Brad Stein 92bd340d3a
Add files via upload
Added Remodel.  Made Remodel and Mine inherit from the same subclass as they are very similar.
2017-12-30 11:56:31 -06:00

116 lines
3.9 KiB
Python

from table import Table
from player import Player
from card import Card
from militia import Militia
from moat import Moat
from cellar import Cellar
from merchant import Merchant
from mine import Mine
from remodel import Remodel
def main():
game = list()
card_info = get_card_info()
setup_new_game(game, get_game_parameters(), card_info)
play_game(game[0])
def play_game(game_table):
game_table.play()
# place holder setup for testing until frontend constructed
def setup_new_game(game_list, parameter, card_info):
t = Table()
humans = parameter[0]
# bots = parameter[1]
index = 0
for p in parameter[2:]:
if p:
for i in range(card_info[index][9]):
card = card_info[index][8](card_info[index][0], card_info[index][1], card_info[index][2],
card_info[index][3], card_info[index][4], card_info[index][5],
card_info[index][6], card_info[index][7], None)
if i == 0:
t.add_pile(card, 1)
else:
t.get_pile(t.get_pile_index_of_card(card_info[index][0])).add_card(card)
index += 1
for i in range(humans):
human = Player(True, t)
human.draw_deck(t, get_starting_deck())
human.draw_hand()
t.add_player(human)
# for i in range(bots):
# bot = Player(False, t)
# bot.draw_deck(t, get_starting_deck())
# bot.draw_hand()
# t.add_player(bot)
game_list.append(t)
def get_game_parameters():
# humans, bots, card #1, card #2, ... etc
return [2, 1, True, True, True, True, True, True, False, True, True, True, True, True, True, True, True, True, True]
def get_card_info():
# 0 1 2 3 4 5 6 7 8 9
# [name, cost, cardtype, v, c, a, b, d, class, count] - values to pass to Card()
return [["Copper", 0, Card.CardType.Treasure, 0, 1, 0, 0, 0, Card, 60], # 1
["Silver", 3, Card.CardType.Treasure, 0, 2, 0, 0, 0, Card, 40], # 2
["Gold", 6, Card.CardType.Treasure, 0, 3, 0, 0, 0, Card, 30], # 3
["Estate", 2, Card.CardType.Victory, 1, 0, 0, 0, 0, Card, 24], # 4
["Dutchy", 5, Card.CardType.Victory, 3, 0, 0, 0, 0, Card, 12], # 5
["Province", 8, Card.CardType.Victory, 6, 0, 0, 0, 0, Card, 12], # 6
["Curse", 0, Card.CardType.Curse, -1, 0, 0, 0, 0, Card, 30], # 7
["Cellar", 2, Card.CardType.Action, 0, 0, 1, 0, 0, Cellar, 10], # 8
["Market", 5, Card.CardType.Action, 0, 1, 1, 1, 1, Card, 10], # 9
["Merchant", 3, Card.CardType.Action, 0, 0, 1, 0, 1, Merchant, 10], # 10
["Militia", 4, Card.CardType.Attack, 0, 2, 0, 0, 0, Militia, 10], # 11
["Mine", 5, Card.CardType.Action, 0, 0, 0, 0, 0, Mine, 10], # 12
["Moat", 2, Card.CardType.Reaction, 0, 0, 0, 0, 2, Moat, 10], # 13
["Remodel", 4, Card.CardType.Action, 0, 0, 0, 0, 0, Remodel, 10], # 14
["Smithy", 4, Card.CardType.Action, 0, 0, 0, 0, 3, Card, 10], # 15
["Village", 3, Card.CardType.Action, 0, 0, 2, 0, 1, Card, 10], # 16
["Workshop", 4, Card.CardType.Action, 0, 0, 0, 0, 0, Card, 10]] # 17*
# Big Money
# ["Adventurer",
# ["Bureaucrat",
# ["Chancellor",
# ["Chapel",
# ["Feast",
# ["Laboratory",
# ["Moneylender",
# ["Throne Room",
# Interaction
# ["Council Room",
# ["Festival",
# ["Library",
# ["Spy",
# ["Thief",
# Size Distortion
# ["Gardens",
# ["Woodcuter",
# ["Witch",
# Villiage Square
# Trash Heap
# http://dominioncg.wikia.com/wiki/Pre-set_Sets_of_10
# http://www.dominiondeck.com/games/popular
def get_starting_deck():
# return [["Copper", 7], ["Estate", 3]]
# return [["Market", 2], ["Merchant", 2], ["Smithy", 2], ["Village", 2], ["Moat", 2]]
# return [["Militia", 4], ["Cellar", 3], ["Moat", 3]]
# return [["Silver", 7], ["Merchant", 3]]
return [["Copper", 6], ["Mine", 2], ["Remodel", 2]]
main()