Brad Stein b90b70f118
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Added functionality for cellar, moat, and militia.
2017-12-27 02:12:43 -06:00

35 lines
1.7 KiB
Python

from card import Card
from random import randint
class Militia(Card):
def effect(self):
for player in self._Card__owner.get_table().get_players():
if self._Card__owner != player and not player.get_hand().blocks_attack(self.get_name()):
player.print_hand()
print("Player " + str(self._Card__owner.get_table().get_players().index(player)) + ", you MUST discard "
"down to 3 cards.")
self.__force_discard(self._Card__owner.get_std_chances(), player)
def __force_discard(self, chances, player):
if player.get_hand().get_remaining() > 3 and chances > 0:
hand_index = int(input("\nPlease identify a card from hand you would like to discard by providing "
"its index 0 to " + str(player.get_hand().get_remaining() - 1) + ": "))
if chances <= 0:
print("Somehow chances ran out, you'll randomly discard a card now.")
self.__force_discard(chances, player)
elif 0 > hand_index or hand_index >= self._Card__owner.get_hand().get_remaining():
print("Acceptable inputs range from 0 to " + str(player.get_hand().get_remaining() - 1) +
". 1 chance lost.")
self.__force_discard(chances - 1, player)
else:
print("Discarding " + player.get_hand().get_card(hand_index).get_name() + ".")
player.discard_from_hand(hand_index)
player.print_hand()
self.__force_discard(chances, player)
elif self._Card__owner.get_hand().get_remaining() > 3 and chances < 0:
print("You're out of chances to select a valid card to discard, randomly selecting for you.")
player.discard_from_hand(randint(0, self.__hand.get_remaining() - 1))