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Noticed small typos. Typos corrected. Updated dimension input to alert user that dimensions above 5 may take time to produce. Seems like the 8th dimension takes forever - I expect in either the 8th or 9th to run out of memory.
Tic-Tac-Toe
So this is how tic tac toe would work if it was in n-space. I think. Basically you must claim n+1 adjacent spaces. Being adjacent means that the closest next space is no more than 1 location away in each coordinate. For example a space that is (over-over, up) is not adjacent, but (over, up) would be or for 3-space (over-over, up, over) would not be and (over, over, down) would be.
You get three tries to input a coordinate before the game asigns you a random unclaimed location.
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