Add files via upload

first upload under new name
This commit is contained in:
neogeek23 2017-12-24 13:00:51 -06:00 committed by GitHub
parent 4b937f9db3
commit ce4eddcf72
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
11 changed files with 407 additions and 0 deletions

42
card.py Normal file
View File

@ -0,0 +1,42 @@
from enum import Enum, auto
class Card:
class CardType(Enum):
Action = auto()
Attack = auto()
Treasure = auto()
Victory = auto()
Curse = auto()
Reaction = auto()
def __init__(self, name, cost, cardtype, value, coin, action, reaction, buy, draw, effect):
self.__name = name
self.__cost = cost
self.__coin = coin
self.__type = cardtype
self.__action = action
self.__buy = buy
self.__draw = draw
self.__effect = effect
self.__value = value
self.__reaction = reaction
def play(self, player):
player.add_actions(self.__action)
player.add_buys(self.__buy)
player.add_purchase_power(self.__coin)
player.add_reactions(self.__reaction)
self.effect()
def effect(self):
pass
def get_name(self):
return self.__name
def get_type(self):
return self.__type
def identify(self):
return self.__name + ", " + str(self.__type) + ", " + str(self.__cost)

3
counter.py Normal file
View File

@ -0,0 +1,3 @@
class Counter:
def __init__(self, n):
self.int = n

7
deck.py Normal file
View File

@ -0,0 +1,7 @@
from supply import Supply
from random import shuffle
class Deck(Supply):
def shuffle(self):
shuffle(self._Supply__card)

8
discard.py Normal file
View File

@ -0,0 +1,8 @@
from supply import Supply
class Discard(Supply):
def cycle_card(self, deck):
while self.get_remaining() > 0:
self.transfer_top_card(deck)
deck.shuffle()

74
game.py Normal file
View File

@ -0,0 +1,74 @@
from table import Table
from player import Player
from card import Card
def main():
game = list()
card_info = get_card_info()
setup_new_game(game, get_game_parameters(), card_info)
play_game(game[0])
def setup_new_game(game_list, parameter, card_info):
t = Table()
humans = parameter[0]
bots = parameter[1]
index = 0
for p in parameter[2:]:
if p:
card = Card(card_info[index][0], card_info[index][1], card_info[index][2], card_info[index][3],
card_info[index][4], card_info[index][5], card_info[index][6], card_info[index][7],
card_info[index][8], card_info[index][9])
t.add_pile(card, card_info[index][10])
index += 1
for i in range(humans):
human = Player(True, t)
human.draw_deck(t, get_starting_deck())
human.draw_hand()
t.add_player(human)
for i in range(bots):
bot = Player(False, t)
bot.draw_deck(t, get_starting_deck())
bot.draw_hand()
t.add_player(bot)
game_list.append(t)
def play_game(game_table):
game_table.play()
def get_game_parameters():
return [1, 1, True, True, True, True, True, True, False, True, True, True, True, True, True, True, True, True, True]
def get_card_info():
# [name, cost, cardtype, v, c, a, r, b, d, effect, count] - value to pass to Card()
return [["Copper", 0, Card.CardType.Treasure, 0, 1, 0, 0, 0, 0, None, 60],
["Silver", 3, Card.CardType.Treasure, 0, 2, 0, 0, 0, 0, None, 40],
["Gold", 6, Card.CardType.Treasure, 0, 3, 0, 0, 0, 0, None, 30],
["Estate", 2, Card.CardType.Victory, 1, 0, 0, 0, 0, 0, None, 24],
["Dutchy", 5, Card.CardType.Victory, 3, 0, 0, 0, 0, 0, None, 12],
["Province", 8, Card.CardType.Victory, 6, 0, 0, 0, 0, 0, None, 12],
["Curse", 0, Card.CardType.Curse, -1, 0, 0, 0, 0, 0, None, 30],
["Cellar", 2, Card.CardType.Action, 0, 0, 1, 0, 0, 0, "Name", 10],
["Market", 5, Card.CardType.Action, 0, 1, 1, 0, 1, 1, None, 10],
["Merchant", 3, Card.CardType.Action, 0, 0, 1, 0, 0, 1, "Name", 10],
["Militia", 4, Card.CardType.Attack, 0, 2, 0, 1, 0, 0, "Name", 10],
["Mine", 5, Card.CardType.Action, 0, 0, 0, 0, 0, 0, "Name", 10],
["Moat", 2, Card.CardType.Reaction, 0, 0, 0, 0, 0, 2, "Name", 10],
["Remodel", 4, Card.CardType.Action, 0, 0, 0, 0, 0, 0, "Name", 10],
["Smithy", 4, Card.CardType.Action, 0, 0, 0, 0, 0, 3, None, 10],
["Village", 3, Card.CardType.Action, 0, 0, 2, 0, 0, 1, None, 10],
["Workshop", 4, Card.CardType.Action, 0, 0, 0, 0, 0, 0, "Name", 10]]
def get_starting_deck():
return [["Copper", 7], ["Estate", 3]]
main()

