# Reflection Template For Sligh

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: Record whether the game was won or lost by early creature damage, direct burn reach, `Sulfuric Vortex`, `Cursed Scroll`, `Barbarian Ring`, sideboard interaction, or the opponent stabilizing outside burn range.

- Mulligans: Check whether the opening hand had at least one early pressure piece or enough immediate burn to justify keeping, and flag hands with no `Jackal Pup`, `Mogg Fanatic`, `Grim Lavamancer`, `Seal of Fire`, or `Lightning Bolt` before turn two.

- Mana: Review whether fetchlands, `Barbarian Ring`, and Mountains supported the actual curve, and note any game where `Ball Lightning`, `Sulfuric Vortex`, `Cursed Scroll`, `Grim Lavamancer`, or `Fireblast` was delayed by mana sequencing.

- Velocity: Count whether the deck spent mana every early turn on damage-producing actions, and flag turns where holding burn or sideboard cards cost more damage than the later target was worth.

- Engines: Evaluate whether `Grim Lavamancer`, `Cursed Scroll`, and `Sulfuric Vortex` converted stalled boards into inevitability or arrived too late compared with immediate burn.

- Removal: Identify each burn spell aimed at a creature and ask whether that creature was preventing attacks, threatening lethal, enabling a combo, or merely tempting a low-impact exchange.

- Sideboard: Verify every boarded card had a visible job: `Anarchy` for white permanents, `Overload` for artifacts, `Earthquake` for grounded boards, blasts for blue spells, `Pyrostatic Pillar` for cheap-spell chains, and extra `Price of Progress` for nonbasic-heavy mana.

- Closing: Reconstruct the final two turns and check whether lethal was missed through `Fireblast`, `Barbarian Ring`, `Cursed Scroll`, `Price of Progress`, `Sulfuric Vortex`, or stacked instant-speed burn.

- Role: Mark whether Sligh correctly stayed the aggressor, shifted into board control against faster creatures, or protected reach against control and combo.

- Mistakes: Flag any attack, block, fetch, `Fireblast`, `Earthquake`, or `Jackal Pup` line that changed the race against Sligh more than it advanced damage.

- Stranded cards: Track cards stuck in hand because of target limits, mana costs, timing, or matchup mismatch, especially `Ball Lightning`, `Fireblast`, `Cursed Scroll`, `Anarchy`, `Overload`, `Pyroblast`, `Red Elemental Blast`, and `Pyrostatic Pillar`.

- Overperformers and underperformers: Compare card mentions in wins and losses, then separate true card weakness from poor role assignment, missing targets, mana issues, or sideboard overloading.

## Existing User Requests
No additional user reflection requests were supplied.
