mirror of
https://github.com/neogeek23/Dominion-Strategy-Simulator.git
synced 2026-02-04 19:18:18 +00:00
80 lines
2.9 KiB
Python
80 lines
2.9 KiB
Python
from card.card import Card
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class TrashGainEffectCard(Card):
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coin_gain = 0
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trashable_type_restriction = None
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gainable_type_restriction = None
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def effect(self):
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tc = self.__get_trashable_cards()
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self._Card__print_card_list(tc, " Trashable Cards: ")
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index = 0
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chances = self._Card__owner.get_std_chances()
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while 0 < len(tc) and 0 <= index < len(tc) - 1 and chances > 0:
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index = self.__get_card_to_trash()
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if index < 0 or index >= len(tc):
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print("Acceptable inputs range from 0 to " + str(len(tc) - 1) + ". 1 chance lost.")
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index = 0
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chances -= 1
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else:
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print("Player " + str(self._Card__owner.get_player_index()) + " trashing " + tc[index].get_name() + ".")
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self.__gain_card(tc[index].get_cost() + self.coin_gain)
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self._Card__owner.get_hand().transfer_card_by_card(tc[index], self._Card__owner.get_table().get_trash())
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chances = 0
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def __get_card_to_trash(self):
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return int(input("\nPlease identify the index of the desired card to trash: "))
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def __get_gain_card(self):
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return int(input("\nPlease identify the index of which card you would like to obtain: "))
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def __gain_card(self, spending_limit):
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gainable_cards = self.__get_gainable_cards(spending_limit)
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self._Card__print_card_list(gainable_cards, "Gainable Cards: ")
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index = 0
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chances = self._Card__owner.get_std_chances()
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while len(gainable_cards) > 0 and 0 <= index < len(gainable_cards) - 1 and chances > 0:
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index = self.__get_gain_card()
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if 0 > index >= len(gainable_cards):
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print("Acceptable inputs range from 0 to " + str(len(gainable_cards) - 1) + ". 1 chance lost.")
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index = 0
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chances -= 1
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else:
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pile_index = self._Card__owner.get_table().get_pile_index_of_card(gainable_cards[index].get_name())
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print("Player " + str(self._Card__owner.get_player_index()) + " drawing "
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+ self._Card__owner.get_table().get_pile(pile_index).get_card_group().get_name() + " to hand.")
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self._Card__owner.get_table().get_pile(pile_index).transfer_top_card(self._Card__owner.get_hand())
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self._Card__owner.claim_top_card(self._Card__owner.get_hand())
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chances = 0
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def __get_gainable_cards(self, spending_limit):
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result = list()
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for p in self._Card__owner.get_table().get_piles():
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if p.get_card_group().get_cost() <= spending_limit:
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if self.gainable_type_restriction is None:
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result.append(p.get_card_group())
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elif p.get_card_group().get_type() in self.gainable_type_restriction:
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result.append(p.get_card_group())
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return result
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def __get_trashable_cards(self):
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result = list()
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for c in self._Card__owner.get_hand().get_supply():
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# print(c)
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# print(self)
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# print(c.get_type())
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# print(self.trashable_type_restriction)
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if c != self:
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if self.trashable_type_restriction is None:
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result.append(c)
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elif c.get_type() in self.trashable_type_restriction:
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result.append(c)
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return result
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