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Brad Stein 2018-01-06 08:39:06 -06:00 committed by GitHub
parent d31a3a5d70
commit ad6eb3ebc9
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4 changed files with 13 additions and 8 deletions

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@ -107,8 +107,8 @@ def get_card_info():
def get_starting_deck(): def get_starting_deck():
return [["Copper", 7], ["Estate", 3]] # return [["Copper", 7], ["Estate", 3]]
# return [["Market", 2], ["Merchant", 2], ["Smithy", 2], ["Village", 2], ["Moat", 2]] return [["Market", 2], ["Merchant", 2], ["Smithy", 2], ["Village", 2], ["Moat", 2]]
# return [["Militia", 4], ["Cellar", 3], ["Moat", 3]] # return [["Militia", 4], ["Cellar", 3], ["Moat", 3]]
# return [["Silver", 7], ["Merchant", 3]] # return [["Silver", 7], ["Merchant", 3]]
# return [["Copper", 4], ["Mine", 2], ["Remodel", 2], ["Workshop", 2]] # return [["Copper", 4], ["Mine", 2], ["Remodel", 2], ["Workshop", 2]]

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@ -1,6 +1,6 @@
from player.player import Player from player.player import Player
from card.card import Card from card.card import Card
#name943meats23jet
class Pure_Big_Money(Player): class Pure_Big_Money(Player):
def take_action(self): def take_action(self):
@ -34,7 +34,7 @@ class Pure_Big_Money(Player):
return choice return choice
#This will pick either the first or the first least effective purchasing card as this bot doesn't care about that #This will pick either the first or the first least effective purchasing card as this bot doesn't care about that
def militia_input(self, message): def militia_input(self, message, target_type):
choice = self.__get_first_non_Treasure() choice = self.__get_first_non_Treasure()
min_coin = self.get_hand().get_supply()[choice].get_purchase_power() min_coin = self.get_hand().get_supply()[choice].get_purchase_power()

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@ -8,7 +8,7 @@ from random import randint
class Player: class Player:
def __init__(self, table): def __init__(self, table):
self.__std_chances = 2 self.__std_chances = 3
self.__deck = Deck() self.__deck = Deck()
self.__discard = Discard() self.__discard = Discard()
self.__hand = Hand() self.__hand = Hand()
@ -136,11 +136,13 @@ class Player:
print("You have elected to forfeit any remaining plays.") print("You have elected to forfeit any remaining plays.")
self.__buys = 0 self.__buys = 0
elif pile_index >= self.__table.get_pile_count(): elif pile_index >= self.__table.get_pile_count():
print("Acceptable inputs range from 0 to " + str(self.__table.get_pile_count() - 1) + ". Try again.") print("Acceptable inputs range from 0 to " + str(self.__table.get_pile_count() - 1) + ".")
chances -= 1 chances -= 1
print("You have " + str(chances) + " chances left to input correctly.")
elif self.__table.get_pile(pile_index).get_card_group().get_cost() > self.__purchase_power: elif self.__table.get_pile(pile_index).get_card_group().get_cost() > self.__purchase_power:
print("You do not have enough coin. Try again.") print("You do not have enough coin.")
chances -= 1 chances -= 1
print("You have " + str(chances) + " chances left to input correctly.")
else: else:
self.__buys -= 1 self.__buys -= 1
self.__purchase_power -= self.__table.get_pile(pile_index).get_card_group().get_cost() self.__purchase_power -= self.__table.get_pile(pile_index).get_card_group().get_cost()
@ -149,6 +151,7 @@ class Player:
str(self.__purchase_power) + " coin(s) and " + str(self.__buys) + " buy(s) following purchase.") str(self.__purchase_power) + " coin(s) and " + str(self.__buys) + " buy(s) following purchase.")
self.__table.get_pile(pile_index).transfer_top_card(self.__discard) self.__table.get_pile(pile_index).transfer_top_card(self.__discard)
self.claim_top_card(self.__discard) self.claim_top_card(self.__discard)
chances = self.get_std_chances()
def take_turn(self): def take_turn(self):
self.__turn_setup() self.__turn_setup()
@ -243,7 +246,7 @@ class Player:
print("Coin: " + str(self.__purchase_power)) print("Coin: " + str(self.__purchase_power))
self.print_hand() self.print_hand()
self.__print_discard() self.__print_discard()
# self.__print_deck() print("")
def __turn_setup(self): def __turn_setup(self):
self.__actions.int = 1 self.__actions.int = 1

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@ -81,5 +81,7 @@ class Table:
print(str(index) + ": " + s.identify()) print(str(index) + ": " + s.identify())
index += 1 index += 1
print("")
def __str__(self): def __str__(self):
return "A table with " + str(len(self.__pile)) + " card piles and " + str(len(self.__player)) + " players." return "A table with " + str(len(self.__pile)) + " card piles and " + str(len(self.__player)) + " players."