from player.player import Player from card.card import Card #name943meats23jet class Pure_Big_Money(Player): def take_action(self): print("\nAs a BIG MONEY BOT, I'm skipping this unnecessary action phase. Beep-boop, bow to me humans!") #This method will only be called for this bot when it is time to play treasures, it will play all of them always. def get_play_input(self, message, target_type): choice = -1 hand = self.get_hand().get_supply() for c in hand: if c.get_type() == Card.CardType.Treasure: choice = hand.index(c) print(message + str(choice)) return choice #This method will only be called when it is time to buy things, a very simple logic will decide its action. def get_buy_input(self, message, target_type): coin = self._Player__purchase_power choice = -1 if coin >= 8: choice = self.get_table().get_pile_index_of_card("Province") elif coin >= 6: choice = self.get_table().get_pile_index_of_card("Gold") elif coin >= 3: choice = self.get_table().get_pile_index_of_card("Silver") print(message + str(choice)) return choice #This will pick either the first or the first least effective purchasing card as this bot doesn't care about that def militia_input(self, message, target_type): choice = self.__get_first_non_Treasure() min_coin = self.get_hand().get_supply()[choice].get_purchase_power() for c in self.get_hand().get_supply(): if c.get_purchase_power() < min_coin and c.get_type() != Card.CardType.Treasure: min_coin = c.get_purchase_power() choice = self.get_hand().get_supply().index(c) print(message + str(choice)) return choice def __get_first_non_Treasure(self): for c in self.get_hand().get_supply(): if c.get_type() != Card.CardType.Treasure: return self.get_hand().get_supply().index(c) return 0 def __str__(self): return "Player " + str(self.get_player_index()) + " (pure big money bot)"