28
hand.py Normal file
View File

@ -0,0 +1,28 @@
from supply import Supply
class Hand(Supply):
def contains_one_of(self, acceptible_types):
result = False
unique_types = self.__get_unique_types()
for at in acceptible_types:
result |= at in unique_types
return result
def __get_unique_types(self):
unique_type = list()
for c in self._Supply__card:
current_type = c.get_type()
if not current_type in unique_type:
unique_type.append(current_type)
return unique_type
def get_card_type_count(self, card_type):
result = 0
for c in self._Supply__card:
if c.get_type() == card_type:
result += 1
return result

5
pile.py Normal file
View File

@ -0,0 +1,5 @@
from supply import Supply
class Pile(Supply):
def get_card_group(self):
return self._Supply__card[0]

145
player.py Normal file
View File

@ -0,0 +1,145 @@
from deck import Deck
from discard import Discard
from hand import Hand
from card import Card
from counter import Counter
class Player:
def __init__(self, human, table):
self.__deck = Deck()
self.__discard = Discard()
self.__hand = Hand()
self.__purchase_power = 0
self.__actions = Counter(0)
self.__buys = 0
self.__draws = 0
self.__reactions = Counter(0)
self.__is_human = human
self.__table = table
def add_actions(self, n):
self.__actions.int += n
def add_purchase_power(self, n):
self.__purchase_power += n
def add_buys(self, n):
self.__buys += n
def add_draws(self, n):
self.__draws += n
def add_reactions(self, n):
self.__reactions.int += n
def get_score(self):
return 0
def draw_card(self):
self.__deck.transfer_top_card(self.__hand)
def draw_cards(self, how_many):
spillover = how_many - self.__deck.get_remaining()
if spillover > 0:
for i in range(how_many - spillover):
self.draw_card()
self.__discard.cycle_card(self.__deck)
for i in range(spillover):
self.draw_card()
else:
for i in range(how_many):
self.draw_card()
def draw_deck(self, table, deck_setup):
for ds in deck_setup:
index = table.get_pile_index_of_card(ds[0])
for i in range(ds[1]):
table.get_pile(index).transfer_top_card(self.__deck)
self.__deck.shuffle()
def draw_hand(self):
self.draw_cards(5)
def discard_remaining_hand(self):
while self.__hand.get_remaining() > 0:
self.__hand.transfer_top_card(self.__discard)
def __print_hand(self):
print("Hand:")
self.__hand.print()
def __print_discard(self):
print("Discard:")
self.__discard.print()
def __print_deck(self):
print("Deck")
self.__deck.print()
def __gain_turn_events(self):
self.add_actions(1)
self.add_buys(1)
def play_card(self, acceptable_card_type, chances, counter):
if chances > 0 and self.__hand.contains_one_of(acceptable_card_type):
hand_index = int(input("Please identify a card from hand you would like to play by providing its index: "))
if self.__hand.get_card(hand_index).get_type() in acceptable_card_type:
self.__hand.get_card(hand_index).play(self)
self.__hand.transfer_card(hand_index, self.__discard)
if counter is not None:
counter.int -= 1
elif hand_index < 0:
print("You have elected to forfeit any remaining plays.")
if counter is not None:
counter.int = 0
else:
self.play_card(acceptable_card_type, chances - 1, counter)
elif chances <= 0:
print("You have used up all of your chances to enter a positive integer; forfeiting remaining plays.")
else:
print("There are no more acceptable cards in hand, moving to next phase.")
if counter is not None:
counter.int = 0
def take_action(self):
print("Please play an Action, Attack, or Reaction card until you have no remaining actions.")
while self.__actions.int > 0:
self.play_card([Card.CardType.Action, Card.CardType.Attack, Card.CardType.Reaction], 3, self.__actions)
def give_reaction(self):
pass
def take_reaction(self):
pass
def take_buy(self):
print("Please play all Treasure cards that you want to play.")
play_another = Counter(self.__hand.get_card_type_count(Card.CardType.Treasure))
while play_another.int > 0:
self.play_card([Card.CardType.Treasure], 3, play_another)
self.buy_card()
def buy_card(self):
while self.__buys > 0 and not self.__table.are_there_any_empty_piles():
pile_index = int(input("Please identify a pile from the table that you'd like to purchase: "))
self.__table.get_pile(pile_index).transfer_top_card(self.__discard)
self.__buys -= 1
def take_turn(self):
print("Deck Size: " + str(self.__deck.get_remaining()))
self.__print_hand()
self.__gain_turn_events()
self.take_action()
self.__print_discard()
self.__print_deck()
# self.give_reaction()
self.take_buy()
# self.discard_remaining_hand()
# self.draw_hand()
# self.__print_hand()

