# Reflection Template For (Vo-)Racios Passios cPDH

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: Identify the exact turn and exchange that decided the game, naming the visible cards involved, such as `Counterspell` protecting `Voracious Tome-Skimmer`, `Go for the Throat` stopping a threat, or `Freed from the Real` becoming a committed engine.

- Mulligans: Record whether the opener had blue mana, black mana, a playable early spell, and either interaction or selection; flag hands where `Island`, `Swamp`, `Command Tower`, `Ice Tunnel`, `Contaminated Aquifer`, or a mana rock failed to support the first three turns.

- Mana: Note every turn where `Arcane Signet`, `Dimir Signet`, `Fellwar Stone`, `Springleaf Drum`, or `Moonsnare Prototype` changed the line, and every turn where tapped lands, missing black, or missing blue stranded `Counterspell`, `Defile`, `Mana Leak`, `Dispel`, or protection.

- Velocity: Check whether `Brainstorm`, `Opt`, `Consider`, `Peek`, `Reach Through Mists`, `Whispers of the Muse`, `Frantic Search`, `Tune the Narrative`, `Obsessive Search`, or `Thought Scour` found action in time, or merely spent mana while the opponent advanced pressure.

- Engine commitment: Ask whether `Freed from the Real`, `Retraction Helix`, `Eternal Thirst`, `Unexpected Fangs`, or `Octopus Form` was committed with protection, urgency, or a clear payoff, and record when waiting would have preserved material.

- Removal quality: Track whether `Cast Down`, `Go for the Throat`, `Terror`, `Defile`, `Tragic Slip`, `Ghastly Demise`, `Anoint with Affliction`, `Snap`, or `Snapback` answered the threat that mattered, or whether target restrictions and timing made them awkward.

- Protection quality: Record whether `Shore Up`, `Mizzium Skin`, `Eel Umbra`, `Blessing of Leeches`, `Feign Death`, `Not Dead After All`, `Undying Evil`, and `Undying Malice` protected a relevant creature, sat stranded, or forced a poor mana posture.

- Sideboard impact: For each match, note which of `Deathgreeter`, `Spinning Darkness`, `Utter Insignificance`, `Resculpt`, `Essence Scatter`, `Cremate`, `Peppersmoke`, `Negate`, `Doom Blade`, and `Run Away Together` would have changed a lost exchange if drawn and legal.

- Closing: Record whether the deck converted stabilization into commander pressure, evasive damage, lifelink racing, or protected engine advantage; flag games where `Voracious Tome-Skimmer`, `Basilica Screecher`, `Raven of Fell Omens`, `Geyser Drake`, or `Windrider Wizard` failed to close.

- Role accuracy: Ask whether the pilot correctly chose control, tempo, or combo posture from visible board state, and identify any turn where the deck defended too long, attacked too early, or spent interaction on a low-impact spell.

- Mistakes: Log all illegal-action rejections, stale-action submissions, missed land-drop sequencing, poor priority passes, weak target choices, and stack fights where a cheaper answer should have been used first.

- Stranded cards: Name cards stuck in hand for two or more turns and why, especially `Foil`, `Unwind`, `Perplex`, `Dizzy Spell`, `Drift of Phantasms`, `Deadly Dispute`, `Disciple of the Vault`, `Bender's Waterskin`, or narrow removal.

- Overperformers and underperformers: Mark every card that created a decisive advantage or failed in its assigned role, separating card strength from matchup texture, mana availability, and visible legal targets.

## Existing User Requests
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