From a460afd72628023706d6c22975e7f94daf24d86c Mon Sep 17 00:00:00 2001 From: Brad Stein Date: Mon, 1 Jan 2018 09:33:50 -0600 Subject: [PATCH] Delete game.py --- player/game.py | 116 ------------------------------------------------- 1 file changed, 116 deletions(-) delete mode 100644 player/game.py diff --git a/player/game.py b/player/game.py deleted file mode 100644 index 9356064..0000000 --- a/player/game.py +++ /dev/null @@ -1,116 +0,0 @@ -from table.table import Table -from player.player import Player -from card.card import Card -from card.militia import Militia -from card.moat import Moat -from card.cellar import Cellar -from card.merchant import Merchant -from card.mine import Mine -from card.remodel import Remodel -from card.workshop import Workshop - - -def main(): - game = list() - card_info = get_card_info() - setup_new_game(game, get_game_parameters(), card_info) - play_game(game[0]) - - -def play_game(game_table): - game_table.play() - - -# place holder setup for testing until frontend constructed -def setup_new_game(game_list, parameter, card_info): - t = Table() - humans = parameter[0] - # bots = parameter[1] - - index = 0 - for p in parameter[2:]: - if p: - for i in range(card_info[index][9]): - card = card_info[index][8](card_info[index][0], card_info[index][1], card_info[index][2], - card_info[index][3], card_info[index][4], card_info[index][5], - card_info[index][6], card_info[index][7], None) - if i == 0: - t.add_pile(card) - else: - t.get_pile(t.get_pile_index_of_card(card_info[index][0])).add_card(card) - index += 1 - - for i in range(humans): - human = Player(True, t) - human.draw_deck(t, get_starting_deck()) - human.draw_hand() - t.add_player(human) - - # for i in range(bots): - # bot = Player(False, t) - # bot.draw_deck(t, get_starting_deck()) - # bot.draw_hand() - # t.add_player(bot) - - game_list.append(t) - - -def get_game_parameters(): - # humans, bots, card #1, card #2, ... etc - return [2, 1, True, True, True, True, True, True, False, True, True, True, True, True, True, True, True, True, True] - - -def get_card_info(): - # 0 1 2 3 4 5 6 7 8 9 - # [name, cost, cardtype, v, c, a, b, d, class, count] - values to pass to Card() - return [["Copper", 0, Card.CardType.Treasure, 0, 1, 0, 0, 0, Card, 60], # 1 - ["Silver", 3, Card.CardType.Treasure, 0, 2, 0, 0, 0, Card, 40], # 2 - ["Gold", 6, Card.CardType.Treasure, 0, 3, 0, 0, 0, Card, 30], # 3 - ["Estate", 2, Card.CardType.Victory, 1, 0, 0, 0, 0, Card, 24], # 4 - ["Dutchy", 5, Card.CardType.Victory, 3, 0, 0, 0, 0, Card, 12], # 5 - ["Province", 8, Card.CardType.Victory, 6, 0, 0, 0, 0, Card, 12], # 6 - ["Curse", 0, Card.CardType.Curse, -1, 0, 0, 0, 0, Card, 30], # 7 - ["Cellar", 2, Card.CardType.Action, 0, 0, 1, 0, 0, Cellar, 10], # 8 - ["Market", 5, Card.CardType.Action, 0, 1, 1, 1, 1, Card, 10], # 9 - ["Merchant", 3, Card.CardType.Action, 0, 0, 1, 0, 1, Merchant, 10], # 10 - ["Militia", 4, Card.CardType.Attack, 0, 2, 0, 0, 0, Militia, 10], # 11 - ["Mine", 5, Card.CardType.Action, 0, 0, 0, 0, 0, Mine, 10], # 12 - ["Moat", 2, Card.CardType.Reaction, 0, 0, 0, 0, 2, Moat, 10], # 13 - ["Remodel", 4, Card.CardType.Action, 0, 0, 0, 0, 0, Remodel, 10], # 14 - ["Smithy", 4, Card.CardType.Action, 0, 0, 0, 0, 3, Card, 10], # 15 - ["Village", 3, Card.CardType.Action, 0, 0, 2, 0, 1, Card, 10], # 16 - ["Workshop", 4, Card.CardType.Action, 0, 0, 0, 0, 0, Workshop, 10]] # 17 - # Big Money - # ["Adventurer", - # ["Bureaucrat", - # ["Chancellor", - # ["Chapel", - # ["Feast", - # ["Laboratory", - # ["Moneylender", - # ["Throne Room", - # Interaction - # ["Council Room", - # ["Festival", - # ["Library", - # ["Spy", - # ["Thief", - # Size Distortion - # ["Gardens", - # ["Woodcuter", - # ["Witch", - # Villiage Square - # Trash Heap - # http://dominioncg.wikia.com/wiki/Pre-set_Sets_of_10 - # http://www.dominiondeck.com/games/popular - - -def get_starting_deck(): - return [["Copper", 7], ["Estate", 3]] - # return [["Market", 2], ["Merchant", 2], ["Smithy", 2], ["Village", 2], ["Moat", 2]] - # return [["Militia", 4], ["Cellar", 3], ["Moat", 3]] - # return [["Silver", 7], ["Merchant", 3]] - # return [["Copper", 4], ["Mine", 2], ["Remodel", 2], ["Workshop", 2]] - - -main()