# Reflection Template For Hidden Strings

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: identify whether the game was won or lost by Lotus Field assembly, Thespian's Stage copying, spell-chain velocity, early pressure management, a sideboard closer, or a failed commitment turn. Record the exact turn where Hidden Strings, Pore Over the Pages, Wish, Lier, Disciple of the Drowned, Dig Through Time, or Flashback changed the game.

- Mulligans: check whether kept hands had either Lotus Field, Expedition Map, or enough Consider, Sleight of Hand, Flow State, and Artist's Talent to find the engine before the visible clock became lethal. Flag hands that kept only cantrips and interaction without a credible Lotus Field path.

- Mana: review every Lotus Field sacrifice decision and every Thespian's Stage setup turn for stranded colors, lost land drops, or red-blue sequencing errors. Note whether Riverglide Pathway, Spirebluff Canal, Steam Vents, Island, Otawara, Soaring City, and Lindblum, Industrial Regency produced the colors demanded by legal actions at the right time.

- Velocity: measure whether Consider, Sleight of Hand, Flow State, Artist's Talent, Pore Over the Pages, Dig Through Time, and Flashback found engine cards or merely cycled into more setup. Mark games where selection took too many turns before converting into Lotus Field plus Hidden Strings mana.

- Engine execution: check whether Hidden Strings and Pore Over the Pages were cast only when they advanced a real chain. Flag premature casts that left no follow-up, no target, no mana, or no protection from the public board state.

- Interaction: review Into the Flood Maw and Divide by Zero for tempo impact. Mark whether each use protected the combo window, answered lethal pressure, disrupted a stack object, or spent a key card on a low-impact target.

- Sideboard: verify whether Side in and Cut plans preserved engine density. Track whether Anger of the Gods, Spider-Sense, Boomerang Basics, Divide by Zero, Firebending Lesson, Iroh's Demonstration, Accumulate Wisdom, Improvisation Capstone, Quantum Riddler, Lier, Disciple of the Drowned, Niv-Mizzet, Parun, Sphinx of the Final Word, and Vivi Ornitier actually matched the role assigned to them; Card text check required for any uncertain sideboard card before judging performance.

- Closing: record whether Wish, Niv-Mizzet, Parun, Sphinx of the Final Word, Lier, Disciple of the Drowned, Vivi Ornitier, Quantum Riddler, or repeated spell chaining ended the game efficiently. Flag games where the deck stabilized but failed to present a timely endpoint.

- Role accuracy: ask whether the pilot raced, controlled, or sculpted according to the matchup and visible board. Mark mistakes where the deck played like control against a fast clock or overcommitted into open interaction when a slower setup was available.

- Stranded cards: list cards stuck in hand because of color, mana quantity, timing, graveyard dependence, opponent pressure, or missing engine pieces. Pay special attention to Dig Through Time, Flashback, Wish, Lier, Disciple of the Drowned, Pore Over the Pages, and sideboard closers.

- Overperformers and underperformers: count the cards that directly produced wins, bought critical turns, or remained dead. Separate main-deck performance from sideboard performance so Artist's Talent, Flow State, Into the Flood Maw, Divide by Zero, Expedition Map, and every sideboard card can be judged in context.

## Existing User Requests
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