# Reflection Template For Walls Combo

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: identify whether the game turned on engine assembly, survival, protection, selection quality, sideboard cards, opponent disruption, or failure to find a closer. Record the first turn where `Overgrown Battlement`, `Axebane Guardian`, `Freed from the Real`, `Galvanic Alchemist`, `Tuktuk Rubblefort`, or `Valakut Invoker` could have changed the outcome.

- Mulligans: record whether each kept hand had a legal early plan involving `Forest`, `Saruli Caretaker`, `Tinder Wall`, `Wall of Roots`, `Quirion Ranger`, `Overgrown Battlement`, or `Axebane Guardian`. Flag keeps that had selection but no early creature mana, and flag mulligans that shipped functional defender-plus-selection hands.

- Mana: check whether the pilot sequenced `Saruli Caretaker`, `Overgrown Battlement`, `Axebane Guardian`, `Orochi Leafcaller`, `Tinder Wall`, `Wall of Roots`, and `Quirion Ranger` to preserve green mana, color conversion, untap potential, and defender count. Note any turn where a different legal tap order would have enabled `Lead the Stampede`, `Winding Way`, `Drift of Phantasms`, `Shield-Wall Sentinel`, or a combo commitment.

- Velocity: evaluate whether `Lead the Stampede`, `Winding Way`, `Drift of Phantasms`, `Shield-Wall Sentinel`, `Generous Ent`, and `Sagu Wildling` found the missing resource quickly enough. Separate misses caused by deck construction from misses caused by choosing selection when a blocker, payoff, or protection action was required.

- Engine commitment: review every `Freed from the Real` or `Galvanic Alchemist` line for timing. Mark whether the pilot waited too long, walked into visible interaction, lacked enough mana to continue after the legal action resolved, or had a same-turn payoff line available through `Valakut Invoker`, `Tuktuk Rubblefort`, `Beastrider Vanguard`, or combat.

- Removal and protection: record whether `Tamiyo's Safekeeping`, `Crown of Awe`, `Masked Vandal`, `Faerie Macabre`, `Spore Frog`, and `Trufflesnout` were used at decisive windows or spent on low-impact exchanges. Use card text check required whenever exact protection, prevention, exile, or creature-type text affected the conclusion.

- Sideboarding: confirm whether role cards improved the matchup without reducing defender density too far. Track games where `Masked Vandal`, `Trufflesnout`, `Spore Frog`, `Crown of Awe`, `Tamiyo's Safekeeping`, or `Faerie Macabre` were stranded, irrelevant, or drawn instead of engine pieces.

- Closing: record whether abundant mana converted into an actual win. Flag games where `Valakut Invoker` was missing, `Tuktuk Rubblefort` haste was unavailable, `Beastrider Vanguard` or `Sagu Wildling` combat was too slow, or selection kept finding setup after the deck needed a payoff.

- Role and mistakes: state whether the pilot's correct role was race, stabilize, rebuild, protect combo, or force through interaction. Identify passes under pressure, attacks that lost needed blockers, blocks that exposed engine creatures, and selection choices that ignored visible lethal or survival constraints.

- Overperformers and underperformers: list which exact cards won material turns and which exact cards were stranded. Pay special attention to `Secret Door`, `Reaping the Graves`, `Valakut Invoker`, `Beastrider Vanguard`, `Sagu Wildling`, `Generous Ent`, and the one-copy combo pieces.
