Horror commitment; ask whether waiting around open mana, graveyard hate, removal, or a faster clock would have been better from visible information.

- **Interaction timing:** For each Prohibit, Pyroblast, Hydroblast, Blue Elemental Blast, Breath Weapon, Ancient Grudge, Bojuka Bog, Crop Rotation, Moment's Peace, Pulse of Murasa, and Weather the Storm decision, record what visible threat or stack action justified using it or holding it.

- **Sideboard impact:** After sideboard games, record which sideboard cards were drawn, cast, stranded, or irrelevant: Moment's Peace, Dinrova Horror, Pyroblast, Blue Elemental Blast, Ancient Grudge, Rolling Thunder, Mystic Remora, Hydroblast, and Breath Weapon.

- **Closing discipline:** Ask whether the deck converted stabilization into a win through Mulldrifter advantage, Mnemonic Wall recursion, Murmuring Mystic pressure, Dinrova Horror disruption, Rolling Thunder, or repeated Ghostly Flicker value before the opponent rebuilt.

- **Role accuracy:** Mark whether the pilot correctly identified the current role as assemble mana, stabilize, protect the stack, answer graveyard pressure, grind resources, or close; flag games where the role changed but decisions kept following the old plan.

- **Mistake review:** Note any pass with relevant mana open, any low-impact Ghostly Flicker or Ephemerate, any premature Bojuka Bog or Crop Rotation, any Moment's Peace used before lethal pressure, and any Bonder's Ornament activation that cost an interaction window.

- **Stranded-card review:** Track cards stuck in hand because of mana, timing, target legality, or matchup mismatch, especially Mystical Teachings, Pulse of Murasa, Weather the Storm, Breath Weapon, Rolling Thunder, Ancient Grudge, Dinrova Horror, and blast effects.

- **Performance notes:** List overperformers and underperformers by matchup; separate card-quality issues from pilot sequencing, matchup role, mulligan, mana, or rules-engine action availability.
