# Reflection Template For Oath of Druids

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: Identify whether the game was decided by Oath of Druids, Terravore, land denial, Sphere of Resistance, creature-lands, sideboard bullets, or opponent speed. Record the first turn where the winning plan became clearly ahead on visible board state.

- Mulligan quality: Check whether the opening hand had a legal early plan with colored mana, Mox Diamond support, and either Oath of Druids, Sylvan Library, Sphere of Resistance, Swords to Plowshares, Vindicate, or land denial. Flag keeps that relied on drawing a specific colored source while holding Wasteland, Rishadan Port, Mishra's Factory, or Treetop Village.

- Mana execution: Record every painful City of Brass, Grand Coliseum, Windswept Heath, and Sylvan Library life payment that mattered. Note whether Mox Diamond discarded a land that later prevented Oath of Druids, Vindicate, Swords to Plowshares, Thermokarst, Winter's Grasp, or creature-land activation.

- Velocity and selection: Evaluate whether Sylvan Library found the missing engine, answer, land, or closer before the opponent's clock became decisive. Separate correct life-payment risks from unnecessary payments into red pressure, evasive clocks, or low-life board states.

- Engine performance: Track whether Oath of Druids was active, delayed by opponent creature count, stopped by removal/enchantment interaction, or strategically worse than casting Terravore. Note whether Veles removed the opponent's only creature before an upcoming Oath of Druids trigger and whether that choice was forced by survival.

- Mana denial performance: Record whether Wasteland, Rishadan Port, Thermokarst, Winter's Grasp, Vindicate, and Sphere of Resistance actually denied the opponent a relevant play. Mark lines where mana denial was chosen while a visible creature clock or engine permanent required immediate interaction.

- Removal quality: Check whether Swords to Plowshares and Vindicate were spent on the permanent most connected to survival or winning. Flag premature Vindicate choices when later artifacts, enchantments, creature-lands, or blockers invalidated Oath of Druids, Terravore, Mishra's Factory, or Treetop Village.

- Sideboard impact: For each post-board game, record whether Aura of Silence, Cataclysm, Chill, Circle of Protection: Red, Earthquake, Enlightened Tutor, Naturalize, Phantom Nishoba, Phyrexian Furnace, Pyroclasm, Seal of Cleansing, Swords to Plowshares, or Tormod's Crypt was drawn, cast, stranded, or irrelevant. Compare each sideboard card to the main-deck card it displaced.

- Closing discipline: Check whether Terravore, Mishra's Factory, Treetop Village, or Phantom Nishoba closed quickly once control was established. Flag games where Veles kept trading resources after lethal pressure or a two-turn clock was visible.

- Role accuracy: Record whether Veles correctly acted as combo-control, mana-denial control, board-control stabilizer, or creature-land beatdown. Flag role swaps that ignored visible life totals, creature counts, opponent mana, or known revealed cards.

- Mistake review: List concrete errors involving Mox Diamond discard, Sphere of Resistance timing, Oath of Druids creature management, Rishadan Port timing, creature-land attacks, and sideboard overloading. Tie each mistake to the legal action set and visible state at the decision point.

- Stranded-card review: Record every stranded Oath of Druids, Terravore, Vindicate, Swords to Plowshares, Thermokarst, Winter's Grasp, Sylvan Library, or sideboard card. Identify whether the cause was color access, Sphere of Resistance tax, opponent board texture, poor sequencing, or no legal target.

## Existing User Requests
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