30
supply.py Normal file
View File

@ -0,0 +1,30 @@
class Supply:
def __init__(self):
self.__card = list()
def add_card(self, card):
self.__card.append(card)
def add_cards(self, card, n):
for i in range(n):
self.add_card(card)
def get_supply(self):
return self.__card
def transfer_top_card(self, recipient_supply):
self.transfer_card(len(self.__card) - 1, recipient_supply)
def transfer_card(self, n, recipient_supply):
transfer_card = self.__card.pop(n)
recipient_supply.add_card(transfer_card)
def get_card(self, n):
return self.__card[n]
def get_remaining(self):
return len(self.__card)
def print(self):
for c in self.__card:
print(c.identify())

60
table.py Normal file
View File

@ -0,0 +1,60 @@
from trash import Trash
from pile import Pile
class Table:
def __init__(self):
self.__player = list()
self.__pile = list()
self.__trash = Trash()
self.__winner = None
self.__winning_score = 0
def add_player(self, p):
self.__player.append(p)
def get_player(self, n):
return self.__player[n]
def add_pile(self, card, n):
p = Pile()
p.add_cards(card, n)
self.__pile.append(p)
def get_piles(self):
return self.__pile
def get_pile(self, n):
return self.__pile[n]
def get_pile_index_of_card(self, card_name):
result = 0
for p in self.__pile:
if p.get_card_group().get_name() == card_name:
result = self.__pile.index(p)
return result
def are_there_any_empty_piles(self):
result = False
for p in self.__pile:
result = result or p.get_remaining() == 0
return result
def play(self):
turn = 0
# turn < 4 is for testing, otherwise endless as buying cards is not yet done
while not self.are_there_any_empty_piles() and turn < 4:
self.print()
self.__player[turn % len(self.__player)].take_turn()
turn += 1
else:
self.print()
for p in self.__player:
if p.get_score() > self.__winning_score:
self.__winning_score = p.get_score
self.__winner = p
def print(self):
print("Piles:")
for s in self.__pile:
print(s.get_card_group().identify() + ": " + str(s.get_remaining()))

5
trash.py Normal file
View File

@ -0,0 +1,5 @@
from pile import Pile
class Trash(Pile):
pass