mirror of
https://github.com/neogeek23/Dominion-Strategy-Simulator.git
synced 2026-02-04 02:58:16 +00:00
88 lines
3.3 KiB
Python
88 lines
3.3 KiB
Python
from table import Table
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from player import Player
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from card import Card
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from militia import Militia
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from moat import Moat
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from cellar import Cellar
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def main():
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game = list()
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card_info = get_card_info()
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setup_new_game(game, get_game_parameters(), card_info)
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play_game(game[0])
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def play_game(game_table):
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game_table.play()
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# place holder setup for testing until frontend constructed
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def setup_new_game(game_list, parameter, card_info):
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t = Table()
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humans = parameter[0]
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# bots = parameter[1]
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index = 0
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for p in parameter[2:]:
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if p:
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for i in range(card_info[index][9]):
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card = card_info[index][8](card_info[index][0], card_info[index][1], card_info[index][2],
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card_info[index][3], card_info[index][4], card_info[index][5],
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card_info[index][6], card_info[index][7], None)
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if i == 0:
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t.add_pile(card, 1)
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else:
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t.get_pile(t.get_pile_index_of_card(card_info[index][0])).add_card(card)
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index += 1
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for i in range(humans):
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human = Player(True, t)
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human.draw_deck(t, get_starting_deck())
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human.draw_hand()
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t.add_player(human)
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# for i in range(bots):
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# bot = Player(False, t)
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# bot.draw_deck(t, get_starting_deck())
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# bot.draw_hand()
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# t.add_player(bot)
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game_list.append(t)
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def get_game_parameters():
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# humans, bots, card #1, card #2, ... etc
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return [2, 1, True, True, True, True, True, True, False, True, True, True, True, True, True, True, True, True, True]
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def get_card_info():
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# 0 1 2 3 4 5 6 7 8 9
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# [name, cost, cardtype, v, c, a, b, d, class, count] - values to pass to Card()
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return [["Copper", 0, Card.CardType.Treasure, 0, 1, 0, 0, 0, Card, 60], # 1
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["Silver", 3, Card.CardType.Treasure, 0, 2, 0, 0, 0, Card, 40], # 2
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["Gold", 6, Card.CardType.Treasure, 0, 3, 0, 0, 0, Card, 30], # 3
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["Estate", 2, Card.CardType.Victory, 1, 0, 0, 0, 0, Card, 24], # 4
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["Dutchy", 5, Card.CardType.Victory, 3, 0, 0, 0, 0, Card, 12], # 5
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["Province", 8, Card.CardType.Victory, 6, 0, 0, 0, 0, Card, 12], # 6
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["Curse", 0, Card.CardType.Curse, -1, 0, 0, 0, 0, Card, 30], # 7
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["Cellar", 2, Card.CardType.Action, 0, 0, 1, 0, 0, Cellar, 10], # 8
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["Market", 5, Card.CardType.Action, 0, 1, 1, 1, 1, Card, 10], # 9
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["Merchant", 3, Card.CardType.Action, 0, 0, 1, 0, 1, Card, 10], # 10*
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["Militia", 4, Card.CardType.Attack, 0, 2, 0, 0, 0, Militia, 10], # 11
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["Mine", 5, Card.CardType.Action, 0, 0, 0, 0, 0, Card, 10], # 12*
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["Moat", 2, Card.CardType.Reaction, 0, 0, 0, 0, 2, Moat, 10], # 13
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["Remodel", 4, Card.CardType.Action, 0, 0, 0, 0, 0, Card, 10], # 14*
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["Smithy", 4, Card.CardType.Action, 0, 0, 0, 0, 3, Card, 10], # 15
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["Village", 3, Card.CardType.Action, 0, 0, 2, 0, 1, Card, 10], # 16
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["Workshop", 4, Card.CardType.Action, 0, 0, 0, 0, 0, Card, 10]] # 17*
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def get_starting_deck():
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return [["Copper", 7], ["Estate", 3]]
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# return [["Market", 2], ["Merchant", 2], ["Smithy", 2], ["Village", 2], ["Moat", 2]]
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# return [["Militia", 4], ["Cellar", 3], ["Moat", 3]]
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main()
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