Update Program.cs

This commit is contained in:
neogeek23 2017-10-15 01:22:12 -05:00 committed by GitHub
parent c0d8a3fc57
commit a9e593a1b2

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@ -9,17 +9,40 @@ using N_Space;
namespace Life{ namespace Life{
class Program{ class Program{
static void Main(string[] args){ static void Main(string[] args){
Region game = new Region(2,10); // Region game = new Region(2,12);
Console.WriteLine("This game of life has a max size of {0}, with a default state of {1}.", game.GetSize(), game.GetDefaultState()); // game.AddInitialCoordinate(new int[] { 0, 0 }, State.Green);
game.AddInitialCoordinate(new int[] { 0, 0 }, State.Green); // game.AddInitialCoordinate(new int[] { 3, 2 }, State.Blue);
game.AddInitialCoordinate(new int[] { 3, 2 }, State.Blue); // game.AddInitialCoordinate(new int[] { 9, 0 }, State.Red);
game.AddInitialCoordinate(new int[] { 9, 0 }, State.Red); // game.AddInitialCoordinate(new int[] { 0, 1 }, State.Red);
game.AddInitialCoordinate(new int[] { 0, 1 }, State.Red); // game.AddInitialCoordinate(new int[] { 0, 2 }, State.Blue);
game.AddInitialCoordinate(new int[] { 0, 2 }, State.Blue); // game.AddInitialCoordinate(new int[] { 5, 5 }, State.Red);
game.AddInitialCoordinate(new int[] { 5, 5 }, State.Red); // game.AddInitialCoordinate(new int[] { 9, 9 }, State.Blue);
game.AddInitialCoordinate(new int[] { 9, 9 }, State.Blue); // game.AddInitialCoordinate(new int[] { 4, 4 }, State.Green);
game.AddInitialCoordinate(new int[] { 4, 4 }, State.Green); // game.AddInitialCoordinate(new int[] { 7, 6 }, State.Green);
game.AddInitialCoordinate(new int[] { 7, 6 }, State.Green); //
// Region game = new Region(3, 12);
// game.AddInitialCoordinate(new int[] { 0, 0, 0 }, State.Green);
// game.AddInitialCoordinate(new int[] { 3, 2, 1 }, State.Blue);
// game.AddInitialCoordinate(new int[] { 9, 0, 2 }, State.Red);
// game.AddInitialCoordinate(new int[] { 0, 1, 3 }, State.Red);
// game.AddInitialCoordinate(new int[] { 0, 2, 4 }, State.Blue);
// game.AddInitialCoordinate(new int[] { 5, 5, 5 }, State.Red);
// game.AddInitialCoordinate(new int[] { 9, 9, 6 }, State.Blue);
// game.AddInitialCoordinate(new int[] { 4, 4, 7 }, State.Green);
// game.AddInitialCoordinate(new int[] { 7, 6, 8 }, State.Green);
Region game = new Region(5, 5);
game.AddInitialCoordinate(new int[] { 0, 0, 0, 0, 0 }, State.Green);
game.AddInitialCoordinate(new int[] { 3, 2, 2, 0, 0 }, State.Blue);
game.AddInitialCoordinate(new int[] { 1, 0, 1, 0, 0 }, State.Red);
game.AddInitialCoordinate(new int[] { 0, 1, 0, 2, 0 }, State.Red);
game.AddInitialCoordinate(new int[] { 0, 2, 0, 0, 0 }, State.Blue);
game.AddInitialCoordinate(new int[] { 3, 2, 0, 1, 0 }, State.Red);
game.AddInitialCoordinate(new int[] { 1, 1, 0, 2, 0 }, State.Blue);
game.AddInitialCoordinate(new int[] { 3, 3, 0, 3, 0 }, State.Green);
game.AddInitialCoordinate(new int[] { 2, 1, 3, 1, 0 }, State.Green);
Console.WriteLine("This game of life has a max size of {0} in {2} dimension(s), with a default state of {1}.", game.GetSize(), game.GetDefaultState(), game.GetDimensionCount());
game.PrintSpace(); game.PrintSpace();
} }
} }