# Reflection Template For Kethis Legends

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: record whether the game was won or lost by combo speed, graveyard access, mana development, creature pressure, stack interaction, removal, or a single hate permanent. Name the exact visible card or action that changed the game when possible, and mark unknowns as unknown instead of inferring hidden answers.

- Mulligan quality: compare each kept hand against the opening requirement of early mana plus an engine path involving `Delighted Halfling`, `Mox Amber`, `Rona, Herald of Invasion`, `Emry, Lurker of the Loch`, or `Kethis, the Hidden Hand`. Flag keeps that had payoffs like `Jace, the Perfected Mind` or `Retraction Helix` but no realistic setup.

- Mana function: log whether losses came from missing colors, having no early legend for `Mox Amber`, drawing too many painful sources such as `Mana Confluence`, or relying on `Great Hall of the Citadel` without enough legendary sequencing. Note whether `Plaza of Heroes`, `Boseiju, Who Endures`, or `Takenuma, Abandoned Mire` was used as a spell-like land or was forced to be ordinary mana.

- Velocity check: identify whether `Malevolent Rumble`, `Oath of Nissa`, `Emry, Lurker of the Loch`, and `Takenuma, Abandoned Mire` found meaningful resources or merely spent mana without advancing the decisive turn. Track games where selection was cast before establishing the mana or legend needed to use the found card.

- Engine integrity: record whether `Rona, Herald of Invasion`, `Kethis, the Hidden Hand`, `Emry, Lurker of the Loch`, `Agatha's Soul Cauldron`, `Relic of Legends`, and `Tyvar, Jubilant Brawler` created a functional engine or were stranded as disconnected pieces. Highlight any game where `Retraction Helix` had a legal target but no artifact loop, no payoff, or no mana follow-through.

- Removal and disruption impact: after sideboarded games, measure whether `Fatal Push`, `Thoughtseize`, `Pact of Negation`, `Force of Vigor`, and `Urza's Ruinous Blast` answered the card that actually mattered. Mark cases where interaction delayed the opponent but reduced this deck below the minimum engine density.

- Closing discipline: record whether `Jace, the Perfected Mind` ended the game, stocked the graveyard profitably, sat stranded, or exposed the deck to a counterattack. For `Bloodchief Ascension` and `A-Minsc & Boo, Timeless Heroes`, write Card text check required unless runtime card text was verified, then evaluate only the verified role.

- Role assignment: note whether the pilot correctly chose fast combo, protected combo, disruption-first, or attrition pivot. Flag mistakes where the deck played slowly against faster combo, overprotected against creature pressure, or spent `Pact of Negation` without a decisive turn or payable next upkeep.

- Stranded-card review: list cards stuck in hand for two or more turns and why they were stranded. Common labels should include missing color, missing legend, no graveyard, no legal target, opponent hate, life pressure, or wrong sideboard role.

- Overperformers and underperformers: name the exact cards that repeatedly produced wins, stabilized losses, or failed in visible contexts. Separate card weakness from pilot error, matchup pressure, and rules-engine action availability.

## Existing User Requests
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