# Reflection Template For Rakdos Midrange

For each loss, name one primary cause and one secondary cause.
For each win, name the card, package, or tactical policy that most contributed to the win.
Classify each result as a card quantity problem, card selection problem, mana problem, tempo problem, matchup problem, sideboard problem, pilot sequencing problem, or closing-power problem.
Report mana performance, sideboard impact, stranded cards, overperforming cards, underperforming cards, and whether the Deck Strategy or Tactical Policy guidance was followed.

- Deciding factor: After each game, identify whether the result came from battlefield stabilization, discard timing, engine advantage, mana failure, closing speed, sideboard impact, or a single unhandled permanent. Tie the answer to exact cards such as Fatal Push, Thoughtseize, Fable of the Mirror-Breaker, Unholy Annex // Ritual Chamber, Sheoldred, the Apocalypse, Mutavault, or the relevant sideboard card.

- Mulligans: Record whether the opener had castable early interaction and a coherent first three turns. Flag keeps that leaned on Mutavault, Takenuma, Abandoned Mire, or Urborg, Tomb of Yawgmoth without enough colored mana for Thoughtseize, Fatal Push, Torch the Tower, Bloodtithe Harvester, or Fear of Missing Out.

- Mana: Track every game where a spell was stranded by color, tap timing, or land sequencing. Note whether Blackcleave Cliffs, Blood Crypt, Blightstep Pathway, Blazemire Verge, Swamp, Mountain, Urborg, Tomb of Yawgmoth, Mutavault, or Takenuma, Abandoned Mire caused the bottleneck or solved it.

- Velocity: Ask whether the deck spent mana every turn while still interacting. Mark games where Fable of the Mirror-Breaker, Unholy Annex // Ritual Chamber, Fear of Missing Out, Bloodtithe Harvester, or Graveyard Trespasser converted early resources into pressure, and mark games where the hand stalled with expensive or reactive cards.

- Engines: Evaluate whether Fable of the Mirror-Breaker and Unholy Annex // Ritual Chamber were played at the right window. If either engine was cast while under a short clock, record whether a removal spell, blocker, or discard spell would have prevented more damage.

- Removal: Review each Fatal Push, Torch the Tower, Go for the Throat, Bloodtithe Harvester activation, Ray of Enfeeblement, Anger of the Gods, and Withering Torment for urgency. Ask whether the chosen target was the current lethal threat, the snowball threat, the only legal target, or merely the first visible target.

- Discard: Review Thoughtseize, Duress, Go Blank, Thought Distortion, and Liliana of the Veil for target quality and timing. Ask whether discard protected Sheoldred, the Apocalypse, Fable of the Mirror-Breaker, Unholy Annex // Ritual Chamber, Invoke Despair, or a stabilizing removal turn.

- Sideboard: After each post-board game, record which sideboard card actually changed a decision or board state. Separate Leyline of the Void, Damping Sphere, Duress, Thought Distortion, Go Blank, Anger of the Gods, Ray of Enfeeblement, Invoke Despair, and Withering Torment by proven impact, stranded draw, and matchup mismatch.

- Closing: Identify whether the game was closed by Sheoldred, the Apocalypse, Mutavault, Graveyard Trespasser, Bloodtithe Harvester, Fear of Missing Out, Fable of the Mirror-Breaker pressure, Unholy Annex // Ritual Chamber advantage, or Invoke Despair. Flag games where stabilization happened but the opponent had too many draw steps.

- Role: Ask whether Rakdos Midrange correctly acted as control, pressure, or attrition. Mark mistakes where Thoughtseize cost life in a race, removal was held too long against aggro, or engines were delayed too long against control.

- Stranded cards: List cards that remained uncast, unused, or low impact. Pay special attention to Sheoldred, the Apocalypse, Unholy Annex // Ritual Chamber, Liliana of the Veil, Go for the Throat, Leyline of the Void, Damping Sphere, Thought Distortion, Invoke Despair, and Anger of the Gods.

- Overperformers and underperformers: Record which cards repeatedly won exchanges or failed to matter. Use game context, not card reputation, when judging Bloodtithe Harvester, Fear of Missing Out, Graveyard Trespasser, Fable of the Mirror-Breaker, Torch the Tower, and each sideboard card.

## Existing User Requests
No additional user reflection requests were supplied.
