# Reflection Template For Dimir Lurrus Control

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: did the game hinge on resolving Psychic Frog, protecting Orcish Bowmasters, stopping one opposing spell, denying mana with Wasteland or Strip Mine, or converting a draw spell into pressure? Record the visible action that changed the game, not a broad archetype label.

- Mulligans: did opening hands keep at least one functional mana source and either interaction, velocity, or a fast threat? Flag hands that had Force of Will or Force of Negation without blue support, Fatal Push without black mana, or artifact mana vulnerable to Null Rod plans.

- Mana: did Underground Sea, Polluted Delta, Misty Rainforest, Island, Swamp, Undercity Sewers, Mox Jet, Mox Pearl, Mox Sapphire, and Black Lotus produce the colors needed at the actual decision points? Note whether Wasteland and Strip Mine were used as disruption or stranded colorless lands.

- Velocity: did Ancestral Recall, Brainstorm, Gitaxian Probe, Treasure Cruise, Dig Through Time, Lorien Revealed, Timetwister, Mishra's Bauble, or Demonic Tutor find action before the opponent stabilized? Record when Timetwister helped the opponent more than this deck.

- Engine pressure: did Psychic Frog create a closing clock, card-flow leverage, or combat pressure, or did it sit back while the opponent rebuilt? Check whether Time Walk was saved for a threat turn or spent as low-impact velocity.

- Removal: did Fatal Push and sideboard Snuff Out answer creatures that actually mattered? Track any games where removal was stranded against combo, artifact, or graveyard engines while counters or hate would have mattered more.

- Stack interaction: did Force of Will, Force of Negation, Spell Pierce, Mental Misstep, Mystical Dispute, Consign to Memory, and Vexing Bauble answer the decisive object? Record missed windows where a cheaper counter could have preserved a free counter for a later stack fight.

- Graveyard resources: did Snapcaster Mage, Treasure Cruise, Dig Through Time, Soul-Guide Lantern, Grafdigger's Cage, and Lurrus of the Dream-Den conflict? Flag moments where exiling, locking, or delving the graveyard disabled the next strongest legal line.

- Sideboard impact: did Grafdigger's Cage, Null Rod, Pithing Needle, Feed the Swarm, Soul-Guide Lantern, Mystical Dispute, Consign to Memory, Fatal Push, Snuff Out, or Lurrus of the Dream-Den affect the opponent's visible plan? Record hate cards that arrived after the relevant engine had already resolved.

- Closing: did the deck win after stabilizing, or did it answer threats without presenting lethal pressure? Identify whether Psychic Frog, Orcish Bowmasters, Lurrus of the Dream-Den, Urza's Saga, or Time Walk should have been prioritized earlier.

- Role accuracy: did the pilot shift between control and tempo when the board demanded it? Mark games where holding up interaction was correct and games where passing with no pressure gave the opponent too many draw steps.

- Mistakes and stranded cards: list every card that stayed unusable for three or more turns, especially Demonic Consultation, Momentum Breaker, Timetwister, Force of Negation, Fatal Push, Null Rod, Grafdigger's Cage, or Feed the Swarm. Explain whether the issue was mana, timing, target availability, or role mismatch.

- Overperformers and underperformers: name cards that directly created wins or losses from visible logs. Do not credit hidden cards, assumed opponent holdings, or unverified card text; write "Card text check required" for any uncertain Momentum Breaker or matchup-specific interaction.

## Existing User Requests
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