mirror of
https://github.com/neogeek23/Dominion-Strategy-Simulator.git
synced 2026-02-04 02:58:16 +00:00
57 lines
1.9 KiB
Python
57 lines
1.9 KiB
Python
from player.player import Player
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from card.card import Card
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class Pure_Big_Money(Player):
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def take_action(self):
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print("\nAs a BIG MONEY BOT, I'm skipping this unnecessary action phase. Beep-boop, bow to me humans!")
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#This method will only be called for this bot when it is time to play treasures, it will play all of them always.
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def get_play_input(self, message, target_type):
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choice = -1
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hand = self.get_hand().get_supply()
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for c in hand:
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if c.get_type() == Card.CardType.Treasure:
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choice = hand.index(c)
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print(message + str(choice))
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return choice
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#This method will only be called when it is time to buy things, a very simple logic will decide its action.
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def get_buy_input(self, message, target_type):
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coin = self._Player__purchase_power
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choice = -1
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if coin >= 8:
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choice = self.get_table().get_pile_index_of_card("Province")
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elif coin >= 6:
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choice = self.get_table().get_pile_index_of_card("Gold")
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elif coin >= 3:
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choice = self.get_table().get_pile_index_of_card("Silver")
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print(message + str(choice))
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return choice
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#This will pick either the first or the first least effective purchasing card as this bot doesn't care about that
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def militia_input(self, message):
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choice = self.__get_first_non_Treasure()
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min_coin = self.get_hand().get_supply()[choice].get_purchase_power()
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for c in self.get_hand().get_supply():
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if c.get_purchase_power() < min_coin and c.get_type() != Card.CardType.Treasure:
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min_coin = c.get_purchase_power()
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choice = self.get_hand().get_supply().index(c)
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print(message + str(choice))
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return choice
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def __get_first_non_Treasure(self):
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for c in self.get_hand().get_supply():
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if c.get_type() != Card.CardType.Treasure:
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return self.get_hand().get_supply().index(c)
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return 0
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def __str__(self):
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return "Player " + str(self.get_player_index()) + " (pure big money bot)"
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