using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using System.Threading.Tasks; using N_Space; namespace Life{ class Program{ static void Main(string[] args){ // Region game = new Region(2,12); // game.AddInitialCoordinate(new int[] { 0, 0 }, State.Green); // game.AddInitialCoordinate(new int[] { 3, 2 }, State.Blue); // game.AddInitialCoordinate(new int[] { 9, 0 }, State.Red); // game.AddInitialCoordinate(new int[] { 0, 1 }, State.Red); // game.AddInitialCoordinate(new int[] { 0, 2 }, State.Blue); // game.AddInitialCoordinate(new int[] { 5, 5 }, State.Red); // game.AddInitialCoordinate(new int[] { 9, 9 }, State.Blue); // game.AddInitialCoordinate(new int[] { 4, 4 }, State.Green); // game.AddInitialCoordinate(new int[] { 7, 6 }, State.Green); // // Region game = new Region(3, 12); // game.AddInitialCoordinate(new int[] { 0, 0, 0 }, State.Green); // game.AddInitialCoordinate(new int[] { 3, 2, 1 }, State.Blue); // game.AddInitialCoordinate(new int[] { 9, 0, 2 }, State.Red); // game.AddInitialCoordinate(new int[] { 0, 1, 3 }, State.Red); // game.AddInitialCoordinate(new int[] { 0, 2, 4 }, State.Blue); // game.AddInitialCoordinate(new int[] { 5, 5, 5 }, State.Red); // game.AddInitialCoordinate(new int[] { 9, 9, 6 }, State.Blue); // game.AddInitialCoordinate(new int[] { 4, 4, 7 }, State.Green); // game.AddInitialCoordinate(new int[] { 7, 6, 8 }, State.Green); Region game = new Region(5, 5); game.AddInitialCoordinate(new int[] { 0, 0, 0, 0, 0 }, State.Green); game.AddInitialCoordinate(new int[] { 3, 2, 2, 0, 0 }, State.Blue); game.AddInitialCoordinate(new int[] { 1, 0, 1, 0, 0 }, State.Red); game.AddInitialCoordinate(new int[] { 0, 1, 0, 2, 0 }, State.Red); game.AddInitialCoordinate(new int[] { 0, 2, 0, 0, 0 }, State.Blue); game.AddInitialCoordinate(new int[] { 3, 2, 0, 1, 0 }, State.Red); game.AddInitialCoordinate(new int[] { 1, 1, 0, 2, 0 }, State.Blue); game.AddInitialCoordinate(new int[] { 3, 3, 0, 3, 0 }, State.Green); game.AddInitialCoordinate(new int[] { 2, 1, 3, 1, 0 }, State.Green); Console.WriteLine("This game of life has a max size of {0} in {2} dimension(s), with a default state of {1}.", game.GetSize(), game.GetDefaultState(), game.GetDimensionCount()); game.PrintSpace(); } } }