Brad Stein 94d2e58214
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Refactored card typing to no longer be a piece of data but a feature of the object structure.
2018-01-10 14:01:44 -05:00

60 lines
2.2 KiB
Python

from player.player import Player
from card.basic.card_treasure import Treasure
class Pure_Big_Money(Player):
def take_action(self):
print("\nAs a BIG MONEY BOT, I'm skipping this unnecessary action phase. Beep-boop, bow to me humans!")
#This method will only be called for this bot when it is time to play treasures, it will play all of them always.
def get_play_input(self, message, target_type):
choice = -1
hand = self.get_hand().get_supply()
for c in hand:
if isinstance(c, Treasure):
choice = hand.index(c)
print(message + str(choice))
return choice
#This method will only be called when it is time to buy things, a very simple logic will decide its action.
def get_buy_input(self, message, target_type):
coin = self._Player__purchase_power
choice = -1
if coin >= 8:
choice = self.get_table().get_pile_index_of_card("Province")
elif coin >= 6:
choice = self.get_table().get_pile_index_of_card("Gold")
elif coin >= 3:
choice = self.get_table().get_pile_index_of_card("Silver")
print(message + str(choice))
return choice
#This will pick either the first or the first least effective purchasing card as this bot doesn't care about that
def militia_input(self, message, target_type):
choice = self.__get_first_non_Treasure()
min_coin = self.get_hand().get_supply()[choice].get_purchase_power()
for c in self.get_hand().get_supply():
# We want to do isinstance rather than not isinstance because we only want to evaluate this loop when we are
# evaluating an all treasure card hand as at that point the choice will be a treasure card, otherwise the
# choice will already be non-treasure and we don't need to check anything since this bot doesn't do action
if c.get_purchase_power() < min_coin and isinstance(c, Treasure):
min_coin = c.get_purchase_power()
choice = self.get_hand().get_supply().index(c)
print(message + str(choice))
return choice
def __get_first_non_Treasure(self):
for c in self.get_hand().get_supply():
if not isinstance(c, Treasure):
return self.get_hand().get_supply().index(c)
return 0
def __str__(self):
return "Player " + str(self.get_player_index()) + " (pure big money bot)"